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Alex39

Использование Zeus

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Использование Zeus в игре на сервере

В редакторе выбираем режим редактирования Модули

Категория: Zeus
Модуль: Мастер игры
чтоб Zeus был доступен только вам, пропишите в строке Владелец свой ID (находим в профиле)
 
Запуск Zeus клавишами Shift + Y так же и отключение. (Возможно у Вас будут свои клавиши которые назначены по умолчанию, смотрите настройки)
 
Обязательно вписываем свой Id, а то все смогут пользоватся
 

class Item1
{
side="LOGIC";
class Vehicles
{
items=2;
class Item0
{
position[]={14724.642,17.91,16752.217};
azimut=-42.714199;
class args
{
items=4;
class Item0
{
value="76561198147437966";
parentCls="ModuleCurator_F";
typeName="Owner";
};
class Item1
{
value="";
parentCls="ModuleCurator_F";
typeName="Name";
};
class Item2
{
value="2";
parentCls="ModuleCurator_F";
typeName="Addons";
};
class Item3
{
value="0";
parentCls="ModuleCurator_F";
typeName="Forced";
};
};
id=1;
side="LOGIC";
vehicle="ModuleCurator_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
class Item1
{
position[]={14496.475,15.59694,16544.629};
azimut=-42.714199;
class args
{
items=4;
class Item0
{
value="";
parentCls="ModuleCuratorSetCamera_F";
typeName="Curator";
};
class Item1
{
value="0";
parentCls="ModuleCuratorSetCamera_F";
typeName="Pitch";
};
class Item2
{
value="0";
parentCls="ModuleCuratorSetCamera_F";
typeName="Commit";
};
class Item3
{
value="1";
parentCls="ModuleCuratorSetCamera_F";
typeName="UseAsDefault";
};
};
id=2;
side="LOGIC";
vehicle="ModuleCuratorSetCamera_F";
lock="UNLOCKED";
skill=0.60000002;
};
};
};

 

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

 
Edited by Alex39 (see edit history)

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Не совсем понял, а что с этим кодом делать, который под спойлером?

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Не совсем понял, а что с этим кодом делать, который под спойлером?

 

Это пример, ты в свой код должен вписать ID . После установки модуля Zeus в редакторе.

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Это пример, ты в свой код должен вписать ID . После установки модуля Zeus в редакторе.

"свой код" это где? в каком файле?

И еще там есть возможность вместо uid вписать #adminLogged получается все админы смогут пользоваться?

В редакторе я установил... а сохранять там надо? "Экспорт в сетевые миссии" есть...

Edited by exploadead (see edit history)

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В этом файле вообще не было

 

"class Item1
{
side="LOGIC";
class Vehicles
{ 
 

 

и тд.

Но там  уже было :

 

class Groups {    
        items = 100;
        
        class Item0 {
            side = CIV; и тд.
 

 

я исправил здесь items = 101 и в конце всех объектов добавил еще один item100 с кодом Зевса:

 

class Item100
        {
            side="LOGIC";
            class Vehicles
            {
                items=1;
                class Item0
                {
                    position[]={14995.388,17.964231,16545.285};
                    class args
                    {
                        items=4;
                        class Item0
                        {
                            value="#adminLogged";
                            parentCls="ModuleCurator_F";
                            typeName="Owner";
                        };
                        class Item1
                        {
                            value="";
                            parentCls="ModuleCurator_F";
                            typeName="Name";
                        };
                        class Item2
                        {
                            value="3";
                            parentCls="ModuleCurator_F";
                            typeName="Addons";
                        };
                        class Item3
                        {
                            value="0";
                            parentCls="ModuleCurator_F";
                            typeName="Forced";
                        };
                    };
                    id=0;
                    side="LOGIC";
                    vehicle="ModuleCurator_F";
                    leader=1;
                    lock="UNLOCKED";
                    skill=0.60000002;
                };
            };
        };
 

 

 
На сервере захожу под админом #login но зевс не запускается...
Edited by TheFirstNoob
В код пишите все... (see edit history)

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Чесно говоря я устал таким как ты доказывать что работает, я просто стал видео снимать, и судя с видео что все работает, дальше думаю можно ни чего не говорить

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А я разве говорю что оно не работает в принципе? Я лишь спрашиваю, что я не так сделал. Думал тут форум для помощи...

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А я разве говорю что оно не работает в принципе? Я лишь спрашиваю, что я не так сделал. Думал тут форум для помощи...

Ну все же просто, если не работает значит что то не доделал, и по описанию мы не можем догадатся что ты не так сделал, ко всему я даже пример приложил по которому можно с легкостью сделать, и мы не телепаты и не знаем куда и как ты прописывал, может более подробно опишешь? Или миссиию скинешь которую делал

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Попробовал не мудрить и скопировать твой код в мой mission.sqm:

 

// mission.sqm - 09:52:56 08/25/15, generated in 0.13 seconds
// Generated by unRap v1.06 by Kegetys
// Separate rootclasses: Disabled, Automatic comments: Enabled

version = 12;

class Mission {
addOns[] = {"A3_Soft_F_Car", "A3_Soft_F_Quadbike", "a3_soft_f_beta_quadbike", "A3_Boat_F_Civilian_Boat", "A3_Boat_F_Boat_Transport_01", "A3_Air_F_Heli_Light_01", "A3_Air_F_Heli_Heli_Transport_04", "A3_Air_F_Heli_Heli_Transport_03", "a3_map_altis", "a3_characters_f_gamma", "A3_Characters_F_OPFOR", "A3_Characters_F_INDEP", "A3_Characters_F_Civil", "A3_epoch_config", "HAFM_NH90_Config", "A3_Modules_F_Curator_Curator", "a3_characters_f", "A3_Data_F_Curator_Virtual"};
addOnsAuto[] = {"A3_epoch_config", "HAFM_NH90_Config", "A3_Modules_F_Curator_Curator", "a3_map_altis"};
randomSeed = 12032465;

class Intel {
briefingName = "Epoch Mod";
resistanceWest = 0;
timeOfChanges = 28800;
startWeather = 0;
startWind = 0;
forecastWeather = 0;
forecastWind = 0;
forecastWaves = 0;
wavesForced = 1;
windForced = 1;
year = 2035;
month = 6;
day = 24;
hour = 12;
minute = 55;
startFogDecay = 0.013;
forecastFogDecay = 0.013;
};

class Groups {

items = 101;

class Item0 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23598.1, 3.19, 17997.1};
azimut = 136.241;
special = NONE;
id = 0;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item1 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23597.4, 3.19, 18001.1};
azimut = 130.016;
special = NONE;
id = 1;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item2 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23601.4, 3.19, 17999.4};
azimut = 130.016;
special = NONE;
id = 2;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item3 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23604.3, 3.19, 18004.9};
azimut = 130.016;
special = NONE;
id = 3;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item4 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23596.8, 3.19, 18001.8};
azimut = 130.016;
special = NONE;
id = 4;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item5 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23595.9, 3.19, 18002.4};
azimut = 130.016;
special = NONE;
id = 5;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item6 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23601.2, 3.19, 18005};
azimut = 130.016;
special = NONE;
id = 6;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item7 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23603.3, 3.19, 18003.2};
azimut = 130.016;
special = NONE;
id = 7;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item8 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23601.6, 3.19, 18003.7};
azimut = 130.016;
special = NONE;
id = 8;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item9 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23604.9, 3.19, 18004.2};
azimut = 130.016;
special = NONE;
id = 9;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item10 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23596.2, 3.19, 17998.2};
azimut = 130.016;
special = NONE;
id = 10;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item11 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23597.2, 3.19, 17997.7};
azimut = 130.016;
special = NONE;
id = 11;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item12 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23597.9, 3.19, 18002};
azimut = 130.016;
special = NONE;
id = 12;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item13 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23597.9, 3.19, 17999.5};
azimut = 130.016;
special = NONE;
id = 13;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item14 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23598.4, 3.19, 18001.4};
azimut = 130.016;
special = NONE;
id = 14;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item15 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23602.7, 3.19, 17997.4};
azimut = 130.016;
special = NONE;
id = 15;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item16 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23599.9, 3.19, 17996.1};
azimut = 130.016;
special = NONE;
id = 16;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item17 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23603.6, 3.19, 17996.7};
azimut = 130.016;
special = NONE;
id = 17;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item18 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23600.1, 3.19, 18004.7};
azimut = 130.016;
special = NONE;
id = 18;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item19 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23602.3, 3.19, 18005.2};
azimut = 130.016;
special = NONE;
id = 19;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item20 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23599.9, 3.19, 18001.6};
azimut = 136.241;
special = NONE;
id = 20;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item21 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23599.7, 3.19, 17998.2};
azimut = 130.016;
special = NONE;
id = 21;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item22 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23600.7, 3.19, 17998.5};
azimut = 130.016;
special = NONE;
id = 22;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item23 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23601.8, 3.19, 18004.4};
azimut = 130.016;
special = NONE;
id = 23;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item24 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23599.2, 3.19, 17997.3};
azimut = 130.016;
special = NONE;
id = 24;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item25 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23600.8, 3.19, 18004.1};
azimut = 130.016;
special = NONE;
id = 25;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item26 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23603.5, 3.19, 18005.5};
azimut = 130.016;
special = NONE;
id = 26;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item27 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23604.4, 3.19, 18003.4};
azimut = 130.016;
special = NONE;
id = 27;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item28 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23598.9, 3.19, 18002.1};
azimut = 130.016;
special = NONE;
id = 28;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item29 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23599, 3.19, 17996.5};
azimut = 130.016;
special = NONE;
id = 29;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item30 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23603.2, 3.19, 17999};
azimut = 130.016;
special = NONE;
id = 30;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item31 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23604.8, 3.19, 18000.2};
azimut = 130.016;
special = NONE;
id = 31;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item32 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23599.1, 3.19, 17999.8};
azimut = 130.016;
special = NONE;
id = 32;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item33 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23598.4, 3.19, 17997.9};
azimut = 130.016;
special = NONE;
id = 33;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item34 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23596.7, 3.19, 17999.2};
azimut = 130.016;
special = NONE;
id = 34;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item35 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23601.3, 3.19, 18002.7};
azimut = 130.016;
special = NONE;
id = 35;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item36 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23597.8, 3.19, 18004.3};
azimut = 130.016;
special = NONE;
id = 36;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item37 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23595.7, 3.19, 18001.6};
azimut = 130.016;
special = NONE;
id = 37;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item38 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23605.1, 3.19, 17998.7};
azimut = 130.016;
special = NONE;
id = 38;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item39 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23602.4, 3.19, 18003};
azimut = 130.016;
special = NONE;
id = 39;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item40 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23602.5, 3.19, 17999.7};
azimut = 136.241;
special = NONE;
id = 40;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item41 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23595.9, 3.19, 17997.3};
azimut = 130.016;
special = NONE;
id = 41;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item42 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23598.9, 3.19, 17999};
azimut = 130.016;
special = NONE;
id = 42;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item43 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23594.8, 3.19, 18002.1};
azimut = 130.016;
special = NONE;
id = 43;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item44 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23600.1, 3.19, 18002.5};
azimut = 130.016;
special = NONE;
id = 44;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item45 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23595.3, 3.19, 18003};
azimut = 130.016;
special = NONE;
id = 45;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item46 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23597, 3.19, 18002.7};
azimut = 130.016;
special = NONE;
id = 46;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item47 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23603.1, 3.19, 18004.7};
azimut = 130.016;
special = NONE;
id = 47;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item48 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23599.3, 3.19, 18003.1};
azimut = 130.016;
special = NONE;
id = 48;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item49 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23601, 3.19, 18002};
azimut = 130.016;
special = NONE;
id = 49;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item50 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23595.2, 3.19, 18000.7};
azimut = 130.016;
special = NONE;
id = 50;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item51 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23600.5, 3.19, 18000.1};
azimut = 130.016;
special = NONE;
id = 51;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item52 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23597.5, 3.19, 18003.6};
azimut = 130.016;
special = NONE;
id = 52;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item53 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23601.5, 3.19, 17997.1};
azimut = 130.016;
special = NONE;
id = 53;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item54 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23598.9, 3.19, 18004.5};
azimut = 130.016;
special = NONE;
id = 54;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item55 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23602.1, 3.19, 18002.1};
azimut = 130.016;
special = NONE;
id = 55;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item56 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23603.8, 3.19, 18004};
azimut = 130.016;
special = NONE;
id = 56;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item57 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23596.3, 3.19, 18000.8};
azimut = 130.016;
special = NONE;
id = 57;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item58 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23594.6, 3.19, 18003.6};
azimut = 130.016;
special = NONE;
id = 58;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item59 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23599.7, 3.19, 18004};
azimut = 130.016;
special = NONE;
id = 59;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item60 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23602.2, 3.19, 17998.6};
azimut = 136.241;
special = NONE;
id = 60;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item61 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23601.6, 3.19, 18000.4};
azimut = 130.016;
special = NONE;
id = 61;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item62 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23600, 3.19, 17999.3};
azimut = 130.016;
special = NONE;
id = 62;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item63 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23604.4, 3.19, 18002.6};
azimut = 130.016;
special = NONE;
id = 63;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item64 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23597.4, 3.19, 17998.7};
azimut = 130.016;
special = NONE;
id = 64;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item65 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23596.3, 3.19, 18003.3};
azimut = 130.016;
special = NONE;
id = 65;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item66 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23602.6, 3.19, 18003.9};
azimut = 130.016;
special = NONE;
id = 66;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item67 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23595.6, 3.19, 18003.9};
azimut = 130.016;
special = NONE;
id = 67;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item68 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23600.4, 3.19, 18003.4};
azimut = 130.016;
special = NONE;
id = 68;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item69 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23603.2, 3.19, 18002.4};
azimut = 130.016;
special = NONE;
id = 69;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item70 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23597.1, 3.19, 18000.2};
azimut = 130.016;
special = NONE;
id = 70;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item71 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23605.1, 3.19, 18001.2};
azimut = 130.016;
special = NONE;
id = 71;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item72 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23598.5, 3.19, 18003.7};
azimut = 130.016;
special = NONE;
id = 72;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item73 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23603.9, 3.19, 17998.4};
azimut = 130.016;
special = NONE;
id = 73;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item74 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23598.1, 3.19, 18002.9};
azimut = 130.016;
special = NONE;
id = 74;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item75 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23602.8, 3.19, 18000.7};
azimut = 130.016;
special = NONE;
id = 75;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item76 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23596.7, 3.19, 18004.1};
azimut = 130.016;
special = NONE;
id = 76;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item77 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23602.3, 3.19, 17996.5};
azimut = 130.016;
special = NONE;
id = 77;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item78 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23604, 3.19, 18000.8};
azimut = 130.016;
special = NONE;
id = 78;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item79 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23595.9, 3.19, 17999.9};
azimut = 130.016;
special = NONE;
id = 79;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item80 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23598.3, 3.19, 18000.5};
azimut = 130.016;
special = NONE;
id = 80;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item81 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23600.7, 3.19, 18001.1};
azimut = 130.016;
special = NONE;
id = 81;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item82 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23601.8, 3.19, 18001.3};
azimut = 130.016;
special = NONE;
id = 82;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item83 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23595.5, 3.19, 17999};
azimut = 130.016;
special = NONE;
id = 83;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item84 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23599.4, 3.19, 18000.7};
azimut = 130.016;
special = NONE;
id = 84;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item85 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23605.2, 3.19, 18001.9};
azimut = 130.016;
special = NONE;
id = 85;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item86 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23603, 3.19, 18001.5};
azimut = 130.016;
special = NONE;
id = 86;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item87 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23600.2, 3.19, 17996.9};
azimut = 130.016;
special = NONE;
id = 87;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item88 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23604.3, 3.19, 17999.3};
azimut = 130.016;
special = NONE;
id = 88;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item89 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23604.2, 3.19, 18001.7};
azimut = 130.016;
special = NONE;
id = 89;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item90 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23597.9, 3.19, 17996.3};
azimut = 130.016;
special = NONE;
id = 90;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item91 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23601.2, 3.19, 17996.3};
azimut = 130.016;
special = NONE;
id = 91;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item92 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23603.8, 3.19, 17997.5};
azimut = 130.016;
special = NONE;
id = 92;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item93 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23596.9, 3.19, 17996.7};
azimut = 130.016;
special = NONE;
id = 93;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item94 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23605.6, 3.19, 17999.5};
azimut = 130.016;
special = NONE;
id = 94;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item95 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23601.8, 3.19, 17997.9};
azimut = 130.016;
special = NONE;
id = 95;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item96 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23603.6, 3.19, 18000.1};
azimut = 130.016;
special = NONE;
id = 96;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item97 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23603, 3.19, 17998.1};
azimut = 130.016;
special = NONE;
id = 97;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item98 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23600.6, 3.19, 17997.5};
azimut = 130.016;
special = NONE;
id = 98;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item99 {
side = CIV;

class Vehicles {
items = 1;

class Item0 {
position[] = {23605.1, 3.19, 17998.1};
azimut = 130.016;
special = NONE;
id = 99;
side = CIV;
vehicle = "VirtualMan_EPOCH";
player = "PLAY CDG";
leader = 1;
skill = 0.6;
};
};
};

class Item100
{
side="LOGIC";
class Vehicles
{
items=2;
class Item0
{
position[]={14724.642,17.91,16752.217};
azimut=-42.714199;
class args
{
items=4;
class Item0
{
value="мой UID";
parentCls="ModuleCurator_F";
typeName="Owner";
};
class Item1
{
value="";
parentCls="ModuleCurator_F";
typeName="Name";
};
class Item2
{
value="2";
parentCls="ModuleCurator_F";
typeName="Addons";
};
class Item3
{
value="0";
parentCls="ModuleCurator_F";
typeName="Forced";
};
};
id=1;
side="LOGIC";
vehicle="ModuleCurator_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
class Item1
{
position[]={14496.475,15.59694,16544.629};
azimut=-42.714199;
class args
{
items=4;
class Item0
{
value="";
parentCls="ModuleCuratorSetCamera_F";
typeName="Curator";
};
class Item1
{
value="0";
parentCls="ModuleCuratorSetCamera_F";
typeName="Pitch";
};
class Item2
{
value="0";
parentCls="ModuleCuratorSetCamera_F";
typeName="Commit";
};
class Item3
{
value="1";
parentCls="ModuleCuratorSetCamera_F";
typeName="UseAsDefault";
};
};
id=2;
side="LOGIC";
vehicle="ModuleCuratorSetCamera_F";
lock="UNLOCKED";
skill=0.60000002;
};
};
};
};


//TODO Реализация возможностей для донаторов (начальный лут и станция тех обслуживания)

class Vehicles
{
items=4;
class Item0
{
position[] = {23600.5,0.233421,17995.4};
azimut = 180.62447;
id=102;
side="EMPTY";
vehicle="O_supplyCrate_F";
skill=0.60000002;
init="clearMagazineCargoGlobal this; clearWeaponCargoGlobal this; clearItemCargoGlobal this; clearAllItemsFromBackpack this; clearBackpackCargoGlobal this; this addAction[""Стартовая экипировка(имеющаяся исчезнет)"", ""addons\loadoutfrombox.sqf""];";
};
class Item1
{
position[]={13279.555,2.4851172,14563.375};
azimut=330;
id=103;
side="EMPTY";
vehicle = "Land_CarService_F";
skill = 0.6;
init = "this addAction [""Тех.обслуживание"", ""addons\devs_land.sqf"", [5,1], 50, true, true, """", ""vehicle _this isKindOf 'LandVehicle'""];";
};
class Item2
{
position[]={13292.752,2.3035169,14549.961};
azimut=140;
id=104;
side="EMPTY";
vehicle="Land_MobileLandingPlatform_01_F";
skill=0.60000002;
};
class Item3
{
position[]={13286.655,2.2886071,14545.61};
azimut=140;
id=105;
side="EMPTY";
vehicle="Land_JetEngineStarter_01_F";
init = "this addAction [""Обслуживание вертолётов"", ""addons\devs_air.sqf"", [5,1], 50, true, true, """", ""vehicle _this isKindOf 'Air'""];";
skill=0.60000002;
};
};
class Sensors
{
items=3;
class Item0
{
position[]={13330.902,2.2880001,14528.784};
a=75;
b=75;
angle=-88.355904;
activationBy="ANY";
repeating=1;
interruptable=1;
type="SWITCH";
age="UNKNOWN";
expCond="this && (local player) && (vehicle player in thisList)";
expActiv="hint parseText format["" ЗЕЛЕНАЯ ЗОНА::
------------------------
Любое насилие запрещено!
За убийство или воровство в пределах зоны
последует немедленное наказание
""];player allowDamage false;";
expDesactiv="hint parseText format["" ВНИМАНИЕ !
------------------------
Вы покинули торговую зону
Ваша жизнь находится в потенциальной опасности.
""]; player allowDamage true;";
class Effects
{
soundDet="BattlefieldFirefight"; // play ambient sound
};
};
class Item1
{
position[]={6195.0264,88.872307,16855.523};
a=75;
b=75;
angle=-88.355904;
activationBy="ANY";
repeating=1;
interruptable=1;
type="SWITCH";
age="UNKNOWN";
expCond="this && (local player) && (vehicle player in thisList)";
expActiv="hint parseText format[""ЗЕЛЕНАЯ ЗОНА::
------------------------
Любое насилие запрещено!
За убийство или воровство в пределах зоны
последует немедленное наказание
""];player allowDamage false;";
expDesactiv="hint parseText format["" ВНИМАНИЕ !
------------------------
Вы покинули торговую зону
Ваша жизнь находится в потенциальной опасности.
""]; player allowDamage true;";
class Effects
{
soundDet="BattlefieldFirefight"; // play ambient sound
};
};
class Item2
{
position[]={18474.422,24.701738,14291.331};
a=75;
b=75;
angle=-88.355904;
activationBy="ANY";
repeating=1;
interruptable=1;
type="SWITCH";
age="UNKNOWN";
expCond="this && (local player) && (vehicle player in thisList)";
expActiv="hint parseText format[""ЗЕЛЕНАЯ ЗОНА::
------------------------
Любое насилие запрещено!
За убийство или воровство в пределах зоны
последует немедленное наказание
""];player allowDamage false;";
expDesactiv="hint parseText format["" ВНИМАНИЕ !
------------------------
Вы покинули торговую зону
Ваша жизнь находится в потенциальной опасности.
""]; player allowDamage true;";
class Effects
{
soundDet="BattlefieldFirefight"; // play ambient sound
};
};
};

//TODO Конец - Реализация возможностей для донаторов (начальный лут и станция тех обслуживания)


class Markers {
items = 3;

class Item0 {
position[] = {14939.9, 0.0534991, 15083.3};
name = "center";
type = "Empty";
};

class Item1 {
position[] = {23600.6, 3.19, 18000.7};
name = "respawn_east";
type = "Empty";
};

class Item2 {
position[] = {23600.6, 3.19, 18000.8};
name = "respawn_west";
type = "Empty";
};
};
};

class Intro {
addOns[] = {"a3_map_altis"};
addOnsAuto[] = {"a3_map_altis"};
randomSeed = 13802307;

class Intel {
timeOfChanges = 1800;
startWeather = 0.3;
startWind = 0.1;
startWaves = 0.1;
forecastWeather = 0.3;
forecastWind = 0.1;
forecastWaves = 0.1;
forecastLightnings = 0.1;
year = 2035;
month = 6;
day = 24;
hour = 12;
minute = 0;
startFogDecay = 0.013;
forecastFogDecay = 0.013;
};
};

class OutroWin {
addOns[] = {"a3_map_altis"};
addOnsAuto[] = {"a3_map_altis"};
randomSeed = 4712975;

class Intel {
timeOfChanges = 1800;
startWeather = 0.3;
startWind = 0.1;
startWaves = 0.1;
forecastWeather = 0.3;
forecastWind = 0.1;
forecastWaves = 0.1;
forecastLightnings = 0.1;
year = 2035;
month = 6;
day = 24;
hour = 12;
minute = 0;
startFogDecay = 0.013;
forecastFogDecay = 0.013;
};
};

class OutroLoose {
addOns[] = {"a3_map_altis"};
addOnsAuto[] = {"a3_map_altis"};
randomSeed = 10755213;

class Intel {
timeOfChanges = 1800;
startWeather = 0.3;
startWind = 0.1;
startWaves = 0.1;
forecastWeather = 0.3;
forecastWind = 0.1;
forecastWaves = 0.1;
forecastLightnings = 0.1;
year = 2035;
month = 6;
day = 24;
hour = 12;
minute = 0;
startFogDecay = 0.013;
forecastFogDecay = 0.013;
};
};

 

 

И UID свой прописал... Всё равно не то. Предполагаю, что как-то неправильно прописываю его в класс Groups из-за того, что там итак 100 объектов, а я этот криво добавляю... Но скобки вроде все учёл...

Вопрос - а если я в редакторе экспортирую добавленный зевс прямо в свою миссию... Файл полностью заменится или туда допишется нужный код?

Edited by exploadead (see edit history)

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Попробовал не мудрить и скопировать твой код в мой mission.sqm:

 

// mission.sqm - 09:52:56 08/25/15, generated in 0.13 seconds

// Generated by unRap v1.06 by Kegetys

// Separate rootclasses: Disabled, Automatic comments: Enabled

 

version = 12;

 

class Mission {

addOns[] = {"A3_Soft_F_Car", "A3_Soft_F_Quadbike", "a3_soft_f_beta_quadbike", "A3_Boat_F_Civilian_Boat", "A3_Boat_F_Boat_Transport_01", "A3_Air_F_Heli_Light_01", "A3_Air_F_Heli_Heli_Transport_04", "A3_Air_F_Heli_Heli_Transport_03", "a3_map_altis", "a3_characters_f_gamma", "A3_Characters_F_OPFOR", "A3_Characters_F_INDEP", "A3_Characters_F_Civil", "A3_epoch_config", "HAFM_NH90_Config", "A3_Modules_F_Curator_Curator", "a3_characters_f", "A3_Data_F_Curator_Virtual"};

addOnsAuto[] = {"A3_epoch_config", "HAFM_NH90_Config", "A3_Modules_F_Curator_Curator", "a3_map_altis"};

randomSeed = 12032465;

 

class Intel {

briefingName = "Epoch Mod";

resistanceWest = 0;

timeOfChanges = 28800;

startWeather = 0;

startWind = 0;

forecastWeather = 0;

forecastWind = 0;

forecastWaves = 0;

wavesForced = 1;

windForced = 1;

year = 2035;

month = 6;

day = 24;

hour = 12;

minute = 55;

startFogDecay = 0.013;

forecastFogDecay = 0.013;

};

 

class Groups {

 

items = 101;

 

class Item0 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23598.1, 3.19, 17997.1};

azimut = 136.241;

special = NONE;

id = 0;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item1 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23597.4, 3.19, 18001.1};

azimut = 130.016;

special = NONE;

id = 1;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item2 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23601.4, 3.19, 17999.4};

azimut = 130.016;

special = NONE;

id = 2;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item3 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23604.3, 3.19, 18004.9};

azimut = 130.016;

special = NONE;

id = 3;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item4 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23596.8, 3.19, 18001.8};

azimut = 130.016;

special = NONE;

id = 4;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item5 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23595.9, 3.19, 18002.4};

azimut = 130.016;

special = NONE;

id = 5;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item6 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23601.2, 3.19, 18005};

azimut = 130.016;

special = NONE;

id = 6;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item7 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23603.3, 3.19, 18003.2};

azimut = 130.016;

special = NONE;

id = 7;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item8 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23601.6, 3.19, 18003.7};

azimut = 130.016;

special = NONE;

id = 8;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item9 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23604.9, 3.19, 18004.2};

azimut = 130.016;

special = NONE;

id = 9;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item10 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23596.2, 3.19, 17998.2};

azimut = 130.016;

special = NONE;

id = 10;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item11 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23597.2, 3.19, 17997.7};

azimut = 130.016;

special = NONE;

id = 11;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item12 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23597.9, 3.19, 18002};

azimut = 130.016;

special = NONE;

id = 12;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item13 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23597.9, 3.19, 17999.5};

azimut = 130.016;

special = NONE;

id = 13;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item14 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23598.4, 3.19, 18001.4};

azimut = 130.016;

special = NONE;

id = 14;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item15 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23602.7, 3.19, 17997.4};

azimut = 130.016;

special = NONE;

id = 15;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item16 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23599.9, 3.19, 17996.1};

azimut = 130.016;

special = NONE;

id = 16;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item17 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23603.6, 3.19, 17996.7};

azimut = 130.016;

special = NONE;

id = 17;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item18 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23600.1, 3.19, 18004.7};

azimut = 130.016;

special = NONE;

id = 18;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item19 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23602.3, 3.19, 18005.2};

azimut = 130.016;

special = NONE;

id = 19;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item20 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23599.9, 3.19, 18001.6};

azimut = 136.241;

special = NONE;

id = 20;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item21 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23599.7, 3.19, 17998.2};

azimut = 130.016;

special = NONE;

id = 21;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item22 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23600.7, 3.19, 17998.5};

azimut = 130.016;

special = NONE;

id = 22;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item23 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23601.8, 3.19, 18004.4};

azimut = 130.016;

special = NONE;

id = 23;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item24 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23599.2, 3.19, 17997.3};

azimut = 130.016;

special = NONE;

id = 24;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item25 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23600.8, 3.19, 18004.1};

azimut = 130.016;

special = NONE;

id = 25;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item26 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23603.5, 3.19, 18005.5};

azimut = 130.016;

special = NONE;

id = 26;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item27 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23604.4, 3.19, 18003.4};

azimut = 130.016;

special = NONE;

id = 27;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item28 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23598.9, 3.19, 18002.1};

azimut = 130.016;

special = NONE;

id = 28;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item29 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23599, 3.19, 17996.5};

azimut = 130.016;

special = NONE;

id = 29;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item30 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23603.2, 3.19, 17999};

azimut = 130.016;

special = NONE;

id = 30;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item31 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23604.8, 3.19, 18000.2};

azimut = 130.016;

special = NONE;

id = 31;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item32 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23599.1, 3.19, 17999.8};

azimut = 130.016;

special = NONE;

id = 32;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item33 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23598.4, 3.19, 17997.9};

azimut = 130.016;

special = NONE;

id = 33;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item34 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23596.7, 3.19, 17999.2};

azimut = 130.016;

special = NONE;

id = 34;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item35 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23601.3, 3.19, 18002.7};

azimut = 130.016;

special = NONE;

id = 35;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item36 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23597.8, 3.19, 18004.3};

azimut = 130.016;

special = NONE;

id = 36;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item37 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23595.7, 3.19, 18001.6};

azimut = 130.016;

special = NONE;

id = 37;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item38 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23605.1, 3.19, 17998.7};

azimut = 130.016;

special = NONE;

id = 38;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item39 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23602.4, 3.19, 18003};

azimut = 130.016;

special = NONE;

id = 39;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item40 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23602.5, 3.19, 17999.7};

azimut = 136.241;

special = NONE;

id = 40;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item41 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23595.9, 3.19, 17997.3};

azimut = 130.016;

special = NONE;

id = 41;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item42 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23598.9, 3.19, 17999};

azimut = 130.016;

special = NONE;

id = 42;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item43 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23594.8, 3.19, 18002.1};

azimut = 130.016;

special = NONE;

id = 43;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item44 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23600.1, 3.19, 18002.5};

azimut = 130.016;

special = NONE;

id = 44;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item45 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23595.3, 3.19, 18003};

azimut = 130.016;

special = NONE;

id = 45;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item46 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23597, 3.19, 18002.7};

azimut = 130.016;

special = NONE;

id = 46;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item47 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23603.1, 3.19, 18004.7};

azimut = 130.016;

special = NONE;

id = 47;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item48 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23599.3, 3.19, 18003.1};

azimut = 130.016;

special = NONE;

id = 48;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item49 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23601, 3.19, 18002};

azimut = 130.016;

special = NONE;

id = 49;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item50 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23595.2, 3.19, 18000.7};

azimut = 130.016;

special = NONE;

id = 50;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item51 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23600.5, 3.19, 18000.1};

azimut = 130.016;

special = NONE;

id = 51;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item52 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23597.5, 3.19, 18003.6};

azimut = 130.016;

special = NONE;

id = 52;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item53 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23601.5, 3.19, 17997.1};

azimut = 130.016;

special = NONE;

id = 53;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item54 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23598.9, 3.19, 18004.5};

azimut = 130.016;

special = NONE;

id = 54;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item55 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23602.1, 3.19, 18002.1};

azimut = 130.016;

special = NONE;

id = 55;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item56 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23603.8, 3.19, 18004};

azimut = 130.016;

special = NONE;

id = 56;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item57 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23596.3, 3.19, 18000.8};

azimut = 130.016;

special = NONE;

id = 57;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item58 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23594.6, 3.19, 18003.6};

azimut = 130.016;

special = NONE;

id = 58;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item59 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23599.7, 3.19, 18004};

azimut = 130.016;

special = NONE;

id = 59;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item60 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23602.2, 3.19, 17998.6};

azimut = 136.241;

special = NONE;

id = 60;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item61 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23601.6, 3.19, 18000.4};

azimut = 130.016;

special = NONE;

id = 61;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item62 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23600, 3.19, 17999.3};

azimut = 130.016;

special = NONE;

id = 62;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item63 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23604.4, 3.19, 18002.6};

azimut = 130.016;

special = NONE;

id = 63;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item64 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23597.4, 3.19, 17998.7};

azimut = 130.016;

special = NONE;

id = 64;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item65 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23596.3, 3.19, 18003.3};

azimut = 130.016;

special = NONE;

id = 65;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item66 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23602.6, 3.19, 18003.9};

azimut = 130.016;

special = NONE;

id = 66;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item67 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23595.6, 3.19, 18003.9};

azimut = 130.016;

special = NONE;

id = 67;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item68 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23600.4, 3.19, 18003.4};

azimut = 130.016;

special = NONE;

id = 68;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item69 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23603.2, 3.19, 18002.4};

azimut = 130.016;

special = NONE;

id = 69;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item70 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23597.1, 3.19, 18000.2};

azimut = 130.016;

special = NONE;

id = 70;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item71 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23605.1, 3.19, 18001.2};

azimut = 130.016;

special = NONE;

id = 71;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item72 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23598.5, 3.19, 18003.7};

azimut = 130.016;

special = NONE;

id = 72;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item73 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23603.9, 3.19, 17998.4};

azimut = 130.016;

special = NONE;

id = 73;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item74 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23598.1, 3.19, 18002.9};

azimut = 130.016;

special = NONE;

id = 74;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item75 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23602.8, 3.19, 18000.7};

azimut = 130.016;

special = NONE;

id = 75;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item76 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23596.7, 3.19, 18004.1};

azimut = 130.016;

special = NONE;

id = 76;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item77 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23602.3, 3.19, 17996.5};

azimut = 130.016;

special = NONE;

id = 77;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item78 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23604, 3.19, 18000.8};

azimut = 130.016;

special = NONE;

id = 78;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item79 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23595.9, 3.19, 17999.9};

azimut = 130.016;

special = NONE;

id = 79;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item80 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23598.3, 3.19, 18000.5};

azimut = 130.016;

special = NONE;

id = 80;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item81 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23600.7, 3.19, 18001.1};

azimut = 130.016;

special = NONE;

id = 81;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item82 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23601.8, 3.19, 18001.3};

azimut = 130.016;

special = NONE;

id = 82;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item83 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23595.5, 3.19, 17999};

azimut = 130.016;

special = NONE;

id = 83;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item84 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23599.4, 3.19, 18000.7};

azimut = 130.016;

special = NONE;

id = 84;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item85 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23605.2, 3.19, 18001.9};

azimut = 130.016;

special = NONE;

id = 85;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item86 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23603, 3.19, 18001.5};

azimut = 130.016;

special = NONE;

id = 86;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item87 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23600.2, 3.19, 17996.9};

azimut = 130.016;

special = NONE;

id = 87;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item88 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23604.3, 3.19, 17999.3};

azimut = 130.016;

special = NONE;

id = 88;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item89 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23604.2, 3.19, 18001.7};

azimut = 130.016;

special = NONE;

id = 89;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item90 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23597.9, 3.19, 17996.3};

azimut = 130.016;

special = NONE;

id = 90;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item91 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23601.2, 3.19, 17996.3};

azimut = 130.016;

special = NONE;

id = 91;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item92 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23603.8, 3.19, 17997.5};

azimut = 130.016;

special = NONE;

id = 92;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item93 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23596.9, 3.19, 17996.7};

azimut = 130.016;

special = NONE;

id = 93;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item94 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23605.6, 3.19, 17999.5};

azimut = 130.016;

special = NONE;

id = 94;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item95 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23601.8, 3.19, 17997.9};

azimut = 130.016;

special = NONE;

id = 95;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item96 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23603.6, 3.19, 18000.1};

azimut = 130.016;

special = NONE;

id = 96;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item97 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23603, 3.19, 17998.1};

azimut = 130.016;

special = NONE;

id = 97;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item98 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23600.6, 3.19, 17997.5};

azimut = 130.016;

special = NONE;

id = 98;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item99 {

side = CIV;

 

class Vehicles {

items = 1;

 

class Item0 {

position[] = {23605.1, 3.19, 17998.1};

azimut = 130.016;

special = NONE;

id = 99;

side = CIV;

vehicle = "VirtualMan_EPOCH";

player = "PLAY CDG";

leader = 1;

skill = 0.6;

};

};

};

 

class Item100

{

side="LOGIC";

class Vehicles

{

items=2;

class Item0

{

position[]={14724.642,17.91,16752.217};

azimut=-42.714199;

class args

{

items=4;

class Item0

{

value="мой UID";

parentCls="ModuleCurator_F";

typeName="Owner";

};

class Item1

{

value="";

parentCls="ModuleCurator_F";

typeName="Name";

};

class Item2

{

value="2";

parentCls="ModuleCurator_F";

typeName="Addons";

};

class Item3

{

value="0";

parentCls="ModuleCurator_F";

typeName="Forced";

};

};

id=1;

side="LOGIC";

vehicle="ModuleCurator_F";

leader=1;

lock="UNLOCKED";

skill=0.60000002;

};

class Item1

{

position[]={14496.475,15.59694,16544.629};

azimut=-42.714199;

class args

{

items=4;

class Item0

{

value="";

parentCls="ModuleCuratorSetCamera_F";

typeName="Curator";

};

class Item1

{

value="0";

parentCls="ModuleCuratorSetCamera_F";

typeName="Pitch";

};

class Item2

{

value="0";

parentCls="ModuleCuratorSetCamera_F";

typeName="Commit";

};

class Item3

{

value="1";

parentCls="ModuleCuratorSetCamera_F";

typeName="UseAsDefault";

};

};

id=2;

side="LOGIC";

vehicle="ModuleCuratorSetCamera_F";

lock="UNLOCKED";

skill=0.60000002;

};

};

};

};

 

 

//TODO Реализация возможностей для донаторов (начальный лут и станция тех обслуживания)

 

class Vehicles

{

items=4;

class Item0

{

position[] = {23600.5,0.233421,17995.4};

azimut = 180.62447;

id=102;

side="EMPTY";

vehicle="O_supplyCrate_F";

skill=0.60000002;

init="clearMagazineCargoGlobal this; clearWeaponCargoGlobal this; clearItemCargoGlobal this; clearAllItemsFromBackpack this; clearBackpackCargoGlobal this; this addAction[""Стартовая экипировка(имеющаяся исчезнет)"", ""addons\loadoutfrombox.sqf""];";

};

class Item1

{

position[]={13279.555,2.4851172,14563.375};

azimut=330;

id=103;

side="EMPTY";

vehicle = "Land_CarService_F";

skill = 0.6;

init = "this addAction [""Тех.обслуживание"", ""addons\devs_land.sqf"", [5,1], 50, true, true, """", ""vehicle _this isKindOf 'LandVehicle'""];";

};

class Item2

{

position[]={13292.752,2.3035169,14549.961};

azimut=140;

id=104;

side="EMPTY";

vehicle="Land_MobileLandingPlatform_01_F";

skill=0.60000002;

};

class Item3

{

position[]={13286.655,2.2886071,14545.61};

azimut=140;

id=105;

side="EMPTY";

vehicle="Land_JetEngineStarter_01_F";

init = "this addAction [""Обслуживание вертолётов"", ""addons\devs_air.sqf"", [5,1], 50, true, true, """", ""vehicle _this isKindOf 'Air'""];";

skill=0.60000002;

};

};

class Sensors

{

items=3;

class Item0

{

position[]={13330.902,2.2880001,14528.784};

a=75;

b=75;

angle=-88.355904;

activationBy="ANY";

repeating=1;

interruptable=1;

type="SWITCH";

age="UNKNOWN";

expCond="this && (local player) && (vehicle player in thisList)";

expActiv="hint parseText format["" ЗЕЛЕНАЯ ЗОНА::

------------------------

Любое насилие запрещено!

За убийство или воровство в пределах зоны

последует немедленное наказание

""];player allowDamage false;";

expDesactiv="hint parseText format["" ВНИМАНИЕ !

------------------------

Вы покинули торговую зону

Ваша жизнь находится в потенциальной опасности.

""]; player allowDamage true;";

class Effects

{

soundDet="BattlefieldFirefight"; // play ambient sound

};

};

class Item1

{

position[]={6195.0264,88.872307,16855.523};

a=75;

b=75;

angle=-88.355904;

activationBy="ANY";

repeating=1;

interruptable=1;

type="SWITCH";

age="UNKNOWN";

expCond="this && (local player) && (vehicle player in thisList)";

expActiv="hint parseText format[""ЗЕЛЕНАЯ ЗОНА::

------------------------

Любое насилие запрещено!

За убийство или воровство в пределах зоны

последует немедленное наказание

""];player allowDamage false;";

expDesactiv="hint parseText format["" ВНИМАНИЕ !

------------------------

Вы покинули торговую зону

Ваша жизнь находится в потенциальной опасности.

""]; player allowDamage true;";

class Effects

{

soundDet="BattlefieldFirefight"; // play ambient sound

};

};

class Item2

{

position[]={18474.422,24.701738,14291.331};

a=75;

b=75;

angle=-88.355904;

activationBy="ANY";

repeating=1;

interruptable=1;

type="SWITCH";

age="UNKNOWN";

expCond="this && (local player) && (vehicle player in thisList)";

expActiv="hint parseText format[""ЗЕЛЕНАЯ ЗОНА::

------------------------

Любое насилие запрещено!

За убийство или воровство в пределах зоны

последует немедленное наказание

""];player allowDamage false;";

expDesactiv="hint parseText format["" ВНИМАНИЕ !

------------------------

Вы покинули торговую зону

Ваша жизнь находится в потенциальной опасности.

""]; player allowDamage true;";

class Effects

{

soundDet="BattlefieldFirefight"; // play ambient sound

};

};

};

 

//TODO Конец - Реализация возможностей для донаторов (начальный лут и станция тех обслуживания)

 

 

class Markers {

items = 3;

 

class Item0 {

position[] = {14939.9, 0.0534991, 15083.3};

name = "center";

type = "Empty";

};

 

class Item1 {

position[] = {23600.6, 3.19, 18000.7};

name = "respawn_east";

type = "Empty";

};

 

class Item2 {

position[] = {23600.6, 3.19, 18000.8};

name = "respawn_west";

type = "Empty";

};

};

};

 

class Intro {

addOns[] = {"a3_map_altis"};

addOnsAuto[] = {"a3_map_altis"};

randomSeed = 13802307;

 

class Intel {

timeOfChanges = 1800;

startWeather = 0.3;

startWind = 0.1;

startWaves = 0.1;

forecastWeather = 0.3;

forecastWind = 0.1;

forecastWaves = 0.1;

forecastLightnings = 0.1;

year = 2035;

month = 6;

day = 24;

hour = 12;

minute = 0;

startFogDecay = 0.013;

forecastFogDecay = 0.013;

};

};

 

class OutroWin {

addOns[] = {"a3_map_altis"};

addOnsAuto[] = {"a3_map_altis"};

randomSeed = 4712975;

 

class Intel {

timeOfChanges = 1800;

startWeather = 0.3;

startWind = 0.1;

startWaves = 0.1;

forecastWeather = 0.3;

forecastWind = 0.1;

forecastWaves = 0.1;

forecastLightnings = 0.1;

year = 2035;

month = 6;

day = 24;

hour = 12;

minute = 0;

startFogDecay = 0.013;

forecastFogDecay = 0.013;

};

};

 

class OutroLoose {

addOns[] = {"a3_map_altis"};

addOnsAuto[] = {"a3_map_altis"};

randomSeed = 10755213;

 

class Intel {

timeOfChanges = 1800;

startWeather = 0.3;

startWind = 0.1;

startWaves = 0.1;

forecastWeather = 0.3;

forecastWind = 0.1;

forecastWaves = 0.1;

forecastLightnings = 0.1;

year = 2035;

month = 6;

day = 24;

hour = 12;

minute = 0;

startFogDecay = 0.013;

forecastFogDecay = 0.013;

};

};

 

 

 

И UID свой прописал... Всё равно не то. Предполагаю, что как-то неправильно прописываю его в класс Groups из-за того, что там итак 100 объектов, а я этот криво добавляю... Но скобки вроде все учёл...

Залей на яндекс миссиию и скинь, я сделаю и дам тебе

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Так и есть, на версии 1.50 не работает, опять разрабы Армы накрутили

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но у меня 1.48 :) правда с фиксом v1.48.131645 HotFix.

UPD. Спасибо, всё заработало!

Edited by exploadead (see edit history)

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но у меня 1.48 :) правда с фиксом v1.48.131645 HotFix.

Проверил еще раз, все прекрасно работает

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Проверил еще раз, все прекрасно работает

Алекс, подскажи еще немного - Зевс отлично работает, всё делает, техника не исчезает, т.к. инфистара нет... Единственное что - не работает молния))) и погода... Из-за чего может быть?

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Подскажите у меня не работает , модуль поставил айди прописал , но в Епоче не активируется по нажитию клавиши.

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Спасибо,всё работает...не сразу,конечно,пришлось несколько раз пересматривать видео;)

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Кто может помочь с этим? Просто не до конца понимаю откуда брать эти строки и как их в файл вписывать.

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Кто может помочь с этим? Просто не до конца понимаю откуда брать эти строки и как их в файл вписывать.

Что значит "помочь с этим"?Там же на видео всё показано,ЧТО и в КАКИЕ строки вписывать.Смотри-смотри внимательно,не ленись,быстрее будет,чем ждать пока кто-то ответит,да ещё и на глупый вопрос...

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Что значит "помочь с этим"?Там же на видео всё показано,ЧТО и в КАКИЕ строки вписывать.Смотри-смотри внимательно,не ленись,быстрее будет,чем ждать пока кто-то ответит,да ещё и на глупый вопрос...

На видео ничего не показано кроме того, что у него работает Zeus.

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Кто может помочь с этим? Просто не до конца понимаю откуда брать эти строки и как их в файл вписывать.

Открываешь редактор и ставишь зевса, вписываешь сво ID, все, не малейшего желания помогать, почитай посты и поймешь, не знание простых вещей в использовании армы не факт что это все не работает, раньше с удовольствием помогал, желание было, но слишком умные стали, но у умных не работает нихера, была бы моя воля удалил бы все свои посты

Edited by Alex39 (see edit history)

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Открываешь редактор и ставишь зевса, вписываешь сво ID, все, не малейшего желания помогать, почитай посты и поймешь, не знание простых вещей в использовании армы не факт что это все не работает, раньше с удовольствием помогал, желание было, но слишком умные стали, но у умных не работает нихера, была бы моя воля удалил бы все свои посты

Именно так и сделал, открыл редактор, вписал ID свой, сохранил миссию. Вытащил из .pbo mission.sqm и открыл код, нашел те строки что указаны у вас в посте, скопировал, вписал их mission.sqm в .pbo с миссией которая установлена на сервере. Загрузил через FTP измененную миссию, запустил сервер, но в итоге Zeus отказывается работать. Я не говорил что ваш метод не работает, да и не говорил что самый умный, просто я действительно не понимаю что и куда вписывать, поэтому и написал сюда с просьбой о помощи.

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Парни помогите , техника которую ставлю через  зевс исчезает чере пару секунд, но я заметил если технико поставить подальше от игрока она стоит  до того времени пока к ней не подбежит игрок на близкое расстояние метров 50. В чем косяк не знаю.

заранее благодарю.

Edited by olegutg (see edit history)

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