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By paulmanz
Категорически приветствую.
Господа, проблема следующая - при входе человека из очереди (от 2 человек в ней и больше), клиента при окончании очереди крашит с ошибкой 0xc0000374
Всякие отчеты привели к ошибке:
0x00030002 - ALREADY_CONNECTING_THIS Already connecting to this server. Please wait. В скриптлогах, крашлогах, .rpt, вскрытом .mdmp - пусто. Ничего нет абсмолютно.
Вариант "Удаляй моды и смотри" в процессе, но думаю, может кто сталкивался с подобным и подскажет в какую сторону копать имеет смысл.
Если что-то известно - приму к сведению и буду признателен.
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By
MrFlash
Здравствуйте. Столкнулся с такой проблемой периодически сервер падает.
Нет не какой последовательности краша сервера. Сервер может работает при фулл идеально, 1-2 дня. Иногда может упасть после запуска через 10 минут
даже когда 2 человека на сервере.
Не как не могу уловить в чем проблема в папке профиля краш логов нет.
За реальное решение моей проблемы готов отблагодарить копеечкой за потраченное время.
Переустанавливал сервер переустанавливал моды.
Прошу помощи знающих людей.
Если еще нужны какие то дополнения пишите, скину все что нужно.
В архиве все логи.
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By BorizzK
Дружбан ваяет тягач/грузовик и тп
Он довольно большой и фургон/кузов загораживает обзор + ему надо было разглядеть подвеску в работе поподробней
Те камеру надо было отодвинуть
Поскольку бегемоты, то ли по глупости, то ли по скудоумию (скорее оба варианта ), в конфиге модели не предусмотрели таких параметров как
дистанция камеры, углы ее наклона итд итп, а сделали это тупо в скрипте, пришлось моддидь.
Вариант моддинга внешней (от 3го лица) камеры автомобильчика, как обычно через класс, но моддим конструктор (без override). Я не стал изобретать велосипед и поступил по "серверному"... Вроде получилось и все работает как надо. Зил кажет нормально, остальные то же.
modded class DayZPlayerCamera3rdPersonVehicle extends DayZPlayerCameraBase { void DayZPlayerCamera3rdPersonVehicle (DayZPlayer pPlayer, HumanInputController pInput) { Print("CLIENT: КАМЕРА ДЛЯ ТОЧИЛЫ: ИГРОК: " + pPlayer.ToString() + ", ТОЧИЛА: " + pPlayer.GetCommand_Vehicle().GetTransport().GetType()); if (pPlayer.GetCommand_Vehicle().GetTransport().GetType() == "ZIL130") { m_fDistance = 8.0; //дистанция m_CameraOffsetMS = "0.0 1.3 0.0"; //стартовый наклон камеры Print("CLIENT: КАМЕРА ДЛЯ ТОЧИЛЫ: МОЯ КРУТАЯ ТОЧИЛА: ДИСТАНЦИЯ КАМЕРЫ: " + m_fDistance); return; } m_fDistance = 4.0; //стандартная дистанция m_CameraOffsetMS = "0.0 1.3 0.0"; //стартовый наклон камеры Print("CLIENT: КАМЕРА ДЛЯ ТОЧИЛЫ: СТАНДАРТНАЯ ТОЧИЛА: ДИСТАНЦИЯ КАМЕРЫ: " + m_fDistance); } }
Понятно что это для клиента (ну те для обычного мода) и на сервере бесполезно.
Фото с тестового грузовика из АРМА 3 мод. свои он пока просил не показывать
Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
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By Sancezz063
В чем может быть причина ? Он прям флудит в файл краша
CS19500, 08.01 2019 11:10:24
NULL pointer to instance
Class: 'CustomMission'
Function: 'StartingEquipSetup'
Stack trace:
$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c:311
scripts/5_Mission/mission\missionserver.c:340
scripts/5_Mission/mission\missionserver.c:375
scripts/5_Mission/mission\missionserver.c:158
com/DayZ-SA-Tomato/scripts/5_Mission/m_missionserver.c:101
scripts/3_Game/dayzgame.c:875
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By k1ker
1) Имя не знаю
2) NoName
3) https://vk.com/topic-75952925_30495026 https://vk.com/goshopsss
4) Логин Skype: noname00723
5) Как бы продает стим аккаунты. После получения денег - сразу бан. Вот QIWI номера: +79896227746 - МТС
+79381496388 - Мегафон Не ведитесь! + в отзывах если людям писать так же подтвердят, многих кинули. После отзыва - в ЧС.
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Our picks
Логи клиента и сервера? Да пожалуйста)
РПТ сервера
=====================================================================
== C:\Arma 2 Operation Arrowhead\arma2oaserver.exe
== "arma2oaserver.exe" -port=2302 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Overpoch_Server;"
=====================================================================
Exe timestamp: 2015/05/17 18:12:54
Current time: 2015/05/17 19:35:26
Version 1.63.125548
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
Compact assault rifle with silenced grenade launcher<'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
File instance_24_Napf\config.cfg, line 3: '.hostName': Missing ';' at the end of line
File instance_24_Napf\config.cfg, line 3: '.hostName': Missing ';' at the end of line
File instance_24_Napf\config.cfg, line 3: '.hostName': Missing ';' at the end of line
File instance_24_Napf\config.cfg, line 3: '.hostName': Missing ';' at the end of line
19:37:21 Server error: Player without identity OMOH-71 (id 595430440)
19:37:21 Server error: Player without identity OMOH-71 (id 595430440)
19:37:21 Server error: Player without identity OMOH-71 (id 595430440)
19:37:21 Server error: Player without identity OMOH-71 (id 595430440)
19:37:21 Server error: Player without identity OMOH-71 (id 595430440)
19:37:21 Server error: Player without identity OMOH-71 (id 595430440)
19:37:21 Server error: Player without identity OMOH-71 (id 595430440)
19:37:21 Server error: Player without identity OMOH-71 (id 595430440)
19:37:21 Server error: Player without identity OMOH-71 (id 595430440)
19:37:21 Server error: Player without identity OMOH-71 (id 595430440)
19:37:21 Server error: Player without identity OMOH-71 (id 595430440)
19:37:21 Server error: Player without identity OMOH-71 (id 595430440)
19:37:21 Server error: Player without identity OMOH-71 (id 595430440)
19:37:21 Server error: Player without identity OMOH-71 (id 595430440)
19:37:22 Server error: Player without identity OMOH-71 (id 595430440)
19:37:22 Server error: Player without identity OMOH-71 (id 595430440)
19:37:22 Server error: Player without identity OMOH-71 (id 595430440)
19:37:22 Server error: Player without identity OMOH-71 (id 595430440)
19:37:22 Server error: Player without identity OMOH-71 (id 595430440)
19:37:22 Server error: Player without identity OMOH-71 (id 595430440)
19:37:25 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:25 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
19:37:26 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
19:37:27 ca\misc\houpacka.p3d: house, config class missing
19:37:27 ca\misc\houpacka.p3d: house, config class missing
19:37:27 ca\misc\houpacka.p3d: house, config class missing
19:37:29 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
19:37:29 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
19:37:30 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
19:37:30 "DayZ Epoch: MPframework inited"
19:37:31 ca\misc\houpacka.p3d: house, config class missing
19:37:32 ca\misc\houpacka.p3d: house, config class missing
19:37:34 ca\misc\houpacka.p3d: house, config class missing
19:37:34 ca\misc\houpacka.p3d: house, config class missing
19:37:35 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
19:37:35 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
19:37:35 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
19:37:35 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
19:37:35 ca\misc3\wf\wf_depot.p3d: house, config class missing
19:37:36 ca\misc3\wf\wf_depot.p3d: house, config class missing
19:37:36 ca\misc3\wf\wf_depot.p3d: house, config class missing
19:37:38 ca\misc\houpacka.p3d: house, config class missing
19:37:38 ca\misc\houpacka.p3d: house, config class missing
19:37:39 ca\misc\houpacka.p3d: house, config class missing
19:37:39 ca\misc\houpacka.p3d: house, config class missing
19:37:40 ca\misc\houpacka.p3d: house, config class missing
19:37:40 ca\misc\houpacka.p3d: house, config class missing
19:37:42 ca\misc\houpacka.p3d: house, config class missing
19:37:43 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
19:37:44 "[АнтиХак] - [Модуль Запуска]: Ожидаю запуск BIS_fnc_init..."
19:37:44 "[АнтиХак] - [Модуль Запуска]: BIS_fnc_init загружен - АнтиХак ЗАПУСКАЕТСЯ...!"
19:37:44 "[АнтиХак] - [Версия]: Основано на оригинале: 24012015IAHAT342 | Beta Patch сервера: ["ArmA 2 OA","ArmA2OA",163,125548] | Карта: Napf | Инстанция: 24 | Миссия: DayZ_Epoch_24"
19:37:44 "[АнтиХак] - [Версия]: Разработчик: by TheFirstNoob | Дата выпуска: 08 марта 2015 | Версия: 3.1 FREE | Основано на базе: AHAT342"
19:37:44 "[АнтиХак] - [RandVar]: Выполняется генерация: {
_arr = ["o","a","f","I","9","f","U","z","o","R","N","P","v","Q","Y","d","E","R","9","W","4","q","7","e","6","F","V","2","4","g"];
_gen = "p";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_num = str(round(random 999998));
_gen = _gen + '_' + _num;
_gen
}..."
19:37:44 "[АнтиХак] - [RandVar]: _randvar1: pW6W2d27_688801"
19:37:44 "[АнтиХак] - [RandVar]: _randvar2: p9R2R6P4_368191"
19:37:44 "[АнтиХак] - [RandVar]: _randvar3: pzQvaeoW_843175"
19:37:44 "[АнтиХак] - [RandVar]: _randvar4: pfW2NREW_401440"
19:37:44 "[АнтиХак] - [RandVar]: _randvar5: pFRaVIfd_670392"
19:37:44 "[АнтиХак] - [RandVar]: _randvar6: pz7VIq4P_519505"
19:37:44 "[АнтиХак] - [RandVar]: _randvar8: pfe9EPR6_837658"
19:37:44 "[АнтиХак] - [RandVar]: _randvar11: pzR29F7a_185490"
19:37:44 "[АнтиХак] - [RandVar]: _randvar12: pF2zReRV_322727"
19:37:44 "[АнтиХак] - [RandVar]: _randvar13: pR7UeRV7_610544"
19:37:44 "[АнтиХак] - [RandVar]: _randvar19: pzNv4fQN_288897"
19:37:44 "[АнтиХак] - [RandVar]: _randvar20: p6NWgeaf_628868"
19:37:44 "[АнтиХак] - [RandVar]: _randvar21: pYgvRNqP_960013"
19:37:44 "[АнтиХак] - [RandVar]: _randvar27: pI7ozfvq_572706"
19:37:44 "[АнтиХак] - [RandVar]: _randvar26: pfUWed9U_495473"
19:37:44 "[АнтиХак] - [RandVar]: _randvar25: pR9vYfe2_147350"
19:37:44 "[АнтиХак] - [RandVar]: _randvar28: p9YfEWgP_865213"
19:37:44 "[АнтиХак] - [RandVar]: _randvar29: p77qF2Ig_306137"
19:37:44 "[АнтиХак] - [RandVar]: _randvar30: pVRY76oU_724722"
19:37:44 "[АнтиХак] - [RandVar]: _randvar31: peV6qdW2_125454"
19:37:44 "[АнтиХак] - [RandVar]: _randvar32: p2fa9949_290034"
19:37:44 "[АнтиХак] - [RandVar]: _randvar33: pf9fYg49_679732"
19:37:44 "[АнтиХак] - [RandVar]: _randvar34: p9oQVEIa_212729"
19:37:44 "[АнтиХак] - [RandVar]: _randvar35: pRoVNoYW_916452"
19:37:44 "[АнтиХак] - [RandVar]: _randvar36: pQdd9N9q_454934"
19:37:44 "[АнтиХак] - [Remark]: pUFdvzIR_531141"
19:37:44 "[АнтиХак] - [AHpos]: pRvPaPQf_164326"
19:37:44 "[АнтиХак] - [LoadedCheckPos]: pRq4NERQ_842368"
19:37:44 "[АнтиХак] - [LoadedCheckTime]: p47aa4Ua_549123"
19:37:44 "[АнтиХак] - [MenuChecksRunning]: p24zv4dE_666756"
19:37:44 "[АнтиХак] - [oneachframe]: pF7dQVg4_753096"
19:37:44 "[АнтиХак] - [bigpubvar]: p47WzoYY_193973"
19:37:44 "[АнтиХак] - [RandVar]: _randvar10: PVAHR_0_gsmxrgw_730560"
19:37:44 "[АнтиХак] - [Модуль Запуска]: АнтиХак ЗАГРУЖЕН!"
19:37:44 "[АнтиХак] - [Модуль Запуска]: СОЗДАЕМ Админ Меню"
19:37:44 "[АнтиХак] - [Модуль Запуска]: ДОБАВЛЯЕМ Public Variable Event Handlers"
19:37:44 "[АнтиХак] - [Модуль Запуска]: АнтиХак ПОЛНОСТЬЮ ЗАГРУЖЕН И ФУНКЦИОНИРУЕТ!"
19:37:44 "Res3tting B!S effects..."
19:37:45 Warning Message: No entry 'bin\config.bin/CfgMagazines.cinder_wall_kit '.
19:37:45 Warning Message: No entry '.picture'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.scope'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: Error: creating magazine cinder_wall_kit with scope=private
19:37:45 Warning Message: No entry '.displayName'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.displayNameShort'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.nameSound'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.Library'.
19:37:45 Warning Message: No entry '.libTextDesc'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.type'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.count'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.maxLeadSpeed'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.initSpeed'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.reloadAction'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.modelSpecial'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.ammo'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry 'bin\config.bin/CfgMagazines.RPG7V'.
19:37:45 Warning Message: No entry '.picture'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.scope'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: Error: creating magazine RPG7V with scope=private
19:37:45 Warning Message: No entry '.displayName'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.displayNameShort'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.nameSound'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.Library'.
19:37:45 Warning Message: No entry '.libTextDesc'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.type'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.count'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.maxLeadSpeed'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.initSpeed'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.reloadAction'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.modelSpecial'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning Message: No entry '.ammo'.
19:37:45 Warning Message: '/' is not a value
19:37:45 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
19:37:47 "HIVE: Starting"
19:37:47 "HIVE: trying to get objects"
19:37:47 "HIVE: found 60 objects"
19:37:47 "HIVE: Commence Object Streaming..."
19:37:47 "HIVE: got 0 Epoch Objects and 60 Vehicles"
19:37:47 Warning Message: No entry 'bin\config.bin/CfgMagazines.cinder_wall_kit '.
19:37:47 Warning Message: No entry '.picture'.
19:37:47 Warning Message: '/' is not a value
19:37:47 Warning Message: No entry '.scope'.
19:37:47 Warning Message: '/' is not a value
19:37:47 Warning Message: Error: creating magazine cinder_wall_kit with scope=private
19:37:47 Warning Message: No entry '.displayName'.
19:37:47 Warning Message: '/' is not a value
19:37:47 Warning Message: No entry '.displayNameShort'.
19:37:47 Warning Message: '/' is not a value
19:37:47 Warning Message: No entry '.nameSound'.
19:37:47 Warning Message: '/' is not a value
19:37:47 Warning Message: No entry '.Library'.
19:37:47 Warning Message: No entry '.libTextDesc'.
19:37:47 Warning Message: '/' is not a value
19:37:47 Warning Message: No entry '.type'.
19:37:47 Warning Message: '/' is not a value
19:37:47 Warning Message: No entry '.count'.
19:37:47 Warning Message: '/' is not a value
19:37:47 Warning Message: No entry '.maxLeadSpeed'.
19:37:47 Warning Message: '/' is not a value
19:37:47 Warning Message: No entry '.initSpeed'.
19:37:47 Warning Message: '/' is not a value
19:37:47 Warning Message: No entry '.reloadAction'.
19:37:47 Warning Message: '/' is not a value
19:37:47 Warning Message: No entry '.modelSpecial'.
19:37:47 Warning Message: '/' is not a value
19:37:47 Warning Message: No entry '.ammo'.
19:37:47 Warning Message: '/' is not a value
19:37:47 "[VEHICLE CLEANUP ZONE]: selecting world to cleanup ..."
19:37:48 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
19:37:48 UH1Y_DZE: ObsGun - unknown animation source ObsGun
19:37:49 "HIVE: Vehicle Spawn limit reached!"
19:37:49 "HIVE: Spawning # of Debris: 25"
19:37:49 "HIVE: Spawning # of Ammo Boxes: 3"
19:37:49 "HIVE: Spawning # of Veins: 25"
19:37:49 "Total Number of spawn locations 11"
19:37:50 "[АнтиХак] - [ЛОГ ИГРОКА]: OMOH-71(76561198042233341) - 1ч 21мин | ******АДМИНИСТРАЦИЯ******"
19:37:52 "EPOCH EVENTS INIT"
19:37:52 "WAI: AI Config File Loaded"
19:37:52 "WAI: AI Monitor Started"
19:37:53 "WAI: Spawned a group of 4 AI (Bandit) at [16442.9,18368.8,0]"
19:37:53 "WAI: Initialising missions"
19:37:53 "WAI: Spawned a group of 4 AI (Bandit) at [16443.7,18418.4,0]"
19:37:53 "WAI: Spawned a group of 4 AI (Bandit) at [16371.2,18477.1,0]"
19:37:54 "WAI: Spawned a group of 4 AI (Bandit) at [16310.4,18448.4,0]"
19:37:54 "WAI: Spawned a group of 4 AI (Bandit) at [16349.2,18397.3,0]"
19:37:54 "WAI: Spawned a group of 4 AI (Bandit) at [16379.6,18371.9,0]"
19:37:54 "WAI: Spawned a group of 4 AI (Bandit) at [16445.1,18304,0]"
19:37:54 "WAI: Spawned a group of 4 AI (Bandit) at [16509.3,18211.9,0]"
19:37:54 "WAI: Spawned a group of 4 AI (Bandit) at [16601.4,18264.1,0]"
19:37:54 "WAI: Spawned a group of 4 AI (Bandit) at [16614.8,18228.3,11.6617]"
19:37:54 "WAI: Spawned a group of 4 AI (Bandit) at [16660.1,18207.9,15.5161]"
19:37:55 "WAI: Spawned a group of 4 AI (Bandit) at [16551.5,18202.5,3.96146]"
19:37:55 "WAI: Spawned a group of 4 AI (Bandit) at [16547.9,18210.5,15.5162]"
19:37:55 "WAI: Spawned a group of 4 AI (Bandit) at [16579.2,18180.7,0]"
19:37:55 "WAI: Spawned a group of 4 AI (Bandit) at [16424,18369.5,6.88736]"
19:37:55 "WAI: Spawned a group of 4 AI (Bandit) at [16305.4,18484.8,0]"
19:37:55 "WAI: Spawned a group of 4 AI (Bandit) at [16572.7,18258.6,0]"
19:37:55 "WAI: Spawned a group of 4 AI (Bandit) at [16358.6,18452.5,0]"
19:37:55 "WAI: Spawned a group of 4 AI (Bandit) at [16079.6,18751.6,0]"
19:37:55 "WAI: Spawned a group of 4 AI (Bandit) at [15939.5,18915.5,0]"
19:37:56 "WAI: Spawned a group of 4 AI (Bandit) at [16611.6,19035.4,0]"
19:37:56 "WAI: Spawned in 14 M2StaticMG"
19:37:56 "WAI: Spawned in 8 Stinger_Pod"
19:37:56 "WAI: Spawned in 4 ZU23_TK_EP1"
19:39:19 "[АнтиХак] Игрок присоединился: ["76561198042233341","OMOH-71"]"
19:39:19 "[АнтиХак] Игрок присоединился: ["","__SERVER__"]"
19:39:26 "TIME SYNC: Local Time set to [2013,8,3,12,39]"
19:39:26 trigger - unknown animation source revolved
19:39:42 trigger - unknown animation source revolved
19:39:42 "[АнтиХак] - [Первый запрос Администрации]: [1234,B 1-1-C:1 (OMOH-71) REMOTE,"76561198042233341"]"
19:39:42 "[АнтиХак] - [Администрация]: ******АДМИНИСТРАЦИЯ-ВХОД******: OMOH-71(76561198042233341): OMOH-71(76561198042233341)"
19:39:42 "[АнтиХак] - [fnc_AdminReqProceed Обращение]: [1234,B 1-1-C:1 (OMOH-71) REMOTE,"76561198042233341"]"
19:40:09 "RUNNING EVENT: Supplyitems on [2015,5,17,12,40]"
19:40:09 "Spawning loot event at [13643.2,10900.9]"
19:40:09 "Creating ammo box at [13885.8,10962.9]"
19:40:09 "Loot event setup, waiting for 900 seconds"
19:40:19 "ZEVMission: run staic missions:"
19:40:19 [DZMS]: Starting DayZ Mission System.
19:40:19 [DZMS]: Relations not found! Using DZMS Relations.
19:40:19 [DZMS]: Currently Running Version: 1.1FIN
19:40:19 [DZMS]: Mission and Extended Configuration Loaded!
19:40:19 [DZMS]: napf Detected. Map Specific Settings Adjusted!
19:40:19 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
19:40:19 [DZMS]: Loading ExecVM Functions.
19:40:19 [DZMS]: Loading Compiled Functions.
19:40:19 [DZMS]: Loading All Other Functions.
19:40:19 [DZMS]: Mission Functions Script Loaded!
19:40:19 [DZMS]: Major Mission Clock Starting!
19:40:19 [DZMS]: Minor Mission Clock Starting!
19:40:19 [DZMS]: Mission Marker Loop for JIPs Starting!
19:40:31 "PDEATH: Player Died 76561198042233341"
19:40:41 "[АнтиХак] - [Выход с сервера]: _uid: 76561198042233341 | _name: OMOH-71"
19:40:41 "get: STRING (76561198042233341), sent: STRING (76561198042233341)"
19:40:41 "DISCONNECT: OMOH-71 (76561198042233341) Object: B 1-1-C:1 (OMOH-71) REMOTE, _characterID: 8 at loc [10153.1,-4593.84,91.7947]"
19:40:41 "ERROR: server_playerSync: Cannot Sync Player OMOH-71 [8]. Position in debug! [10153.1,-4593.84,91.7947]"
19:40:41 Warning Message: Bad vehicle type
19:40:41 Warning: Cleanup player - person 3:10 not found
19:40:47 "[АнтиХак] Игрок присоединился: ["76561198042233341","OMOH-71"]"
19:40:51 "[АнтиХак] - [Первый запрос Администрации]: [1234,B 1-1-C:1 (OMOH-71) REMOTE,"76561198042233341"]"
19:40:51 "[АнтиХак] - [Администрация]: ******АДМИНИСТРАЦИЯ-ВХОД******: OMOH-71(76561198042233341): OMOH-71(76561198042233341)"
19:40:51 "[АнтиХак] - [fnc_AdminReqProceed Обращение]: [1234,B 1-1-C:1 (OMOH-71) REMOTE,"76561198042233341"]"
19:40:53 "ERROR: server_playerSync: Cannot Sync Player OMOH-71 [9]. Position in debug! [10153.3,-4592.03,91.7947]"
19:41:19 "ZEVMission: start main loop:"
19:41:19 [DZMS]: Running Minor Mission SM5.
19:41:22 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission.
19:41:23 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 6 units in mission.
19:41:24 [DZMS]: (DZMSUnitsMinor) Waiting for 6/6 Units or Less to be Alive and a Player to be Near the Objective.
19:42:34 "PDEATH: Player Died 76561198042233341"
19:42:39 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
19:42:45 "[АнтиХак] - [Выход с сервера]: _uid: 76561198042233341 | _name: OMOH-71"
19:42:45 "get: STRING (76561198042233341), sent: STRING (76561198042233341)"
19:42:45 "DISCONNECT: OMOH-71 (76561198042233341) Object: B 1-1-C:1 (OMOH-71) REMOTE, _characterID: 9 at loc [10154,-4592.57,91.7947]"
19:42:45 "ERROR: server_playerSync: Cannot Sync Player OMOH-71 [9]. Position in debug! [10154,-4592.57,91.7947]"
19:42:45 Warning Message: Bad vehicle type
19:43:12 "[АнтиХак] Игрок присоединился: ["76561198042233341","OMOH-71"]"
19:43:17 "ERROR: server_playerSync: Cannot Sync Player OMOH-71 [10]. Position in debug! [10153.3,-4593.06,0.271584]"
19:43:17 "[АнтиХак] - [Первый запрос Администрации]: [1234,B 1-1-C:1 (OMOH-71) REMOTE,"76561198042233341"]"
19:43:17 "[АнтиХак] - [Администрация]: ******АДМИНИСТРАЦИЯ-ВХОД******: OMOH-71(76561198042233341): OMOH-71(76561198042233341)"
19:43:17 "[АнтиХак] - [fnc_AdminReqProceed Обращение]: [1234,B 1-1-C:1 (OMOH-71) REMOTE,"76561198042233341"]"
19:45:53 "[АнтиХак] - [Выход с сервера]: _uid: 76561198042233341 | _name: OMOH-71"
19:45:53 "get: STRING (76561198042233341), sent: STRING (76561198042233341)"
19:45:53 "DISCONNECT: OMOH-71 (76561198042233341) Object: B 1-1-C:1 (OMOH-71) REMOTE, _characterID: 10 at loc [9060.74,17047.3,0.00142193]"
19:45:53 Client: Remote object 3:28 not found
19:45:53 Client: Remote object 3:29 not found
19:45:53 Client: Remote object 3:30 not found
Клиент лог
=====================================================================
== E:\Games\Steam\SteamApps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
== "E:\Games\Steam\SteamApps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -skipintro -mod=@DayzOverwatch;@DayZ_Epoch -noSplash -noFilePatching -world=empty -connect=93.171.138.30 -port=2302 "-mod=E:\Games\Steam\SteamApps\common\Arma 2 Operation Arrowhead;expansion;" -noPause -cpuCount=4 -maxMem=8192 -maxVRAM=1024 -ExThreads=8 -winxp -nologs
=====================================================================
Exe timestamp: 2015/05/17 18:12:54
Current time: 2015/05/17 19:39:07
Version 1.63.125548
"DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
"DayZ Epoch: MPframework inited"
"DEBUG: loadscreen guard started."
"Res3tting B!S effects..."
"PLAYER RESULT: true"
"PLOGIN: Login loop completed!"
"[АнтиХак] - [RandVar]: randvar26 создан за (20.104)"
"[АнтиХак] - [RandVar]: randvar1 запущен за (20.304)"
"[АнтиХак] - [RandVar]: randvar1 создан за randvar27a (20.462)"
"[АнтиХак] - [Клиент]: 04012015IAHAT342 - Успешно загружен на клиенте ID1983 (26.492)"
"[АнтиХак] - [RandVar]: randvar1 создал randvar27 за (26.492)"
"DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
"DayZ Epoch: MPframework inited"
"DEBUG: loadscreen guard started."
"Res3tting B!S effects..."
"PLAYER RESULT: true"
"PLOGIN: Login loop completed!"
"[АнтиХак] - [RandVar]: randvar26 создан за (92.202)"
"[АнтиХак] - [RandVar]: randvar1 запущен за (92.236)"
"[АнтиХак] - [RandVar]: randvar1 создан за randvar27a (92.27)"
"[АнтиХак] - [Клиент]: 04012015IAHAT342 - Успешно загружен на клиенте ID1983 (98.288)"
"[АнтиХак] - [RandVar]: randvar1 создал randvar27 за (98.288)"
"DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
"DayZ Epoch: MPframework inited"
"DEBUG: loadscreen guard started."
"Res3tting B!S effects..."
"PLAYER RESULT: true"
"PLOGIN: Login loop completed!"
"[АнтиХак] - [RandVar]: randvar26 создан за (237.65)"
"[АнтиХак] - [RandVar]: randvar1 запущен за (237.667)"
"[АнтиХак] - [RandVar]: randvar1 создан за randvar27a (237.689)"
"[АнтиХак] - [Клиент]: 04012015IAHAT342 - Успешно загружен на клиенте ID1983 (243.699)"
"[АнтиХак] - [RandVar]: randvar1 создал randvar27 за (243.699)"
=======================================================
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 0062A7BF
Allocator: E:\Games\Steam\SteamApps\common\Arma 2 Operation Arrowhead\dll\tbb4malloc_bi.dll
graphics: D3D9, Device: NVIDIA GeForce GTX 550 Ti, Driver:nvd3dum.dll 9.18.13.5012
resolution: 1312x984x32
Addons:
CARoads2Dam in ca\roads2\dam\
CA_CommunityConfigurationProject_E_Gameplay_AddedMissingFlaresToChoppers in ca\communityconfigurationproject_e\gameplay_addedmissingflarestochoppers\
CAData_ParticleEffects in Ca\data\particleeffects\
CAMP_Armory_Misc in ca\mp_armory\misc\, CAWeapons_E_RPG18 in ca\weapons_e\rpg18\
CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\
Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\
CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\
Farm_WTower in ca\buildings2\farm_wtower\, CASounds_Missions in ca\soundmissions\
CASounds in ca\sounds\, fal_trafficsigns in ca\fal_trafficsigns\
BB_Mercenary in bb_mercs_desert\, pond_test in ca\structures\pond\
CAAir2_Pchela1T in ca\air2\pchela1t\, CAAir2_F35B in ca\air2\f35b\
CA_CommunityConfigurationProject_E_Gameplay_EnabledTurnOutForTanks in ca\communityconfigurationproject_e\gameplay_enabledturnoutfortanks\
CAMusic in ca\music\
CAStructuresHouse_Church_05R in ca\structures\house\church_05r\
dayz_sfx in dayz_sfx\, MBG_Buildings_2 in mbg_buildings_2\
USSOF_US_Navy_SEALs in ussof_us_navy_seals\, CAAir_PMC in ca\air_pmc\
CA_Missions_GarbageCollector in ca\modules\garbage_collector\
CAFonts in ca\uifonts\
CA_CommunityConfigurationProject_E_Gameplay_RemovedVintorezLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_removedvintorezlightflashonfiring\
CAWeapons_M1014 in ca\weapons\m1014\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\
Arma2_Ka52 in ca\air2\ka52\, CAWeapons_Saiga12K in ca\weapons\saiga12k\
CA_Modules_Marta in ca\modules\marta\, CAMisc_fix_Ch2 in ca\misc_fix\ch2\
CAWheeled3_TT650 in ca\wheeled3\tt650\, dayz_equip in dayz_equip\
MBG_Buildings_3 in mbg_buildings_3\, gsc_units_stalker_patch in gsc_stalker\
CA_CommunityConfigurationProject_E_Gameplay_FixedFoldingChair in ca\communityconfigurationproject_e\gameplay_fixedfoldingchair\
CA_HighCommand in ca\modules\hc\, CAWeapons_E_PK in ca\weapons_e\pk\
CABuildings2 in ca\buildings2\
Misc_PowerStation in ca\buildings2\misc_powerstation\
CA_Dubbing_E in ca\dubbing_e\, Takistan in ca\takistan\
CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\
CAWheeled2_BTR90 in ca\wheeled2\btr90\, CA_Missions_BAF in ca\missions_baf\
CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\, CAWeapons_E_KORD in ca\weapons_e\kord\
CARoads2Bridge in ca\roads2\bridge\, CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\
CA_Editor in ca\editor\, CA_Dubbing_Counterattack in ca\dubbing\counterattack\
CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\, pook_H13 in pook_h13\
arma1_sf_port_patch in arma1_sf_port\, nissan_350z in nissan_350z\
CAWheeled_W_BAF in ca\wheeled_w_baf\, CAWheeled_E_V3S in ca\wheeled_e\v3s\
CA_CommunityConfigurationProject_E_AI_MadeAINotEngageVodnikWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagevodnikwithrifles\
CAStructures_E_Wall in ca\structures_e\wall\
CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\
CATracked in ca\tracked\
CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\
CA_CommunityConfigurationProject_E_AI_DisabledATLauncherUseAgainstInfantry in ca\communityconfigurationproject_e\ai_disabledatlauncheruseagainstinfantry\
CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\
CAWheeled_E_SUV in ca\wheeled_e\suv\, DDOPP_taserPack in ddopp_taserpack\
CA_Modules_PMC in ca\modules_pmc\, CAWeapons_PMC in ca\weapons_pmc\
CALanguage_missions in ca\languagemissions\, CAAir2_C130J in ca\air2\c130j\
CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\
CAStructures_Nav_pier in ca\structures\nav_pier\
CAWeapons_ZU23 in ca\weapons\zu23\
CALanguage_missions_e in ca\languagemissions_e\
CACharacters_E_Head in ca\characters_e\heads\, CAWeapons in ca\weapons\
CATracked_E in ca\tracked_e\, Warfare2_E in ca\warfare2_e\
CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\
CA_CommunityConfigurationProject_E_Editor_AdditionalGroups in ca\communityconfigurationproject_e\editor_additionalgroups\
Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\
CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\
CA_PMC in ca\ca_pmc\, CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\
CAWeapons_AK in ca\weapons\ak\
CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\
CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSmoke in ca\communityconfigurationproject_e\gameplay_fixedmissilesmoke\
CAWheeled_E in ca\wheeled_e\, A_Crane_02 in ca\buildings2\a_crane_02\
CA_Anims_Wmn in ca\anims\characters\config\wmn\
CAStructuresInd_Quarry in ca\structures\ind_quarry\
ASC_EU_Lights in asc\asc_eu_lights\, CA_Dubbing_PMC in ca\dubbing_pmc\
CAVideo2_PMC in ca\video2_pmc\, CA_E in ca\ca_e\
CA_Missions_E_SecOps in ca\missions_e\som\
CA_CommunityConfigurationProject_E_Visual_FixedPickupAndOffroadDriverHUD in ca\communityconfigurationproject_e\visual_fixedpickupandoffroaddriverhud\
CAWeapons_E_Igla in ca\weapons_e\igla\, CA_Animals_E in ca\animals_e\
CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\, Warfare2 in ca\warfare2\
CAMisc_fix_A2FREE in ca\misc_fix\a2free\
CABuildingParts_Signs in ca\buildings2\buildingparts\signs\
CAMisc_fix_air in ca\misc_fix\air\, USEC_LHA in usec_lha\
CA_CommunityConfigurationProject_E_AI_MadeAINotEngageSCUDWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagescudwithrifles\
CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToHQVehicles in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstohqvehicles\
CARocks_E in ca\rocks_e\, CAWeapons_E_TOW in ca\weapons_e\tow\
CAAnimals in ca\animals\, CAWater2 in ca\water2\
CAStructuresHouse in ca\structures\house\
CA_CommunityConfigurationProject_E_Gameplay_ReducedGrenadeDeflection in ca\communityconfigurationproject_e\gameplay_reducedgrenadedeflection\
CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToVodnikBPPU in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstovodnikbppu\
CAAir_E in ca\air_e\, CAWater2_Fregata in ca\water2\fregata\
CATracked_E_ZSU in ca\tracked_e\zsu\, CATracked_E_T34 in ca\tracked_e\t34\
CA_CommunityConfigurationProject_E_Sound_FixedMH60SDammageSound in ca\communityconfigurationproject_e\sound_fixedmh60sdammagesound\
dayz_code in z\addons\dayz_code\
CACharacters_BAF_Head in ca\characters_d_baf\heads\
CA_Dubbing_Baf in ca\dubbing_baf\
CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\
CAWeapons_E_ZU23 in ca\weapons_e\zu23\
CA_CommunityConfigurationProject_E_Gameplay_FixedTooHighGetOutTrucks in ca\communityconfigurationproject_e\gameplay_fixedtoohighgetouttrucks\
CAStructures_Rail in ca\structures\rail\
CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\
CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\
CA_CommunityConfigurationProject_E_Editor_AddedLargeWeaponVariants in ca\communityconfigurationproject_e\editor_addedlargeweaponvariants\
CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\, CAWheeled2_LADA in ca\wheeled2\lada\
Warfare2Vehicles in ca\warfare2vehicles\, CA_L39 in ca\l39\
CA_CommunityConfigurationProject_E in ca\communityconfigurationproject_e\
CA_CommunityConfigurationProject_Gameplay_AddedSteppedOpticsToMi24 in ca\communityconfigurationproject_e\gameplay_addedsteppedopticstomi24\
CAWeapons_E_AK in ca\weapons_e\ak\
CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\
CAStructuresHouse_HouseV2 in ca\structures\house\housev2\
CAWater2_seafox in ca\water2\seafox\, CAWeapons_E_M9 in ca\weapons_e\m9_beretta\
CAAir2_MV22 in ca\air2\mv22\, CAWheeled_E_LADA in ca\wheeled_e\lada\
GLT_BH_Wreck in glt_bh_wreck\, Monaro in holdenmonaro\
VILAS_RW_Forces_CO in vilas_aks_cfg\
CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\
CA_CommunityConfigurationProject_E_Gameplay_LWTSCameraForTUSKLoader in ca\communityconfigurationproject_e\gameplay_lwtscamerafortuskloader\
CA_CommunityConfigurationProject_E_AI_ImprovedAIDispersionCoefForCoaxMGs in ca\communityconfigurationproject_e\ai_improvedaidispersioncoefforcoaxmgs\
CAWeapons_E_Javelin in ca\weapons_e\javelin\
CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\
CA_CommunityConfigurationProject_E_Gameplay_CorrectedInfantryMovementSpeed in ca\communityconfigurationproject_e\gameplay_correctedinfantrymovementspeed\
CA_Animals2_Rabbit in ca\animals2\rabbit\, CAStructures_Nav in ca\structures\nav\
CA_Modules_Coin in ca\modules\coin\, CA_Modules_Alice2 in ca\modules_e\alice2\
CA_Missions_FirstAidSystem in ca\modules\fa\, CAAir_E_UH1H_EP1 in ca\air_e\uh1h\
MAP_EU in map_eu\, sauerland in ca\sauerland\, gms_k98 in gms_k98\
RH_m14 in rh_m14_cfg\, CATracked_W_BAF in ca\tracked_w_baf\
Shed_small in ca\buildings2\shed_small\
CA_CommunityConfigurationProject_E_Editor_MadeAllBackpacksAvailableEmpty in ca\communityconfigurationproject_e\editor_madeallbackpacksavailableempty\
CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\
Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\
CA_CommunityConfigurationProject_E_Gameplay_GetInOutAnimationsforM1A2Loader in ca\communityconfigurationproject_e\gameplay_getinoutanimationsform1a2loader\
CATracked_E_T55 in ca\tracked_e\t55\, CATracked_E_T72 in ca\tracked_e\t72\
CABuildings in ca\buildings\, CAStructures_PMC_Misc in ca\structures_pmc\misc\
CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\
CAWheeled_E_UAZ in ca\wheeled_e\uaz\
CA_CommunityConfigurationProject_E_Editor_NoBlackAreaOutsideMap in ca\communityconfigurationproject_e\editor_noblackareaoutsidemap\
CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\
CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\
CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\, CAAir_E_UH60M in ca\air_e\uh60m\
CA_Modules_E_Jukebox in ca\modules_e\jukebox\
CA_Anims_E_Wmn in ca\anims_e\config\wmn\, fal_tierpark in ca\fal_tierpark\
CAPlants in ca\plants\
CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\
CAWeapons2_SMAW in ca\weapons2\smaw\
CAStructuresHouse_HouseBT in ca\structures\house\housebt\
CAWeapons2 in ca\weapons2\, CAWeapons_E_G36 in ca\weapons_e\g36\
CA_CommunityConfigurationProject_E_Gameplay_CorrectedMetisViewModes in ca\communityconfigurationproject_e\gameplay_correctedmetisviewmodes\
CA_Modules_Silvie in ca\modules\silvie\
CAStructures_Castle in ca\structures\castle\
CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\
CA_CommunityConfigurationProject_E_AI_ImprovedT90ATMissileUse in ca\communityconfigurationproject_e\ai_improvedt90atmissileuse\
CA_Animals2_WildBoar in ca\animals2\wildboar\
CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\
CATracked_E_BMP2 in ca\tracked_e\bmp\
CA_E_ParticleEffects in ca\ca_e\data\particleeffects\
CAWeapons_E_Stinger in ca\weapons_e\stinger\
CAWheeled3_M1030 in ca\wheeled3\m1030\, CA_Sounds_Baf in ca\sounds_baf\
Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\
CA_CommunityConfigurationProject_E_Editor_SetMissingMusicTrackDuration in ca\communityconfigurationproject_e\editor_setmissingmusictrackduration\
CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\
CA_Anims in ca\anims\, CAweapons_E_m107 in ca\weapons_e\m107\
HALO_Test in ca\air2\halo\
CA_CommunityConfigurationProject_E_Gameplay_FixedPickupGunnerOpticsView in ca\communityconfigurationproject_e\gameplay_fixedpickupgunneropticsview\
CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\
CSJ_GyroAC in csj_gyroac\, KPFSWaySigns in kpfs_waysigns\, RH_de_cfg in rh_de_cfg\
smk_anims_lite in smk_anims_lite\, CA_Missions_PMC in ca\missions_pmc\
CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\, Utes in ca\utes\
CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\
CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\
CA_Modules_ZoRA in ca\modules\zora\
CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\, CAData in Ca\
CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\, CASigns_E in ca\signs_e\
CA_Animals2_Dogs in ca\animals2\dogs\, CAWeapons_E_D30 in ca\weapons_e\d30\
CAWater in ca\water\
CA_CommunityConfigurationProject_E_Editor_AddedInvisibleZoneProtection in ca\communityconfigurationproject_e\editor_addedinvisiblezoneprotection\
CAWheeled in ca\wheeled\, CA_AIR_E_Su25 in ca\air_e\su25\
CATracked2_AAV in ca\tracked2\aav\
CA_CommunityConfigurationProject_E_Sound_FixedAliceEmptydoor in ca\communityconfigurationproject_e\sound_fixedaliceemptydoor\
CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\
CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\
CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\
CAAir_E_AH64D in ca\air_e\ah64\
CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\
CA_SoundsMissions_E in ca\soundmissions_e\, Ind_Tank in ca\buildings2\ind_tank\
CAWeapons2_RPG18 in ca\weapons2\rpg18\
CA_Anims_Sdr in ca\anims\characters\config\sdr\
CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\
CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\
CAWheeled2_VWGolf in ca\wheeled2\vwgolf\, CYBP_Camels in cybp\cybp_camels\
CA_CommunityConfigurationProject_E_AI_FixedSidewinderLaucherRangeProbabilities in ca\communityconfigurationproject_e\ai_fixedsidewinderlaucherrangeprobabilities\
HouseRuins in ca\buildings2\houseruins\
DZ_DebriefingRemoved in z\addons\dayz_code\
CACharacters_BAF in ca\characters_d_baf\
CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\
CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\
CAWheeled_D_BAF in ca\wheeled_d_baf\
CA_CommunityConfigurationProject_E_Gameplay_FixedAT1Model in ca\communityconfigurationproject_e\gameplay_fixedat1model\
Barn_Metal in ca\buildings2\barn_metal\
CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\
CA_CommunityConfigurationProject_E_Gameplay_FasterStepOver in ca\communityconfigurationproject_e\gameplay_fasterstepover\
CA_CommunityConfigurationProject_E_AI_ImprovedTunguskaAAMissileUse in ca\communityconfigurationproject_e\ai_improvedtunguskaaamissileuse\
CAStructuresHouse_HouseV in ca\structures\house\housev\
CA_CommunityConfigurationProject_E_Gameplay_FixedTransportCapabilitiesShipsAndBoats in ca\communityconfigurationproject_e\gameplay_fixedtransportcapabilitiesshipsandboats\
CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2AirVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2airvehicles\
CA_CommunityConfigurationProject_E_Editor_MadeOldTractorAvailable in ca\communityconfigurationproject_e\editor_madeoldtractoravailable\
CA_Modules_E_Weather in ca\modules_e\weather\
CA_CommunityConfigurationProject_E_Gameplay_WorkingFreelookWhenTurnedOut in ca\communityconfigurationproject_e\gameplay_workingfreelookwhenturnedout\
dayz_communityassets in z\addons\dayz_communityassets\
FHQ_Remington_RSASS in fhq_remington\rsass\, SBH_PARANOIA in sbh_paranoia\data\
CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\
zargabad in ca\zargabad\, CA_Modules_E_OO in ca\modules_e\oo\
CA_Dubbing in ca\dubbing\
CA_CommunityConfigurationProject_E_Gameplay_EnabledAlwaysLockingForCRV7_PG in ca\communityconfigurationproject_e\gameplay_enabledalwayslockingforcrv7_pg\
CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\
CAWeapons_E_RPG7 in ca\weapons_e\rpg7\
CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsAH64 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsah64\
aif_arma1buildings in aif_napfobjects\aif_arma1buildings\
st_collision in st_collision\, CAWheeled_PMC in ca\wheeled_pmc\
CA_Missions_SecOps in ca\missions\som\
CA_CommunityConfigurationProject_E_Gameplay_CorrectedDriverViewInBTR60 in ca\communityconfigurationproject_e\gameplay_correcteddriverviewinbtr60\
CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\
CA_CommunityConfigurationProject_E_Gameplay_AddedShortLockDelayForNLAW in ca\communityconfigurationproject_e\gameplay_addedshortlockdelayfornlaw\
CAWeapons_Kord in ca\weapons\kord\, gdtmod_grass in gdtmod_grass\
CA_Missions2_PMC in ca\missions2_pmc\
CA_CommunityConfigurationProject_E_Editor_AdditionalMarkerColors in ca\communityconfigurationproject_e\editor_additionalmarkercolors\
CA_Anims_Char in ca\anims\characters\config\
CA_CommunityConfigurationProject_E_Gameplay_ActualModelsOfWeaponMagazinesVisibleOnTheGround in ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\
CAAir_E_AH6J in ca\air_e\ah6j\, CAWeapons_E_Metis in ca\weapons_e\metis_at_13\
CAWheeled_E_ATV in ca\wheeled_e\atv\
CA_CommunityConfigurationProject_E_Stringtable_FixedNLAWRangeDescription in ca\communityconfigurationproject_e\stringtable_fixednlawrangedescription\
frb in fr_reskin\, CA_DubbingRadio_PMC in ca\dubbingradio_pmc\
CASounds_E in ca\sounds_e\, CA_Animals2_Chicken in ca\animals2\birds\chicken\
BI_SRRS in ca\modules\srrs\, CAAir_E_Halo in ca\air_e\halo\
CA_MPA_MP in ca\mp_armory\armory_mp\, CA_Heads in ca\characters\heads\
CAA10 in ca\a10\, CA_Missions_AlternativeInjurySimulation in ca\modules\ais\
Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\, Napf in momo\napf\
CA_CommunityConfigurationProject_E_Gameplay_RemovedTargetsDisplayFromA10AndAV8B in ca\communityconfigurationproject_e\gameplay_removedtargetsdisplayfroma10andav8b\
CA_CommunityConfigurationProject_E_Settings_EnabledAutoGuideATForAllDifficultyLevels in ca\communityconfigurationproject_e\settings_enabledautoguideatforalldifficultylevels\
Ind_Workshop01 in ca\buildings2\ind_workshop01\
CA_CommunityConfigurationProject_E_Visual_FixedUnitTypeIconsBasedOnWeaponry in ca\communityconfigurationproject_e\visual_fixedunittypeiconsbasedonweaponry\
CA_Anims_E_Sdr in ca\anims_e\config\sdr\, Danish_Army_UNITSPEC in a2020_danetmp\
CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\
CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\
CA_Animals2_Goat in ca\animals2\goat\, CA_CruiseMissile in ca\air2\cruisemissile\
CA_CommunityConfigurationProject_E_AI_MadeAIUseCTWSVsInfantry in ca\communityconfigurationproject_e\ai_madeaiusectwsvsinfantry\
CAAir_E_CH_47F in ca\air_e\ch47\, CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\
CA_Missions_E in ca\missions_e\, CAAir_PMC_KA137 in ca\air_pmc\ka137\
CALanguageMissions_baf in ca\languagemissions_baf\
CA_CommunityConfigurationProject_E_Gameplay_AddedMFDForAH1Z in ca\communityconfigurationproject_e\gameplay_addedmfdforah1z\
CATracked2_BMP3 in ca\tracked2\bmp3\, CAWeapons_E_MAAWS in ca\weapons_e\maaws\
CAweapons_ksvk in ca\weapons\ksvk\
CA_CommunityConfigurationProject_E_Gameplay_MadeBicycleNotLockable in ca\communityconfigurationproject_e\gameplay_madebicyclenotlockable\
CAWeapons_E_AGS in ca\weapons_e\ags30\, CAWheeled2 in ca\wheeled2\
CA_HC_Sounds in ca\missions\data\sounds\, CAWheeled3 in ca\wheeled3\
CAStructures_PMC in ca\structures_pmc\, CAAir2 in ca\air2\
CA_CommunityConfigurationProject_E_Gameplay_MadeM1A2TUSKLoaderAbleToTurnIn in ca\communityconfigurationproject_e\gameplay_madem1a2tuskloaderabletoturnin\
CAWeapons_E_scar in ca\weapons_e\scar\, CAWeapons_E_M47 in ca\weapons_e\m47\
CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\
CAWheeled_E_s1203 in ca\wheeled_e\s1203\, CAMisc_E_WF in ca\misc_e\wf\
missions_ew in ca\missions_ew\
CAStructures_A_CraneCon in ca\structures\a_cranecon\, CAMisc_E in ca\misc_e\
CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\
FHQ_Remington in fhq_remington\
CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\
CAStructures_PMC_Ind in ca\structures_pmc\ind\, CAAir3 in ca\air3\
CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\
CA_Modules_UAV in ca\modules\uav\, CAWeapons_E_DSHKM in ca\weapons_e\dshkm\
Farm_Cowshed in ca\buildings2\farm_cowshed\
CA_CommunityConfigurationProject_E_Visual_AdditionalBombMagazines in ca\communityconfigurationproject_e\visual_additionalbombmagazines\
A_statue in ca\buildings2\a_statue\, GLT_BH_Wreck_burned in glt_bh_wreck_burned\
Shapur_BAF in ca\shapur_baf\
CA_CommunityConfigurationProject_E_Gameplay_DisabledSPG9Locking in ca\communityconfigurationproject_e\gameplay_disabledspg9locking\
CA_Modules_E_Functions in ca\modules_e\functions\
CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAWeapons_E_ksvk in ca\weapons_e\ksvk\
CA_CommunityConfigurationProject_E_Gameplay_ReducedAK74andRPKRecoil in ca\communityconfigurationproject_e\gameplay_reducedak74andrpkrecoil\
CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\
CAStructuresShed_Small in ca\structures\shed\shed_small\, CARocks2 in ca\rocks2\
CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\
CAAir_E_Mi24 in ca\air_e\mi35\, CAWater2_LHD in ca\water2\lhd\
CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo_Muzzle in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\muzzle\
CAWheeled2_V3S in ca\wheeled2\v3s\, CAStructures_E_Mil in ca\structures_e\mil\
CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\
CAWeapons_E_STATIC in ca\weapons_e\static\
CAWeapons_E_Makarov in ca\weapons_e\makarov\, CAAir_PMC_KA60 in ca\air_pmc\ka60\
CATracked_BAF in ca\tracked_d_baf\, CAWheeled_E_Volha in ca\wheeled_e\volha\
CAStructures_Ruins in ca\structures\ruins\
CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\
CAWeapons_bizon in ca\weapons\bizon\
CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\
CA_DubbingRadio_E in ca\dubbingradio_e\
CA_CommunityConfigurationProject_E_Gameplay_FasterHandGrenadeThrowWithPistol in ca\communityconfigurationproject_e\gameplay_fasterhandgrenadethrowwithpistol\
CAMusic_E in ca\music_e\, CA_Modules_PMC_Functions in ca\modules_pmc\functions\
CAWheeled_E_stryker in ca\wheeled_e\stryker\, CAMisc_fix_Weap in ca\misc_fix\weap\
Church_01 in ca\buildings2\church_01\
CA_CommunityConfigurationProject_E_Visual_FixedMi17Mi8UnitTypeIcon in ca\communityconfigurationproject_e\visual_fixedmi17mi8unittypeicon\
FHQ_Remington_MSR in fhq_remington\msr\, GoosUKSF in goosuksf\
CACharacters_PMC in ca\characters_pmc\, CACharacters_W_BAF in ca\characters_w_baf\
CAWeapons_E_M240 in ca\weapons_e\m240\
CA_CommunityConfigurationProject_E_Stringtable_FixedWeaponNames in ca\communityconfigurationproject_e\stringtable_fixedweaponnames\
CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\
CAStructures_Railway in ca\structures\rail\railway\, CA_Missions in ca\missions\
Desert_E in ca\desert_e\
CA_CommunityConfigurationProject_E_Gameplay_RealisticKa52GunMovementLimits in ca\communityconfigurationproject_e\gameplay_realisticka52gunmovementlimits\
CAStructures_E_Misc in ca\structures_e\misc\, dayz_vehicles in dayz_vehicles\
Shed_wooden in ca\buildings2\shed_wooden\
Ind_SawMill in ca\structures\ind_sawmill\, CA_Modules_DynO in ca\modules\dyno\
CA_Modules_Alice in ca\modules\alice\
CA_CommunityConfigurationProject_E_Gameplay_FixedEarthenRampartDestruction in ca\communityconfigurationproject_e\gameplay_fixedearthenrampartdestruction\
Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\
CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\
CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CALanguage_e in ca\language_e\
CAWheeled2_MMT in ca\wheeled2\mmt\, dayz_epoch in z\addons\dayz_epoch\
CA_CommunityConfigurationProject_E_Sound_FixedCTWS in ca\communityconfigurationproject_e\sound_fixedctws\
CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\, CA_AIR2_Su25 in ca\air2\su25\
CATEC in ca\buildings2\buildingparts\signs\tec\
CA_CommunityConfigurationProject_E_Gameplay_FixedBizonLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_fixedbizonlightflashonfiring\
nof_menfsk in nof_fsk\
CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\
CA_CommunityConfigurationProject_E_Gameplay_FixedM242AmmoStats in ca\communityconfigurationproject_e\gameplay_fixedm242ammostats\
CA_Missions_E_Armory2 in ca\missions_e\armory\, CA_Support in ca\modules_e\ssm\
CABuildings2_A_Pub in ca\buildings2\a_pub\, CARoads in ca\roads\
CALanguage_PMC in ca\language_pmc\, CA_Animals2_Cow in ca\animals2\cow\
CAWeapons_E in ca\weapons_e\
Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\
CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\
CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\
CAStructures_E_HouseA in ca\structures_e\housea\
CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\
dayz_weapons in dayz_weapons\, GNT_C185 in gnt_c185\
American_Law_Enforcement in american_law_enforcement\
CAMusic_PMC in ca\music_pmc\, CAStructures_PMC_Walls in ca\structures_pmc\walls\
CA_CommunityConfigurationProject_E_Visual_ReducedMissileSmoke in ca\communityconfigurationproject_e\visual_reducedmissilesmoke\
CAWater2_fishing_boat in ca\water2\fishing_boat\, CACharacters2 in ca\characters2\
CARoads2 in ca\roads2\, CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\
CABuildingParts in ca\buildings2\buildingparts\
CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\
Ind_Shed_01 in ca\buildings2\ind_shed_01\, GLT_M300T in glt_m300t\
FHQ_Remington_Ammo in fhq_remington\ammo\, CALanguage_Baf in ca\language_baf\
CAStructures_PMC_Buildings in ca\structures_pmc\buildings\
Ind_Shed_02 in ca\buildings2\ind_shed_02\
CA_Missions_BattlefieldClearance in ca\modules\bc\
WarfareBuildings in ca\misc3\wf\, CAWheeled_E_BTR40 in ca\wheeled_e\btr40\
CA_CommunityConfigurationProject_E_Gameplay_MadePilotsControlUnguidedRockets in ca\communityconfigurationproject_e\gameplay_madepilotscontrolunguidedrockets\
CAWater2_smallboat_1 in ca\water2\small_boat\
CA_CommunityConfigurationProject_E_Gameplay_FixedSPG9ReloadSpeed in ca\communityconfigurationproject_e\gameplay_fixedspg9reloadspeed\
CAStructures_E_HouseC in ca\structures_e\housec\
JetSkiYanahuiAddon in jetskiyanahui\
CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\
CAWheeled_E_SCUD in ca\wheeled_e\scud\, CAAir2_UH1Y in ca\air2\uh1y\
ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\
CA_Modules_clouds in ca\modules\clouds\
CA_CommunityConfigurationProject_E_Visual_CTWSMuzzleFlashAtWrongPosition in ca\communityconfigurationproject_e\visual_ctwsmuzzleflashatwrongposition\
ProvingGrounds_PMC in ca\provinggrounds_pmc\
CAStructures_PMC_Ruins in ca\structures_pmc\ruins\
CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\
CA_Modules_ARTY in ca\modules\arty\
CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\
CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\
CAWater2_Destroyer in ca\water2\destroyer\
CA_CommunityConfigurationProject_E_Sound_FixedMissingEffectsNames in ca\communityconfigurationproject_e\sound_fixedmissingeffectsnames\
warehouse in warehouse\, CA_Missions_BAF_2 in ca\missions_2_baf\
CA_Missions_Armory2 in ca\missions\armory\
CAWater2_seafox_EP1 in ca\misc_e\seafox\, CAWheeled_E_MTVR in ca\wheeled_e\mtvr\
CAWheeled_Pickup in ca\wheeled\datsun_armed\
CAWheeled_E_BTR60 in ca\wheeled_e\btr60\
CA_CommunityConfigurationProject_E_AI_MadeAINotEngageBTR40WithRifles in ca\communityconfigurationproject_e\ai_madeainotengagebtr40withrifles\
CAWeapons_E_M110 in ca\weapons_e\m110\, CAWheeled2_MTVR in ca\wheeled2\mtvr\
CAWheeled2_Kamaz in ca\wheeled2\kamaz\
CA_Missions_AmbientCombat in ca\modules\ambient_combat\
CAStructuresHouse_Church_02 in ca\structures\house\church_02\
CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\
CATracked2 in ca\tracked2\, CATracked_E_M113 in ca\tracked_e\m113\
CAWeapons_E_M2StaticMG in ca\weapons_e\m2\, CAAir_E_An2 in ca\air_e\an2\
CA_CommunityConfigurationProject_E_AI_MadeAKS74UNKobraFullySilenced in ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\
CA_Modules_Animals in ca\modules\animals\, CAWeapons_SPG9 in ca\weapons\spg9\
dayz_anim in dayz_anim\, CAWheeled_E_LandRover in ca\wheeled_e\lr\
CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\
CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\
CAStructuresHouse_Church_03 in ca\structures\house\church_03\
CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSpeeds in ca\communityconfigurationproject_e\gameplay_fixedmissilespeeds\
CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2GroundVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2groundvehicles\
CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\
CAAir_E_A10 in ca\air_e\a10\
CA_CommunityConfigurationProject_E_Gameplay_RemovedAirlockOfVikhrMissile in ca\communityconfigurationproject_e\gameplay_removedairlockofvikhrmissile\
CA_Animals2_Sheep in ca\animals2\sheep\, FHQ_Remington_ACR in fhq_remington\acr\
Oz_Is_Objects in paf_stad_obj\, VILAS_WWP_CO in vilas_wwp_cfg\
CAAir_BAF in ca\air_d_baf\
CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\
CAWheeled_E_TT650 in ca\wheeled_e\tt650\
CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\
CA_MPA in ca\mp_armory\, CAWeapons_E_Strela in ca\weapons_e\strela\
CA_Modules_StratLayer in ca\modules\strat_layer\
CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\
CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\
usec_ch53 in usec_ch53\, CACharacters_PMC_Head in ca\characters_pmc\heads\
CACharacters_E in ca\characters_e\
CA_CommunityConfigurationProject_Gameplay_ChangedCountermeasuresAmmoToChaffForSu25 in ca\communityconfigurationproject_e\gameplay_changedcountermeasuresammotochaffforsu25\
CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\, CAAir in ca\air\
CA_Modules in ca\modules\
CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\
CA_CommunityConfigurationProject_E_Sound_FixedCarNoiseSound in ca\communityconfigurationproject_e\sound_fixedcarnoisesound\
CA_Modules_E_DynO in ca\modules_e\dyno\
CAStructuresLand_Ind_Stack_Big in ca\structures\ind\
CA_CommunityConfigurationProject_E_AI_MadeAIUseMGOfStrykerMGS in ca\communityconfigurationproject_e\ai_madeaiusemgofstrykermgs\
ST_bunnyhop in st_bunnyhop\, st_evasive in st_evasive\
CARoads_PMC_Bridge in ca\roads_pmc\bridge\
CA_CommunityConfigurationProject_E_Gameplay_EnabledBackPackCarryAbilityForA2Infantry in ca\communityconfigurationproject_e\gameplay_enabledbackpackcarryabilityfora2infantry\
CAStructures_E_HouseK in ca\structures_e\housek\, CA_AH64D in ca\ah64\
CA_Modules_E in ca\modules_e\
CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\
Ind_Garage01 in ca\buildings2\ind_garage01\
CAWheeled2_Ikarus in ca\wheeled2\ikarus\, A_TVTower in ca\structures\a_tvtower\
CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\
CAStructuresBarn_W in ca\structures\barn_w\
CAAir2_ChukarTarget in ca\air2\chukar\, CAWeapons_E_SPG9 in ca\weapons_e\spg9\
CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\
CAStructures_E_HouseL in ca\structures_e\housel\
CA_MPA_Core in ca\mp_armory\armory_core\
CA_Modules_Functions in ca\modules\functions\, SOW_Sounds in SOW_sounds_c\
VILAS_WWP in vilas_wwp\, CAWeapons_BAF in ca\weapons_baf\
CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsMi24 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsmi24\
CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\
CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\
CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\
CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\
CA_Modules_E_UAV in ca\modules_e\uav\
IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\, dayz_epoch_b in dayz_epoch_b\
CAWeapons_Colt1911 in ca\weapons\colt1911\, CATracked2_T34 in ca\tracked2\t34\
Misc_WaterStation in ca\buildings2\misc_waterstation\, CARoads_E in ca\roads_e\
CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\
CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\
CAWeapons_E_Searchlight in ca\weapons_e\searchlight\
A_GeneralStore_01 in ca\buildings2\a_generalstore_01\
mbg_african_buildings in mbg\mbg_generic_african_buildings\
ow_assets in z\addons\ow_assets\, MicroAirVehicles in raven\
VILAS_RW_Forces in vilas_aks\, CA_BAF in ca\data_baf\
CAWeapons_E_M14 in ca\weapons_e\m14\
CA_CommunityConfigurationProject_E_AI_MadeAIUseGrenadeLaunchers in ca\communityconfigurationproject_e\ai_madeaiusegrenadelaunchers\
CA_CommunityConfigurationProject_E_Gameplay_MadeMissileSteerableForBMP3AndT90 in ca\communityconfigurationproject_e\gameplay_mademissilesteerableforbmp3andt90\
CAWeapons_E_M136 in ca\weapons_e\m136\, CAStructures_Wall in ca\structures\wall\
CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\
CAAir3_Su34 in ca\air3\su34\
CA_CommunityConfigurationProject_Gameplay_ChangedThermalDisplaySystem in ca\communityconfigurationproject_e\gameplay_changedthermaldisplaysystem\
CAWeapons_DMR in ca\weapons\dmr\
CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\
CAWheeled2_LAV25 in ca\wheeled2\lav25\, dayz in dayz\, CARocks in CA\Rocks\
CYBP_Camels_Config in cybp\cybp_camels_config\
CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\
CAStructures_E_Ind in ca\structures_e\ind\
CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\
CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\
CA_CommunityConfigurationProject_E_AI_ImprovedTankGunnerHEAndATAmmoUse in ca\communityconfigurationproject_e\ai_improvedtankgunnerheandatammouse\
CAStructures in ca\structures\, CA_Anims_E in ca\anims_e\
CAWheeled_Offroad in ca\wheeled\hilux_armed\, CAAir_E_C130J in ca\air_e\c130j\
CAMisc_fix_Str in ca\misc_fix\str\, CAAir_E_MI8 in ca\air_e\mi17\
CA_Animals2 in ca\animals2\, CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\
CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\
CAWeapons_E_M16 in ca\weapons_e\m16\
CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\
Rail_House_01 in ca\buildings2\rail_house_01\, CAMisc_fix in ca\misc_fix\
CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\
CA_CommunityConfigurationProject_E_AI_ImprovedIglaPodAAMissileUse in ca\communityconfigurationproject_e\ai_improvediglapodaamissileuse\
CAStructures_E in ca\structures_e\
CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\
CA_CommunityConfigurationProject_E_Sound_FixedGetInGetOutSoundOfSedan in ca\communityconfigurationproject_e\sound_fixedgetingetoutsoundofsedan\
CAWheeled_E_Ural in ca\wheeled_e\ural\
CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\
zero_buildings in zero_buildings\, CAAir_BAF_CH_47F in ca\air_d_baf\ch47\
CA_CommunityConfigurationProject_E_Gameplay_ImprovedSizeOfCompassAndGPS in ca\communityconfigurationproject_e\gameplay_improvedsizeofcompassandgps\
CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInGRAD in ca\communityconfigurationproject_e\gameplay_disabledopticsviewingrad\
CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\
CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInMLRS in ca\communityconfigurationproject_e\gameplay_disabledopticsviewinmlrs\
CA_CommunityConfigurationProject_E_Gameplay_MoreSluggishATV in ca\communityconfigurationproject_e\gameplay_moresluggishatv\
CA_CommunityConfigurationProject_E_Gameplay_DisabledGRADMLRSLocking in ca\communityconfigurationproject_e\gameplay_disabledgradmlrslocking\
CA_Modules_E_Gita in ca\modules_e\gita\, CATracked2_T90 in ca\tracked2\t90\
CAStructures_Mil in ca\structures\mil\, CAMisc2 in ca\misc2\
CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants in ca\communityconfigurationproject_e\editor_addedallweaponslotsinfantryvariants\
CAWeapons_Warfare_weapons in ca\weapons\static\, Chernarus in ca\chernarus\
CAMisc in ca\misc\
CA_CommunityConfigurationProject_E_Gameplay_DisabledLockingForAllNonGuidedWeaponsWithAutoGuideATDisabled in ca\communityconfigurationproject_e\gameplay_disabledlockingforallnonguidedweaponswithautoguideatdisabled\
CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\
CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\
MBG_Killhouses in mbg_killhouses\
CALanguage_missions_PMC in ca\languagemissions_pmc\, CASigns2 in ca\signs2\
CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\
CA_Animals2_Anim_Config in ca\animals2\animconfig\, CAUI in ca\ui\
CALanguage in ca\language\, CAMisc3 in ca\misc3\
CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\, buildings3 in ca\buildings3\
FHQ_Remington_XM2010 in fhq_remington\xm2010\, USSR_cheytac in ussr_m200\
CA_CommunityConfigurationProject_E_Gameplay_AdditionalLauncherRocketsWithEnlargedSize in ca\communityconfigurationproject_e\gameplay_additionallauncherrocketswithenlargedsize\
CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\, CAweapons_m107 in ca\weapons\m107\
CACharacters in ca\characters\, RH_hk416_cfg in rh_hk416_cfg\
Mods: expansion
Distribution: 0
Version 1.63.125548
Fault address: 0062A7BF 01:002297BF E:\Games\Steam\SteamApps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
file: __cur_mp (__CUR_MP)
world: Napf
Prev. code bytes: 3B 5D 04 7D 4D 8B 8E A0 06 00 00 8B C3 8B 14 81
Fault code bytes: 8B 52 08 3B 57 08 75 2E 8B 4D D0 C6 04 19 01 8B
Registers:
EAX:0000000A EBX:0000000A
ECX:2F941540 EDX:00000000
ESI:2F9AC080 EDI:34671390
CS:EIP:0023:0062A7BF
SS:ESP:002B:01916260 EBP:01916344
DS:002B ES:002B FS:0053 GS:002B
Flags:00010297
=======================================================
note: Minidump has been generated into the file C:\Users\k櫱檜AppData\Local\ArmA 2 OA\ArmA2OA.mdmp
Понимаю,что скорее всего на что то ругается на клиенте,но обновил,все что можно,включая дрова
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