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123new

[DayZ 0.61] Настройка спавна лута, зомби и транспорта на сервере

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В данной теме разберем момент настройки количества спавнящегося лута на сервере, объектов типа "автомобили и хеликраши", животых и зомби.

 

 

 

Скажу сразу, гайд может быть не точным, поскольку официальной информации по серверной части разработчики игры не предоставляют, все основано лишь на личных наблюдениях и комментариях остальных людей.

Гайд относится исключительно к версии сервера DayZ Standalone 0.61 в настроенном режиме работы сервера private hive (dboffline) с рабочим респавном лута (полная генерация папки storage со всеми ее компонентами). Пример такого сервера можно наблюдать в соседней моей теме:

 

 

Упомяну также сразу и о том, что в версии 0.61 и 0.60, по сравнению с старыми версиями игры, в игру разработчиками введена так называемая "центральная экономика лута сервера". Это означает, что сервер сам постоянно анализирует количество каждого предмета, объекта, вещи на сервере, их качество, то, сколько они лежат уже, сколько с ними взаимодействовали и т.п. информацию, и уже на основании этих данных динамически подспавнивает все необходимое сам по мере необходимости.

Это удобно, не правда ли? Но есть и минусы такого плана, что если каких-то вещей в палатках и бочках у людей набралось много, эти вещи просто могут перестать спавниться на сервере, поскольку они уже имеются в наличии у кого-то.  Также, не исключено, что самописная система сохранений на серверах наших также вносит свой вклад в это, поскольку с каждым перезаходом на сервер база данных лута сервера перезаписывается, и для сервера может создаться эффект, что она дублируется, а значит база данных захламляется лутом и в спавне его становится меньше (эта информация не проверенная, только лишь догадка).

Собственно, настройку этой системы мы и будем разбирать ниже

Собственно, приступим:

1. Первым делом откроем нашу папку миссии сервера в MpMissions, зайдем в папку db и откроем файлик с именем types.xml блокнотиком (советую с Notepad ++ открыть).

Увидим вот такое:

 

 


0269a32c67db51ed0c8bef034ae457db.png
 

 

2. Разберем на примере одного из блоков (принцип един для всех блоков и одинаков).

Выберем, например вот этот блок. Вот что мы здесь имеем:

 <type name="P1"> <!--- Там где указано 'P1' это класснейм вещи. Т.е. внутрисерверный код вещи, по которому сервер распознает, что это именно эта конкретная вещь. Список такого рода класснеймов можно найти в интернете самим вручную.-->
        <nominal>20</nominal> <!--- Число 20 - это наиболее вероятное количество данной вещички, которое будет иметься на сервере на сервере в целом, подспавниваться, в случае нехватки вещей на сервере, или наоборот не спавниться, если вещичек на сервере уже имеется столько или больше.  Число 20 это не конкретное количество, а лишь наиболее вероятное значение, которое сервер выберет сам. Конктретное значение назначить невозможно.-->
        <lifetime>8500</lifetime>  <!-- Число 8500 это время жизни вещички на сервере от момента ее спавна до момента ее удаления (и последующего ее переспавна, если сервер решит, что это необходимо). Число, как понимаю, указывается в секундах. В случае, если с вещью этой кто-то повзаимодействовал, счетчик секунд до ее удаления и переспавна сбрасывается, и отсчет этого времени начинается заного.--->
        <restock>500</restock> <!-- Незвестный мне параметр --->
        <min>10</min><!--- Число 10 - это минимально допустимое количество данной вещички, которое будет иметься на сервере в целом. Работает по принципу с параметром nominal выше. Число 10 это не конкретное количество, а лишь наиболее вероятное значение, которое сервер выберет сам. Иными словами, минимальная граница диапазона. Конктретное значение назначить невозможно.-->
        <max>100</max><!--- Число 100 - это максимально допустимое количество данной вещички, которое будет иметься  на сервере в целом. Работает по принципу с параметром nominal выше. Число 100 это не конкретное количество, а лишь наиболее вероятное значение, которое сервер выберет сам. Иными словами, максимальная граница диапазона. Конктретное значение назначить невозможно. Сервер сам при первом запуске сервера генерирует себе в базу количество в луте этой вещи на всем сервере в целом, и это число сохраняет.-->
        <quantmin>-1</quantmin> <!-- Незвестный мне параметр --->
        <quantmax>-1</quantmax> <!-- Незвестный мне параметр --->
        <cost>100</cost> <!-- Незвестный мне параметр --->
        <flags>7</flags> <!-- Незвестный мне параметр --->
    </type>

Возможно, имеются и какие-то иные параметры записи в этот файл.

В класснеймы в этом файле вводятся не только вещи, но и  класснеймы хеликрашей, животных, зомби и прочего (даже транспорт есть). Грубо говоря, это таблица всего, что будет спавниться на сервере вообще.

3. Теперь откроем файлик events.xml так же.

 

 


fd2d92525d88102c972202d894337ec0.png
 

 

Здесь принцип тот же, но некоторые параметры уже отличаются.

4. Разберем на примере такого вот блока в этом файле. Показатели, которые есть в types.xml и имеются тут дублируются, пояснения по ним копировать не стану. (какие рабочие не знаю, указываем их и там и там)

<event name="VehicleTransitBus"> <!--- Все тот же класснейм в привычном нам виде, но не объекта, как понимаю, а категории объектов. Откуда названия брать не изучал. -->
        <waves>3</waves>  <!--- Неизвестный мне параметр-->
        <nominal>5</nominal> <!--- См. комментарии в types выше -->
        <min>3</min><!--- См. комментарии в types выше -->
        <max>5</max><!--- См. комментарии в types выше -->
        <lifetime>25000</lifetime><!--- См. комментарии в types выше -->
        <restock>0</restock><!--- См. комментарии в types выше -->
        <saferadius>1000</saferadius> <!--- Радиус спавна лута около объета, актуально для хеликрашей.   -->
        <distanceradius>2000</distanceradius><!--- Радиус, в котором, как понимаю, объекты данного типа рядом не появятся    -->
        <cleanupradius>0</cleanupradius><!--- Радиус в метрах, на расстоянии которого будет пропадать зомби и лут, отходящий от объекта самовольно.  -->
        <deletedamaged>1</deletedamaged> <!--- Актуально для машинок, думаю, с названия понятно что это.   -->
        <flags>262400</flags> <!--- Неизвестный мне параметр-->
        <children> <!--- Простая покатегория -->
            <child flags="0" lootmax="3" lootmin="0" max="5" min="5" type="TransitBus"/> <!--- Класснейм объекта, который относится к этому  типу event сервера, в параметрах минимум-максимум лута у объекта или в объекте, и количество самих объектов на серре данного типа.  -->
        </children>
    </event>

5. теперь разберем server.xml и globals.xml

В первом файле настройка работы с базой данных сервера официальной, такие как  время синхронизации данных между клиентом игры и сервером, время жизни трупов после смерти, и параметр queuetime, который не работает (это время ожидания поумолчанию перед спавном, отключено в силу технической возможности впринципе зайти на сервер вообще).

Во втором файле соответственно мы имеем параметры количества спавна зомби, дистанция для динамического спавна зомби на игрока и другие какие-то настройки, смысл которых я так и не понял.

 

ВАЖНО!!!

 

 

После редактирования всех этих настроек не забываем, что если у вас имеется папка storage, и  в папке storage сервера имеются одноименные bin-файлы базы данных сервера, то настройки ваши не применятся с запуском сервера, поскольку они в таком случае считываются у вас именно из storage-директории. Потому если вы хотите применить эти настройки необходимо будет либо удалить всю директорию storage, либо конкретно данные файлы!

Но помните, если вы будете удалять файлы, делайте копии базы перед удалением, поскольку файлы в папке storage взаимосвязаны, и всегда имеется риск, удалив один файл, вызвать вайп или переспавн какого-то из элементов на сервере (это заметно при старте сервера в ее консоли пhи подгрузке файлов множественным serious damaged).

 

 

Вроде бы и все. Не уверен, что часть из настроек этих вообще работает, а часть пояснений к ним корректно написана, но это лично мои наблюдения.

Надеюсь, прояснил хоть немного о известной системе работы сервера.

Если у кого есть более точная и правильная информация, просьба писать ее, будем корректировать гайд вместе.

Edited by 123new (see edit history)

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123new А не подскажешь можно ли убрать зомби только из деревень? Я пробовал комментить виладжинфицированых в файле events но увы весь файл перестаёт работать

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Abald Видимо что-то не так делали. Там 2 варианта их спавна, в ивентс и в тайпс, в обоих надо отключать. И не забывайте, что это xml файлы, и комментарии должны быть в форматах для xml.

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123new в общем я изменял параметры Спауна зомби в events но не учёл, что зараженные сравнялся на игрока, это прописано в файле globals. Поставил значения на 0 и зомби перестали сравнится на игрока. Может быть коментил в другом формате, не учёл. Если результат будет положительным, можно будет дополнить гайд.

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Abald , буду рад любым замечаниям дабы дополнить гайд. Продолжайте наблюдения)

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123new Путём проб и ошибок добился нужного результата. Ничего не трогал кроме файла events.xml тайпс как я понял на спавн зомби не влияет.
Ниже пример с пояснениями. В файле events настраивается спав событий. Хели и авто краши, зомби и животные.

<event name="InfectedFirefighter"> ( класснейм события. В данном случае инфицированный пожарный. Спавнятся около пожарных депо)
        <waves>10</waves> ( не уверен, но возможно это количество доспавна зомби за рестарт)
        <nominal>15</nominal> ( количество зомби возле объекта)
        <min>10</min> (минимальное значение, но оно не точное. Сервер подгоняет под номинал сам)
        <max>30</max> (максимальное значение)
        <lifetime>1800</lifetime> (время жизни)
        <restock>600</restock>  ( хз)
        <saferadius>0</saferadius> ( расстояние от места спавна. Не трогал)
        <distanceradius>0</distanceradius> ( про эти значения писалось выше
        <cleanupradius>10</cleanupradius>  я решил оставить
        <deletedamaged>0</deletedamaged>  их по умолчанию)
        <flags>524816</flags> (хз. Буду признателен, если кто догадается что это)
        <children>
            <child max="4" min="0" type="ZmbM_FirefighterNormal"/> (это значение позволяет серверу спавнить определённые виды зомби по типам)
            <child max="4" min="0" type="ZmbM_ParamedicNormal_Black"/> ( где child max="4" максимальное значение этого скина зомби)
            <child max="4" min="0" type="ZmbM_FishermanOld_Blue"/>         (min="0" минимальное значение этого скина зомби)
        </children>

закоментирование этих типов ивента приводило к неработоспособности всего файла, то есть ничего на сервере не спавнилось.
  Есть рабочий скрипт по добавлению зомби в любое место на карте, а так же спавн любого лута в них, который поместится в инвентарь зомби. Но автор скрипта не я. Если кому нужен, то могу связать вас с автором.

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Abald ну если вставлять выше написанный текст в ивент вместе с его пояснениеми разумеется работать не будет. Это ж xml, комментарии в нем делаются несколько эначе, нежели просто текст рядом со строкой. так что не удивительно.

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Скажите пожалуйста как отключить спавн зомби на игрока? 

И какое максимальное кол-во зомби на сервере?

Ставил себе номинал,мин,макс значение 600. В глобале макс кол зомби 20000. Итог - зомби не спавнятся вообще.

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Здравствуйте! За что именно отвечает параметр restock и какое максимальное/минимальное значение для него ставить. А так же параметр cost.

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Лут и зомби вообще не спавнятся, спавнится только слива и яблоки шо делать? 

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17 минут назад, Azoth сказал:

Лут и зомби вообще не спавнятся, спавнится только слива и яблоки шо делать? 

не делать по гайдам для DayZ 0.61 и 0.62 сервера патчей 1.07

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пропал лут с зомби кто поможет разобратся 

ТАЙПС

<type name="FS_KrovoSOS_BolotTvar">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_BlueCollarFat_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_BlueCollarFat_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_BlueCollarFat_Red">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_BlueCollarFat_White">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_CitizenANormal_Beige">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_CitizenANormal_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_CitizenANormal_Brown">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_CitizenBSkinny">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_Clerk_Normal_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_Clerk_Normal_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_Clerk_Normal_Red">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_Clerk_Normal_White">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_DoctorSkinny">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbF_HikerSkinny_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
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        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_ClerkFat_Brown">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_ClerkFat_Grey">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_ClerkFat_Khaki">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_ClerkFat_White">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_CommercialPilotOld_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_CommercialPilotOld_Brown">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_CommercialPilotOld_Grey">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_CommercialPilotOld_Olive">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_ConstrWorkerNormal_Beige">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_ConstrWorkerNormal_Black">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_ConstrWorkerNormal_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_ConstrWorkerNormal_Grey">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_DoctorFat">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FarmerFat_Beige">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FarmerFat_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FarmerFat_Brown">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FarmerFat_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FirefighterNormal">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FishermanOld_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FishermanOld_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FishermanOld_Grey">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_FishermanOld_Red">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HandymanNormal_Beige">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HandymanNormal_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HandymanNormal_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HandymanNormal_Grey">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HandymanNormal_White">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HeavyIndustryWorker">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HermitSkinny_Beige">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HermitSkinny_Black">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HermitSkinny_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HermitSkinny_Red">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HikerSkinny_Blue">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HikerSkinny_Green">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HikerSkinny_Yellow">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>
    <type name="ZmbM_HunterOld_Autumn">
        <nominal>0</nominal>
        <lifetime>1800</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    </type>

CFG_RANDOM

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<randompresets>
		<cargo chance="0.05" name="foodHermit">
				<item name="TunaCan" chance="0.03" />
				<item name="SardinesCan" chance="0.03" />
				<item name="Apple" chance="0.03" />
		</cargo>
		<cargo chance="0.10" name="foodVillage">
				<item name="SodaCan_Cola" chance="0.05" />
				<item name="SodaCan_Pipsi" chance="0.05" />
				<item name="SodaCan_Spite" chance="0.05" />
				<item name="TunaCan" chance="0.04" />
				<item name="SardinesCan" chance="0.07" />
				<item name="PeachesCan" chance="0.05" />
				<item name="SpaghettiCan" chance="0.05" />
				<item name="BakedBeansCan" chance="0.05" />
		</cargo>
		<cargo chance="0.10" name="foodCity"> <!--same as the one above - just preparing -->
				<item name="SodaCan_Cola" chance="0.05" />
				<item name="SodaCan_Pipsi" chance="0.05" />
				<item name="SodaCan_Spite" chance="0.05" />
				<item name="TunaCan" chance="0.08" />
				<item name="SardinesCan" chance="0.12" />
				<item name="PeachesCan" chance="0.10" />
				<item name="SpaghettiCan" chance="0.10" />
				<item name="BakedBeansCan" chance="0.10" />
		</cargo>
		<cargo chance="0.1" name="foodArmy">
				<item name="SodaCan_Cola" chance="0.05" />
				<item name="SodaCan_Pipsi" chance="0.05" />
				<item name="SodaCan_Spite" chance="0.05" />
				<item name="TunaCan" chance="0.1" />
				<item name="SardinesCan" chance="0.05" />
				<item name="PeachesCan" chance="0.05" />
				<item name="SpaghettiCan" chance="0.05" />
				<item name="BakedBeansCan" chance="0.05" />
				<item name="TacticalBaconCan" chance="0.1" />
				<item name="Canteen" chance="0.1" />
		</cargo>
		<cargo chance="0.15" name="toolsHermit">
				<item name="Matchbox" chance="0.15" />
				<item name="CanOpener" chance="0.05" />
				<item name="Rope" chance="0.07" />
				<item name="Rag" chance="0.07" />
				<item name="Hatchet" chance="0.07" />
				<item name="StoneKnife" chance="0.1" />
				<item name="HuntingKnife" chance="0.08" />
				<item name="PurificationTablets" chance="0.05" />
				<item name="CharcoalTablets" chance="0.05" />
		</cargo>
		<cargo chance="0.2" name="toolsVillage">
				<item name="DuctTape" chance="0.07" />
				<item name="Battery9V" chance="0.07" />
				<item name="Matchbox" chance="0.07" />
				<item name="SewingKit" chance="0.07" />
				<item name="CanOpener" chance="0.05" />
				<item name="Rope" chance="0.07" />
				<item name="Rag" chance="0.07" />
				<item name="Flashlight" chance="0.07" />
		</cargo>
		<cargo chance="0.2" name="toolsCity"> <!--same as the one above - just preparing -->
				<item name="DuctTape" chance="0.07" />
				<item name="Battery9V" chance="0.07" />
				<item name="Matchbox" chance="0.07" />
				<item name="SewingKit" chance="0.07" />
				<item name="CanOpener" chance="0.05" />
				<item name="Rope" chance="0.07" />
				<item name="Rag" chance="0.07" />
				<item name="Flashlight" chance="0.07" />
		</cargo>
		<cargo chance="0.35" name="toolsMedic">
				<item name="Rag" chance="0.07" />
				<item name="SalineBag" chance="0.07" />
				<item name="BandageDressing" chance="0.14" />
				<item name="BloodBagEmpty" chance="0.1" />
				<item name="BloodTestKit" chance="0.05" />
				<item name="StartKitIV" chance="0.05" />
				<item name="PurificationTablets" chance="0.05" />
				<item name="CharcoalTablets" chance="0.05" />
				<item name="PainkillerTablets" chance="0.05" />
				<item name="VitaminBottle" chance="0.05" />
				<item name="TetracyclineAntibiotics" chance="0.05" />
				<item name="Thermometer" chance="0.05" />
		</cargo>
		<cargo chance="0.15" name="toolsPolice">
				<item name="Paper" chance="0.05" />
				<item name="Battery9V" chance="0.1" />
				<item name="PersonalRadio" chance="0.1" />
				<item name="Flashlight" chance="0.15" />
				<item name="Roadflare" chance="0.2" />
				<item name="CombatKnife" chance="0.05" />
				<item name="Morphine" chance="0.05" />
				<item name="BandageDressing" chance="0.05" />
		</cargo>
		<cargo chance="0.15" name="toolsHunter">
				<item name="Paper" chance="0.1" />
				<item name="Flashlight" chance="0.1" />
				<item name="Battery9V" chance="0.1" />
				<item name="Matchbox" chance="0.15" />
				<item name="Roadflare" chance="0.1" />
				<item name="HuntingKnife" chance="0.05" />
				<item name="CanOpener" chance="0.05" />
				<item name="BandageDressing" chance="0.05" />
				<item name="PurificationTablets" chance="0.10" />
				<item name="CharcoalTablets" chance="0.10" />
				<item name="PainkillerTablets" chance="0.10" />
				<item name="VitaminBottle" chance="0.10" />
		</cargo>
		<cargo chance="0.35" name="toolsIndustrial">
				<item name="Pipe" chance="0.07" />
				<item name="Hatchet" chance="0.07" />
				<item name="Crowbar" chance="0.07" />
				<item name="Rope" chance="0.1" />
				<item name="DuctTape" chance="0.1" />
				<item name="Battery9V" chance="0.2" />
				<item name="Flashlight" chance="0.2" />
		</cargo>
		<cargo chance="0.15" name="ammoCivil">
				<item name="Ammo_380" chance="0.22" />
				<item name="AmmoBox_380_35Rnd" chance="0.08" />
				<item name="Ammo_9x19" chance="0.15" />
				<item name="AmmoBox_9x19_25Rnd" chance="0.08" />
				<item name="Ammo_762x39" chance="0.12" />
				<item name="AmmoBox_762x39_20Rnd" chance="0.02" />
				<item name="Ammo_762x54" chance="0.08" />
				<item name="AmmoBox_762x54_20Rnd" chance="0.02" />
		</cargo>
		<cargo chance="0.3" name="ammoPolice">
				<item name="Ammo_9x19" chance="0.7" />
				<item name="AmmoBox_9x19_25Rnd" chance="0.5" />
				<item name="Ammo_45ACP" chance="0.3" />
				<item name="AmmoBox_45ACP_25Rnd" chance="0.5" />
		</cargo>
		<cargo chance="0.25" name="ammoArmy">
				<item name="Ammo_45ACP" chance="0.5" />
				<item name="AmmoBox_45ACP_25Rnd" chance="0.05" />
				<item name="Ammo_762x39" chance="0.2" />
				<item name="AmmoBox_762x39_20Rnd" chance="0.05" />
				<item name="Ammo_762x54" chance="0.3" />
				<item name="AmmoBox_762x54_20Rnd" chance="0.05" />
		</cargo>
		<cargo chance="0.1" name="mixVillage">
				<item name="DuctTape" chance="0.07" />
				<item name="Battery9V" chance="0.07" />
				<item name="Paper" chance="0.1" />
				<item name="Flashlight" chance="0.1" />
				<item name="Matchbox" chance="0.07" />
				<item name="Roadflare" chance="0.2" />
				<item name="KitchenKnife" chance="0.05" />
				<item name="CanOpener" chance="0.05" />
				<item name="BandageDressing" chance="0.05" />
				<item name="Ammo_380" chance="0.22" />
				<item name="AmmoBox_380_35Rnd" chance="0.08" />
				<item name="Ammo_9x19" chance="0.15" />
				<item name="AmmoBox_9x19_25Rnd" chance="0.08" />
				<item name="Ammo_762x39" chance="0.12" />
				<item name="AmmoBox_762x39_20Rnd" chance="0.02" />
				<item name="Ammo_762x54" chance="0.08" />
				<item name="AmmoBox_762x54_20Rnd" chance="0.02" />
				<item name="SodaCan_Cola" chance="0.09" />
				<item name="SodaCan_Pipsi" chance="0.09" />
				<item name="SodaCan_Spite" chance="0.09" />
				<item name="TunaCan" chance="0.10" />
				<item name="SardinesCan" chance="0.09" />
				<item name="PeachesCan" chance="0.10" />
				<item name="SpaghettiCan" chance="0.09" />
				<item name="BakedBeansCan" chance="0.10" />
		</cargo>
		<cargo chance="0.1" name="mixHunter">
				<item name="Paper" chance="0.1" />
				<item name="Flashlight" chance="0.1" />
				<item name="Matchbox" chance="0.07" />
				<item name="Roadflare" chance="0.2" />
				<item name="HuntingKnife" chance="0.05" />
				<item name="CanOpener" chance="0.05" />
				<item name="BandageDressing" chance="0.05" />
				<item name="Ammo_380" chance="0.22" />
				<item name="AmmoBox_380_35Rnd" chance="0.08" />
				<item name="Ammo_9x19" chance="0.15" />
				<item name="AmmoBox_9x19_25Rnd" chance="0.08" />
				<item name="Ammo_762x39" chance="0.12" />
				<item name="AmmoBox_762x39_20Rnd" chance="0.02" />
				<item name="Ammo_762x54" chance="0.08" />
				<item name="AmmoBox_762x54_20Rnd" chance="0.02" />
				<item name="SodaCan_Cola" chance="0.09" />
				<item name="SodaCan_Pipsi" chance="0.09" />
				<item name="SodaCan_Spite" chance="0.08" />
				<item name="TunaCan" chance="0.10" />
				<item name="SardinesCan" chance="0.10" />
				<item name="PeachesCan" chance="0.10" />
				<item name="SpaghettiCan" chance="0.09" />
				<item name="BakedBeansCan" chance="0.09" />
		</cargo>
		<cargo chance="0.1" name="mixArmy">
				<item name="SodaCan_Cola" chance="0.05" />
				<item name="SodaCan_Pipsi" chance="0.05" />
				<item name="SodaCan_Spite" chance="0.05" />
				<item name="TunaCan" chance="0.1" />
				<item name="SardinesCan" chance="0.05" />
				<item name="PeachesCan" chance="0.05" />
				<item name="SpaghettiCan" chance="0.05" />
				<item name="BakedBeansCan" chance="0.05" />
				<item name="TacticalBaconCan" chance="0.1" />
				<item name="Canteen" chance="0.1" />
				<item name="Ammo_45ACP" chance="0.2" />
				<item name="AmmoBox_45ACP_25Rnd" chance="0.05" />
				<item name="Ammo_762x39" chance="0.2" />
				<item name="AmmoBox_762x39_20Rnd" chance="0.05" />
				<item name="Ammo_762x54" chance="0.2" />
				<item name="AmmoBox_762x54_20Rnd" chance="0.05" />
		</cargo>
		<cargo chance="0.04" name="grenades">
				<item name="RDG2SmokeGrenade_White" chance="0.25" />
				<item name="FlashGrenade" chance="0.25" />
				<item name="RDG2SmokeGrenade_Black" chance="0.25" />
				<item name="RDG5Grenade" chance="0.25" />
		</cargo>
		<attachments chance="0.10" name="optics">
				<item name="M4_T3NRDSOptic" chance="0.20" />
				<item name="ACOGOptic" chance="0.20" />
				<item name="M68Optic" chance="0.20" />
				<item name="BUISOptic" chance="0.20" />
				<item name="ReflexOptic" chance="0.20" />
		</attachments>
		<!-- -------------------------------------------------------------------------------------------- -->
		


		<!-- -------------------------  FARM ATTACHMENTS  ------------------------- -->
		<attachments chance="0.20" name="hatsFarm">
				<item name="Ushanka_Black" chance="0.10" />
				<item name="Ushanka_Blue" chance="0.10" />
				<item name="Ushanka_Green" chance="0.10" />
				<item name="ZmijovkaCap_Black" chance="0.10" />
				<item name="ZmijovkaCap_Blue" chance="0.10" />
				<item name="ZmijovkaCap_Brown" chance="0.10" />
				<item name="ZmijovkaCap_Green" chance="0.10" />
				<item name="ZmijovkaCap_Red" chance="0.10" />
		</attachments>
		<attachments chance="0.10" name="bagsHunter">
			<item name="CourierBag" chance="0.10" />
			<item name="HuntingBag" chance="0.50" />
		</attachments>
		<attachments chance="0.10" name="vestsHunter">
			<item name="ChestHolster" chance="0.50" />
		</attachments>
		<!-- -------------------------  VILLAGE ATTACHMENTS  ------------------------- -->
		<attachments chance="0.20" name="hatsVillage">
				<item name="FlatCap_Black" chance="0.10" />
				<item name="FlatCap_Blue" chance="0.10" />
				<item name="FlatCap_Red" chance="0.10" />
				<item name="FlatCap_Brown" chance="0.10" />
				<item name="FlatCap_Grey" chance="0.10" />
				<item name="FlatCap_BrownCheck" chance="0.10" />
				<item name="FlatCap_GreyCheck" chance="0.10" />
				<item name="FlatCap_BlackCheck" chance="0.10" />
				<item name="RadarCap_Black" chance="0.10" />
				<item name="RadarCap_Blue" chance="0.10" />
				<item name="RadarCap_Brown" chance="0.10" />
				<item name="RadarCap_Green" chance="0.10" />
				<item name="RadarCap_Red" chance="0.10" />
		</attachments>
		<attachments chance="0.20" name="handsVillage">
				<item name="WoodAxe" chance="0" />
				<item name="Pickaxe" chance="0.8" />
				<item name="Shovel" chance="0.8" />
		</attachments>
		<attachments chance="0.15" name="bagsVillage">
				<item name="MountainBag_Red" chance="0.10" />
				<item name="MountainBag_Blue" chance="0.10" />
				<item name="MountainBag_Orange" chance="0.10" />
				<item name="MountainBag_Green" chance="0.10" />
		</attachments>
		<attachments chance="0.00" name="glassesVillage"> <!--was chance="0.30"; removed coz of attachment slot is missing -->
			<item name="ThickFramesGlasses" chance="0.10" />
			<item name="ThinFramesGlasses" chance="0.20" />
			<item name="DesignerGlasses" chance="0.20" />
		</attachments>

	<!-- -------------------------  CITY ATTACHMENTS  ------------------------- -->
		<attachments chance="0.20" name="hatsCity">
				<item name="FlatCap_BrownCheck" chance="0.10" />
				<item name="FlatCap_GreyCheck" chance="0.10" />
				<item name="FlatCap_BlackCheck" chance="0.10" />
				<item name="BaseballCap_CMMG_Black" chance="0.05" />
				<item name="BaseballCap_CMMG_Pink" chance="0.05" />
				<item name="BaseballCap_Blue" chance="0.05" />
				<item name="BaseballCap_Beige" chance="0.05" />
				<item name="BaseballCap_Black" chance="0.05" />
				<item name="BaseballCap_Camo" chance="0.05" />
				<item name="BaseballCap_Olive" chance="0.05" />
				<item name="BaseballCap_Pink" chance="0.05" />
				<item name="BaseballCap_Red" chance="0.05" />
		</attachments>
		<attachments chance="0.10" name="handsCity">
				<item name="NailedBaseballBat" chance="1.0" />
				<item name="BaseballBat" chance="1.0" />
				<item name="Machete" chance="1.0" />
		</attachments>
		<attachments chance="0.00" name="glassesCity"> <!--was chance="0.20"; removed coz of attachment slot is missing -->
			<item name="ThickFramesGlasses" chance="0.10" />
			<item name="ThinFramesGlasses" chance="0.10" />
			<item name="DesignerGlasses" chance="0.10" />
			<item name="SportGlasses_Black" chance="0.10" />
			<item name="SportGlasses_Blue" chance="0.10" />
			<item name="SportGlasses_Green" chance="0.10" />
			<item name="SportGlasses_Orange" chance="0.10" />
		</attachments>
		<attachments chance="0.15" name="bagsCity">
			<item name="TaloonBag_Orange" chance="0.25" />
			<item name="TaloonBag_Blue" chance="0.25" />
			<item name="TaloonBag_Violet" chance="0.25" />
			<item name="TaloonBag_Green" chance="0.25" />
		</attachments>
		<attachments chance="0.30" name="hatsCitySkate">
				<item name="SkateHelmet_Blue" chance="0.20" />
				<item name="SkateHelmet_Gray" chance="0.20" />
				<item name="SkateHelmet_Green" chance="0.20" />
				<item name="SkateHelmet_Red" chance="0.20" />
				<item name="SkateHelmet_Black" chance="0.20" />
		</attachments>
		<!-- -------------------------  INDUSTRIAL ATTACHMENTS  ------------------------- -->
		<attachments chance="0.30" name="hatsIndustrial">
				<item name="ConstructionHelmet_Blue" chance="0.10" />
				<item name="ConstructionHelmet_Lime" chance="0.10" />
				<item name="ConstructionHelmet_Orange" chance="0.10" />
				<item name="ConstructionHelmet_Red" chance="0.10" />
				<item name="ConstructionHelmet_White" chance="0.10" />
				<item name="ConstructionHelmet_Yellow" chance="0.10" />
				<item name="WeldingMask" chance="0.05" />
		</attachments>
		<attachments chance="0.15" name="handsIndustrial">
				<item name="Pipe" chance="0.15" />
				<item name="Crowbar" chance="0.15" />
				<item name="Sledgehammer" chance="0.15" />
		</attachments>
		<attachments chance="0.10" name="vestsIndustrial">
			<item name="ReflexVest" chance="1.00" />
		</attachments>
		<attachments chance="0.05" name="bagsIndustrial">
			<item name="DryBag_Orange" chance="0.20" />
			<item name="DryBag_Yellow" chance="0.20" />
			<item name="DryBag_Blue" chance="0.20" />
			<item name="DryBag_Green" chance="0.1" />
			<item name="DryBag_Black" chance="0.1" />
			<item name="DryBag_Red" chance="0.20" />
		</attachments>
		
		<!-- -------------------------  FIREFIGHTER ATTACHMENTS  ------------------------- -->
		<attachments chance="0.40" name="hatsFirefighter">
				<item name="FirefightersHelmet_Red" chance="0.35" />
				<item name="FirefightersHelmet_White" chance="0.35" />
				<item name="FirefightersHelmet_Yellow" chance="0.35" />
		</attachments>

		<!-- -------------------------  MEDIC ATTACHMENTS  ------------------------- -->
		<attachments chance="0.80" name="hatsMedic">
				<item name="MedicalScrubsHat_Blue" chance="0.35" />
				<item name="MedicalScrubsHat_Green" chance="0.35" />
				<item name="MedicalScrubsHat_White" chance="0.35" />
		</attachments>

		<!-- -------------------------  ARMY ATTACHMENTS  ------------------------- -->
		<attachments chance="0.60" name="hatsArmy">
			<item name="TankerHelmet" chance="0.10" />
			<!-- <item name="GorkaHelmet" chance="0.10" /> Problem with animation of chin cover -->
			<item name="PilotkaCap" chance="0.10" />
			<item name="MilitaryBeret_Red" chance="0.10" />
			<item name="MilitaryBeret_UN" chance="0.10" />
			<item name="MilitaryBeret_NZ" chance="0.10" />
			<item name="MilitaryBeret_ChDKZ" chance="0.05" />
			<item name="MilitaryBeret_CDF" chance="0.05" />
			<item name="ZSh3PilotHelmet" chance="0.05" />
			<item name="Ssh68Helmet" chance="0.05" />
			<item name="NVGHeadstrap" chance="0.01" />
		</attachments>
		<attachments chance="0.00" name="glassesArmy"> <!--was chance="0.10"; removed coz of attachment slot is missing -->
			<item name="TacticalGoggles" chance="0.10" />
			<item name="AviatorGlasses" chance="0.25" />
		</attachments>
		<attachments chance="0.20" name="vestsArmy">
			<item name="UKAssVest_Black" chance="0.20" />
			<item name="UKAssVest_Camo" chance="0.20" />
			<item name="UKAssVest_Khaki" chance="0.2" />
			<item name="UKAssVest_Olive" chance="0.2" />
			<item name="PlateCarrierVest" chance="0.05" />
			<item name="SmershVest" chance="0.05" />
		</attachments>
		<attachments chance="0.15" name="bagsArmy">
			<item name="AssaultBag_Green" chance="0.10" />
			<item name="AssaultBag_Ttsko" chance="0.10" />
			<item name="AssaultBag_Black" chance="0.10" />
			<item name="AliceBag_Camo" chance="0.10" />
			<item name="AliceBag_Green" chance="0.10" />
			<item name="AliceBag_Black" chance="0.10" />
			<item name="TortillaBag" chance="0.05" />
			<item name="SmershBag" chance="0.05" />
			<item name="CoyoteBag_Brown" chance="0.01" />
			<item name="CoyoteBag_Green" chance="0.01" />
		</attachments>

		<!-- -------------------------  POLICE ATTACHMENTS  ------------------------- -->
		<attachments chance="0.20" name="hatsPolice">
				<item name="PoliceCap" chance="0.80" />
				<item name="OfficerHat" chance="0.20" />
		</attachments>
		<attachments chance="0.20" name="vestsPolice">
				<item name="PoliceVest" chance="1.00" />
		</attachments>
		
		<!-- -------------------------  PRISONER ATTACHMENTS  ------------------------- -->
		<attachments chance="0.20" name="hatsPrisoner">
				<item name="PrisonerCap" chance="1.00" />
		</attachments>

		<!-- -------------------------  UNIVERSAL ATTACHMENTS  ------------------------- -->
		<attachments chance="0.20" name="hatsMotorbike">
				<item name="MotoHelmet_Black" chance="0.10" />
				<item name="MotoHelmet_Blue" chance="0.10" />
				<item name="MotoHelmet_Green" chance="0.10" />
				<item name="MotoHelmet_Grey" chance="0.10" />
				<item name="MotoHelmet_Lime" chance="0.10" />
				<item name="MotoHelmet_Red" chance="0.10" />
				<item name="MotoHelmet_White" chance="0.10" />
				<item name="DarkMotoHelmet_Black" chance="0.05" />
				<item name="DarkMotoHelmet_Blue" chance="0.05" />
				<item name="DarkMotoHelmet_Green" chance="0.05" />
				<item name="DarkMotoHelmet_Grey" chance="0.05" />
				<item name="DarkMotoHelmet_Lime" chance="0.05" />
				<item name="DarkMotoHelmet_Red" chance="0.05" />
				<item name="DarkMotoHelmet_White" chance="0.05" />
		</attachments>
		<attachments chance="0.20" name="vestsPress">
				<item name="PressVest_Blue" chance="0.25" />
				<item name="PressVest_LightBlue" chance="0.25" />
		</attachments>
</randompresets>

CFGSPAWNS

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>

<spawnabletypes>
	<damage min="0.3" max="0.7" />
	
	
	</type>
	<type name="SeaChest">
		<hoarder />
	</type>
	<type name="SmallProtectorCase">
		<hoarder />
	</type>
	<type name="UndergroundStash">
		<hoarder />
	</type>
	<type name="WoodenCrate">
		<hoarder />
	</type>
	<type name="AssaultBag_Ttsko">
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
	</type>
	<type name="AssaultBag_Black">
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
	</type>
	<type name="AssaultBag_Green">
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
		<cargo preset="mixArmy" />
	</type>
	<type name="DryBag_Orange">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="DryBag_Yellow">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="DryBag_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="DryBag_Green">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="DryBag_Black">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="DryBag_Red">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="HuntingBag">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
		<cargo preset="mixHunter" />
	</type>
	<type name="MountainBag_Red">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="MountainBag_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="MountainBag_Orange">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="MountainBag_Green">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="SmershBag">
		<cargo preset="foodArmy" />
		<cargo preset="mixArmy" />
	</type>
	<type name="ChildBag_Green">
		<cargo preset="foodVillage" />
	</type>
	<type name="ChildBag_Red">
		<cargo preset="foodVillage" />
	</type>
	<type name="ChildBag_Blue">
		<cargo preset="foodVillage" />
	</type>
	<type name="TaloonBag_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="TaloonBag_Green">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="TaloonBag_Orange">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="TaloonBag_Violet">
		<cargo preset="foodVillage" />
		<cargo preset="mixVillage" />
	</type>
	<type name="TortillaBag">
		<cargo preset="foodArmy" />
		<cargo preset="mixArmy" />
	</type>
	<type name="FirstAidKit">
		<tag name="shelves" />
		<cargo chance="1">
			<item name="BandageDressing" />
		</cargo>
		<cargo chance="1">
			<item name="BloodTestKit" />
		</cargo>
		<cargo chance="1">
			<item name="BloodBagEmpty" />
		</cargo>
		<cargo chance="1">
			<item name="StartKitIV" />
		</cargo>
	</type>
	<type name="Bear_Beige">
		<cargo chance="0.00">
			<item name="Paper" chance="0.50" />
			<item name="Rag" chance="0.50" />
		</cargo>
	</type>
	<type name="Bear_Dark">
		<cargo chance="0.00">
			<item name="Paper" chance="0.50" />
			<item name="Rag" chance="0.50" />
		</cargo>
	</type>
	<type name="Bear_Pink">
		<cargo chance="0.00">
			<item name="Paper" chance="0.50" />
			<item name="Rag" chance="0.50" />
		</cargo>
	</type>
	<type name="Bear_White">
		<cargo chance="0.00">
			<item name="Paper" chance="0.50" />
			<item name="Rag" chance="0.50" />
		</cargo>
	</type>
	<type name="ShortJeans_Black">
		<cargo preset="foodVillage" />
	</type>
	<type name="ShortJeans_Blue">
		<cargo preset="foodVillage" />
	</type>
	<type name="ShortJeans_Brown">
		<cargo preset="foodVillage" />
	</type>
	<type name="ShortJeans_Darkblue">
		<cargo preset="foodVillage" />
	</type>
	<type name="ShortJeans_Green">
		<cargo preset="foodVillage" />
	</type>
	<type name="ShortJeans_Red">
		<cargo preset="foodVillage" />
	</type>
	<type name="CargoPants_Beige">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
	</type>
	<type name="CargoPants_Black">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
	</type>
	<type name="CargoPants_Blue">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
	</type>
	<type name="CargoPants_Green">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
	</type>
	<type name="CargoPants_Grey">
		<cargo preset="foodVillage" />
		<cargo preset="toolsIndustrial" />
	</type>
	<type name="TTSKOPants">
		<cargo preset="mixArmy" />
	</type>
	<type name="HuntingJacket_Autumn">
		<cargo preset="mixHunter" />
	</type>
	<type name="HuntingJacket_Brown">
		<cargo preset="mixHunter" />
	</type>
	<type name="HuntingJacket_Spring">
		<cargo preset="mixHunter" />
	</type>
	<type name="HuntingJacket_Summer">
		<cargo preset="mixHunter" />
	</type>
	<type name="HuntingJacket_Winter">
		<cargo preset="mixHunter" />
	</type>
	<type name="HunterPants_Autumn">
		<cargo preset="mixHunter" />
	</type>
	<type name="HunterPants_Brown">
		<cargo preset="mixHunter" />
	</type>
	<type name="HunterPants_Spring">
		<cargo preset="mixHunter" />
	</type>
	<type name="HunterPants_Summer">
		<cargo preset="mixHunter" />
	</type>
	<type name="HunterPants_Winter">
		<cargo preset="mixHunter" />
	</type>
	<type name="CanvasPants_Beige">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPants_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPants_Grey">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPants_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPants_Violet">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPantsMidi_Beige">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPantsMidi_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPantsMidi_Grey">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPantsMidi_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="CanvasPantsMidi_Violet">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitPants_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitPants_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitPants_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitPants_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="TrackSuitPants_LightBlue">
		<cargo preset="mixVillage" />
	</type>
	<type name="GorkaPants_Summer">
		<cargo preset="mixArmy" />
	</type>
	<type name="GorkaPants_Autumn">
		<cargo preset="mixArmy" />
	</type>
	<type name="GorkaPants_Flat">
		<cargo preset="mixArmy" />
	</type>
	<type name="GorkaPants_PautRev">
		<cargo preset="mixArmy" />
	</type>
	<type name="ParamedicJacket_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ParamedicJacket_Crimson">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ParamedicJacket_Green">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ParamedicPants_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ParamedicPants_Crimson">
		<cargo preset="toolsMedic" />
	</type>
	<type name="ParamedicPants_Green">
		<cargo preset="toolsMedic" />
	</type>
	<type name="MedicalScrubsPants_Blue">
		<cargo preset="toolsMedic" />
	</type>
	<type name="MedicalScrubsPants_Green">
		<cargo preset="toolsMedic" />
	</type>
	<type name="MedicalScrubsPants_White">
		<cargo preset="toolsMedic" />
	</type>
	<type name="USMCPants_Desert">
		<cargo preset="mixArmy" />
	</type>
	<type name="USMCPants_Woodland">
		<cargo preset="mixArmy" />
	</type>
	<type name="SlacksPants_Beige">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_Brown">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_DarkGrey">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_Khaki">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_LightGrey">
		<cargo preset="mixVillage" />
	</type>
	<type name="SlacksPants_White">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Pink">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_White">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Green">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Browncheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Blackcheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Beige">
		<cargo preset="mixVillage" />
	</type>
	<type name="Breeches_Beetcheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="BDUPants">
		<cargo preset="mixArmy" />
	</type>
	<type name="NBCPantsGray">
		<cargo preset="foodVillage" />
		<cargo preset="toolsMedic" />
		<cargo chance="0.20">
			<item name="Mag_FNX45_15Rnd" chance="0.14" />
			<item name="Ammo_762x54" chance="0.14" />
			<item name="Ammo_762x39" chance="0.14" />
		</cargo>
	</type>
	<type name="Sweater_Gray">
		<cargo preset="mixVillage" />
	</type>
	<type name="Sweater_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="Sweater_Green">
		<cargo preset="mixArmy" />
	</type>
	<type name="Sweater_Red">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_BlueCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_BlueCheckBright">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_GreenCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_RedCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_WhiteCheck">
		<cargo preset="mixVillage" />
	</type>
	<type name="Shirt_PlaneBlack">
		<cargo preset="mixVillage" />
	</type>
	<type name="Hoodie_Blue">
		<cargo preset="mixVillage" />
	</type>
	<type name="Hoodie_Black">
		<cargo preset="mixVillage" />
	</type>
	<type name="Hoodie_Brown">
		<cargo preset="mixVillage" />
	</type>
	<type name="Hoodie_Green">
		<cargo preset="mixVillage" />
	</