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Вопрос

   Добрый день/вечер/утро/ночь.
   Пытаюсь подключить миссию Конвой ( http://s-platoon.ru/index.php?/topic/2998-convoy-avtomobilnyi-konvoi-dlia-chernorusi/ ), но на карту Napf.

  Я так понимаю ни чем отличным от Черноруси не будет отличатся, кроме как координатами спавна и маршрутов.... Координаты поменял. И все работает, но... Но в файле arma2oaserver.RPT появляются ошибки, которые распирают сам файл.

 



=====================================================================
== C:\Games\DayZ Epoch\Expansion\beta\arma2oaserver.exe
== "Expansion\beta\arma2oaserver.exe"  -port=2302 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2015/05/19 21:17:48
Current time:  2016/07/27 14:36:40

Version 1.63.112555
Cannot register unknown string STR_FXAA
Cannot register unknown string STR_SHARP
Cannot register unknown string STR_SMAA
Cannot register unknown string STR_ATOC_GRASS
Cannot register unknown string STR_ATOC_TREEOA
Cannot register unknown string STR_ATOC_TREEOA_GRASS
Cannot register unknown string STR_ATOC_TREEA2
Cannot register unknown string STR_ATOC_TREEA2_GRASS
Cannot register unknown string STR_ATOC_TREEOA_TREEA2
Cannot register unknown string STR_ATOC_TREEOA_TREEA2_GRASS
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
14:37:28 Server error: Player without identity Tiberian (id 984677946)
14:37:33 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:33 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
14:37:42 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
14:37:47 ca\misc\houpacka.p3d: house, config class missing
14:37:47 ca\misc\houpacka.p3d: house, config class missing
14:37:47 ca\misc\houpacka.p3d: house, config class missing
14:37:53 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
14:37:53 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
14:37:53 "DayZ Epoch: MPframework inited"
14:37:54 Warning Message: No challenge value was received from the master server.
14:37:54 GameSpy QR2 error: 5, No challenge value was received from the master server.
14:37:55 ca\misc\houpacka.p3d: house, config class missing
14:38:00 ca\misc\houpacka.p3d: house, config class missing
14:38:04 ca\misc\houpacka.p3d: house, config class missing
14:38:04 ca\misc\houpacka.p3d: house, config class missing
14:38:07 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
14:38:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
14:38:07 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
14:38:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
14:38:09 ca\misc3\wf\wf_depot.p3d: house, config class missing
14:38:09 ca\misc3\wf\wf_depot.p3d: house, config class missing
14:38:09 ca\misc3\wf\wf_depot.p3d: house, config class missing
14:38:13 ca\misc\houpacka.p3d: house, config class missing
14:38:13 ca\misc\houpacka.p3d: house, config class missing
14:38:15 ca\misc\houpacka.p3d: house, config class missing
14:38:15 ca\misc\houpacka.p3d: house, config class missing
14:38:16 ca\misc\houpacka.p3d: house, config class missing
14:38:16 ca\misc\houpacka.p3d: house, config class missing
14:38:20 ca\misc\houpacka.p3d: house, config class missing
14:38:22 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
14:38:24 "Res3tting B!S effects..."

14:38:29 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
14:38:29 "HIVE: Starting"
14:38:29 "HIVE: trying to get objects"
14:38:29 "HIVE: found 456 objects"
14:38:29 "HIVE: Commence Object Streaming..."
14:38:29 "HIVE: got 77 Epoch Objects and 379 Vehicles"
14:38:32 Error in expression <;
};
sleep 0.001
};
_nextWay = donn_wps select _nextWayIndex;
_wp = _rosa_group >
14:38:32   Error position: <select _nextWayIndex;
_wp = _rosa_group >
14:38:32   Error Zero divisor
14:38:32 File mpmissions\DayZ_Epoch_24.Napf\addons\convoy.sqf, line 597
14:38:32 Error in expression <;
};
sleep 0.001
};
_nextWay = donn_wps select _nextWayIndex;
_wp = _rosa_group >
14:38:32   Error position: <select _nextWayIndex;
_wp = _rosa_group >
14:38:32   Error Zero divisor
14:38:32 File mpmissions\DayZ_Epoch_24.Napf\addons\convoy.sqf, line 597
14:38:32 Error in expression <S_fnc_selectRandom;
_nextWay = donn_wps select _nextWayIndex;
_initialWp = _next>
14:38:32   Error position: <select _nextWayIndex;
_initialWp = _next>
14:38:32   Error Zero divisor
14:38:32 File mpmissions\DayZ_Epoch_24.Napf\addons\convoy.sqf, line 575

14:39:46 Error in expression <ULL";
};
_wp = _rosa_group addWaypoint [_initialWp,15,30];
_wp setWaypointType ">
14:39:46   Error position: <_initialWp,15,30];
_wp setWaypointType ">
14:39:46   Error Undefined variable in expression: _initialwp
14:39:46 File mpmissions\DayZ_Epoch_24.Napf\addons\convoy.sqf, line 602

14:46:35 "get: STRING (13695817), sent: STRING (13695817)"
14:46:35 "DISCONNECT: Tiberian (13695817) Object: B 1-1-B:1 (Tiberian) REMOTE, _characterID: 46 at loc [14200.2,11757.8,0.00135612]"
14:46:35 Client: Remote object 3:183 not found
14:46:36 Warning: Cleanup player - person 3:182 not found

Здесь много всего... Но особое внимание на: 

14:38:32 Error in expression <;
};
sleep 0.001
};
_nextWay = donn_wps select _nextWayIndex;
_wp = _rosa_group >
14:38:32   Error position: <select _nextWayIndex;
_wp = _rosa_group >
14:38:32   Error Zero divisor
14:38:32 File mpmissions\DayZ_Epoch_24.Napf\addons\convoy.sqf, line 597
14:38:32 Error in expression <;
};
sleep 0.001
};
_nextWay = donn_wps select _nextWayIndex;
_wp = _rosa_group >
14:38:32   Error position: <select _nextWayIndex;
_wp = _rosa_group >
14:38:32   Error Zero divisor
14:38:32 File mpmissions\DayZ_Epoch_24.Napf\addons\convoy.sqf, line 597
14:38:32 Error in expression <S_fnc_selectRandom;
_nextWay = donn_wps select _nextWayIndex;
_initialWp = _next>
14:38:32   Error position: <select _nextWayIndex;
_initialWp = _next>
14:38:32   Error Zero divisor
14:38:32 File mpmissions\DayZ_Epoch_24.Napf\addons\convoy.sqf, line 575

14:39:46 Error in expression <ULL";
};
_wp = _rosa_group addWaypoint [_initialWp,15,30];
_wp setWaypointType ">
14:39:46   Error position: <_initialWp,15,30];
_wp setWaypointType ">
14:39:46   Error Undefined variable in expression: _initialwp
14:39:46 File mpmissions\DayZ_Epoch_24.Napf\addons\convoy.sqf, line 602

И вроде бы синтаксических ошибок нет. Да и я в этой части кода ни чего не менял... А ошибки начали сыпаться....
Корректированный код конвоя: 

//==========================
//CASCA CONVOY FOR CHERNARUS
//==========================
 
//====================
//BASIC KONFIGURATION!
//====================
 
_cascasToSpawn = 8; //Number of convoys to Spawn: default is 8
_timeBetweenSpawns = 500; //Time between each consecutive spawn
_convoyFormation = [1,1,1,2,2,2,3,3]; //number of cars in each convoy. Must have _cascasToSpawn numbers.
_turretMansSkill = 0.45; //Skill ot the turret operators, from 0 to 1
_cargoMansSkill = 0.7; //Skill of the cargo ocupants, from 0 to 1
_showWpsOnMap = false; //Show waypoints on the map?
_showSpMrk = false; //Show spawn marker&
//KONFIGURATION! END
 
//====================
//EXTRA KONFIGURATION!
//====================
 
//Vehicle Spawns
//[[vehicle spawn position],[waypoints to go first (one is choosen)*],spawn angle,spawn radius]
// * use _showWpsOnMap = true to see the way points
_origins = [
    [[2851.18,6319.6,0],[53],100,20],
    [[12340.8,15603.3,0],[123],30,15],
    [[9160.92,17668.5,0],[61],0,20]
];
 
//Simple loot, for car 1 of convoys with 1 car and for car 1 and 2 with convoys with 2 or 3 cars
//[command to add loot,the item to add as loot,[quantity of the item when in a convoy with 1 vehicle,2 vehicles,3 vehicles]]
_loot1 = [
    ["addWeaponCargoGlobal","NVGoggles",[3,4,5]],
    ["addWeaponCargoGlobal","ItemEtool",[3,4,5]],
    ["addWeaponCargoGlobal","Binocular_Vector",[2,3,4]],
    ["addMagazineCargoGlobal","ItemBloodBag",[8,12,16]],
    ["addMagazineCargoGlobal","PartEngine",[5,7,9]],
    ["addMagazineCargoGlobal","ItemBandage",[20,25,30]],
    ["addMagazineCargoGlobal","HandGrenade_West",[6,10,14]],
    ["addMagazineCargoGlobal","ItemBriefcase100oz",[1,1,2]],
    ["addMagazineCargoGlobal","ItemBriefcase100oz",[1,1,1]]
];
 
//High loot, for car 3 of convoys with 3 cars
//[command to add loot,the item to add as loot,[quantity of the item when in a convoy with 1 vehicle,2 vehicles,3 vehicles]]
_loot2 = [
    ["addMagazineCargoGlobal","ItemBriefcase100oz",[1,2,3]],
    ["addMagazineCargoGlobal","ItemBriefcase100oz",[1,1,2]],
    ["addMagazineCargoGlobal","ItemBriefcase100oz",[1,1,2]]
];
 
//=======================
//SHOW SPAWN ICONS ON MAP
//=======================
 if (_showSpMrk) then {
[] spawn {
    donn_casca_icons = [
        [[2851.18,6319.6],"Casca Cars Spawn 1","Dot","ColorPink"],
        [[12340.8,15603.3],"Casca Cars Spawn 2","Dot","ColorPink"],
        [[9160.92,17668.5],"Casca Cars Spawn 3","Dot","ColorPink"]
    ];
    while {true} do {
        {
            private ["_don_marker_put","_mtype","_mcolor"];
            _don_marker_put = createMarker [_x select 1, _x select 0];
            _don_marker_put setMarkerShape "Icon";
            _don_marker_put setMarkerText (_x select 1);
            _don_marker_put setMarkerType (_x select 2);
            _don_marker_put setMarkerColor (_x select 3);
        } forEach donn_casca_icons;
        sleep 10;
        {
            deleteMarker (_x select 1);
        } forEach donn_casca_icons;
    };
};
 };
 
//================
//THE CASCA SCRIPT
//================
 
//Avoid Vehicles to Explode when Entering it
[] spawn {
    waitUntil {!isNil "DZE_safeVehicle"};
    sleep 5;
    _cascaVehicles = ["Lada2","UAZ_CDF","HMMWV_M1035_DES_EP1","Offroad_DSHKM_Gue","UAZ_MG_CDF","WMMWV_M998A2_SOV_DES_EP1"];
    DZE_safeVehicle = DZE_safeVehicle + _cascaVehicles;
};
 
//Waypoints
donn_wps = [
[3823.51,14323.9,0],
[4765.57,12717.2,0],
[5021.18,11373.7,0],
[3163.65,12148.6,0],
[1982.07,9750.16,0],
[2851.18,6319.6,0],
[5249.55,4474,0],
[8425.14,914.564,0],
[11017.2,2011.66,0],
[14441.2,2894.12,0],
[18074.4,2585.29,0],
[15447.2,5786.65,0],
[13160.6,6434.4,0],
[18624.4,9493.6,0],
[15936.4,10380.1,0],
[15771.8,13280.8,0],
[17331.9,13881.2,0],
[14303,16965.1,0],
[14705.3,14447.2,0],
[12523.3,13582.4,0],
[12340.8,15603.3,0],
[11468.5,16137.3,0],
[10191.7,18314.8,0],
[9160.92,17668.5,0],
[8389.35,17232.4,0],
[7623.72,11704.5,0],
[10563.5,5057.22,0]
];
 
//Ways to go from each waypoint
donn_wps_go = [
 [137,138],
    [36,137,138],
    [18,38,17],
    [21,4,167],
    [3,39],
    [24,146,168],
    [168,19,22],
    [9,8],
    [30,7,32],
    [32,7,34],
    [11,29,168],
    [10,78,12],
    [15,135,11],
    [44,45,124],
    [25,15,126],
    [14,23,12],
    [41,17,42],
    [16,2,38],
    [2,22,19],
    [143,6,18],
    [21,143,38],
    [3,20,147],
    [6,18,23],
    [45,15,22],
    [147,5,143],
    [136,14,66],
    [145,146,27],
    [89,28,26],
    [27,29,84],
    [79,10,28],
    [54,8,31],
    [43,30,32],
    [8,31,9],
    [124,36],
    [139,9,37],
    [139,138,37],
    [1,139,33],
    [140,35,34],
    [140,142,35,2],
    [141,4,40],
    [41,167,39],
    [167,16,40],
    [141,142,16],
    [49,31,44],
    [43,13,125],
    [13,23,137],
    [47,125],
    [126,46,69],
    [49,55],
    [48,50,43],
    [49,54,51],
    [55,50,52],
    [53,51,58],
    [52,54],
    [50,30,53],
    [48,51,56],
    [57,60,55],
    [56,127,59],
    [59,52],
    [58,57,127],
    [166,127,56],
    [128,166,62],
    [61,63],
    [62,129,64],
    [128,65,63],
    [64,70,104],
    [25,67,74,135],
    [66,70,68],
    [69,67],
    [68,166,47],
    [67,71,65],
    [72,70,104],
    [71,73,103],
    [72,74,81,82],
    [75,66,73],
    [77,76,74,81],
    [135,75,77],
    [75,76,78],
    [79,77,11],
    [78,29,80],
    [84,81,79],
    [82,73,75],
    [83,73,81],
    [102,82,154],
    [80,28,85],
    [84,122,86],
    [150,85],
    [88,150,89],
    [87,90],
    [90,150,27],
    [88,89],
    [150,92],
    [151,152,91],
    [151,94,153],
    [95,121,157],
    [121,93,94],
    [157,161,133],
    [161,134,132],
    [99,115,164],
    [98,104,100],
    [99,105,101],
    [121,102,100],
    [103,101,83],
    [102,72,106],
    [66,99,106],
    [106,100],
    [104,103,105],
    [108,64,65],
    [109,107,115],
    [108,130,129],
    [111,163,130],
    [162,110,114],
    [113,110],
    [112,111,110],
    [111,165],
    [163,108,98],
    [117,133],
    [162,131],
    [153,152,150],
    [153,156,120],
    [155,121,119],
    [120,101,94],
    [156,154,85],
    [152,93],
    [33,13,32],
    [44,46,126],
    [125,47,14],
    [59,57,60],
    [61,64,70],
    [63,130,109],
    [109,129,110],
    [132,117,163],
    [133,131,97],
    [132,95,116],
    [97,164,100],
    [76,66,136],
    [135,25,12],
    [1,45,0],
    [0,35,1],
    [36,35,34],
    [37,38,141],
    [140,42,39],
    [42,141,38],
    [20,19,24],
    [147,145,148],
    [26,144,146],
    [5,26,149],
    [24,144,21],
    [149,147,146],
    [146,145,148],
    [86,91,89,87],
    [92,152,93],
    [92,118,123],
    [118,119,93],
    [83,155,122],
    [120,154,156],
    [122,155,119],
    [158,96,94],
    [159,157,160],
    [158,160],
    [158,159,161],
    [96,160,97],
    [111,117],
    [115,164,131],
    [98,163,134],
    [114,113],
    [60,61,69],
    [40,41,3],
    [5,6,10]
];
 
//Bot Weapons (from DZMS)
donn_weapons = [
"FN_FAL",
"FN_FAL_ANPVS4",
"Mk_48_DZ",
"M249_DZ",
"BAF_L85A2_RIS_Holo",
"G36C",
"G36C_camo",
"G36A_camo",
"G36K_camo",
"AK_47_M",
"AKS_74_U",
"M14_EP1",
"bizon_silenced",
"DMR_DZ",
"RPK_74"
];
 
//Show waypoints on map
_showWpsOnMap spawn {
    while {_this} do {
        {
            private ["_don_marker_put"];
            _don_marker_put = createMarker ["Don_Cascars_" + (str _forEachIndex),_x];
            //_don_marker_put setMarkerText ((str _forEachIndex) + " " + (str (donn_wps_go select _forEachIndex)));
            _don_marker_put setMarkerShape "Icon";
            _don_marker_put setMarkerType "x_art";
            _don_marker_put setMarkerColor "ColorPink";
        } forEach donn_wps;
        sleep 25;
        {
            deleteMarker ("Don_Cascars_" + (str _forEachIndex));
        } forEach donn_wps;
    };
};
 
//Casca units icons on map
donn_units_motor = [];
[] spawn {
    _donn_units_motor = [];
    _donn_units_motor_delete = [];
    _iconFirstRun = false;
    while {true} do {
        if (_iconFirstRun) then {
            {
                deleteMarker ("Donn_Motor_" + str _x);
            } forEach _donn_units_motor_delete;
        } else {
            _iconFirstRun = true;
        };
        _donn_units_motor = donn_units_motor;
        _donn_units_motor_delete = [];
        _vehIcon = [];
        {
            _veh = vehicle _x;
            if ((_x != _veh && !(_veh in _vehIcon)) || _x == _veh) then {
                _mark = createMarker ["Donn_Motor_" + str _forEachIndex, getPosATL _x];
                _mark setMarkerShape "Icon";
                _mark setMarkerType "x_art";
                _mark setMarkerText (str (_x getVariable ["donn_goto",-1]));
                
                if (vehicle _x != _x) then {
                    _mark setMarkerColor "ColorBlue";
                } else {
                    _mark setMarkerColor "ColorYellow";
                };
                if (_x != _veh) then {
                    _vehIcon = _vehIcon + [_veh];
                };
                _donn_units_motor_delete = _donn_units_motor_delete + [_forEachIndex];
            };
        } forEach _donn_units_motor;
        sleep 0.5;
    };
};
 
//Send casca positions to clients
[] spawn {
    while {true} do {
        cad_pvar_spositions = [];
        {
            cad_pvar_spositions = cad_pvar_spositions + [getPosATL _x];
        } forEach donn_units_motor;
        publicVariable"cad_pvar_spositions";
        sleep 2;
    };
};
[] spawn {
    while {true} do {
        {
            if !(alive _x) then {
                donn_units_motor = donn_units_motor - [_x];
            };
            sleep 0.001;
        } forEach donn_units_motor;
        sleep 25;
    };
};
 
//Spawn Casca unit/convoy
_spawnOrder = 1;
for "_cs" from 1 to _cascasToSpawn do {
    diag_log ("[CASCA CONVOY] Initialized Spawn! " + str _spawnOrder);
    
    //Inicializacao
    _spawn = _origins select ((_cs + 2) mod (count _origins));
    _origin = _spawn select 0;
    _rad = _spawn select 3;
    _cars = [
        //[vehicle, cargo places, [gunner 1 ammo, gunner 2 ammo, ...], loot]
        ["Lada2",1,[],_loot1 call BIS_fnc_selectRandom],
        ["UAZ_CDF",2,[],_loot1 call BIS_fnc_selectRandom],
        ["HMMWV_M1035_DES_EP1",3,[],_loot2 call BIS_fnc_selectRandom]
    ];
    _rosa_group = createGroup EAST;
    _qtd = _convoyFormation select (_cs-1);
    for "_x" from 1 to _qtd do {
        private ["_firstDriver"];
        
        //Spawn Car
        _car = _cars select (_x - 1);
        _motor = createVehicle [_car select 0,_origin,[],_rad,"NONE"];
        _motor setDir (_spawn select 2);
        _motor setVariable ["ObjectID", "1", true];
        _motor setVariable ["ObjectUID", "1", true];
        _motor addEventHandler ["GetIn",{
            _motor = _this select 0;
            _player = _this select 2;
            if (_player in playableUnits) then {
                _player action ['getOut', _motor];
            };
        }];
                
        //Refuel Vehicle
        _motor spawn {
            while {alive _this} do {
                _this setFuel 1;
                sleep 120;
            };
        };
        
        //Put Loot in the Car
        clearWeaponCargoGlobal _motor;
        clearMagazineCargoGlobal _motor;
        call compile format [
            "_motor %1 ['%2',%3];",
            _car select 3 select 0,
            _car select 3 select 1,
            _car select 3 select 2 select (_qtd - 1)
        ];
        
        //Put vehicle Ammo
        _ammos = _car select 2;
        {                
            _ammo = _x;
            for "_a" from 1 to 10 do {
                _motor addMagazineTurret [_ammo,[_forEachIndex]];
            };
        } forEach _ammos;
        
        //Spawn Soldier
        _driverCount = 1;
        _turreterCount = count _ammos;
        _cargorsCount = _car select 1;
        _crewCount = _driverCount + _turreterCount + _cargorsCount;
        _gunnerPos = 0;
        _crew = [];
        for "_y" from 1 to _crewCount do {
            //Create Soldier
            //_skin = ["Functionary1_EP1_DZ","TK_INS_Bonesetter_EP1","TK_INS_Bonesetter_EP1","TK_INS_Bonesetter_EP1","TK_INS_Bonesetter_EP1"];
            _unit = _rosa_group createUnit ["Functionary1_EP1_DZ",[50,50,50],[],50,"PRIVATE"];
            [_unit] joinSilent _rosa_group;
            _unit setCombatMode "RED";
            _unit setBehaviour "SAFE";
            donn_units_motor = donn_units_motor + [_unit];
            _unit addEventHandler ["Killed",{
                _unit = _this select 0;
                _weapon = (weapons _unit) select 0;
                removeAllWeapons _unit;
                removeAllItems _unit;
                if (random 100 > 50) then {
                    _unit addWeapon _weapon;
                    _unit selectWeapon _weapon;
                };
                donn_units_motor = donn_units_motor - [_unit];
                if ({alive _x} count (units group _unit) == 0) then {
                    deleteGroup group _unit;
                };
            }];
            _unit setVariable ["donn_goto",_cs,false];
            _crew = _crew + [_unit];    
            
            //Give soldier weapon and ammo
            removeAllWeapons _unit;
            removeAllItems _unit;
            _weapon = donn_weapons call BIS_fnc_selectRandom;
            _magazines = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines");
            _magazine = _magazines call BIS_fnc_selectRandom;
            _unit addWeapon _weapon;
            _unit selectWeapon _weapon;
            for "_pa" from 1 to 8 do {
                _unit addMagazine _magazine;
            };
            
            //Put AI in the car
            if (_y == 1) then {
                //Driver
                _unit moveInDriver _motor;
                _unit setSkill 1;
                _firstDriver = _unit;
            };
            if (_y > 1 && _y <= 1 + _turreterCount) then {
                //Turreters
                _unit assignAsGunner _motor;
                _unit moveInTurret [_motor,[_gunnerPos]];
                _unit setSkill _turretMansSkill;
                _gunnerPos = _gunnerPos + 1;
            };
            if (_y > 1 + _turreterCount) then {
                //Cargors
                _unit assignAsCargo _motor;
                _unit moveInCargo _motor;
                _unit setSkill _cargoMansSkill;
            };
            [_unit,_motor] spawn {
                //waitUntil {sleep 30;false}; //OFF
                _unit = _this select 0;
                _motor = _this select 1;
                while {alive _unit} do {
                    _KA_players = false;
                    {
                        if (_unit knowsAbout _x >= 1 && _unit distance _x < 300) exitWith {
                            _KA_players = true;
                        };
                    } forEach playableUnits;
                    _unitInCar = vehicle _unit != _unit;
                    if (_KA_players && _unitInCar) then {
                        [_unit] orderGetIn false;
                        waitUntil {sleep 0.001;vehicle _unit == _unit};
                    };
                    if (!_KA_players && !_unitInCar) then {
                        [_unit] orderGetIn true;
                        waitUntil {sleep 0.001;vehicle _unit != _unit};
                    };
                    sleep 7.5;
                };
            };
        };
    
        //Garantee Vehicle Driver
        [_crew,_motor,_firstDriver] spawn {
            private ["_newDriver"];
            _crew = _this select 0;
            _motor = _this select 1;
            _firstDriver = _this select 2;
            waitUntil {sleep 5;!(alive _firstDriver)};
            while {{alive _x} count _crew > 0} do {
                {
                    if (alive _x) exitWith {_newDriver = _x};
                } forEach _crew;
                _newDriver assignAsDriver _motor;
                if (vehicle _newDriver == _motor && driver _motor != _newDriver) then {
                    [_unit] orderGetIn false;
                    sleep 4;
                    [_unit] orderGetIn true;
                };
                waitUntil {sleep 5;!(alive _newDriver)};
            };
        };
    };
 
    //Make the route
    [_rosa_group,_spawn,_qtd] spawn {
        private ["_alive"];
        _rosa_group = _this select 0;
        _spawn = _this select 1;
        _qtd = _this select 2;
        _nextWayIndex = (_spawn select 1) call BIS_fnc_selectRandom;
        _nextWay = donn_wps select _nextWayIndex;
        _initialWp = _nextWay;
        _lastWayIndex = [-1,-1,-1,-1];
        _wp = _rosa_group addWaypoint [_nextWay,15,0];
        _wp setWaypointType "MOVE";
        _wp setWaypointSpeed "FULL";
        for "_c" from 1 to 29 do {
            _lastWayIndex set [0,"delete"];
            _lastWayIndex = _lastWayIndex - ["delete"];
            _lastWayIndex set [count _lastWayIndex,_nextWayIndex];
            _wpOptions = donn_wps_go select _nextWayIndex;
            _temp = _wpOptions;
            while {true} do {
                _nextWayIndex = _temp call BIS_fnc_selectRandom;
                if !(_nextWayIndex in _lastWayIndex) exitWith {};
                _temp = _temp - [_nextWayIndex];
                if (count _temp == 0) then {
                    _lastWayIndex = [-1,-1,-1,_lastWayIndex select 3];
                    _temp = _wpOptions;
                };
                sleep 0.001
            };
            _nextWay = donn_wps select _nextWayIndex;
            _wp = _rosa_group addWaypoint [_nextWay,15,_c];
            _wp setWaypointType "MOVE";
            _wp setWaypointSpeed "FULL";
        };
        _wp = _rosa_group addWaypoint [_initialWp,15,30];
        _wp setWaypointType "CYCLE";
        _wp setWaypointSpeed "FULL";
    };    
    sleep _timeBetweenSpawns;
    _spawnOrder = _spawnOrder + 1;
};

В чем (или чем вызвана) может быть эта ошибка?!
И кстати. Что обозначает переменная donn_wps_go ? И это точно не координаты... тогда что?

И еще заметил следующее:
Когда создается конвой, создается два одинаковых и в одних и тех же координатах.... Один движется по маршруту как положено, а второй стоит на месте....

Изменено пользователем Tiberian (история изменений)

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