Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Здравствуйте,подскажите пожалуйста как правильно прописать спавн ботов и техники с ботами на сектор ну и десант если возможно WAI 2.2.5.

Прикрепил файл своего сектора ,вроде работает но не знаю как технику добавить и очень много ошибок в РТП.

 

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Edited by Cthutq (see edit history)

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

  • 0
3 часа назад, Cthutq сказал:

Здравствуйте,подскажите пожалуйста как правильно прописать спавн ботов и техники с ботами на сектор ну и десант если возможно WAI 2.2.5.

Прикрепил файл своего сектора ,вроде работает но не знаю как технику добавить и очень много ошибок в РТП.

 

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Там же примеры есть как добавить технику и ботов:

//Custom group spawns Eg.
[
	[953.237,4486.48,0.001],		// Position
	4,								// Number Of units
	"Random",						// Skill level of unit (easy, medium, hard, extreme, Random)
	"Random", or ["Random","at"],	// Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
	4,								// Number of magazines
	"Random",						// Backpack classname, use "Random" or classname here
	"Random",						// Skin classname, use "Random" or classname here
	"Random",						// Gearset number. "Random" for random gear set
	"Bandit"						// AI Type, "Hero" or "Bandit".
] call spawn_group;

//Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
[
	[725.391,4526.06,0],			// Position to patrol
	[725.391,4526.06,0],			// Position to spawn at
	200,							// Radius of patrol
	10,								// Number of waypoints to give
	"HMMWV_Armored",				// Classname of vehicle (make sure it has driver and gunner)
	"Random",						// Skill level of units (easy, medium, hard, extreme, Random)
	"Random",						// Skin classname, use "Random" or classname here
	"Bandit"						// AI Type, "Hero" or "Bandit".
] call vehicle_patrol;

//Custom Chopper Patrol spawn Eg.
[
	[725.391,4526.06,0],			// Position to patrol
	700,							// Radius of patrol
	10,								// Number of waypoints to give
	"UH1H_DZ",						// Classname of vehicle (make sure it has driver and two gunners)
	"Random",						// Skill level of units (easy, medium, hard, extreme, Random)
	"Random",						// Skin classname, use "Random" or classname here
	"Bandit"						// AI Type, "Hero" or "Bandit".
] call heli_patrol;

А с ошибками помочь без RPT только ясновидящие смогут.

Share this post


Link to post
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By SlavaGl
      Добрый день. У меня такая проблема: хотел добавить стационарные пулемёты на сектор, прописал в файл спавна ботов на секторе, но после запуска сервера перестали появляться пулемёты и боты вообще. В чём проблема. Файл прилагаю
      if(isServer) then { //Custom Spawns file// /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ /* Custom static weapon spawns Eg. (with mutiple positions) [ [ // Position(s) (can be multiple) [911.21,4532.76,2.62], [921.21,4542.76,2.62] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Place your custom static weapon spawns below */ /* Custom Chopper Patrol spawn Eg. [ [725.391,4526.06,0], // Position to patrol [0,0,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; Place your heli patrols below */ /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 200, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; Place your vehicle patrols below this line */ /* Paradropped unit custom spawn Eg. [ [911.21545,4532.7612,2.6292224], // Position that units will be dropped by [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ //SECTOR FNG [[6650.3984, 14177.261, 0.00017547607],4,"extreme","Random",4,"Random","Bandit2_DZ","Random","Bandit"] call spawn_group; //ground troops// [[6789.0361, 14320.882, 0.00017547607],4,"extreme","Random",4,"Random","Bandit2_DZ","Random","Bandit"] call spawn_group; //ground troops// [[6791.7695, 14081.711, 0.00017547607],4,"extreme","Random",4,"Random","Bandit2_DZ","Random","Bandit"] call spawn_group; //ground troops// [[6571.8535, 14275.836, 0.00017547607],4,"extreme","Random",4,"Random","Bandit2_DZ","Random","Bandit"] call spawn_group; //ground troops// [[6670.1357, 14115.218, 0.00017547607],5,"extreme","Random",4,"Random","Bandit2_DZ","Random","Bandit"] call spawn_group; //ground troops// [[6611.9756, 14201, 0.00017547607],3,"extreme","Random",4,"Random","Bandit2_DZ","Random","Bandit"] call spawn_group; //ground troops// [[6488.55, 14203.1, 0.00152588],"KORD_high_TK_EP1","extreme","Bandit2_DZ","Bandit","Random",5,Random","Random"] call spawn_static; [[6497.38, 14264.1, 11.0966],"KORD_high_TK_EP1","extreme","Bandit2_DZ","Bandit","Random",5,Random","Random"] call spawn_static; [[6546.24,14261,14.0237],"KORD_high_TK_EP1","extreme","Bandit2_DZ","Bandit","Random",5,Random","Random"] call spawn_static; [[6573.58,14202.4,0.0015564],"KORD_high_TK_EP1","extreme","Bandit2_DZ","Bandit","Random",5,Random","Random"] call spawn_static; [[6619.83,14200.9,0.00158691],"KORD_high_TK_EP1","extreme","Bandit2_DZ","Bandit","Random",5,Random","Random"] call spawn_static; [[6652.46,14194.7,2.78516],"KORD_high_TK_EP1","extreme","Bandit2_DZ","Bandit","Random",5,Random","Random"] call spawn_static; [[6724.36,14214.6,9.0.05786],"KORD_high_TK_EP1","extreme","Bandit2_DZ","Bandit","Random",5,Random","Random"] call spawn_static; [[6757.06,14301.9,13.8516],"KORD_high_TK_EP1","extreme","Bandit2_DZ","Bandit","Random",5,Random","Random"] call spawn_static; [[6715.3,14315.7,7.35931],"KORD_high_TK_EP1","extreme","Bandit2_DZ","Bandit","Random",5,Random","Random"] call spawn_static; [[6765.04,14225.3,12.8817],"KORD_high_TK_EP1","extreme","Bandit2_DZ","Bandit","Random",5,Random","Random"] call spawn_static; diag_log format["WAI: Static mission for %1 loaded", missionName]; };
    • By SAVAN
      У меня такой вопросик, я решил поставить новые WAI 2.2.0 , но на секторе не спавнятся боты) я хз что делать, можете что подсказать ? мне очень хотелось бы сохранить сектор.
    • By mafan9
      Доброго времени суток! На днях задумал сделать на сервере сектор приз и штраф стоянку, но как вообще не могу понять! Можете подсказать как или посоветовать?
    • By Fiwka1988
      Ребят, просьба в принципе в описании), оч интересно на него поглядеть, буду благдарен, можно и в личку кинуть откуда скачать можно, весь инет обшарил ничего толком не нашел :(
    • By RodrigoTrousand
      На секторе стоит ящик с лутом, когда к ниму подходишь его резко подкидывает в воздух, стоит инфистар, с чем это связано?
×
×
  • Create New...

Important Information

By using this site, you automaticly agree to our Guidelines and Privacy Policy.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.