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Koha

Ремонт колёс

Подскажите как убрать лишние колёса из ремонта а то их 8.На снятие проблема решена.

Edited by Koha (see edit history)

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Насколько я понял - надо искать в fn_selfActions.sqf, оттуда все пути ведут к файлу 

dayz_code\actions\repair_vehicle.sqf 

Скорее всего там есть параметр, который вам нужен.

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Да я в курсе вот содержимое данного скрипта

private ["_part","_cancel","_color","_allFixed","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];

_vehicle = _this select 3;

{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
// dayz_myCursorTarget = _vehicle;

_allFixed = true;
_hitpoints = _vehicle call vehicle_getHitpoints;

{
_damage = [_vehicle,_x] call object_getHit;
_part = "PartGeneric";

//change "HitPart" to " - Part" rather than complicated string replace
_cmpt = toArray (_x);
_cmpt set [0,20];
_cmpt set [1,toArray ("-") select 0];
_cmpt set [2,20];
_cmpt = toString _cmpt;

if(["Engine",_x,false] call fnc_inString) then {
_part = "PartEngine";
};

if(["HRotor",_x,false] call fnc_inString) then {
_part = "PartVRotor"; //yes you need PartVRotor to fix HRotor LOL
};

if(["Fuel",_x,false] call fnc_inString) then {
_part = "PartFueltank";
};

if(["Wheel",_x,false] call fnc_inString) then {
_part = "PartWheel";
};

if(["Glass",_x,false] call fnc_inString) then {
_part = "PartGlass";
};

// get every damaged part no matter how tiny damage is!
if (_damage > 0) then {

_allFixed = false;
_color = "color='#ffff00'"; //yellow
if (_damage >= 0.5) then {_color = "color='#ff8800'";}; //orange
if (_damage >= 0.9) then {_color = "color='#ff0000'";}; //red

_percent = round(_damage*100);
_string = format["Repair%1 (%3 %4)",_cmpt,_color,_percent,"%"]; //Repair - Part
_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
s_player_repairActions set [count s_player_repairActions,_handle];
};

} count _hitpoints;
if (_allFixed) then {
_vehicle setDamage 0;
};

if(count _hitpoints > 0 ) then {

_cancel = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_CANCEL", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_cancel];

s_player_repair_crtl = 1;
};

 

а вчём тут глюк увы не знаю.

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Попробуйте вот так:

private ["_part","_cancel","_color","_allFixed","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];


_vehicle = _this select 3;

{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
// dayz_myCursorTarget = _vehicle;

_allFixed = true;
_hitpoints = _vehicle call vehicle_getHitpoints;

{
_damage = [_vehicle,_x] call object_getHit;
_part = "PartGeneric";

//change "HitPart" to " - Part" rather than complicated string replace
_cmpt = toArray (_x);
_cmpt set [0,20];
_cmpt set [1,toArray ("-") select 0];
_cmpt set [2,20];
_cmpt = toString _cmpt;

if(["Engine",_x,false] call fnc_inString) then {
_part = "PartEngine";
};

if(["HRotor",_x,false] call fnc_inString) then {
_part = "PartVRotor"; //yes you need PartVRotor to fix HRotor LOL
};

if(["Fuel",_x,false] call fnc_inString) then {
_part = "PartFueltank";
};

if(["Wheel",_x,false] call fnc_inString) then {
_part = "PartWheel";
};

if(["Glass",_x,false] call fnc_inString) then {
_part = "PartGlass";
};

// get every damaged part no matter how tiny damage is!
if (_damage > 0) then {

_allFixed = false;
_color = "color='#ffff00'"; //yellow
if (_damage >= 0.5) then {_color = "color='#ff8800'";}; //orange
if (_damage >= 0.9) then {_color = "color='#ff0000'";}; //red

_percent = round(_damage*100);
_string = format["Repair%1 (%3 %4)",_cmpt,_color,_percent,"%"]; //Repair - Part
_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
s_player_repairActions set [count s_player_repairActions,_handle];
};

} count _hitpoints;
if (_allFixed) then {
_vehicle setDamage 0;
};

if(count _hitpoints > 0 ) then {

_cancel = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_CANCEL", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_cancel];

s_player_repair_crtl = 1;
};

 

Edited by Linux (see edit history)

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Они же вроде одинаковые или я чтото не замечаю.

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ну вроде разные, сейчас проверю

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private ["_part","_cancel","_color","_allFixed","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];

_vehicle = _this select 3;

{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
// dayz_myCursorTarget = _vehicle;

if (((typeof _vehicle) isKindOf "Car") and !((typeof _vehicle) isKindOf "Truck")) then {
_hitpoints = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitLFWheel","HitLBWheel","HitRFWheel","HitRBWheel","HitBody","HitFuel","HitEngine"];
};

if (((typeof _vehicle) isKindOf "Motorcycle")) then {
_hitpoints = ["HitGlass1","HitGlass2","HitFWheel","HitBWheel","HitBody","HitFuel","HitEngine"];
};

if ((typeof _vehicle) isKindOf "Truck") then {
_hitpoints = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitLFWheel","HitLBWheel","HitRFWheel","HitRBWheel","HitLMWheel","HitRMWheel","HitBody","HitFuel","HitEngine"];
};

if ((typeof _vehicle) isKindOf "Helicopter") then {
_hitpoints = ["HitRGlass","HitLGlass","HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitHull","HitMissiles","HitAvionics","HitHRotor","PartVRotor","HitEngine"];
};

if ((typeof _vehicle) isKindOf "Plane") then {
_hitpoints = ["HitBody"];
};

//_allFixed = true;
//_hitpoints = _vehicle call vehicle_getHitpoints;

{
_damage = [_vehicle,_x] call object_getHit;
_part = "PartGeneric";

//change "HitPart" to " - Part" rather than complicated string replace
_cmpt = toArray (_x);
_cmpt set [0,20];
_cmpt set [1,toArray ("-") select 0];
_cmpt set [2,20];
_cmpt = toString _cmpt;

if(["Engine",_x,false] call fnc_inString) then {
_part = "PartEngine";
};

if(["HRotor",_x,false] call fnc_inString) then {
_part = "PartVRotor"; //yes you need PartVRotor to fix HRotor LOL
};

if(["Fuel",_x,false] call fnc_inString) then {
_part = "PartFueltank";
};

if(["Body",_x,false] call fnc_inString) then {
_part = "PartGeneric";
};

if(["Hull",_x,false] call fnc_inString) then {
_part = "PartGeneric";
};

if(["Missiles",_x,false] call fnc_inString) then {
_part = "PartGeneric";
};

if(["VRotor",_x,false] call fnc_inString) then {
_part = "PartGeneric";
};

if(["Wheel",_x,false] call fnc_inString) then {
_part = "PartWheel";
};

if(["Glass",_x,false] call fnc_inString) then {
_part = "PartGlass";
};

// get every damaged part no matter how tiny damage is!
if (_damage > 0) then {

//_allFixed = false;
_color = "color='#ffff00'"; //yellow
if (_damage >= 0.5) then {_color = "color='#ff8800'";}; //orange
if (_damage >= 0.9) then {_color = "color='#ff0000'";}; //red

_percent = round(_damage*100);
_string = format["<t %2>Repair%1 (%3 %4)</t>",_cmpt,_color,_percent,"%"]; //Repair - Part
_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
s_player_repairActions set [count s_player_repairActions,_handle];
};

} count _hitpoints;
//if (_allFixed) then {
//_vehicle setDamage 0;
//};

if(count _hitpoints > 0 ) then {

_cancel = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_CANCEL", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_cancel];

s_player_repair_crtl = 1;
};

Исправлил но не всё.Проблема в верталётах и самалётах.Подскажите что не правельно.

Edited by Koha (see edit history)

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private ["_part","_cancel","_color","_allFixed","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];

_vehicle = _this select 3;

{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
// dayz_myCursorTarget = _vehicle;

if (((typeof _vehicle) isKindOf "Car") and !((typeof _vehicle) isKindOf "Truck")) then {
_hitpoints = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitLFWheel","HitLBWheel","HitRFWheel","HitRBWheel","HitBody","HitFuel","HitEngine"];
};

if (((typeof _vehicle) isKindOf "Motorcycle")) then {
_hitpoints = ["HitGlass1","HitGlass2","HitFWheel","HitBWheel","HitBody","HitFuel","HitEngine"];
};

if ((typeof _vehicle) isKindOf "Truck") then {
_hitpoints = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitLFWheel","HitLBWheel","HitRFWheel","HitRBWheel","HitLMWheel","HitRMWheel","HitBody","HitFuel","HitEngine"];
};

if ((typeof _vehicle) isKindOf "Helicopter") then {
_hitpoints = ["HitRGlass","HitLGlass","HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitHull","HitMissiles","HitAvionics","HitHRotor","PartVRotor","HitEngine"];
};

if ((typeof _vehicle) isKindOf "Plane") then {
_hitpoints = ["HitBody"];
};

//_allFixed = true;
//_hitpoints = _vehicle call vehicle_getHitpoints;

{
_damage = [_vehicle,_x] call object_getHit;
_part = "PartGeneric";

//change "HitPart" to " - Part" rather than complicated string replace
_cmpt = toArray (_x);
_cmpt set [0,20];
_cmpt set [1,toArray ("-") select 0];
_cmpt set [2,20];
_cmpt = toString _cmpt;

if(["Engine",_x,false] call fnc_inString) then {
_part = "PartEngine";
};

if(["HRotor",_x,false] call fnc_inString) then {
_part = "PartVRotor"; //yes you need PartVRotor to fix HRotor LOL
};

if(["Fuel",_x,false] call fnc_inString) then {
_part = "PartFueltank";
};

if(["Body",_x,false] call fnc_inString) then {
_part = "PartGeneric";
};

if(["Hull",_x,false] call fnc_inString) then {
_part = "PartGeneric";
};

if(["Missiles",_x,false] call fnc_inString) then {
_part = "PartGeneric";
};

if(["VRotor",_x,false] call fnc_inString) then {
_part = "PartGeneric";
};

if(["Wheel",_x,false] call fnc_inString) then {
_part = "PartWheel";
};

if(["Glass",_x,false] call fnc_inString) then {
_part = "PartGlass";
};

// get every damaged part no matter how tiny damage is!
if (_damage > 0) then {

//_allFixed = false;
_color = "color='#ffff00'"; //yellow
if (_damage >= 0.5) then {_color = "color='#ff8800'";}; //orange
if (_damage >= 0.9) then {_color = "color='#ff0000'";}; //red

_percent = round(_damage*100);
_string = format["<t %2>Repair%1 (%3 %4)</t>",_cmpt,_color,_percent,"%"]; //Repair - Part
_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
s_player_repairActions set [count s_player_repairActions,_handle];
};

} count _hitpoints;
//if (_allFixed) then {
//_vehicle setDamage 0;
//};

if(count _hitpoints > 0 ) then {

_cancel = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_CANCEL", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_cancel];

s_player_repair_crtl = 1;
};

Исправлил но не всё.Проблема в верталётах и самалётах.Подскажите что не правельно.

а что с ними не так? 

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private ["_part","_cancel","_color","_allFixed","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];

_vehicle = _this select 3;

{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
// dayz_myCursorTarget = _vehicle;

if (((typeof _vehicle) isKindOf "Car") and !((typeof _vehicle) isKindOf "Truck")) then {
_hitpoints = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitLFWheel","HitLBWheel","HitRFWheel","HitRBWheel","HitBody","HitFuel","HitEngine"];
};

if (((typeof _vehicle) isKindOf "Motorcycle")) then {
_hitpoints = ["HitGlass1","HitGlass2","HitFWheel","HitBWheel","HitBody","HitFuel","HitEngine"];
};

if ((typeof _vehicle) isKindOf "Truck") then {
_hitpoints = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitLFWheel","HitLBWheel","HitRFWheel","HitRBWheel","HitLMWheel","HitRMWheel","HitBody","HitFuel","HitEngine"];
};

if ((typeof _vehicle) isKindOf "Helicopter") then {
_hitpoints = ["HitRGlass","HitLGlass","HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitHull","HitMissiles","HitAvionics","HitHRotor","PartVRotor","HitEngine"];
};

if ((typeof _vehicle) isKindOf "Plane") then {
_hitpoints = ["HitBody"];
};

//_allFixed = true;
//_hitpoints = _vehicle call vehicle_getHitpoints;

{
_damage = [_vehicle,_x] call object_getHit;
_part = "PartGeneric";

//change "HitPart" to " - Part" rather than complicated string replace
_cmpt = toArray (_x);
_cmpt set [0,20];
_cmpt set [1,toArray ("-") select 0];
_cmpt set [2,20];
_cmpt = toString _cmpt;

if(["Engine",_x,false] call fnc_inString) then {
_part = "PartEngine";
};

if(["HRotor",_x,false] call fnc_inString) then {
_part = "PartVRotor"; //yes you need PartVRotor to fix HRotor LOL
};

if(["Fuel",_x,false] call fnc_inString) then {
_part = "PartFueltank";
};

if(["Body",_x,false] call fnc_inString) then {
_part = "PartGeneric";
};

if(["Hull",_x,false] call fnc_inString) then {
_part = "PartGeneric";
};

if(["Missiles",_x,false] call fnc_inString) then {
_part = "PartGeneric";
};

if(["VRotor",_x,false] call fnc_inString) then {
_part = "PartGeneric";
};

if(["Wheel",_x,false] call fnc_inString) then {
_part = "PartWheel";
};

if(["Glass",_x,false] call fnc_inString) then {
_part = "PartGlass";
};

// get every damaged part no matter how tiny damage is!
if (_damage > 0) then {

//_allFixed = false;
_color = "color='#ffff00'"; //yellow
if (_damage >= 0.5) then {_color = "color='#ff8800'";}; //orange
if (_damage >= 0.9) then {_color = "color='#ff0000'";}; //red

_percent = round(_damage*100);
_string = format["<t %2>Repair%1 (%3 %4)</t>",_cmpt,_color,_percent,"%"]; //Repair - Part
_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
s_player_repairActions set [count s_player_repairActions,_handle];
};

} count _hitpoints;
//if (_allFixed) then {
//_vehicle setDamage 0;
//};

if(count _hitpoints > 0 ) then {

_cancel = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_CANCEL", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_cancel];

s_player_repair_crtl = 1;
};

Исправлил но не всё.Проблема в верталётах и самалётах.Подскажите что не правельно.

Нашел корректный код: 

 

 

private ["_part","_cancel","_color","_allFixed","_percent","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints"];


_vehicle = _this select 3;

{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
// dayz_myCursorTarget = _vehicle;

if (((typeof _vehicle) isKindOf "Car") and !((typeof _vehicle) isKindOf "Truck")) then {
_hitpoints = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitLFWheel","HitLBWheel","HitRFWheel","HitRBWheel","HitBody","HitFuel","HitEngine"];
};

if ((typeof _vehicle) isKindOf "Truck") then {
_hitpoints = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitLFWheel","HitLBWheel","HitRFWheel","HitRBWheel","HitLMWheel","HitRMWheel","HitBoby","HitFuel","HitEngine"];
};

if ((typeof _vehicle) isKindOf "Motorcycle") then {
_hitpoints = ["HitGlass1","HitGlass2","HitFWheel","HitBWheel","HitBody","HitFuel","HitEngine"];
};

if ((typeof _vehicle) isKindOf "Bike") then {
_hitpoints = ["HitLFWheel","HitLBWheel"]
};

if (((typeof _vehicle) isKindOf "ATV_US_EP1") or ((typeof _vehicle) isKindOf "ATV_CZ_EP1")) then {
_hitpoints = ["HitLFWheel","HitLBWheel","HitRFWheel","HitRBWheel","HitBody","HitFuel","HitEngine"]
};

if ((typeof _vehicle) isKindOf "Helicopter") then {
_hitpoints = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitHull","HitVRotor","HitHRotor","HitAvionics","HitMissiles","HitEngine"];
};

if ((typeof _vehicle) isKindOf "Plane") then {
_hitpoints = ["HitHull"];
};

//_allFixed = true;
//_hitpoints = _vehicle call vehicle_getHitpoints;


{
_damage = [_vehicle,_x] call object_getHit;
_part = "PartGeneric";

//change "HitPart" to " - Part" rather than complicated string replace
_cmpt = toArray (_x);
_cmpt set [0,20];
_cmpt set [1,toArray ("-") select 0];
_cmpt set [2,20];
_cmpt = toString _cmpt;

if(["Engine",_x,false] call fnc_inString) then {
_part = "PartEngine";
};

if(["HRotor",_x,false] call fnc_inString) then {
_part = "PartVRotor"; //yes you need PartVRotor to fix HRotor LOL
};

if(["Fuel",_x,false] call fnc_inString) then {
_part = "PartFueltank";
};

if(["Hull",_x,false] call fnc_inString) then {
_part = "PartGeneric";
};

if(["Body",_x,false] call fnc_inString) then {
_part = "PartGeneric";
};

if(["Wheel",_x,false] call fnc_inString) then {
_part = "PartWheel";
};

if(["Glass",_x,false] call fnc_inString) then {
_part = "PartGlass";
};

// get every damaged part no matter how tiny damage is!
if (_damage > 0) then {

_allFixed = false;
_color = "color='#ffff00'"; //yellow
if (_damage >= 0.5) then {_color = "color='#ff8800'";}; //orange
if (_damage >= 0.9) then {_color = "color='#ff0000'";}; //red

_percent = round(_damage*100);
_string = format["Repair%1 (%3 %4)",_cmpt,_color,_percent,"%"]; //Repair - Part
_handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true, "",""];
s_player_repairActions set [count s_player_repairActions,_handle];
};

} count _hitpoints;
if (_allFixed) then {
_vehicle setDamage 0;
};

if(count _hitpoints > 0 ) then {

_cancel = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_CANCEL", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false, "",""];
s_player_repairActions set [count s_player_repairActions,_cancel];

s_player_repair_crtl = 1;
};

 

 

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      И меняем на 
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      В нем мы также меняем это
      На это 
       
      Далее для если у вас есть Infistar!
      Распаковываем ваш инфистар и открываем его конфиг.
      В нём ищем     KCM = "true"; /* Just close ALL CommandingMenus */
      И меняем значение на false
      Чуть ниже в строке allowedCommandingMenus
      Мы добавляем  "#USER:ASL_Show_Repair_Options_Menu_Array"
      Ну вот и всё готово, всё сохранили и запаковали как было!
       
    • By tolyan2121
      Всех приветствую , возникла проблема с починкой танков , а если точнее то с ремонтом гесениц танка , как можно исправить ? демонтаж тоже не происходит дабы узнать что нужно для этого чтобы починить ее , при демонтаже пишет недостаточно места в инвентаре!
    • By RoniX
      Доброго времени суток. Установил эту систему валюты http://epochmod.com/forum/index.php?/topic/28493-alpha-release-single-currency-30-storage-default-hive-no-global-banking/
      Вообщем проблема в том что я не могу найти инфы как переписать заправку и ремонт на АЗС, всё на сервере привязано к "coints", кроме выше упомянутого. 
       
      Ктонить знает решение?
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