Ivanmakarov

Через 2-3 минуты после запуска Consol (батник запуска) он автоматически закрывается

Вопрос

Доброго времени суток, сразу приношу извинения за то что копирую тему но с проблемой так и не разобрался, а поиграть на локальном сервере очень хочется.

Установил сервер локально на компьютер, на нем же запустил клиент игры и сервер игры, нашел локально свой сервер, подключился все хорошо.

Включил Xxamp в нем Mysql и Apach, все зеленое. Порт рабочий 2302 оставил по дефолту, подключил БД в общем все сделал чтобы сервер запускался и он запускается но через 2-3 минуты происходит следующий трабл. 

 

По истечению 2-3 минут,  arma 2 OA Consol version 1.63 (собственно сам батник) закрывается, в игре естественно дисинхрон.

 

Просматривал лог файл 

ничего нет

 

Данные с батника запуска

 

 

@echo off
start "arma2" /min "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "[email protected]_Epoch;@DayZ_Epoch_Server;"
 

 

 

config.cfg

не думаю что нужно это но все же

 

 

steamport = 2300;
steamqueryport = 2301;
hostName = "Dayz Epoch (1.0.5.1/125548)";
password = "";
passwordAdmin = "";
maxPlayers = 50;            //макс. кол-во игроков
logFile = "server_log.txt";
voteThreshold = 2;
voteMissionPlayers = 3;
reportingIP = "arma2oapc.master.gamespy.com";    //не менять!
timeStampFormat = "short";
motd[] = {"Добро пожаловать!","Эта серверная сборка от ghost17zip!","Приятной игры!"};    //сообщения при входе
motdInterval = 2;
vonCodecQuality = 10;
disableVoN = 0;
kickduplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye = 1;
doubleIdDetected = "";
onUserConnected = "";
onUserDisconnected = "";
onUnsignedData = "kick (_this select 0)";
onHackedData =     "kick (_this select 0)";
onDifferentData = "";
regularCheck = "";
requiredBuild = 125548;
requiredSecureId = 2;


class Missions
{
    class Mission1
    {
        template = "DayZ_Epoch_11.Chernarus";
        difficulty="veteran";                //сложность - recruit (Легкий), regular (Средний), veteran (Сложный), mercenary (Хардкорный)
    };


};
 

 

 

server_log.txt

 

HiveExt.log

 

arma2oaserver.RPT

 
 

 

=====================================================================
== D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe
== arma2oaserver.exe  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "[email protected]_Epoch;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2016/01/18 18:37:52
Current time:  2016/03/01 22:05:20


Version 1.63.131129
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/
Updating base class CA_Magazine->4000Rnd_762x51_M134, by corepatch\corepatch_ccp_71142_cit_13602_25047\config.cpp/CfgMagazines/2000Rnd_762x51_M134/
22:05:28 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
22:05:36 Connected to Steam servers
=======================================================
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 777F0247
Allocator: D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\dll\tbb4malloc_bi.dll
graphics:  No
resolution:  160x120x32
Addons:
  CA_CommunityConfigurationProject_E_Gameplay_AddedMissingFlaresToChoppers in ca\communityconfigurationproject_e\gameplay_addedmissingflarestochoppers\
  CAMP_Armory_Misc in ca\mp_armory\misc\, CAWeapons_E_RPG18 in ca\weapons_e\rpg18\
  fal_trafficsigns in ca\fal_trafficsigns\
  CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\
  CorePatch_CCP_62628 in corepatch\corepatch_ccp_62628\
  CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\
  Farm_WTower in ca\buildings2\farm_wtower\
  Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\
  CAData_ParticleEffects in Ca\data\particleeffects\, CARoads2Dam in ca\roads2\dam\
  CASounds_Missions in ca\soundmissions\, CASounds in ca\sounds\
  CorePatch_Dubbing_Fix in corepatch\corepatch_dubbing\
  CAAir2_Pchela1T in ca\air2\pchela1t\, CAAir2_F35B in ca\air2\f35b\
  CA_CommunityConfigurationProject_E_Gameplay_EnabledTurnOutForTanks in ca\communityconfigurationproject_e\gameplay_enabledturnoutfortanks\
  MBG_Buildings_2 in mbg_buildings_2\
  CorePatch_CIT_24669 in corepatch\corepatch_cit_24669\
  CorePatch_CCP_69133 in corepatch\corepatch_ccp_69133\, dayz_sfx in dayz_sfx\
  CAMusic in ca\music\, pond_test in ca\structures\pond\
  CAStructuresHouse_Church_05R in ca\structures\house\church_05r\
  CAAir_PMC in ca\air_pmc\
  CA_CommunityConfigurationProject_E_Gameplay_RemovedVintorezLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_removedvintorezlightflashonfiring\
  dayz_equip in dayz_equip\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\
  Arma2_Ka52 in ca\air2\ka52\, MBG_Buildings_3 in mbg_buildings_3\
  CAMisc_fix_Ch2 in ca\misc_fix\ch2\
  CA_Missions_GarbageCollector in ca\modules\garbage_collector\
  CA_Modules_Marta in ca\modules\marta\, CAFonts in ca\uifonts\
  CAWeapons_Saiga12K in ca\weapons\saiga12k\, CAWeapons_M1014 in ca\weapons\m1014\
  CAWheeled3_TT650 in ca\wheeled3\tt650\
  CA_CommunityConfigurationProject_E_Gameplay_FixedFoldingChair in ca\communityconfigurationproject_e\gameplay_fixedfoldingchair\
  CAWeapons_E_PK in ca\weapons_e\pk\
  Misc_PowerStation in ca\buildings2\misc_powerstation\
  CA_Missions_BAF in ca\missions_baf\, CA_Dubbing_E in ca\dubbing_e\
  Takistan in ca\takistan\, CABuildings2 in ca\buildings2\
  CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\
  CA_HighCommand in ca\modules\hc\, CAWheeled2_BTR90 in ca\wheeled2\btr90\
  CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\, CAWeapons_E_KORD in ca\weapons_e\kord\
  CAWheeled_W_BAF in ca\wheeled_w_baf\, pook_H13 in pook_h13\
  CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\
  CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\
  CA_Dubbing_Counterattack in ca\dubbing\counterattack\, CA_Editor in ca\editor\
  CARoads2Bridge in ca\roads2\bridge\, CAWheeled_E_V3S in ca\wheeled_e\v3s\
  CA_CommunityConfigurationProject_E_AI_MadeAINotEngageVodnikWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagevodnikwithrifles\
  CAStructures_E_Wall in ca\structures_e\wall\
  CorePatch_CIT_14421 in corepatch\corepatch_cit_14421\
  CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\
  CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\
  CA_CommunityConfigurationProject_E_AI_DisabledATLauncherUseAgainstInfantry in ca\communityconfigurationproject_e\ai_disabledatlauncheruseagainstinfantry\
  CorePatch in corepatch\, CorePatch_CIT_19347 in corepatch\corepatch_cit_19347\
  CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\
  CAWheeled_E_SUV in ca\wheeled_e\suv\, CATracked in ca\tracked\
  CA_Modules_PMC in ca\modules_pmc\, CAWeapons_PMC in ca\weapons_pmc\
  CALanguage_missions in ca\languagemissions\, CAAir2_C130J in ca\air2\c130j\
  CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\
  CALanguage_missions_e in ca\languagemissions_e\
  CorePatch_CCP_69138 in corepatch\corepatch_ccp_69138\
  CACharacters_E_Head in ca\characters_e\heads\
  CAStructures_Nav_pier in ca\structures\nav_pier\
  CAWeapons_ZU23 in ca\weapons\zu23\, CATracked_E in ca\tracked_e\
  CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\
  Warfare2_E in ca\warfare2_e\
  CorePatch_CIT_11696 in corepatch\corepatch_cit_11696\
  CA_CommunityConfigurationProject_E_Editor_AdditionalGroups in ca\communityconfigurationproject_e\editor_additionalgroups\
  CorePatch_CCP_71142_CIT_13602_25047 in corepatch\corepatch_ccp_71142_cit_13602_25047\
  Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\
  CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\
  CAWeapons in ca\weapons\, CA_PMC in ca\ca_pmc\, ASC_EU_Lights in asc\asc_eu_lights\
  CorePatch_CIT_71737 in corepatch\corepatch_cit_71737\
  CorePatch_CIT_26237 in corepatch\corepatch_cit_26237\
  CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSmoke in ca\communityconfigurationproject_e\gameplay_fixedmissilesmoke\
  CAWheeled_E in ca\wheeled_e\, A_Crane_02 in ca\buildings2\a_crane_02\
  CA_Anims_Wmn in ca\anims\characters\config\wmn\
  CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\
  CAStructuresInd_Quarry in ca\structures\ind_quarry\
  CAWeapons_AK in ca\weapons\ak\
  CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\
  CA_Dubbing_PMC in ca\dubbing_pmc\, CAVideo2_PMC in ca\video2_pmc\, CA_E in ca\ca_e\
  CA_Missions_E_SecOps in ca\missions_e\som\, USEC_LHA in usec_lha\
  CA_CommunityConfigurationProject_E_Visual_FixedPickupAndOffroadDriverHUD in ca\communityconfigurationproject_e\visual_fixedpickupandoffroaddriverhud\
  CAWeapons_E_Igla in ca\weapons_e\igla\, CA_Animals_E in ca\animals_e\
  CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\, Warfare2 in ca\warfare2\
  CorePatch_CIT_24817_24839_24841_24842 in corepatch\corepatch_cit_24817_24839_24841_24842\
  CABuildingParts_Signs in ca\buildings2\buildingparts\signs\
  CAMisc_fix_air in ca\misc_fix\air\, CAMisc_fix_A2FREE in ca\misc_fix\a2free\
  CA_CommunityConfigurationProject_E_AI_MadeAINotEngageSCUDWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagescudwithrifles\
  CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToHQVehicles in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstohqvehicles\
  CACharacters_BAF_Head in ca\characters_d_baf\heads\, CARocks_E in ca\rocks_e\
  CAWeapons_E_TOW in ca\weapons_e\tow\, CAAnimals in ca\animals\
  CA_CommunityConfigurationProject_E_Gameplay_ReducedGrenadeDeflection in ca\communityconfigurationproject_e\gameplay_reducedgrenadedeflection\
  dayz_code in z\addons\dayz_code\, CorePatch2 in corepatch2\
  CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToVodnikBPPU in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstovodnikbppu\
  CAAir_E in ca\air_e\, CATracked_E_ZSU in ca\tracked_e\zsu\
  CA_Dubbing_Baf in ca\dubbing_baf\, CATracked_E_T34 in ca\tracked_e\t34\
  CA_CommunityConfigurationProject_E_Sound_FixedMH60SDammageSound in ca\communityconfigurationproject_e\sound_fixedmh60sdammagesound\
  CAStructuresHouse in ca\structures\house\, CAWater2_Fregata in ca\water2\fregata\
  CAWater2 in ca\water2\
  CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\
  CAWeapons_E_ZU23 in ca\weapons_e\zu23\
  CA_CommunityConfigurationProject_E_Gameplay_FixedTooHighGetOutTrucks in ca\communityconfigurationproject_e\gameplay_fixedtoohighgetouttrucks\
  CorePatch_UI in corepatch\corepatch_ui\
  CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\
  CorePatch_CCP_68351 in corepatch\corepatch_ccp_68351\
  CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\
  CA_CommunityConfigurationProject_E_Editor_AddedLargeWeaponVariants in ca\communityconfigurationproject_e\editor_addedlargeweaponvariants\
  CAStructures_Rail in ca\structures\rail\
  CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\, CA_L39 in ca\l39\
  CA_CommunityConfigurationProject_E in ca\communityconfigurationproject_e\
  CA_CommunityConfigurationProject_Gameplay_AddedSteppedOpticsToMi24 in ca\communityconfigurationproject_e\gameplay_addedsteppedopticstomi24\
  CAWeapons_E_AK in ca\weapons_e\ak\, GLT_BH_Wreck in glt_bh_wreck\
  CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\
  CAWeapons_E_M9 in ca\weapons_e\m9_beretta\, CAAir2_MV22 in ca\air2\mv22\
  CAWheeled_E_LADA in ca\wheeled_e\lada\
  CAStructuresHouse_HouseV2 in ca\structures\house\housev2\
  Warfare2Vehicles in ca\warfare2vehicles\, CAWater2_seafox in ca\water2\seafox\
  CAWheeled2_LADA in ca\wheeled2\lada\, MAP_EU in map_eu\
  CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\
  CATracked_W_BAF in ca\tracked_w_baf\
  CA_CommunityConfigurationProject_E_Gameplay_LWTSCameraForTUSKLoader in ca\communityconfigurationproject_e\gameplay_lwtscamerafortuskloader\
  CA_CommunityConfigurationProject_E_AI_ImprovedAIDispersionCoefForCoaxMGs in ca\communityconfigurationproject_e\ai_improvedaidispersioncoefforcoaxmgs\
  CAWeapons_E_Javelin in ca\weapons_e\javelin\
  CA_CommunityConfigurationProject_E_Gameplay_CorrectedInfantryMovementSpeed in ca\communityconfigurationproject_e\gameplay_correctedinfantrymovementspeed\
  CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\
  CA_Animals2_Rabbit in ca\animals2\rabbit\
  CA_Modules_Alice2 in ca\modules_e\alice2\
  CorePatch_CIT_24780 in corepatch\corepatch_cit_24780\, sauerland in ca\sauerland\
  CAAir_E_UH1H_EP1 in ca\air_e\uh1h\, CA_Missions_FirstAidSystem in ca\modules\fa\
  CA_Modules_Coin in ca\modules\coin\, CAStructures_Nav in ca\structures\nav\
  Shed_small in ca\buildings2\shed_small\
  CA_CommunityConfigurationProject_E_Editor_MadeAllBackpacksAvailableEmpty in ca\communityconfigurationproject_e\editor_madeallbackpacksavailableempty\
  CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\
  CorePatch_CIT_24764 in corepatch\corepatch_cit_24764\
  CorePatch_CIT_22551 in corepatch\corepatch_cit_22551\
  CA_CommunityConfigurationProject_E_Gameplay_GetInOutAnimationsforM1A2Loader in ca\communityconfigurationproject_e\gameplay_getinoutanimationsform1a2loader\
  CATracked_E_T55 in ca\tracked_e\t55\, CATracked_E_T72 in ca\tracked_e\t72\
  CABuildings in ca\buildings\, Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\
  CAStructures_PMC_Misc in ca\structures_pmc\misc\
  CAWheeled_E_UAZ in ca\wheeled_e\uaz\
  CA_CommunityConfigurationProject_E_Editor_NoBlackAreaOutsideMap in ca\communityconfigurationproject_e\editor_noblackareaoutsidemap\
  CorePatch_CIT_23378 in corepatch\corepatch_cit_23378\
  CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\
  CAPlants in ca\plants\
  CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\
  CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\, fal_tierpark in ca\fal_tierpark\
  CAAir_E_UH60M in ca\air_e\uh60m\, CA_Modules_E_Jukebox in ca\modules_e\jukebox\
  CA_Anims_E_Wmn in ca\anims_e\config\wmn\
  CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\
  CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\
  CAWeapons_E_G36 in ca\weapons_e\g36\
  CA_CommunityConfigurationProject_E_Gameplay_CorrectedMetisViewModes in ca\communityconfigurationproject_e\gameplay_correctedmetisviewmodes\
  CorePatch_CIT_24693_24694 in corepatch\corepatch_cit_24693_24694\
  CorePatch_CIT_14483 in corepatch\corepatch_cit_14483\
  CA_CommunityConfigurationProject_E_AI_ImprovedT90ATMissileUse in ca\communityconfigurationproject_e\ai_improvedt90atmissileuse\
  CA_Modules_Silvie in ca\modules\silvie\
  CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\
  CAStructuresHouse_HouseBT in ca\structures\house\housebt\
  CAStructures_Castle in ca\structures\castle\, CAWeapons2_SMAW in ca\weapons2\smaw\
  CAWeapons2 in ca\weapons2\, CA_Animals2_WildBoar in ca\animals2\wildboar\
  CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\
  CATracked_E_BMP2 in ca\tracked_e\bmp\
  CorePatch_ChangedDTMagazineAmmo in corepatch\corepatch_changeddtmagazineammo\
  CA_E_ParticleEffects in ca\ca_e\data\particleeffects\
  CA_Sounds_Baf in ca\sounds_baf\, CAWeapons_E_Stinger in ca\weapons_e\stinger\
  CAWheeled3_M1030 in ca\wheeled3\m1030\, CSJ_GyroAC in csj_gyroac\
  KPFSWaySigns in kpfs_waysigns\
  CA_CommunityConfigurationProject_E_Editor_SetMissingMusicTrackDuration in ca\communityconfigurationproject_e\editor_setmissingmusictrackduration\
  CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\
  CA_Anims in ca\anims\, CAweapons_E_m107 in ca\weapons_e\m107\
  HALO_Test in ca\air2\halo\
  CA_CommunityConfigurationProject_E_Gameplay_FixedPickupGunnerOpticsView in ca\communityconfigurationproject_e\gameplay_fixedpickupgunneropticsview\
  Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\
  CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\
  CA_Missions_PMC in ca\missions_pmc\, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\
  CorePatch_NoPierDestruction in corepatch\corepatch_nopierdestruction\
  CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\
  CorePatch_CCP_68220 in corepatch\corepatch_ccp_68220\, CASigns_E in ca\signs_e\
  CA_Animals2_Dogs in ca\animals2\dogs\, CAWeapons_E_D30 in ca\weapons_e\d30\
  CA_CommunityConfigurationProject_E_Editor_AddedInvisibleZoneProtection in ca\communityconfigurationproject_e\editor_addedinvisiblezoneprotection\
  CAData in Ca\, CA_Modules_ZoRA in ca\modules\zora\
  CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\, Utes in ca\utes\
  CAWater in ca\water\, CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\
  CAWheeled in ca\wheeled\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\
  CA_AIR_E_Su25 in ca\air_e\su25\, CorePatch_FIS_Fix in corepatch\corepatch_fis\
  CA_CommunityConfigurationProject_E_Sound_FixedAliceEmptydoor in ca\communityconfigurationproject_e\sound_fixedaliceemptydoor\
  CorePatch_CIT_13131 in corepatch\corepatch_cit_13131\
  CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\
  CorePatch_CIT_24957 in corepatch\corepatch_cit_24957\
  CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\
  CATracked2_AAV in ca\tracked2\aav\
  CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\
  CorePatch_CCP_66695 in corepatch\corepatch_ccp_66695\
  CAAir_E_AH64D in ca\air_e\ah64\
  CorePatch_CIT_14162 in corepatch\corepatch_cit_14162\
  CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\
  CA_SoundsMissions_E in ca\soundmissions_e\, Ind_Tank in ca\buildings2\ind_tank\
  CorePatch_CCP_67535 in corepatch\corepatch_ccp_67535\
  CorePatch_CCP_67705 in corepatch\corepatch_ccp_67705\
  CA_Anims_Sdr in ca\anims\characters\config\sdr\
  CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\
  CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\
  CAWeapons2_RPG18 in ca\weapons2\rpg18\, CAWheeled2_VWGolf in ca\wheeled2\vwgolf\
  CorePatch_CIT_27550 in corepatch\corepatch_cit_27550\
  CA_CommunityConfigurationProject_E_AI_FixedSidewinderLaucherRangeProbabilities in ca\communityconfigurationproject_e\ai_fixedsidewinderlaucherrangeprobabilities\
  CACharacters_BAF in ca\characters_d_baf\
  DZ_DebriefingRemoved in z\addons\dayz_code\
  CorePatch_TweakedROF in corepatch\corepatch_tweakedrof\
  CAWheeled_D_BAF in ca\wheeled_d_baf\
  CorePatch_CIT_23450 in corepatch\corepatch_cit_23450\
  CorePatch_CCP_67740 in corepatch\corepatch_ccp_67740\
  HouseRuins in ca\buildings2\houseruins\
  CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\
  CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\
  CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\
  dayz_communityassets in z\addons\dayz_communityassets\
  CorePatch_CCP_67741 in corepatch\corepatch_ccp_67741\
  CA_CommunityConfigurationProject_E_Gameplay_FixedAT1Model in ca\communityconfigurationproject_e\gameplay_fixedat1model\
  Barn_Metal in ca\buildings2\barn_metal\
  CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\
  CA_CommunityConfigurationProject_E_Gameplay_FasterStepOver in ca\communityconfigurationproject_e\gameplay_fasterstepover\
  CorePatch_CIT_24651 in corepatch\corepatch_cit_24651\
  CA_CommunityConfigurationProject_E_AI_ImprovedTunguskaAAMissileUse in ca\communityconfigurationproject_e\ai_improvedtunguskaaamissileuse\
  CA_CommunityConfigurationProject_E_Gameplay_FixedTransportCapabilitiesShipsAndBoats in ca\communityconfigurationproject_e\gameplay_fixedtransportcapabilitiesshipsandboats\
  CorePatch_CIT_23451 in corepatch\corepatch_cit_23451\
  CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2AirVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2airvehicles\
  CorePatch_CIT_27347 in corepatch\corepatch_cit_27347\
  CA_CommunityConfigurationProject_E_Editor_MadeOldTractorAvailable in ca\communityconfigurationproject_e\editor_madeoldtractoravailable\
  CA_Modules_E_Weather in ca\modules_e\weather\
  CA_CommunityConfigurationProject_E_Gameplay_WorkingFreelookWhenTurnedOut in ca\communityconfigurationproject_e\gameplay_workingfreelookwhenturnedout\
  CAStructuresHouse_HouseV in ca\structures\house\housev\, zargabad in ca\zargabad\
  CA_Modules_E_OO in ca\modules_e\oo\
  CA_CommunityConfigurationProject_E_Gameplay_EnabledAlwaysLockingForCRV7_PG in ca\communityconfigurationproject_e\gameplay_enabledalwayslockingforcrv7_pg\
  st_collision in st_collision\, CAWeapons_E_RPG7 in ca\weapons_e\rpg7\
  aif_arma1buildings in aif_napfobjects\aif_arma1buildings\
  CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsAH64 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsah64\
  CA_Dubbing in ca\dubbing\, CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\
  CAWheeled_PMC in ca\wheeled_pmc\, gdtmod_grass in gdtmod_grass\
  CorePatch_CCP_67951_OA in corepatch\corepatch_ccp_67951_oa\
  CA_CommunityConfigurationProject_E_Gameplay_CorrectedDriverViewInBTR60 in ca\communityconfigurationproject_e\gameplay_correcteddriverviewinbtr60\
  CorePatch_CCP_71144_Fix in corepatch\corepatch_ccp_71144\
  CorePatch_CIT_24670 in corepatch\corepatch_cit_24670\
  CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\
  CA_CommunityConfigurationProject_E_Gameplay_AddedShortLockDelayForNLAW in ca\communityconfigurationproject_e\gameplay_addedshortlockdelayfornlaw\
  CorePatch_CCP_67330_OA in corepatch\corepatch_ccp_67330_oa\
  CA_Missions_SecOps in ca\missions\som\, CAWeapons_Kord in ca\weapons\kord\
  CA_Missions2_PMC in ca\missions2_pmc\
  CA_CommunityConfigurationProject_E_Editor_AdditionalMarkerColors in ca\communityconfigurationproject_e\editor_additionalmarkercolors\
  CA_Anims_Char in ca\anims\characters\config\
  CA_CommunityConfigurationProject_E_Gameplay_ActualModelsOfWeaponMagazinesVisibleOnTheGround in ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\
  CorePatch_CIT_24671 in corepatch\corepatch_cit_24671\
  CAAir_E_AH6J in ca\air_e\ah6j\, CAWeapons_E_Metis in ca\weapons_e\metis_at_13\
  CAWheeled_E_ATV in ca\wheeled_e\atv\
  CA_CommunityConfigurationProject_E_Stringtable_FixedNLAWRangeDescription in ca\communityconfigurationproject_e\stringtable_fixednlawrangedescription\
  CA_DubbingRadio_PMC in ca\dubbingradio_pmc\, CASounds_E in ca\sounds_e\
  CA_Animals2_Chicken in ca\animals2\birds\chicken\, Napf in momo\napf\
  CAAir_E_Halo in ca\air_e\halo\, CA_MPA_MP in ca\mp_armory\armory_mp\
  CAA10 in ca\a10\, CorePatch_CIT_24672 in corepatch\corepatch_cit_24672\
  Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\
  CA_Heads in ca\characters\heads\, BI_SRRS in ca\modules\srrs\
  CA_Missions_AlternativeInjurySimulation in ca\modules\ais\
  CA_CommunityConfigurationProject_E_Gameplay_RemovedTargetsDisplayFromA10AndAV8B in ca\communityconfigurationproject_e\gameplay_removedtargetsdisplayfroma10andav8b\
  CA_CommunityConfigurationProject_E_Settings_EnabledAutoGuideATForAllDifficultyLevels in ca\communityconfigurationproject_e\settings_enabledautoguideatforalldifficultylevels\
  CA_CommunityConfigurationProject_E_Visual_FixedUnitTypeIconsBasedOnWeaponry in ca\communityconfigurationproject_e\visual_fixedunittypeiconsbasedonweaponry\
  CA_Anims_E_Sdr in ca\anims_e\config\sdr\
  Ind_Workshop01 in ca\buildings2\ind_workshop01\
  CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\
  CorePatch_CCP_67747 in corepatch\corepatch_ccp_67747\
  CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\
  CA_Animals2_Goat in ca\animals2\goat\, CA_CruiseMissile in ca\air2\cruisemissile\
  CALanguageMissions_baf in ca\languagemissions_baf\
  CA_CommunityConfigurationProject_E_AI_MadeAIUseCTWSVsInfantry in ca\communityconfigurationproject_e\ai_madeaiusectwsvsinfantry\
  CAAir_E_CH_47F in ca\air_e\ch47\
  CorePatch_CCP_70400_Fix in corepatch\corepatch_ccp_70400\
  CorePatch_CIT_24657 in corepatch\corepatch_cit_24657\
  CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\, CA_Missions_E in ca\missions_e\
  CAAir_PMC_KA137 in ca\air_pmc\ka137\
  CA_CommunityConfigurationProject_E_Gameplay_AddedMFDForAH1Z in ca\communityconfigurationproject_e\gameplay_addedmfdforah1z\
  CAWeapons_E_MAAWS in ca\weapons_e\maaws\
  CA_CommunityConfigurationProject_E_Gameplay_MadeBicycleNotLockable in ca\communityconfigurationproject_e\gameplay_madebicyclenotlockable\
  CAWeapons_E_AGS in ca\weapons_e\ags30\, CATracked2_BMP3 in ca\tracked2\bmp3\
  CAweapons_ksvk in ca\weapons\ksvk\, CAWheeled2 in ca\wheeled2\
  CorePatch_CIT_11850 in corepatch\corepatch_cit_11850\
  CorePatch_CCP_67406 in corepatch\corepatch_ccp_67406\
  CorePatch_CIT_24659 in corepatch\corepatch_cit_24659\
  CorePatch_AdditionalObjects in corepatch\corepatch_additionalobjects\
  CA_HC_Sounds in ca\missions\data\sounds\, CAWheeled3 in ca\wheeled3\
  CAStructures_PMC in ca\structures_pmc\, CAAir2 in ca\air2\
  CA_CommunityConfigurationProject_E_Gameplay_MadeM1A2TUSKLoaderAbleToTurnIn in ca\communityconfigurationproject_e\gameplay_madem1a2tuskloaderabletoturnin\
  CorePatch_CCP_71037 in corepatch\corepatch_ccp_71037\
  CAWeapons_E_scar in ca\weapons_e\scar\, CAWeapons_E_M47 in ca\weapons_e\m47\
  CAWheeled_E_s1203 in ca\wheeled_e\s1203\, CAMisc_E_WF in ca\misc_e\wf\
  CorePatch_GC_Fix in corepatch\corepatch_gc\, CAMisc_E in ca\misc_e\
  CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\
  missions_ew in ca\missions_ew\
  CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\
  CAStructures_A_CraneCon in ca\structures\a_cranecon\
  CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\
  CAStructures_PMC_Ind in ca\structures_pmc\ind\, CAAir3 in ca\air3\
  CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\
  CorePatch_CIT_23002_23003 in corepatch\corepatch_cit_23002_23003\
  CorePatch_M113_PMC in corepatch\corepatch_m113_pmc\
  CorePatch_MotorcycleTransportMaxWeapons in corepatch\corepatch_motorcycletransportmaxweapons\
  CAWeapons_E_DSHKM in ca\weapons_e\dshkm\, Shapur_BAF in ca\shapur_baf\
  GLT_BH_Wreck_burned in glt_bh_wreck_burned\
  CorePatch_Change3rdPersonViewWheeledAPC_Fix in corepatch\corepatch_change3rdpersonviewwheeledapc\
  CA_CommunityConfigurationProject_E_Visual_AdditionalBombMagazines in ca\communityconfigurationproject_e\visual_additionalbombmagazines\
  A_statue in ca\buildings2\a_statue\, Farm_Cowshed in ca\buildings2\farm_cowshed\
  CA_Modules_UAV in ca\modules\uav\
  CA_CommunityConfigurationProject_E_Gameplay_DisabledSPG9Locking in ca\communityconfigurationproject_e\gameplay_disabledspg9locking\
  CA_Modules_E_Functions in ca\modules_e\functions\
  CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAWeapons_E_ksvk in ca\weapons_e\ksvk\
  CorePatch_Turrets in corepatch\corepatch_turrets\
  CA_CommunityConfigurationProject_E_Gameplay_ReducedAK74andRPKRecoil in ca\communityconfigurationproject_e\gameplay_reducedak74andrpkrecoil\
  CorePatch_CIT_22991_22992_22994_22996_22998 in corepatch\corepatch_cit_22991_22992_22994_22996_22998\
  CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\, CAAir_E_Mi24 in ca\air_e\mi35\
  CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\
  CARocks2 in ca\rocks2\, CAStructuresShed_Small in ca\structures\shed\shed_small\
  CAWater2_LHD in ca\water2\lhd\
  CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo_Muzzle in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\muzzle\
  CorePatch_CCP_68114 in corepatch\corepatch_ccp_68114\
  CAStructures_E_Mil in ca\structures_e\mil\
  CorePatch_CIT_70371 in corepatch\corepatch_cit_70371\
  CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\
  CATracked_BAF in ca\tracked_d_baf\, CAWeapons_E_STATIC in ca\weapons_e\static\
  CAWeapons_E_Makarov in ca\weapons_e\makarov\, CAWheeled2_V3S in ca\wheeled2\v3s\
  CAAir_PMC_KA60 in ca\air_pmc\ka60\, CAWheeled_E_Volha in ca\wheeled_e\volha\
  CA_CommunityConfigurationProject_E_Gameplay_FasterHandGrenadeThrowWithPistol in ca\communityconfigurationproject_e\gameplay_fasterhandgrenadethrowwithpistol\
  CA_DubbingRadio_E in ca\dubbingradio_e\, CAMusic_E in ca\music_e\
  CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\
  CAStructures_Ruins in ca\structures\ruins\
  CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\
  CAWeapons_bizon in ca\weapons\bizon\
  CA_Modules_PMC_Functions in ca\modules_pmc\functions\
  CorePatch_CIT_23000 in corepatch\corepatch_cit_23000\
  CAWheeled_E_stryker in ca\wheeled_e\stryker\
  Church_01 in ca\buildings2\church_01\
  CA_CommunityConfigurationProject_E_Visual_FixedMi17Mi8UnitTypeIcon in ca\communityconfigurationproject_e\visual_fixedmi17mi8unittypeicon\
  CACharacters_W_BAF in ca\characters_w_baf\
  CorePatch_CIT_22999 in corepatch\corepatch_cit_22999\
  CAMisc_fix_Weap in ca\misc_fix\weap\, CACharacters_PMC in ca\characters_pmc\
  CorePatch_CIT_24887 in corepatch\corepatch_cit_24887\
  CAWeapons_E_M240 in ca\weapons_e\m240\
  CA_CommunityConfigurationProject_E_Stringtable_FixedWeaponNames in ca\communityconfigurationproject_e\stringtable_fixedweaponnames\
  dayz_vehicles in dayz_vehicles\, CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\
  Desert_E in ca\desert_e\
  CA_CommunityConfigurationProject_E_Gameplay_RealisticKa52GunMovementLimits in ca\communityconfigurationproject_e\gameplay_realisticka52gunmovementlimits\
  CorePatch_CCP_67651 in corepatch\corepatch_ccp_67651\
  CAStructures_E_Misc in ca\structures_e\misc\, CA_Missions in ca\missions\
  CAStructures_Railway in ca\structures\rail\railway\
  CorePatch_CCP_67122 in corepatch\corepatch_ccp_67122\
  CorePatch_CIT_24902 in corepatch\corepatch_cit_24902\
  CorePatch_CIT_16115 in corepatch\corepatch_cit_16115\
  CorePatch_Zargabad_Intro_Fix in corepatch\corepatch_zargabad_intro\
  dayz_epoch in z\addons\dayz_epoch\
  CA_CommunityConfigurationProject_E_Gameplay_FixedEarthenRampartDestruction in ca\communityconfigurationproject_e\gameplay_fixedearthenrampartdestruction\
  CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\
  CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CALanguage_e in ca\language_e\
  CorePatch_CCP_67652 in corepatch\corepatch_ccp_67652\
  Shed_wooden in ca\buildings2\shed_wooden\
  Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\
  CA_Modules_DynO in ca\modules\dyno\, CA_Modules_Alice in ca\modules\alice\
  Ind_SawMill in ca\structures\ind_sawmill\, CAWheeled2_MMT in ca\wheeled2\mmt\
  CA_CommunityConfigurationProject_E_Sound_FixedCTWS in ca\communityconfigurationproject_e\sound_fixedctws\
  CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\
  CorePatch_CCP_67310 in corepatch\corepatch_ccp_67310\
  CorePatch_AT1 in corepatch\corepatch_at1\
  CorePatch_CIT_2793 in corepatch\corepatch_cit_2793\, CA_AIR2_Su25 in ca\air2\su25\
  CorePatch_CIT_25593 in corepatch\corepatch_cit_25593\
  CA_CommunityConfigurationProject_E_Gameplay_FixedBizonLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_fixedbizonlightflashonfiring\
  CATEC in ca\buildings2\buildingparts\signs\tec\
  CA_CommunityConfigurationProject_E_Gameplay_FixedM242AmmoStats in ca\communityconfigurationproject_e\gameplay_fixedm242ammostats\
  CARoads in ca\roads\, CA_Missions_E_Armory2 in ca\missions_e\armory\
  CA_Support in ca\modules_e\ssm\, CABuildings2_A_Pub in ca\buildings2\a_pub\
  CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\
  CALanguage_PMC in ca\language_pmc\
  CorePatch_CIT_25048 in corepatch\corepatch_cit_25048\
  CA_Animals2_Cow in ca\animals2\cow\, CAWeapons_E in ca\weapons_e\
  dayz_weapons in dayz_weapons\
  CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\
  CAStructures_E_HouseA in ca\structures_e\housea\, GNT_C185 in gnt_c185\
  CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\
  Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\
  CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\
  CAMusic_PMC in ca\music_pmc\, CAStructures_PMC_Walls in ca\structures_pmc\walls\
  GLT_M300T in glt_m300t\
  CA_CommunityConfigurationProject_E_Visual_ReducedMissileSmoke in ca\communityconfigurationproject_e\visual_reducedmissilesmoke\
  CorePatch_CCP_69186 in corepatch\corepatch_ccp_69186\
  CorePatch_CIT_30970 in corepatch\corepatch_cit_30970\
  CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\
  CorePatch_CIT_24719 in corepatch\corepatch_cit_24719\
  CALanguage_Baf in ca\language_baf\
  CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\
  Ind_Shed_01 in ca\buildings2\ind_shed_01\
  CABuildingParts in ca\buildings2\buildingparts\, CACharacters2 in ca\characters2\
  CARoads2 in ca\roads2\, CAWater2_fishing_boat in ca\water2\fishing_boat\
  CAStructures_PMC_Buildings in ca\structures_pmc\buildings\
  Ind_Shed_02 in ca\buildings2\ind_shed_02\
  CorePatch_Reflectors in corepatch\corepatch_reflectors\
  CAWheeled_E_BTR40 in ca\wheeled_e\btr40\, JetSkiYanahuiAddon in jetskiyanahui\
  CA_CommunityConfigurationProject_E_Gameplay_MadePilotsControlUnguidedRockets in ca\communityconfigurationproject_e\gameplay_madepilotscontrolunguidedrockets\
  CA_CommunityConfigurationProject_E_Gameplay_FixedSPG9ReloadSpeed in ca\communityconfigurationproject_e\gameplay_fixedspg9reloadspeed\
  CAStructures_E_HouseC in ca\structures_e\housec\, WarfareBuildings in ca\misc3\wf\
  CA_Missions_BattlefieldClearance in ca\modules\bc\
  CAWater2_smallboat_1 in ca\water2\small_boat\
  CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\
  CAWheeled_E_SCUD in ca\wheeled_e\scud\, CAAir2_UH1Y in ca\air2\uh1y\
  CA_CommunityConfigurationProject_E_Visual_CTWSMuzzleFlashAtWrongPosition in ca\communityconfigurationproject_e\visual_ctwsmuzzleflashatwrongposition\
  CorePatch_An2HiddenSelections in corepatch\corepatch_an2hiddenselectionfix\
  ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\
  CA_Modules_clouds in ca\modules\clouds\
  ProvingGrounds_PMC in ca\provinggrounds_pmc\
  CAStructures_PMC_Ruins in ca\structures_pmc\ruins\
  CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\
  CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\
  warehouse in warehouse\
  CorePatch_CIT_24666_24668 in corepatch\corepatch_cit_24666_24668\
  CA_CommunityConfigurationProject_E_Sound_FixedMissingEffectsNames in ca\communityconfigurationproject_e\sound_fixedmissingeffectsnames\
  CA_Missions_BAF_2 in ca\missions_2_baf\, CA_Modules_ARTY in ca\modules\arty\
  CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\
  CAWater2_Destroyer in ca\water2\destroyer\
  CAWater2_seafox_EP1 in ca\misc_e\seafox\, CAWheeled_E_MTVR in ca\wheeled_e\mtvr\
  CorePatch_CCP_67317 in corepatch\corepatch_ccp_67317\
  CAWheeled_E_BTR60 in ca\wheeled_e\btr60\
  CA_CommunityConfigurationProject_E_AI_MadeAINotEngageBTR40WithRifles in ca\communityconfigurationproject_e\ai_madeainotengagebtr40withrifles\
  CAWeapons_E_M110 in ca\weapons_e\m110\, CA_Missions_Armory2 in ca\missions\armory\
  CAWheeled_Pickup in ca\wheeled\datsun_armed\, CAWheeled2_MTVR in ca\wheeled2\mtvr\
  CAWheeled2_Kamaz in ca\wheeled2\kamaz\
  CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\
  dayz_anim in dayz_anim\, CATracked_E_M113 in ca\tracked_e\m113\
  CAWeapons_E_M2StaticMG in ca\weapons_e\m2\, CAAir_E_An2 in ca\air_e\an2\
  CA_CommunityConfigurationProject_E_AI_MadeAKS74UNKobraFullySilenced in ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\
  CA_Missions_AmbientCombat in ca\modules\ambient_combat\
  CA_Modules_Animals in ca\modules\animals\
  CAStructuresHouse_Church_02 in ca\structures\house\church_02\
  CATracked2 in ca\tracked2\, CAWeapons_SPG9 in ca\weapons\spg9\
  CAWheeled_E_LandRover in ca\wheeled_e\lr\
  CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\
  CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\
  CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSpeeds in ca\communityconfigurationproject_e\gameplay_fixedmissilespeeds\
  CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2GroundVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2groundvehicles\
  CAAir_E_A10 in ca\air_e\a10\
  CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\
  CA_CommunityConfigurationProject_E_Gameplay_RemovedAirlockOfVikhrMissile in ca\communityconfigurationproject_e\gameplay_removedairlockofvikhrmissile\
  CA_Animals2_Sheep in ca\animals2\sheep\, CAAir_BAF in ca\air_d_baf\
  CAStructuresHouse_Church_03 in ca\structures\house\church_03\
  usec_ch53 in usec_ch53\, CAWheeled_E_TT650 in ca\wheeled_e\tt650\
  CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\
  CA_MPA in ca\mp_armory\, CAWeapons_E_Strela in ca\weapons_e\strela\
  CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\
  CorePatch_NoDisassemblyVersionsOfBAFStatics in corepatch\corepatch_nodisassemblyversionsofbafstatics\
  CA_Modules_StratLayer in ca\modules\strat_layer\
  CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\
  CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\
  CACharacters_PMC_Head in ca\characters_pmc\heads\
  CACharacters_E in ca\characters_e\, ST_bunnyhop in st_bunnyhop\
  CA_CommunityConfigurationProject_Gameplay_ChangedCountermeasuresAmmoToChaffForSu25 in ca\communityconfigurationproject_e\gameplay_changedcountermeasuresammotochaffforsu25\
  CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\, CAAir in ca\air\
  CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\
  CA_CommunityConfigurationProject_E_Sound_FixedCarNoiseSound in ca\communityconfigurationproject_e\sound_fixedcarnoisesound\
  CA_Modules_E_DynO in ca\modules_e\dyno\, st_evasive in st_evasive\
  CA_CommunityConfigurationProject_E_AI_MadeAIUseMGOfStrykerMGS in ca\communityconfigurationproject_e\ai_madeaiusemgofstrykermgs\
  CorePatch_Armory_Fix in corepatch\corepatch_armory\, CA_Modules in ca\modules\
  CAStructuresLand_Ind_Stack_Big in ca\structures\ind\
  CARoads_PMC_Bridge in ca\roads_pmc\bridge\
  CA_CommunityConfigurationProject_E_Gameplay_EnabledBackPackCarryAbilityForA2Infantry in ca\communityconfigurationproject_e\gameplay_enabledbackpackcarryabilityfora2infantry\
  CAStructures_E_HouseK in ca\structures_e\housek\, CA_AH64D in ca\ah64\
  CA_Modules_E in ca\modules_e\
  CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\
  Ind_Garage01 in ca\buildings2\ind_garage01\
  CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\
  CorePatch_CCP_70490_Fix in corepatch\corepatch_ccp_70490\
  A_TVTower in ca\structures\a_tvtower\, CAWheeled2_Ikarus in ca\wheeled2\ikarus\
  CAAir2_ChukarTarget in ca\air2\chukar\, CAWeapons_E_SPG9 in ca\weapons_e\spg9\
  CAStructures_E_HouseL in ca\structures_e\housel\
  CA_MPA_Core in ca\mp_armory\armory_core\, CAWeapons_BAF in ca\weapons_baf\
  dayz_server in z\addons\dayz_server\
  CA_Modules_Functions in ca\modules\functions\
  CAStructuresBarn_W in ca\structures\barn_w\
  CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\
  CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsMi24 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsmi24\
  CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\, dayz_epoch_b in dayz_epoch_b\
  CA_Modules_E_UAV in ca\modules_e\uav\
  IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\
  CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\
  CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\
  CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\, CA_BAF in ca\data_baf\
  CorePatch_RU_Soldier_AT in corepatch\corepatch_ru_soldier_at\
  CARoads_E in ca\roads_e\
  CorePatch_AdditionalMarkers in corepatch\corepatch_additionalmarkers\
  CorePatch_Javelin_Fix in corepatch\corepatch_javelin\
  CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\
  CorePatch_Shapur_Intro_Fix in corepatch\corepatch_shapur_intro\scenes\
  mbg_african_buildings in mbg\mbg_generic_african_buildings\
  CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\
  CAWeapons_E_Searchlight in ca\weapons_e\searchlight\
  Misc_WaterStation in ca\buildings2\misc_waterstation\
  A_GeneralStore_01 in ca\buildings2\a_generalstore_01\
  CATracked2_T34 in ca\tracked2\t34\, CAWeapons_Colt1911 in ca\weapons\colt1911\
  dayz in dayz\, CAWeapons_E_M14 in ca\weapons_e\m14\
  CA_CommunityConfigurationProject_E_AI_MadeAIUseGrenadeLaunchers in ca\communityconfigurationproject_e\ai_madeaiusegrenadelaunchers\
  CA_CommunityConfigurationProject_E_Gameplay_MadeMissileSteerableForBMP3AndT90 in ca\communityconfigurationproject_e\gameplay_mademissilesteerableforbmp3andt90\
  CARocks in CA\Rocks\, CAWeapons_E_M136 in ca\weapons_e\m136\
  CAAir3_Su34 in ca\air3\su34\
  CA_CommunityConfigurationProject_Gameplay_ChangedThermalDisplaySystem in ca\communityconfigurationproject_e\gameplay_changedthermaldisplaysystem\
  CorePatch_ChangedGetInOutActions in corepatch\corepatch_changedgetinoutactions\
  CorePatch_SUV in corepatch\corepatch_suv\
  CorePatch_LightVersionsOfUSSoldiers in corepatch\corepatch_lightversionsofussoldiers\
  CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\
  CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\
  CAStructures_Wall in ca\structures\wall\, CAWeapons_DMR in ca\weapons\dmr\
  CAWheeled2_LAV25 in ca\wheeled2\lav25\, CAStructures_E_Ind in ca\structures_e\ind\
  CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\
  CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\
  CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\
  CA_CommunityConfigurationProject_E_AI_ImprovedTankGunnerHEAndATAmmoUse in ca\communityconfigurationproject_e\ai_improvedtankgunnerheandatammouse\
  CA_Anims_E in ca\anims_e\, CAAir_E_C130J in ca\air_e\c130j\
  CorePatch_CIT_25488 in corepatch\corepatch_cit_25488\
  CAAir_E_MI8 in ca\air_e\mi17\, CA_Animals2 in ca\animals2\
  CAMisc_fix_Str in ca\misc_fix\str\, CAStructures in ca\structures\
  CAWheeled_Offroad in ca\wheeled\hilux_armed\
  CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\
  CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\
  CorePatch_CCP_69249 in corepatch\corepatch_ccp_69249\
  CAWeapons_E_M16 in ca\weapons_e\m16\
  CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\
  Rail_House_01 in ca\buildings2\rail_house_01\
  CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\
  CA_CommunityConfigurationProject_E_AI_ImprovedIglaPodAAMissileUse in ca\communityconfigurationproject_e\ai_improvediglapodaamissileuse\
  CAAir_BAF_CH_47F in ca\air_d_baf\ch47\, CAStructures_E in ca\structures_e\
  CA_CommunityConfigurationProject_E_Sound_FixedGetInGetOutSoundOfSedan in ca\communityconfigurationproject_e\sound_fixedgetingetoutsoundofsedan\
  CAWheeled_E_Ural in ca\wheeled_e\ural\, zero_buildings in zero_buildings\
  CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\
  CAMisc_fix in ca\misc_fix\
  CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\
  CA_CommunityConfigurationProject_E_Gameplay_ImprovedSizeOfCompassAndGPS in ca\communityconfigurationproject_e\gameplay_improvedsizeofcompassandgps\
  CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInGRAD in ca\communityconfigurationproject_e\gameplay_disabledopticsviewingrad\
  CorePatch_CCP_63107 in corepatch\corepatch_ccp_63107\
  CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\
  CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInMLRS in ca\communityconfigurationproject_e\gameplay_disabledopticsviewinmlrs\
  CorePatch_CIT_24664 in corepatch\corepatch_cit_24664\
  CA_CommunityConfigurationProject_E_Gameplay_MoreSluggishATV in ca\communityconfigurationproject_e\gameplay_moresluggishatv\
  CorePatch_CIT_28047 in corepatch\corepatch_cit_28047\
  CorePatch_CIT_70648 in corepatch\corepatch_cit_70648\
  CA_CommunityConfigurationProject_E_Gameplay_DisabledGRADMLRSLocking in ca\communityconfigurationproject_e\gameplay_disabledgradmlrslocking\
  CA_Modules_E_Gita in ca\modules_e\gita\
  CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants in ca\communityconfigurationproject_e\editor_addedallweaponslotsinfantryvariants\
  CA_CommunityConfigurationProject_E_Gameplay_DisabledLockingForAllNonGuidedWeaponsWithAutoGuideATDisabled in ca\communityconfigurationproject_e\gameplay_disabledlockingforallnonguidedweaponswithautoguideatdisabled\
  CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\
  MBG_Killhouses in mbg_killhouses\, Chernarus in ca\chernarus\, CAMisc in ca\misc\
  CAMisc2 in ca\misc2\, CAStructures_Mil in ca\structures\mil\
  CATracked2_T90 in ca\tracked2\t90\
  CAWeapons_Warfare_weapons in ca\weapons\static\
  CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\
  CALanguage_missions_PMC in ca\languagemissions_pmc\
  CorePatch_CCP_70342_71143 in corepatch\corepatch_ccp_70342_71143\
  CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\
  CorePatch_CCP_67739 in corepatch\corepatch_ccp_67739\
  CA_Animals2_Anim_Config in ca\animals2\animconfig\, buildings3 in ca\buildings3\
  CorePatch_CIT_24661_24662_24663 in corepatch\corepatch_cit_24661_24662_24663\
  CALanguage in ca\language\, CAUI in ca\ui\, CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\
  CAMisc3 in ca\misc3\, CASigns2 in ca\signs2\
  CorePatch_CCP_67587 in corepatch\corepatch_ccp_67587\
  CA_CommunityConfigurationProject_E_Gameplay_AdditionalLauncherRocketsWithEnlargedSize in ca\communityconfigurationproject_e\gameplay_additionallauncherrocketswithenlargedsize\
  CorePatch_DeletedBTR40DriverOpticsModel in corepatch\corepatch_deletedbtr40driveropticsmodel\
  CACharacters in ca\characters\, CAweapons_m107 in ca\weapons\m107\
  CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\
Mods: @DayZ_Epoch_Server
Distribution: 0
Version 1.63.131129
Fault address:  777F0247 01:00030247 C:\Windows\SysWOW64\ntdll.dll
file:     
world:    Chernarus
Prev. code bytes: 0A 8B C1 59 94 8B 00 89 04 24 C3 2D 00 10 00 00
Fault code bytes: 85 00 EB E9 90 90 90 90 90 8B FF 55 8B EC 8B 15


Registers:
EAX:14A3F000 EBX:00000022
ECX:14A3EAFC EDX:00C0BD22
ESI:00000001 EDI:0000002A
CS:EIP:0023:777F0247
SS:ESP:002B:14B3EB24  EBP:14B3EB30
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010206
=======================================================
note: Minidump has been generated into the file instance_11_Chernarus\arma2oaserver.mdmp
 

Пользуйтесь bb-кодом! "<>"

Простое Ctrl+C/Ctrl+V только засоряет тему.

 

 

 

 

Изменено пользователем TheFirstNoob (история изменений)

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11 ответов на этот вопрос

По истечению 2-3 минут,  arma 2 OA Consol version 1.63 (собственно сам батник) закрывается, в игре естественно дисинхрон.

 

тут вообще не понял

сервер почему закрываеться?как закрываеться?просто само окно сервера закрываеться?вылетаеш ошибка или что?какая связь между батником и сервером?и причем тут десинхрон?

 

xampp не нужен,батника с mysql хватает вполне,apache для dayz не нужен

Изменено пользователем AJlex (история изменений)

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Забронировать это рекламное место


 

тут вообще не понял

сервер почему закрываеться?как закрываеться?просто само закрываеться?вылетаеш ошибка или что?какая связь между батником и сервером?и причем тут десинхрон?

 

xampp не нужен,батника с mysql хватает вполне,apache для dayz не нужен

1. Почему закрывается сервер мне самому интересно, по этому и создал тему

2. Как закрывается ? Очень просто, как закрывается любая программа при клике на красный крестик верху. 

3. Просто само закрывается ? Именно так, висит как рабочая программа в панеле задач а после просто закрывается 

4. Вылетает ошибка или что ? Ничего не вылетает, просто по тихому закрывается батник. 

5. Какая связь между батником и сервером ? На сколько мне известно то для того чтобы запустить сервер нужно запустить батник, который в последствии запускает сервер, не совсем понимаю зачем такой вопрос задавать, ну если это поможет делу готов ответить на все вопросы, лижбы не закрывался.

6. При чем тут дисинхрон. Я описываю всю историю в деталях как она есть, дисинхрон первый признак того что что-то сталось с сервером.

 

Запускал сервер на сервере, все ок, ничего не закрывается на локальном компьютере вот такая проблема.  

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1. Почему закрывается сервер мне самому интересно, по этому и создал тему

2. Как закрывается ? Очень просто, как закрывается любая программа при клике на красный крестик верху. 

3. Просто само закрывается ? Именно так, висит как рабочая программа в панеле задач а после просто закрывается 

4. Вылетает ошибка или что ? Ничего не вылетает, просто по тихому закрывается батник. 

5. Какая связь между батником и сервером ? На сколько мне известно то для того чтобы запустить сервер нужно запустить батник, который в последствии запускает сервер, не совсем понимаю зачем такой вопрос задавать, ну если это поможет делу готов ответить на все вопросы, лижбы не закрывался.

6. При чем тут дисинхрон. Я описываю всю историю в деталях как она есть, дисинхрон первый признак того что что-то сталось с сервером.

 

Запускал сервер на сервере, все ок, ничего не закрывается на локальном компьютере вот такая проблема.  

батник обычно в конце запускает бек,после чего закрываеться,причем тут закрытие сервера и связь с батником мне непонятно

я бы понял если бы при запуске батника он закрывал процесс сервера

 

судя по логу там краш сервера связанный с длл

 

Exception code: C0000005 ACCESS_VIOLATION at 777F0247
Allocator: D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\dll\tbb4malloc_bi.dll

если в первом посте весь батник то код правильный,хотя у меня немного другой запуск

 

то что сам закрываеться сервер и именно без ошибок,бред на мой взгляд,желательно бы посмотреть как это все происходит

если интересует пишите в скайп,чем смогу помогу

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батник обычно в конце запускает бек,после чего закрываеться,причем тут закрытие сервера и связь с батником мне непонятно

я бы понял если бы при запуске батника он закрывал процесс сервера

 

судя по логу там краш сервера связанный с длл

 

Exception code: C0000005 ACCESS_VIOLATION at 777F0247
Allocator: D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\dll\tbb4malloc_bi.dll

если в первом посте весь батник то код правильный,хотя у меня немного другой запуск

 

то что сам закрываеться сервер и именно без ошибок,бред на мой взгляд,желательно бы посмотреть как это все происходит

если интересует пишите в скайп,чем смогу помогу

он батником называет консоль сервера.

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он батником называет консоль сервера.

Именно так, я понимаю суть вашего возмущения. Все верно батник лишь запускает консоль, а после закрывается, а уже через 3-5 минут закрывается сама консоль. 

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Может он не может найти путь к арме? Или я не правильно понял твою проблему...

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Может он не может найти путь к арме? Или я не правильно понял твою проблему...

Сервер запускается, игра идет все ок, но вылет следует в любом случае, такое ощущение что блокируется порт работы Consol  программой некой? другой и как следствие автоматическое закрытие. Может кто знает на винде 7 есть лог файл программ и причин закрытия, я все же думаю что причина в компе а не в настройки сервера. 

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Сервер запускается, игра идет все ок, но вылет следует в любом случае, такое ощущение что блокируется порт работы Consol  программой некой? другой и как следствие автоматическое закрытие. Может кто знает на винде 7 есть лог файл программ и причин закрытия, я все же думаю что причина в компе а не в настройки сервера. 

 

пуск\найти\просмотр журнала событий

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Помню эту проблему  тоже мучился--- раз 10 сервек переустанавливал . У меня  тогда стоял win7   но когда поставил win10  все пошло

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Помню эту проблему  тоже мучился--- раз 10 сервек переустанавливал . У меня  тогда стоял win7   но когда поставил win10  все пошло

а на 7 так и не получилось разобраться ?

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