Перейти к публикации
Поиск в
  • Дополнительно...
Искать результаты, содержащие...
Искать результаты в...
  • Нужна помощь?

    Создайте тему в соответствующем разделе
    Не нужно писать всё в чат!
  • Загляните на торговую площадку

    Там вы можете купить
    всё что касается игровых серверов
  • Не хотите бан?

    Пожалуйста, ознакомьтесь с нашими правилами
    Не нарушайте порядок!
  • Продаёте или покупаете?

    Пользуйтесь услугами гаранта
    Мы сделаем вашу сделку безопасной
Здравствуйте, у меня проблема с фильтром Scripts.txt (сразу скажу что сервер пиратка и прямого соединеня с интернетом нету, тоесть стоит на локальной сети.)
Проблема в том что у меня Script.txt не сканируется и лог просто напросто не пишется.
 
К примеру я вписал в Scripts.txt

 

//new
5 "sCode = sCode + 'cpbLoops = 20;';"

 

И использовал скрипт в игре без админки:

 

hint "Open the Map and Select the Map Position u want to bomb";
sCode = 'hint "Bombs in comming, RUN!";';
sCode = sCode + 'cpbLoops = 20;';
sCode = sCode + 'cpLoopsDelay = 0.1;';
sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
sCode = sCode + '"Bo_Mk82" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 50]);';
sCode = sCode + 'sleep cpLoopsDelay;};';
sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';

onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";

Как я понял он должен был меня кикнуть и написать в Scripts.log Но Battleye этого неделает... Помогите пожалуйста! :(

 

RPT лог:

 

 

=====================================================================
== Z:\server\Expansion\beta\arma2oaserver.exe
== "Expansion\beta\arma2oaserver.exe" -port=2313 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2015/11/15 10:20:22
Current time: 2016/03/09 18:55:32

Version 1.63.112555
String STR_MOD_LAUNCHER_ACTION not found
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
18:56:24 Warning Message: No challenge value was received from the master server.
18:56:24 GameSpy QR2 error: 5, No challenge value was received from the master server.
18:57:25 Server error: Player without identity Player (id 985055158)
18:58:37 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:37 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
18:58:42 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
18:58:46 ca\misc\houpacka.p3d: house, config class missing
18:58:46 ca\misc\houpacka.p3d: house, config class missing
18:58:46 ca\misc\houpacka.p3d: house, config class missing
18:58:50 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
18:58:50 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
18:58:51 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
18:58:51 "DayZ Epoch: MPframework inited"
18:58:52 ca\misc\houpacka.p3d: house, config class missing
18:58:56 ca\misc\houpacka.p3d: house, config class missing
18:59:00 ca\misc\houpacka.p3d: house, config class missing
18:59:00 ca\misc\houpacka.p3d: house, config class missing
18:59:01 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
18:59:01 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
18:59:01 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
18:59:01 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
18:59:01 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
18:59:01 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
18:59:01 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
18:59:01 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
18:59:02 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
18:59:02 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
18:59:02 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
18:59:03 ca\misc3\wf\wf_depot.p3d: house, config class missing
18:59:03 ca\misc3\wf\wf_depot.p3d: house, config class missing
18:59:03 ca\misc3\wf\wf_depot.p3d: house, config class missing
18:59:07 ca\misc\houpacka.p3d: house, config class missing
18:59:07 ca\misc\houpacka.p3d: house, config class missing
18:59:09 ca\misc\houpacka.p3d: house, config class missing
18:59:09 ca\misc\houpacka.p3d: house, config class missing
18:59:10 ca\misc\houpacka.p3d: house, config class missing
18:59:10 ca\misc\houpacka.p3d: house, config class missing
18:59:13 ca\misc\houpacka.p3d: house, config class missing
18:59:15 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
18:59:16 "Res3tting B!S effects..."
18:59:16 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
18:59:16 "HIVE: Starting"
18:59:16 "HIVE: trying to get objects"
19:00:39 "HIVE: found 303 objects"
19:00:39 "HIVE: Commence Object Streaming..."
19:00:39 "HIVE: got 0 Epoch Objects and 303 Vehicles"
19:00:40 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
19:00:45 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
19:00:45 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
19:00:48 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
19:00:48 UH1Y_DZE: ObsGun - unknown animation source ObsGun
19:00:50 "HIVE: Vehicle Spawn limit reached!"
19:00:50 "HIVE: Spawning # of Debris: 500"
19:00:50 "HIVE: Spawning # of Ammo Boxes: 3"
19:00:50 "HIVE: Spawning # of Veins: 50"
19:00:50 "Total Number of spawn locations 11"
19:00:50 "EPOCH EVENTS INIT"
19:00:50 "RUNNING EVENT: crash_spawner on [2016,3,9,14,0]"
19:00:54 "DEBUG VEIN: Too many objects at [16695,10105.6]"
19:00:57 Server: Object 3:6 not found (message 70)
19:00:57 "TIME SYNC: Local Time set to [2013,8,3,14,0]"
19:01:54 "get: STRING (7866889), sent: STRING (7866889)"
19:01:54 "COMBAT LOGGED: Player (142.763) at location [11179.1,17453.5,0.00140858]"
19:01:54 "DISCONNECT: Player (7866889) Object: B 1-1-B:1 (Player) REMOTE, _characterID: 1 at loc [11179.1,17453.5,0.00140858]"
19:01:54 Client: Remote object 3:5 not found
19:04:11 "CLEANUP: INITIALIZING CLEANUP SCRIPT"

 

 

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах

Рекомендованные сообщения

  • 0

балы такая проблема именно с этой версией 1.63.112555

откатился до 1.62.108074 и стало работать.

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах





  • 0

Ты причину уже сам указал, в первом предложении....

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах
  • 0

А есть возможность скинуть файлы патча 1.62.108074?

А то я качал патч с официального сайта он у меня не ставится так как игра не установлена(нету записи в реестре)

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах
  • 0

сгенерируй новый ключ к игре и установи его. как раз и в реестре создадится путь.

Поделиться сообщением


Ссылка на сообщение
Поделиться на других сайтах

Создайте аккаунт или войдите в него для комментирования

Вы должны быть пользователем, чтобы оставить комментарий

Создать аккаунт

Зарегистрируйтесь для получения аккаунта. Это просто!

Зарегистрировать аккаунт

Войти

Уже зарегистрированы? Войдите здесь.

Войти сейчас

  • Похожие публикации

    • Автор: Miduznya
      Собственно как, как отключить battleye на сервере античит

      параметр BattlEye=0; не работает я так понял 
    • Автор: fedotovyasha
      не подключается к серверу и пишет что на сервере нету такого мода, хотя он там есть. Названия менял, другие моды все отключил, ничего не помогает. В батниках все прописано
    • Автор: JustBullet
      Всем привет! :) Как я рад всех видеть снова, дошли руки до ковыряния станделона (если уже его можно так назвать).
       
      Что пытаюсь сделать:
      1. Создать Рюкзак.
      2. Создать Радио.
          - Положить Батарейку в Радио.
      3. Положить Радио(с Батареей) в Персональный слот Рюкзака.
      4. Дополнительно поместить Радио в слот быстрого доступа (на панель).
       
      EntityAI itemEnt_Bag = player.GetInventory().CreateInInventory("FurCourierBag"); // Создаем РЮКЗАК. EntityAI itemEnt_Radio = player.GetInventory().CreateInInventory("PersonalRadio"); // Создаем РАДИО. itemEnt_Radio.GetInventory().CreateAttachment("Battery9V"); // Помещаем в Радио Батарейку. itemEnt_Bag.GetInventory().CreateAttachment(itemEnt_Radio); // Помещаем в РЮКЗАК РАДИО. player.SetQuickBarEntityShortcut(itemEnt_Radio, 0, true); // Помещаем РАДИО на первый слот. тут возникает проблема, в четвертой строке, поскольку я помещаю Элемент Радио+Батарея в Рюкзак, а команда ожидает Строковый параметр (String). Проблема больше в незнании мной синтаксиса. Возможно и в логике построения. Вообщем прошу помощи разобраться с этой строчкой :)))
       
      п.с. так разумеется срабатывает но без батарейки:
      itemEnt_Bag.GetInventory().CreateAttachment("PersonalRadio"); // Помещаем в РЮКЗАК РАДИО. Каким параметром/командой я могу загнать Радио с батареей в персональный слот Рюкзака?
    • Автор: godmode8
      Приветствую. Кто нибудь пробовал запускать пиратский 1.92 с включенным батлаем? Какие параметры запуска в батнике нужны? Какие файлы для клиента и для сервера? У меня при попытке подключится пишет  Ошибка инициализации батлай. Прошу помощи.
    • Автор: Gromillla
      Доброго времени суток дамы и господа, и сразу к вопросу, в миссиях 2.2.5 версии, если боты "бандиты", то они скин игрока видят и реагируют на него, а если миссии с ботами "героями", то они скин игрока не видят. Скин  "RUS_Soldier_Marksman". Как соответственно решить эту проблему? Ошибок в РПТ нет.
  • Наш выбор

×
×
  • Создать...

Важная информация

Используя этот сайт, вы автоматически обязуетесь соблюдать наши Правила и Политика конфиденциальности.
Чтобы сделать этот веб-сайт лучше, мы разместили cookies на вашем устройстве. Вы можете изменить свои настройки cookies, в противном случае мы будем считать, что вы согласны с этим.