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Gromillla

Смена пароля на lockbox

Может я где-то недосмотрел, подскажите есть ли скрипт для смены пароля у lockbox ?

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Поиск друг мой, поиск!

дали бы ссылку :)

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он просто набивает сообщения чего с него взять

как с гуся вода

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Что мешает переписать скрипт по аналогии с сейфом?

Edited by RedLink (see edit history)

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Что мешает переписать скрипт по аналогии с сейфом?

не могу открыть 3d модели)

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там нет 3д моделей

Там есть текстуры, которые textview не открываются.

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какие нафиг 3д модели??? берете скрипт смены пароля из ckc для сейфа и немного его редактируете под локбокс. сохраняете его под именем 1234579.sqf также добавляете его как в инструкции по аналогии с файлом сейфа и прописываете в компилисах и т.д.

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какие нафиг 3д модели??? берете скрипт смены пароля из ckc для сейфа и немного его редактируете под локбокс. сохраняете его под именем 1234579.sqf также добавляете его как в инструкции по аналогии с файлом сейфа и прописываете в компилисах и т.д.

swEeycomJHs.jpg

 

Чтоб вводить новый код по соответсвующей форме!

код сам уже передал и работает, осталась форма ввода.

Edited by Gromillla (see edit history)

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Никакие 3d модели не нужны.

Вот диалог KeypadUI (как раз это окно ввода кода для локбокса, что на скрине) из dayz_code:

class KeypadUI {
    idd = -1;
    movingenable = 0;


    class Controls {


        class KeypadUIPic: RscPicture {
            idc = -1;
            text = "\z\addons\dayz_epoch\ui\lockbox_gui.paa";
            x = 0.049202;
            y = 0.007880;
            w = 0.902925;
            h = 0.988180;
        };


        class main_button: RscButton {
            idc = -1;
            text = "";
            style = "0x02 + 0x100";
            colorText[] = {1, 1, 1, 0};
            colorDisabled[] = {1, 1, 1, 0};
            colorBackground[] = {1, 1, 1, 0};
            colorBackgroundDisabled[] = {1, 1, 1, 0};
            colorBackgroundActive[] = {1, 1, 1, 0.100000};
            colorShadow[] = {1, 1, 1, 0};
            colorFocused[] = {1, 1, 1, 0.100000};
            soundClick[] = {"", 0.600000, 1};
        };


        class red_button: main_button {
            idc = -1;
            x = 0.171543;
            y = 0.115839;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(100);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class green_button: main_button {
            idc = -1;
            x = 0.343085;
            y = 0.115839;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(101);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class blue_button: main_button {
            idc = -1;
            x = 0.514628;
            y = 0.115839;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(102);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_1: main_button {
            idc = -1;
            x = 0.174202;
            y = 0.308905;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(1);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_2: main_button {
            idc = -1;
            x = 0.344415;
            y = 0.310875;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(2);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_3: main_button {
            idc = -1;
            x = 0.515957;
            y = 0.312845;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(3);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_4: main_button {
            idc = -1;
            x = 0.178192;
            y = 0.507880;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(4);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_5: main_button {
            idc = -1;
            x = 0.344415;
            y = 0.507880;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(5);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_6: main_button {
            idc = -1;
            x = 0.517287;
            y = 0.509850;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(6);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_7: main_button {
            idc = -1;
            x = 0.179521;
            y = 0.700946;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(7);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_8: main_button {
            idc = -1;
            x = 0.344415;
            y = 0.700946;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(8);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_9: main_button {
            idc = -1;
            x = 0.518617;
            y = 0.704886;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(9);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_0: main_button {
            idc = -1;
            x = 0.692819;
            y = 0.704886;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(0);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class kpbcancel: main_button {
            idc = -1;
            x = 0.686170;
            y = 0.312845;
            w = 0.126596;
            h = 0.153191;
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000);";
        };


        class kpbcancel2: main_button {
            idc = -1;
            x = 0.690160;
            y = 0.509850;
            w = 0.126596;
            h = 0.153191;
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000);";
        };


        class kpbenter: main_button {
            idc = -1;
            x = 0.687500;
            y = 0.121749;
            w = 0.126596;
            h = 0.153191;
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000); if(!isNull dayz_selectedVault) then {dayz_selectedVault spawn player_unlockVault;};";
        };
    };
};

 

К нему и цеплять функции по смене пароля, по аналогии с сейфом/дверью.

Edited by Alexandr116ru (see edit history)

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Никакие 3d модели не нужны.

Вот диалог KeypadUI (как раз это окно ввода кода для локбокса, что на скрине) из dayz_code:

 

class KeypadUI {
	idd = -1;
	movingenable = 0;


	class Controls {


		class KeypadUIPic: RscPicture {
			idc = -1;
			text = "\z\addons\dayz_epoch\ui\lockbox_gui.paa";
			x = 0.049202;
			y = 0.007880;
			w = 0.902925;
			h = 0.988180;
		};


		class main_button: RscButton {
			idc = -1;
			text = "";
			style = "0x02 + 0x100";
			colorText[] = {1, 1, 1, 0};
			colorDisabled[] = {1, 1, 1, 0};
			colorBackground[] = {1, 1, 1, 0};
			colorBackgroundDisabled[] = {1, 1, 1, 0};
			colorBackgroundActive[] = {1, 1, 1, 0.100000};
			colorShadow[] = {1, 1, 1, 0};
			colorFocused[] = {1, 1, 1, 0.100000};
			soundClick[] = {"", 0.600000, 1};
		};


		class red_button: main_button {
			idc = -1;
			x = 0.171543;
			y = 0.115839;
			w = 0.126596;
			h = 0.153191;
			action = "dayz_combination = dayz_combination + str(100);";
			onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
		};


		class green_button: main_button {
			idc = -1;
			x = 0.343085;
			y = 0.115839;
			w = 0.126596;
			h = 0.153191;
			action = "dayz_combination = dayz_combination + str(101);";
			onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
		};


		class blue_button: main_button {
			idc = -1;
			x = 0.514628;
			y = 0.115839;
			w = 0.126596;
			h = 0.153191;
			action = "dayz_combination = dayz_combination + str(102);";
			onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
		};


		class keypad_1: main_button {
			idc = -1;
			x = 0.174202;
			y = 0.308905;
			w = 0.126596;
			h = 0.153191;
			action = "dayz_combination = dayz_combination + str(1);";
			onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
		};


		class keypad_2: main_button {
			idc = -1;
			x = 0.344415;
			y = 0.310875;
			w = 0.126596;
			h = 0.153191;
			action = "dayz_combination = dayz_combination + str(2);";
			onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
		};


		class keypad_3: main_button {
			idc = -1;
			x = 0.515957;
			y = 0.312845;
			w = 0.126596;
			h = 0.153191;
			action = "dayz_combination = dayz_combination + str(3);";
			onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
		};


		class keypad_4: main_button {
			idc = -1;
			x = 0.178192;
			y = 0.507880;
			w = 0.126596;
			h = 0.153191;
			action = "dayz_combination = dayz_combination + str(4);";
			onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
		};


		class keypad_5: main_button {
			idc = -1;
			x = 0.344415;
			y = 0.507880;
			w = 0.126596;
			h = 0.153191;
			action = "dayz_combination = dayz_combination + str(5);";
			onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
		};


		class keypad_6: main_button {
			idc = -1;
			x = 0.517287;
			y = 0.509850;
			w = 0.126596;
			h = 0.153191;
			action = "dayz_combination = dayz_combination + str(6);";
			onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
		};


		class keypad_7: main_button {
			idc = -1;
			x = 0.179521;
			y = 0.700946;
			w = 0.126596;
			h = 0.153191;
			action = "dayz_combination = dayz_combination + str(7);";
			onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
		};


		class keypad_8: main_button {
			idc = -1;
			x = 0.344415;
			y = 0.700946;
			w = 0.126596;
			h = 0.153191;
			action = "dayz_combination = dayz_combination + str(8);";
			onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
		};


		class keypad_9: main_button {
			idc = -1;
			x = 0.518617;
			y = 0.704886;
			w = 0.126596;
			h = 0.153191;
			action = "dayz_combination = dayz_combination + str(9);";
			onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
		};


		class keypad_0: main_button {
			idc = -1;
			x = 0.692819;
			y = 0.704886;
			w = 0.126596;
			h = 0.153191;
			action = "dayz_combination = dayz_combination + str(0);";
			onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
		};


		class kpbcancel: main_button {
			idc = -1;
			x = 0.686170;
			y = 0.312845;
			w = 0.126596;
			h = 0.153191;
			onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000);";
		};


		class kpbcancel2: main_button {
			idc = -1;
			x = 0.690160;
			y = 0.509850;
			w = 0.126596;
			h = 0.153191;
			onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000);";
		};


		class kpbenter: main_button {
			idc = -1;
			x = 0.687500;
			y = 0.121749;
			w = 0.126596;
			h = 0.153191;
			onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000); if(!isNull dayz_selectedVault) then {dayz_selectedVault spawn player_unlockVault;};";
		};
	};
};

К нему и цеплять функции по смене пароля, по аналогии с сейфом/дверью.

Я его и искал, от души!

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Никакие 3d модели не нужны.

Вот диалог KeypadUI (как раз это окно ввода кода для локбокса, что на скрине) из dayz_code:

class KeypadUI {
    idd = -1;
    movingenable = 0;


    class Controls {


        class KeypadUIPic: RscPicture {
            idc = -1;
            text = "\z\addons\dayz_epoch\ui\lockbox_gui.paa";
            x = 0.049202;
            y = 0.007880;
            w = 0.902925;
            h = 0.988180;
        };


        class main_button: RscButton {
            idc = -1;
            text = "";
            style = "0x02 + 0x100";
            colorText[] = {1, 1, 1, 0};
            colorDisabled[] = {1, 1, 1, 0};
            colorBackground[] = {1, 1, 1, 0};
            colorBackgroundDisabled[] = {1, 1, 1, 0};
            colorBackgroundActive[] = {1, 1, 1, 0.100000};
            colorShadow[] = {1, 1, 1, 0};
            colorFocused[] = {1, 1, 1, 0.100000};
            soundClick[] = {"", 0.600000, 1};
        };


        class red_button: main_button {
            idc = -1;
            x = 0.171543;
            y = 0.115839;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(100);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class green_button: main_button {
            idc = -1;
            x = 0.343085;
            y = 0.115839;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(101);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class blue_button: main_button {
            idc = -1;
            x = 0.514628;
            y = 0.115839;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(102);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_1: main_button {
            idc = -1;
            x = 0.174202;
            y = 0.308905;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(1);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_2: main_button {
            idc = -1;
            x = 0.344415;
            y = 0.310875;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(2);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_3: main_button {
            idc = -1;
            x = 0.515957;
            y = 0.312845;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(3);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_4: main_button {
            idc = -1;
            x = 0.178192;
            y = 0.507880;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(4);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_5: main_button {
            idc = -1;
            x = 0.344415;
            y = 0.507880;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(5);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_6: main_button {
            idc = -1;
            x = 0.517287;
            y = 0.509850;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(6);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_7: main_button {
            idc = -1;
            x = 0.179521;
            y = 0.700946;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(7);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_8: main_button {
            idc = -1;
            x = 0.344415;
            y = 0.700946;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(8);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_9: main_button {
            idc = -1;
            x = 0.518617;
            y = 0.704886;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(9);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class keypad_0: main_button {
            idc = -1;
            x = 0.692819;
            y = 0.704886;
            w = 0.126596;
            h = 0.153191;
            action = "dayz_combination = dayz_combination + str(0);";
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak";
        };


        class kpbcancel: main_button {
            idc = -1;
            x = 0.686170;
            y = 0.312845;
            w = 0.126596;
            h = 0.153191;
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000);";
        };


        class kpbcancel2: main_button {
            idc = -1;
            x = 0.690160;
            y = 0.509850;
            w = 0.126596;
            h = 0.153191;
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000);";
        };


        class kpbenter: main_button {
            idc = -1;
            x = 0.687500;
            y = 0.121749;
            w = 0.126596;
            h = 0.153191;
            onButtonClick = "[player,"keypad_tick",0,false] call dayz_zombieSpeak;((ctrlParent (_this select 0)) closeDisplay 3000); if(!isNull dayz_selectedVault) then {dayz_selectedVault spawn player_unlockVault;};";
        };
    };
};

 
К нему и цеплять функции по смене пароля, по аналогии с сейфом/дверью.

 

 

Подскажи теперь где взять hpp этих классов?))) потому что мене ошибку кидает

File mpmissions\DayZ_Epoch_11.Chernarus\ckc\ckc_LockboxUI.hpp, line 15: /KeypadUI/Controls.main_button: Undefined base class 'RscButton'

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