Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
XdubHaosX

Не могу зайти на сервер!

Не могу зайти на сервер! Проходит аунтефикация , потом идут цифры как обычно 1 - 2 - 3 и на 4 просто зависает

В логах Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

Edited by XdubHaosX (see edit history)

Share this post


Link to post
Share on other sites

5 answers to this question

Recommended Posts

  • 0

Не могу зайти на сервер! Проходит аунтефикация , потом идут цифры как обычно 1 - 2 - 3 и на 4 просто зависает

В логах Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

Это не то. Кидай полностью лог

Share this post


Link to post
Share on other sites



  • 0

Это не то. Кидай полностью лог

Походу ему ооочень сильно надо наша помощь ) 90% даю на то что распаковал, запаковал серверпбо и потерял свойство файла

Share this post


Link to post
Share on other sites
  • 0

да всё уже решил сам =)

Так поделись как решил то, может еще кому пригодится

Share this post


Link to post
Share on other sites
  • 0

да всё уже решил сам =)

Как решил то? прям тоже самое, только на 2 цифре.

Заходит на сервер раза с 5 наверное, у кого-то сразу заходит. 

 

 

=====================================================================

== D:\Server\ServerGames\DayZ\DayZ_OwerPoch\Expansion\beta\ARMA2OASERVER.EXE

== "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_1_Overpoch_Chernarus\config.cfg" "-cfg=instance_1_Overpoch_Chernarus\basic.cfg" "-profiles=instance_1_Overpoch_Chernarus" -name=instance_1_Overpoch_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@Work;"

=====================================================================

Exe timestamp: 2013/11/20 00:37:49

Current time: 2014/12/13 12:53:07

 

Version 1.63.112555

Unsupported language Russian in stringtable

Unsupported language Russian in stringtable

Item STR_EQUIP_NAME_41 listed twice

Item STR_EQUIP_DESC_41 listed twice

File gtr_r34\config.cpp, line 68: '/CfgVehicles/R34_policecar/Library.libTextDesc': Missing ';' prior '}'

Unsupported language Russian in stringtable

Unsupported language Russian in stringtable

Unsupported language Russian in stringtable

Unsupported language Russian in stringtable

Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'

File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.

From world.guns.ru: <'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.

From world.guns.ru: <'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.

From world.guns.ru: <'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.

From world.guns.ru: <'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.

From world.guns.ru: <'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.

From world.guns.ru: <'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.

From world.guns.ru: <'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.

From world.guns.ru: <'

Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit

Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.

 

 

Compact assault rifle with silenced grenade launcher<'

Item STR_VIL_DN_BS1 listed twice

Item STR_AUTHOR_VILAS listed twice

Item STR_VIL_EASTERN listed twice

Item STR_VIL_WEAPONS listed twice

Item str_dss_10rnd_vss listed twice

Item str_dss_20rnd_vss listed twice

Item str_dn_20rnd_9x39_sp5_vss listed twice

Item str_dn_ak_107_gl_pso listed twice

Item str_dn_ak_107_kobra listed twice

Item str_dn_M40A3 listed twice

Item str_dn_rpk_74 listed twice

Item str_ep1_dn_fn_fal listed twice

Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/

Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/

Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/

Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/

Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/

Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/

Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/

Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/

Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/

Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/

Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/

Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/

Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/

Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/

Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/

Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/

Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/

Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/

Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/

Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/

Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/

Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/

Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/

Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/

Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/

Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

Obsolete class Animations defined in bin\config.bin/RscCompass/

Obsolete class Animations defined in bin\config.bin/RscWatch/

12:53:57 Warning Message: No challenge value was received from the master server.

12:53:57 GameSpy QR2 error: 5, No challenge value was received from the master server.

12:54:09 Server error: Player without identity Nitro (id 634208903)

12:54:17 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire

12:54:27 Strange convex component288 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component289 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component290 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component291 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component292 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component293 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component294 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component295 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component296 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component297 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component298 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component299 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component300 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component301 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component302 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component303 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component304 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component305 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component306 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component307 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component308 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component309 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component310 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component311 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component312 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component313 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component314 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component315 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component316 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component317 in warehouse\models\warehouse.p3d:geometry

12:54:27 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire

12:54:27 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView

12:54:27 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView

12:54:37 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon

12:54:37 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl

12:54:38 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"

12:54:38 "DayZ Epoch: MPframework inited"

12:54:42 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView

12:54:42 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView

12:55:09 "infiSTAR.de - Ожидаю запуск bis_fnc_init..."

12:55:09 "АнтиХак Лог - bis_fnc_init done - AntiHack ЗАПУСКАЕТСЯ...!"

12:55:09 "infiSTAR.de - Версия AntiHack: 13072014IAHAT332B | Beta Patch Сервера: ["ArmA 2 OA","ArmA2OA",163,112555] | Карта: Chernarus | instance: 11 | missionName: DayZ_Epoch_11"

12:55:09 "АнтиХак Лог - _fnc_RandomGen: {

_arr = ["X","A","Y","T","9","T","y","b","p","y","4","c","b","u","l","h","s","A","h","9","z","1","Y","0","3","J","z","H","b","R"];

_gen = "PV_";

for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};

_gen

}"

12:55:09 "infiSTAR.de - _randvar1: PV_9ybYpzy"

12:55:09 "infiSTAR.de - _randvar2: PV_1YhAlyT"

12:55:09 "infiSTAR.de - _randvar3: PV_J1AyA99"

12:55:09 "infiSTAR.de - _randvar4: PV_0hAzH3u"

12:55:09 "infiSTAR.de - _randvar5: PV_bb9yYHb"

12:55:09 "infiSTAR.de - _randvar6: PV_0zY9AY9"

12:55:09 "infiSTAR.de - _randvar13: PV_3hy4HuJ"

12:55:09 "infiSTAR.de - _randvar19: PV_b3R4J3b"

12:55:09 "infiSTAR.de - _randvar26: PV_hlpYbyy"

12:55:09 "infiSTAR.de - _randvar27: PV_T0bubhb"

12:55:09 "infiSTAR.de - _randvar27a: PV_3YpYbpb"

12:55:09 "infiSTAR.de - _randvar28: PV_Ac4spzT"

12:55:09 "infiSTAR.de - infiSTAR_DLL_PATH: "

12:55:09 "infiSTAR.de - АнтиХак система ЗАГРУЖЕНА!"

12:55:09 "infiSTAR.de - Создаем Админ Меню..."

12:55:09 "infiSTAR.de - ДОБАВЛЯЕМ PublicVariableEventHandlers"

12:55:09 "АнтиХак Лог - АНТИХАК ПОЛНОСТЬЮ ЗАГРУЖЕН И РАБОТАЕТ!"

12:55:10 "Res3tting B!S effects..."

12:55:10 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

12:55:14 "HIVE: Starting"

12:55:14 "HIVE: trying to get objects"

12:55:16 "HIVE: found 358 objects"

12:55:16 "HIVE: Commence Object Streaming..."

12:55:16 "HIVE: got 35 Epoch Objects and 323 Vehicles"

12:55:23 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret

12:55:23 UH1Y_DZE: ObsGun - unknown animation source ObsGun

12:55:24 "АнтиХак Лог - Лог Игрока: Nitro(15417353) - 0ч 00мин"

12:55:26 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret

12:55:26 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun

12:55:35 "HIVE: Vehicle Spawn limit reached!"

12:55:35 "HIVE: Spawning # of Debris: 500"

12:55:35 "HIVE: Spawning # of Ammo Boxes: 3"

12:55:35 "HIVE: Spawning # of Veins: 50"

12:55:35 "Total Number of spawn locations 5"

12:55:36 "АнтиХак Игрок Присоединился: _uid: 8753988 _name: ZmeI"

12:55:36 "АнтиХак Лог - Лог Игрока: ZmeI(8753988) - 0ч 00мин | ******АДМИНИСТРАЦИЯ******"

12:55:46 "DEBUG: Too many at [12118.2,3554.96]"

12:55:54 "DEBUG: Too many at [5492.94,8379.23]"

12:56:15 "DEBUG: Too many at [4236.41,10370.8]"

12:56:21 "DEBUG: Too many at [12301.5,10904.6]"

12:56:34 "АнтиХак Игрок Присоединился: _uid: _name: __SERVER__"

12:56:34 "EPOCH EVENTS INIT"

12:56:35 "DEBUG: Too many at [12299.7,10907.6]"

12:56:39 "DEBUG VEIN: on road [11638.7,12614.7]"

12:56:40 "DEBUG VEIN: Too many objects at [2934.84,10906.2]"

12:56:41 "TIME SYNC: Local Time set to [2013,8,3,12,56]"

12:56:43 "WAI: AI Config File Loaded"

12:56:45 "WAI: Initialising missions"

12:56:45 "WAI: AI Monitor Started"

12:56:47 "АнтиХак Игрок Присоединился: _uid: 15417353 _name: Nitro"

12:57:31 "АнтиХак Лог: Nitro(15417353) - Выход из Торговой Зоны @104132"

12:57:54 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208

12:59:35 "АнтиХак Игрок Присоединился: _uid: 14116804 _name: Kontro"

12:59:35 "АнтиХак Лог - Лог Игрока: Kontro(14116804) - 0ч 06мин"

12:59:59 "CLEANUP: INITIALIZING CLEANUP SCRIPT"

13:00:01 "RUNNING EVENT: crash_spawner on [2014,12,13,13,0]"

13:00:09 "АнтиХак Лог: Kontro(14116804) - Выход из Торговой Зоны @060045"

13:01:28 "get: STRING (8753988), sent: STRING (8753988)"

13:01:28 "DISCONNECT: ZmeI (8753988) Object: B 1-1-B:1 (ZmeI) REMOTE, _characterID: 1 at loc [13467.3,5439.63,6.85945]"

13:01:28 Client: Remote object 4:5 not found

13:02:25 "АнтиХак Игрок Присоединился: _uid: 11640777 _name: Suka"

13:02:25 "АнтиХак Лог - Лог Игрока: Suka(11640777) - 0ч 09мин"

13:02:58 "WAI: [Mission:[Hero] Ural Attack]: Starting... [8034.51,12076.2,0]"

13:02:58 "WAI: [Mission:[Hero] Ural Attack]: Spawning Buildings"

13:02:58 "WAI: Spawned a group of 3 AI (Bandit) at [8034.51,12076.2,0]"

13:02:59 "WAI: Spawned a group of 3 AI (Bandit) at [8034.51,12076.2,0]"

13:03:11 "АнтиХак Лог: Suka(11640777) - Выход из Торговой Зоны @102134"

13:03:33 "get: STRING (14116804), sent: STRING (14116804)"

13:03:33 "DISCONNECT: Kontro (14116804) Object: B 1-1-D:1 (Kontro) REMOTE, _characterID: 36 at loc [5957.99,10738.8,0.00152588]"

13:03:33 Client: Remote object 5:0 not found

13:03:33 Client: Remote object 5:5 not found

13:03:33 Warning: Cleanup player - person 5:4 not found

13:03:46 "АнтиХак Игрок Присоединился: _uid: 14116804 _name: Kontro"

13:03:55 "Техника взорвана игроком Suka (11640777) Техника: @103134 - SUV_Yellow, worldspace [112.478,[10301.3,1917.81,0.0501695]], objID 152, objUID 0, около []"

13:04:16 "АнтиХак Лог: Kontro(14116804) - Выход из Торговой Зоны @047052"

13:04:28 Warning Message: Cannot open object ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\p3d\100rnd_762x51_m240.p3d

13:04:59 "TIME SYNC: Local Time set to [2013,8,3,13,4]"

 

Edited by Mad_Mike (see edit history)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By 123new
      Здравствуйте, дорогие друзья и посетители сайта. В данной теме я распишу как создать свой "чистый" сервер на основе первых официальных серверных файлов игры, доступных каждому в steam для тех, кто приобрел эту замечательную игру. Для тех, кто не приобретал ее, не расстраивайтесь, добавлю зеркала на файлы.
      И так, приступим.
       
      Системные требования игры:
      https://s-platoon.ru/topic/7014-polnaya-dokumentaciya-servernyh-faylov-dayz-standalone-dayz-server-files-documentation/?do=findComment&comment=61219
       
      Нам понадобятся:
      1. Notepad++ https://notepad-plus-plus.org/download
      2. Официальные серверные файлы игры со steam. Скачать  их можно:
      В Steam из раздела 'инструменты' , выбрав DayZ Server и нажав 'установить' Вручную через утилиту SteamCMD:
      3. Официальный клиент игры из steam: https://store.steampowered.com/app/221100/DayZ/
      4. "Настроенная конфигурация серверной части игры" и батник для старта сервера:
      Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

      И так, приступим.
      Копируем папку со скачанными серверными файлами игры (папку DayZServer ) в отдельную папку. В пути и имени папки не должно быть пробелов и русских символов. Саму новую папку можно назвать как хотите, я же назову ее MyServer. Распаковываем архив с "Настроенной конфигурацией серверной части игры" в папку с серверными файлами (папка MyServer). Получим что-то типа такого: Далее мы работаем уже только внутри папки MyServer Открываем в Notepad++ файл server.cfg в папке Instance_1.  Настраиваем его, комментарии к настройке на русском в файле имеются.
      При особой необходимости вы можете свериться с serverDZ.cfg в корневой папке сервера, это оригинальный файл конфигурации, предоставленный разработчиками. Также, можете прочитать информацию из официальной документации с переводом в теме вот этой(смотрите во 2 сообщении указанной темы). Плюсом есть пояснения в конце гайда! Открываем в Notepad++ файлы BEServer.cfg  и BEServer_x64.cfg в папке Instance_1\Battleye в папке сервера. Настраиваем параметры, содержимое обоих файлов должно быть идентичным.
      Параметры:
      RConPassword - Устанавливает пароль для подключения RCon инструментов  (инструмент удаленного администрирования, таких как BEC/Dart).
      RestrictRCon - Включает\отключает RCon-функции (кик\бан\ограничение подключения) (0 для отключения органичений)
      MaxPing - устанавливает ограничение на сервере по пингу
      В примере, уже имеющемся у вас, 12345678 - rcon-пароль сервера, 500 - максимальный пинг, разрешенный battleye для игры на сервере, RestrictRCon 0 - разрешить подключение с RCon-клиентов с правами кика и бана (0 - разрешено все, 1 - запрещен кик и бан, только отправка в чат). Запускаем !!!Start_server.bat и наш сервер запустится. Запускаем клиент игры со steam, находим наш сервер вручную по ip и порту, либо имени сервера.
      Если сервер запущен на том же компьютере, где и игра, и на стандартном порту 2302, то поумолчанию поиск выполняется по 127.0.0.1:2302
      Если сервер запущен на другом компьютере, то вместо 127.0.0.1 будет ip адрес компьютера, где запущен сервер, или его доменное имя. Например, myserver.com:2302 или 178.123.22.12:2302
      ВАЖНО: если сервер запущен на другом компьютере, отличном от компьютера где запущена игра, то для доступа на сервер игроков необходимо иметь "внешний" выделенный ip-адрес и открытый порт сервера!
      Сменить порт сервера можно в !!!Start_server.bat (Notepad++ для редактирования),  параметр запуска сервера -port= Более подробно по параметрам запуска читайте ниже. Для выключения сервера рекоммендуется пользоваться !!!Server_kill.bat файлом, созданным в соответствии с рекоммендациями разработчиков игры и официальной документацией.  
      Разъяснения по параметрам запуска сервера игры (для !!!Start_server.bat ):
      Разъяснения по конфигурационному файлу сервера игры (для serverDZ.cfg ):
       
      Crack SmartSteamEmu v. 1.4.3 данной версии клиента игры и сервера:
      Скачать с Zippyshare.com: https://www64.zippyshare.com/v/mHmPweqg/file.html
      Скачать с Mega.nz: https://mega.nz/#!rnZBXK4b!KRrJm6obcJjUlzMpEPNQ3R8sy2z0pP-0Myb_ao4TVhg
      Скачать с yandex.disk: https://yadi.sk/d/4xSF1dSt6XN41g
      Инструкция по установке есть в архиве, дублирую:
       
      Дополнительно:
      Для работы с Battleye, кика и бана игроков используйте ip-адрес и порт сервера, и любой rcon-клиент с паролем из BEServer_x64.cfg
      Для работы BEC файл BEServer.cfg должен быть идентичным по содержанию BEServer_x64.cfg иначе программа не будет работать!
      База данных (storage) теперь хранится по пути: mpmissions\dayzOffline.chernarusplus\storage_{номер instance с cfg сервера}
      В базе данных также хранится файл с сохранениями игроков на сервере с именем players.db
      Если вы не находите свой сервер в списке серверов игры во вкладке Community, проверьте на доступность и открытость извне игровой порт, а также порты steam и steamquery (см. cfg файл сервера). Сервера с crack не отобразятся там.
       
      Вот и все, приятной игры на сервере!
       
       
    • By DrTauren
      На нашем сайте предусмотрена возможность рекламирования вашего игрового сервера/сайта/програмного обеспечения при помощи баннеров и ссылок.
       
      Баннеры под первым сообщением темы ↓
       
      Баннер на главной странице (над чатом) ↓
       
      Ссылки над первым сообщением темы ↓
       
      Ссылка на главной странице (над чатом) ↓
       
       

      Заявку вы можете заполнить в этой же теме, либо написать мне в ЛС.
      Любые сообщения не по теме запрещены.
    • By Miduznya
      Всем привет, чет не нашел не где как можно в ручную обновить через .bat или .cmd файл
      если есть у кого такой поделитесь плиз. Прошу сильно не пинать если есть такая тема дайте ссылку
×
×
  • Create New...

Important Information

By using this site, you automaticly agree to our Guidelines and Privacy Policy.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.