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Boom

Не проходит дамаг по технике

Такая проблема: При стрельбе по технике, хоть с РПГ по ней нет дамага, но стоит сесть и вылезти, дамаг начинает проходить, как пофиксить?

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3 часа назад, Boom сказал:

Такая проблема: При стрельбе по технике, хоть с РПГ по ней нет дамага, но стоит сесть и вылезти, дамаг начинает проходить, как пофиксить?

Для начала логи приложить, как с сервера, так и с клиента. Рассказать что делал, что устанавливал, после чего это началось. Гадать по кофейной гуще здесь ни кто не будет, специфика не та.

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Ник Это заметил с чистого сервера :) Какие логи? в RPT ошибок нет, где клиентский лог посмотреть?

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5 минут назад, Boom сказал:

Ник Это заметил с чистого сервера :) Какие логи? в RPT ошибок нет, где клиентский лог посмотреть?

C:\Users\Твой пользователь на компе\AppData\Local\ArmA 2 OA файл ArmaOA.RPT

Или открой "Пуск" ->"Выполнить"->введи %AppData% -> Enter

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Ник Вот после захода на сервер, выдачи себе метиса и при попытке взорвать технику
 

Скрытый текст

"DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
"DayZ Epoch: MPframework inited"
"DEBUG: loadscreen guard started."
"Res3tting B!S effects..."
Error in expression <eSerialization;
while {true} do


>
  Error position: <>
  Error Invalid number in expression
File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\playerHud.sqf, line 11
"PLAYER RESULT: true"
"PLOGIN: Login loop completed!"
"infiSTAR.de - randvar26 создан (52.513)"
"infiSTAR.de - randvar1 started (52.513)"
"infiSTAR.de - randvar1 создал randvar27a (52.611)"
"infiSTAR.de - randvar1 создал randvar27 (52.611)"
"АнтиХак - 13.07.2014 IAHAT332B - Успешно загружен на клиенте ID87 (52.611) | Администрации Онлайн 53"
Error in expression <_bank_dialog2 = -1;
player removeAction s_player_packOBJ;
s_player_packOBJ = -1;>
  Error position: <s_player_packOBJ;
s_player_packOBJ = -1;>
  Error Undefined variable in expression: s_player_packobj
File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\fn_selfActions.sqf, line 857
Error in expression <g,"0","0","0","0",[]];
};
};
adminadd = adminadd + ["===========================>
  Error position: <adminadd + ["===========================>
  Error Undefined variable in expression: adminadd

 

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3 минуты назад, Boom сказал:

Ник Вот после захода на сервер, выдачи себе метиса и при попытке взорвать технику
 

  Скрыть содержимое

"DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
"DayZ Epoch: MPframework inited"
"DEBUG: loadscreen guard started."
"Res3tting B!S effects..."
Error in expression <eSerialization;
while {true} do


>
  Error position: <>
  Error Invalid number in expression
File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\playerHud.sqf, line 11
"PLAYER RESULT: true"
"PLOGIN: Login loop completed!"
"infiSTAR.de - randvar26 создан (52.513)"
"infiSTAR.de - randvar1 started (52.513)"
"infiSTAR.de - randvar1 создал randvar27a (52.611)"
"infiSTAR.de - randvar1 создал randvar27 (52.611)"
"АнтиХак - 13.07.2014 IAHAT332B - Успешно загружен на клиенте ID87 (52.611) | Администрации Онлайн 53"
Error in expression <_bank_dialog2 = -1;
player removeAction s_player_packOBJ;
s_player_packOBJ = -1;>
  Error position: <s_player_packOBJ;
s_player_packOBJ = -1;>
  Error Undefined variable in expression: s_player_packobj
File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\fn_selfActions.sqf, line 857
Error in expression <g,"0","0","0","0",[]];
};
};
adminadd = adminadd + ["===========================>
  Error position: <adminadd + ["===========================>
  Error Undefined variable in expression: adminadd

 

Ну и о каком чистом сервере ты говоришь?

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10 минут назад, Boom сказал:

Ник В чём косяк?

Версия эпоча какая? 1051 или1061

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Ник Вот запуск сервера RPT

Скрытый текст

=====================================================================
== d:\Games\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe
== arma2oaserver.exe  -mod=@DayZ_Epoch;@DayZ_Epoch_Server -name=instance_11_Chernarus -config=instance_11_Chernarus\config.cfg -cfg=instance_11_Chernarus\basic.cfg -profiles=instance_11_Chernarus -port=2302 -noPause -noSound -cpuCount=4
=====================================================================
Exe timestamp: 2017/03/23 15:05:51
Current time:  2017/03/25 15:40:37

Version 1.63.131129
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_DN_LADA_CP listed twice
Item STR_DN_LADA_RED_CP listed twice
Item STR_DN_LADA_WHITE_CP listed twice
Item STR_DN_LADALM_CP listed twice
Item STR_DN_MTVR_REFUEL_CP listed twice
Item STR_DN_USBASICWEAPONSBOX_CP listed twice
Item STR_DN_USLAUNCHERSBOX_CP listed twice
Item STR_DN_USORDNANCEBOX_CP listed twice
Conflicting addon CorePatch_CCP_67542 in 'corepatch_a2\corepatch_ccp_67542\', previous definition in 'CorePatch\corepatch_ccp_67542\'
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/
Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CZ_Soldier_Crew_Wdl_ACR/HitPoints/
15:40:49 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
15:40:51 Connected to Steam servers
15:42:10 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:10 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:10 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:10 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:10 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:10 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:10 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:10 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:10 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:10 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:10 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:11 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:11 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:11 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:11 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:11 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:11 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:11 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:11 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:11 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:11 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:11 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:11 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:11 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:11 Server error: Player without identity [WME]NikNike (id 958285252)
15:42:11 Server error: Player without identity [WME]NikNike (id 958285252)
15:43:41 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
15:43:49 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
15:43:49 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
15:43:50 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
15:43:50 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
15:43:50 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
15:43:50 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
15:43:50 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
15:43:50 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
15:43:50 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
15:43:50 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
15:43:50 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
15:43:50 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
15:43:50 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
15:43:50 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
15:43:56 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
15:43:56 "DayZ Epoch: MPframework inited"
15:44:00 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:00 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
15:44:24 "infiSTAR.de - Ожидаю запуск bis_fnc_init..."
15:44:24 "АнтиХак Лог - bis_fnc_init done - AntiHack ЗАПУСКАЕТСЯ...!"
15:44:24 Warning Message: Script blacklist.sqf not found
15:44:24 "infiSTAR.de - Версия AntiHack: 13072014IAHAT332B | Beta Patch Сервера: ["ArmA 2 OA","ArmA2OA",163,131129] | Карта: Chernarus | instance: 11 | missionName: DayZ_Epoch_11"
15:44:24 "АнтиХак Лог - _fnc_RandomGen: {
_arr = ["X","A","Y","T","9","T","y","b","p","y","4","c","b","u","l","h","s","A","h","9","z","1","Y","0","3","J","z","H","b","R"];
_gen = "PV_";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_gen
}"
15:44:24 "infiSTAR.de - _randvar1: PV_19zbApl"
15:44:24 "infiSTAR.de - _randvar2: PV_AYbJzpz"
15:44:24 "infiSTAR.de - _randvar3: PV_bAl1999"
15:44:24 "infiSTAR.de - _randvar4: PV_0hX1AbY"
15:44:24 "infiSTAR.de - _randvar5: PV_bbyYRAb"
15:44:24 "infiSTAR.de - _randvar6: PV_AHlbuTA"
15:44:24 "infiSTAR.de - _randvar13: PV_bAh00Rs"
15:44:24 "infiSTAR.de - _randvar19: PV_3hJ4HAT"
15:44:24 "infiSTAR.de - _randvar26: PV_Jb9yulb"
15:44:24 "infiSTAR.de - _randvar27: PV_h11TT40"
15:44:24 "infiSTAR.de - _randvar27a: PV_XX9cphA"
15:44:24 "infiSTAR.de - _randvar28: PV_blJb1zu"
15:44:24 "infiSTAR.de - infiSTAR_DLL_PATH: "
15:44:24 "infiSTAR.de - АнтиХак система ЗАГРУЖЕНА!"
15:44:24 "infiSTAR.de - Создаем Админ Меню..."
15:44:24 "infiSTAR.de - ДОБАВЛЯЕМ PublicVariableEventHandlers"
15:44:24 "АнтиХак Лог - АНТИХАК ПОЛНОСТЬЮ ЗАГРУЖЕН И РАБОТАЕТ!"
15:44:24 "Res3tting B!S effects..."
15:44:25 "HIVE: Starting"
15:44:25 "HIVE: trying to get objects"
15:44:26 "HIVE: found 26 objects"
15:44:26 "HIVE: Commence Object Streaming..."
15:44:27 "HIVE: got 0 Epoch Objects and 26 Vehicles"
15:44:28 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
15:44:32 "HIVE: Spawning # of Vehicles: 2"
15:44:32 "HIVE: Spawning # of Debris: 0"
15:44:32 "HIVE: Spawning # of Ammo Boxes: 5"
15:44:32 "HIVE: Spawning # of Veins: 0"
15:44:32 "Total Number of spawn locations 5"
15:44:32 "[DZAI] Initializing DZAI version 2.1.0.1d Release Build 7212014 using base path z\addons\dayz_server\DZAI."
15:44:32 "[DZAI] Reading DZAI configuration file."
15:44:32 "[DZAI] DZAI configuration file loaded."
15:44:32 "[DZAI] Compiling DZAI functions."
15:44:32 "EPOCH EVENTS INIT"
15:44:32 "PUBLISH: Attempt 321a7040# 1055906: tt650.p3d"
15:44:32 "HIVE: WRITE: "CHILD:308:11:TT650_Civ:0:0:[145,[13390,5645.51,-0.00971317]]:[]:[["engine",0.454136],["sklo predni P",0.353257],["sklo predni L",0.588645],["karoserie",0.515702],["palivo",0.576766],["Pravy predni tlumic",0.514885],["Pravy zadni tlumic",0.563351]]:0.489811:133900564551145:""
15:44:32 "PUBLISH: Attempt 3210c100# 1055910: datsun1_civil_2_covered.p3d"
15:44:33 "HIVE: WRITE: "CHILD:308:11:datsun1_civil_2_covered:0:0:[2,[1772.54,5057.71,0.0201874]]:[]:[["motor",0.795563],["sklo predni P",0.711678],["sklo predni L",0.746035],["karoserie",0.748448],["palivo",0.305911],["wheel_1_1_steering",0.322049],["wheel_2_1_steering",0.525724],["wheel_1_4_steering",0.454316],["wheel_2_4_steering",0.307482],["wheel_1_3_steering",0.415637],["wheel_2_3_steering",0.783782],["wheel_1_2_steering",0.373176],["wheel_2_2_steering",0.42029],["glass1",0.707107],["glass2",0.345873],["glass3",0.773066],["glass4",0.796482]]:0.41825:177255057702:""
15:44:33 "WAI: AI Config File Loaded"
15:44:33 "WAI: Initialising missions"
15:44:33 "WAI: AI Monitor Started"
15:44:33 "[DZAI] DZAI functions compiled."
15:44:33 "[DZAI] Epoch classnames loaded."
15:44:33 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."
15:44:33 "[DZAI] AI spawn settings: Static: false. Dynamic: false. Air: true. Land: false."
15:44:33 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false."
15:44:33 "[DZAI] DZAI loading completed in 1.11099 seconds."
15:44:34 "HIVE: WRITE: "CHILD:388:133900564551145:""
15:44:34 "CUSTOM: Selected "368""
15:44:34 "PUBLISH: Created TT650_Civ with ID "133900564551145""
15:44:34 "TIME SYNC: Local Time set to [2013,8,3,13,44]"
15:44:35 "HIVE: WRITE: "CHILD:388:177255057702:""
15:44:35 "CUSTOM: Selected "369""
15:44:35 "PUBLISH: Created datsun1_civil_2_covered with ID "177255057702""
15:44:36 "[DZAI] Verified 194 unique classnames in 0.243011 seconds."
15:44:36 "Chernarus static spawn configuration loaded."
15:44:38 "АнтиХак Лог - Лог Игрока: [WME]NikNike(76561198329233629) - 0ч 00мин | ******АДМИНИСТРАЦИЯ******"
15:44:51 "infiSTAR.de PVAH_AdminReqLog: [1234,B 1-1-C:1 ([WME]NikNike) REMOTE,"76561198329233629"]"
15:44:51 "infiSTAR.de ******АДМИН-ВХОД УСПЕШЕН******: [WME]NikNike(76561198329233629)"
15:44:53 "АнтиХак Лог: [WME]NikNike(76561198329233629) -    Выход из Торговой Зоны @033053"
15:45:17 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
15:45:17 UH1Y_DZE: ObsGun - unknown animation source ObsGun
15:47:54 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
15:48:54 "infiSTAR.de PVAH_WriteLog: [B 1-1-C:1 ([WME]NikNike) REMOTE,"Игрок [WME]NikNike - Телепорт по клавишам 5 и 4 Включен (Админ Функция)"]"
 

 

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Есть у кого идеи как пофиксить?

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Boom сделай сборку сам, по-нормальному. Она у тебя не чистая отнюдь. Либо что-то криво поставил, либо какой-то скрипт всего лишь выполняет свою функию и всё. Например год-мод закрытой техники.

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Сейчас посмотрел видео. У него даже по зомби не проходит урон.
Короче либо разбирайся с получением урона, либо сделай с нуля свою сборку сам. ЛУчше 2ой вариант :relaxed:

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DrTauren Если не затруднит кинь сюдой чистые сервер файлы epoch 1051 Ибо с офф сайте уже не предоставляется возможности скачать...

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19 минут назад, Boom сказал:

DrTauren Если не затруднит кинь сюдой чистые сервер файлы epoch 1051 Ибо с офф сайте уже не предоставляется возможности скачать...

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Я так понимаю вопрос решён? Можно закрывать тему?

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DrTauren Да закрывай, возможно скачал не чистую сборку.

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9 минут назад, Boom сказал:

DrTauren Да закрывай, возможно скачал не чистую сборку.

Не "не возможно", а 100% она не "чистая". По логам сразу ясно
Тема закрыта

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2 часа назад, Boom сказал:

кинь сюдой чистые сервер файлы epoch 1051

Для тех кто не знает где эти файлы лежат - сделал отдельную страницу на форуме.
Кроме Epoch будут другие моды тоже. Добавил ссылку в верхнее меню для удобства

 

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