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psycho85

установка дороги асфальтированной

У меня установлен infistar, кто подскажет как можно установить дорогу, а то в панеле никак найти не могу. Установка в игре, а не в игре. Или подскажите как дорога обозночается в списке постройки. На счет темы, я незнаю куда писать надо было

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Что я сейчас прочитал? Объясните кто-нибудь

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как на сервере через админ панель infistar можно установить дорогу

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все перепробовал, нет возможности установки дорог в редакторе. Может мод нужен какой для этих дорог. Если не сложно подскажи такой мод

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psycho85 Нет возможности? А как я тогда такое делал?


Вообще если запускать редактор с модом Эпохи, то дороги там есть на сколько помню. Помимо этого можно поставить мод @JoneditorUpdate. Там много зданий из DayZ

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DrTauren с эпохой? Ну я и нуб(((( нафига отключил эпоху, поэтому и мозг выносил. Благо мод на дороги нашел я. Но спасибо за то что сказал про эпоху.

Edited by psycho85 (see edit history)

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решил написать в этой же теме. Поставил постройки в редакторе. Добавил на сервер, прописал их в init.sqf. А построек нету на сервере. В чем может быть проблема?

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криво поставил. смотри логи

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в обыкновенных рпт логах на сервере и клиенте

а лучше их сюда кинь

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Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

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Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

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Error in expression <xecVM "custom\safezone.sqf";

[] execVM "baza.sqf;

>
  Error position: <"baza.sqf;

>
  Error Missing ""
File mpmissions\__CUR_MP.Chernarus\init.sqf, line 157
"dayz_preloadFinished reset"
Error in expression <xecVM "custom\safezone.sqf";

[] execVM "baza.sqf;

>
  Error position: <"baza.sqf;

>
  Error Missing ""
File mpmissions\__CUR_MP.Chernarus\init.sqf, line 157

че внатуре забыл "

ХАХАХАХА

Edited by lockdog (see edit history)

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baza.sqf не работает, остальное для меня не важно. Safezone.sqf работает. Это нормально что в координатах пробел стоит после запятой?

Edited by psycho85 (see edit history)

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ну и на закуску спам в лог

File mpmissions\__CUR_MP.Chernarus\addons\tmax_gui\updateGui.sqf, line 13
Error in expression <*dayz_temperatur/42);

_combatVal =	1 - dayz_combat; 

if (uiNamespace getVariab>
  Error position: <dayz_combat; 

if (uiNamespace getVariab>
  Error Undefined variable in expression: dayz_combat
File mpmissions\__CUR_MP.Chernarus\addons\tmax_gui\updateGui.sqf, line 13

не удивляйся багам и лагам

 

 

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

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а это за что отвечает. Просто новичок. Багов как таковых не замечал

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а подучиться сперва не судьба? 

ну они потом как снежный ком соберутся (баги лаги)

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так пытаюсь, некоторые ошибки исправляю сам, с некоторыми не понимаю

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_vehicle_241 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fuel_tank_big",[2213.0806,10246.837,0.61498445], [], 0, "CAN_COLLIDE"];
  _vehicle_241 = _this;
  _this setDir 187.17648;
  _this setPos [2213.0806,10246.837,0.61498445];
};
Что в ней не так? Координаты с редактора такие

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psycho85 

1. Верни в init.sqf(тот что в MPMissions\DayZ_Epoch_11.Chernarus)

dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled

Только не меняй на 1, т.к. используется инфистар.

 

2. В файле addons\tmax_gui\updateGui.sqf измени

_combatVal =    1 - dayz_combat;

на

_combatVal  = if (player getVariable["combattimeout",0] >= diag_tickTime) then {0} else {1};

 

3. В файле custom\safezone.sqf не определена переменная fnc_usec_damagehandler

Так же эта переменная не определена в файле spawn\init.sqf

Выложи свой  init.sqf(тот что в MPMissions\DayZ_Epoch_11.Chernarus) возможно в нём проблема.

 

4. Ты используешь старую версию инфистара, не совместимую с модом  Epoch 1.0.6.1

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1 час назад, psycho85 сказал:

_vehicle_241 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fuel_tank_big",[2213.0806,10246.837,0.61498445], [], 0, "CAN_COLLIDE"];
  _vehicle_241 = _this;
  _this setDir 187.17648;
  _this setPos [2213.0806,10246.837,0.61498445];
};
Что в ней не так? Координаты с редактора такие

С какой ошибкой ссылается на этот блок?

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неизвестные координаты если по русски

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Ник 

/*    
    For DayZ Epoch
    Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/

//Server settings
dayZ_instance = 11; //Instance ID of this server
dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (country code + server number)

//Game settings
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.

//DayZMod presets
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"

//Only need to edit if you are running a custom server.
if (dayz_presets == "Custom") then {
    dayz_enableGhosting = false; //Enable disable the ghosting system.
    dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
    dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
    dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
    dayz_spawnCrashSite_clutterCutter = 0;    // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
    dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass 
    dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
    dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
    dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
    dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
    dayz_enableFlies = false; // Enable flies on dead bodies (negatively impacts FPS).
};

//Temp settings
dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
dayz_temperature_override = false; // Set to true to disable all temperature changes.

enableRadio false;
enableSentences false;

// EPOCH CONFIG VARIABLES START //
#include "\z\addons\dayz_code\configVariables.sqf" // Don't remove this line
// See the above file for a full list including descriptions and default values
// Uncomment the lines below to change the default loadout
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];
dayz_paraSpawn = false; // Halo spawn
DZE_BackpackAntiTheft = true; // Prevent stealing from backpacks in trader zones
DZE_BuildOnRoads = false; // Allow building on roads
DZE_PlayerZed = true; // Enable spawning as a player zombie when players die with infected status
DZE_R3F_WEIGHT = true; // Enable R3F weight. Players carrying too much will be overburdened and forced to move slowly.
DZE_slowZombies = false; // Force zombies to always walk
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
DZE_GodModeBase = true; // Make player built base objects indestructible
DZE_requireplot = 1; // Require a plot pole to build  0 = Off, 1 = On
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius
DZE_SelfTransfuse = true; // Allow players to bloodbag themselves
DZE_selfTransfuse_Values = [12000,0,360]; // [blood amount given, infection chance %, cooldown in seconds]
MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map
MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map
spawnArea = 1400; // Distance around markers to find a safe spawn position
spawnShoremode = 1; // Random spawn locations  1 = on shores, 0 = inland
EpochUseEvents = false; //Enable event scheduler. Define custom scripts in dayz_server\modules to run on a schedule.
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
// EPOCH CONFIG VARIABLES END //

diag_log 'dayz_preloadFinished reset';
dayz_preloadFinished=nil;
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon

_verCheck = (getText (configFile >> "CfgMods" >> "DayZ" >> "version") == "DayZ Epoch 1.0.6.1");
if (!isDedicated) then {
    enableSaving [false, false];    startLoadingScreen ["","RscDisplayLoadCustom"];
    progressLoadingScreen 0;
    dayz_loadScreenMsg = localize 'str_login_missionFile';
    if (_verCheck) then {
        progress_monitor = [] execVM "DZE_Hotfix_1.0.6.1A\system\progress_monitor.sqf";
    } else {
        progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
    };
    0 cutText ['','BLACK',0];
    0 fadeSound 0;
    0 fadeMusic 0;
};

initialized = false;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
call compile preprocessFileLineNumbers "dayz_code\init\variables.sqf";
progressLoadingScreen 0.05;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "spawn\init.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf";
if (_verCheck) then {
    #include "DZE_Hotfix_1.0.6.1A\init\compiles.sqf"
};
progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "scripts\traders\server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
initialized = true;

setTerrainGrid 25;
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

if (isServer) then {
    call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
    call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
    execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
    execVM "\z\addons\dayz_server\bankTraders\chernarus.sqf"; //Add banking agents
    
    //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
    if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
    
    // Lootable objects from CfgTownGeneratorDefault.hpp
    if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};

if (!isDedicated) then {
    //Enables Plant lib fixes
    //execVM "\z\addons\dayz_code\system\antihack.sqf";
        
    if (toLower(worldName) == "chernarus") then {
        diag_log "WARNING: Clearing annoying benches from Chernarus";
        ([4654,9595,0] nearestObject 145259) setDamage 1;
        ([4654,9595,0] nearestObject 145260) setDamage 1;
    };
    
    if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
    execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
    if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
call compile preprocessFileLineNumbers "scripts\zsc\zscInit.sqf";
call compile preprocessFileLineNumbers "scripts\zsc\zscATMInit.sqf";
execVM "scripts\zsc\playerHud.sqf";
[] execVM "dayz_code\compile\remote_message.sqf";
    waitUntil {scriptDone progress_monitor};
    cutText ["","BLACK IN", 3];
    3 fadeSound 1;
    3 fadeMusic 1;
    endLoadingScreen;
};
[] execVM "service_point\service_point.sqf";
[] execVM "custom\safezone.sqf";

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