Перейти к публикации
Поиск в
  • Дополнительно...
Искать результаты, содержащие...
Искать результаты в...
  • Нужна помощь?

    Создайте тему в соответствующем разделе
    Не нужно писать всё в чат!
  • Продаёте или покупаете?

    Пользуйтесь услугами гаранта
    Мы сделаем вашу сделку безопасной
  • Не хотите БАН?

    Пожалуйста, ознакомьтесь с нашими правилами
    Не нарушайте порядок
  • Загляните на рынок

    Там вы можете продать или купить
    Всё что касается игровых серверов
  • 0
Stiazz

Не могу заспавнится на карте napf

Вопрос

При заходе на сервер, видно только море и больше никаких действий делать нельзя. В логах сервера все нормально работает, ошибок нету. Помогите пожалуйста.

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах

Рекомендованные сообщения

  • 0

Проблему решил, серьезным подходом проверки ошибок при установки сервера. Такой вопрос: Стоит ли описывать что я сделал, чтобы избавится от выше написанной проблемы?

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах
Забронировать это рекламное место


  • 0

лог клиента в студию

Где его найти? Ниразу не обращался к нему.

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах
  • 0


(диск с виндой):\Users\(имя пользователя)\AppData\Local\ArmA 2 OA\ArmA2OA.RPT

 

Изменено пользователем hekut144 (история изменений)

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах
  • 0

Л - логика, скидывать логи запуская арму с параметром -nologs  :good:

Изменено пользователем hekut144 (история изменений)

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах
  • 0

админ который не обращался к этому ни разу и баганый серв это плохая комбинация)

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах
  • 0

Попытался зайти не через лаунчер - dayzlauncher, выдает вот это http://screenshot.su/show.php?img=d13786c8c6ff938dc9a49cc1a1903ca6.jpg
Логи под сполером.

=====================================================================
== D:\games\steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
== "D:\games\steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -mod=@DayZ_Epoch;@DayzOverwatch -nosplash
=====================================================================
Exe timestamp: 2016/06/01 17:24:48
Current time: 2016/06/16 08:20:23

Version 1.63.131129
Unsupported language Russian in stringtable
Item str_usract_watch_toggle listed twice
Item str_usract_watch listed twice
Item STR_EQUIP_NAME_24 listed twice
Item STR_EQUIP_DESC_24 listed twice
Item STR_EQUIP_NAME_1 listed twice
Item STR_EQUIP_DESC_1 listed twice
Item STR_EQUIP_NAME_2 listed twice
Item STR_EQUIP_DESC_2 listed twice
Item STR_EQUIP_NAME_3 listed twice
Item STR_EQUIP_DESC_3 listed twice
Item STR_EQUIP_NAME_4 listed twice
Item STR_EQUIP_DESC_4 listed twice
Item STR_EQUIP_NAME_5 listed twice
Item STR_EQUIP_DESC_5 listed twice
Item STR_EQUIP_NAME_6 listed twice
Item STR_EQUIP_DESC_6 listed twice
Item STR_EQUIP_NAME_7 listed twice
Item STR_EQUIP_DESC_7 listed twice
Item STR_EQUIP_NAME_8 listed twice
Item STR_EQUIP_DESC_8 listed twice
Item STR_EQUIP_NAME_9 listed twice
Item STR_EQUIP_DESC_9 listed twice
Item STR_EQUIP_NAME_10 listed twice
Item STR_EQUIP_DESC_10 listed twice
Item STR_EQUIP_NAME_11 listed twice
Item STR_EQUIP_DESC_11 listed twice
Item STR_EQUIP_NAME_12 listed twice
Item STR_EQUIP_DESC_12 listed twice
Item STR_EQUIP_NAME_13 listed twice
Item STR_EQUIP_DESC_13 listed twice
Item STR_EQUIP_NAME_14 listed twice
Item STR_EQUIP_DESC_14 listed twice
Item STR_EQUIP_NAME_15 listed twice
Item STR_EQUIP_DESC_15 listed twice
Item STR_EQUIP_NAME_16 listed twice
Item STR_EQUIP_DESC_16 listed twice
Item STR_EQUIP_NAME_17 listed twice
Item STR_EQUIP_DESC_17 listed twice
Item STR_EQUIP_NAME_18 listed twice
Item STR_EQUIP_DESC_18 listed twice
Item STR_EQUIP_NAME_19 listed twice
Item STR_EQUIP_DESC_19 listed twice
Item STR_EQUIP_NAME_20 listed twice
Item STR_EQUIP_DESC_20 listed twice
Item STR_EQUIP_NAME_21 listed twice
Item STR_EQUIP_DESC_21 listed twice
Item STR_EQUIP_NAME_22 listed twice
Item STR_EQUIP_DESC_22 listed twice
Item STR_EQUIP_NAME_23 listed twice
Item STR_EQUIP_DESC_23 listed twice
Item STR_EQUIP_NAME_24 listed twice
Item STR_EQUIP_DESC_24 listed twice
Item STR_EQUIP_NAME_25 listed twice
Item STR_EQUIP_DESC_25 listed twice
Item STR_EQUIP_NAME_26 listed twice
Item STR_EQUIP_DESC_26 listed twice
Item STR_EQUIP_NAME_27 listed twice
Item STR_EQUIP_DESC_27 listed twice
Item STR_EQUIP_NAME_28 listed twice
Item STR_EQUIP_DESC_28 listed twice
Item STR_EQUIP_NAME_29 listed twice
Item STR_EQUIP_DESC_29 listed twice
Item STR_EQUIP_NAME_30 listed twice
Item STR_EQUIP_DESC_30 listed twice
Item STR_EQUIP_NAME_32 listed twice
Item STR_EQUIP_DESC_32 listed twice
Item STR_EQUIP_NAME_33 listed twice
Item STR_EQUIP_DESC_33 listed twice
Item STR_EQUIP_NAME_34 listed twice
Item STR_EQUIP_DESC_34 listed twice
Item STR_EQUIP_NAME_35 listed twice
Item STR_EQUIP_DESC_35 listed twice
Item STR_EQUIP_NAME_36a listed twice
Item STR_EQUIP_NAME_36b listed twice
Item STR_EQUIP_DESC_36 listed twice
Item STR_EQUIP_NAME_37 listed twice
Item STR_EQUIP_NAME_39 listed twice
Item STR_EQUIP_DESC_39 listed twice
Item STR_EQUIP_NAME_40 listed twice
Item STR_EQUIP_DESC_40 listed twice
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Item STR_EQUIP_NAME_42 listed twice
Item STR_EQUIP_DESC_42 listed twice
Item STR_EQUIP_NAME_43 listed twice
Item STR_EQUIP_DESC_43 listed twice
Item STR_EQUIP_NAME_44 listed twice
Item STR_EQUIP_DESC_44 listed twice
Item STR_EQUIP_NAME_45 listed twice
Item STR_EQUIP_DESC_45 listed twice
Item STR_EQUIP_NAME_46 listed twice
Item STR_EQUIP_DESC_46 listed twice
Item STR_WPN_HOLDR_2 listed twice
Item STR_DAYZ_OBJ_2 listed twice
Item STR_DAYZ_OBJ_3 listed twice
Item STR_PITCH_TENT listed twice
Item STR_BANDAGE_SELF listed twice
Item STR_EAT_FOOD listed twice
Item STR_TAKE_PAINKILLER listed twice
Item STR_TAKE_MORPHINE listed twice
Item STR_TAKE_ANTIBIOTIC listed twice
Item STR_ACTIONS_DRINK listed twice
Item STR_ACTIONS_FILL_W listed twice
Item STR_ACTIONS_LIGHTFIRE listed twice
Item STR_ACTIONS_CHOPWOOD listed twice
Item STR_ACTIONS_BUILD listed twice
Item STR_ACTIONS_HEATPACK listed twice
Item STR_WPN_DESC_1 listed twice
Item STR_WPN_DESC_2 listed twice
Item STR_WPN_NAME_3 listed twice
Item STR_WPN_DESC_3 listed twice
Item STR_WPN_NAME_4 listed twice
Item STR_WPN_DESC_4 listed twice
Item STR_WPN_NAME_5 listed twice
Item STR_WPN_DESC_5 listed twice
Item STR_MAG_NAME_1 listed twice
Item STR_MAG_DESC_1 listed twice
Item STR_MAG_NAME_2 listed twice
Item STR_MAG_DESC_2 listed twice
Item STR_MAG_NAME_4 listed twice
Item STR_MAG_ACTION_4 listed twice
Item STR_MAG_ACTION2_4 listed twice
Item STR_MAG_DESC_4 listed twice
Item STR_MAG_NAME_5 listed twice
Item STR_MAG_ACTION_5 listed twice
Item STR_MAG_DESC_5 listed twice
Item STR_MAG_NAME_6 listed twice
Item STR_MAG_NAME_7 listed twice
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Item STR_CHAR_1 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.


Compact assault rifle with silenced grenade launcher<'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Unsupported language Russian in stringtable
Item STR_AUTHENTICATING listed twice
Item str_success_cooked listed twice
Item str_success_tent_pack listed twice
Item str_fail_tent_pack listed twice
Item str_success_tent_pitch listed twice
Item str_fail_tent_pitch listed twice
Item str_player_consumed listed twice
Item str_fireplace_01 listed twice
Item str_build_01 listed twice
Item str_build_failed_01 listed twice
Item str_fireplace_02 listed twice
Item str_fireplace_removed listed twice
Item str_success_gutted_animal listed twice
Item str_medical_healing listed twice
Item str_player_01 listed twice
Item str_player_02 listed twice
Item str_player_03 listed twice
Item str_player_04 listed twice
Item str_player_05 listed twice
Item str_player_06 listed twice
Item str_player_09 listed twice
Item str_player_10 listed twice
Item str_player_20 listed twice
Item str_player_21 listed twice
Item str_player_22 listed twice
Item str_player_23 listed twice
Item str_player_24 listed twice
Item str_player_25 listed twice
Item str_player_26 listed twice
Item str_player_27 listed twice
Item str_player_28 listed twice
Item str_player_29 listed twice
Item str_player_30 listed twice
Item str_player_31 listed twice
Item str_player_beinglooted listed twice
Item str_pickup_limit_1 listed twice
Item str_pickup_limit_2 listed twice
Item str_pickup_limit_3 listed twice
Item str_pickup_limit_4 listed twice
Item str_pickup_limit_5 listed twice
Item str_player_beingpacked listed twice
Item str_player_studybody listed twice
Item str_death_shothead listed twice
Item str_death_shotheavy listed twice
Item str_death_bled listed twice
Item str_death_dehyd listed twice
Item str_death_starve listed twice
Item str_death_combatlog listed twice
Item str_death_unknown listed twice
Item str_abort_playerclose listed twice
Item str_abort_zedsclose listed twice
Item str_abort_playerincombat listed twice
Item str_return_lobby listed twice
Item str_broken_arrow listed twice
Item STR_UI_CONTINUE listed twice
Item STR_UI_END listed twice
Item STR_UI_GENDER_TITLE listed twice
Item STR_UI_GENDER_DESC listed twice
Item STR_UI_GENDER_MALE listed twice
Item STR_UI_GENDER_FEMALE listed twice
Item str_actions_self_04 listed twice
Item str_actions_self_05 listed twice
Item str_actions_boilwater listed twice
Item STR_ACTION_THROW listed twice
Item str_actions_self_06 listed twice
Item str_actions_self_07 listed twice
Item str_actions_self_10 listed twice
Item str_actions_medical_01 listed twice
Item str_actions_medical_02 listed twice
Item str_actions_medical_03 listed twice
Item str_actions_medical_04 listed twice
Item str_actions_medical_05 listed twice
Item str_actions_medical_06 listed twice
Item str_actions_medical_07 listed twice
Item str_actions_medical_08 listed twice
Item str_actions_medical_09 listed twice
Item str_actions_medical_10 listed twice
Item str_actions_medical_11 listed twice
Item str_actions_medical_12 listed twice
Item str_actions_medical_14 listed twice
Item str_actions_medical_15 listed twice
Item str_actions_medical_16 listed twice
Item str_actions_medical_17 listed twice
Item str_actions_medical_18 listed twice
Item str_action_studybody listed twice
Item str_actions_delete listed twice
Item str_actions_save listed twice
Item str_actions_flipveh listed twice
Item str_actions_stats listed twice
Item str_actions_self_sleep listed twice
Item STR_CHAR_2 listed twice
Item STR_EQUIP_CODE_NAME_3 listed twice
Item STR_EQUIP_CODE_DESC_3 listed twice
Item STR_EQUIP_CODE_NAME_41 listed twice
Item STR_EQUIP_CODE_DESC_41 listed twice
Item STR_EQUIP_CODE_NAME_4 listed twice
Item STR_EQUIP_CODE_DESC_4 listed twice
Item STR_FOOD_EQUIP_CODE_DESC_0 listed twice
Item STR_FOOD_EQUIP_CODE_DESC_1 listed twice
Item STR_FOOD_EQUIP_CODE_DESC_2 listed twice
Item STR_FOOD_EQUIP_CODE_DESC_3 listed twice
Item STR_FOOD_EQUIP_CODE_DESC_4 listed twice
Item STR_FOOD_EQUIP_CODE_DESC_6 listed twice
Item STR_FOODCOOKED_EQUIP_CODE_DESC_0 listed twice
Item STR_FOODCOOKED_EQUIP_CODE_DESC_1 listed twice
Item STR_FOODCOOKED_EQUIP_CODE_DESC_2 listed twice
Item STR_FOODCOOKED_EQUIP_CODE_DESC_3 listed twice
Item STR_FOODCOOKED_EQUIP_CODE_DESC_4 listed twice
Item STR_FOODCOOKED_EQUIP_CODE_DESC_5 listed twice
Item STR_FOODCOOKED_EQUIP_CODE_DESC_6 listed twice
Item STR_ITEMWATERBOTTLEBOILED_CODE_NAME listed twice
Item STR_ITEMWATERBOTTLEBOILED_CODE_DESC listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_NAME_0 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_DESC_0 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_NAME_1 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_DESC_1 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_NAME_2 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_DESC_2 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_NAME_3 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_DESC_3 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_NAME_4 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_DESC_4 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_NAME_5 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_DESC_5 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_NAME_6 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_DESC_6 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_NAME_7 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_DESC_7 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_NAME_8 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_DESC_8 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_NAME_9 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_DESC_9 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_NAME_10 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_DESC_10 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_NAME_11 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_DESC_11 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_NAME_12 listed twice
Item STR_ITEMSODA_FULL_CLEAN_CODE_DESC_12 listed twice
Item STR_FOOD_NAME_MRE listed twice
Item STR_FOOD_DESC_MRE listed twice
Item STR_FOOD_NAME_PISTACHIO listed twice
Item STR_FOOD_DESC_PISTACHIO listed twice
Item STR_FOOD_NAME_NUTMIX listed twice
Item STR_FOOD_DESC_NUTMIX listed twice
Item STR_FOOD_NAME_CAN_GRIFF listed twice
Item STR_FOOD_DESC_CAN_GRIFF listed twice
Item STR_FOOD_NAME_CAN_BADGUY listed twice
Item STR_FOOD_DESC_CAN_BADGUY listed twice
Item STR_FOOD_NAME_CAN_BONEBOY listed twice
Item STR_FOOD_DESC_CAN_BONEBOY listed twice
Item STR_FOOD_NAME_CAN_CORN listed twice
Item STR_FOOD_DESC_CAN_CORN listed twice
Item STR_FOOD_NAME_CAN_CURGON listed twice
Item STR_FOOD_DESC_CAN_CURGON listed twice
Item STR_FOOD_NAME_CAN_DEMON listed twice
Item STR_FOOD_DESC_CAN_DEMON listed twice
Item STR_FOOD_NAME_CAN_FRAGGLEOS listed twice
Item STR_FOOD_DESC_CAN_FRAGGLEOS listed twice
Item STR_FOOD_NAME_CAN_HERPY listed twice
Item STR_FOOD_DESC_CAN_HERPY listed twice
Item STR_FOOD_NAME_CAN_ORLOK listed twice
Item STR_FOOD_DESC_CAN_ORLOK listed twice
Item STR_FOOD_NAME_CAN_POWELL listed twice
Item STR_FOOD_DESC_CAN_POWELL listed twice
Item STR_FOOD_NAME_CAN_TYLERS listed twice
Item STR_FOOD_DESC_CAN_TYLERS listed twice
Item STR_FOOD_NAME_CAN_UNLABELED listed twice
Item STR_FOOD_DESC_CAN_UNLABELED listed twice
Item STR_JUNK_NAME_TOILETPAPER listed twice
Item STR_JUNK_DESC_TOILETPAPER listed twice
Item STR_JUNK_NAME_RAZOR listed twice
Item STR_JUNK_DESC_RAZOR listed twice
Item str_player_login_timeout listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_itemwatch listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.cpp/RscDisplayStart/
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.cpp/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.cpp/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.cpp/RscTitles/Default/
Updating base class HouseBase->, by z\addons\dayz_code\config.cpp/CfgVehicles/House/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.cpp/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.cpp/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.cpp/CfgVehicles/HighCommandSubordinate/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.cpp/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.cpp/CfgWeapons/MeleeCrowbar/
Updating base class FoodDrink->ItemSoda, by z\addons\dayz_code\config.cpp/CfgMagazines/ItemSodaCoke/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.cpp/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.cpp/CfgMagazines/Hatchet_Swing/
Updating base class Default->Default, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Zombie1/
Updating base class Default->Default, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Zombie2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.cpp/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.cpp/CfgGlasses/goggles_winter/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ->UH1_Base, by ca\air2\uh1y\config.bin/CfgVehicles/UH1Y/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->ACamp, by ca\misc_e\config.bin/CfgVehicles/ACamp_EP1/
Updating base class CA_Magazine->100Rnd_762x51_M240, by ca\weapons_baf\config.bin/CfgMagazines/200Rnd_762x51_M240/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->Rifle, by ca\weapons_e\m14\config.bin/CfgWeapons/M14_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->UH60M_US_base_EP1, by ca\air_e\uh60m\config.bin/CfgVehicles/UH60M_EP1/
Updating base class ->Ka60_GL_BASE_PMC, by ca\air_pmc\ka60\config.bin/CfgVehicles/Ka60_GL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class ->CH_47F_EP1, by ca\air_d_baf\ch47\config.bin/CfgVehicles/CH_47F_BAF/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/
Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_127x108_APHE/
Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_145x115_AP/
Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_20mm_AP/
Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_20mm_AA/
Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_23mm_AA/
Updating base class B_23mm_AA->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_23mm_HE/
Updating base class B_23mm_AA->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_23mm_AP/
Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_23mm_APHE/
Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_25mm_HE/
Updating base class B_25mm_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_25mm_HEI/
Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_25mm_APDS/
Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_30mm_AP/
Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_30mmA10_AP/
Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_30mm_HE/
Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_30mm_AA/
Updating base class ShellCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ShellBase/
Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_105_HE/
Updating base class Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_100_HE/
Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_120_HE/
Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_120_SABOT/
Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_122_HE/
Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_125_HE/
Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_125_SABOT/
Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_85_HE/
Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_85_AP/
Updating base class RocketCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/G_Camel_HE/
Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_Hydra_HE/
Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_80mm_HE/
Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_S8T_AT/
Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_RPG18_AT/
Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_PG7V_AT/
Updating base class R_PG7V_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_PG7VL_AT/
Updating base class R_PG7V_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_PG7VR_AT/
Updating base class R_PG7V_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_OG7_AT/
Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_PG9_AT/
Updating base class R_PG9_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_OG9_HE/
Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_SMAW_HEDP/
Updating base class R_SMAW_HEDP->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_SMAW_HEAA/
Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_GRAD/
Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_MLRS/
Updating base class MissileCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/MissileBase/
Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Javelin_AT/
Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Stinger_AA/
Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Sidewinder_AA/
Updating base class M_Sidewinder_AA->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Sidewinder_AA_F35/
Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Strela_AA/
Updating base class M_Strela_AA->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Igla_AA/
Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_AT5_AT/
Updating base class M_AT5_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_AT13_AT/
Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_TOW_AT/
Updating base class M_TOW_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_TOW2_AT/
Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_AT10_AT/
Updating base class M_AT10_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_AT11_AT/
Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Hellfire_AT/
Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Vikhr_AT/
Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Maverick_AT/
Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_R73_AA/
Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_Ch29_AT/
Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_AT2_AT/
Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_AT6_AT/
Updating base class M_AT6_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_AT9_AT/
Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_9M311_AA/
Updating base class LaserBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Bo_GBU12_LGB/
Updating base class Bo_GBU12_LGB->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Bo_GBU12_LGB_F35/
Updating base class BombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Bo_FAB_250/
Updating base class Bo_FAB_250->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Bo_Mk82/
Updating base class B_30mm_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_30x113mm_M789_HEDP/
Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_Base/
Updating base class FlareBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Flare_Small/
Updating base class ARTY_Flare_Small->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Flare_Medium/
Updating base class ARTY_Sh_Base->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_Base_NET/
Updating base class ARTY_Sh_Base_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_NET/
Updating base class ARTY_Sh_105_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_NET_NOFX/
Updating base class ARTY_Sh_105_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_LASNET/
Updating base class ARTY_Sh_Base_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_NET/
Updating base class ARTY_Sh_122_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_NET_NOFX/
Updating base class ARTY_Sh_122_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_LASNET/
Updating base class ARTY_Sh_Base_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_81_NET/
Updating base class ARTY_Sh_Base_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_82_NET/
Updating base class ARTY_Sh_Base_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_120_NET/
Updating base class ARTY_Sh_Base_NET->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_227_NET/
Updating base class ARTY_Sh_Base->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_HE/
Updating base class ARTY_Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_WP/
Updating base class ARTY_Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_SADARM/
Updating base class ARTY_Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_LASER/
Updating base class ARTY_Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_ILLUM/
Updating base class ARTY_Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_105_SMOKE/
Updating base class ARTY_Sh_Base->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_81_HE/
Updating base class ARTY_Sh_81_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_81_WP/
Updating base class ARTY_Sh_81_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_81_ILLUM/
Updating base class R_MLRS->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_R_227mm_HE_Rocket/
Updating base class ARTY_Sh_Base->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_R_227mm_HE/
Updating base class ARTY_Sh_Base->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_HE/
Updating base class ARTY_Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_WP/
Updating base class ARTY_Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_SADARM/
Updating base class ARTY_Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_LASER/
Updating base class ARTY_Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_ILLUM/
Updating base class ARTY_Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_122_SMOKE/
Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_SADARM_PROJO/
Updating base class ARTY_SADARM_PROJO->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_SADARM_NET/
Updating base class RocketBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_SADARM_BURST/
Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_SmokeShellWhite/
Updating base class ARTY_Sh_Base->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_82_HE/
Updating base class ARTY_Sh_82_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_82_WP/
Updating base class ARTY_Sh_82_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_82_ILLUM/
Updating base class R_GRAD->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_R_120mm_HE_Rocket/
Updating base class ARTY_Sh_Base->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_R_120mm_HE/
Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Warfare82mmMortar/
Updating base class MissileBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_NLAW_AT/
Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_40_HE/
Updating base class Sh_40_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_40_SABOT/
Updating base class M_Hellfire_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_CRV7_AT/
Updating base class R_Hydra_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_CRV7_HEPD/
Updating base class M_CRV7_HEPD->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_CRV7_FAT/
Updating base class TimeBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/BAF_ied_v1/
Updating base class TimeBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/BAF_ied_v2/
Updating base class TimeBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/BAF_ied_v3/
Updating base class TimeBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/BAF_ied_v4/
Updating base class Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_100_HEAT/
Updating base class Sh_120_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_105_HESH/
Updating base class Sh_120_SABOT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_105_APDS/
Updating base class R_SMAW_HEDP->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_MEEWS_HEDP/
Updating base class R_SMAW_HEAA->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/R_MEEWS_HEAT/
Updating base class ARTY_Sh_Base->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/ARTY_Sh_120_HE/
Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_81_HE/
Updating base class Sh_81_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_81_WP/
Updating base class Sh_81_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_81_ILLUM/
Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_82_HE/
Updating base class Sh_82_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_82_WP/
Updating base class Sh_82_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_82_ILLUM/
Updating base class Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_122_WP/
Updating base class Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_122_SADARM/
Updating base class Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_122_LASER/
Updating base class Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_122_ILLUM/
Updating base class Sh_122_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_122_SMOKE/
Updating base class Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_105_WP/
Updating base class Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_105_SADARM/
Updating base class Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_105_LASER/
Updating base class Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_105_ILLUM/
Updating base class Sh_105_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/Sh_105_SMOKE/
Updating base class ShellBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/120mmHE_M120/
Updating base class M_TOW_AT->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/M_47_AT_EP1/
Updating base class TimeBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/PMC_ied_v1/
Updating base class TimeBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/PMC_ied_v2/
Updating base class TimeBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/PMC_ied_v3/
Updating base class TimeBombCore->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/PMC_ied_v4/
Updating base class G_30mm_HE->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/G_30mm_HE_heli/
Updating base class BulletBase->FakeAmmo, by dayz_anim\config.cpp/CfgAmmo/B_19mm_HE/
Updating base class CA_Magazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/100Rnd_556x45_BetaCMag/
Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/Javelin/
Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/AT13/
Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/PG7V/
Updating base class PG7V->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/PG7VL/
Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/OG7/
Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/PG9_AT/
Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/OG9_HE/
Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/Stinger/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_Stinger/
Updating base class 8Rnd_Stinger->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_Stinger/
Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/Strela/
Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/RPG18/
Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/SMAW_HEDP/
Updating base class SMAW_HEDP->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/SMAW_HEAA/
Updating base class Strela->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/Igla/
Updating base class Igla->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_Igla/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1200Rnd_762x51_M240/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1500Rnd_762x54_PKT/
Updating base class 1500Rnd_762x54_PKT->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2000Rnd_762x54_PKT/
Updating base class 1500Rnd_762x54_PKT->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/250Rnd_762x54_PKT_T90/
Updating base class 100Rnd_127x99_M2->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/250Rnd_127x99_M3P/
Updating base class 50Rnd_127x107_DSHKM->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/150Rnd_127x107_DSHKM/
Updating base class 150Rnd_127x107_DSHKM->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/150Rnd_127x108_KORD/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1470Rnd_127x108_YakB/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/500Rnd_145x115_KPVT/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/750Rnd_M197_AH1/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2100Rnd_20mm_M168/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2000Rnd_23mm_AZP85/
Updating base class 2000Rnd_23mm_AZP85->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/40Rnd_23mm_AZP85/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1000Rnd_23mm_2A14_HE/
Updating base class 1000Rnd_23mm_2A14_HE->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1000Rnd_23mm_2A14_AP/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/520Rnd_23mm_GSh23L/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/300Rnd_25mm_GAU12/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/210Rnd_25mm_M242_HEI/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/210Rnd_25mm_M242_APDS/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class 29Rnd_30mm_AGS30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/400Rnd_30mm_AGS17/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/230Rnd_30mmHE_2A42/
Updating base class 230Rnd_30mmHE_2A42->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/250Rnd_30mmHE_2A42/
Updating base class 230Rnd_30mmHE_2A42->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/150Rnd_30mmHE_2A42/
Updating base class 230Rnd_30mmHE_2A42->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/230Rnd_30mmAP_2A42/
Updating base class 230Rnd_30mmAP_2A42->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/250Rnd_30mmAP_2A42/
Updating base class 230Rnd_30mmAP_2A42->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/150Rnd_30mmAP_2A42/
Updating base class 250Rnd_30mmHE_2A42->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/250Rnd_30mmHE_2A72/
Updating base class 250Rnd_30mmAP_2A42->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/250Rnd_30mmAP_2A72/
Updating base class 230Rnd_30mmHE_2A42->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1904Rnd_30mmAA_2A38M/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1350Rnd_30mmAP_A10/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/180Rnd_30mm_GSh301/
Updating base class 180Rnd_30mm_GSh301->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/750Rnd_30mm_GSh301/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_Grenade_Camel/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_105mmHE_M119/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/20Rnd_120mmHE_M1A2/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/20Rnd_120mmSABOT_M1A2/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_122mmHE_D30/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/22Rnd_125mmHE_T72/
Updating base class 22Rnd_125mmHE_T72->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/22Rnd_100mm_HE_2A70/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/23Rnd_125mmSABOT_T72/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/33Rnd_85mmHE/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/10Rnd_85mmAP/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_AT5_BMP2/
Updating base class 8Rnd_AT5_BMP2->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/5Rnd_AT5_BRDM2/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_AT9_Mi24P/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_AT6_Mi24V/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_AT2_Mi24D/
Updating base class 8Rnd_AT5_BMP2->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_AT10_BMP3/
Updating base class 8Rnd_AT5_BMP2->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/5Rnd_AT11_T90/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_AT13/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_TOW_HMMWV/
Updating base class 6Rnd_TOW_HMMWV->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_TOW/
Updating base class 6Rnd_TOW_HMMWV->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_TOW2/
Updating base class 6Rnd_TOW2->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_TOW2/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_Hellfire/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/12Rnd_Vikhr_KA50/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_Sidewinder_AV8B/
Updating base class 4Rnd_Sidewinder_AV8B->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_Sidewinder_F35/
Updating base class 4Rnd_Sidewinder_AV8B->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_Sidewinder_AH1Z/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/14Rnd_FFAR/
Updating base class 14Rnd_FFAR->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/28Rnd_FFAR/
Updating base class 14Rnd_FFAR->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/38Rnd_FFAR/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/40Rnd_80mm/
Updating base class 40Rnd_80mm->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/80Rnd_80mm/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/40Rnd_GRAD/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/12Rnd_MLRS/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/40Rnd_S8T/
Updating base class 40Rnd_S8T->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/80Rnd_S8T/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/64Rnd_57mm/
Updating base class 64Rnd_57mm->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/128Rnd_57mm/
Updating base class 64Rnd_57mm->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/192Rnd_57mm/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_GBU12_AV8B/
Updating base class 6Rnd_GBU12_AV8B->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_GBU12/
Updating base class 6Rnd_GBU12_AV8B->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_GBU12/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_FAB_250/
Updating base class 2Rnd_FAB_250->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_FAB_250/
Updating base class 2Rnd_FAB_250->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_Mk82/
Updating base class 6Rnd_Mk82->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/3Rnd_Mk82/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_R73/
Updating base class 4Rnd_R73->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_R73/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_Ch29/
Updating base class 4Rnd_Ch29->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_Ch29/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2Rnd_Maverick_A10/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_9M311/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1200Rnd_30x113mm_M789_HEDP/
Updating base class 4Rnd_Sidewinder_AV8B->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_Sidewinder_AH64/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_105mmHE_M119/
Updating base class ARTY_30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_105mmWP_M119/
Updating base class ARTY_30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_105mmSADARM_M119/
Updating base class ARTY_30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_105mmLASER_M119/
Updating base class ARTY_30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_105mmSMOKE_M119/
Updating base class ARTY_30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_105mmILLUM_M119/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_8Rnd_81mmHE_M252/
Updating base class ARTY_8Rnd_81mmHE_M252->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_8Rnd_81mmWP_M252/
Updating base class ARTY_8Rnd_81mmHE_M252->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_8Rnd_81mmILLUM_M252/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_12Rnd_227mmHE_M270/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_122mmHE_D30/
Updating base class ARTY_30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_122mmWP_D30/
Updating base class ARTY_30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_122mmSADARM_D30/
Updating base class ARTY_30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_122mmLASER_D30/
Updating base class ARTY_30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_122mmSMOKE_D30/
Updating base class ARTY_30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_30Rnd_122mmILLUM_D30/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_8Rnd_82mmHE_2B14/
Updating base class ARTY_8Rnd_82mmHE_2B14->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_8Rnd_82mmWP_2B14/
Updating base class ARTY_8Rnd_82mmHE_2B14->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_8Rnd_82mmILLUM_2B14/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/ARTY_40Rnd_120mmHE_BM21/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/Warfare30Rnd82mmMortar/
Updating base class 100Rnd_127x99_M2->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/100Rnd_127x99_L2A1/
Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/NLAW/
Updating base class 200Rnd_556x45_M249->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/200Rnd_556x45_L110A1/
Updating base class 48Rnd_40mm_MK19->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/32Rnd_40mm_GMG/
Updating base class 38Rnd_FFAR->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/12Rnd_CRV7/
Updating base class 12Rnd_CRV7->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/38Rnd_CRV7/
Updating base class 38Rnd_FFAR->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_CRV7_HEPD/
Updating base class 38Rnd_FFAR->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6Rnd_CRV7_FAT/
Updating base class 1200Rnd_762x51_M240->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/1200Rnd_20mm_M621/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/200Rnd_40mmHE_FV510/
Updating base class 200Rnd_40mmHE_FV510->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/200Rnd_40mmSABOT_FV510/
Updating base class 2000Rnd_762x51_M134->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/2000Rnd_762x51_L94A1/
Updating base class TimeBomb->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/BAF_ied_v1/
Updating base class BAF_ied_v1->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/BAF_ied_v2/
Updating base class BAF_ied_v1->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/BAF_ied_v3/
Updating base class BAF_ied_v1->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/BAF_ied_v4/
Updating base class HandGrenade_West->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/BAF_L109A1_HE/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/21Rnd_100mmHEAT_D10/
Updating base class 30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/6RND_105mm_APDS/
Updating base class 30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/12RND_105mm_HESH/
Updating base class 8Rnd_Hellfire->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_Hellfire/
Updating base class 8Rnd_Stinger->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/4Rnd_Stinger/
Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/MAAWS_HEDP/
Updating base class MAAWS_HEDP->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/MAAWS_HEAT/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/24Rnd_120mmHE_M120/
Updating base class 24Rnd_120mmHE_M120->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/24Rnd_120mmHE_M120_02/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_81mmHE_M252/
Updating base class 8Rnd_81mmHE_M252->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_81mmWP_M252/
Updating base class 8Rnd_81mmHE_M252->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_81mmILLUM_M252/
Updating base class VehicleMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_82mmHE_2B14/
Updating base class 8Rnd_82mmHE_2B14->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_82mmWP_2B14/
Updating base class 8Rnd_82mmHE_2B14->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/8Rnd_82mmILLUM_2B14/
Updating base class 30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_122mmWP_D30/
Updating base class 30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_122mmSADARM_D30/
Updating base class 30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_122mmLASER_D30/
Updating base class 30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_122mmSMOKE_D30/
Updating base class 30Rnd_122mmHE_D30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_122mmILLUM_D30/
Updating base class 30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_105mmWP_M119/
Updating base class 30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_105mmSADARM_M119/
Updating base class 30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_105mmLASER_M119/
Updating base class 30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_105mmSMOKE_M119/
Updating base class 30Rnd_105mmHE_M119->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/30Rnd_105mmILLUM_M119/
Updating base class CA_LauncherMagazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/Dragon_EP1/
Updating base class TimeBomb->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/PMC_ied_v1/
Updating base class PMC_ied_v1->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/PMC_ied_v2/
Updating base class PMC_ied_v1->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/PMC_ied_v3/
Updating base class PMC_ied_v1->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/PMC_ied_v4/
Updating base class CA_Magazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/20Rnd_B_AA12_Pellets/
Updating base class CA_Magazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/20Rnd_B_AA12_74Slug/
Updating base class CA_Magazine->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/20Rnd_B_AA12_HE/
Updating base class 29Rnd_30mm_AGS30->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/29Rnd_30mm_AGS30_heli/
Updating base class 100Rnd_556x45_BetaCMag->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/100Rnd_556x45_BetaCMag_airLock/
Updating base class 64Rnd_57mm->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/14Rnd_57mm/
Updating base class 520Rnd_23mm_GSh23L->FakeMagazine, by dayz_anim\config.cpp/CfgMagazines/150Rnd_23mm_GSh23L/
Updating base class ->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_US/
Updating base class Faction_US->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_USMC/
Updating base class Faction_US->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_CDF/
Updating base class Faction_US->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_RU/
Updating base class Faction_US->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_INS/
Updating base class Faction_US->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_GUE/
Updating base class ->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_USA_EP1/
Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_CzechRepublic_EP1/
Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_Germany_EP1/
Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_TKA_EP1/
Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_TKG_EP1/
Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_TKM_EP1/
Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_NATO_EP1/
Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_UNO_EP1/
Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_BLUFOR_EP1/
Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_OPFOR_EP1/
Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_INDFOR_EP1/
Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_ION_black_PMC/
Updating base class Faction_ION_black_PMC->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_ION_white_PMC/
Updating base class ->Empty, by dayz_anim\config.cpp/CfgMarkers/Flag/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Flag1/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Dot/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Destroy/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Start/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/End/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Warning/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Join/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Pickup/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Unknown/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Marker/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Arrow/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_objective/
Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_marker/
Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_flag/
Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_arrow/
Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_arrow2/
Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_ambush/
Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_destroy/
Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_start/
Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_end/
Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_pickup/
Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_join/
Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_warning/
Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_unknown/
Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_circle/
Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_dot/
Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_box/
Updating base class mil_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/mil_triangle/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_objective/
Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_flag/
Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_arrow/
Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_ambush/
Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_destroy/
Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_start/
Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_end/
Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_pickup/
Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_join/
Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_warning/
Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_unknown/
Updating base class hd_objective->Empty, by dayz_anim\config.cpp/CfgMarkers/hd_dot/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Select/
Updating base class ->Empty, by dayz_anim\config.cpp/CfgMarkers/SC_flag_0_east/
Updating base class SC_flag_0_east->Empty, by dayz_anim\config.cpp/CfgMarkers/SC_flag_0_west/
Updating base class SC_flag_0_east->Empty, by dayz_anim\config.cpp/CfgMarkers/SC_flag_1_east/
Updating base class SC_flag_0_east->Empty, by dayz_anim\config.cpp/CfgMarkers/SC_flag_1_west/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/NATO_base/
Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/b_empty/
Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/o_empty/
Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/n_empty/
Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/b_unknown/
Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/o_unknown/
Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/n_unknown/
Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_inf/
Updating base class b_inf->Empty, by dayz_anim\config.cpp/CfgMarkers/o_inf/
Updating base class b_inf->Empty, by dayz_anim\config.cpp/CfgMarkers/n_inf/
Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_motor_inf/
Updating base class b_motor_inf->Empty, by dayz_anim\config.cpp/CfgMarkers/o_motor_inf/
Updating base class b_motor_inf->Empty, by dayz_anim\config.cpp/CfgMarkers/n_motor_inf/
Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_mech_inf/
Updating base class b_mech_inf->Empty, by dayz_anim\config.cpp/CfgMarkers/o_mech_inf/
Updating base class b_mech_inf->Empty, by dayz_anim\config.cpp/CfgMarkers/n_mech_inf/
Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_armor/
Updating base class b_armor->Empty, by dayz_anim\config.cpp/CfgMarkers/o_armor/
Updating base class b_armor->Empty, by dayz_anim\config.cpp/CfgMarkers/n_armor/
Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_recon/
Updating base class b_recon->Empty, by dayz_anim\config.cpp/CfgMarkers/o_recon/
Updating base class b_recon->Empty, by dayz_anim\config.cpp/CfgMarkers/n_recon/
Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_air/
Updating base class b_air->Empty, by dayz_anim\config.cpp/CfgMarkers/o_air/
Updating base class b_air->Empty, by dayz_anim\config.cpp/CfgMarkers/n_air/
Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_plane/
Updating base class b_plane->Empty, by dayz_anim\config.cpp/CfgMarkers/o_plane/
Updating base class b_plane->Empty, by dayz_anim\config.cpp/CfgMarkers/n_plane/
Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_uav/
Updating base class b_uav->Empty, by dayz_anim\config.cpp/CfgMarkers/o_uav/
Updating base class b_uav->Empty, by dayz_anim\config.cpp/CfgMarkers/n_uav/
Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_med/
Updating base class b_med->Empty, by dayz_anim\config.cpp/CfgMarkers/o_med/
Updating base class b_med->Empty, by dayz_anim\config.cpp/CfgMarkers/n_med/
Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_art/
Updating base class b_art->Empty, by dayz_anim\config.cpp/CfgMarkers/o_art/
Updating base class b_art->Empty, by dayz_anim\config.cpp/CfgMarkers/n_art/
Updating base class b_art->Empty, by dayz_anim\config.cpp/CfgMarkers/x_art/
Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_mortar/
Updating base class b_mortar->Empty, by dayz_anim\config.cpp/CfgMarkers/o_mortar/
Updating base class b_mortar->Empty, by dayz_anim\config.cpp/CfgMarkers/n_mortar/
Updating base class b_mortar->Empty, by dayz_anim\config.cpp/CfgMarkers/x_mortar/
Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_hq/
Updating base class b_hq->Empty, by dayz_anim\config.cpp/CfgMarkers/o_hq/
Updating base class b_hq->Empty, by dayz_anim\config.cpp/CfgMarkers/n_hq/
Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_support/
Updating base class o_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/o_support/
Updating base class n_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/n_support/
Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_maint/
Updating base class o_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/o_maint/
Updating base class n_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/n_maint/
Updating base class b_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/b_service/
Updating base class o_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/o_service/
Updating base class n_empty->Empty, by dayz_anim\config.cpp/CfgMarkers/n_service/
Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/group_0/
Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_1/
Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_2/
Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_3/
Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_4/
Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_5/
Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_6/
Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_7/
Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_8/
Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_9/
Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_10/
Updating base class group_0->Empty, by dayz_anim\config.cpp/CfgMarkers/group_11/
Updating base class ->Empty, by dayz_anim\config.cpp/CfgMarkers/waypoint/
Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/selector_selectable/
Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/selector_selectedEnemy/
Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/selector_selectedFriendly/
Updating base class NATO_base->Empty, by dayz_anim\config.cpp/CfgMarkers/selector_selectedMission/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/HQ/
Updating base class HQ->Empty, by dayz_anim\config.cpp/CfgMarkers/FOB/
Updating base class HQ->Empty, by dayz_anim\config.cpp/CfgMarkers/Airport/
Updating base class HQ->Empty, by dayz_anim\config.cpp/CfgMarkers/Heliport/
Updating base class HQ->Empty, by dayz_anim\config.cpp/CfgMarkers/Artillery/
Updating base class HQ->Empty, by dayz_anim\config.cpp/CfgMarkers/AntiAir/
Updating base class HQ->Empty, by dayz_anim\config.cpp/CfgMarkers/City/
Updating base class HQ->Empty, by dayz_anim\config.cpp/CfgMarkers/Strongpoint/
Updating base class HQ->Empty, by dayz_anim\config.cpp/CfgMarkers/Depot/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/FireMission/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/AirTeam/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/CommandTeam/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Headquarters/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/HeavyTeam/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/InfantryTeam/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/LightTeam/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Attack/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Move/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Defend/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Vehicle/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/DestroyedVehicle/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/RepairVehicle/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/SalvageVehicle/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/SupplyVehicle/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Town/
Updating base class Flag->Empty, by dayz_anim\config.cpp/CfgMarkers/Camp/
Updating base class ->Empty, by dayz_anim\config.cpp/CfgMarkers/Tank/
Updating base class Tank->Empty, by dayz_anim\config.cpp/CfgMarkers/Man/
Updating base class Tank->Empty, by dayz_anim\config.cpp/CfgMarkers/Air/
Updating base class Tank->Empty, by dayz_anim\config.cpp/CfgMarkers/Car/
Updating base class Tank->Empty, by dayz_anim\config.cpp/CfgMarkers/Boat/
Updating base class ->Empty, by dayz_anim\config.cpp/CfgMarkers/TownDefense0Supply4/
Updating base class TownDefense0Supply4->Empty, by dayz_anim\config.cpp/CfgMarkers/TownDefense1Supply3/
Updating base class TownDefense0Supply4->Empty, by dayz_anim\config.cpp/CfgMarkers/TownDefense2Supply2/
Updating base class TownDefense0Supply4->Empty, by dayz_anim\config.cpp/CfgMarkers/TownDefense3Supply1/
Updating base class TownDefense0Supply4->Empty, by dayz_anim\config.cpp/CfgMarkers/TownDefense4Supply0/
Updating base class Faction_USA_EP1->Empty, by dayz_anim\config.cpp/CfgMarkers/Faction_BritishArmedForces_BAF/
Updating base class M2StaticMG_base->Banned, by dayz_anim\config.cpp/CfgVehicles/M2StaticMG/
Updating base class StaticCannon->Banned, by dayz_anim\config.cpp/CfgVehicles/M119/
Updating base class DSHKM_base->Banned, by dayz_anim\config.cpp/CfgVehicles/DSHKM_Ins/
Updating base class DSHKM_base->Banned, by dayz_anim\config.cpp/CfgVehicles/DSHKM_CDF/
Updating base class DSHKM_base->Banned, by dayz_anim\config.cpp/CfgVehicles/DSHKM_Gue/
Updating base class AGS_base->Banned, by dayz_anim\config.cpp/CfgVehicles/AGS_Ins/
Updating base class AGS_base->Banned, by dayz_anim\config.cpp/CfgVehicles/AGS_CDF/
Updating base class AGS_base->Banned, by dayz_anim\config.cpp/CfgVehicles/AGS_RU/
Updating base class D30_base->Banned, by dayz_anim\config.cpp/CfgVehicles/D30_Ins/
Updating base class D30_base->Banned, by dayz_anim\config.cpp/CfgVehicles/D30_CDF/
Updating base class D30_base->Banned, by dayz_anim\config.cpp/CfgVehicles/D30_RU/
Updating base class StaticSEARCHLight->Banned, by dayz_anim\config.cpp/CfgVehicles/SearchLight/
Updating base class SearchLight->Banned, by dayz_anim\config.cpp/CfgVehicles/SearchLight_INS/
Updating base class SearchLight->Banned, by dayz_anim\config.cpp/CfgVehicles/SearchLight_CDF/
Updating base class SearchLight->Banned, by dayz_anim\config.cpp/CfgVehicles/SearchLight_RUS/
Updating base class SearchLight->Banned, by dayz_anim\config.cpp/CfgVehicles/SearchLight_Gue/
Updating base class StaticMortar->Banned, by dayz_anim\config.cpp/CfgVehicles/M252/
Updating base class StaticATWeapon->Banned, by dayz_anim\config.cpp/CfgVehicles/Metis/
Updating base class StaticMortar->Banned, by dayz_anim\config.cpp/CfgVehicles/2b14_82mm/
Updating base class 2b14_82mm->Banned, by dayz_anim\config.cpp/CfgVehicles/2b14_82mm_CDF/
Updating base class 2b14_82mm->Banned, by dayz_anim\config.cpp/CfgVehicles/2b14_82mm_INS/
Updating base class 2b14_82mm->Banned, by dayz_anim\config.cpp/CfgVehicles/2b14_82mm_GUE/
Updating base class SPG9_base->Banned, by dayz_anim\config.cpp/CfgVehicles/SPG9_Gue/
Updating base class SPG9_base->Banned, by dayz_anim\config.cpp/CfgVehicles/SPG9_CDF/
Updating base class SPG9_base->Banned, by dayz_anim\config.cpp/CfgVehicles/SPG9_Ins/
Updating base class ZU23_base->Banned, by dayz_anim\config.cpp/CfgVehicles/ZU23_Ins/
Updating base class ZU23_base->Banned, by dayz_anim\config.cpp/CfgVehicles/ZU23_CDF/
Updating base class ZU23_base->Banned, by dayz_anim\config.cpp/CfgVehicles/ZU23_Gue/
Updating base class Boat->Banned, by dayz_anim\config.cpp/CfgVehicles/RHIB/
Updating base class RHIB->Banned, by dayz_anim\config.cpp/CfgVehicles/RHIB2Turret/
Updating base class KORD_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/KORD/
Updating base class KORD->Banned, by dayz_anim\config.cpp/CfgVehicles/KORD_high/
Updating base class KORD->Banned, by dayz_anim\config.cpp/CfgVehicles/DSHKM_RU/
Updating base class SoldierWB->Banned, by dayz_anim\config.cpp/CfgVehicles/InvisibleManW_EP1/
Updating base class SoldierEB->Banned, by dayz_anim\config.cpp/CfgVehicles/InvisibleManE_EP1/
Updating base class USMC_Soldier_Pilot->Banned, by dayz_anim\config.cpp/CfgVehicles/EW_Brown/
Updating base class RUS_Commander->Banned, by dayz_anim\config.cpp/CfgVehicles/EW_Lev/
Updating base class RUS_Soldier1->Banned, by dayz_anim\config.cpp/CfgVehicles/EW_Greg/
Updating base class RUS_Soldier_GL->Banned, by dayz_anim\config.cpp/CfgVehicles/EW_Spec3/
Updating base class RUS_Soldier3->Banned, by dayz_anim\config.cpp/CfgVehicles/EW_Spec4/
Updating base class RU_Soldier_Pilot->Banned, by dayz_anim\config.cpp/CfgVehicles/EW_Miki/
Updating base class Ins_Woodlander1->Banned, by dayz_anim\config.cpp/CfgVehicles/EW_Luca/
Updating base class Tank->Banned, by dayz_anim\config.cpp/CfgVehicles/M1A1/
Updating base class M1A1->Banned, by dayz_anim\config.cpp/CfgVehicles/M1A2_TUSK_MG/
Updating base class BMP2_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BMP2_INS/
Updating base class BMP2_Ambul_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BMP2_Ambul_INS/
Updating base class BMP2_HQ_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BMP2_HQ_INS/
Updating base class T72_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/T72_INS/
Updating base class T72_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/T72_RU/
Updating base class ZSU_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/ZSU_INS/
Updating base class BMP2_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BMP2_CDF/
Updating base class BMP2_Ambul_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BMP2_Ambul_CDF/
Updating base class BMP2_HQ_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BMP2_HQ_CDF/
Updating base class T72_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/T72_CDF/
Updating base class ZSU_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/ZSU_CDF/
Updating base class BMP2_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BMP2_Gue/
Updating base class T72_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/T72_Gue/
Updating base class Ship->Banned, by dayz_anim\config.cpp/CfgVehicles/SeaFox/
Updating base class SeaFox->Banned, by dayz_anim\config.cpp/CfgVehicles/SeaFox_AllwaysEnemy/
Updating base class WarfareBMGNest_M240_base->Banned, by dayz_anim\config.cpp/CfgVehicles/USMC_WarfareBMGNest_M240/
Updating base class WarfareBMGNest_PK_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/RU_WarfareBMGNest_PK/
Updating base class WarfareBMGNest_PK_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/GUE_WarfareBMGNest_PK/
Updating base class WarfareBMGNest_PK_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/Ins_WarfareBMGNest_PK/
Updating base class WarfareBMGNest_PK_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/CDF_WarfareBMGNest_PK/
Updating base class DSHKM_base->Banned, by dayz_anim\config.cpp/CfgVehicles/DSHkM_Mini_TriPod/
Updating base class DSHkM_Mini_TriPod->Banned, by dayz_anim\config.cpp/CfgVehicles/DSHkM_Mini_TriPod_CDF/
Updating base class M2StaticMG_base->Banned, by dayz_anim\config.cpp/CfgVehicles/M2HD_mini_TriPod/
Updating base class StaticGrenadeLauncher->Banned, by dayz_anim\config.cpp/CfgVehicles/MK19_TriPod/
Updating base class Stinger_Pod_base->Banned, by dayz_anim\config.cpp/CfgVehicles/Stinger_Pod/
Updating base class StaticATWeapon->Banned, by dayz_anim\config.cpp/CfgVehicles/TOW_TriPod/
Updating base class StaticAAWeapon->Banned, by dayz_anim\config.cpp/CfgVehicles/Igla_AA_pod_East/
Updating base class HMMWV_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/HMMWV_TOW/
Updating base class UAZ_AGS30_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/UAZ_AGS30_CDF/
Updating base class UralRepair_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/UralRepair_CDF/
Updating base class UralReammo_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/UralReammo_CDF/
Updating base class Ural_ZU23_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/Ural_ZU23_CDF/
Updating base class BRDM2_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BRDM2_CDF/
Updating base class BRDM2_ATGM_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BRDM2_ATGM_CDF/
Updating base class GRAD_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/GRAD_CDF/
Updating base class UAZ_AGS30_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/UAZ_AGS30_RU/
Updating base class GRAD_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/GRAD_RU/
Updating base class UAZ_AGS30_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/UAZ_AGS30_INS/
Updating base class UAZ_SPG9_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/UAZ_SPG9_INS/
Updating base class UralRepair_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/UralRepair_INS/
Updating base class UralReammo_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/UralReammo_INS/
Updating base class Ural_ZU23_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/Ural_ZU23_INS/
Updating base class BRDM2_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BRDM2_INS/
Updating base class BRDM2_ATGM_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BRDM2_ATGM_INS/
Updating base class GRAD_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/GRAD_INS/
Updating base class BRDM2_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BRDM2_Gue/
Updating base class BRDM2_HQ_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BRDM2_HQ_Gue/
Updating base class Ural_ZU23_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/Ural_ZU23_Gue/
Updating base class Offroad_DSHKM_base->Banned, by dayz_anim\config.cpp/CfgVehicles/Offroad_SPG9_Gue/
Updating base class AH1_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/AH1Z/
Updating base class UH60_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/MH60S/
Updating base class Plane->Banned, by dayz_anim\config.cpp/CfgVehicles/AV8B2/
Updating base class AV8B2->Banned, by dayz_anim\config.cpp/CfgVehicles/AV8B/
Updating base class Mi17_base_RU->Banned, by dayz_anim\config.cpp/CfgVehicles/Mi17_rockets_RU/
Updating base class Mi17_medevac_base_Ins->Banned, by dayz_anim\config.cpp/CfgVehicles/Mi17_medevac_Ins/
Updating base class Mi17_medevac_base_CDF->Banned, by dayz_anim\config.cpp/CfgVehicles/Mi17_medevac_CDF/
Updating base class Mi17_medevac_base_Ru->Banned, by dayz_anim\config.cpp/CfgVehicles/Mi17_medevac_RU/
Updating base class WarfareBMGNest_M240_base->Banned, by dayz_anim\config.cpp/CfgVehicles/Fort_Nest_M240/
Updating base class SeaFox->Banned, by dayz_anim\config.cpp/CfgVehicles/SeaFox_EP1/
Updating base class SeaFox_AllwaysEnemy->Banned, by dayz_anim\config.cpp/CfgVehicles/SeaFox_AllwaysEnemy_EP1/
Updating base class Tank->Banned, by dayz_anim\config.cpp/CfgVehicles/2S6M_Tunguska/
Updating base class Tracked_APC->Banned, by dayz_anim\config.cpp/CfgVehicles/AAV/
Updating base class AAV->Banned, by dayz_anim\config.cpp/CfgVehicles/AAV_cutscene/
Updating base class Tracked_APC->Banned, by dayz_anim\config.cpp/CfgVehicles/BMP3/
Updating base class Tank->Banned, by dayz_anim\config.cpp/CfgVehicles/T34/
Updating base class Tank->Banned, by dayz_anim\config.cpp/CfgVehicles/T90/
Updating base class Tank->Banned, by dayz_anim\config.cpp/CfgVehicles/MLRS/
Updating base class BTR90_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BTR90/
Updating base class BTR90_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BTR90_HQ/
Updating base class Wheeled_APC->Banned, by dayz_anim\config.cpp/CfgVehicles/GAZ_Vodnik_HMG/
Updating base class GAZ_Vodnik->Banned, by dayz_anim\config.cpp/CfgVehicles/GAZ_Vodnik_MedEvac/
Updating base class HMMWV_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/HMMWV_Ambulance/
Updating base class HMMWV_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/HMMWV_Avenger/
Updating base class Kamaz_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/KamazRepair/
Updating base class Kamaz_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/KamazReammo/
Updating base class LAV25_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/LAV25/
Updating base class LAV25_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/LAV25_HQ/
Updating base class MMT_base->Banned, by dayz_anim\config.cpp/CfgVehicles/MMT_USMC/
Updating base class MMT_base->Banned, by dayz_anim\config.cpp/CfgVehicles/MMT_Civ/
Updating base class MTVR->Banned, by dayz_anim\config.cpp/CfgVehicles/MtvrReammo/
Updating base class MTVR->Banned, by dayz_anim\config.cpp/CfgVehicles/MtvrRepair/
Updating base class Car->Banned, by dayz_anim\config.cpp/CfgVehicles/TowingTractor/
Updating base class V3S_Civ->Banned, by dayz_anim\config.cpp/CfgVehicles/V3S_Gue/
Updating base class UAZ_AGS30_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/UAZ_AGS30_TK_EP1/
Updating base class UralRepair_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/UralRepair_TK_EP1/
Updating base class UralReammo_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/UralReammo_TK_EP1/
Updating base class Ural_ZU23_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/Ural_ZU23_TK_EP1/
Updating base class Ural_ZU23_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/Ural_ZU23_TK_GUE_EP1/
Updating base class UralOpen_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/UralSupply_TK_EP1/
Updating base class UralRepair_TK_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/UralSalvage_TK_EP1/
Updating base class Offroad_SPG9_base->Banned, by dayz_anim\config.cpp/CfgVehicles/Offroad_SPG9_TK_GUE_EP1/
Updating base class HMMWV_Ambulance_base->Banned, by dayz_anim\config.cpp/CfgVehicles/HMMWV_Ambulance_DES_EP1/
Updating base class HMMWV_Ambulance_base->Banned, by dayz_anim\config.cpp/CfgVehicles/HMMWV_Ambulance_CZ_DES_EP1/
Updating base class HMMWV_Avenger_base->Banned, by dayz_anim\config.cpp/CfgVehicles/HMMWV_Avenger_DES_EP1/
Updating base class MtvrReammo_base->Banned, by dayz_anim\config.cpp/CfgVehicles/MtvrReammo_DES_EP1/
Updating base class MtvrRepair_base->Banned, by dayz_anim\config.cpp/CfgVehicles/MtvrRepair_DES_EP1/
Updating base class MTVR_DES_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/MtvrSupply_DES_EP1/
Updating base class MtvrRepair_DES_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/MtvrSalvage_DES_EP1/
Updating base class GRAD_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/GRAD_TK_EP1/
Updating base class BRDM2_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BRDM2_TK_EP1/
Updating base class BRDM2_ATGM_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BRDM2_ATGM_TK_EP1/
Updating base class BRDM2_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BRDM2_TK_GUE_EP1/
Updating base class BRDM2_HQ_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BRDM2_HQ_TK_GUE_EP1/
Updating base class BRDM2_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BTR60_TK_EP1/
Updating base class HMMWV_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/HMMWV_M1035_DES_EP1/
Updating base class HMMWV_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/HMMWV_M998_crows_M2_DES_EP1/
Updating base class HMMWV_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/HMMWV_M998_crows_MK19_DES_EP1/
Updating base class HMMWV_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/HMMWV_M998A2_SOV_DES_EP1/
Updating base class HMMWV_TOW->Banned, by dayz_anim\config.cpp/CfgVehicles/HMMWV_TOW_DES_EP1/
Updating base class HMMWV_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/HMMWV_Terminal_EP1/
Updating base class LandRover_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/LandRover_Special_CZ_EP1/
Updating base class LandRover_SPG9_Base_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/LandRover_SPG9_TK_INS_EP1/
Updating base class LandRover_SPG9_Base_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/LandRover_SPG9_TK_EP1/
Updating base class S1203_TK_CIV_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/S1203_ambulance_EP1/
Updating base class MAZ_543_SCUD_Base_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/MAZ_543_SCUD_TK_EP1/
Updating base class M1126_ICV_BASE_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/M1126_ICV_M2_EP1/
Updating base class M1126_ICV_BASE_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/M1126_ICV_mk19_EP1/
Updating base class M1126_ICV_M2_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/M1130_CV_EP1/
Updating base class M1126_ICV_mk19_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/M1129_MC_EP1/
Updating base class StrykerBase_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/M1135_ATGMV_EP1/
Updating base class StrykerBase_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/M1128_MGS_EP1/
Updating base class StrykerBase_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/M1133_MEV_EP1/
Updating base class Plane->Banned, by dayz_anim\config.cpp/CfgVehicles/A10/
Updating base class AH64_base_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/AH64D/
Updating base class AH64D->Banned, by dayz_anim\config.cpp/CfgVehicles/AH64D_Sidewinders/
Updating base class Mi24_Base_RU->Banned, by dayz_anim\config.cpp/CfgVehicles/Mi24_V/
Updating base class Mi24_Base_RU->Banned, by dayz_anim\config.cpp/CfgVehicles/Mi24_P/
Updating base class Mi24_Base_CDF->Banned, by dayz_anim\config.cpp/CfgVehicles/Mi24_D/
Updating base class Plane->Banned, by dayz_anim\config.cpp/CfgVehicles/C130J/
Updating base class UAV->Banned, by dayz_anim\config.cpp/CfgVehicles/Chukar/
Updating base class Chukar->Banned, by dayz_anim\config.cpp/CfgVehicles/Chukar_AllwaysEnemy/
Updating base class F35_base->Banned, by dayz_anim\config.cpp/CfgVehicles/F35B/
Updating base class Kamov_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/Ka52/
Updating base class Ka52->Banned, by dayz_anim\config.cpp/CfgVehicles/Ka52Black/
Updating base class UAV->Banned, by dayz_anim\config.cpp/CfgVehicles/MQ9PredatorB/
Updating base class MQ9PredatorB->Banned, by dayz_anim\config.cpp/CfgVehicles/MQ9PredatorB_campaign/
Updating base class UAV->Banned, by dayz_anim\config.cpp/CfgVehicles/Pchela1T/
Updating base class Su25_base->Banned, by dayz_anim\config.cpp/CfgVehicles/Su25_CDF/
Updating base class Su25_base->Banned, by dayz_anim\config.cpp/CfgVehicles/Su25_Ins/
Updating base class Su25_base->Banned, by dayz_anim\config.cpp/CfgVehicles/Su39/
Updating base class Plane->Banned, by dayz_anim\config.cpp/CfgVehicles/Su34/
Updating base class MTVR->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareSalvageTruck_USMC/
Updating base class MTVR->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareSupplyTruck_USMC/
Updating base class MtvrReammo->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareReammoTruck_USMC/
Updating base class KamazOpen->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareSalvageTruck_RU/
Updating base class Kamaz->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareSupplyTruck_RU/
Updating base class KamazReammo->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareReammoTruck_RU/
Updating base class UralOpen_CDF->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareSalvageTruck_CDF/
Updating base class Ural_CDF->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareSupplyTruck_CDF/
Updating base class UralReammo_CDF->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareReammoTruck_CDF/
Updating base class UralOpen_INS->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareSalvageTruck_INS/
Updating base class Ural_INS->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareSupplyTruck_INS/
Updating base class UralReammo_INS->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareReammoTruck_INS/
Updating base class WarfareSalvageTruck_CDF->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareSalvageTruck_Gue/
Updating base class WarfareSupplyTruck_CDF->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareSupplyTruck_Gue/
Updating base class WarfareReammoTruck_CDF->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareReammoTruck_Gue/
Updating base class V3S_Gue->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareRepairTruck_Gue/
Updating base class Warfare2b14_82mm_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/Warfare2b14_82mm/
Updating base class Warfare2b14_82mm_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/Warfare2b14_82mm_CDF/
Updating base class Warfare2b14_82mm_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/Warfare2b14_82mm_INS/
Updating base class Warfare2b14_82mm_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/Warfare2b14_82mm_GUE/
Updating base class BAF_L2A1_ACOG_base->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_L2A1_Tripod_D/
Updating base class BAF_L2A1_Tripod_D->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_L2A1_Tripod_W/
Updating base class BAF_L2A1_ACOG_base->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_L2A1_Minitripod_D/
Updating base class BAF_L2A1_Minitripod_D->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_L2A1_Minitripod_W/
Updating base class BAF_L2A1_ACOG_base->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_GPMG_Minitripod_D/
Updating base class BAF_GPMG_Minitripod_D->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_GPMG_Minitripod_W/
Updating base class GMG_TriPod->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_GMG_Tripod_D/
Updating base class BAF_GMG_Tripod_D->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_GMG_Tripod_W/
Updating base class WarfareBMGNest_M240_base->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareBMGNest_M240_US_EP1/
Updating base class M2StaticMG_base->Banned, by dayz_anim\config.cpp/CfgVehicles/M2StaticMG_US_EP1/
Updating base class M2HD_mini_TriPod_base->Banned, by dayz_anim\config.cpp/CfgVehicles/M2HD_mini_TriPod_US_EP1/
Updating base class M119_base->Banned, by dayz_anim\config.cpp/CfgVehicles/M119_US_EP1/
Updating base class SearchLight_base->Banned, by dayz_anim\config.cpp/CfgVehicles/SearchLight_US_EP1/
Updating base class M252_base->Banned, by dayz_anim\config.cpp/CfgVehicles/M252_US_EP1/
Updating base class Stinger_Pod_base->Banned, by dayz_anim\config.cpp/CfgVehicles/Stinger_Pod_US_EP1/
Updating base class MK19_TriPod_base->Banned, by dayz_anim\config.cpp/CfgVehicles/MK19_TriPod_US_EP1/
Updating base class TOW_TriPod_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/TOW_TriPod_US_EP1/
Updating base class AGS_base->Banned, by dayz_anim\config.cpp/CfgVehicles/AGS_UN_EP1/
Updating base class SearchLight_base->Banned, by dayz_anim\config.cpp/CfgVehicles/SearchLight_UN_EP1/
Updating base class KORD_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/KORD_UN_EP1/
Updating base class KORD_high_base->Banned, by dayz_anim\config.cpp/CfgVehicles/KORD_high_UN_EP1/
Updating base class DSHKM_base->Banned, by dayz_anim\config.cpp/CfgVehicles/DSHKM_TK_GUE_EP1/
Updating base class DSHkM_Mini_TriPod_base->Banned, by dayz_anim\config.cpp/CfgVehicles/DSHkM_Mini_TriPod_TK_GUE_EP1/
Updating base class 2b14_82mm_base->Banned, by dayz_anim\config.cpp/CfgVehicles/2b14_82mm_TK_GUE_EP1/
Updating base class SPG9_base->Banned, by dayz_anim\config.cpp/CfgVehicles/SPG9_TK_GUE_EP1/
Updating base class ZU23_base->Banned, by dayz_anim\config.cpp/CfgVehicles/ZU23_TK_GUE_EP1/
Updating base class WarfareBMGNest_PK_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareBMGNest_PK_TK_GUE_EP1/
Updating base class AGS_base->Banned, by dayz_anim\config.cpp/CfgVehicles/AGS_TK_GUE_EP1/
Updating base class D30_base->Banned, by dayz_anim\config.cpp/CfgVehicles/D30_TK_GUE_EP1/
Updating base class SearchLight_base->Banned, by dayz_anim\config.cpp/CfgVehicles/SearchLight_TK_GUE_EP1/
Updating base class DSHKM_base->Banned, by dayz_anim\config.cpp/CfgVehicles/DSHKM_TK_INS_EP1/
Updating base class DSHkM_Mini_TriPod_base->Banned, by dayz_anim\config.cpp/CfgVehicles/DSHkM_Mini_TriPod_TK_INS_EP1/
Updating base class 2b14_82mm_base->Banned, by dayz_anim\config.cpp/CfgVehicles/2b14_82mm_TK_INS_EP1/
Updating base class SPG9_base->Banned, by dayz_anim\config.cpp/CfgVehicles/SPG9_TK_INS_EP1/
Updating base class ZU23_base->Banned, by dayz_anim\config.cpp/CfgVehicles/ZU23_TK_INS_EP1/
Updating base class AGS_base->Banned, by dayz_anim\config.cpp/CfgVehicles/AGS_TK_INS_EP1/
Updating base class D30_base->Banned, by dayz_anim\config.cpp/CfgVehicles/D30_TK_INS_EP1/
Updating base class SearchLight_base->Banned, by dayz_anim\config.cpp/CfgVehicles/SearchLight_TK_INS_EP1/
Updating base class Igla_AA_pod_base->Banned, by dayz_anim\config.cpp/CfgVehicles/Igla_AA_pod_TK_EP1/
Updating base class AGS_base->Banned, by dayz_anim\config.cpp/CfgVehicles/AGS_TK_EP1/
Updating base class D30_base->Banned, by dayz_anim\config.cpp/CfgVehicles/D30_TK_EP1/
Updating base class KORD_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/KORD_TK_EP1/
Updating base class KORD_high_base->Banned, by dayz_anim\config.cpp/CfgVehicles/KORD_high_TK_EP1/
Updating base class Metis_base->Banned, by dayz_anim\config.cpp/CfgVehicles/Metis_TK_EP1/
Updating base class 2b14_82mm_base->Banned, by dayz_anim\config.cpp/CfgVehicles/2b14_82mm_TK_EP1/
Updating base class SearchLight_base->Banned, by dayz_anim\config.cpp/CfgVehicles/SearchLight_TK_EP1/
Updating base class ZU23_base->Banned, by dayz_anim\config.cpp/CfgVehicles/ZU23_TK_EP1/
Updating base class WarfareBMGNest_PK_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/WarfareBMGNest_PK_TK_EP1/
Updating base class AGS_base->Banned, by dayz_anim\config.cpp/CfgVehicles/AGS_CZ_EP1/
Updating base class 2b14_82mm_base->Banned, by dayz_anim\config.cpp/CfgVehicles/2b14_82mm_CZ_EP1/
Updating base class DSHKM_base->Banned, by dayz_anim\config.cpp/CfgVehicles/DSHKM_CZ_EP1/
Updating base class V3S_Base_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/V3S_Repair_TK_GUE_EP1/
Updating base class V3S_Base_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/V3S_Reammo_TK_GUE_EP1/
Updating base class V3S_TK_GUE_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/V3S_Supply_TK_GUE_EP1/
Updating base class V3S_Repair_TK_GUE_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/V3S_Salvage_TK_GUE_EP1/
Updating base class Helicopter->Banned, by dayz_anim\config.cpp/CfgVehicles/CruiseMissile1/
Updating base class MQ9PredatorB->Banned, by dayz_anim\config.cpp/CfgVehicles/CruiseMissile2/
Updating base class Mi24_D_Base_TK_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/Mi24_D_TK_EP1/
Updating base class Su25_base->Banned, by dayz_anim\config.cpp/CfgVehicles/Su25_TK_EP1/
Updating base class C130J_base->Banned, by dayz_anim\config.cpp/CfgVehicles/C130J_US_EP1/
Updating base class ParachuteBase->Banned, by dayz_anim\config.cpp/CfgVehicles/Parachute_US_EP1/
Updating base class ParachuteBase->Banned, by dayz_anim\config.cpp/CfgVehicles/Parachute_TK_EP1/
Updating base class ParachuteBase->Banned, by dayz_anim\config.cpp/CfgVehicles/Parachute_TK_GUE_EP1/
Updating base class ParachuteBigBase->Banned, by dayz_anim\config.cpp/CfgVehicles/ParachuteBigWest_EP1/
Updating base class ParachuteBigBase->Banned, by dayz_anim\config.cpp/CfgVehicles/ParachuteBigEast_EP1/
Updating base class ParachuteMediumBase->Banned, by dayz_anim\config.cpp/CfgVehicles/ParachuteMediumWest_EP1/
Updating base class ParachuteMediumBase->Banned, by dayz_anim\config.cpp/CfgVehicles/ParachuteMediumEast_EP1/
Updating base class MQ9PredatorB->Banned, by dayz_anim\config.cpp/CfgVehicles/MQ9PredatorB_US_EP1/
Updating base class Chukar->Banned, by dayz_anim\config.cpp/CfgVehicles/Chukar_EP1/
Updating base class Chukar_AllwaysEnemy->Banned, by dayz_anim\config.cpp/CfgVehicles/Chukar_AllwaysEnemy_EP1/
Updating base class AH64_base_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/AH64D_EP1/
Updating base class AH6_Base_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/AH6X_EP1/
Updating base class Plane->Banned, by dayz_anim\config.cpp/CfgVehicles/Steerable_Parachute_EP1/
Updating base class Mi17_base_UN_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/Mi17_UN_CDF_EP1/
Updating base class Mi171Sh_Base_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/Mi171Sh_rockets_CZ_EP1/
Updating base class Mi171Sh_Base_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/Mi171Sh_CZ_EP1/
Updating base class Mi17_base_TK_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/Mi17_TK_EP1/
Updating base class UH60M_US_base_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/UH60M_MEV_EP1/
Updating base class Ka137_Base_PMC->Banned, by dayz_anim\config.cpp/CfgVehicles/Ka137_PMC/
Updating base class Ka137_Base_PMC->Banned, by dayz_anim\config.cpp/CfgVehicles/Ka137_MG_PMC/
Updating base class L39_base->Banned, by dayz_anim\config.cpp/CfgVehicles/L39_TK_EP1/
Updating base class ParachuteMediumWest_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/ParachuteMediumWest_noGeometry_PMC/
Updating base class BMP2_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BMP2_UN_EP1/
Updating base class BMP2_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BMP2_TK_EP1/
Updating base class BMP2_HQ_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/BMP2_HQ_TK_EP1/
Updating base class T34_base->Banned, by dayz_anim\config.cpp/CfgVehicles/T34_TK_EP1/
Updating base class T34_base->Banned, by dayz_anim\config.cpp/CfgVehicles/T34_TK_GUE_EP1/
Updating base class M1A1_base->Banned, by dayz_anim\config.cpp/CfgVehicles/M1A1_US_DES_EP1/
Updating base class M1A2_TUSK_MG_base->Banned, by dayz_anim\config.cpp/CfgVehicles/M1A2_US_TUSK_MG_EP1/
Updating base class MLRS_base->Banned, by dayz_anim\config.cpp/CfgVehicles/MLRS_DES_EP1/
Updating base class ZSU_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/ZSU_TK_EP1/
Updating base class T72_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/T72_TK_EP1/
Updating base class M113Ambul_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/M113Ambul_UN_EP1/
Updating base class M113_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/M113_UN_EP1/
Updating base class M113Ambul_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/M113Ambul_TK_EP1/
Updating base class M113_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/M113_TK_EP1/
Updating base class M2A2_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/M2A2_EP1/
Updating base class M2A2_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/M2A3_EP1/
Updating base class M2A2_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/M6_EP1/
Updating base class T55_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/T55_TK_EP1/
Updating base class T55_Base->Banned, by dayz_anim\config.cpp/CfgVehicles/T55_TK_GUE_EP1/
Updating base class ATV_Base_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_ATV_D/
Updating base class BAF_Jackal2_BASE_D->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_Jackal2_L2A1_D/
Updating base class BAF_Jackal2_BASE_D->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_Jackal2_GMG_D/
Updating base class BAF_ATV_D->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_ATV_W/
Updating base class BAF_Jackal2_L2A1_D->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_Jackal2_L2A1_W/
Updating base class BAF_Jackal2_GMG_D->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_Jackal2_GMG_W/
Updating base class AH64D_EP1->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_Apache_AH1_D/
Updating base class Helicopter->Banned, by dayz_anim\config.cpp/CfgVehicles/AW159_Lynx_BAF/
Updating base class Tank->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_FV510_D/
Updating base class BAF_FV510_D->Banned, by dayz_anim\config.cpp/CfgVehicles/BAF_FV510_W/
Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Javelin/
Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Stinger/
Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/RPG7V/
Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Strela/
Updating base class Strela->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Igla/
Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/MetisLauncher/
Updating base class TimeBomb->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Mine/
Updating base class Mine->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/MineE/
Updating base class PKT->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PKT_MG_Nest/
Updating base class PKT->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/DT_veh/
Updating base class M2->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M3P/
Updating base class MGun->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/KORD/
Updating base class MGun->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/KPVT/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M168/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M197/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AZP85/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2A14/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GAU12/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2A42/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2A72/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M242/
Updating base class MGun->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/YakB/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GSh23L/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GSh302/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GAU8/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2A38M/
Updating base class MGun->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AGS30/
Updating base class AGS30->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AGS17/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M119/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M256/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/D30/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/D81/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/ZiS_S_53/
Updating base class D81->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2A46M/
Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/FFARLauncher/
Updating base class FFARLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/FFARLauncher_14/
Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/CamelGrenades/
Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/57mmLauncher/
Updating base class 57mmLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/57mmLauncher_64/
Updating base class 57mmLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/57mmLauncher_128/
Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/80mmLauncher/
Updating base class 80mmLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/S8Launcher/
Updating base class LauncherCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/MissileLauncher/
Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SidewinderLaucher/
Updating base class SidewinderLaucher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SidewinderLaucher_F35/
Updating base class SidewinderLaucher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SidewinderLaucher_AH1Z/
Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AT5Launcher/
Updating base class AT5Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AT5LauncherSingle/
Updating base class AT5Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2A46MRocket/
Updating base class AT5Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AT10LauncherSingle/
Updating base class AT5Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AT11LauncherSingle/
Updating base class AT11LauncherSingle->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AT13LauncherSingle/
Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/TOWLauncher/
Updating base class TOWLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/TOWLauncherSingle/
Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/HellfireLauncher/
Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/VikhrLauncher/
Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BombLauncher/
Updating base class BombLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BombLauncherF35/
Updating base class BombLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BombLauncherA10/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GSh301/
Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/R73Launcher/
Updating base class R73Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/R73Launcher_2/
Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Ch29Launcher/
Updating base class Ch29Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Ch29Launcher_Su34/
Updating base class 2A46MRocket->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2A70Rocket/
Updating base class D81->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2A70/
Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AT6Launcher/
Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AT9Launcher/
Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AT2Launcher/
Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/HeliBombLauncher/
Updating base class HeliBombLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AirBombLauncher/
Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Mk82BombLauncher/
Updating base class Mk82BombLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Mk82BombLauncher_6/
Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/StingerLaucher/
Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/StingerLauncher_twice/
Updating base class StingerLauncher_twice->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AALauncher_twice/
Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Igla_twice/
Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/MaverickLauncher/
Updating base class MissileLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/9M311Laucher/
Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SPG9/
Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GRAD/
Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/MLRS/
Updating base class Pistol->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/WeaponExplosive/
Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Kostey_photos/
Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Kostey_map_case/
Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Kostey_notebook/
Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/CDF_dogtags/
Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Moscow_Bombing_File/
Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Cobalt_File/
Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/EvPhoto/
Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/EvMoscow/
Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/EvKobalt/
Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/EvMoney/
Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/EvDogTags/
Updating base class Rifle->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/m107/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M252/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/2B14/
Updating base class ItemCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PMC_documents/
Updating base class m8_sharpshooter->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/m8_SAW/
Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/RPG18/
Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SMAW/
Updating base class PKT->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PKT_3/
Updating base class SidewinderLaucher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SidewinderLaucher_AH64/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/CTWS/
Updating base class RocketPods->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/CRV7_PG/
Updating base class CRV7_PG->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/CRV7_HEPD/
Updating base class CRV7_PG->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/CRV7_FAT/
Updating base class MGun->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M621/
Updating base class Rifle->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_AS50_scoped/
Updating base class BAF_AS50_scoped->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_AS50_TWS/
Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_NLAW_Launcher/
Updating base class GrenadeLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_L17_40mm/
Updating base class L85A2_base_BAF->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_L85A2_RIS_CWS/
Updating base class M240->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_L7A2_GPMG/
Updating base class Put->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_ied_v1/
Updating base class BAF_ied_v1->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_ied_v2/
Updating base class BAF_ied_v1->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_ied_v3/
Updating base class BAF_ied_v1->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/BAF_ied_v4/
Updating base class M256->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M68/
Updating base class CannonCore->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/D10/
Updating base class PKT->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PKTBC/
Updating base class PKT_veh->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PKTBC_veh/
Updating base class PKT_veh->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SGMT/
Updating base class HellfireLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/HellfireLauncher_AH6/
Updating base class StingerLaucher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/StingerLaucher_4x/
Updating base class SmokeLauncher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/CMFlareLauncher/
Updating base class M2->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M2BC/
Updating base class MK19->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/MK19BC/
Updating base class M252->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M120/
Updating base class M249->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M249_TWS_EP1/
Updating base class M249->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M249_m145_EP1/
Updating base class AKS_BASE->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AKS_74_NSPU/
Updating base class G36C->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/G36_C_SD_eotech/
Updating base class Rifle->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GrenadeLauncher_EP1/
Updating base class GrenadeLauncher_EP1->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M32_EP1/
Updating base class GrenadeLauncher_EP1->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M79_EP1/
Updating base class GrenadeLauncher_EP1->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/Mk13_EP1/
Updating base class m107->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/m107_TWS_EP1/
Updating base class Rifle->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M110_TWS_EP1/
Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/M47Launcher_EP1/
Updating base class Launcher->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/MAAWS/
Updating base class SCAR_L_STD_EGLM_RCO->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SCAR_L_STD_EGLM_TWS/
Updating base class SCAR_H_LNG_Sniper_SD->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/SCAR_H_STD_TWS_SD/
Updating base class PKT_veh->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PKT_high_AI_dispersion/
Updating base class PKT_veh->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PKT_high_AI_dispersion_tank/
Updating base class AGS30->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AGS30_heli/
Updating base class Rifle->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AA12_PMC/
Updating base class BAF_AS50_scoped->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PMC_AS50_scoped/
Updating base class BAF_AS50_TWS->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PMC_AS50_TWS/
Updating base class m8_base->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/m8_tws_sd/
Updating base class m8_base->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/m8_tws/
Updating base class GSh23L->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/GSh23L_L39/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/HMMWV_Ambulance/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/HMMWV_Avenger/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/M119/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/DSHkM_Mini_TriPod/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/SearchLight/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Igla_AA_pod_East/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/Metis/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/2b14_82mm/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/M252/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/M2HD_mini_TriPod/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/MK19_TriPod/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/A10/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/C130J/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/T34/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/M1A1/
Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/MLRS/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseWeakYellow/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseMediumOrange/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseMediumPale/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseStrongPale/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_EP1/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Cable_EP1/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_decor_EP1/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_PowLines_WoodL/
Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_PowLines_ConcL/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Strange convex component288 in warehouse\models\warehouse.p3d:geometry
Strange convex component289 in warehouse\models\warehouse.p3d:geometry
Strange convex component290 in warehouse\models\warehouse.p3d:geometry
Strange convex component291 in warehouse\models\warehouse.p3d:geometry
Strange convex component292 in warehouse\models\warehouse.p3d:geometry
Strange convex component293 in warehouse\models\warehouse.p3d:geometry
Strange convex component294 in warehouse\models\warehouse.p3d:geometry
Strange convex component295 in warehouse\models\warehouse.p3d:geometry
Strange convex component296 in warehouse\models\warehouse.p3d:geometry
Strange convex component297 in warehouse\models\warehouse.p3d:geometry
Strange convex component298 in warehouse\models\warehouse.p3d:geometry
Strange convex component299 in warehouse\models\warehouse.p3d:geometry
Strange convex component300 in warehouse\models\warehouse.p3d:geometry
Strange convex component301 in warehouse\models\warehouse.p3d:geometry
Strange convex component302 in warehouse\models\warehouse.p3d:geometry
Strange convex component303 in warehouse\models\warehouse.p3d:geometry
Strange convex component304 in warehouse\models\warehouse.p3d:geometry
Strange convex component305 in warehouse\models\warehouse.p3d:geometry
Strange convex component306 in warehouse\models\warehouse.p3d:geometry
Strange convex component307 in warehouse\models\warehouse.p3d:geometry
Strange convex component308 in warehouse\models\warehouse.p3d:geometry
Strange convex component309 in warehouse\models\warehouse.p3d:geometry
Strange convex component310 in warehouse\models\warehouse.p3d:geometry
Strange convex component311 in warehouse\models\warehouse.p3d:geometry
Strange convex component312 in warehouse\models\warehouse.p3d:geometry
Strange convex component313 in warehouse\models\warehouse.p3d:geometry
Strange convex component314 in warehouse\models\warehouse.p3d:geometry
Strange convex component315 in warehouse\models\warehouse.p3d:geometry
Strange convex component316 in warehouse\models\warehouse.p3d:geometry
Strange convex component317 in warehouse\models\warehouse.p3d:geometry
Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
2nd UV set needed, but not defined in ReportStack not available
Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
ca\misc\houpacka.p3d: house, config class missing
ca\misc\houpacka.p3d: house, config class missing
ca\misc\houpacka.p3d: house, config class missing
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
ErrorMessage: Include file z\addons\dayz_code\system\BIS_Effects\init.sqf not found.

 



Да я победитель по жизни, всю ночь не спал чтобы исправить и запустить сервер.



Молю вас, пощадите смертного, дайте ему шанс сделать все как нужно! :biggrin:



Запускал все время через лаунчер, и не замечал что без логов заходит в игру.



Ошибку на скрине выдает во время входа на сервер, когда должно показывать карту для спавна

Изменено пользователем Stiazz (история изменений)

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах
  • 0

Если похожей ошибки на сайте в поиске не нашел, то можешь выложить, дабы избежать в будущем подобных тем другими.

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах

Присоединяйтесь к обсуждению

Вы можете опубликовать сообщение сейчас, а зарегистрироваться позже. Если у вас есть аккаунт, войдите в него для написания от своего имени.

Гость
Ответить на вопрос...

×   Вставлено в виде отформатированного текста.   Восстановить форматирование

  Разрешено не более 75 эмодзи.

×   Ваша ссылка была автоматически встроена.   Отобразить как ссылку

×   Ваш предыдущий контент был восстановлен.   Очистить редактор

×   Вы не можете вставить изображения напрямую. Загрузите или вставьте изображения по ссылке.

Загрузка...

  • Похожие публикации

    • Автор: 123new
      Много вопросов на данную тему наблюдаю от новичков, попробую прояснить немного сей вопрос.
       
      Предположим. что вы уже знаете на каких координатах вам надо спавнить определенное здание или объект\животное\бота, с каким углом поворота. И так. эта тема для вас.
       
      Если вы с расставили их с модифицированной версии Offline (Offline by Arksenor это называется), то вы получили и нашли код вида:
      GetGame().CreateObject("Land_CementWorks_ExpeditionB", "13251.875000 0.0 3748.525879").SetOrientation("-96.000000 0.000000 0.000000"); GetGame().CreateObject("Land_CementWorks_ExpeditionB", "13254.599609 0.0 3722.703613").SetOrientation("-96.000000 0.000000 0.000000"); GetGame().CreateObject("Land_CementWorks_ExpeditionB", "13257.344727 0.0 3696.718750").SetOrientation("-96.000000 0.000000 0.000000"); GetGame().CreateObject("Land_CementWorks_ExpeditionB", "13260.040039 0.0 3670.984131").SetOrientation("-96.000000 0.000000 0.000000"); GetGame().CreateObject("Land_CementWorks_ExpeditionB", "13262.756836 0.0 3645.180176").SetOrientation("-96.000000 0.000000 0.000000"); GetGame().CreateObject("Land_CementWorks_ExpeditionB", "13265.441406 0.0 3619.531982").SetOrientation("-96.000000 0.000000 0.000000"); GetGame().CreateObject("Land_CementWorks_ExpeditionB", "13268.124023 0.0 3593.995361").SetOrientation("-96.000000 0.000000 0.000000"); GetGame().CreateObject("Land_CementWorks_ExpeditionB", "13270.844727 0.0 3568.186523").SetOrientation("-96.000000 0.000000 0.000000"); GetGame().CreateObject("Land_CementWorks_ExpeditionB", "13273.514648 0.0 3542.561279").SetOrientation("-96.000000 0.000000 0.000000"); GetGame().CreateObject("Land_CementWorks_ExpeditionB", "13276.195313 0.0 3517.048828").SetOrientation("-96.000000 0.000000 0.000000"); GetGame().CreateObject("Land_CementWorks_ExpeditionB", "13278.399414 0.0 3496.097900").SetOrientation("-96.000000 0.000000 0.000000"); Здесь (по примеру первой строки) 1 значение в скобках - id постройки/объекта, 2 значение - координаты в формате X Y Z, разделенные пробелом, 3 - значение поворота примерно в том же формате.
      Как это делать в Offline - статья от автора Offine:
      https://github.com/Arkensor/DayZCommunityOfflineMode/wiki/Add-custom-objects-to-your-server-or-mission
       
      И так, инструкция:
      1. Добавляем в начало init.c файла в вашей mpmissions следующий код:
      #include "$CurrentDir:mpmissions\dayzOffline.chernarusplus\spawn_buildings.c" 2. Создаем в папке вашей активной mpmissions файлик spawn_buildings.c и заполняем его следующей информацией.
      void SpawnObject( string type, vector position, vector orientation ) { private string NameBlockLog = "[CreateObject] "; private string InfoLog = ""; if(type != "") { auto obj = GetGame().CreateObject( type, "0 0 0" ); if(obj) { if ((position[0] != 0) && (position[1] != 0) && (position[2] != 0)) { obj.SetPosition( position ); obj.SetOrientation( orientation ); obj.Update(); if (obj.CanAffectPathgraph()) { obj.SetAffectPathgraph(true, false); GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(GetGame().UpdatePathgraphRegionByObject, 100, false, obj); } InfoLog = "[Type: '" + obj.GetType() + "' Position: '" + obj.GetPosition().ToString() + "' Orientation: '" + obj.GetOrientation().ToString() + "']"; Write_Log(NameBlockLog + " Object has been created successfully! Info " + InfoLog); } else { InfoLog = "[Type: '" + type + "' Position: '" + position + "' Orientation: '" + orientation + "']"; Write_Log(NameBlockLog + " Object can't be created! Incorrect writed position. Info " + InfoLog); } } else { InfoLog = "[Type: '" + type + "' Position: '" + position + "' Orientation: '" + orientation + "']"; Write_Log(NameBlockLog + " Object can't be created! Info " + InfoLog); } } else { InfoLog = "[Type: '" + type + "' Position: '" + position + "' Orientation: '" + orientation + "']"; Write_Log(NameBlockLog + " Object can't be created! Incorrect writed type. Info " + InfoLog); } } void Write_Log(string message) { Print(String(message)); } 3. Открываем созданный нами файл,  и в конце файла дописываем следующее:
      void SpawnAirfeeldBuildings() { SpawnObject( "Land_CementWorks_ExpeditionB", "13251.875000 0.0 3748.525879", "-96.000000 0.000000 0.000000"); SpawnObject( "Land_CementWorks_ExpeditionB", "13254.599609 0.0 3722.703613", "-96.000000 0.000000 0.000000"); SpawnObject( "Land_CementWorks_ExpeditionB", "13257.344727 0.0 3696.718750", "-96.000000 0.000000 0.000000"); } void SpawnKrasnoBuildings() { SpawnObject( "Land_CementWorks_ExpeditionB", "13251.875000 0.0 3748.525879", "-96.000000 0.000000 0.000000"); SpawnObject( "Land_CementWorks_ExpeditionB", "13254.599609 0.0 3722.703613", "-96.000000 0.000000 0.000000"); SpawnObject( "Land_CementWorks_ExpeditionB", "13257.344727 0.0 3696.718750", "-96.000000 0.000000 0.000000"); } Где после void - название функции идет, а между открытыми скобками вызов спавна самих зданий на указанных координатах.
      На примере 1 строки:
      Land_CementWorks_ExpeditionB - id постройки (type)
      13251.875000 0.0 3748.525879 - координаты в формате X Y Z
      -96.000000 0.000000 0.000000 - значение поворота в формате X Y Z
      Внимание: id постройки и координаты в примере указаны не верные и требуют подключения дополнительной модификации для корректной работы!!! Координаты не соответствуют названию функции!!!
      4. открываем в MpMissions в папке с вашей активной миссией init.c и перед ЗАКРЫВАЮЩЕЙ скобкой '}' дописываем нужную нам функцию (это будет активация спавна на карте):
      SpawnAirfeeldBuildings(); 5. Готово, Запускайте сервер, и в scripts.log вы увидите процедуру спавна ваших зданий и увидите, спавнятся ли они на карте или нет.
      Можно написать конечно и более готовую, универсальную систему спавна на карте со считыванием конфигурации из файла, но я считаю это лишним.
       
      Как заполнить добавленные здания лутом на карте:
      вариант 1:
      https://github.com/Arkensor/DayZCommunityOfflineMode/wiki/Enable-loot-for-custom-placed-objects
      вариант 2: вручную заполнить xml-файл  mapgrouppos.xml в mpmssions данными о местоположении зданий, где rpy - значение поворота здания в формате Z Y X
       
      С помощью данной статьи вы можете разместить любой элемент игры(постройку, животное, зомби, бота), доступный к спавну через любую модификацию-админ. панель. Очень полезный мод в этом смысле BuilderItems, с его помощью можно творить поистину интересные локации!
    • Автор: BorizzK
      //Функция создания зданий/обьектов BORIZZ.K //Не поставит здание/обьект там где оно уже есть в радиусе 10м!!! //параметры вызова //НазваниеКласса, координаты, коррекция высоты (добавляется к высоте если > 0 - можно поставить здание на здание/поверхность выше земли или повесить в воздухе), Ориентация, Направление. int SpawnBuilding(string m_Building_Class, vector spawn_Point, float alt_Correct, vector spawn_Orient, vector spawn_Dir) //Спавн { Print("::: SpawnBuilding ::: SpawnBuilding(m_Building_Class = " + m_Building_Class + ", spawn_Point = " + spawn_Point.ToString() + ", alt_Correct = " + alt_Correct + ", spawn_Orient = " + spawn_Orient + ", spawn_Dir = " + spawn_Dir + ") :::"); array<Object> nearest_objects = new array<Object>; array<CargoBase> proxy_cargos = new array<CargoBase>; string className; Object object; float radius = 10; Object m_Building; int n_Building_Count = 0; spawn_Point[1] = GetGame().SurfaceY( spawn_Point[0], spawn_Point[2] ); if (alt_Correct > 0) { spawn_Point[1] = spawn_Point[1] + alt_Correct; } GetGame().GetObjectsAtPosition(spawn_Point, radius, nearest_objects, proxy_cargos); Print("::: SpawnBuilding ::: Radius: " + radius.ToString() + ", all nearest_objects: " + nearest_objects.Count().ToString() + " :::"); for ( int i = 0; i < nearest_objects.Count(); i++ ) { object = nearest_objects.Get(i); className = object.GetType(); if ( className == m_Building_Class ) { Print("::: SpawnBuilding ::: Found object: " + object.ToString() + ", className: " + className + ", Position: " + object.GetPosition() + " : Spawn " + m_Building_Class + " cancelled. ::: "); return 0; } } m_Building = GetGame().CreateObject( m_Building_Class, spawn_Point, false, true ); //m_Building.PlaceOnSurface(); if ( spawn_Orient[0] == 0 && spawn_Orient[1] == 0 && spawn_Orient[2] == 0) { m_Building.SetOrientation(m_Building.GetOrientation()); } else { m_Building.SetOrientation(spawn_Orient); } if ( spawn_Dir[0] == 0 && spawn_Dir[1] == 0 && spawn_Dir[2] == 0) { m_Building.SetDirection(m_Building.GetDirection()); } else { m_Building.SetDirection(spawn_Dir); } if (m_Building) { Print("::: SpawnBuilding ::: Result: Object: " + m_Building.ToString() + ", spawn_Point = " + m_Building.GetPosition().ToString() + ", alt_Correct = " + alt_Correct + ", spawn_Orient = " + m_Building.GetOrientation().ToString() + ", spawn_Dir = " + m_Building.GetDirection().ToString() + ") :::"); return 1; } else { Print("::: SpawnBuilding ::: Result: create object error. :::"); } return 0; } void SpawnBuildings() { int Buildings_Count; // пример Buildings_Count = SpawnBuilding("Land_City_FireStation", "6275 0 8013" , 0, "0 0 0", "0 0 40"); // Buildings_Count будет = 0 если здание не поставлено, 1 если поставлено } Простой способ установки
      Вставить в init.c (ВНЕ КЛАССА!)

      Вызывать в конце main()
      вот так
      SpawnBuildings();
       
      в функции SpawnBuildings() по примеру (там есть) прописываем какие здания куда, какая ориентация/и или направление
       
       
    • Автор: Gromillla
      Подскажите скрипт вывода на карту сейфов с паролем 0000, для всех игроков.
    • Автор: Razdor092
      Вся техника которая спавнится сама не уничтожается пока в нее не сядешь, помогите исправить пожалуйста. А так же подскажите как уменьшить количество машин которые спавнятся
    • Автор: LucoBrazi
      Всем привет.
      Подскажите, где находятся настройки отображения мин на карте и в самой игре (ввиде треугольника)?
      И еще хотелось бы убрать отображение игроков и ботов с карты вообще, они появляются при "засветке" и видны на карте непродолжительное время.
      Все обрыл, но не нашел.
      Заранее спасибо.
×
×
  • Создать...