Перейти к публикации
Поиск в
  • Дополнительно...
Искать результаты, содержащие...
Искать результаты в...

Продаёте или покупаете?

Пользуйтесь услугами гаранта
Мы сделаем вашу сделку безопасной
  • 0

Вопрос

Здравствуйте, помогите пожалуйста, запустил свой сервер DayZ Epoch NoCd, у себя на машине, когда пытаюсь подключиться идет загрузка а потом выкидывает в лобби. 

1.jpg

Exe timestamp: 2016/06/12 01:40:04
Current time:  2016/06/12 13:17:49

Version 1.63.112555
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_CFG_PAPABEAR listed twice
Item STR_CFG_FIREFLYBASE listed twice
Unsupported language Russian in stringtable
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
		<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
		<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
		<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
		<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
		<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
		<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
		<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
		<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class SportCarHorn->CarHorn, by veh2\bmw_m5\config.cpp/cfgweapons/bmw_Horn/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->CarHorn, by ca\weapons\config.bin/cfgWeapons/SportCarHorn/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->Ural_Base_withTurret, by ca\wheeled\config.bin/CfgVehicles/Ural_Base/
Updating base class ->Ural_Base, by ca\wheeled\config.bin/CfgVehicles/UralOpen_Base/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class Car->SUV_Base_EP1, by ca\wheeled_e\suv\config.bin/CfgVehicles/SUV_UN_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class AH64_base_EP1->Mi24_Base_RU, by x\CMA\Mi28\addons\S_Mi28_RUS_Sounds\config.bin/CfgVehicles/CMA_Mi28_RUS/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_Miles/EventHandlers/
Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_Cooper/EventHandlers/
Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_Sykes/EventHandlers/
Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_OHara/EventHandlers/
Updating base class EventHandlers->EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/FR_Rodriguez/EventHandlers/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class RscPictureKeepAspect->RscPicture, by rhs\addons\rhs_ui\config.cpp/RscDisplayLoading/Variants/LoadingOne/controls/LoadingPic/
Updating base class RscPictureKeepAspect->RscPicture, by rhs\addons\rhs_ui\config.cpp/RscDisplayLoadMission/controlsBackground/LoadingPic/
Updating base class ->RscStandardDisplay, by rhs\addons\rhs_ui\config.cpp/RscDisplayStart/
Updating base class RscPictureKeepAspect->RscPicture, by rhs\addons\rhs_ui\config.cpp/RscDisplayStart/controls/LoadingPic/
Updating base class RscShortcutButtonMain->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayMain/controls/CA_MP/
Updating base class RscShortcutButtonMain->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayMain/controls/CA_Options/
Updating base class RscShortcutButtonMain->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayMain/controls/CA_PlayerProfile/
Updating base class RscShortcutButtonMain->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayMain/controls/CA_Expansions/
Updating base class RscShortcutButtonMain->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayMain/controls/CA_Exit/
Updating base class RscShortcutButtonMain->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayMain/controls/CA_Achievements/
Updating base class RscShortcutButton->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplaySingleplayer/controls/ButtonCancel/
Updating base class CA_Campaign->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplaySingleplayer/controls/CA_Editor/
Updating base class CA_Campaign->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplaySingleplayer/controls/CA_Library/
Updating base class CA_Campaign->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplaySingleplayer/controls/CA_Training/
Updating base class CA_Campaign->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplaySingleplayer/controls/CA_Missions/
Updating base class RscShortcutButtonMain->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplaySingleplayer/controls/CA_Campaign/
Updating base class RscShortcutButton->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayOptions/controls/ButtonCancel/
Updating base class BVideo->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayOptions/controls/BCredits/
Updating base class BVideo->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayOptions/controls/BGameOptions/
Updating base class BVideo->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayOptions/controls/BConfigure/
Updating base class BVideo->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayOptions/controls/BAudio/
Updating base class RscShortcutButtonMain->RscShortcutButtonMainRHS, by rhs\addons\rhs_ui\config.cpp/RscDisplayOptions/controls/BVideo/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
13:18:13 Server error: Player without identity Frenky (id 1837188251)
13:18:17 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
13:18:24 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
13:18:24 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
13:18:24 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
13:18:24 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
13:18:31 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
13:18:31 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
13:18:33 "[#Ultima]: [Глобальные переменные]: Рнициализация..."
13:18:33 "[#Ultima]: [Глобальные переменные]: Рнициализация завершена."
13:18:33 "[#Ultima]: [Глобальные переменные]: Путь к собственным скриптам: \z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\."
13:18:33 "[#Ultima]: [Глобальные переменные]: Путь к ini файлам: D:\Arma2dayzover."
13:18:33 "infiSTAR.de - Waiting for BIS_fnc_init..."
13:18:34 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:34 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
13:18:46 Warning Message: No challenge value was received from the master server.
13:18:46 GameSpy QR2 error: 5, No challenge value was received from the master server.
13:18:46 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
13:18:46 Warning Message: Script low_admins.sqf not found
13:18:46 Warning Message: Script normal_admins.sqf not found
13:18:46 Warning Message: Script super_admins.sqf not found
13:18:46 Warning Message: Script blacklist.sqf not found
13:18:46 "infiSTAR.de - iproductVersion: 22112015-v1429 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,112555] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
13:18:46 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['y','a','V','g','y','y','G','9','U','G','r','d','3','9','n','o','S','d','0','7','H','S','j','e','G','e','6','9','V','p'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
13:18:46 "infiSTAR.de - _simple: d1H4g2g4H3d838y1S1e7S"
13:18:46 "infiSTAR.de - _dialogIds: m403V5o2o796G8G4U4e8n2n"
13:18:46 "infiSTAR.de - _badtxts: u7S2y5y136d161y171V"
13:18:46 "infiSTAR.de - _randvar1: t2y4d7e0U694j2e1U5y"
13:18:46 "infiSTAR.de - _randvar2: n2n5V8e1p5S8r5j6r7n8S86"
13:18:46 "infiSTAR.de - _randvar0: c4V1y569y7H3U79938j97"
13:18:46 "infiSTAR.de - _randvar3: m1r57996r0979766n769G8o"
13:18:46 "infiSTAR.de - _randvar4: n6G4V106o0V2S4r0y165G8d"
13:18:46 "infiSTAR.de - _randvar5: y0H0o8j438S1n767n6S2G6639"
13:18:46 "infiSTAR.de - _randvar6: q4S2n2j8G8969805976"
13:18:46 "infiSTAR.de - _randvar8: j0G29997y1G1g3V668G5r"
13:18:46 "infiSTAR.de - _randvar11: t9g4y3y9g876S5V3n1U0S"
13:18:46 "infiSTAR.de - _randvar12: k4j6U8o1H4G9S968y7G"
13:18:46 "infiSTAR.de - _randvar13: w1S1V3y6j0V9o7S1y4V"
13:18:46 "infiSTAR.de - _randvar19: l7d2n539H2y6d3S5e1n7y2a4S"
13:18:46 "infiSTAR.de - _randvar20: u4g7H9y8r993G2j7S960g"
13:18:46 "infiSTAR.de - _randvar27: u1G3d1y13263e4r3a3V600d"
13:18:46 "infiSTAR.de - _randvar26: u0S265d892V6y272V8d3G3e6V"
13:18:46 "infiSTAR.de - _randvar25: n5U1S598r871r6909594S5d"
13:18:46 "infiSTAR.de - _randvar29: o1a468U331S678p2G104d33"
13:18:46 "infiSTAR.de - _randvar30: d2U6j4G3H8r8V8g561e7y"
13:18:46 "infiSTAR.de - _randvar31: l5p2r378G89402g608S49194y"
13:18:46 "infiSTAR.de - _randvar32: n3n7a2r1p3n8V1g7e3o"
13:18:46 "infiSTAR.de - _randvar33: j3d4p0G7S504y5e2S27"
13:18:46 "infiSTAR.de - _randvar34: g7H398e0e7y534e5G297G"
13:18:46 "infiSTAR.de - _randvar35: y2e2g0H1a395G0y0G9G6d"
13:18:46 "infiSTAR.de - _randvar36: f798d13205g3p1n1g2U0o"
13:18:46 "infiSTAR.de - _randvar191337: d7o2V5g796d3G6e4y3G002y"
13:18:46 "infiSTAR.de - _randvar38: g8a8H1y6d57393p1a307e"
13:18:46 "infiSTAR.de - _randvar39: g1r7H978o7y595y3n2r4d"
13:18:46 "infiSTAR.de - _clickOnMapTimer: c6H2y5y2d0j7o232n8o5d8V"
13:18:46 "infiSTAR.de - _clickOnMapCaught: o393y6o7g8d1p8e2r7043"
13:18:46 "infiSTAR.de - _fnc_handlerandvar10: k369r7S8n7g29230e495d3y"
13:18:46 "infiSTAR.de - _remark: l5S20461H1d1H795y9d"
13:18:46 "infiSTAR.de - _AHpos: w592S664y7d6S1S0e962989"
13:18:46 "infiSTAR.de - _loadedcheckpos: t1j2313695S2S8U5980694d"
13:18:46 "infiSTAR.de - _loadedchecktime: c23594G9d9y5r3g2d8G296a"
13:18:46 "infiSTAR.de - _MenuChecksRunningx: x4j2G3G1H2d7U236e9y29"
13:18:46 "infiSTAR.de - _oneachframe: b1V537n5H6H09232V6U1S1e7r"
13:18:46 "infiSTAR.de - _anotherloop: n2e1V99093G5U1G5g297d8g2j"
13:18:46 "infiSTAR.de - _clientoncetwo: b7r430y336y4G6e1V3y701r"
13:18:46 "infiSTAR.de - _lastUnlock: m1U7G298r3G807y2y1V59104V"
13:18:46 "infiSTAR.de - _AdminReqCheck: q791U53895e867a4d3S1y"
13:18:46 "infiSTAR.de - _antidupeCheckVar: m292a6736777g1G5y8e7G"
13:18:46 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_b6G9e238n1G7p478y3y"
13:18:46 "infiSTAR.de - _antidupePVResVar: PVAHR_0_q973S3G8y6e2o462V8V69"
13:18:46 "infiSTAR.de - _randvar191310: PVAHR_0_p8G3G2n2o6G708j992e8o7y"
13:18:47 "infiSTAR.de - AntiHack LOADED!"
13:18:47 "infiSTAR.de - CREATING AdminMenu"
13:18:47 "infiSTAR.de - AdminMenu LOADED!"
13:18:47 "infiSTAR.de - ADDING PublicVariableEventHandlers"
13:18:47 "infiSTAR.de - AntiHack FULLY LOADED"
13:18:47 "Res3tting B!S effects..."
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Military.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Balota.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Military_Skalistiy_200416.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Mission_GreenMount_110416.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Port.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Base_Piramida_Narko_Part1.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Base_Piramida_Narko_Part2.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Papandosina.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Base_DimaGramm_270316_Part1.sqf not found
13:18:49 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\custom\maps\Base_DimaGramm_270316_Part2.sqf not found
13:18:49 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
13:18:50 "[#Ultima]: [Терминал]: Компиляция функций."
13:18:50 "[#Ultima]: [Терминал]: Регистрация публичного события."
13:18:50 "[#Ultima]: [Терминал]: Зарегистрировано публичное событие Terminal_Server!"
13:18:50 "HIVE: Starting"
13:18:50 "HIVE: trying to get objects"
13:18:50 "HIVE: found 30 objects"
13:18:50 "HIVE: Commence Object Streaming..."
13:18:50 "HIVE: got 0 Epoch Objects and 30 Vehicles"
13:18:50 Extra data in fmt chunk (PCM wave)
13:18:50 car_Zaz_968m: Invalid parent bone 'osa_door_r1' for 'door_r1'
13:18:50 car_Zaz_968m: Invalid parent bone 'osa_door_l1' for 'door_l1'
13:18:50 car_Zaz_968m: Invalid parent bone 'osa_door_r2' for 'door_r2'
13:18:50 car_Zaz_968m: Invalid parent bone 'osa_door_l2' for 'door_l2'
13:18:50 Array mat in bin\config.bin/CfgVehicles/Zaz_968m/Damage/ not multiply of 3
13:18:50 Zaz_968m: ABSwitch - unknown animation source ABSwitch
13:18:50 veh2\zaz_968m\proxy_un.p3d: vehicle, config class missing
13:18:50 veh2\zaz_968m\proxy_un.p3d: vehicle, config class missing
13:18:50 Ref to nonnetwork object 1c6090c0# 1055169: zaz_968m.p3d
13:18:50 Ref to nonnetwork object 1c6090c0# 1055169: zaz_968m.p3d
13:18:50 "Скрипт удаления велосипедов запущен.."
13:18:50 String STR_FAL_Street_Sign not found
13:18:50 String STR_FAL_Street_Sign not found
13:18:51 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:51   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:51   Error Undefined variable in expression: dze_garage
13:18:51 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:51 Extra data in fmt chunk (PCM wave)
13:18:51 car_Vaz_2101: Invalid parent bone 'osa_door_r1' for 'door_r1'
13:18:51 car_Vaz_2101: Invalid parent bone 'osa_door_l1' for 'door_l1'
13:18:51 car_Vaz_2101: Invalid parent bone 'osa_door_r2' for 'door_r2'
13:18:51 car_Vaz_2101: Invalid parent bone 'osa_door_l2' for 'door_l2'
13:18:51 Array mat in bin\config.bin/CfgVehicles/Vaz_2101/Damage/ not multiply of 3
13:18:51 Vaz_2101: ABSwitch - unknown animation source ABSwitch
13:18:51 veh2\vaz_2101\proxy_un.p3d: vehicle, config class missing
13:18:51 veh2\vaz_2101\proxy_un.p3d: vehicle, config class missing
13:18:51 Ref to nonnetwork object 26b1a080# 1055536: vaz_2101.p3d
13:18:51 Ref to nonnetwork object 26b1a080# 1055536: vaz_2101.p3d
13:18:51 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:51   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:51   Error Undefined variable in expression: dze_garage
13:18:51 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:51 Extra data in fmt chunk (PCM wave)
13:18:51 car_Vaz_2107: Invalid parent bone 'osa_door_r1' for 'door_r1'
13:18:51 car_Vaz_2107: Invalid parent bone 'osa_door_l1' for 'door_l1'
13:18:51 car_Vaz_2107: Invalid parent bone 'osa_door_r2' for 'door_r2'
13:18:51 car_Vaz_2107: Invalid parent bone 'osa_door_l2' for 'door_l2'
13:18:51 Array mat in bin\config.bin/CfgVehicles/Vaz_2107/Damage/ not multiply of 3
13:18:51 Vaz_2107_blue: ABSwitch - unknown animation source ABSwitch
13:18:51 veh2\vaz_2107\proxy_u.p3d: vehicle, config class missing
13:18:51 veh2\vaz_2107\proxy_u.p3d: vehicle, config class missing
13:18:51 Ref to nonnetwork object 26b37040# 1055537: vaz_2107.p3d
13:18:51 Ref to nonnetwork object 26b37040# 1055537: vaz_2107.p3d
13:18:51 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:51   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:51   Error Undefined variable in expression: dze_garage
13:18:51 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:51 Ref to nonnetwork object 26783040# 1055982: vaz_2107.p3d
13:18:51 Ref to nonnetwork object 26783040# 1055982: vaz_2107.p3d
13:18:51 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:51   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:51   Error Undefined variable in expression: dze_garage
13:18:51 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:52 Cannot create entity with abstract type Body1 (scope = private?)
13:18:52 Cannot create non-ai vehicle Body1,
13:18:52 Cannot create entity with abstract type Body2 (scope = private?)
13:18:52 Cannot create non-ai vehicle Body2,
13:18:52 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:52   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:52   Error Undefined variable in expression: dze_garage
13:18:52 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:52 Cannot create entity with abstract type Body1 (scope = private?)
13:18:52 Cannot create non-ai vehicle Body1,
13:18:52 Cannot create entity with abstract type Body2 (scope = private?)
13:18:52 Cannot create non-ai vehicle Body2,
13:18:52 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:52   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:52   Error Undefined variable in expression: dze_garage
13:18:52 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:53 car_BMW_750i_E38: Invalid parent bone 'osa_door_r1' for 'door_r1'
13:18:53 car_BMW_750i_E38: Invalid parent bone 'osa_door_l1' for 'door_l1'
13:18:53 car_BMW_750i_E38: Invalid parent bone 'osa_door_r2' for 'door_r2'
13:18:53 car_BMW_750i_E38: Invalid parent bone 'osa_door_l2' for 'door_l2'
13:18:53 Array mat in bin\config.bin/CfgVehicles/BMW_750i_E38/Damage/ not multiply of 3
13:18:53 BMW_750i_E38: ABSwitch - unknown animation source ABSwitch
13:18:53 veh2\bmw_750i_e38\proxy_un.p3d: vehicle, config class missing
13:18:53 veh2\bmw_750i_e38\proxy_deux.p3d: vehicle, config class missing
13:18:53 veh2\bmw_750i_e38\proxy_un.p3d: vehicle, config class missing
13:18:53 veh2\bmw_750i_e38\proxy_deux.p3d: vehicle, config class missing
13:18:53 Ref to nonnetwork object 1b7b6080# 1056662: bmw_750i_e38.p3d
13:18:53 Ref to nonnetwork object 1b7b6080# 1056662: bmw_750i_e38.p3d
13:18:53 String STR_FAL_Street_Sign not found
13:18:53 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:53   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:53   Error Undefined variable in expression: dze_garage
13:18:53 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:53 Old style material 50 used in ReportStack not available
13:18:53 Strange convex component12 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component13 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component14 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component15 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component16 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component17 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component18 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component19 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component20 in tigr\tigr.p3d:geometryFire
13:18:53 Strange convex component21 in tigr\tigr.p3d:geometryFire
13:18:53 In Vehicle: tigr\tigr.p3d missing cargo get in direction point
13:18:53 In Vehicle: tigr\tigr.p3d missing cargo get in direction point
13:18:53 "[denmark Pack] Skalisty Island loaded"
13:18:53 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:53   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:53   Error Undefined variable in expression: dze_garage
13:18:53 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:54 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:54   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:54   Error Undefined variable in expression: dze_garage
13:18:54 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:54 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:54   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:54   Error Undefined variable in expression: dze_garage
13:18:54 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:54 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:54   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:54   Error Undefined variable in expression: dze_garage
13:18:54 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:54 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:54   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:54   Error Undefined variable in expression: dze_garage
13:18:54 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:55 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:55   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:55   Error Undefined variable in expression: dze_garage
13:18:55 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:55 Ref to nonnetwork object 275e7040# 1057137: bmw_750i_e38.p3d
13:18:55 Ref to nonnetwork object 275e7040# 1057137: bmw_750i_e38.p3d
13:18:55 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:55   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:55   Error Undefined variable in expression: dze_garage
13:18:55 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:55 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:55   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:55   Error Undefined variable in expression: dze_garage
13:18:55 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:55 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:55   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:55   Error Undefined variable in expression: dze_garage
13:18:55 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:55 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:55   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:55   Error Undefined variable in expression: dze_garage
13:18:55 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:55 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:55   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:55   Error Undefined variable in expression: dze_garage
13:18:55 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:55 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:55   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:55   Error Undefined variable in expression: dze_garage
13:18:55 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:55 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:55   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:55   Error Undefined variable in expression: dze_garage
13:18:55 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1'
13:18:56 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2'
13:18:56 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1'
13:18:56 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2'
13:18:56 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota'
13:18:56 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr'
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 Ref to nonnetwork object 2a1ed0c0# 1057189: zaz_968m.p3d
13:18:56 Ref to nonnetwork object 2a1ed0c0# 1057189: zaz_968m.p3d
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 : Invalid parent bone 'osa_door_r1' for 'door_r1'
13:18:56 : Invalid parent bone 'osa_door_r2' for 'door_r2'
13:18:56 : Invalid parent bone 'osa_door_l1' for 'door_l1'
13:18:56 : Invalid parent bone 'osa_door_l2' for 'door_l2'
13:18:56 : Invalid parent bone 'osa_kapota' for 'kapota'
13:18:56 : Invalid parent bone 'osa_kufr' for 'kufr'
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 Error in expression <CAN_COLLIDE"];
if (typeOf (_object) in  DZE_Garage) then {
_object setVariable [>
13:18:56   Error position: <DZE_Garage) then {
_object setVariable [>
13:18:56   Error Undefined variable in expression: dze_garage
13:18:56 File z\addons\dayz_server\system\server_monitor.sqf, line 188
13:18:56 "HIVE: Vehicle Spawn limit reached!"
13:18:56 "HIVE: Spawning # of Debris: 0"
13:18:56 "HIVE: Spawning # of Ammo Boxes: 2"
13:18:56 "HIVE: Spawning # of Veins: 5"
13:18:56 "Total Number of spawn locations 5"
13:18:56 "EPOCH EVENTS INIT"
13:19:04 "infiSTAR.de - Player-Log: Frenky(10047369) - 0h 00min"
13:19:13 "TIME SYNC: Local Time set to [2013,8,3,13,19]"
13:19:15 "infiSTAR.de PlayerDisconnected: _uid: 10047369   _name: Frenky"
13:19:15 "[Сервер]: Получено: STRING (10047369), Отправлено: STRING (10047369)"
13:19:15 "[Сервер]: Отсоединение: Frenky (10047369) объект: B 1-1-C:1 (Frenky) REMOTE, _characterID: 159963 на позиции: [7099.99,7750.31,0.00143433]"
13:19:15 "infiSTAR.de Log: Frenky (10047369) | BadVersion: 112555 (has to be a newer arma2oa beta - disconnected)"
13:19:15 "["PVAHR_0_p8G3G2n2o6G708j992e8o7y",["Frenky","10047369","SLOG",[66,97,100,86,101,114,115,105,111,110,58,32,49,49,50,53,53,53,32,40,104,97,115,32,116,111,32,98,101,32,97,32,110,101,119,101,114,32,97,114,109,97,50,111,97,32,98,101,116,97,32,45,32,100,105,115,99,111,110,110,101,99,116,101,100,41]]]"
13:19:15 Client: Remote object 3:5 not found
13:19:15 Client: Remote object 3:6 not found
13:19:15 Client: Remote object 3:7 not found

Изменено пользователем Frenky12333 (история изменений)

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах

Рекомендованные сообщения

  • 0

Ищите по 103718, а не полноценное выражение + не забываем перепаковать ПБО.

Спасибо, нашел , исправил!
теперь другая ошибка, захожу на сервер буквально 2-3 минуты и прикращения работы арма

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах
Забронировать это рекламное место


  • 0

Да + там еще будет одна.

Нашел только одну такую строчку которую указал на скрине, поменял значение на 112555 , все ровно выкидывает в лобби с тем же сообщением по среди экрана

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах

Присоединяйтесь к обсуждению

Вы можете опубликовать сообщение сейчас, а зарегистрироваться позже. Если у вас есть аккаунт, войдите в него для написания от своего имени.

Гость
Ответить на вопрос...

×   Вставлено в виде отформатированного текста.   Восстановить форматирование

  Разрешено не более 75 эмодзи.

×   Ваша ссылка была автоматически встроена.   Отобразить как ссылку

×   Ваш предыдущий контент был восстановлен.   Очистить редактор

×   Вы не можете вставить изображения напрямую. Загрузите или вставьте изображения по ссылке.

Загрузка...

  • Похожие публикации

    • Автор: NoNameUltima
      Автор:
      Я. Описание:
      Система уведомлений, создающая всплывающие окошки.(см. видео ниже) Цена:
      500р. Конфигурация:
      Путь к иконке уведомлений. Размер иконки. Позиция вывода уведомлений по оси X. Позиция вывода уведомлений по оси Y. Ширина окошек уведомлений. Видео:
       
    • Автор: Alex39
      ARMA 3 FIX V1.92/145639 NoSteam + DLC
      Выкладываю сюда так как на сайте нет отдельного раздела по пираткам клиента, так как стоит на данный момент мод @Exile.
       
      Файлы подходят для всех серверов, без исключения, только ставим свои файлы мода и сервера
    • Автор: Alexis
      Сборка Arma 3 ExileMod, версия 1.0.4, карта Altis/Tanoa/Namalsk/Malden. Чернарусь отдельно. (можно адаптировать под необходимую)
      Требуемые мод: ExileMod
      Сборка гарантировано работает на ArmA 3 v1.80 и выше, с ОС Windows
      Я не несу ответственности за ее работу на более ранних и пиратских версиях.
       
      Что входит:
      -Крайне гибкая настройка практически всех параметров мода, все настройки в одном файле. (Если что-то не добавлено, пишите, добавлю без проблем)
      -Админка/Античит 
      -Сборка адаптированна под х64 систему
      -Система AVS, подогнаная под extDB3, (сохранение патронов в технике, заправка/ремонт/вооружение, удаление вооружения и многое другое)
      -ExAD, приложения для планшета, виртуальный гараж, взлом гаража и сейфов через ноутбук
      -Оптимизированная система спавна лута
      -Анти-воры, анти-угоны и прочее что необходимо для безопасности сейф-зоны
      -Настраиваемый статус-бар
      -Приложение крафта в ХМ8
      -Система миссий DMS, Exile Occupation (патрули)
      -Перевозка ящиков в транспорте и их продажа у трейдера
      -Возрождение с помощью дефибрилятора
      -Отображение смертей
      -Красивое уведомление о рестарте
      -Векторное строительство
      -Выбор донат лута при возрождении
      -Собственная система возрождения в радиусе своего флага, кулдаун на появление
      -Спавн велосипеда с помощью скотча
      -Возможность перетягивать заложника
      -Установка замка на транспорт
      -Ограничение высоты постройки базы (кастомизируемо)
      -Блокировка установки мин возле трейд-зон
      -Передача респекта жертве от убийцы при убийстве возле сейф-зоны (опционально)
      -При взрыве транспорта с игроками внутри, выпадут их трупы
      -MarXet 
      -Гибкая конфигурация для PvE серверов
      -Вызов AirDrop
      -Ежедневные вознаграждения игрокам за посещаемость сервера
      -BasePainting
      -Радиация вне карты.
      -Добавлено несколько новых параметров кастомизации сервера
      -Покраска строений для вип игроков (или нет)
      -Покраска транспорта для вип игроков (или нет)
      -MostWanted - контракты на убийство.
      -Меню спавна с выбором спавна с парашюта или на земле
      -Зарплата игрокам (кастомизируемо)
       
      Все настройки (цены, лут, миссии, и прочее) полностью стандартные, такие как они шли с "коробки", чтобы администраторы могли сразу сделать все "под себя".
       
      Список будет обновляться и дополняться
       
      Стоимость:
      -2000 рублей.
      -2500 рублей с полной установкой (только лицензия)
      Помощь по сборке - 4 дня с момента получения

      Установка дополнительных скриптов обсуждается отдельно.
      Проверить работоспособность сборки можно по запросу. 
      Обращайтесь в ЛС на форуме или в вк https://vk.com/juba_johnson с пометкой "Сборка"
      Также есть группа в ВК, в которой я также публикую новости о состоянии сборки или о каких-то новых продуктах https://vk.com/exile_sborka

      Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
       
       

      Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

      Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

      Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
    • Автор: Тоха
      Заинтересовал меня этот мод, вторую ночь из-за него не сплю). Суть вопроса в заголовке. Возможно ли прикрутить ботов, желательно патрули да и мисси тоже. Чтоб с минимальной болью. Хотел взять перебрать ботов от Exile, но понял, что переоценил себя. Кто может подсказать как лучше сделать? Рассматриваю еще как вариант создание миссий через редактор армы, но как патрулей запихнуть, примерно понимаю как рандомизировать и прописать вейпоинты, но что то подсказывает опять переоцениваю себя. 
      p/s пока рылся в серверной части натыкался на файлы отвечающие за спавн юнитов и отрядов
      @BreakingPointServer\Addons\breakingpoint_server\functions\AI\fn_spawnAI.sqf
      @BreakingPointServer\Addons\breakingpoint_server\functions\AI\fn_spawnAISquad.sqf
    • Автор: Тоха
      Заинтересовал меня этот мод, вторую ночь из-за него не сплю). Суть вопроса в заголовке. Возможно ли прикрутить ботов, желательно патрули да и мисси тоже. Чтоб с минимальной болью. Хотел взять перебрать ботов от Exile, но понял, что переоценил себя. Кто может подсказать как лучше сделать? Рассматриваю еще как вариант создание миссий через редактор армы, но как патрулей запихнуть, примерно понимаю как рандомизировать и прописать вейпоинты, но что то подсказывает опять переоцениваю себя. 
      p/s пока рылся в серверной части натыкался на файлы отвечающие за спавн юнитов и отрядов
      @BreakingPointServer\Addons\breakingpoint_server\functions\AI\fn_spawnAI.sqf
      @BreakingPointServer\Addons\breakingpoint_server\functions\AI\fn_spawnAISquad.sqf
×
×
  • Создать...