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Alex60

Открывается инвентарь у закрытой техники

Всем привет , почемуто игроки стали открывать инвентарь у закрытой техники , как пофиксить?

 

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скинь мне в лс все файлы на которые идет ошибка

Нашел все файлы , исправил ошибки , теперь в логах чисто , но инвентарь закрытого транспорта все также спокойно открывается любым игроком

 

Единственное что изменял в инвентаре так это fn_gearmenucheck.sqf

 

private ["_display","_typeoftech"];
disableSerialization;
_display = (_this select 0);
GearStorags = ["WeaponHolder","WoodCrate_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","VaultStorage","LockboxStorage"]; 
 
if (isNil "counterattemptsbuguse") then {counterattemptsbuguse = 0};
 
{
    if ( (locked _x) && !_inVehicle && !((typeOF cursorTarget) in GearStorags) ) exitWith
        {
            cutText [(localize "str_epoch_player_7") , "PLAIN DOWN"];
            counterattemptsbuguse = counterattemptsbuguse + 1;
            _typeoftech = typeOF _x;
            _display closeDisplay 1;
        };
} count (player nearEntities [["LandVehicle", "Air", "Ship"], 12]);
 
if (counterattemptsbuguse > 2) then {
    PVDZE_atp = format["Игрок %1(%2) пытался открыть багом закрытую технику: %3. координаты: %4",name player,getPlayerUID player,_typeoftech,mapGridPosition(getPosATL player)];
    publicVariableServer "PVDZE_atp";
    counterattemptsbuguse = 0;
};

 

А все кажется нашел в теме http://s-platoon.ru/index.php?/topic/3870-antivorovstvo-iz-zakrytoi-tekhniki-ispravliaem/  внизу есть пост о цетральном замке и об этой защите.

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Даров! Я бы посмотрел сначала fn_selfActions поиском по слову "locked"

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Так и ненашел проблему , даже поставил фикс , но один хрен у закрытой техники можно открыть инвентарь...

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Так и ненашел проблему , даже поставил фикс , но один хрен у закрытой техники можно открыть инвентарь...

Лог предоставь

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Лог предоставь

=====================================================================
== D:\SteamLibrary\SteamApps\common\Arma 2 Operation Arrowhead\Expansion\beta\arma2oaserver.exe
== "Expansion\beta\arma2oaserver.exe"  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2015/09/18 13:35:05
Current time:  2015/10/11 13:22:55
Version 1.63.112555
13:23:38 Warning Message: No challenge value was received from the master server.
13:23:38 GameSpy QR2 error: 5, No challenge value was received from the master server.
13:24:07 File mpmissions\DayZ_Epoch_11.Chernarus\mission.sqm, line 47: '/Mission/Groups.items': Missing ';' at the end of line
13:24:08 Server error: Player without identity Tratata (id 93699115)
13:24:13 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
13:24:21 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
13:24:28 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
13:24:29 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
13:24:29 "DayZ Epoch: MPframework inited"
13:24:32 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
13:24:52 ca\misc\pallets_column.p3d: No geometry and no visual shape
13:24:52 ca\misc\pallets_column.p3d: No geometry and no visual shape
13:24:52 ca\misc\pallets_column.p3d: No geometry and no visual shape
13:24:52 ca\misc\pallets_column.p3d: No geometry and no visual shape
13:24:52 "[denmark Pack] initializing Cherno Hill"
13:24:53 "Res3tting B!S effects..."
13:24:53 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
13:24:53 Cannot create non-ai vehicle WeaponHolder_MeleeMachete,
13:24:53 Cannot create non-ai vehicle sigisolda6,
13:24:54 Cannot create non-ai vehicle LAND_A_FuelStation_Sign,
13:24:55 Cannot create non-ai vehicle LAND_BusStop,
13:24:55 Cannot create non-ai vehicle LAND_Mil_Mil_Guardhouse,
13:24:56 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
13:24:56 ca\misc\pallets_column.p3d: No geometry and no visual shape
13:24:56 "[denmark Pack] Skalisty Island loaded"
13:24:57 ca\misc\pallets_column.p3d: No geometry and no visual shape
13:24:57 "[denmark Pack] Cherno Base loaded"
13:24:57 "[CASCA CONVOY] Initialized!"
13:24:57 "[CASCA CONVOY] Initialized Spawn! 1"
13:24:57 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
13:24:59 Cannot create non-ai vehicle ShootingRange_ACR,
13:25:00 "HIVE: Starting"
13:25:00 "HIVE: trying to get objects"
13:25:00 "HIVE: found 100 objects"
13:25:00 "HIVE: Commence Object Streaming..."
13:25:00 "HIVE: got 0 Epoch Objects and 100 Vehicles"
13:25:07 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
13:25:07 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
13:25:14 "[Система очистки торговых зон]: selecting world to cleanup ..."
13:25:15 "HIVE: Vehicle Spawn limit reached!"
13:25:15 "HIVE: Spawning # of Debris: 1"
13:25:15 "HIVE: Spawning # of Ammo Boxes: 3"
13:25:15 "HIVE: Spawning # of Veins: 20"
13:25:15 "Total Number of spawn locations 5"
13:25:15 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."
13:25:15 "[DZAI] Reading DZAI configuration file."
13:25:15 "[DZAI] DZAI configuration file loaded."
13:25:15 "[DZAI] Compiling DZAI functions."
13:25:15 "[DZAI] DZAI functions compiled."
13:25:15 "DZAI Debug: Detected mod variant @dayz_epoch."
13:25:15 "[DZAI] Epoch classnames loaded."
13:25:15 "[DZAI] DZAI settings: Debug Level: 1. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."
13:25:15 "[DZAI] AI spawn settings: Static: false. Dynamic: false. Random: false. Air: false. Land: false."
13:25:15 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: false."
13:25:15 "[DZAI] DZAI loading completed in 0.300003 seconds."
13:25:16 "DEBUG VEIN: Too many objects at [6437.45,6567.22]"
13:25:16 "EPOCH EVENTS INIT"
13:25:16 "DZAI Debug: DZAI Startup is running required script files..."
13:25:16 "[DZAI] DZAI finished building weighted weapongrade tables in 0.00100708 seconds."
13:25:16 "DZAI Debug: CfgTownGenerator not found. Aborting serverside object patch. (This is not an error)"
13:25:16 "DZAI Debug: Building DZAI weapon arrays using custom CfgBuildingLoot data."
13:25:16 "WAI: AI Config File Loaded"
13:25:16 "DZAI Debug: Weapon classname tables created in 0.119003 seconds."
13:25:16 "WAI: AI Monitor Started"
13:25:16 "WAI: Initialising static missions"
13:25:16 "WAI: Initialising missions"
13:25:16 "[DZAI] Removing invalid classname: ER_Soldier_TL_EP1."
13:25:16 "[DZAI] Contents of DZAI_BanditTypes failed verification. Invalid entries removed."
13:25:16 "[DZAI] Verified 188 unique classnames in 0.19899 seconds."
13:25:17 "DZAI Server Monitor will start in 1 minute."
13:25:21 "DZAI Debug: Location configuration completed with 74 locations found in 4.20599 seconds."
13:25:24 "DZAI Debug: Created custom spawn area bb1 at 012129 with 7 AI units, weapongrade 1, respawn false, respawn time 0."
13:25:24 "DZAI Debug: Created custom spawn area bb2 at 012129 with 7 AI units, weapongrade 1, respawn false, respawn time 0."
13:25:24 "DZAI Debug: Created custom spawn area bbbs2 at 012129 with 5 AI units, weapongrade 1, respawn false, respawn time 0."
13:25:24 "DZAI Debug: Created custom spawn area v1 at 080017 with 5 AI units, weapongrade 1, respawn false, respawn time 0."
13:25:24 "DZAI Debug: Created custom spawn area v2 at 079016 with 5 AI units, weapongrade 1, respawn false, respawn time 0."
13:25:24 "DZAI Debug: Created custom spawn area v3 at 080018 with 5 AI units, weapongrade 1, respawn false, respawn time 0."
13:25:24 "DZAI Debug: Created custom spawn area ss1 at 041067 with 7 AI units, weapongrade 1, respawn false, respawn time 0."
13:25:24 "DZAI Debug: Created custom spawn area ss2 at 043067 with 7 AI units, weapongrade 1, respawn false, respawn time 0."
13:25:24 "DZAI Debug: Created custom spawn area ss3 at 044068 with 7 AI units, weapongrade 1, respawn false, respawn time 0."
13:25:24 "DZAI Debug: Created custom spawn area ss4 at 042068 with 7 AI units, weapongrade 1, respawn false, respawn time 0."
13:25:24 "DZAI Debug: Created custom spawn area ss5 at 041067 with 3 AI units, weapongrade 1, respawn false, respawn time 0."
13:25:24 "Chernarus static spawn configuration loaded."
13:25:24 Server: Object 3:21 not found (message 70)
13:25:24 Server: Object 3:22 not found (message 70)
13:25:25 "Trader Caravans: Spawning petro.sqf at [14266.1,14456.2] (142009)"
13:25:26 "DZAI Debug: Created custom vehicle spawn at bbbs2 with vehicle type ArmoredSUV_PMC_DZ with 5 crew units."
13:25:26 "DZAI Debug: Unit O 1-1-B:1 loadout: [["M4SPR"],["20Rnd_556x45_Stanag"]]. Weapongrade 1. Blood: 10109.3."
13:25:26 "DZAI Debug: Unit O 1-1-B:2 loadout: [["M24_des_EP1"],["5Rnd_762x51_M24"]]. Weapongrade 1. Blood: 10419.5."
13:25:26 "DZAI Debug: Unit O 1-1-B:3 loadout: [["M4A3_CCO_EP1"],["30Rnd_556x45_Stanag"]]. Weapongrade 1. Blood: 11530.5."
13:25:26 "DZAI Debug: Unit O 1-1-B:4 loadout: [["m8_carbine"],["30Rnd_556x45_G36"]]. Weapongrade 1. Blood: 11960.6."
13:25:26 "DZAI Debug: Unit O 1-1-B:5 loadout: [["m8_carbine"],["30Rnd_556x45_G36"]]. Weapongrade 1. Blood: 11071.8."
13:25:26 No speaker given for Thomas Bauer
13:25:27 "DZAI Debug: Created custom vehicle spawn at bbs3 with vehicle type ArmoredSUV_PMC_DZ with 5 crew units."
13:25:27 "DZAI Debug: Unit O 1-1-C:1 loadout: [["Sa58V_EP1"],["30Rnd_762x39_SA58"]]. Weapongrade 1. Blood: 10219.9."
13:25:27 "DZAI Debug: Unit O 1-1-C:2 loadout: [["KSVK_DZE"],["5Rnd_127x108_KSVK"]]. Weapongrade 1. Blood: 10055.3."
13:25:27 "DZAI Debug: Unit O 1-1-C:3 loadout: [["SVD_CAMO"],["10Rnd_762x54_SVD"]]. Weapongrade 1. Blood: 11407.7."
13:25:27 "DZAI Debug: Unit O 1-1-C:4 loadout: [["LeeEnfield"],["10x_303"]]. Weapongrade 1. Blood: 11414.2."
13:25:27 "DZAI Debug: Unit O 1-1-C:5 loadout: [["M240_DZ"],["100Rnd_762x51_M240"]]. Weapongrade 1. Blood: 11009.5."
13:25:27 "DZAI Debug: Created custom vehicle spawn at bbs4 with vehicle type ArmoredSUV_PMC_DZ with 5 crew units."
13:25:27 "DZAI Debug: Unit O 1-1-D:1 loadout: [["KSVK_DZE"],["5Rnd_127x108_KSVK"]]. Weapongrade 1. Blood: 10075.9."
13:25:27 "DZAI Debug: Unit O 1-1-D:2 loadout: [["AKS_74_U"],["30Rnd_545x39_AK"]]. Weapongrade 1. Blood: 10866."
13:25:27 "DZAI Debug: Unit O 1-1-D:3 loadout: [["M4A1_HWS_GL_SD_Camo"],["30Rnd_556x45_StanagSD"]]. Weapongrade 1. Blood: 11827.5."
13:25:27 "DZAI Debug: Unit O 1-1-D:4 loadout: [["M4A1_AIM_SD_camo"],["30Rnd_556x45_StanagSD"]]. Weapongrade 1. Blood: 10921.7."
13:25:27 "DZAI Debug: Unit O 1-1-D:5 loadout: [["M40A3"],["5Rnd_762x51_M24"]]. Weapongrade 1. Blood: 10480."
13:25:28 "DZAI Debug: Created custom vehicle spawn at bb1 with vehicle type MH60S with 2 crew units."
13:25:28 "DZAI Debug: Unit O 1-1-E:1 loadout: [["MR43"],["2Rnd_shotgun_74Slug"]]. Weapongrade 1. Blood: 11748.6."
13:25:28 "DZAI Debug: Unit O 1-1-E:2 loadout: [["M4A1_HWS_GL_SD_Camo"],["30Rnd_556x45_StanagSD"]]. Weapongrade 1. Blood: 10357."
13:25:29 Server: Object 3:30 not found (message 70)
13:25:29 "TIME SYNC: Local Time set to [2013,8,3,16,25]"
13:25:29 Bad muzzle direction in MeleeFlashlight:'usti hlavne'-'konec hlavne'
13:25:30 Bad muzzle direction in MeleeFlashlight:'usti hlavne'-'konec hlavne'
13:25:30 "DZAI Debug: Created custom vehicle spawn at bb2 with vehicle type MH60S with 2 crew units.
13:25:30 "DZAI Debug: Unit O 1-1-F:1 loadout: [["M16A2"],["30Rnd_556x45_Stanag"]]. Weapongrade 1. Blood: 10307.5."
13:25:30 "DZAI Debug: Unit O 1-1-F:2 loadout: [["G36C"],["30Rnd_556x45_G36"]]. Weapongrade 1. Blood: 10696.3."
13:25:31 "DZAI Debug: Created custom vehicle spawn at vs3 with vehicle type ArmoredSUV_PMC_DZ with 5 crew units."
13:25:31 "DZAI Debug: Unit O 1-1-G:1 loadout: [["G36C_camo"],["30Rnd_556x45_G36"]]. Weapongrade 1. Blood: 10499.3."
13:25:31 "DZAI Debug: Unit O 1-1-G:2 loadout: [["M24_des_EP1"],["5Rnd_762x51_M24"]]. Weapongrade 1. Blood: 11101.1."
13:25:31 "DZAI Debug: Unit O 1-1-G:3 loadout: [["G36C_camo"],["30Rnd_556x45_G36"]]. Weapongrade 1. Blood: 10817.6."
13:25:31 "DZAI Debug: Unit O 1-1-G:4 loadout: [["MG36"],["100Rnd_556x45_BetaCMag"]]. Weapongrade 1. Blood: 11797.4."
13:25:31 "DZAI Debug: Unit O 1-1-G:5 loadout: [["Remington870_lamp"],["8Rnd_B_Beneli_74Slug"]]. Weapongrade 1. Blood: 10992.7."
13:25:32 "DZAI Debug: Created custom vehicle spawn at vs4 with vehicle type ArmoredSUV_PMC_DZ with 5 crew units."
13:25:32 "DZAI Debug: Unit O 1-1-H:1 loadout: [["M4A3_CCO_EP1"],["30Rnd_556x45_Stanag"]]. Weapongrade 1. Blood: 11092.2."
13:25:32 "DZAI Debug: Unit O 1-1-H:2 loadout: [["M249_m145_EP1_DZE"],["100Rnd_556x45_M249"]]. Weapongrade 1. Blood: 10190.9."
13:25:32 "DZAI Debug: Unit O 1-1-H:3 loadout: [["Sa58V_RCO_EP1"],["30Rnd_762x39_SA58"]]. Weapongrade 1. Blood: 10408.6."
13:25:32 "DZAI Debug: Unit O 1-1-H:4 loadout: [["Sa58V_EP1"],["30Rnd_762x39_SA58"]]. Weapongrade 1. Blood: 10604.8."
13:25:32 "DZAI Debug: Unit O 1-1-H:5 loadout: [["FN_FAL"],["20Rnd_762x51_FNFAL"]]. Weapongrade 1. Blood: 10021.9."
13:25:33 "DZAI Debug: Created custom vehicle spawn at v1 with vehicle type MH60S with 2 crew units."
13:25:33 "DZAI Debug: Unit O 1-1-I:1 loadout: [["M240_DZ"],["100Rnd_762x51_M240"]]. Weapongrade 1. Blood: 11986.2."
13:25:33 "DZAI Debug: Unit O 1-1-I:2 loadout: [["M4A1"],["30Rnd_556x45_Stanag"]]. Weapongrade 1. Blood: 11987.5."
13:25:34 "DZAI Debug: Created custom vehicle spawn at v2 with vehicle type MH60S with 2 crew units."
13:25:34 "DZAI Debug: Unit O 1-1-K:1 loadout: [["Pecheneg_DZ"],["100Rnd_762x54_PK"]]. Weapongrade 1. Blood: 10026.9."
13:25:34 "DZAI Debug: Unit O 1-1-K:2 loadout: [["MP5A5"],["30Rnd_9x19_MP5"]]. Weapongrade 1. Blood: 10540.7."
13:25:35 "DZAI Debug: Created custom vehicle spawn at v3 with vehicle type MH60S with 2 crew units."
13:25:35 "DZAI Debug: Unit O 1-1-L:1 loadout: [["bizon_silenced"],["64Rnd_9x19_SD_Bizon"]]. Weapongrade 1. Blood: 11312.8."
13:25:35 "DZAI Debug: Unit O 1-1-L:2 loadout: [["M4A1"],["30Rnd_556x45_Stanag"]]. Weapongrade 1. Blood: 10432.8."
Edited by Alex60 (see edit history)

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клиентский лог...

Больше никаких ошибок нет

if (_dikCode == 0xDB) then {
if (tag>
  Error Missing {
File mpmissions\__CUR_MP.Chernarus\custom\compiles\dayz_spaceInterrupt.sqf, line 249
Error in expression <ts\dzgm\loadGroupManagement.sqf";}; 
};
};

if (_dikCode == 0xDB) then {
if (tag>
  Error position: <};

if (_dikCode == 0xDB) then {
if (tag>
  Error Missing {
File mpmissions\__CUR_MP.Chernarus\custom\compiles\dayz_spaceInterrupt.sqf, line 249


Error in expression <_bank_dialog2 = -1;
player removeAction s_player_packOBJ;
s_player_packOBJ = -1;>
  Error position: <s_player_packOBJ;
s_player_packOBJ = -1;>
  Error Undefined variable in expression: s_player_packobj


_pUnits = units group p>
  Error Undefined variable in expression: currentinvites
File mpmissions\__CUR_MP.Chernarus\scripts\dzgm\loadGroupManagement.sqf, line 36
Error in expression <yer) then {_hasInvite = true};} forEach currentInvites;


Error in expression <menu_GUE_Woodlander2;>
  Error position: <menu_GUE_Woodlander2;>
  Error Undefined variable in expression: menu_gue_woodlander2
Error in expression < = "low";
_humanity_logic = false;

if((_traderMenu select 2) == "friendly") the>
  Error position: <_traderMenu select 2) == "friendly") the>
  Error Undefined variable in expression: _tradermenu
File mpmissions\__CUR_MP.Chernarus\custom\compiles\fn_selfActions.sqf, line 696

Edited by Alex60 (see edit history)

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Больше никаких ошибок нет

if (_dikCode == 0xDB) then {
if (tag>
  Error Missing {
File mpmissions\__CUR_MP.Chernarus\custom\compiles\dayz_spaceInterrupt.sqf, line 249
Error in expression <ts\dzgm\loadGroupManagement.sqf";}; 
};
};

if (_dikCode == 0xDB) then {
if (tag>
  Error position: <};

if (_dikCode == 0xDB) then {
if (tag>
  Error Missing {
File mpmissions\__CUR_MP.Chernarus\custom\compiles\dayz_spaceInterrupt.sqf, line 249


Error in expression <_bank_dialog2 = -1;
player removeAction s_player_packOBJ;
s_player_packOBJ = -1;>
  Error position: <s_player_packOBJ;
s_player_packOBJ = -1;>
  Error Undefined variable in expression: s_player_packobj


_pUnits = units group p>
  Error Undefined variable in expression: currentinvites
File mpmissions\__CUR_MP.Chernarus\scripts\dzgm\loadGroupManagement.sqf, line 36
Error in expression <yer) then {_hasInvite = true};} forEach currentInvites;


Error in expression <menu_GUE_Woodlander2;>
  Error position: <menu_GUE_Woodlander2;>
  Error Undefined variable in expression: menu_gue_woodlander2
Error in expression < = "low";
_humanity_logic = false;

if((_traderMenu select 2) == "friendly") the>
  Error position: <_traderMenu select 2) == "friendly") the>
  Error Undefined variable in expression: _tradermenu
File mpmissions\__CUR_MP.Chernarus\custom\compiles\fn_selfActions.sqf, line 696

скинь мне в лс все файлы на которые идет ошибка

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      Ну вот и всё готово, всё сохранили и запаковали как было!
       
    • By Loker
      При покупке/продаже техники валюту за технику снимает/начисляет, но сама техника не появляется. 
      В логе возникает следующая ошибка: 
      15:04:28 "Server_PublishVehicle2 error: CLIENT AUTH KEY INCORRECT OR UNRECOGNIZED. PV ARRAY: [[323,[4037.27,11673.5,0.00289917]],"Ural_TK_CIV_EP1",false,"ItemKeyRed1798",B 1-1-B:1 (Player) REMOTE,""]" Как я понял новая проверка в версии мода 1.0.6.2 не может считать какой-то ключ пользователя. Может кто сталкивался с такой ошибкой. Буду рад любому совету. Заранее спасибо.
    • By Akie
      Проблема вот в чем, просто выкидывает из техники через короткое время после залезания в нее и не важно на ходу или нет, на каком месте в ней ты сидишь, просто пофигу, выкидывает и всё, в логах и на сервере, и на клиенте чисто подскажите куда копать пожалуйста
    • By ewdwd
      Инвентарь при каждом перезапуске сервера стал обнуляться. Даже тот что был до того - исчез. Я понимаю, что мог где-то накосячить, но вот где? В каких файлах, то есть? Я бы и сам покопался, но я реально много файлов изменял, а я еще и новичок, так что у меня мозги уже кипят. Буду рад, если кто поможет решить эту проблему.
    • By Jdinovich
      Добрый день,кто подскажет как сделать так,чтобы в виртуальном гараже каждый рестарт спавнилась техника,но продавать ее нельзя было бы. Будет выглядеть на сервере как"покупка техники на месяц. Респавн каждый рестарт,даже если техника не уничтожена" надеюсь понятно объяснил?))
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