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Icet

Проблема входа на сервер

Большинство  игроков  при  заходе  на  сервер  тут  же  отсоединяются  от его!  Просмотрев  все  логи  ничего не нашел.  В  файле  server_log.txt пишет  вот  это! 

 
21:20:13 Игрок PLAYER 1 соединяется.
21:20:15 BattlEye Server: Player #2 PLAYER 1 - GUID: 532c5d58761e3b70c4e9930ae6282c07 (unverified)
21:20:16 BattlEye Server: Player #2 PLAYER 1 - Legacy GUID: 0dbb3db9f60589a7c04c1276ce4b2ffd
21:20:16 Игрок PLAYER 1 присоединился (id=76561198023533293).
21:20:16 BattlEye Server: Verified GUID (532c5d58761e3b70c4e9930ae6282c07) of player #2 PLAYER 1
21:20:17 Игрок PLAYER 1 отсоединился.

 

Проверка сигнатур  включена ! 

Edited by Icet (see edit history)

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  • 0

Большинство  игроков  при  заходе  на  сервер  тут  же  отсоединяются  от его!  Просмотрев  все  логи  ничего не нашел.  В  файле  server_log.txt пишет  вот  это! 

 
21:20:13 Игрок PLAYER 1 соединяется.
21:20:15 BattlEye Server: Player #2 PLAYER 1 - GUID: 532c5d58761e3b70c4e9930ae6282c07 (unverified)
21:20:16 BattlEye Server: Player #2 PLAYER 1 - Legacy GUID: 0dbb3db9f60589a7c04c1276ce4b2ffd
21:20:16 Игрок PLAYER 1 присоединился (id=76561198023533293).
21:20:16 BattlEye Server: Verified GUID (532c5d58761e3b70c4e9930ae6282c07) of player #2 PLAYER 1
21:20:17 Игрок PLAYER 1 отсоединился.

 

Проверка сигнатур  включена ! 

 

Логи RPT, пожалуйста. 

Никаких ошибок BattlEye не выдаёт? Просто отсоединяет без причины?

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Логи RPT, пожалуйста. 

Никаких ошибок BattlEye не выдаёт? Просто отсоединяет без причины?

== H:\DayZServer\arma2oaserver.exe

== "arma2oaserver.exe" -port=2302 "-config=Server_ghosty_conf2\config.cfg" "-cfg=Server_ghosty_conf2\basic.cfg" "-profiles=Server_ghosty_conf2" -name=Server_ghosty_conf2 "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"

=====================================================================

Exe timestamp: 2015/12/19 00:22:13

Current time: 2016/04/17 20:00:28

 

Version 1.63.131129

Unsupported language Russian in stringtable

Unsupported language Russian in stringtable

Item STR_EQUIP_NAME_41 listed twice

Item STR_EQUIP_DESC_41 listed twice

Unsupported language Russian in stringtable

Unsupported language Russian in stringtable

Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/

Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/

Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/

Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/

Updating base class CA_Magazine->4000Rnd_762x51_M134, by corepatch\corepatch_ccp_71142_cit_13602_25047\config.cpp/CfgMagazines/2000Rnd_762x51_M134/

20:00:40 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303

20:00:46 Connected to Steam servers

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:01:33 Server error: Player without identity [FS]Meison88 (id 171880555)

20:03:03 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire

20:03:11 Strange convex component288 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component289 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component290 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component291 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component292 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component293 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component294 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component295 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component296 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component297 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component298 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component299 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component300 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component301 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component302 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component303 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component304 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component305 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component306 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component307 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component308 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component309 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component310 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component311 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component312 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component313 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component314 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component315 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component316 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component317 in warehouse\models\warehouse.p3d:geometry

20:03:11 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire

20:03:11 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView

20:03:11 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView

20:03:19 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"

20:03:19 "DayZ Epoch: MPframework inited"

20:03:20 "[#TLG]: DLL Старт передачи данных!"

20:03:20 "[#TLG]: Передано записей: 0"

20:03:20 "[""]"

20:03:20 "[#TLG]: Регистрация публичного события."

20:03:20 "[#TLG]: Зарегистрировано публичное событие Present_Server!"

20:03:20 "infiSTAR.de - Waiting for BIS_fnc_init..."

20:03:24 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:24 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView

20:03:46 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"

20:03:46 "[TLG-SERVER]: Получено: STRING (76561198105794037), Отправлено: STRING (76561198105794037)"

20:03:46 "[TLG-SERVER]: Disconnect: [FS]BorkGamer (76561198105794037) Object: B 1-1-A:1 ([FS]BorkGamer) REMOTE, _characterID: 0 Position: [-7245.22,19535.3,-3.05176e-005]"

20:03:46 "ERROR: Cannot Sync Character [FS]BorkGamer as no characterID"

20:03:46 "infiSTAR.de - iproductVersion: 09-06-2015-v1411 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DZE_CH_ghosty_b2"

20:03:46 "infiSTAR.de - _fnc_RandomGen: {

_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];

_gen = _abc select (random ((count _abc)-1));

_arr = ['L','Z','1','7','m','A','F','r','j','7','E','8','o','b','Q','P','g','m','t','T','a','u','o','2','D','3','9','g','6','5'];

for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};

_gen

}"

20:03:46 "infiSTAR.de - _simple: s7A7g3Z77871u8E1g1t69"

20:03:46 "infiSTAR.de - _dialogIds: l3m4729528Z3Q3r1D18126j0P"

20:03:46 "infiSTAR.de - _badtxts: p5o9D593a7E6a8Z7D1Q7j1t"

20:03:46 "infiSTAR.de - _randvar1: z2g4u8Q6b76573t620g4m7a"

20:03:46 "infiSTAR.de - _randvar2: p9F273T126A6A668L2g9g1j4Z"

20:03:46 "infiSTAR.de - _randvar0: e423Z4o6m823Z7A19414D"

20:03:46 "infiSTAR.de - _randvar3: j291j2L322Z93583237"

20:03:46 "infiSTAR.de - _randvar4: u990E9Q8Z3o2m7j7P595Z"

20:03:46 "infiSTAR.de - _randvar5: n2Q391o675L583a61399Q3o"

20:03:46 "infiSTAR.de - _randvar6: u930Z8m3b6t32285Q424P"

20:03:46 "infiSTAR.de - _randvar8: h173T1a4D8A754b838m6b"

20:03:46 "infiSTAR.de - _randvar11: v1b2o517717483T1L559b"

20:03:46 "infiSTAR.de - _randvar12: q2F415Z7j2b4723484D5g3D8E"

20:03:46 "infiSTAR.de - _randvar13: s2j5r8T8j2m8172685t"

20:03:46 "infiSTAR.de - _randvar19: k1g45255u6o8P5o378u"

20:03:46 "infiSTAR.de - _randvar20: k4u2P2u6F435m2P3o4E4m5D"

20:03:46 "infiSTAR.de - _randvar21: d4j2Z5u517m6t1A2g7P788P"

20:03:46 "infiSTAR.de - _randvar27: j386b4a1P2j6g5o6T7b"

20:03:46 "infiSTAR.de - _randvar26: t389m553P2L7T6P8u38"

20:03:46 "infiSTAR.de - _randvar25: q8L1t596A3Q8F725m6E2a"

20:03:46 "infiSTAR.de - _randvar28: p7g63681P0A8Q5T2o1b9u2m"

20:03:46 "infiSTAR.de - _randvar29: e5P484m5F9Q2E5D2355"

20:03:46 "infiSTAR.de - _randvar30: p4g3b6j08885j1a7T8829"

20:03:46 "infiSTAR.de - _randvar31: z6P496o3L294T8a5b1o1A"

20:03:46 "infiSTAR.de - _randvar32: v4Q2o7m757g2T558b1m6E"

20:03:46 "infiSTAR.de - _randvar33: k8Z7a6P31225o8m8E666F53"

20:03:46 "infiSTAR.de - _randvar34: f4o075P1E3a6a5Z3m11385g4A"

20:03:46 "infiSTAR.de - _randvar35: g328203757D6g8Z4g7m413o"

20:03:46 "infiSTAR.de - _randvar36: l31425Z6g91865T410Z738158"

20:03:46 "infiSTAR.de - _randvar37: d4b811g1T6E9Q1Z5t2P1P3o"

20:03:46 "infiSTAR.de - _randvar38: v8j4A025g2u7b551358882E2L"

20:03:46 "infiSTAR.de - _randvar39: d772849294g3F1b1A3E8o"

20:03:46 "infiSTAR.de - _randvar40: l2Q6F8P633A7m9Q095m7D"

20:03:46 "infiSTAR.de _t1: a821a8t8Q4o46123E4T0F9g59"

20:03:46 "infiSTAR.de _t2: c4m1m6F7Q614T7162422P"

20:03:46 "infiSTAR.de _t3: k3g5g3m2P9g1o91298L8T3r5t"

20:03:46 "infiSTAR.de _t4: b2T5F1Q3746391t7m1m"

20:03:46 "infiSTAR.de - _fnc_handlerandvar10: k327D4m8u6b8L01772g7a66"

20:03:46 "infiSTAR.de - _remark: j4m7369481Z1E7o222Z0717"

20:03:46 "infiSTAR.de - _AHpos: z43618u3b775A6u3j4g366a5o"

20:03:46 "infiSTAR.de - _loadedcheckpos: f4b0u87278m1r9u351162"

20:03:46 "infiSTAR.de - _loadedchecktime: p5Z7Z5u5j8g431b07411t31"

20:03:46 "infiSTAR.de - _MenuChecksRunningx: s8E5b6m196m4g629g1E"

20:03:46 "infiSTAR.de - _oneachframe: d2t6F7P8Q6T3Q0P772F"

20:03:46 "infiSTAR.de - _anotherloop: t0m495a2A29587r461r5b315F"

20:03:46 "infiSTAR.de - _clientoncetwo: m4g7t12074F43078F2r770g3Z"

20:03:46 "infiSTAR.de - _lastUnlock: n818A2o1698023Z3m3o2b2m"

20:03:46 Client: Remote object 2:8 not found

20:03:46 "infiSTAR.de - _AdminReqCheck: c6r2o6m8E4E877E9E8P3j75"

20:03:46 "infiSTAR.de - _antidupeCheckVar: h0715891g387T3r4j83088D86"

20:03:46 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_l0u5b2a593u1m2F8P6o"

20:03:46 "infiSTAR.de - _antidupePVResVar: PVAHR_0_i618A7b1t0E330t1u377Z9F"

20:03:46 "infiSTAR.de - _randvar258910: PVAHR_0_t715T532a9t3Q4r4g5g332857"

20:03:46 Error in expression < else

{

_toRemove = ["stinger","nvgoggles","m136","rpg18","jav>

20:03:46 Error position:

20:03:46 Error Missing ;

20:03:46 Error in expression < else

{

_toRemove = ["stinger","nvgoggles","m136","rpg18","jav>

20:03:46 Error position:

20:03:46 Error Missing ;

20:03:47 "infiSTAR.de - AntiHack LOADED!"

20:03:47 "infiSTAR.de - CREATING AdminMenu"

20:03:47 "infiSTAR.de - ADDING PublicVariableEventHandlers"

20:03:47 "infiSTAR.de - AntiHack FULLY LOADED"

20:03:47 "HIVE: Starting"

20:03:47 "HIVE: trying to get objects"

20:03:47 "[Random_Weed_Farm]: Function loaded ... Server Building 2 Weed Farm(s)"

20:03:47 "[WEED_FARMS]: Found Location for a farm (010075) [1079.02,7775.62] with 6 plants"

20:03:47 "[WEED_FARMS]: Found Location for a farm (134000) [13474.2,15317.8] with 4 plants"

20:03:47 "[WEED_FARMS]: Weed Farm(s) Done ... Broadcasting locations for clients"

20:03:47 "HIVE: found 1345 objects"

20:03:47 "HIVE: Commence Object Streaming..."

20:03:48 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

20:03:50 "HIVE: got 678 Epoch Objects and 667 Vehicles"

20:03:55 "[VEHICLE CLEANUP ZONE]: selecting world to cleanup ..."

20:03:55 "Player-Log: [FS]Meison88(76561198106112864) - 0ч 00мин"

20:04:01 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret

20:04:01 UH1Y_DZE: ObsGun - unknown animation source ObsGun

20:04:04 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret

20:04:04 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun

20:04:05 No owner

20:04:05 No owner

20:04:06 No owner

20:04:06 No owner

20:04:06 No owner

20:04:13 No owner

20:04:13 No owner

20:04:13 "HIVE: Spawning # of Vehicles: 1"

20:04:13 "HIVE: Spawning # of Debris: 0"

20:04:13 "HIVE: Spawning # of Ammo Boxes: 3"

20:04:13 "HIVE: Spawning # of Veins: 10"

20:04:13 "Total Number of spawn locations 5"

20:04:13 "DEBUG: Too many vehicles at [10108.9,1931.64]"

20:04:13 "EPOCH EVENTS INIT"

20:04:14 "WAI: AI Config File Loaded"

20:04:14 "WAI: AI Monitor Started"

20:04:14 "WAI: Initialising missions"

20:04:14 "TIME SYNC: Local Time set to [2013,8,3,20,4]"

20:04:26 "Res3tting B!S effects..."

20:06:01 "WAI: [Mission:[bandit] Denny's Farm]: Starting... [8985.07,8841.83,0]"

20:06:01 "WAI: Spawned a group of 4 AI (Hero) at [8985.07,8841.83,0]"

20:06:01 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:06:01 Error position:

if(_aitype == "Hero") then>

20:06:01 Error Undefined variable in expression: cache_units

20:06:01 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:06:01 No owner

20:06:01 No owner

20:06:01 No owner

20:06:01 No owner

20:06:01 "WAI: Spawned a group of 4 AI (Hero) at [8985.07,8841.83,0]"

20:06:01 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:06:01 Error position:

if(_aitype == "Hero") then>

20:06:01 Error Undefined variable in expression: cache_units

20:06:01 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:06:02 "WAI: Spawned a group of 1 AI (Hero) at [8985.07,8841.83,0]"

20:06:02 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:06:02 Error position:

if(_aitype == "Hero") then>

20:06:02 Error Undefined variable in expression: cache_units

20:06:02 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:06:16 "infiSTAR.de PlayerConnected: ["76561198105794037","[FS]BorkGamer"]"

20:06:16 "Player-Log: [FS]BorkGamer(76561198105794037) - 0ч 05мин"

20:07:34 "CLEANUP: INITIALIZING CLEANUP SCRIPT"

20:08:14 "PKILL: [FS]BorkGamer killed himself"

20:08:14 Error in expression < = [

_victimName,

_killerName,

_weapon,

_pic,

_distance,

ServerCurrentTime

];

Pl>

20:08:14 Error position: <_pic,

_distance,

ServerCurrentTime

];

Pl>

20:08:14 Error Undefined variable in expression: _pic

20:08:14 File z\addons\dayz_server\compile\server_playerDied.sqf, line 65

20:08:14 "PDEATH: Player Died 76561198105794037"

20:08:21 "infiSTAR.de PlayerDisconnected: _uid: 76561198105794037 _name: [FS]BorkGamer"

20:08:21 "[TLG-SERVER]: Получено: STRING (76561198105794037), Отправлено: STRING (76561198105794037)"

20:08:21 "[TLG-SERVER]: Disconnect: [FS]BorkGamer (76561198105794037) Object: B 1-1-B:2 ([FS]BorkGamer) REMOTE, _characterID: 279 Position: [-7245.38,19535.4,-3.05176e-005]"

20:08:21 Client: Remote object 6:0 not found

20:08:32 "infiSTAR.de PlayerConnected: ["76561198105794037","[FS]BorkGamer"]"

20:09:04 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end

20:09:50 "["2015"]"

20:10:04 "Skipping Null Object: "

20:10:05 "RUNNING EVENT: Military on [2016,4,17,20,10]"

20:10:05 "RUNNING EVENT: air_craft on [2016,4,17,20,10]"

20:12:16 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208

20:12:28 Server: Object 2:2571 not found (message 275)

20:12:28 Server: Object 2:2571 not found (message 275)

20:12:29 Server: Object 2:2570 not found (message 275)

20:12:29 Server: Object 2:2570 not found (message 275)

20:12:30 Server: Object 2:2569 not found (message 275)

20:12:30 Server: Object 2:2569 not found (message 275)

20:12:34 "TIME SYNC: Local Time set to [2013,8,3,20,12]"

20:15:06 "RUNNING EVENT: supply_drop on [2016,4,17,20,15]"

20:17:11 "WAI: [Mission:[bandit] Hippy Commune]: Starting... [5874.33,7182.89,0]"

20:17:12 No owner

20:17:12 No owner

20:17:12 No owner

20:17:12 No owner

20:17:12 "WAI: Spawned a group of 7 AI (Hero) at [5883.33,7169.89,0]"

20:17:12 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:12 Error position:

if(_aitype == "Hero") then>

20:17:12 Error Undefined variable in expression: cache_units

20:17:12 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:12 "WAI: Spawned a group of 4 AI (Hero) at [5887.33,7197.89,0]"

20:17:12 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:12 Error position:

if(_aitype == "Hero") then>

20:17:12 Error Undefined variable in expression: cache_units

20:17:12 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:13 No owner

20:17:13 No owner

20:17:13 No owner

20:17:13 No owner

20:17:13 No owner

20:17:13 No owner

20:17:13 No owner

20:17:13 No owner

20:17:13 "WAI: Spawned a group of 4 AI (Hero) at [5851.33,7157.89,0]"

20:17:13 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:13 Error position:

if(_aitype == "Hero") then>

20:17:13 Error Undefined variable in expression: cache_units

20:17:13 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:13 No owner

20:17:13 No owner

20:17:13 No owner

20:17:13 No owner

20:17:13 "WAI: Spawned a group of 4 AI (Hero) at [5861.33,7197.89,0]"

20:17:13 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:13 Error position:

if(_aitype == "Hero") then>

20:17:13 Error Undefined variable in expression: cache_units

20:17:13 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:13 "WAI: Spawned a group of 4 AI (Hero) at [5874.33,7182.89,0]"

20:17:13 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:13 Error position:

if(_aitype == "Hero") then>

20:17:13 Error Undefined variable in expression: cache_units

20:17:13 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:14 "WAI: Spawned in 1 M2StaticMG"

20:17:14 "WAI: Spawned in 1 M2StaticMG"

20:17:24 String STR_EVAL_TYPENAN not found

20:17:24 Error in expression _player_present >

20:17:24 Error position: <<= _triggerdis)) then {

_player_present >

20:17:24 Error <=: Type String, expected Number

20:17:24 File z\addons\dayz_server\WAI\compile\heli_para.sqf, line 43

20:17:30 "WAI: [Mission:[bandit] Presidents in Town]: Starting... [3503.49,9723.11,0]"

20:17:31 "WAI: Spawned a group of 4 AI (Hero) at [3503.49,9723.11,0]"

20:17:31 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:31 Error position:

if(_aitype == "Hero") then>

20:17:31 Error Undefined variable in expression: cache_units

20:17:31 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:32 No owner

20:17:32 No owner

20:17:32 "WAI: Spawned a group of 4 AI (Hero) at [3503.49,9723.11,0]"

20:17:32 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:32 Error position:

if(_aitype == "Hero") then>

20:17:32 Error Undefined variable in expression: cache_units

20:17:32 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:33 No owner

20:17:33 No owner

20:17:33 No owner

20:17:33 No owner

20:17:33 "WAI: Spawned a group of 4 AI (Hero) at [3503.49,9723.11,0]"

20:17:33 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:33 Error position:

if(_aitype == "Hero") then>

20:17:33 Error Undefined variable in expression: cache_units

20:17:33 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:33 No owner

20:17:33 No owner

20:17:33 No owner

20:17:33 No owner

20:17:34 No owner

20:17:34 No owner

20:17:34 No owner

20:17:34 No owner

20:17:34 No owner

20:17:34 No owner

20:17:34 No owner

20:17:34 No owner

20:17:34 "WAI: Spawned a group of 4 AI (Hero) at [3503.49,9723.11,0]"

20:17:34 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:34 Error position:

if(_aitype == "Hero") then>

20:17:34 Error Undefined variable in expression: cache_units

20:17:34 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:34 "WAI: Spawned a group of 1 AI (Hero) at [3508.49,9723.11,4.1]"

20:17:34 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:34 Error position:

if(_aitype == "Hero") then>

20:17:34 Error Undefined variable in expression: cache_units

20:17:34 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:34 "WAI: Spawned a group of 1 AI (Hero) at [3508.49,9723.11,4.1]"

20:17:34 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:34 Error position:

if(_aitype == "Hero") then>

20:17:34 Error Undefined variable in expression: cache_units

20:17:34 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:34 "TIME SYNC: Local Time set to [2013,8,3,20,17]"

20:17:35 "WAI: Spawned in 3 M2StaticMG"

20:17:47 "WAI: [Mission:[Hero] Black Hawk Crash]: Starting... [6898.18,6509.15,0]"

20:17:47 No owner

20:17:48 "WAI: Spawned a group of 3 AI (Bandit) at [6898.18,6509.15,0]"

20:17:48 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:48 Error position:

if(_aitype == "Hero") then>

20:17:48 Error Undefined variable in expression: cache_units

20:17:48 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:48 No owner

20:17:48 No owner

20:17:48 No owner

20:17:48 No owner

20:17:48 No owner

20:17:48 "WAI: Spawned a group of 3 AI (Bandit) at [6898.18,6509.15,0]"

20:17:48 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:48 Error position:

if(_aitype == "Hero") then>

20:17:48 Error Undefined variable in expression: cache_units

20:17:48 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:49 No owner

20:17:49 No owner

20:17:49 No owner

20:17:49 No owner

20:17:49 "WAI: Spawned a group of 3 AI (Bandit) at [6898.18,6509.15,0]"

20:17:49 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:17:49 Error position:

if(_aitype == "Hero") then>

20:17:49 Error Undefined variable in expression: cache_units

20:17:49 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:17:49 "WAI: Spawned in 2 M2StaticMG"

20:22:35 "CLEANUP: Deleted 2 Animals out of 3"

20:22:35 "TIME SYNC: Local Time set to [2013,8,3,20,22]"

20:25:09 "RUNNING EVENT: Treasure on [2016,4,17,20,25]"

20:27:27 Server: Network message 380c0 is pending

20:27:35 "TIME SYNC: Local Time set to [2013,8,3,20,27]"

20:30:00 "RUNNING EVENT: crash_spawner on [2016,4,17,20,30]"

20:30:00 "RUNNING EVENT: abandonedvaults on [2016,4,17,20,30]"

20:30:00 "CRASHSPAWNER: 50% chance to start a crashing UH-1Y with loot table 'HeliCrash'"

20:30:00 "CRASHSPAWNER: UH-1Y started flying from [16240,5000] to [1140.43,7184.85] NOW!(TIME:1558||LT:HeliCrash)"

20:30:00 "Checking vaults..."

20:30:00 Error in expression <= _allvaults select _i;

_curvaultcode = _curvault getVariable "CharacterID";

if >

20:30:00 Error position: <_curvault getVariable "CharacterID";

if >

20:30:00 Error Undefined variable in expression: _curvault

20:30:00 File z\addons\dayz_server\modules\abandonedvaults.sqf, line 18

20:30:00 "Total open vaults on server: 0"

20:30:40 "CLEANUP: Deleted 13 Loot Piles out of 33"

20:32:09 "infiSTAR.de Log: Дверь открыта: ID:1107 UID:0 BY [FS]BorkGamer(76561198105794037) @094126 Code Entered: 625"

20:32:16 "PLAYERHIT: B 1-1-B:2 ([FS]BorkGamer) REMOTE was hit by B 1-1-B:1 ([FS]Meison88) REMOTE with M2 пулемет from 16.7808m with 0.052923 dmg"

20:32:35 "TIME SYNC: Local Time set to [2013,8,3,20,32]"

20:32:38 "CLEANUP: Deleted 9 Loot Piles out of 20"

20:32:54 "infiSTAR.de Log: Дверь открыта: ID:289 UID:0 BY [FS]BorkGamer(76561198105794037) @093126 Code Entered: 779"

20:33:09 "infiSTAR.de Log: Сейф Открыт: ID:284 UID:0 BY [FS]BorkGamer(76561198105794037) @094126"

20:33:15 Server: Object 6:104 not found (message 94)

20:33:15 Server: Object 6:105 not found (message 94)

20:33:37 "CLEANUP: Deleted 6 Loot Piles out of 11"

20:33:44 "infiSTAR.de Log: Дверь открыта: ID:1408 UID:0 BY [FS]Meison88(76561198106112864) @094126 Code Entered: 139"

20:34:47 "PLAYERHIT: B 1-1-B:1 ([FS]Meison88) REMOTE was hit by B 1-1-B:2 ([FS]BorkGamer) REMOTE with M1911 from 1.67571m with 0.257118 dmg"

20:34:47 "PLAYERHIT: B 1-1-B:1 ([FS]Meison88) REMOTE was hit by B 1-1-B:2 ([FS]BorkGamer) REMOTE with M1911 from 1.62143m with 0.257119 dmg"

20:34:48 "PLAYERHIT: B 1-1-B:1 ([FS]Meison88) REMOTE was hit by B 1-1-B:2 ([FS]BorkGamer) REMOTE with M1911 from 1.55448m with 0.257103 dmg"

20:34:54 "infiSTAR.de Log: Сейф Открыт: ID:314 UID:0 BY [FS]BorkGamer(76561198105794037) @094126"

20:35:00 Server: Object 6:109 not found (message 70)

20:35:00 Server: Object 6:110 not found (message 94)

20:35:21 "infiSTAR.de Log: Сейф Открыт: ID:309 UID:0 BY [FS]BorkGamer(76561198105794037) @094126"

20:35:27 Server: Object 6:112 not found (message 94)

20:35:34 "PLAYERHIT: B 1-1-B:2 ([FS]BorkGamer) REMOTE was hit by B 1-1-B:1 ([FS]Meison88) REMOTE with M1911 from 6.21045m with 0.255493 dmg"

20:35:37 "CLEANUP: Deleted 1 Loot Piles out of 5"

20:35:49 "CRASHSPAWNER: UH-1Y just exploded at [1187.85,7113.85,-3.71184]!"

20:35:49 UH1Wreck_DZ: MainTurret - unknown animation source MainTurret

20:35:49 UH1Wreck_DZ: MainGun - unknown animation source mainGun

20:35:49 UH1Wreck_DZ: Gatling - unknown animation source Gatling

20:35:49 "CRASHSPAWNER: Loot spawn at '[1181.48,7102.14,0]' with loot table 'HeliCrash'"

20:35:49 "CRASHSPAWNER: Loot spawn at '[1194.31,7116.66,0]' with loot table 'HeliCrash'"

20:35:49 "CRASHSPAWNER: Loot spawn at '[1184.16,7109.9,0]' with loot table 'HeliCrash'"

20:35:49 "CRASHSPAWNER: Loot spawn at '[1193.37,7113.24,0]' with loot table 'HeliCrash'"

20:35:49 "CRASHSPAWNER: Loot spawn at '[1182.79,7108.83,0]' with loot table 'HeliCrash'"

20:35:49 "CRASHSPAWNER: Loot spawn at '[1181.49,7108.33,0]' with loot table 'HeliCrash'"

20:35:49 "CRASHSPAWNER: Loot spawn at '[1185.34,7109.32,0]' with loot table 'HeliCrash'"

20:35:49 "CRASHSPAWNER: Loot spawn at '[1180.39,7112.99,0]' with loot table 'HeliCrash'"

20:35:50 "CRASHSPAWNER: Loot spawn at '[1191.99,7112.12,0]' with loot table 'HeliCrash'"

20:35:50 "CRASHSPAWNER: Loot spawn at '[1182.83,7114.38,0]' with loot table 'HeliCrash'"

20:35:50 "CRASHSPAWNER: Loot spawn at '[1189.89,7105.3,0]' with loot table 'HeliCrash'"

20:35:50 "CRASHSPAWNER: Loot spawn at '[1183.93,7109.76,0]' with loot table 'HeliCrash'"

20:35:50 "CRASHSPAWNER: Crash completed! Wreck at: [1187.85,7113.85,0] - Runtime: 350 Seconds || Distance from calculated POC: 86 meters"

20:37:34 "CLEANUP: Deleted 1 Animals out of 3"

20:37:35 "TIME SYNC: Local Time set to [2013,8,3,20,37]"

20:40:02 "RUNNING EVENT: Supplyitems on [2016,4,17,20,40]"

20:42:35 "TIME SYNC: Local Time set to [2013,8,3,20,42]"

20:43:16 "WAI: [bandit] presidents_mansion ended at [3503.49,9723.11,0]"

20:46:22 "WAI: [Mission:[bandit] Slaughter House]: Starting... [2990.81,8288.32,0]"

20:46:23 No owner

20:46:23 "WAI: Spawned a group of 4 AI (Hero) at [2999.81,8275.32,0]"

20:46:23 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:46:23 Error position:

if(_aitype == "Hero") then>

20:46:23 Error Undefined variable in expression: cache_units

20:46:23 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:46:24 No owner

20:46:24 "WAI: Spawned a group of 4 AI (Hero) at [3003.81,8303.32,0]"

20:46:24 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:46:24 Error position:

if(_aitype == "Hero") then>

20:46:24 Error Undefined variable in expression: cache_units

20:46:24 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:46:24 No owner

20:46:24 No owner

20:46:24 No owner

20:46:24 No owner

20:46:24 No owner

20:46:24 "WAI: Spawned a group of 4 AI (Hero) at [2967.81,8263.32,0]"

20:46:24 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:46:24 Error position:

if(_aitype == "Hero") then>

20:46:24 Error Undefined variable in expression: cache_units

20:46:24 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:46:25 "WAI: Spawned a group of 4 AI (Hero) at [2977.81,8303.32,0]"

20:46:25 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

20:46:25 Error position:

if(_aitype == "Hero") then>

20:46:25 Error Undefined variable in expression: cache_units

20:46:25 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

20:46:25 Error in expression < getVariable["actionSet", false];

 

if (!_actionSet) then {

s_player_holderPickup>

20:46:25 Error position: <_actionSet) then {

s_player_holderPickup>

20:46:25 Error Undefined variable in expression: _actionset

20:46:25 File z\addons\dayz_code\init\object_BackpackAction.sqf, line 13

20:46:25 Error in expression < getVariable["actionSet", false];

 

if (!_actionSet) then {

s_player_holderPickup>

20:46:25 Error position: <_actionSet) then {

s_player_holderPickup>

20:46:25 Error Undefined variable in expression: _actionset

20:46:25 File z\addons\dayz_code\init\object_BackpackAction.sqf, line 13

20:46:52 "infiSTAR.de Log: Попытка открыть дверь: ID:1125 UID:0 BY [FS]BorkGamer(76561198105794037) @094126 Code Entered: 925 | Correct Code: 926"

20:47:01 "infiSTAR.de Log: Дверь открыта: ID:1125 UID:0 BY [FS]BorkGamer(76561198105794037) @094126 Code Entered: 926"

20:47:14 "infiSTAR.de Log: Дверь открыта: ID:1415 UID:0 BY [FS]BorkGamer(76561198105794037) @093126 Code Entered: 205"

20:47:28 "infiSTAR.de Log: Сейф Открыт: ID:1806 UID:0 BY [FS]Meison88(76561198106112864) @094126"

20:47:34 "Purging player: 31ec6040# 1057563: man_survivor.p3d"

20:47:35 "TIME SYNC: Local Time set to [2013,8,3,20,47]"

20:47:35 "CLEANUP: Deleted 1 players && 0 zombies out of 5 dead"

20:51:42 "infiSTAR.de Log: [FS]BorkGamer (76561198105794037) | Диалог открыт. ID диалога: [-1,0,8,12,18,24,46,53,55,63,70,106,129,49,3]"

20:51:42 "["PVAHR_0_t715T532a9t3Q4r4g5g332857",["[FS]BorkGamer","76561198105794037","SLOG_EC",[1044,1080,1072,1083,1086,1075,32,1086,1090,1082,1088,1099,1090,46,32,73,68,32,1076,1080,1072,1083,1086,1075,1072,58,32,91,45,49,44,48,44,56,44,49,50,44,49,56,44,50,52,44,52,54,44,53,51,44,53,53,44,54,51,44,55,48,44,49,48,54,44,49,50,57,44,52,57,44,51,93]]]"

20:52:35 "CLEANUP: Deleted 1 Animals out of 5"

20:52:35 "TIME SYNC: Local Time set to [2013,8,3,20,52]"

20:55:06 "RUNNING EVENT: Construction on [2016,4,17,20,55]"

20:57:35 "TIME SYNC: Local Time set to [2013,8,3,20,57]"

21:00:39 "DELETE: B 1-1-B:2 ([FS]BorkGamer) REMOTE Deleted by ID: 1623"

21:02:35 "TIME SYNC: Local Time set to [2013,8,3,21,2]"

21:07:35 "CLEANUP: Deleted 1 Animals out of 5"

21:07:35 "TIME SYNC: Local Time set to [2013,8,3,21,7]"

21:08:37 "WAI: [Mission:[bandit] slaughter house]: Ended at [2990.81,8288.32,0]"

21:10:00 "RUNNING EVENT: Military on [2016,4,17,21,10]"

21:10:00 "RUNNING EVENT: air_craft on [2016,4,17,21,10]"

21:11:11 "WAI: [Mission:[Hero] Armed Vehicle]: Starting... [5764.22,2582.02,0]"

21:11:12 No owner

21:11:12 No owner

21:11:12 No owner

21:11:12 No owner

21:11:12 No owner

21:11:12 No owner

21:11:12 "WAI: Spawned a group of 4 AI (Bandit) at [5764.22,2582.02,0]"

21:11:12 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

21:11:12 Error position:

if(_aitype == "Hero") then>

21:11:12 Error Undefined variable in expression: cache_units

21:11:12 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

21:11:12 No owner

21:11:13 No owner

21:11:13 No owner

21:11:13 No owner

21:11:13 "WAI: Spawned a group of 4 AI (Bandit) at [5764.22,2582.02,0]"

21:11:13 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

21:11:13 Error position:

if(_aitype == "Hero") then>

21:11:13 Error Undefined variable in expression: cache_units

21:11:13 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

21:11:13 No owner

21:11:13 "WAI: Spawned a group of 4 AI (Bandit) at [5764.22,2582.02,0]"

21:11:13 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

21:11:13 Error position:

if(_aitype == "Hero") then>

21:11:13 Error Undefined variable in expression: cache_units

21:11:13 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

21:11:14 "WAI: Spawned in 1 KORD_high_TK_EP1"

21:11:39 Server: Object 2:3848 not found (message 275)

21:11:39 Server: Object 2:3848 not found (message 275)

21:12:35 "TIME SYNC: Local Time set to [2013,8,3,21,12]"

21:13:07 "DELETE: B 1-1-B:2 ([FS]BorkGamer) REMOTE Deleted by ID: 1304"

21:13:07 "PUBLISH: B 1-1-B:2 ([FS]BorkGamer) REMOTE upgraded CinderWallDoorSmallLocked_DZ with ID "94028269864381""

21:13:37 "DELETE: B 1-1-B:2 ([FS]BorkGamer) REMOTE Deleted by ID: 1745"

21:13:37 "PUBLISH: B 1-1-B:2 ([FS]BorkGamer) REMOTE upgraded CinderWallDoorSmallLocked_DZ with ID "940422686889227""

21:15:02 "RUNNING EVENT: supply_drop on [2016,4,17,21,15]"

21:16:05 "infiSTAR.de Log: Дверь открыта: ID:0 UID:940422686889227 BY [FS]BorkGamer(76561198105794037) @094126 Code Entered: 582"

21:17:35 "TIME SYNC: Local Time set to [2013,8,3,21,17]"

21:22:35 "CLEANUP: Deleted 1 Animals out of 4"

21:22:35 "TIME SYNC: Local Time set to [2013,8,3,21,22]"

21:25:05 "RUNNING EVENT: Treasure on [2016,4,17,21,25]"

21:27:36 "TIME SYNC: Local Time set to [2013,8,3,21,27]"

21:30:07 "RUNNING EVENT: crash_spawner on [2016,4,17,21,30]"

21:30:07 "RUNNING EVENT: abandonedvaults on [2016,4,17,21,30]"

21:30:07 "Checking vaults..."

21:30:07 "CRASHSPAWNER: 50% chance to start a crashing UH-1H with loot table 'HeliCrash'"

21:30:07 "CRASHSPAWNER: UH-1H started flying from [5000,2] to [1406.36,13991.2] NOW!(TIME:5165||LT:HeliCrash)"

21:30:07 Error in expression <= _allvaults select _i;

_curvaultcode = _curvault getVariable "CharacterID";

if >

21:30:07 Error position: <_curvault getVariable "CharacterID";

if >

21:30:07 Error Undefined variable in expression: _curvault

21:30:07 File z\addons\dayz_server\modules\abandonedvaults.sqf, line 18

21:30:07 "Total open vaults on server: 0"

21:32:20 "WAI: [bandit] armed_vehicle ended at [5764.22,2582.02,0]"

21:32:36 "TIME SYNC: Local Time set to [2013,8,3,21,32]"

21:35:38 "CRASHSPAWNER: UH-1H just exploded at [1731.26,14116.7,4.01266]!"

21:35:38 "CRASHSPAWNER: Loot spawn at '[1727.18,14110.9,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1739.79,14111.4,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1722.74,14113.2,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1723.14,14120.6,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1735.37,14117.6,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1729.57,14108.7,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1733.4,14111.6,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1735.83,14122.9,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1723.44,14123,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1725.32,14114.3,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1736.41,14118.3,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Loot spawn at '[1726.62,14114.5,0]' with loot table 'HeliCrash'"

21:35:39 "CRASHSPAWNER: Crash completed! Wreck at: [1731.26,14116.7,0] - Runtime: 332 Seconds || Distance from calculated POC: 350 meters"

21:36:01 "WAI: [Mission:[Hero] Weapon Cache]: Starting... [1321.99,6054.48,0]"

21:36:02 No owner

21:36:02 No owner

21:36:02 No owner

21:36:02 "WAI: Spawned a group of 3 AI (Bandit) at [1321.99,6054.48,0]"

21:36:02 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

21:36:02 Error position:

if(_aitype == "Hero") then>

21:36:02 Error Undefined variable in expression: cache_units

21:36:02 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

21:36:02 "WAI: Spawned a group of 3 AI (Bandit) at [1321.99,6054.48,0]"

21:36:02 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

21:36:02 Error position:

if(_aitype == "Hero") then>

21:36:02 Error Undefined variable in expression: cache_units

21:36:02 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

21:36:03 "WAI: Spawned a group of 3 AI (Bandit) at [1321.99,6054.48,0]"

21:36:03 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

21:36:03 Error position:

if(_aitype == "Hero") then>

21:36:03 Error Undefined variable in expression: cache_units

21:36:03 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

21:36:03 No owner

21:36:03 "WAI: Spawned in 2 M2StaticMG"

21:37:35 "CLEANUP: Deleted 1 Animals out of 5"

21:37:36 "TIME SYNC: Local Time set to [2013,8,3,21,37]"

21:40:00 "RUNNING EVENT: Supplyitems on [2016,4,17,21,40]"

21:40:01 "Spawning loot event at [6501.8,4727.18]"

21:40:01 "Creating ammo box at [7192.72,5550.46]"

21:40:01 "Loot event setup, waiting for 900 seconds"

21:42:36 "TIME SYNC: Local Time set to [2013,8,3,21,42]"

21:47:36 "TIME SYNC: Local Time set to [2013,8,3,21,47]"

21:52:35 "CLEANUP: Deleted 1 Animals out of 5"

21:52:36 "TIME SYNC: Local Time set to [2013,8,3,21,52]"

21:55:07 "RUNNING EVENT: Construction on [2016,4,17,21,55]"

21:55:17 "["PVAHR_0_t715T532a9t3Q4r4g5g332857",[b 1-1-B:1 ([FS]Meison88) REMOTE,"DAY"]]"

21:55:30 "["PVAHR_0_t715T532a9t3Q4r4g5g332857",[b 1-1-B:2 ([FS]BorkGamer) REMOTE,"NIGHT"]]"

22:01:59 "WAI: [Mission:[Hero] Weapon Cache]: Ended at [1321.99,6054.48,0]"

22:06:56 "CRASHSPAWNER: Crash found by [FS]BorkGamer, removing the marker"

22:07:35 "CLEANUP: Deleted 1 Animals out of 2"

22:10:02 "RUNNING EVENT: Military on [2016,4,17,22,10]"

22:10:02 "RUNNING EVENT: air_craft on [2016,4,17,22,10]"

22:10:02 "Spawning loot event at [11047.1,7947.45]"

22:10:02 "Creating ammo box at [11331.8,7957.37]"

22:10:03 "Loot event setup, waiting for 900 seconds"

22:11:53 "CRASHSPAWNER: Crash found by [FS]BorkGamer, removing the marker"

22:15:04 "RUNNING EVENT: supply_drop on [2016,4,17,22,15]"

22:16:50 "CLEANUP: Deleted 1 Loot Piles out of 27"

22:22:35 "CLEANUP: Deleted 1 Animals out of 3"

22:23:43 Server: Object 3:131 not found (message 70)

22:23:43 Server: Object 3:132 not found (message 70)

22:23:44 "infiSTAR.de Log: Техника уничтожена из ["DMR","DMR","Single","20Rnd_762x51_DMR",20] @146004 by [FS]Meison88 (76561198106112864) - MH6J_DZ, worldspace [356.124,[14619.1,14954.6,4.76912]], CharId 0, objID 1617, objUID 0, nearby []"

22:23:44 Client: Object 3:132 (type Type_69) not found.

22:23:45 "DEAD VEHICLE - server_crashLoot.sqf - [[[],[]],[[],[]],[[],[]],0]"

22:25:08 "RUNNING EVENT: Treasure on [2016,4,17,22,25]"

22:25:08 "Spawning loot event at [10050.2,13342.6]"

22:25:08 "Creating ammo box at [9334.1,12554.9]"

22:25:50 "WAI: [Mission:[Hero] Bandit Base]: Starting... [9818.72,13191.3,0]"

22:25:51 No owner

22:25:51 No owner

22:25:51 No owner

22:25:51 No owner

22:25:51 "WAI: Spawned a group of 7 AI (Bandit) at [9818.72,13191.3,0]"

22:25:51 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

22:25:51 Error position:

if(_aitype == "Hero") then>

22:25:51 Error Undefined variable in expression: cache_units

22:25:51 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

22:25:52 "WAI: Spawned a group of 4 AI (Bandit) at [9818.72,13191.3,0]"

22:25:52 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

22:25:52 Error position:

if(_aitype == "Hero") then>

22:25:52 Error Undefined variable in expression: cache_units

22:25:52 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

22:25:52 "WAI: Spawned a group of 4 AI (Bandit) at [9818.72,13191.3,0]"

22:25:52 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

22:25:52 Error position:

if(_aitype == "Hero") then>

22:25:52 Error Undefined variable in expression: cache_units

22:25:52 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

22:25:53 "WAI: Spawned a group of 4 AI (Bandit) at [9818.72,13191.3,0]"

22:25:53 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

22:25:53 Error position:

if(_aitype == "Hero") then>

22:25:53 Error Undefined variable in expression: cache_units

22:25:53 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

22:25:54 "WAI: Spawned a group of 4 AI (Bandit) at [9818.72,13191.3,0]"

22:25:54 Error in expression [_unitGroup] spawn cache_units;

 

if(_aitype == "Hero") then>

22:25:54 Error position:

if(_aitype == "Hero") then>

22:25:54 Error Undefined variable in expression: cache_units

22:25:54 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 200

22:25:55 "WAI: Spawned in 1 M2StaticMG"

22:25:55 "WAI: Spawned in 1 M2StaticMG"

22:25:55 "WAI: Spawned in 1 M2StaticMG"

22:25:56 "WAI: Spawned in 1 M2StaticMG"

22:29:29 Error: Bone leftshoulder doesn't exist in some skeleton

22:29:29 Error: Bone rightshoulder doesn't exist in some skeleton

22:29:29 Error: Bone rightshoulder doesn't exist in some skeleton

22:29:29 Error: Bone leftshoulder doesn't exist in some skeleton

22:29:29 Error: Bone rightshoulder doesn't exist in some skeleton

22:29:29 Error: Bone leftshoulder doesn't exist in some skeleton

22:29:29 Error: Bone rightshoulder doesn't exist in some skeleton

22:29:29 Error: Bone leftshoulder doesn't exist in some skeleton

22:29:29 Error: Bone rightshoulder doesn't exist in some skeleton

22:29:29 Error: Bone leftshoulder doesn't exist in some skeleton

22:29:29 Error: Bone rightshoulder doesn't exist in some skeleton

22:29:29 Error: Bone leftshoulder doesn't exist in some skeleton

22:29:29 Error: Bone leftshoulder doesn't exist in some skeleton

22:29:29 Error: Bone rightshoulder doesn't exist in some skeleton

22:29:29 Error: Bone leftshoulder doesn't exist in some skeleton

22:29:29 Error: Bone rightshoulder doesn't exist in some skeleton

22:30:00 "RUNNING EVENT: crash_spawner on [2016,4,17,22,30]"

22:30:00 "RUNNING EVENT: abandonedvaults on [2016,4,17,22,30]"

22:30:00 "Checking vaults..."

22:30:00 "CRASHSPAWNER: 50% chance to start a crashing AH-1Z with loot table 'MilitarySpecial'"

22:30:00 Error in expression <= _allvaults select _i;

_curvaultcode = _curvault getVariable "CharacterID";

if >

22:30:00 Error position: <_curvault getVariable "CharacterID";

if >

22:30:00 Error Undefined variable in expression: _curvault

22:30:00 File z\addons\dayz_server\modules\abandonedvaults.sqf, line 18

22:30:00 "Total open vaults on server: 0"

22:30:15 "infiSTAR.de Log: Попытка открыть дверь: ID:133 UID:0 BY [FS]Meison88(76561198106112864) @012020 Code Entered: 425 | Correct Code: 583"

22:30:15 "infiSTAR.de Log: Попытка открыть дверь: ID:133 UID:0 BY [FS]Meison88(76561198106112864) @012020 Code Entered: 000 | Correct Code: 583"

22:31:38 "infiSTAR.de Log: Попытка открыть дверь: ID:133 UID:0 BY [FS]Meison88(76561198106112864) @012020 Code Entered: 316 | Correct Code: 583"

22:31:39 "infiSTAR.de Log: Попытка открыть дверь: ID:133 UID:0 BY [FS]Meison88(76561198106112864) @012020 Code Entered: 000 | Correct Code: 583"

22:37:36 "CLEANUP: Deleted 1 Animals out of 3"

22:40:05 "RUNNING EVENT: Supplyitems on [2016,4,17,22,40]"

 

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)>","nvgoggles","m136","rpg18","jav>","nvgoggles","m136","rpg18","jav>

 
Да  все  чисто без  ошибок  дисконект  секунд  через  5-10

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Да  все  чисто без  ошибок

 

Ты хоть свой RPT видел?) Я со счёту сбился сколько у тебя ошибок в нём.

А по поводу дисконекта, может BEC настроил плохо? Там есть функции кика из лобби, также запрещённых никнеймов. Если используешь BEC - проверь настройки.

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Ты хоть свой RPT видел?) Я со счёту сбился сколько у тебя ошибок в нём.

А по поводу дисконекта, может BEC настроил плохо? Там есть функции кика из лобби, также запрещённых никнеймов. Если используешь BEC - проверь настройки.

Ошибки походу  WAI  косячат  ! Чет  на  их  ругаеться  смотрю. Да использую  щас  буду  смотреть  !

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Ошибка в бетапатче. ваи, дзмс, дзаи не работают коректно на 13 патче, их нужно ковырять

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Ещё,попробуй в батнике сервера поставить параметр -nologs,чтобы беспонтовые ошибки не забивали память сервера.

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Ещё,попробуй в батнике сервера поставить параметр -nologs,чтобы беспонтовые ошибки не забивали память сервера.

-nologs  надо  в  server.bat добавить . Я  правильно понял?

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Совершенно верно,у тебя это сервер.бат,у меня старт.бат,суть не меняется.

-noPause -noSound -nologs -cpuCount=2 -exThreads=4 -maxMem=2047 типа этого.

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Совершенно верно,у тебя это сервер.бат,у меня старт.бат,суть не меняется.

-noPause -noSound -nologs -cpuCount=2 -exThreads=4 -maxMem=2047 типа этого.

Спасибо ! Надо попробывать.

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      Заполняем его следующем образом.
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> </territory-type> Так начинается и заканчивается этот файл, между ними вбиваем точки спавна. Для примера приведу ДВЕ точки спавна для ДВУХ событий.
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="4822.5" z="13657.5" r="60"/> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="4897.5" z="13815" r="60"/> <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="4997.5" z="13127.5" r="232.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="4960" z="13105" r="292.5"/> </territory> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="6030" z="11485" r="45"/> <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="7477.5" z="11970" r="180"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="7462.5" z="11970" r="217.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="6457.5" z="12210" r="210"/> </territory> </territory-type> territory color="4291611852" - цветовой код для СЕ. Совет делать его не разным для всего события и уникальным.
      zone name="Water" - название зоны спавна (разные названия влияют на поведение животных после спавна, "Water","Rest","HuntingGround",Graze". использование зон куриц и кроликов и их действие на животных-непроверено)
      далее идёт количество статических и динамических обьектов при спавне (если в ивенте "лимит" ссылается на эти значения -сделать отличными от нуля)
      Далее координаты точки и радиус в котором произойдёт спавн.
      Ещё для примера wolfA_territories.xml
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4290666866"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4822.5" z="13657.5" r="100"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="4997.5" z="12927.5" r="200"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="5060" z="12805" r="292.5"/> </territory> <territory color="4290666866"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="7897.5" z="7515" r="100"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="7477.5" z="7070" r="150"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="7560" z="7105" r="250.5"/> </territory> </territory-type> Опять всё проверяем,кодировка, проверка, схожесть, проверяем, сохраняем
      (не делайте ошибки по типу 
      <?xml version="1.0" encoding="UTF-8"?> <territory-type> <territory color="4291611852"> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4822.5" z="13657.5" r="60"/> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="4897.5" z="13815" r="60"/> <zone name="Water" smin="0" smax="0" dmin="3" dmax="4" x="6030" z="13485" r="45"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="6997.5" z="12127.5" r="232.5"/> <zone name="Rest" smin="0" smax="0" dmin="3" dmax="4" x="7477.5" z="11970" r="180"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="6960" z="12105" r="292.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="7462.5" z="11970" r="217.5"/> <zone name="HuntingGround" smin="0" smax="0" dmin="3" dmax="4" x="6457.5" z="12210" r="210"/> </territory> </territory-type> в таком виде это блок точек для ОДНОГО события. Но если у вас в планах именно так, то....почему и нет?)))
      Теперь подключаем наши события из файла инит
      Открываем ванильный файл cfgeventspawns.xml
      И между <event name="AnimalRoeDeer" /> и <event name="AnimalWolf" /> вписываем
          <event name="AnimalBearA" />
          <event name="AnimalWolfA" />
      Названия для ивента взяты из созданного нами файла Aevents.xml
      (кодировка, проверка, схожесть, проверяем, сохраняем)
      Открываем ванильный файл cfgenvironment.xml
      В блок file path
      <file path="env/wolfA_territories.xml" /> <file path="env/bearA_territories.xml" /> Мы указали на путь к файлам с точками спавна.
      В блок с territory type вписываем
      <territory type="Herd" name="WolfA" behavior="DZWolfGroupBeh"> <file usable="wolfA_territories" /> </territory> <territory type="Herd" name="BearA" behavior="BlissBearGroupBeh"> <file usable="bearA_territories"/> </territory> Где
      name= - общее имя для территорий животного (использую всегда окончание названия ивента -подобие ваниле ибо там так)
      behavior="DZWolfGroupBeh" - подключение поведения. должен совпадать с установками в самом моде. Да, можно попробовать волкам прописать модель поведения коровы.Не проверял.
      file usable="bearA_territories подключение файла территории.
      Проверяем, сохраняем, вайпаем сервер.
       Далее.....Всё. Быстрее сделать чем рассказать.

      Почему файлы тайпс и ивент создаём сами и подключаем отдельно.
      Одна цитата от "богемии"
      because of a limit on xml file-size
      Да и проще работать когда всё разложено по полкам.
      Кому не удобно и просто лень-мешайте в одну кучу.


      Все права принадлежат на публикацию данного материала принадлежат и автору  ©





       
    • By alexe1ch
      Вообщем проблема такая, перешел с панельки на выделенный сервер, все настроил, но появлиась проблема. Часто показывает красную цепь у игроков. Пинг скачет и аномально как то высок. Связывался с хостом, обновлял дрова на сервере, но все мимо. Кто нибудь сталкивался и знает как фиксить?
    • By fedotovyasha
      Есть ли возможность сгенерировать и отобразить в ui qr код? Если да, то как?
    • By paranoyk
      Как, создать ивент по типу StaticPoliceSituation, StaticTrain леГко как сделать если есть две штуки-желание и хотение. (мозги-опционально).
      А)....Создаём ивент в events.xml (далее все примеры это примеры из примеров примерно от багемии)
      <event name="StaticBoy"> <nominal>3</nominal> <min>1</min> <max>0</max> <lifetime>5400</lifetime> <restock>0</restock> <saferadius>500</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <secondary>InfectedIndustrial</secondary> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children/> </event> -создано динамическое событие без объектов (спавн зомби вынесем за скобки пока)
      Б) в файле cfgeventspawns.xml задаём что это ивент -"группа объектов" и точки спавна ивента. Так как это "группа обьектов"- точки спавна это ТОЧКИ ОТСЧЕТА ДЛЯ ВСЕЙ ГРУППЫ.
      <event name="StaticBoy"> <zone smin="0" smax="0" dmin="1" dmax="2" r="20" /> <pos x="5587.466" z="2063.353" a="0" y="7.75" group="Boy_1"/> <pos x="3678.228" z="2328.108" a="0" y="6.7" group="Boy_2"/> <pos x="11254.230" z="3290.319" a="0" y="6.65" group="Boy_3"/> бла-бла и так далее.... </event> Координаты X и Z грубо говоря это координаты точки отсчёта ивента. Просто координаты реперной точки, почему?
      Да потому что "а"....поворот её относительно оси координат карты. Советую никогда его не менять, не ломайте себе мозог почему. У -высота этой реперной точки.
      То что это группа - спавнер видит из-за наличия названия.
      (координаты вы берёте при создании события или из админки или из богопротивного дэйзэдитора или из оффлайн режима...вообщем "где у вас будет центр данной го ивента для группы")
      <zone smin="0" smax="0" dmin="1" dmax="2" r="20" /> ИМХО, количество зомби если есть строчка <secondary>I и радиус их спавна
      Вэ) Перемещаемся в файл cfgeventgroups.xml и для каждой группы начинаются страдания.
      Спавнеру теперь не нужно общее название события, только группы....
      <!--pos x="5587.466" z="2063.353" a="0" y="7.591" group="Boy_1"/--> <group name="Boy_1"> <child type="StaticObj_Wreck_Train_742_Red_DE" deloot="0" lootmax="3" lootmin="1" x="0" z="0" a="78.123" y="1.9"/> <child type="StaticObj_Wreck_Train_Wagon_Tanker_DE" deloot="0" lootmax="3" lootmin="1" x="12.085" z="2.740" a="256.739" y="1.789"/> <child type="StaticObj_Wreck_Train_Wagon_Tanker_DE" deloot="0" lootmax="3" lootmin="1" x="23.106" z="5.477" a="255.579" y="1.781"/> <child type="Land_Train_Wagon_Box_DE" deloot="0" lootmax="3" lootmin="2" x="34.546" z="8.424" a="255.837" y="1.32"/> <child type="Land_Train_Wagon_Box_DE" deloot="0" lootmax="3" lootmin="2" x="46.285" z="11.341" a="255.321" y="1.398"/> <child type="Land_Train_Wagon_Box_DE" deloot="0" lootmax="3" lootmin="2" x="69.472" z="18.594" a="250.938" y="1.450"/> <child type="Land_Train_Wagon_Box_DE" deloot="0" lootmax="3" lootmin="2" x="57.966" z="14.737" a="252.227" y="1.411"/> </group> Группа....Boy_1.
      Вы решили что у вас Первый объект у вас StaticObj_Wreck_Train_742_Red_DE . И стоит он на реперной точке (а может и НЕ стоять)...ну раз захотелось так, делаем так.
      X и Z  .....ноль. Потому что расположен в координатах самой точки, без смещения X и Z...значит его координаты ноль. "а" - поворот ОТНОСИТЕЛЬНО ОСИ ПОВОРОТА РЕПЕРНОЙ ТОЧКИ. (помните говорил вам не менять её?), а так её угол поворота совпадает с углом поворота относительно карты (в прошлом файле мы же записали "а"=0), то тут используем угол поворота относительно карты. И как уже понятно, У - это высота объекта ОТНОСИТЕЛЬНО реперной точки. (мы задали в прошлом файле Y=7.75, значит тут высота обьекта в эдиторе будет 7,75+1,9). Записано 1,9
      Ставите ВТОРОЙ ОБЪЕКТ StaticObj_Wreck_Train_Wagon_Tanker_DE .....Его координаты нужно вписать ОТНОСИТЕЛЬНО реперной точки, они вычисляются.
      Поставили объект, смотрите "Х координата обьекта минус координата рэперной точки"  -вписали, "Z координата обьекта минус координата реперной точки".-вписали..."а"-как и в эдиторе.Тут думать не надо.
      У-координата обьекта минус координата реперной точки....вписали. И так для каждого обьекта в группе.
      Сделали одну группу-переходим к другой. И так пока не сделаете необходимое вам число групп.
      Метод дедовский, поэтому если есть более лучший-внимательно слушаю.
       
      Да, есть метод грубо говоря это автоматизирующий на определённом этапе. Видео с описанием. (на буржуйском). Кабан, спасибо за на водку.
      (права у s-platoon.ru. а автора:))
       
    • By daxters
      22:17:41 Error in expression <
      };
      };

      _blActivate = _this select 0;
      [_blActivate]spawn{
      VibrosStart = 1;
      _blA>
      22:17:41   Error position: <_blActivate]spawn{
      VibrosStart = 1;
      _blA>
      22:17:41   Error Undefined variable in expression: _blactivate
      22:17:41 File mpmissions\__cur_mp.chernarusredux\addons\blowout\module\blowout_client.sqf..., line 147
       
       
       
      22:17:47 Error in expression <t = 1;
      _blActivate = _this select 0;
      if(_blActivate == 0)then{
      [] spawn bl_detec>
      22:17:47   Error position: <_blActivate == 0)then{
      [] spawn bl_detec>
      22:17:47   Error Undefined variable in expression: _blactivate
      22:17:47 File mpmissions\__cur_mp.chernarusredux\addons\blowout\module\blowout_client.sqf..., line 150
       
       
      Как решить эти ошибки?
       

      Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
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