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Windows

Advanced Alchemical Crafting v3.3 ошибка.

Проблема такая, при запуске сервера вылетает такая ошибка:

7d81c599143e.jpg

 

RPT:

 

 

=====================================================================
== D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\Expansion\beta\ArmA2OAServer.exe
== "Expansion\beta\arma2oaserver.exe"  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2014/11/11 11:08:58
Current time:  2015/05/12 11:06:36

Version 1.63.116523
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\custom\Buildables\Crafting_Dialogs.hpp, line 7: /Advanced_Crafting/Controls.AAC_Background: Undefined base class 'RscBackground'
 

 

 

 

Сам файл:

 

 

class Advanced_Crafting {
	idd = 10667;
	movingenable = true;
	onload = "uiNamespace setVariable ['Advanced_CraftingV', _this select 0]";
	onUnload = "GlobalCraftingVariable=0;uiNamespace setVariable ['Advanced_CraftingV', nil]";
	class Controls
	{
class AAC_Background: RscBackground
{
	idc = 1800;
	x = 0;
	y = 0.02;
	w = 1;
	h = 0.9;
};
class RequiredToolsFrame: RscFrame
{
	idc = 1801;
	x = 0.7125;
	y = 0.08;
	w = 0.275;
	h = 0.18;
};
class RequiredMaterialsFrame: RscFrame
{
	idc = 1802;
	x = 0.7125;
	y = 0.32;
	w = 0.275;
	h = 0.5;
};
class AAC_Label: RscText
{
	idc = 1000;
	text = "Advanced Alchemical Crafting:"; 
	x = 0.0375;
	y = 0.06;
	w = 0.37;
	h = 0.04;
};
class Gem_Used_Label: RscText
{
	idc = 1001;
	x = 0.4875;
	y = 0.06;
	w = 0.1625;
	h = 0.04;
	text = "";
	};
class Choose_Catagory_Label: RscText
{
	idc = 1002;
	text = "<< Choose a category!"; 
	x = 0.425;
	y = 0.12;
	w = 0.2625;
	h = 0.04;
};
class Required_Materials_Label: RscText
{
	idc = 1003;
	text = "Required Materials"; 
	x = 0.75;
	y = 0.28;
	w = 0.215;
	h = 0.04;
};
class Required_Tools_Label: RscText
{
	idc = 1004;
	text = "Required Tools"; 
	x = 0.75;
	y = 0.04;
	w = 0.215;
	h = 0.04;
};
class RscText_1105: RscText
{
	idc = 1105;
	text = "CAMERA CONTROLS";
	x = 0.4;
	y = 0.94;
	w = 0.2375;
	h = 0.04;
};
class Catagory_Combo: RscCombo
{
	idc = 3900;
	text = "Catagory"; 
	x = 0.0375;
	y = 0.12;
	w = 0.375;
	h = 0.04;
	onLBSelChanged = "GlobalComboboxVariable = _this select 1;";	
};

class Items_Listbox: RscListBox
{
	idc = 3901;
	text = "Items"; 
	x = 0.0375;
	y = 0.18;
	w = 0.5875;
	h = 0.58;
	onLBSelChanged = "call fnc_Load_Mats_and_Tools";
};
class Exit_Button: RscButton
{
	idc = 4900;
	text = "Exit"; 
	x = 0.625;
	y = 0.84;
	w = 0.125;
	h = 0.04;
	action = "GlobalCraftingVariable=0";
};
class Craft_Button: RscButton
{
	idc = 4901;
	text = "Craft"; 
	x = 0.25;
	y = 0.84;
	w = 0.125;
	h = 0.04;
	action = "execVM ""custom\Buildables\custom_builds.sqf""";
};
class Preview_Button: RscButton
{
	idc = 4902;
	text = "Preview"; 
	x = 0.4375;
	y = 0.84;
	w = 0.1375;
	h = 0.04;
	action = "execVM ""custom\Buildables\preview_item.sqf""";	
};
class Zoom_Minus_Button: RscButton
{
	idc = 4903;
	text = "Zoom -"; 
	x = 0.075;
	y = 0.84;
	w = 0.1375;
	h = 0.04;
	onload = "ctrlShow [_this,false]";
	action = "Crafting_Object_Radius = Crafting_Object_Radius + 1";	
	};
class Zoom_Plus_Button: RscButton
{
	idc = 4904;
	text = "Zoom +"; 
	x = 0.7875;
	y = 0.84;
	w = 0.1375;
	h = 0.04;
	onload = "ctrlShow [_this,false]";
	action = "Crafting_Object_Radius = Crafting_Object_Radius - 1";	
	};
class MoveUp_Button: RscButton
{
	idc = 4905;
	text = "Camera Up"; 
	x = 0.325;
	y = 0.78;
	w = 0.1625;
	h = 0.04;
	onload = "ctrlShow [_this,false]";
	action = "Crafting_Object_Height = Crafting_Object_Height + 1";	
	};
class MoveDown_Button: RscButton
{
	idc = 4906;
	text = "Camera Down"; 
	x = 0.525;
	y = 0.78;
	w = 0.1625;
	h = 0.04;
	onload = "ctrlShow [_this,false]";
	action = "Crafting_Object_Height = Crafting_Object_Height - 1";	
	};	
class SpinCameraLeft_Button: RscButton
{
	idc = 4907;
	text = "<<SPIN"; 
	x = 0.25;
	y = 0.9;
	w = 0.1375;
	h = 0.04;
	onload = "ctrlShow [_this,false]";
	action = "Crafting_Object_Direction = Crafting_Object_Direction + 0.5";	
	};	
class SpinCameraRight_Button: RscButton
{
	idc = 4908;
	text = "SPIN>>"; 
	x = 0.625;
	y = 0.9;
	w = 0.1375;
	h = 0.04;
	onload = "ctrlShow [_this,false]";
	action = "Crafting_Object_Direction = Crafting_Object_Direction - 0.5";	
	};	
class Return_Button: RscButton
{
	idc = 4909;
	text = "Return"; 
	x = 0.4375;
	y = 0.9;
	w = 0.1375;
	h = 0.04;
	onload = "ctrlShow [_this,false]";
	action = "GlobalPreviewVariable = 1";	
	};		
class Required_Tools_01: RscText
{
	idc = 5900;
	 colorText[] = {1,1,1,1};
	text = ""; 
	x = 0.7125;
	y = 0.08;
	w = 0.275;
	h = 0.04;
};

class Required_Tools_02: RscText
{
	idc = 5901;
	 colorText[] = {1,1,1,1};
	text = ""; 
	x = 0.7125;
	y = 0.12;
	w = 0.275;
	h = 0.04;
};
class Required_Tools_03: RscText
{
	idc = 5902;
	 colorText[] = {1,1,1,1};
	text = ""; 
	x = 0.7125;
	y = 0.16;
	w = 0.275;
	h = 0.04;
};
class Required_Tools_04: RscText
{
	idc = 5903;
	 colorText[] = {1,1,1,1};
	text = ""; 
	x = 0.7125;
	y = 0.2;
	w = 0.275;
	h = 0.04;
};
class Required_Materials_01: RscText
{
	idc = 6900;
	 colorText[] = {1,1,1,1};
	text = "";
	x = 0.7125;
	y = 0.32;
	w = 0.275;
	h = 0.04;
};
class Required_Materials_02: RscText
{
	idc = 6901;
	 colorText[] = {1,1,1,1};
	text = "";
	x = 0.7125;
	y = 0.36;
	w = 0.275;
	h = 0.04;
};
class Required_Materials_03: RscText
{
	idc = 6902;
	 colorText[] = {1,1,1,1};
	text = "";
	x = 0.7125;
	y = 0.4;
	w = 0.275;
	h = 0.04;
};
class Required_Materials_04: RscText
{
	idc = 6903;
	 colorText[] = {1,1,1,1};
	text = "";
	x = 0.7125;
	y = 0.44;
	w = 0.275;
	h = 0.04;
};
class Required_Materials_05: RscText
{
	idc = 6904;
	text = "";
	 colorText[] = {1,1,1,1};
	x = 0.7125;
	y = 0.48;
	w = 0.275;
	h = 0.04;
};
class Required_Materials_06: RscText
{
	idc = 6905; 
	colorText[] = {1,1,1,1};
	text = "";
	x = 0.7125;
	y = 0.52;
	w = 0.275;
	h = 0.04;
};
class Required_Materials_07: RscText
{
	idc = 6906;
	 colorText[] = {1,1,1,1};
	text = "";
	x = 0.7125;
	y = 0.56;
	w = 0.275;
	h = 0.04;
};
class Required_Materials_08: RscText
{
	idc = 6907;
	 colorText[] = {1,1,1,1};
	text = "";
	x = 0.7125;
	y = 0.6;
	w = 0.275;
	h = 0.04;
};
class Required_Materials_09: RscText
{
	idc = 6908;
	 colorText[] = {1,1,1,1};
	text = "";
	x = 0.7125;
	y = 0.64;
	w = 0.275;
	h = 0.04;
};
class Required_Materials_10: RscText
{
	idc = 6909;
	 colorText[] = {1,1,1,1};
	text = "";
	x = 0.7125;
	y = 0.68;
	w = 0.275;
	h = 0.04;
};
class Required_Materials_11: RscText
{
	idc = 6910;
	 colorText[] = {1,1,1,1};
	text = "";
	x = 0.7125;
	y = 0.72;
	w = 0.275;
	h = 0.04;
};
class Required_Materials_12: RscText
{
	idc = 6911;
	 colorText[] = {1,1,1,1};
	text = "";
	x = 0.7125;
	y = 0.76;
	w = 0.275;
	h = 0.04;
};
};

}; 

 

 

 

Помогите решить проблему. Заранее спасибо!

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13 answers to this question

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  • 0

а где описать надо?

он описан в Crafting_Defines, его нужно подключить в description

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написано же всё.

у тебя Crafting_Defines подключен?

в hpp есть класс которому необходим RscBackground. у тебя он нигде не описан.

Edited by dimquea (see edit history)

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написано же всё.

у тебя Crafting_Defines подключен?

в hpp есть класс которому необходим RscBackground. у тебя он нигде не описан.

а где описать надо?

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  • 0

он описан в Crafting_Defines, его нужно подключить в description

ясно, спасибо! Я просто подключил другой файл вместо него: MT_Defines.hpp

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ясно, спасибо! Я просто подключил другой файл вместо него: MT_Defines.hpp

так надо оба подключать

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так надо оба подключать

я просто запомнил, с прошлой установки, что эти 2 файла между собой контачили, вот и прописывал 1 из них. писало, мол already defined

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я просто запомнил, с прошлой установки, что эти 2 файла между собой контачили, вот и прописывал 1 из них. писало, мол already defined

тогда ищи в них одинаковые классы и удаляй один.

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тогда ищи в них одинаковые классы и удаляй один.

там просто в оригинальном гайде в примечаниях было написаны выбрать один из файлов, ну да ладно.

В ЛС ответь, если будет свободная минутка

Edited by Linux (see edit history)

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  • 0

подскажите как решить ошибку :

 

ErrorMessage: File mpmissions\DayZ_Epoch_13.Tavi\custom\Buildables\Crafting_Defines.hpp, line 32: .RscButton: Member already defined.

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Класс уже используется. Объедините в один.

 

уже прочитал у разраба что можно просто удалить эти определения кнопок , только вот теперь получаю черный экран со звуками....

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уже прочитал у разраба что можно просто удалить эти определения кнопок , только вот теперь получаю черный экран со звуками....

Вы уже не первый день на форуме.

1. Фикс зависшего экрана есть в гайдах.

2. РПТ смотрим.

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Вы уже не первый день на форуме.

1. Фикс зависшего экрана есть в гайдах.

2. РПТ смотрим.

1. ставить скрипты на трезвую голову.

2. внимательно проверять все пути.

3. все замечательно работает...

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