bender88

Не работают миссии

Вопрос

В общем проблема такова. Решил перебрать свой сервер, по новой поставил нужные скрипты, в последнюю очередь поставил миссии но только вот загвоздка миссии не работают (сервер как я понял не грузит инит ботов ибо в рпт нету записи старта ботов).

p.s. ставил DZMS и WAI (по очереди, не оба сразу).

 

init.sqf

 

startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];

dayZ_instance = 11;
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;


player setVariable ["BIS_noCoreConversations", true];
enableRadio false;
enableSentences false;

// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500

MaxVehicleLimit = 150; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 30; // Default = 30

dayz_paraSpawn = false;

dayz_minpos = -1;
dayz_maxpos = 16000;

dayz_sellDistance_vehicle = 20;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;

dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100

DZE_BuildOnRoads = false; // Default: False
DZE_noRotate = []; //Объекты которые запретим вращать. Пр: DZE_noRotate = ["VaultStorageLocked"]
DZE_curPitch = 45; //Starting rotation angle. Only 1, 5, 45, or 90.

/*ZSC*/
DZE_ConfigTrader = true;
/*ZSC*/

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;

//Load in compiled functions
//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
call compile preprocessFileLineNumbers "custom\variables.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
call compile preprocessFileLineNumbers "custom\compiles.sqf";
call compile preprocessFileLineNumbers "addons\Recover_Skin\compiles.sqf";
call compile preprocessFileLineNumbers "custom\snap_pro\compiles.sqf";
/*ZSC*/
call compile preprocessFileLineNumbers "ZSC\gold\ZSCinit.sqf";
/*ZSC*/
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders_cherno_11.sqf"; //Compile trader configs
progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
/*ZSC*/
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
/*ZSC*/
};

if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

[] ExecVM "addons\loadout.sqf";
["elevator"] execVM "addons\elevator\elevator_init.sqf";

//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
execVM "ZSC\compiles\playerHud.sqf";
};

//#include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";


#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

//Custom Scripts
[] execVM "addons\lootplus\init.sqf";
[] execVM "addons\ActionMenu\actionmenu_activate.sqf";
[] execVM "addons\bloodbag\init.sqf";
[] execVM "addons\suicide\init.sqf";
[] execVM "addons\nosidechat.sqf";
[] execVM "addons\forcetags.sqf";
[] execVM "addons\infistar_safezone.sqf";

 

 

 

server_monitor.sqf

 

private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded"];

dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version");
dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");

_hiveLoaded = false;

waitUntil{initialized}; //means all the functions are now defined

diag_log "HIVE: Starting";

waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player)

// Custom Configs
if(isnil "MaxVehicleLimit") then {
MaxVehicleLimit = 50;
};

if(isnil "MaxDynamicDebris") then {
MaxDynamicDebris = 100;
};
if(isnil "MaxAmmoBoxes") then {
MaxAmmoBoxes = 3;
};
if(isnil "MaxMineVeins") then {
MaxMineVeins = 50;
};
// Custon Configs End

if (isServer && isNil "sm_done") then {

serverVehicleCounter = [];
_hiveResponse = [];

for "_i" from 1 to 5 do {
diag_log "HIVE: trying to get objects";
_key = format["CHILD:302:%1:", dayZ_instance];
_hiveResponse = _key call server_hiveReadWrite;
if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then {
if ((_hiveResponse select 1) == "Instance already initialized") then {
_superkey = profileNamespace getVariable "SUPERKEY";
_shutdown = format["CHILD:400:%1:", _superkey];
_res = _shutdown call server_hiveReadWrite;
diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res));
} else {
diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse));

};
_hiveResponse = ["",0];
}
else {
diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" );
_i = 99; // break
};
};

_BuildingQueue = [];
_objectQueue = [];

if ((_hiveResponse select 0) == "ObjectStreamStart") then {

// save superkey
profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)];

_hiveLoaded = true;

diag_log ("HIVE: Commence Object Streaming...");
_key = format["CHILD:302:%1:", dayZ_instance];
_objectCount = _hiveResponse select 1;
_bQty = 0;
_vQty = 0;
for "_i" from 1 to _objectCount do {
_hiveResponse = _key call server_hiveReadWriteLarge;
//diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]);
if ((_hiveResponse select 2) isKindOf "ModularItems") then {
_BuildingQueue set [_bQty,_hiveResponse];
_bQty = _bQty + 1;
} else {
_objectQueue set [_vQty,_hiveResponse];
_vQty = _vQty + 1;
};
};
diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles");
};

// # NOW SPAWN OBJECTS #
_totalvehicles = 0;
{
_idKey = _x select 1;
_type = _x select 2;
_ownerID = _x select 3;

_worldspace = _x select 4;
_intentory = _x select 5;
_hitPoints = _x select 6;
_fuel = _x select 7;
_damage = _x select 8;

_dir = 0;


_pos = [0,0,0];
_wsDone = false;
if (count _worldspace >= 2) then
{
if ((typeName (_worldspace select 0)) == "STRING") then {
_worldspace set [0, call compile (_worldspace select 0)];
_worldspace set [1, call compile (_worldspace select 1)];
};
_dir = _worldspace select 0;
if (count (_worldspace select 1) == 3) then {
_pos = _worldspace select 1;
_wsDone = true;
}
};

if (!_wsDone) then {
if (count _worldspace >= 1) then { _dir = _worldspace select 0; };
_pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };
diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
};

_vector = [[0,0,0],[0,0,0]];
_vecExists = false;
_ownerPUID = "0";
if (count _worldspace >= 3) then{
if(count _worldspace == 3) then{
if(typename (_worldspace select 2) == "STRING")then{
_ownerPUID = _worldspace select 2;
}else{
if(typename (_worldspace select 2) == "ARRAY")then{
_vector = _worldspace select 2;
if(count _vector == 2)then{
if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{
_vecExists = true;
};
};
};
};

}else{
//Was not 3 elements, so check if 4 or more
if(count _worldspace == 4) then{
if(typename (_worldspace select 3) == "STRING")then{
_ownerPUID = _worldspace select 3;
}else{
if(typename (_worldspace select 2) == "STRING")then{
_ownerPUID = _worldspace select 2;
};
};


if(typename (_worldspace select 2) == "ARRAY")then{
_vector = _worldspace select 2;
if(count _vector == 2)then{
if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{
_vecExists = true;
};
};
}else{
if(typename (_worldspace select 3) == "ARRAY")then{
_vector = _worldspace select 3;
if(count _vector == 2)then{
if(((count (_vector select 0)) == 3) && ((count (_vector select 1)) == 3))then{
_vecExists = true;
};
};
};
};

}else{
//More than 3 or 4 elements found
//Might add a search for the vector, ownerPUID will equal 0
};
};
};

// diag_log format["Server_monitor: [ObjectID = %1] [ClassID = %2] [_ownerPUID = %3]", _idKey, _type, _ownerPUID];

if (_damage < 1) then {
//diag_log format["OBJ: %1 - %2", _idKey,_type];

//Create it
_object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
_object setVariable ["lastUpdate",time];
_object setVariable ["ObjectID", _idKey, true];
_object setVariable ["OwnerPUID", _ownerPUID, true];

if (typeOf (_object) in DZE_DoorsLocked) then {
_object setVariable ["doorfriends", _intentory, true];
};

_lockable = 0;
if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {
_lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable");
};

// fix for leading zero issues on safe codes after restart
if (_lockable == 4) then {
_codeCount = (count (toArray _ownerID));
if(_codeCount == 3) then {
_ownerID = format["0%1", _ownerID];
};
if(_codeCount == 2) then {
_ownerID = format["00%1", _ownerID];
};
if(_codeCount == 1) then {
_ownerID = format["000%1", _ownerID];
};
};

if (_lockable == 3) then {
_codeCount = (count (toArray _ownerID));
if(_codeCount == 2) then {
_ownerID = format["0%1", _ownerID];
};
if(_codeCount == 1) then {
_ownerID = format["00%1", _ownerID];
};
};

_object setVariable ["CharacterID", _ownerID, true];

clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
// _object setVehicleAmmo DZE_vehicleAmmo;

_object setdir _dir;

if(_vecExists)then{
_object setVectorDirAndUp _vector;
};

_object setposATL _pos;
_object setDamage _damage;

if ((typeOf _object) in dayz_allowedObjects) then {
if (DZE_GodModeBase) then {
_object addEventHandler ["HandleDamage", {false}];
} else {
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
};
// Test disabling simulation server side on buildables only.
_object enableSimulation false;
// used for inplace upgrades && lock/unlock of safe
_object setVariable ["OEMPos", _pos, true];

};

if ((count _intentory > 0) && !(typeOf( _object) in DZE_DoorsLocked)) then {

/*ZSC*/
if( count (_intentory) > 3)then{
_object setVariable ["bankMoney", _intentory select 3, true];
}else{
_object setVariable ["bankMoney", 0, true];
};
/*ZSC*/

if (_type in DZE_LockedStorage) then {
// Fill variables with loot
_object setVariable ["WeaponCargo", (_intentory select 0),true];
_object setVariable ["MagazineCargo", (_intentory select 1),true];
_object setVariable ["BackpackCargo", (_intentory select 2),true];
} else {

//Add weapons
_objWpnTypes = (_intentory select 0) select 0;
_objWpnQty = (_intentory select 0) select 1;
_countr = 0;
{
if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
_x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);
};
_isOK = isClass(configFile >> "CfgWeapons" >> _x);
if (_isOK) then {
_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
};
_countr = _countr + 1;
} count _objWpnTypes;

//Add Magazines
_objWpnTypes = (_intentory select 1) select 0;
_objWpnQty = (_intentory select 1) select 1;
_countr = 0;
{
if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
if (_x == "ItemTent") then { _x = "ItemTentOld" };
_isOK = isClass(configFile >> "CfgMagazines" >> _x);
if (_isOK) then {
_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
};
_countr = _countr + 1;
} count _objWpnTypes;

//Add Backpacks
_objWpnTypes = (_intentory select 2) select 0;
_objWpnQty = (_intentory select 2) select 1;
_countr = 0;
{
_isOK = isClass(configFile >> "CfgVehicles" >> _x);
if (_isOK) then {
_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
};
_countr = _countr + 1;
} count _objWpnTypes;
};
};

if (_object isKindOf "AllVehicles") then {
{
_selection = _x select 0;
_dam = _x select 1;
if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};
[_object,_selection,_dam] call object_setFixServer;
} count _hitpoints;

_object setFuel _fuel;

if (!((typeOf _object) in dayz_allowedObjects)) then {

//_object setvelocity [0,0,1];
_object call fnc_veh_ResetEH;

if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then {
_object setvehiclelock "locked";
};

_totalvehicles = _totalvehicles + 1;

// total each vehicle
serverVehicleCounter set [count serverVehicleCounter,_type];
};
};

//Monitor the object
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
};
} count (_BuildingQueue + _objectQueue);
// # END SPAWN OBJECTS #

// preload server traders menu data into cache
if !(DZE_ConfigTrader) then {
{
// get tids
_traderData = call compile format["menu_%1;",_x];
if(!isNil "_traderData") then {
{
_traderid = _x select 1;

_retrader = [];

_key = format["CHILD:399:%1:",_traderid];
_data = "HiveEXT" callExtension _key;

//diag_log "HIVE: Request sent";

//Process result
_result = call compile format ["%1",_data];
_status = _result select 0;

if (_status == "ObjectStreamStart") then {
_val = _result select 1;
//Stream Objects
//diag_log ("HIVE: Commence Menu Streaming...");
call compile format["ServerTcache_%1 = [];",_traderid];
for "_i" from 1 to _val do {
_data = "HiveEXT" callExtension _key;
_result = call compile format ["%1",_data];
call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];
_retrader set [count _retrader,_result];
};
//diag_log ("HIVE: Streamed " + str(_val) + " objects");
};

} forEach (_traderData select 0);
};
} forEach serverTraders;
};

if (_hiveLoaded) then {
// spawn_vehicles
_vehLimit = MaxVehicleLimit - _totalvehicles;
if(_vehLimit > 0) then {
diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
for "_x" from 1 to _vehLimit do {
[] spawn spawn_vehicles;
};
} else {
diag_log "HIVE: Vehicle Spawn limit reached!";
};
};

// spawn_roadblocks
diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
for "_x" from 1 to MaxDynamicDebris do {
[] spawn spawn_roadblocks;
};
// spawn_ammosupply at server start 1% of roadblocks
diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
for "_x" from 1 to MaxAmmoBoxes do {
[] spawn spawn_ammosupply;
};
// call spawning mining veins
diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
for "_x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapArea") then {
dayz_MapArea = 10000;
};
if(isnil "HeliCrashArea") then {
HeliCrashArea = dayz_MapArea / 2;
};
if(isnil "OldHeliCrash") then {
OldHeliCrash = false;
};

// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
if(OldHeliCrash) then {
_nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite;
};
if (isDedicated) then {
// Epoch Events
_id = [] spawn server_spawnEvents;
// server cleanup
[] spawn {
private ["_id"];
sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart
waitUntil {!isNil "server_spawnCleanAnimals"};
_id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm";
};

// spawn debug box
_debugMarkerPosition = getMarkerPos "respawn_west";
_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
_vehicle_0 setPos _debugMarkerPosition;
_vehicle_0 setVariable ["ObjectID","1",true];

// max number of spawn markers
if(isnil "spawnMarkerCount") then {
spawnMarkerCount = 10;
};
actualSpawnMarkerCount = 0;
// count valid spawn marker positions
for "_i" from 0 to spawnMarkerCount do {
if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then {
actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
} else {
// exit since we did not find any further markers
_i = spawnMarkerCount + 99;
};

};
diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];

endLoadingScreen;
};

[] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf";

allowConnection = true;
sm_done = true;
publicVariable "sm_done";
};

 

 

РПТ

 

=====================================================================
== H:\Games\Dayz\Expansion\beta\arma2oaserver.exe
== Expansion\beta\arma2oaserver.exe -beta=Expansion\beta;Expansion\beta\Expansion [email protected]_Epoch;@DayZ_Epoch_Server -name=Server -config=instance_11_Chernarus\config.cfg -cfg=instance_11_Chernarus\basic.cfg -profiles=instance_11_Chernarus -port=2306 -cpuCount=3 -maxMem=2048 -exThreads=3 -noPause -noSound
=====================================================================
Exe timestamp: 2013/07/23 13:11:04
Current time: 2015/02/04 05:51:03

Version 1.62.108074
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
5:51:45 Warning Message: No challenge value was received from the master server.
5:51:45 GameSpy QR2 error: 5, No challenge value was received from the master server.
5:52:24 Server error: Player without identity GranD (id 362298787)
5:52:30 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
5:52:33 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
5:52:33 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
5:52:33 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
5:52:33 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
5:52:40 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
5:52:40 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
5:52:42 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
5:52:42 "DayZ Epoch: MPframework inited"
5:52:42 "infiSTAR.de - Waiting for BIS_fnc_init..."
5:52:46 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:46 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
5:52:47 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
5:53:03 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
5:53:03 Warning Message: Script low_admins.sqf not found
5:53:03 Warning Message: Script normal_admins.sqf not found
5:53:03 Warning Message: Script super_admins.sqf not found
5:53:03 Warning Message: Script blacklist.sqf not found
5:53:03 "infiSTAR.de - iproductVersion: 30012015IAHAT343C | Server productVersion: ["ArmA 2 OA","ArmA2OA",162,108074] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
5:53:03 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["7","N","U","I","2","S","m","Q","b","f","D","e","V","p","M","F","n","y","r","N","H","n","S","m","x","K","g","3","D","i"];
_gen = "p";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_num = str(round(random 999998));
_gen = _gen + '_' + _num;
_gen
}"
5:53:03 "infiSTAR.de - _randvar1: pKieryNF_429143"
5:53:03 "infiSTAR.de - _randvar2: pDn2N2mp_966977"
5:53:03 "infiSTAR.de - _randvar3: pfInQQ3e_1095"
5:53:03 "infiSTAR.de - _randvar4: pmfNNIDQ_533487"
5:53:03 "infiSTAR.de - _randvar5: pNrrrDxQ_275501"
5:53:03 "infiSTAR.de - _randvar6: pmeF7Nnb_753301"
5:53:03 "infiSTAR.de - _randvar8: piKi3SpS_788342"
5:53:03 "infiSTAR.de - _randvar11: pNmDDn3S_352833"
5:53:03 "infiSTAR.de - _randvar12: pMImr2fe_800208"
5:53:03 "infiSTAR.de - _randvar13: pSfQffbD_470600"
5:53:03 "infiSTAR.de - _randvar19: p2KSnDDN_671299"
5:53:03 "infiSTAR.de - _randvar20: pNbIKNKQ_32232"
5:53:03 "infiSTAR.de - _randvar21: pxDIFbFI_236422"
5:53:03 "infiSTAR.de - _randvar27: pmKnSmDS_125465"
5:53:03 "infiSTAR.de - _randvar26: pNnfnygf_179994"
5:53:03 "infiSTAR.de - _randvar25: pMDnNnnV_375148"
5:53:03 "infiSTAR.de - _randvar28: pKymbQDM_411043"
5:53:03 "infiSTAR.de - _randvar29: pDnK7Urm_318238"
5:53:03 "infiSTAR.de - _randvar30: pmbyV2yr_438206"
5:53:03 "infiSTAR.de - _randvar31: pyxfnNyD_778800"
5:53:03 "infiSTAR.de - _randvar32: pyebDSMn_744728"
5:53:03 "infiSTAR.de - _randvar33: pM3UbQNf_243012"
5:53:03 "infiSTAR.de - _randvar34: pSKgS3Si_163466"
5:53:03 "infiSTAR.de - _randvar35: pKDFrSFF_234157"
5:53:03 "infiSTAR.de - _randvar36: pnNgnSnf_251881"
5:53:03 "infiSTAR.de - _remark: pD3mMSKe_687628"
5:53:03 "infiSTAR.de - _AHpos: pN7SbFrp_667050"
5:53:03 "infiSTAR.de - _loadedcheckpos: pKfngMrn_325931"
5:53:03 "infiSTAR.de - _loadedchecktime: pSnSmpgS_540655"
5:53:03 "infiSTAR.de - _MenuChecksRunningx: pDeyeSpS_33679"
5:53:03 "infiSTAR.de - _oneachframe: pMHHxnnD_853990"
5:53:03 "infiSTAR.de - _bigpubvar: pmnNDKU2_232592"
5:53:03 "infiSTAR.de - _anotherloop: pFSHnQmg_812956"
5:53:03 "infiSTAR.de - _anotherlooptest: pmV7rfnH_256504"
5:53:03 "infiSTAR.de - _clientoncetwo: prmQQFQM_223066"
5:53:03 "infiSTAR.de - _randvar10: PVAHR_0_snyrvwj_726355"
5:53:04 "infiSTAR.de - AntiHack LOADED!"
5:53:04 "infiSTAR.de - CREATING AdminMenu"
5:53:04 "infiSTAR.de - ADDING PublicVariableEventHandlers"
5:53:04 "infiSTAR.de - AntiHack FULLY LOADED"
5:53:04 "Res3tting B!S effects..."
5:53:04 "infiSTAR.de - infiSTAR_LoadStatus1: infiSTAR is already loaded!"
5:53:04 "HIVE: Starting"
5:53:04 "HIVE: trying to get objects"
5:53:06 "HIVE: found 290 objects"
5:53:06 "HIVE: Commence Object Streaming..."
5:53:06 "HIVE: got 19 Epoch Objects and 271 Vehicles"
5:53:11 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
5:53:12 "infiSTAR.de - remExServer modified: {}"
5:53:22 "infiSTAR.de - Player-Log: GranD(1318276) - 4h 54min | ******ADMIN******"
5:53:43 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
5:53:43 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
5:53:44 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
5:53:44 UH1Y_DZE: ObsGun - unknown animation source ObsGun
5:53:47 "HIVE: Vehicle Spawn limit reached!"
5:53:47 "HIVE: Spawning # of Debris: 500"
5:53:47 "HIVE: Spawning # of Ammo Boxes: 3"
5:53:47 "HIVE: Spawning # of Veins: 50"
5:53:47 "Total Number of spawn locations 5"
5:54:00 "infiSTAR.de PlayerConnected: ["1318276","GranD"]"
5:54:01 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
5:54:01 "EPOCH EVENTS INIT"
5:54:03 "DEBUG: Too many at [11090.2,5249.93]"
5:54:05 "DEBUG VEIN: Too many objects at [10902.2,7588.22]"
5:54:09 "TIME SYNC: Local Time set to [2013,8,3,5,54]"
5:54:28 LOOTPLUS: loading...
5:54:30 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (GranD) REMOTE,"1318276"]"
5:54:30 "infiSTAR.de ******ADMIN-LOGIN******: GranD(1318276)"
5:54:30 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (GranD) REMOTE,"1318276"]"
5:54:30 "infiSTAR.de Log: GranD(1318276) - Left SafeZone @064073"
5:54:55 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (GranD) REMOTE GranD G_o_d ON"
5:57:22 "CLEANUP: INITIALIZING CLEANUP SCRIPT"

 

 

Сервер как будто просто игнорирует запуск инита миссий :(

В чем косяк не пойму(

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5 ответов на этот вопрос

Как миссии подключали?

Прямо в PBO все пихали или же распаковывали, делали изменения и потом обратно запаковывали?

 

Лучше сделать второй вариант.

И еще, какой программой паковали? Возможно программа тупит.

Незнаю как но вопрос решился сам собой, ничего не делал теперь  всё отлично работает оО Всем спасибо.

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Забронировать это рекламное место


 

Сервер как будто просто игнорирует запуск инита миссий

 

в dayz_server.pbo хоть положил миссии?

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Как миссии подключали?
Прямо в PBO все пихали или же распаковывали, делали изменения и потом обратно запаковывали?

Лучше сделать второй вариант.
И еще, какой программой паковали? Возможно программа тупит.

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