Need help?
Create a topic in the appropriate section
Don't write everything in the chat!Take a look at the marketplace
There you can buy
everything related to game serversDon't want a ban?
Please read our rules
Don't disturb the order!Sell or buy?
Use services of the guarantor
We will make your deal safe



- 0
-
Similar Content
-
By RedLink
Всем Привет.
Представляю вам систему логирования действий игроков и т.д. по принципу InfiSTAR.
Для установки вам понадобятся кастомный compiles.sqf (тем кто не знает как это сделать, -> поиск по форуму).
1. Открываем в серверной части файл dayz_server\init\server_functions.sqf и в самом низу вставляем:
"SK_log" addPublicVariableEventHandler {(_this select 1) call fnc_Log;}; 2. Теперь открываем в папке с миссией файл compiles.sqf и ищем что-то в этом плане:
if (!isDedicated) then { блаблабла }; и после него вставляем
fnc_log = { private ["_fileName","_message","_dll","_dll2","_display"]; _fileName = toLower (_this select 0); _message = _this select 1; _display = if (count _this > 2) then {_this select 2} else {false}; if (!isDedicated) then { SK_Log = [_fileName,if (typeName _message == "ARRAY") then {_message} else {toArray _message},_display]; publicVariableServer "SK_Log"; } else { _message = if (typeName _message == "ARRAY") then {toString _message} else {_message}; if (_display) then {diag_log format ["[%1] %2",toUpper (_fileName),_message];}; _dll2 = format["!InfiSTAR_Logs~%1~%2",_fileName,_message]; "LogDLL" callExtension _dll2; }; }; где "!InfiSTAR_Logs" - ваша папка, куда вы хотите складировать логи.
3. Открываем файл publicVariable.txt в фильтрах Battleye и в первой строке "5 !=блаблабла" в конце добавляем "!=SK_Log" (пример ниже)
5 !"donn_heli_monitor" !"fnc_log" !=fnc_log !"redHunter" !=redHunter !"cad_pvar_s" !"PVDZE_veh_Update" !="PVDZE_veh_Update" !="PVDZE_adminevents" !="PVDZ_plr_Death" !"PVDZ_plr_Death" !="PVDZE_atp" !"PVDZE_atp" !"PVDZ_plr_LoginRecord" !="PVDZ_plr_LoginRecord" !"PVDZE_log_lockUnlock" !=PVDZE_log_lockUnlock !"redHunter" !=redHunter !"redDiagLog" !=redDiagLog !="PVDZE_atp" !=(remExField|remExFP) !=(PVCDZ_obj_GutBody|drn_AskServerDynamicWeatherEventArgs|BIS_effects_gepv|achievement|dayzFlies) !=PVDZ_(drg_(RaDrag|RaLW|RLact)|getTickTime|hlt_Bleed|obj_(Delete|Publish|RoadFlare|Destroy|Fire)|veh_Save|veh_SF) !=PVDZ_(plr_(Death|Login[12]|LoginRecord|Save|SwitchMove)|Server(_Simulation|StoreVar)|sec_atp) !=PVDZ_(playerMedicalSync|object_replace|groupInvite) !=PVDZ_(send(|Unconscious)) !=PVDZ_Server_(buildLock|LogIt|UpdateGroup) !=PVDZ_Server_process(Code|SetAccessCode) !=PVDZ_objgather_(Delete|Knockdown) !=PVDZE_(obj_(Delete|Publish|Swap|Trade)|fullobj_Publish|maintainArea|veh_(Lock|Publish2|Upgrade)|handleSafeGear|plr_(DeathB|FriendRQ|TradeMenu)) !=PVAH_AdminReq !=PVAH_WriteLogReq !=PVAHR_0_[a-zA-Z0-9]{20,40} !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !=PVAHR_0_[a-zA-Z0-9]{20,40} !="PVDZE_(query|store|spawn)Vehicle" !="PVDZE_PingSend" !="PVDZE_veh_Init" !"SK_Log" !=SK_Log
4. А теперь самое главное.
Пример вывода лога в отдельный файл. Возьмем для примера файл смерти игрока от тех или иных причин.
Открываем в серверной части файл server_playerDied.sqf и ищем там строку
diag_log format["%1 (%2) %3 @%4 %5",_playerName,_playerID,_message,mapGridPosition _pos,_pos]; после нее вставляем
["DEATHS",format ["%1 (%2) %3 @%4 %5",_playerName,_playerID,_message,mapGridPosition _pos,_pos],true] call fnc_log; Таким образом в указанной в папке в п. 2 создатся файл deaths_блаблабла.txt, в котором будет отображен лог о смерти игрока по тем или иным причинам.
Формат записи лога выглядит следующим образом:
_message = format ["Что хочу то и пишу и хочу видеть значение %1",_значение%1]; ["ИМЯ_ФАЙЛА_ЛОГА",_message,true] call fnc_log; или напрямую
["Имя_файла_лога",format ["тут будет то что в значении %1",_значение%1],true] call fnc_log;
Представляю варианты 4-х DLL, которые работают для этой системы (качаете любую из них и переименовываете в LogDLL.dll). Эту DLL необходимо закинуть в папку с игрой (например в C:\Games\Arma 2 Operation Arrowhead).
LogDLL.dll создает в папке с логами отдельную папку по названию лога.
LogDLL_-_dd-MM-yyyy и иные ее интерпретации - создает в папке с логами отдельную папку с датой, в которой хранятся все логи за эту дату.
Если есть вопросы, задавайте.
Оригинал данного скрипта и ссылки на разработчика ниже.
Копирайта
Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
-
By RedLink
Всем привет.
Возник один вопрос, который пока не могу догнать как решить.
Суть следующая. В последней версии Инфистара есть код, который выводит логи в отдельную папку
Путем нехитрых манипуляций добавляем ему вывод лог в отдельную папку с датой (ибо надоел тот кошмар, что там за 5 дней скапливается)
А вот теперь сам вопрос.
Если переменная dayz_ForcefullmoonNights = true;
то создается папка с датой, которая указана в server_monitor.sqf - т.е. 2012,8,2 - что в принципе логично.
А вот если dayz_ForcefullmoonNights = false; - то создается папка с датой, которая указана в mission.sqf (в моем случае это 2008,10,1. Хотя по логике должна присваиваться реальная дата, которая берется из того-же server_monitor при проверке на dayz_ForcefullmoonNights, т.к. в логе сервера мы видим, что TIME SYNC текущая дата сервера.
Почему так происходит и как это можно поправить?
-
By Onechot255
2 дня пытаюсь пофиксить, без понятия.
rpt:
log:
extdb:
Причем в конфиге Use MPInterrupt check _UMP = false;
Другие игроки нормально заходят, сервер на локалке
-
-
Our picks
возникла проблема при запуске сервера, установил антихак по гайду, только лицензионный и недавно купленный, сама проблема то что при заходе на сервер нет признаков его работы
вот rpt
=====================================================================
== F:\Steam\SteamApps\common\Arma 2 Operation Arrowhead\Expansion\beta\arma2oaserver.exe
== "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2014/10/28 18:00:32
Current time: 2014/12/27 20:26:37
Version 1.63.125548
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:30 Server error: Player without identity Kilovat (id 220775036)
20:27:49 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
20:27:49 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
20:28:05 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
20:28:17 ca\misc\houpacka.p3d: house, config class missing
20:28:17 ca\misc\houpacka.p3d: house, config class missing
20:28:19 ca\misc\houpacka.p3d: house, config class missing
20:28:28 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
20:28:29 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
20:28:32 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
20:28:32 "DayZ Epoch: MPframework inited"
20:28:37 "infiSTAR.de - Waiting for BIS_fnc_init..."
20:28:37 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
20:28:37 "infiSTAR.de - iproductVersion: 23102014IAHAT336B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24"
20:28:37 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["E","I","d","C","L","f","V","7","e","x","6","E","W","u","O","8","j","h","r","i","f","S","2","8","x","J","b","8","n","G"];
_gen = "p";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_num = str(round(random 999998));
_gen = _gen + '_' + _num;
_gen
}"
20:28:37 "infiSTAR.de - _randvar1: p8bdf686_824293"
20:28:37 "infiSTAR.de - _randvar2: p28f8GV6_641988"
20:28:37 "infiSTAR.de - _randvar3: pO8rWb2O_74695"
20:28:37 "infiSTAR.de - _randvar4: pOrIxxf8_704652"
20:28:37 "infiSTAR.de - _randvar5: pbuL6622_473356"
20:28:37 "infiSTAR.de - _randvar6: pr7x6Jx6_208897"
20:28:37 "infiSTAR.de - _randvar8: p2Lheu28_28307"
20:28:37 "infiSTAR.de - _randvar9: pESxjL8f_614897"
20:28:37 "infiSTAR.de - _randvar11: pnxj7V6S_370616"
20:28:37 "infiSTAR.de - _randvar12: p8S8rjji_443375"
20:28:37 "infiSTAR.de - _randvar13: pdOj2eiE_629406"
20:28:37 "infiSTAR.de - _randvar19: pV7jfb8b_150599"
20:28:37 "infiSTAR.de - _randvar20: pjjO8OxJ_306845"
20:28:37 "infiSTAR.de - _randvar26: phEr2S88_3384"
20:28:37 "infiSTAR.de - _randvar27: peWbrGe2_153144"
20:28:37 "infiSTAR.de - _randvar25: pE6288W8_954089"
20:28:37 "infiSTAR.de - _randvar28: pxGuhJff_41564"
20:28:37 "infiSTAR.de - _randvar29: p8eEexrC_515628"
20:28:37 "infiSTAR.de - _randvar30: pxCeCx2u_843412"
20:28:37 "infiSTAR.de - _randvar31: pjdE2eeE_636454"
20:28:37 "infiSTAR.de - _randvar32: pOVxOLir_303045"
20:28:37 "infiSTAR.de - _randvar33: pxxJdLG6_575571"
20:28:37 "infiSTAR.de - _randvar34: p2uSJdWS_912860"
20:28:37 "infiSTAR.de - _randvar35: pLLL88LI_777526"
20:28:37 "infiSTAR.de - _randvar36: pJu78ffx_788309"
20:28:37 "infiSTAR.de - _randvar10: PVAHR_0_wbmohsb_747419"
20:28:37 "infiSTAR.de - infiSTAR_DLL_PATH: "
20:28:37 Error in expression <'],25]));
};
};
};
if ("+str _ARV+") then
{
[_name,_puid] spawn >
20:28:37 Error position: <_ARV+") then
{
[_name,_puid] spawn >
20:28:37 Error Undefined variable in expression: _arv
20:28:37 File z\addons\dayz_server\init\AH.sqf, line 3386
20:28:37 "infiSTAR.de - AntiHack LOADED!"
20:28:37 "infiSTAR.de - CREATING AdminMenu"
20:28:37 "infiSTAR.de - ADDING PublicVariableEventHandlers"
20:28:37 "infiSTAR.de - AntiHack FULLY LOADED"
20:28:39 ca\misc\houpacka.p3d: house, config class missing
20:28:50 ca\misc\houpacka.p3d: house, config class missing
20:29:00 ca\misc\houpacka.p3d: house, config class missing
20:29:00 ca\misc\houpacka.p3d: house, config class missing
20:29:09 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
20:29:09 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
20:29:09 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
20:29:09 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
20:29:16 ca\misc3\wf\wf_depot.p3d: house, config class missing
20:29:18 ca\misc3\wf\wf_depot.p3d: house, config class missing
20:29:18 ca\misc3\wf\wf_depot.p3d: house, config class missing
20:29:33 ca\misc\houpacka.p3d: house, config class missing
20:29:33 ca\misc\houpacka.p3d: house, config class missing
20:29:40 ca\misc\houpacka.p3d: house, config class missing
20:29:40 ca\misc\houpacka.p3d: house, config class missing
20:29:42 ca\misc\houpacka.p3d: house, config class missing
20:29:42 ca\misc\houpacka.p3d: house, config class missing
20:29:54 ca\misc\houpacka.p3d: house, config class missing
20:30:01 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
20:30:07 "infiSTAR.de PlayerConnected: ["76561198159059544","Kilovat"]"
20:30:07 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
20:30:08 "Res3tting B!S effects..."
20:30:09 "HIVE: Starting"
20:30:09 "HIVE: trying to get objects"
20:30:16 "HIVE: found 23 objects"
20:30:16 "HIVE: Commence Object Streaming..."
20:30:16 "HIVE: got 0 Epoch Objects and 23 Vehicles"
20:30:17 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
20:30:17 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
20:30:21 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
20:30:35 "HIVE: Vehicle Spawn limit reached!"
20:30:35 "HIVE: Spawning # of Debris: 0"
20:30:35 "HIVE: Spawning # of Ammo Boxes: 3"
20:30:35 "HIVE: Spawning # of Veins: 50"
20:30:35 "Total Number of spawn locations 11"
20:30:36 "EPOCH EVENTS INIT"
20:30:36 "RUNNING EVENT: crash_spawner on [2014,12,27,13,30]"
20:30:37 "DEBUG VEIN: Too many objects at [10982.2,9473.1]"
20:31:09 "TIME SYNC: Local Time set to [2013,8,3,13,31]"
Жду скорейшего ответа, зарание спасибо
Edited by JackKilovat (see edit history)Share this post
Link to post
Share on other sites