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By davidx
Добрый вечер, большое количество сообщение о данной ошибке у клиента, что может быть?
Error position: <!= '0'))then { _vehcolor = [0.7,0,0,1]; > Error Generic error in expression Error in expression <','0']; if((MOD_EPOCH) && (_characterID != '0'))then { _vehcolor = [0.7,0,0,1]; > Error position: <!= '0'))then { _vehcolor = [0.7,0,0,1]; > Error Generic error in expression Error in expression <','0']; if((MOD_EPOCH) && (_characterID != '0'))then { _vehcolor = [0.7,0,0,1]; > Error position: <!= '0'))then { _vehcolor = [0.7,0,0,1]; > Error Generic error in expression Error in expression <','0']; if((MOD_EPOCH) && (_characterID != '0'))then { _vehcolor = [0.7,0,0,1]; > Error position: <!= '0'))then { _vehcolor = [0.7,0,0,1]; > Error Generic error in expression Error in expression <','0']; if((MOD_EPOCH) && (_characterID != '0'))then { _vehcolor = [0.7,0,0,1]; > Error position: <!= '0'))then { _vehcolor = [0.7,0,0,1]; > Error Generic error in expression Error in expression <','0']; if((MOD_EPOCH) && (_characterID != '0'))then { _vehcolor = [0.7,0,0,1]; > Error position: <!= '0'))then { _vehcolor = [0.7,0,0,1]; > Error Generic error in expression
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By Anton555
https://drive.google.com/file/d/0B3jasz0EuiKBWmowZGVfYk8xOEk/view?usp=sharing Клиент у некоторых постоянно крашится с такой ошибкой. В чем причина мб? Другие игроки с того же клиента сидят и норм.
Арма 1,56 эпоч 3,7 рхс 4,0,1
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By MisaAmane
Вот что творится в RPT клиента:
_rcharID = [_humani> Error Undefined variable in expression: convertplayeruid File mpmissions\__CUR_MP.Chernarus\DAYZ_CODE\COMPILE\player_updateGui.sqf, line 177 loading SelfBlood addon... Error in expression <endlies", []]; _charID = [player] call convertPlayerUID; _rcharID = [_humani> Error position: <convertPlayerUID; _rcharID = [_humani> Error Undefined variable in expression: convertplayeruid File mpmissions\__CUR_MP.Chernarus\DAYZ_CODE\COMPILE\player_updateGui.sqf, line 177 Error in expression <endlies", []]; _charID = [player] call convertPlayerUID; _rcharID = [_humani> Error position: <convertPlayerUID; _rcharID = [_humani> Error Undefined variable in expression: convertplayeruid File mpmissions\__CUR_MP.Chernarus\DAYZ_CODE\COMPILE\player_updateGui.sqf, line 177 loading SelfBlood addon... Error in expression <endlies", []]; _charID = [player] call convertPlayerUID; _rcharID = [_humani> Error position: <convertPlayerUID; А вот что в файле ошибки:
private ["_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity","_size","_friendlies","_charID","_rcharID","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_humanityTarget","_ctrlBloodOuter","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder""_playerUID","_rplayerUID"]; disableSerialization; _foodVal = 1 - (dayz_hunger / SleepFood); _thirstVal = 1 - (dayz_thirst / SleepWater); _tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1] _combatVal = 1 - dayz_combat; // May change later to be a range of red/green to loosely indicate 'time left in combat' if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith { _array = [_foodVal,_thirstVal]; _array }; _display = uiNamespace getVariable 'DAYZ_GUI_display'; _ctrlBloodOuter = _display displayCtrl 1200; _ctrlFoodBorder = _display displayCtrl 1201; _ctrlThirstBorder = _display displayCtrl 1202; _ctrlTempBorder = _display displayCtrl 1208; //Border white _ctrlBloodOuter ctrlSetTextColor [1,1,1,1]; _ctrlFoodBorder ctrlSetTextColor [1,1,1,1]; _ctrlThirstBorder ctrlSetTextColor [1,1,1,1]; _ctrlTempBorder ctrlSetTextColor [1,1,1,1]; _ctrlBlood = _display displayCtrl 1300; _ctrlBleed = _display displayCtrl 1303; _bloodVal = r_player_blood / r_player_bloodTotal; _ctrlFood = _display displayCtrl 1301; _ctrlThirst = _display displayCtrl 1302; _ctrlTemp = _display displayCtrl 1306; //TeeChange _ctrlEar = _display displayCtrl 1304; _ctrlEye = _display displayCtrl 1305; //_ctrlHumanity = _display displayCtrl 1207; _ctrlCombat = _display displayCtrl 1307; _ctrlFracture = _display displayCtrl 1203; _ctrlBloodAmount = _display displayCtrl 1420; _ctrlHumanityAmount = _display displayCtrl 1421; _ctrlServerRestart = _display displayCtrl 1422; _bloodTotal = r_player_blood; _RestartTime = 240-(round(serverTime/60)); _ctrlBloodAmount ctrlSetText str(_bloodTotal); _ctrlHumanityAmount ctrlSetText str(player getVariable['humanity', 0]); _ctrlServerRestart ctrlSetText str(_RestartTime); _ctrlFPS = _display displayCtrl 1321; _ctrlFPSOuter = _display displayCtrl 1322; _fps = round diag_FPS; _ctrlFPS ctrlSetText str(_fps); _ctrlFPS ctrlSetTextColor [0.6, 0.73, 0.0, 0.75]; _ctrlhumanKills = _display displayCtrl 1400; _ctrlhHeadshots = _display displayCtrl 1401; _ctrlbanditKills= _display displayCtrl 1402; _ctrlzombieKills= _display displayCtrl 1403; _ctrlhumanKills ctrlSetText str(player getVariable["humanKills", 0]); _ctrlbanditKills ctrlSetText str(player getVariable["banditKills", 0]); _ctrlzombieKills ctrlSetText str(player getVariable["zombieKills", 0]); _ctrlhHeadshots ctrlSetText str(player getVariable["headShots", 0]); //Food/Water/Blood _ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 0.5]; _ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 0.5]; _ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 0.5]; _ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 0.5]; // Color ranges from iceblue (cold) to red (hot) _ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 0.5]; _blood = ""; _thirst = ""; _food = ""; _temp = ""; _tempImg = 0; _bloodLvl = round((r_player_blood / 2) / 1000); _thirstLvl = round(_thirstVal / 0.25); _foodLvl = round(_foodVal / 0.25); _tempLvl = round(dayz_temperatur); if (_bloodLvl <= 0) then { _blood = "\z\addons\dayz_code\gui\status\status_blood_inside_1_ca.paa"; } else { _blood = "\z\addons\dayz_code\gui\status\status_blood_inside_" + str(_bloodLvl) + "_ca.paa"; }; if (_thirstLvl < 0) then { _thirstLvl = 0 }; _thirst = "\z\addons\dayz_code\gui\status\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa"; if (_foodLvl < 0) then { _foodLvl = 0 }; _food = "\z\addons\dayz_code\gui\status\status_food_inside_" + str(_foodLvl) + "_ca.paa"; if ( _tempLvl >= 36 ) then { _tempImg = 4 }; if ( _tempLvl > 33 && _tempLvl < 36 ) then { _tempImg = 3 }; if ( _tempLvl >= 30 && _tempLvl <= 33 ) then { _tempImg = 2 }; if ( _tempLvl > 28 && _tempLvl < 30 ) then { _tempImg = 1 }; if ( _tempLvl <= 28 ) then { _tempImg = 0 }; _temp = "\z\addons\dayz_code\gui\status\status_temp_" + str(_tempImg) + "_ca.paa"; _ctrlBlood ctrlSetText _blood; _ctrlThirst ctrlSetText _thirst; _ctrlFood ctrlSetText _food; _ctrlTemp ctrlSetText _temp; /* Visual: */ _visual = (dayz_disVisual / 185) min 1; if (_visual < 0.2) then {_visual = 0.2;}; _ctrlEye ctrlSetTextColor [1, 1, 1, _visual]; /* Audible: */ _audible = (dayz_disAudial / 40) min 1; if (_audible < 0.2) then {_audible = 0.2;}; _ctrlEar ctrlSetTextColor [1, 1, 1, _audible]; /* Fracture: */ if (!canStand player) then { if (!(ctrlShown _ctrlFracture)) then { r_fracture_legs = true; _ctrlFracture ctrlShow true; }; }; /* Flashing: */ if (_combatVal == 0) then { _ctrlCombat call player_guiControlFlash; }; if (_bloodVal < 0.2) then { _ctrlBlood call player_guiControlFlash; }; if (_thirstVal < 0.2) then { _ctrlThirst call player_guiControlFlash; }; if (_foodVal < 0.2) then { _ctrlFood call player_guiControlFlash; }; if (_tempVal > 0.8) then { //TeeChange _ctrlTemp call player_guiControlFlash; } else { _ctrlTemp ctrlShow true; }; if (r_player_injured) then { _ctrlBleed call player_guiControlFlash; }; /* Opt-in tag system with friend tagging */ _string = ""; _humanityTarget = cursorTarget; if (!isNull _humanityTarget && isPlayer _humanityTarget && alive _humanityTarget) then { _distance = player distance _humanityTarget; if (_distance < DZE_HumanityTargetDistance) then { _size = (1-(floor(_distance/5)*0.1)) max 0.1; // Display name if player opt-in || if friend _friendlies = player getVariable ["friendlies", []]; //_charID = player getVariable ["CharacterID", "0"]; _charID = [player] call convertPlayerUID; //_rcharID = _humanityTarget getVariable ["CharacterID", "0"]; _rcharID = [_humanityTarget] call convertPlayerUID; _rfriendlies = _humanityTarget getVariable ["friendlies", []]; _rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []]; if ((_rcharID in _friendlies) && (_charID in _rfriendlies)) then { if !(_charID in _rfriendlyTo) then { // diag_log format["IS FRIENDLY: %1", _player]; _rfriendlyTo set [count _rfriendlyTo, _charID]; _humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true]; }; // <br /><t %2 align='center' size='0.7'>Humanity: %3</t> _color = "color='#339933'"; _string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size]; } else { // Humanity checks _humanity = _humanityTarget getVariable ["humanity",0]; _color = "color='#ffffff'"; if(_humanity < -5000) then { _color = "color='#ff0000'"; } else { if(_humanity > 5000) then { _color = "color='#3333ff'"; }; }; if((_humanityTarget getVariable ["DZE_display_name", false]) || (DZE_ForceNameTagsInTrader && isInTraderCity)) then { _string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size]; }; }; }; }; // update gui if changed if (dayz_humanitytarget != _string) then { _targetControl = _display displayCtrl 1199; _targetControl ctrlSetStructuredText (parseText _string); dayz_humanitytarget = _string; }; _array = [_foodVal,_thirstVal]; _array
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By MisaAmane
Очень сильно спамит этой ошибкой if(_typeOfCursorTarget in DZE_Garage && (pl> Error position: <_typeOfCursorTarget in DZE_Garage && (pl> Error Undefined variable in expression: _typeofcursortarget File mpmissions\__CUR_MP.Chernarus_winter\DAYZ_CODE\COMPILE\fn_selfActions.sqf, line 1129 loading SelfBlood addon... Error in expression <; s_player_removeEmerald = -1; };
А вот что на этих строках в fn_self:
//delete interior isEmerald = ["MAP_kasna_new","MAP_Misc_Boogieman","MAP_ChickenCoop","MAP_Misc_Greenhouse","MAP_Misc_Hutch","MAP_Misc_Well","MAP_Misc_WellPump","MAP_PowerGenerator","MAP_psi_bouda","MAP_pumpa","MAP_stanek_3","MAP_stanek_3_d","MAP_stanek_3B","MAP_AirCond_big","MAP_AirCond_small","MAP_antenna_big_roof","MAP_antenna_small_roof","MAP_antenna_small_roof_1","MAP_drapes","MAP_drapes_long","MAP_GasMeterExt","MAP_Ladder","MAP_P_Ladder","MAP_LadderHalf","MAP_P_LadderLong","MAP_leseni2x","MAP_leseni4x","MAP_Misc_loudspeakers","MAP_parabola_big","MAP_P_Stavebni_kozy","MAP_Heli_H_civil","MAP_Heli_H_army","MAP_Heli_H_cross","MAP_Heli_H_rescue","MAP_Sr_border","MAP_drevo_hromada","MAP_garbage_misc","MAP_garbage_paleta","MAP_Ind_BoardsPack1","MAP_Ind_BoardsPack2","MAP_Ind_Timbers","MAP_Kontejner","MAP_Misc_GContainer_Big","MAP_Misc_HayStack","MAP_Misc_TyreHeap","MAP_Misc_WoodPile","MAP_pneu","MAP_popelnice","MAP_sekyraspalek","MAP_seno_balik","MAP_concrete_block","MAP_Concrete_Ramp","MAP_ramp_concrete","MAP_woodenRamp","MAP_brana","MAP_Houpacka","MAP_nastenkaX","MAP_Piskoviste","MAP_snowman","MAP_Barel1","MAP_Barel3","MAP_Barel4","MAP_Barel5","MAP_Barel6","MAP_Barel7","MAP_Barel8","MAP_Barels","MAP_Barels2","MAP_Barels3","MAP_barrel_empty","MAP_barrel_sand","MAP_barrel_water","MAP_P_bedna","MAP_box_c","MAP_P_cihly1","MAP_P_cihly2","MAP_P_cihly3","MAP_P_cihly4","MAP_metalcrate","MAP_metalcrate_02","Misc_concrete","MAP_Misc_G_Pipes","MAP_Misc_palletsfoiled","MAP_Misc_palletsfoiled_heap","MAP_obstacle_get_over","MAP_obstacle_prone","MAP_obstacle_run_duck","MAP_paletaA","MAP_paletyC","MAP_paletyD","MAP_Pallets_Column","MAP_P_pipe_big","MAP_P_pipe_small","MAP_P_ytong","MAP_picture_a","MAP_picture_a_02","MAP_picture_a_03","MAP_picture_a_04","MAP_picture_a_05","MAP_picture_b","MAP_picture_b_02","MAP_picture_c","MAP_picture_c_02","MAP_picture_d","MAP_picture_e","MAP_picture_f","MAP_picture_f_02","MAP_picture_g","MAP_wall_board","MAP_wall_board_02","MAP_wall_board_03","MAP_F_ch_mod_c","MAP_ch_mod_h","MAP_armchair","MAP_ch_mod_h","MAP_ch_office_B","MAP_chair","MAP_Church_chair","MAP_hospital_bench","MAP_kitchen_chair_a","MAP_lavicka_1","MAP_lavicka_2","MAP_lavicka_3","MAP_lavicka_4","MAP_lobby_chair","MAP_office_chair","MAP_F_postel_manz_kov","MAP_F_postel_panelak1","MAP_F_postel_panelak2","MAP_F_Vojenska_palanda","MAP_postel_manz_kov","MAP_postel_panelak1","MAP_vojenska_palanda","MAP_fridge","MAP_Kitchenstove_Elec","MAP_washing_machine","MAP_P_Basin_A","MAP_P_bath","MAP_F_bath","MAP_lekarnicka","MAP_P_sink","MAP_toilet_b","MAP_P_toilet_b_02","MAP_almara","MAP_case_a","MAP_case_bedroom_a","MAP_case_bedroom_b","MAP_case_cans_b","MAP_case_d","MAP_case_wall_unit_part_c","MAP_case_wall_unit_part_d","MAP_case_wooden_b","MAP_Dhangar_borwnskrin","MAP_Dhangar_brownskrin","MAP_Dhangar_knihovna","MAP_library_a","MAP_shelf","MAP_Skrin_bar","MAP_Skrin_opalena","MAP_Truhla_stara","MAP_briefcase","MAP_Dkamna_bila","MAP_Dkamna_uhli","MAP_F_Dkamna_uhli","MAP_icebox","MAP_mutt_vysilacka","MAP_notebook","MAP_pc","MAP_phonebox","MAP_radio","MAP_radio_b","MAP_satelitePhone","MAP_smallTV","MAP_tv_a","MAP_vending_machine","MAP_lantern","MAP_bucket","MAP_MetalBucket","MAP_FuelCan","MAP_SmallObj_money","MAP_conference_table_a","MAP_desk","MAP_Dhangar_psacistul","MAP_F_conference_table_a","MAP_kitchen_table_a","MAP_lobby_table","MAP_office_table_a","MAP_pultskasou","MAP_SmallTable","MAP_stul_hospoda","MAP_stul_kuch1","MAP_Table","MAP_table_drawer"]; _isEmeraldItem = (typeOf cursorTarget) in isEmerald; _emeraldTarget = typeOf cursorTarget; if((_isEmeraldItem and (player distance cursorTarget <= 2)) and _canDo) then { if (s_player_removeEmerald < 0) then { s_player_removeEmerald = player addaction [format[("<t color=""#ff0000"">" + ("Удалить %1") +"</t>"),_emeraldTarget],"interior\remove.sqf",_emeraldTarget]; }; } else { player removeAction s_player_removeEmerald; s_player_removeEmerald = -1; }; // Garage if(_typeOfCursorTarget in DZE_Garage && (player distance _cursorTarget < 5)) then { if (s_garage_dialog2 < 0) then { s_garage_dialog2 = player addAction ["Склад", "EPOCHMODS\garage\vehicle_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_garage_dialog2; s_garage_dialog2 = -1; };
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Здравствуйте, у меня на данный момент есть задание защитить сервер от входа игроков без лаунчера, хотел использовать БЕ но он мне не подходит, так как лаунчер поддерживает 2 и больше серверов одновременно, надумал написать свою лыбу которая будет проверять запущен ли в игрока лаунчер... В либе была подсажена на вечный цикл в отдельном потоке, но после перезагрузки миссии (выхода игрока в лобби и обратно например) скрипт инициализировал лыбу после чего она просто крашила игру т.к. была уже запущена... Думал сделать в скрипте цикл который будет раз в 10 сек загружать либу для проверки, но мне посов. лучьше так не делать...
Помогите исправить даную проблемму...
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