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vitacite

Сектор (A,B,C) для Алтиса.

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Небольшой тутор. Как поставить себе сектор B.

Идем по ссылке и качаем себе сектор B прямо от автора.

https://github.com/GBR-Suppe/Sector-Addon-Master

 

Однако, это далеко не все. Во первых его надо правильно подключить, а это оказалось не очевидно. Во вторых самого сектора B - как бы нет. Файл в котором должны содержаться постройки - пустой.

 

Приступаем к установке.

 

Шаг №1. :  часть которая будет запускаться на сервере копируем туда же где она лежит в релизе.

@epochhive/addons

-> пока не торопимся запаковывать, т.к. там предстоит еще и редактировать. Оригинальный .pbo можно смело удалить.

 

 

Шаг № 2:  клиентскую часть копировать не надо, в ней необходимо внести изменения только под наш сектор. Эти изменения надо будет сделать из тутора:

 

MPMissions/epoch.Altis/mission.sqm
/// ИЗМЕНЯЕМ В СВОЕМ ФАЙЛЕ КЛАСС МАРКЕРЫ НАЧИНАЯ С 4-го ОБЩЕЕ КОЛ-ВО МАРКЕРОВ В ДАННОМ СЛУЧАЕ от 0 до 9 = 10 /// НЕ ЗАБЫВАЕМ УКАЗАТЬ!!!!

 

    class Markers {


        items = 10;
        class Item0 {
            position[] = {14939.9, 0.0534991, 15083.3};
            name = "center";
            type = "Empty";
        };
        
        class Item1 {
            position[] = {23600.6, 3.19, 18000.7};
            name = "respawn_east";
            type = "Empty";
        };
        
        class Item2 {
            position[] = {23600.6, 3.19, 18000.8};
            name = "respawn_west";
            type = "Empty";
        };


        class Item3
        {
            position[]={24570.1,0,18944.8};
            name="sec11";
            type="Empty";
        };
        class Item4
        {
            position[]={24350.1,0,18787.8};
            name="sec12";
            type="Empty";
        };
        class Item5
        {
            position[]={24424.5,0,19096.4};
            name="sec13";
            type="Empty";
        };
        class Item6
        {
            position[]={24279,0,18943.2};
            name="sec14";
            type="Empty";
        };
        class Item7
        {
            position[]={24411.3,0,18922.6};
            name="sec15";
            type="Empty";
        };
        class Item8
        {
            position[]={24413.9,0,18905.5};
            name="sec_center";
            type="Empty";
        };
        class Item9
        {
            position[]={24413.9,0,18905.5};
            name="sec_center2";
            text="Sector C";
            type="mil_dot";
            colorName="ColorRed";
        };


    };
};


Как вы видите, все изменения касаются раздела маркеры. Т.к. сектор будет спавниться именно по маркеру. Маркеры имеют пустое значение. Первые три маркера, прозрачные и служат для позиционирования фабрики по клонированию. Их не трогаем. 
 

 

Шаг № 4. Редактируем серверную часть:

 

Заменяем содержимое файла sector_addon\mapcontant\sector.sqf на приложенное...

private ["_objs"];
_objs = [
	["Land_New_WiredFence_10m_F",[24360.7,18838.3,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24370.9,18837.5,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24381,18836.7,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24391.1,18835.9,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24401.3,18835.1,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24411.4,18834.3,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24421.5,18833.5,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24431.6,18832.7,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24441.8,18831.9,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24451.9,18831.1,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24467.5,18835.5,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24467.8,18845.6,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24468.2,18855.8,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24468.5,18866,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24468.8,18876.1,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24469.1,18886.3,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24469.4,18896.4,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24469.8,18906.6,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24470.1,18916.8,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24470.4,18926.9,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24470.7,18937.1,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24471.1,18947.2,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24471.4,18957.4,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24471.2,18967.6,-0.0129471],87.2729,[[0.998867,0.047579,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24370.6,18980.9,0],4.09089,[[0.0713387,0.997452,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24355.6,18844,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24356.3,18854.1,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24357,18864.2,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24358.5,18884.5,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24359.2,18894.7,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24359.9,18904.8,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24360.6,18914.9,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24361.4,18925.1,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24362.1,18935.2,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24362.8,18945.3,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24363.5,18955.5,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24364.3,18965.6,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24365,18975.8,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24380.7,18980.2,0],4.09088,[[0.0713387,0.997452,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24390.8,18979.4,0],4.09088,[[0.0713387,0.997452,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24401,18978.7,0],4.09088,[[0.0713387,0.997452,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24431.4,18976.5,0],4.09088,[[0.0713387,0.997452,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24441.5,18975.8,0],4.09088,[[0.0713387,0.997452,0],[0,0,1]],false],
	["Land_Mil_WiredFence_F",[24450.6,18974.5,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_Mil_WiredFence_F",[24458.6,18973.8,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_Mil_WiredFence_F",[24466.5,18973.2,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_Cargo_Tower_V2_F",[24363.6,18845.6,0],185,[[-0.0871558,-0.996195,0],[-0,0,1]],false],
	["Land_Cargo_Tower_V2_F",[24459.1,18838.4,4.76837e-007],1.36368,[[0.0237984,0.999717,0],[0,0,1]],false],
	["Land_Cargo_Tower_V2_F",[24462.3,18966.3,4.76837e-007],2.72733,[[0.0475828,0.998867,0],[0,0,1]],false],
	["Land_Cargo_Tower_V2_F",[24373.3,18973.3,4.76837e-007],185,[[-0.0871558,-0.996195,0],[-0,0,1]],false],
	["Land_Cargo_HQ_V2_F",[24457.5,18871.3,0],1.81817,[[0.0317278,0.999497,0],[0,0,1]],false],
	["Land_Cargo_HQ_V3_F",[24447.7,18964.5,0],274.546,[[-0.996854,0.0792596,0],[0,0,1]],false],
	["Land_Cargo_Patrol_V3_F",[24463.6,18901.5,0],272.273,[[-0.999213,0.0396615,0],[0,0,1]],false],
	["Land_Cargo_Patrol_V3_F",[24366.6,18911.3,0],94.5454,[[0.996855,-0.0792492,0],[0,-0,1]],false],
	["Land_Cargo_HQ_V3_F",[24377.1,18847.7,0],95.9092,[[0.994686,-0.102953,0],[0,-0,1]],false],
	["Land_Cargo_House_V2_F",[24436.7,18965.9,0],4.09092,[[0.0713392,0.997452,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24430.5,18966.3,0],4.09091,[[0.0713392,0.997452,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24424.3,18966.8,0],4.09091,[[0.0713392,0.997452,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24405.6,18968.1,0],4.09091,[[0.0713392,0.997452,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24399.4,18968.6,0],4.09091,[[0.0713392,0.997452,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24393.1,18969,0],4.09091,[[0.0713392,0.997452,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24386.9,18969.5,0],4.09091,[[0.0713392,0.997452,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24375.2,18960.6,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24374.7,18954.4,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24374.3,18948.2,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24373.8,18942,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24373.4,18935.7,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24372.9,18929.5,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24372.5,18923.3,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24370.5,18897.8,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24370,18891.5,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24369.6,18885.3,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24369.1,18879.1,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24368.7,18872.9,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24368.2,18866.7,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24367.8,18860.4,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24391.6,18846.1,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24397.8,18845.5,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24404.1,18844.9,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24410.3,18844.2,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24416.5,18843.6,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24422.7,18842.9,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24428.9,18842.3,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24435.1,18841.6,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24441.3,18841,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24447.5,18840.4,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_HQ_V2_F",[24456.8,18855.9,0],1.36366,[[0.0237979,0.999717,0],[0,0,1]],false],
	["Land_Cargo_HQ_V2_F",[24458.2,18887.4,0],1.81817,[[0.0317278,0.999497,0],[0,0,1]],false],
	["Land_Cargo_HQ_V2_F",[24457.7,18915.8,0],1.81817,[[0.0317278,0.999497,0],[0,0,1]],false],
	["Land_Cargo_HQ_V2_F",[24458.3,18931.3,0],1.81817,[[0.0317278,0.999497,0],[0,0,1]],false],
	["Land_Cargo_HQ_V2_F",[24458.6,18947.5,0],1.81817,[[0.0317278,0.999497,0],[0,0,1]],false],
	["Land_HBarrierTower_F",[24423.2,18977.2,0],185,[[-0.0871558,-0.996195,0],[-0,0,1]],false],
	["Land_HBarrierTower_F",[24409.2,18978.2,2.38419e-007],185,[[-0.0871558,-0.996195,0],[-0,0,1]],false],
	["Land_spp_Mirror_F",[24359.8,18979.1,0],5.90907,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24354.6,18979.6,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24349.5,18980.1,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24344.3,18980.7,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24339.1,18981.2,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24334,18981.7,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24328.8,18982.3,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24323.7,18982.8,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24323.2,18978.6,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24328.4,18978.1,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24333.5,18977.5,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24338.7,18977,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24343.9,18976.5,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24349,18975.9,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24354.2,18975.4,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24359.3,18974.9,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24358.9,18970.6,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24353.7,18971.2,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24348.6,18971.7,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24343.4,18972.2,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24338.3,18972.8,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24333.1,18973.3,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24327.9,18973.8,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24322.8,18974.4,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
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	["Land_Unfinished_Building_01_ruins_F",[24527.7,18948.4,0.324322],3.18181,[[0.0555048,0.998458,0],[0,0,1]],false],
	["Land_Stone_Shed_V1_ruins_F",[24546.2,18963.2,-0.200266],6.36362,[[0.110838,0.993838,0],[0,0,1]],false],
	["Land_House_Big_02_V1_ruins_F",[24544.1,18947.7,0.219288],271.818,[[-0.999497,0.0317249,0],[0,0,1]],false],
	["Land_Barracks_ruins_F",[24510.6,18954.9,-0.351156],272.727,[[-0.998868,0.0475771,0],[0,0,1]],false],
	["Land_BellTower_02_V2_ruins_F",[24527.9,18930.6,0],295,[[-0.906308,0.422618,0],[0,0,1]],false],
	["Land_FinishGate_01_wide_F",[24414.7,18964.4,0],185,[[-0.0871558,-0.996195,0],[-0,0,1]],false],
	["Land_Hangar_F",[24436.1,18802.7,0],94.0909,[[0.997452,-0.0713387,0],[0,-0,1]],false],
	["Land_Hangar_F",[24433.8,18771,0],94.0909,[[0.997452,-0.0713387,0],[0,-0,1]],false],
	["Land_Hangar_F",[24431.5,18739.2,0],94.0909,[[0.997452,-0.0713387,0],[0,-0,1]],false],
	["Land_Cargo40_military_green_F",[24362.4,18820.4,0],0,[[0,1,0],[0,0,1]],false],
	["Land_Cargo40_brick_red_F",[24361.6,18815.6,0],20.4546,[[0.349465,0.936949,0],[0,0,1]],false],
	["Land_Cargo10_grey_F",[24350.9,18821.6,0],5.9091,[[0.10295,0.994686,0],[0,0,1]],false],
	["Land_Cargo20_grey_F",[24350,18816.4,0],275.909,[[-0.994687,0.102949,0],[0,0,1]],false],
	["Land_Cargo20_vr_F",[24358.1,18811.6,0],0,[[0,1,0],[0,0,1]],false],
	["Land_Scaffolding_F",[24379.1,19041.1,0],1.36365,[[0.0237979,0.999717,0],[0,0,1]],false],
	["Land_Scrap_MRAP_01_F",[24436.6,18959,0],58.1818,[[0.849725,0.527226,0],[0,0,1]],false],
	["StorageBladder_01_fuel_sand_F",[24436.5,18886.7,0],272.727,[[-0.998868,0.0475771,0],[0,0,1]],false],
	["StorageBladder_01_fuel_sand_F",[24428.6,18886.9,-2.38419e-007],272.273,[[-0.999213,0.0396615,0],[0,0,1]],false],
	["StorageBladder_01_fuel_sand_F",[24420.5,18887,-2.38419e-007],273.636,[[-0.997987,0.0634178,0],[0,0,1]],false],
	["ContainmentArea_01_forest_F",[24396,18858.9,0],275.909,[[-0.994687,0.102949,0],[0,0,1]],false],
	["WaterPump_01_sand_F",[24434.7,18877.2,0],6.36362,[[0.110838,0.993838,0],[0,0,1]],false],
	["Land_LandMark_F",[24380,18816.2,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24378,18803.7,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24376,18791.2,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24374,18778.7,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24372,18766.2,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24370,18753.7,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24368,18741.1,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24366,18728.6,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24364,18716.1,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24362,18703.6,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24360,18691.1,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24358,18678.6,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24356,18666.1,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24354,18653.6,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24352,18641,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24350,18628.5,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24348,18616,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24346,18603.5,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24344,18591,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_Wreck_Plane_Transport_01_F",[24366.3,18637,-0.373453],55.9091,[[0.828149,0.560508,0],[0,0,1]],false],
	["Land_cmp_Tower_F",[24548.3,18975,0],5.90908,[[0.10295,0.994686,0],[0,0,1]],false],
	["Land_Airport_Tower_dam_F",[24414,18714.6,0],88.6363,[[0.999717,0.0237988,0],[0,0,1]],false],
	["Land_Radar_Small_F",[24350.4,18801.6,0],69.0909,[[0.934148,0.356887,0],[0,0,1]],false],
	["Land_SolarPanel_2_F",[24345.5,18798.2,0],235,[[-0.819152,-0.573576,0],[-0,0,1]],false],
	["Land_PowerLine_distributor_F",[24311,18907.7,0],277.727,[[-0.99092,0.134453,0],[0,0,1]],false],
	["Land_PowerLine_distributor_F",[24310,18900.5,-4.76837e-007],277.727,[[-0.99092,0.134453,0],[0,0,1]],false],
	["Land_PowerLine_distributor_F",[24309,18893.3,-4.76837e-007],277.727,[[-0.99092,0.134453,0],[0,0,1]],false],
	["Land_PowerLine_distributor_F",[24308.1,18886.2,-4.76837e-007],277.727,[[-0.99092,0.134453,0],[0,0,1]],false],
	["Land_PowerLine_distributor_F",[24307.1,18879,-4.76837e-007],277.727,[[-0.99092,0.134453,0],[0,0,1]],false],
	["Land_PowerLine_distributor_F",[24306.1,18871.8,-4.76837e-007],277.727,[[-0.99092,0.134453,0],[0,0,1]],false],
	["Land_PowerLine_distributor_F",[24305.1,18864.6,-4.76837e-007],277.727,[[-0.99092,0.134453,0],[0,0,1]],false],
	["Land_PowLines_Transformer_F",[24308.3,18861.9,0],277.273,[[-0.991954,0.126598,0],[0,0,1]],false],
	["Land_PowLines_Transformer_F",[24309.3,18869.2,0],277.273,[[-0.991954,0.126598,0],[0,0,1]],false],
	["Land_PowLines_Transformer_F",[24310.2,18876.5,0],277.273,[[-0.991954,0.126598,0],[0,0,1]],false],
	["Land_PowLines_Transformer_F",[24311.1,18883.8,0],277.273,[[-0.991954,0.126598,0],[0,0,1]],false],
	["Land_PowLines_Transformer_F",[24312,18891.1,0],277.273,[[-0.991954,0.126598,0],[0,0,1]],false],
	["Land_PowLines_Transformer_F",[24313,18898.3,0],277.273,[[-0.991954,0.126598,0],[0,0,1]],false],
	["Land_PowLines_Transformer_F",[24313.9,18905.6,0],277.273,[[-0.991954,0.126598,0],[0,0,1]],false],
	["Land_HighVoltageTower_F",[24318.9,18859.6,0],8.63636,[[0.150163,0.988661,0],[0,0,1]],false],
	["Land_HighVoltageTower_F",[24330.4,18857.9,4.76837e-007],8.63635,[[0.150163,0.988661,0],[0,0,1]],false],
	["Land_HighVoltageTower_F",[24342,18856.1,4.76837e-007],8.63635,[[0.150163,0.988661,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_Dam_F",[24357.8,18874.5,0],274.545,[[-0.996855,0.0792425,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_Dam_F",[24462,18830.5,0],183.636,[[-0.0634179,-0.997987,0],[-0,0,1]],false]
];

{
	private ["_obj"];
	_obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"];
	if (_x select 4) then {
		_obj setDir (_x select 2);
		_obj setPos (_x select 1);
	} else {
		_obj setPosATL (_x select 1);
		_obj setVectorDirAndUp (_x select 3);
	};
} foreach _objs;

Заменяем содержимое sector_addons\scripts\sector_controlcenter.sqf на предложенное..

 

/*
	File: 		sector_controlcenter
	Author: 	GBR Suppe
	Update: 	06.05.2015
	Version: 	0.0.4
	Edit: 		IF YOU EDIT SOMETHING YOUR NAME HERE
	
	This is the "AI SPAWN CONTROLCENTER"
*/

diag_log "***[SECTOR] Loading sector_controlcenter***";

/* ******************************Configurate START********************************* */

// Unit amount Section
_unitFH = 3;			// unit amount FillHouse
_unitFHr= 1;			// +random unit amount FillHouse
_unitM  = 3;			// unit amount Millitarize
_unitMr = 1;			// +random unit amount Millitarize

// Vehicle Section
_spawnHeli = true;		// false to disable the Helispawn

// Radius Section
_radiusFH=300;			// In this radius the "FillHouse AI" will Patrol (radius per Group)[default is 300] [maximal 500 !!!]
_radiusM =300;			// In this radius the "Millitarize AI" will Patrol (radius per Group) [default is 300] [maximal 500 !!!]

// AI Skill Section
_aiskillFH=0.7;		// "FillHouse   AI" Skill  // INFO: from 0.01 (Bad AI) - 1.0 (Godlike AI) [default is 0.7]
_aiskillM =0.7;		// "Millitarize AI" Skill  // INFO: from 0.01 (Bad AI) - 1.0 (Godlike AI) [default is 0.7]

// AI Patrol Section
_patrolFH= true; 		// if false the "FillHouse AI" do not Patrol. [default is true]
_patrolM = false; 		// if true the "Millitarize AI" do not Patrol ! (at Millitarize is reversed !!!) [default is false]
_patroltype=2;			// if 1 the "FillHouse AI" do not Patrol outside Buildings. (Only inside the Buildings) [default is 2]

// SimpleCache radius Section
_SCradius=1200;			// Radius the FillHouse and Militarize -units spawn when player is near, and despawn when player is further. [default is 1200 Meter]

// Marker Section
_sec_marker1 = "sec1";			//markername1 // in this case is the name sec1.
_sec_marker2 = "sec2";			//markername2
_sec_marker3 = "sec3";			//markername3
_sec_marker4 = "sec4";			//markername4
_sec_marker5 = "sec5";			//markername5
_sec_marker6 = "sec6";			//markername6
_sec_marker7 = "sec7";			//markername7
_sec_marker8 = "sec8";			//markername8
_sec_marker9 = "sec9";			//markername9
_sec_marker10= "sec10";			//markername10
_sec_marker11= "sec11";			//markername11
_sec_marker12= "sec12";			//markername12
_sec_marker13= "sec13";			//markername13
_sec_marker14= "sec14";			//markername14
_sec_marker15= "sec15";			//markername15
_sec_marker16= "sec16";			//markername16
_sec_marker17= "sec17";			//markername17
_sec_marker18= "sec18";			//markername18

_sec_marker19= "sec_center";	//markername19 // Use it for the Heli and the Lootbox.


/* ****************************** Configurate  END ********************************* */




/* ******************************DO NOT TOUCH BELOW********************************* */

//FillHouse  //Fills nearest building, OR all buildings in defined range, with soldiers.  // if no houses in the area, and you dont want do place buildings there, then use the Millitarize (sec1-sec10) 
nul = [_sec_marker1, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 1] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker2, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 2] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker3, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 3] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker4, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 4] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker5, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 5] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker6, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 6] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker7, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 7] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker8, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 8] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker9, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 9] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker10,3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil,10] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";

//Millitarize  // Fills area with units. // if no houses in the area, and you dont want do place buildings there, then use this Millitarize
//nul = [_sec_marker1, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,1] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker2, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,2] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker3, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,3] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker4, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,4] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker5, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,5] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker6, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,6] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker7, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,7] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker8, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,8] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker9, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,9] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker10,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,10] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";

//Millitarize  // Fills area with units.
nul = [_sec_marker11,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,11] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker12,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,12] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker13,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,13] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker14,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,14] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker15,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,15] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker16,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,16] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker17,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,17] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker18,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,18] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";

// simpleCache  // Makes fillHouse and militarize -units spawn when player is near, and despawn when player is further.
nul = [[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18],[player],_SCradius,true,true] execVM "\x\addons\Sector_addon\scripts\LV\LV_functions\LV_fnc_simpleCache.sqf";

// Heli // sec_marker19 is sec_center
if (_spawnHeli) then {
nul = [_sec_marker19,3,100,[false,false],[false,false,true],false,[10,0],[1,0],0.6,nil,nil,nil] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
};

Запаковываем все в в pbo... после запуска сервера на карте в верхней части соленой пустыни появится точка Сектор C. Визуально это будет военная база,  с проволочным забором ( и кучей стандартного для военных объектов лута) + контейнер с лутом. Охрана базы из ботов. И вертолет который над сектором барражирует.  Вокруг базы расположены свалка и развалины (дабы можно было подбираться незаметно. База будет заново "перезагружаться" каждую перезагрузку сервера. 

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

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Спасибо. Буду ставить.

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Небольшой тутор. Как поставить себе сектор B.

Идем по ссылке и качаем себе сектор B прямо от автора.

https://github.com/GBR-Suppe/Sector-Addon-Master

 

Однако, это далеко не все. Во первых его надо правильно подключить, а это оказалось не очевидно. Во вторых самого сектора B - как бы нет. Файл в котором должны содержаться постройки - пустой.

 

Приступаем к установке.

 

Шаг №1. :  часть которая будет запускаться на сервере копируем туда же где она лежит в релизе.

@epochhive/addons

-> пока не торопимся запаковывать, т.к. там предстоит еще и редактировать. Оригинальный .pbo можно смело удалить.

 

 

Шаг № 2:  клиентскую часть копировать не надо, в ней необходимо внести изменения только под наш сектор. Эти изменения надо будет сделать из тутора:

 

MPMissions/epoch.Altis/mission.sqm
/// ИЗМЕНЯЕМ В СВОЕМ ФАЙЛЕ КЛАСС МАРКЕРЫ НАЧИНАЯ С 4-го ОБЩЕЕ КОЛ-ВО МАРКЕРОВ В ДАННОМ СЛУЧАЕ от 0 до 9 = 10 /// НЕ ЗАБЫВАЕМ УКАЗАТЬ!!!!

 

    class Markers {


        items = 10;
        class Item0 {
            position[] = {14939.9, 0.0534991, 15083.3};
            name = "center";
            type = "Empty";
        };
        
        class Item1 {
            position[] = {23600.6, 3.19, 18000.7};
            name = "respawn_east";
            type = "Empty";
        };
        
        class Item2 {
            position[] = {23600.6, 3.19, 18000.8};
            name = "respawn_west";
            type = "Empty";
        };


        class Item3
        {
            position[]={24570.1,0,18944.8};
            name="sec11";
            type="Empty";
        };
        class Item4
        {
            position[]={24350.1,0,18787.8};
            name="sec12";
            type="Empty";
        };
        class Item5
        {
            position[]={24424.5,0,19096.4};
            name="sec13";
            type="Empty";
        };
        class Item6
        {
            position[]={24279,0,18943.2};
            name="sec14";
            type="Empty";
        };
        class Item7
        {
            position[]={24411.3,0,18922.6};
            name="sec15";
            type="Empty";
        };
        class Item8
        {
            position[]={24413.9,0,18905.5};
            name="sec_center";
            type="Empty";
        };
        class Item9
        {
            position[]={24413.9,0,18905.5};
            name="sec_center2";
            text="Sector C";
            type="mil_dot";
            colorName="ColorRed";
        };


    };
};


Как вы видите, все изменения касаются раздела маркеры. Т.к. сектор будет спавниться именно по маркеру. Маркеры имеют пустое значение. Первые три маркера, прозрачные и служат для позиционирования фабрики по клонированию. Их не трогаем. 
 

 

Шаг № 4. Редактируем серверную часть:

 

Заменяем содержимое файла sector_addon\mapcontant\sector.sqf на приложенное...

private ["_objs"];
_objs = [
	["Land_New_WiredFence_10m_F",[24360.7,18838.3,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24370.9,18837.5,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24381,18836.7,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24391.1,18835.9,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24401.3,18835.1,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24411.4,18834.3,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24421.5,18833.5,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24431.6,18832.7,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24441.8,18831.9,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24451.9,18831.1,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24467.5,18835.5,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24467.8,18845.6,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24468.2,18855.8,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24468.5,18866,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24468.8,18876.1,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24469.1,18886.3,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24469.4,18896.4,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24469.8,18906.6,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24470.1,18916.8,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24470.4,18926.9,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24470.7,18937.1,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24471.1,18947.2,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24471.4,18957.4,-0.0129471],91.8183,[[0.999496,-0.03173,0],[0,-0,1]],false],
	["Land_New_WiredFence_10m_F",[24471.2,18967.6,-0.0129471],87.2729,[[0.998867,0.047579,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24370.6,18980.9,0],4.09089,[[0.0713387,0.997452,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24355.6,18844,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24356.3,18854.1,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24357,18864.2,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24358.5,18884.5,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24359.2,18894.7,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24359.9,18904.8,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24360.6,18914.9,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24361.4,18925.1,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24362.1,18935.2,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24362.8,18945.3,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24363.5,18955.5,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24364.3,18965.6,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24365,18975.8,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24380.7,18980.2,0],4.09088,[[0.0713387,0.997452,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24390.8,18979.4,0],4.09088,[[0.0713387,0.997452,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24401,18978.7,0],4.09088,[[0.0713387,0.997452,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24431.4,18976.5,0],4.09088,[[0.0713387,0.997452,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_F",[24441.5,18975.8,0],4.09088,[[0.0713387,0.997452,0],[0,0,1]],false],
	["Land_Mil_WiredFence_F",[24450.6,18974.5,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_Mil_WiredFence_F",[24458.6,18973.8,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_Mil_WiredFence_F",[24466.5,18973.2,0],184.546,[[-0.0792597,-0.996854,0],[-0,0,1]],false],
	["Land_Cargo_Tower_V2_F",[24363.6,18845.6,0],185,[[-0.0871558,-0.996195,0],[-0,0,1]],false],
	["Land_Cargo_Tower_V2_F",[24459.1,18838.4,4.76837e-007],1.36368,[[0.0237984,0.999717,0],[0,0,1]],false],
	["Land_Cargo_Tower_V2_F",[24462.3,18966.3,4.76837e-007],2.72733,[[0.0475828,0.998867,0],[0,0,1]],false],
	["Land_Cargo_Tower_V2_F",[24373.3,18973.3,4.76837e-007],185,[[-0.0871558,-0.996195,0],[-0,0,1]],false],
	["Land_Cargo_HQ_V2_F",[24457.5,18871.3,0],1.81817,[[0.0317278,0.999497,0],[0,0,1]],false],
	["Land_Cargo_HQ_V3_F",[24447.7,18964.5,0],274.546,[[-0.996854,0.0792596,0],[0,0,1]],false],
	["Land_Cargo_Patrol_V3_F",[24463.6,18901.5,0],272.273,[[-0.999213,0.0396615,0],[0,0,1]],false],
	["Land_Cargo_Patrol_V3_F",[24366.6,18911.3,0],94.5454,[[0.996855,-0.0792492,0],[0,-0,1]],false],
	["Land_Cargo_HQ_V3_F",[24377.1,18847.7,0],95.9092,[[0.994686,-0.102953,0],[0,-0,1]],false],
	["Land_Cargo_House_V2_F",[24436.7,18965.9,0],4.09092,[[0.0713392,0.997452,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24430.5,18966.3,0],4.09091,[[0.0713392,0.997452,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24424.3,18966.8,0],4.09091,[[0.0713392,0.997452,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24405.6,18968.1,0],4.09091,[[0.0713392,0.997452,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24399.4,18968.6,0],4.09091,[[0.0713392,0.997452,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24393.1,18969,0],4.09091,[[0.0713392,0.997452,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24386.9,18969.5,0],4.09091,[[0.0713392,0.997452,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24375.2,18960.6,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24374.7,18954.4,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24374.3,18948.2,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24373.8,18942,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24373.4,18935.7,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24372.9,18929.5,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24372.5,18923.3,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24370.5,18897.8,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24370,18891.5,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24369.6,18885.3,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24369.1,18879.1,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24368.7,18872.9,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24368.2,18866.7,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24367.8,18860.4,0],274.091,[[-0.997452,0.0713414,0],[0,0,1]],false],
	["Land_Cargo_House_V2_F",[24391.6,18846.1,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24397.8,18845.5,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24404.1,18844.9,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24410.3,18844.2,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24416.5,18843.6,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24422.7,18842.9,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24428.9,18842.3,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24435.1,18841.6,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24441.3,18841,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_House_V2_F",[24447.5,18840.4,0],185.909,[[-0.102949,-0.994687,0],[-0,0,1]],false],
	["Land_Cargo_HQ_V2_F",[24456.8,18855.9,0],1.36366,[[0.0237979,0.999717,0],[0,0,1]],false],
	["Land_Cargo_HQ_V2_F",[24458.2,18887.4,0],1.81817,[[0.0317278,0.999497,0],[0,0,1]],false],
	["Land_Cargo_HQ_V2_F",[24457.7,18915.8,0],1.81817,[[0.0317278,0.999497,0],[0,0,1]],false],
	["Land_Cargo_HQ_V2_F",[24458.3,18931.3,0],1.81817,[[0.0317278,0.999497,0],[0,0,1]],false],
	["Land_Cargo_HQ_V2_F",[24458.6,18947.5,0],1.81817,[[0.0317278,0.999497,0],[0,0,1]],false],
	["Land_HBarrierTower_F",[24423.2,18977.2,0],185,[[-0.0871558,-0.996195,0],[-0,0,1]],false],
	["Land_HBarrierTower_F",[24409.2,18978.2,2.38419e-007],185,[[-0.0871558,-0.996195,0],[-0,0,1]],false],
	["Land_spp_Mirror_F",[24359.8,18979.1,0],5.90907,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24354.6,18979.6,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24349.5,18980.1,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24344.3,18980.7,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24339.1,18981.2,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24334,18981.7,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24328.8,18982.3,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24323.7,18982.8,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24323.2,18978.6,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24328.4,18978.1,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24333.5,18977.5,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24338.7,18977,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24343.9,18976.5,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24349,18975.9,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24354.2,18975.4,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24359.3,18974.9,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24358.9,18970.6,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24353.7,18971.2,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24348.6,18971.7,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24343.4,18972.2,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24338.3,18972.8,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24333.1,18973.3,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24327.9,18973.8,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24322.8,18974.4,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24322.3,18970.1,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24327.5,18969.6,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24332.7,18969.1,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24337.8,18968.5,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24343,18968,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24348.1,18967.5,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24353.3,18966.9,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24358.5,18966.4,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24358,18962.2,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24352.9,18962.7,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24347.7,18963.3,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24342.5,18963.8,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24337.4,18964.3,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24332.2,18964.9,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24327.1,18965.4,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24321.9,18965.9,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24321.5,18961.7,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24326.6,18961.2,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24331.8,18960.6,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
	["Land_spp_Mirror_F",[24337,18960.1,0],5.90906,[[0.10295,0.994687,0],[0,0,1]],false],
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	["ContainmentArea_01_forest_F",[24396,18858.9,0],275.909,[[-0.994687,0.102949,0],[0,0,1]],false],
	["WaterPump_01_sand_F",[24434.7,18877.2,0],6.36362,[[0.110838,0.993838,0],[0,0,1]],false],
	["Land_LandMark_F",[24380,18816.2,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24378,18803.7,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24376,18791.2,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24374,18778.7,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24372,18766.2,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24370,18753.7,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24368,18741.1,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24366,18728.6,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24364,18716.1,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24362,18703.6,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24360,18691.1,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24358,18678.6,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24356,18666.1,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24354,18653.6,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24352,18641,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24350,18628.5,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24348,18616,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24346,18603.5,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_LandMark_F",[24344,18591,0],9.09091,[[0.158001,0.987439,0],[0,0,1]],false],
	["Land_Wreck_Plane_Transport_01_F",[24366.3,18637,-0.373453],55.9091,[[0.828149,0.560508,0],[0,0,1]],false],
	["Land_cmp_Tower_F",[24548.3,18975,0],5.90908,[[0.10295,0.994686,0],[0,0,1]],false],
	["Land_Airport_Tower_dam_F",[24414,18714.6,0],88.6363,[[0.999717,0.0237988,0],[0,0,1]],false],
	["Land_Radar_Small_F",[24350.4,18801.6,0],69.0909,[[0.934148,0.356887,0],[0,0,1]],false],
	["Land_SolarPanel_2_F",[24345.5,18798.2,0],235,[[-0.819152,-0.573576,0],[-0,0,1]],false],
	["Land_PowerLine_distributor_F",[24311,18907.7,0],277.727,[[-0.99092,0.134453,0],[0,0,1]],false],
	["Land_PowerLine_distributor_F",[24310,18900.5,-4.76837e-007],277.727,[[-0.99092,0.134453,0],[0,0,1]],false],
	["Land_PowerLine_distributor_F",[24309,18893.3,-4.76837e-007],277.727,[[-0.99092,0.134453,0],[0,0,1]],false],
	["Land_PowerLine_distributor_F",[24308.1,18886.2,-4.76837e-007],277.727,[[-0.99092,0.134453,0],[0,0,1]],false],
	["Land_PowerLine_distributor_F",[24307.1,18879,-4.76837e-007],277.727,[[-0.99092,0.134453,0],[0,0,1]],false],
	["Land_PowerLine_distributor_F",[24306.1,18871.8,-4.76837e-007],277.727,[[-0.99092,0.134453,0],[0,0,1]],false],
	["Land_PowerLine_distributor_F",[24305.1,18864.6,-4.76837e-007],277.727,[[-0.99092,0.134453,0],[0,0,1]],false],
	["Land_PowLines_Transformer_F",[24308.3,18861.9,0],277.273,[[-0.991954,0.126598,0],[0,0,1]],false],
	["Land_PowLines_Transformer_F",[24309.3,18869.2,0],277.273,[[-0.991954,0.126598,0],[0,0,1]],false],
	["Land_PowLines_Transformer_F",[24310.2,18876.5,0],277.273,[[-0.991954,0.126598,0],[0,0,1]],false],
	["Land_PowLines_Transformer_F",[24311.1,18883.8,0],277.273,[[-0.991954,0.126598,0],[0,0,1]],false],
	["Land_PowLines_Transformer_F",[24312,18891.1,0],277.273,[[-0.991954,0.126598,0],[0,0,1]],false],
	["Land_PowLines_Transformer_F",[24313,18898.3,0],277.273,[[-0.991954,0.126598,0],[0,0,1]],false],
	["Land_PowLines_Transformer_F",[24313.9,18905.6,0],277.273,[[-0.991954,0.126598,0],[0,0,1]],false],
	["Land_HighVoltageTower_F",[24318.9,18859.6,0],8.63636,[[0.150163,0.988661,0],[0,0,1]],false],
	["Land_HighVoltageTower_F",[24330.4,18857.9,4.76837e-007],8.63635,[[0.150163,0.988661,0],[0,0,1]],false],
	["Land_HighVoltageTower_F",[24342,18856.1,4.76837e-007],8.63635,[[0.150163,0.988661,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_Dam_F",[24357.8,18874.5,0],274.545,[[-0.996855,0.0792425,0],[0,0,1]],false],
	["Land_New_WiredFence_10m_Dam_F",[24462,18830.5,0],183.636,[[-0.0634179,-0.997987,0],[-0,0,1]],false]
];

{
	private ["_obj"];
	_obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"];
	if (_x select 4) then {
		_obj setDir (_x select 2);
		_obj setPos (_x select 1);
	} else {
		_obj setPosATL (_x select 1);
		_obj setVectorDirAndUp (_x select 3);
	};
} foreach _objs;

Заменяем содержимое sector_addons\scripts\sector_controlcenter.sqf на предложенное..

 

/*
	File: 		sector_controlcenter
	Author: 	GBR Suppe
	Update: 	06.05.2015
	Version: 	0.0.4
	Edit: 		IF YOU EDIT SOMETHING YOUR NAME HERE
	
	This is the "AI SPAWN CONTROLCENTER"
*/

diag_log "***[SECTOR] Loading sector_controlcenter***";

/* ******************************Configurate START********************************* */

// Unit amount Section
_unitFH = 3;			// unit amount FillHouse
_unitFHr= 1;			// +random unit amount FillHouse
_unitM  = 3;			// unit amount Millitarize
_unitMr = 1;			// +random unit amount Millitarize

// Vehicle Section
_spawnHeli = true;		// false to disable the Helispawn

// Radius Section
_radiusFH=300;			// In this radius the "FillHouse AI" will Patrol (radius per Group)[default is 300] [maximal 500 !!!]
_radiusM =300;			// In this radius the "Millitarize AI" will Patrol (radius per Group) [default is 300] [maximal 500 !!!]

// AI Skill Section
_aiskillFH=0.7;		// "FillHouse   AI" Skill  // INFO: from 0.01 (Bad AI) - 1.0 (Godlike AI) [default is 0.7]
_aiskillM =0.7;		// "Millitarize AI" Skill  // INFO: from 0.01 (Bad AI) - 1.0 (Godlike AI) [default is 0.7]

// AI Patrol Section
_patrolFH= true; 		// if false the "FillHouse AI" do not Patrol. [default is true]
_patrolM = false; 		// if true the "Millitarize AI" do not Patrol ! (at Millitarize is reversed !!!) [default is false]
_patroltype=2;			// if 1 the "FillHouse AI" do not Patrol outside Buildings. (Only inside the Buildings) [default is 2]

// SimpleCache radius Section
_SCradius=1200;			// Radius the FillHouse and Militarize -units spawn when player is near, and despawn when player is further. [default is 1200 Meter]

// Marker Section
_sec_marker1 = "sec1";			//markername1 // in this case is the name sec1.
_sec_marker2 = "sec2";			//markername2
_sec_marker3 = "sec3";			//markername3
_sec_marker4 = "sec4";			//markername4
_sec_marker5 = "sec5";			//markername5
_sec_marker6 = "sec6";			//markername6
_sec_marker7 = "sec7";			//markername7
_sec_marker8 = "sec8";			//markername8
_sec_marker9 = "sec9";			//markername9
_sec_marker10= "sec10";			//markername10
_sec_marker11= "sec11";			//markername11
_sec_marker12= "sec12";			//markername12
_sec_marker13= "sec13";			//markername13
_sec_marker14= "sec14";			//markername14
_sec_marker15= "sec15";			//markername15
_sec_marker16= "sec16";			//markername16
_sec_marker17= "sec17";			//markername17
_sec_marker18= "sec18";			//markername18

_sec_marker19= "sec_center";	//markername19 // Use it for the Heli and the Lootbox.


/* ****************************** Configurate  END ********************************* */




/* ******************************DO NOT TOUCH BELOW********************************* */

//FillHouse  //Fills nearest building, OR all buildings in defined range, with soldiers.  // if no houses in the area, and you dont want do place buildings there, then use the Millitarize (sec1-sec10) 
nul = [_sec_marker1, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 1] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker2, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 2] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker3, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 3] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker4, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 4] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker5, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 5] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker6, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 6] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker7, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 7] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker8, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 8] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker9, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 9] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker10,3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil,10] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";

//Millitarize  // Fills area with units. // if no houses in the area, and you dont want do place buildings there, then use this Millitarize
//nul = [_sec_marker1, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,1] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker2, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,2] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker3, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,3] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker4, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,4] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker5, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,5] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker6, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,6] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker7, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,7] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker8, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,8] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker9, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,9] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker10,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,10] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";

//Millitarize  // Fills area with units.
nul = [_sec_marker11,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,11] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker12,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,12] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker13,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,13] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker14,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,14] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker15,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,15] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker16,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,16] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker17,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,17] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker18,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,18] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";

// simpleCache  // Makes fillHouse and militarize -units spawn when player is near, and despawn when player is further.
nul = [[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18],[player],_SCradius,true,true] execVM "\x\addons\Sector_addon\scripts\LV\LV_functions\LV_fnc_simpleCache.sqf";

// Heli // sec_marker19 is sec_center
if (_spawnHeli) then {
nul = [_sec_marker19,3,100,[false,false],[false,false,true],false,[10,0],[1,0],0.6,nil,nil,nil] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
};

Запаковываем все в в pbo... после запуска сервера на карте в верхней части соленой пустыни появится точка Сектор C. Визуально это будет военная база,  с проволочным забором ( и кучей стандартного для военных объектов лута) + контейнер с лутом. Охрана базы из ботов. И вертолет который над сектором барражирует.  Вокруг базы расположены свалка и развалины (дабы можно было подбираться незаметно. База будет заново "перезагружаться" каждую перезагрузку сервера. 

Ты сам то пробовал?)), откуда взял  ( Заменяем содержимое sector_addons\scripts\sector_controlcenter.sqf на предложенное.. )  файла sector_controlcenter.sqf , нету 

Edited by BIG_MONSTR (see edit history)

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Ты сам то пробовал?)), откуда взял  ( Заменяем содержимое sector_addons\scripts\sector_controlcenter.sqf на предложенное.. )  файла sector_controlcenter.sqf , нету 

Действительно нету

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а это что ? 

C:\ARMA3\@Epochhive\addons\Sector_addon\scripts\sector_controlcenter.sqf

\C:\ARMA3\@Epochhive\addons\Sector_addon\scripts\
..
LV
sector_controlcenter.sqf
spawncrates.sqf

 

/*
	File: 		sector_controlcenter
	Author: 	GBR Suppe
	Update: 	06.05.2015
	Version: 	0.0.4
	Edit: 		IF YOU EDIT SOMETHING YOUR NAME HERE
	
	This is the "AI SPAWN CONTROLCENTER"
*/

diag_log "***[SECTOR] Loading sector_controlcenter***";

/* ******************************Configurate START********************************* */

// Unit amount Section
_unitFH = 3;			// unit amount FillHouse
_unitFHr= 1;			// +random unit amount FillHouse
_unitM  = 3;			// unit amount Millitarize
_unitMr = 1;			// +random unit amount Millitarize

// Vehicle Section
_spawnHeli = true;		// false to disable the Helispawn

// Radius Section
_radiusFH=300;			// In this radius the "FillHouse AI" will Patrol (radius per Group)[default is 300] [maximal 500 !!!]
_radiusM =300;			// In this radius the "Millitarize AI" will Patrol (radius per Group) [default is 300] [maximal 500 !!!]

// AI Skill Section
_aiskillFH=0.7;		// "FillHouse   AI" Skill  // INFO: from 0.01 (Bad AI) - 1.0 (Godlike AI) [default is 0.7]
_aiskillM =0.7;		// "Millitarize AI" Skill  // INFO: from 0.01 (Bad AI) - 1.0 (Godlike AI) [default is 0.7]

// AI Patrol Section
_patrolFH= true; 		// if false the "FillHouse AI" do not Patrol. [default is true]
_patrolM = false; 		// if true the "Millitarize AI" do not Patrol ! (at Millitarize is reversed !!!) [default is false]
_patroltype=2;			// if 1 the "FillHouse AI" do not Patrol outside Buildings. (Only inside the Buildings) [default is 2]

// SimpleCache radius Section
_SCradius=1200;			// Radius the FillHouse and Militarize -units spawn when player is near, and despawn when player is further. [default is 1200 Meter]

// Marker Section
_sec_marker1 = "sec1";			//markername1 // in this case is the name sec1.
_sec_marker2 = "sec2";			//markername2
_sec_marker3 = "sec3";			//markername3
_sec_marker4 = "sec4";			//markername4
_sec_marker5 = "sec5";			//markername5
_sec_marker6 = "sec6";			//markername6
_sec_marker7 = "sec7";			//markername7
_sec_marker8 = "sec8";			//markername8
_sec_marker9 = "sec9";			//markername9
_sec_marker10= "sec10";			//markername10
_sec_marker11= "sec11";			//markername11
_sec_marker12= "sec12";			//markername12
_sec_marker13= "sec13";			//markername13
_sec_marker14= "sec14";			//markername14
_sec_marker15= "sec15";			//markername15
_sec_marker16= "sec16";			//markername16
_sec_marker17= "sec17";			//markername17
_sec_marker18= "sec18";			//markername18

_sec_marker19= "sec_center";	//markername19 // Use it for the Heli and the Lootbox.


/* ****************************** Configurate  END ********************************* */




/* ******************************DO NOT TOUCH BELOW********************************* */

//FillHouse  //Fills nearest building, OR all buildings in defined range, with soldiers.  // if no houses in the area, and you dont want do place buildings there, then use the Millitarize (sec1-sec10) 
nul = [_sec_marker1, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 1] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker2, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 2] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker3, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 3] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker4, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 4] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker5, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 5] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker6, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 6] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker7, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 7] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker8, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 8] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker9, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 9] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker10,3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil,10] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";

//Millitarize  // Fills area with units. // if no houses in the area, and you dont want do place buildings there, then use this Millitarize
//nul = [_sec_marker1, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,1] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker2, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,2] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker3, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,3] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker4, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,4] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker5, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,5] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker6, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,6] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker7, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,7] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker8, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,8] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker9, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,9] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker10,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,10] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";

//Millitarize  // Fills area with units.
nul = [_sec_marker11,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,11] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker12,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,12] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker13,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,13] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker14,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,14] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker15,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,15] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker16,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,16] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker17,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,17] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker18,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,18] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";

// simpleCache  // Makes fillHouse and militarize -units spawn when player is near, and despawn when player is further.
nul = [[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18],[player],_SCradius,true,true] execVM "\x\addons\Sector_addon\scripts\LV\LV_functions\LV_fnc_simpleCache.sqf";

// Heli // sec_marker19 is sec_center
if (_spawnHeli) then {
nul = [_sec_marker19,3,100,[false,false],[false,false,true],false,[10,0],[1,0],0.6,nil,nil,nil] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
};



А взял с работающего сервера, как и все остальное. Смотрите внимательнее все файлы есть. Просто чтобы было понимание, прежде чем выкладывать гайд, я прикручиваю это к своем серваку перевожу,  добиваюсь работы, потом выкладываю. 

Если не получается по моему гайду попробуйте по оригинальному варианту - ссылки на источник даны.

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а это что ? 

C:\ARMA3\@Epochhive\addons\Sector_addon\scripts\sector_controlcenter.sqf

\C:\ARMA3\@Epochhive\addons\Sector_addon\scripts\
..
LV
sector_controlcenter.sqf
spawncrates.sqf

 

/*
	File: 		sector_controlcenter
	Author: 	GBR Suppe
	Update: 	06.05.2015
	Version: 	0.0.4
	Edit: 		IF YOU EDIT SOMETHING YOUR NAME HERE
	
	This is the "AI SPAWN CONTROLCENTER"
*/

diag_log "***[SECTOR] Loading sector_controlcenter***";

/* ******************************Configurate START********************************* */

// Unit amount Section
_unitFH = 3;			// unit amount FillHouse
_unitFHr= 1;			// +random unit amount FillHouse
_unitM  = 3;			// unit amount Millitarize
_unitMr = 1;			// +random unit amount Millitarize

// Vehicle Section
_spawnHeli = true;		// false to disable the Helispawn

// Radius Section
_radiusFH=300;			// In this radius the "FillHouse AI" will Patrol (radius per Group)[default is 300] [maximal 500 !!!]
_radiusM =300;			// In this radius the "Millitarize AI" will Patrol (radius per Group) [default is 300] [maximal 500 !!!]

// AI Skill Section
_aiskillFH=0.7;		// "FillHouse   AI" Skill  // INFO: from 0.01 (Bad AI) - 1.0 (Godlike AI) [default is 0.7]
_aiskillM =0.7;		// "Millitarize AI" Skill  // INFO: from 0.01 (Bad AI) - 1.0 (Godlike AI) [default is 0.7]

// AI Patrol Section
_patrolFH= true; 		// if false the "FillHouse AI" do not Patrol. [default is true]
_patrolM = false; 		// if true the "Millitarize AI" do not Patrol ! (at Millitarize is reversed !!!) [default is false]
_patroltype=2;			// if 1 the "FillHouse AI" do not Patrol outside Buildings. (Only inside the Buildings) [default is 2]

// SimpleCache radius Section
_SCradius=1200;			// Radius the FillHouse and Militarize -units spawn when player is near, and despawn when player is further. [default is 1200 Meter]

// Marker Section
_sec_marker1 = "sec1";			//markername1 // in this case is the name sec1.
_sec_marker2 = "sec2";			//markername2
_sec_marker3 = "sec3";			//markername3
_sec_marker4 = "sec4";			//markername4
_sec_marker5 = "sec5";			//markername5
_sec_marker6 = "sec6";			//markername6
_sec_marker7 = "sec7";			//markername7
_sec_marker8 = "sec8";			//markername8
_sec_marker9 = "sec9";			//markername9
_sec_marker10= "sec10";			//markername10
_sec_marker11= "sec11";			//markername11
_sec_marker12= "sec12";			//markername12
_sec_marker13= "sec13";			//markername13
_sec_marker14= "sec14";			//markername14
_sec_marker15= "sec15";			//markername15
_sec_marker16= "sec16";			//markername16
_sec_marker17= "sec17";			//markername17
_sec_marker18= "sec18";			//markername18

_sec_marker19= "sec_center";	//markername19 // Use it for the Heli and the Lootbox.


/* ****************************** Configurate  END ********************************* */




/* ******************************DO NOT TOUCH BELOW********************************* */

//FillHouse  //Fills nearest building, OR all buildings in defined range, with soldiers.  // if no houses in the area, and you dont want do place buildings there, then use the Millitarize (sec1-sec10) 
nul = [_sec_marker1, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 1] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker2, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 2] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker3, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 3] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker4, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 4] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker5, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 5] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker6, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 6] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker7, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 7] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker8, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 8] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker9, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 9] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker10,3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil,10] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";

//Millitarize  // Fills area with units. // if no houses in the area, and you dont want do place buildings there, then use this Millitarize
//nul = [_sec_marker1, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,1] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker2, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,2] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker3, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,3] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker4, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,4] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker5, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,5] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker6, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,6] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker7, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,7] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker8, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,8] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker9, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,9] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker10,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,10] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";

//Millitarize  // Fills area with units.
nul = [_sec_marker11,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,11] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker12,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,12] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker13,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,13] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker14,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,14] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker15,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,15] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker16,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,16] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker17,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,17] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker18,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,18] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";

// simpleCache  // Makes fillHouse and militarize -units spawn when player is near, and despawn when player is further.
nul = [[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18],[player],_SCradius,true,true] execVM "\x\addons\Sector_addon\scripts\LV\LV_functions\LV_fnc_simpleCache.sqf";

// Heli // sec_marker19 is sec_center
if (_spawnHeli) then {
nul = [_sec_marker19,3,100,[false,false],[false,false,true],false,[10,0],[1,0],0.6,nil,nil,nil] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
};

 

А взял с работающего сервера, как и все остальное. Смотрите внимательнее все файлы есть. Просто чтобы было понимание, прежде чем выкладывать гайд, я прикручиваю это к своем серваку перевожу,  добиваюсь работы, потом выкладываю. 

Если не получается по моему гайду попробуйте по оригинальному варианту - ссылки на источник даны.

Вот ты скачай этот архив и посмотри, нету его, если надо создавать этот файл так и пиши, не вводи людей в заблуждения

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Вот ты скачай этот архив и посмотри, нету его, если надо создавать этот файл так и пиши, не вводи людей в заблуждения

Да все там нормально !!! Просто сам создай этот файл и данные туда скинь !

А так все работает на ура! Автору +

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Вот ты скачай этот архив и посмотри, нету его, если надо создавать этот файл так и пиши, не вводи людей в заблуждения

 

Просто автор удалил этот файл из архива. т.к. он и так был пустой.  Когда я писал гайд файл еще был, но с удаленным файлом даже лучше, всякие чайки которые 2+2 не могут сложить не будут качать все подряд. 

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В чем может быть проблема, если через 20-30 секунд деспавнится ветролет и автопатрули?

Edited by IntelOut (see edit history)

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На самом секторе кроме ботов и двух ящиков ничего нет. Так и должно быть??

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Класс поставил на свои сервер люди довольны, што ешо лутше это то што можно легко сменить базу местом.  :good:

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На самом секторе кроме ботов и двух ящиков ничего нет. Так и должно быть??

 

Да так и должно быть. Там можно добавить очень многое. Боты и ящик приведены для примера. Можно менять сам сектор, его местоположение, кол-во сложность ботов, добавлять технику и тд. Но делать это придется самостоятельно. Данная сборка - пример и набор для творчества.

 

В чем может быть проблема, если через 20-30 секунд деспавнится ветролет и автопатрули?

99% это батлай либо инфи. Настраивайте фильтры.

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У меня там появились только одни строения, ни ботов ни лута и маркера на них тоже нет, в чем может быть проблема?

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а все разобрался, накасячил с маркерами в mission.sqm

спасибо за скрипт, от меня большой +

Edited by wintyra (see edit history)

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А сколько секторов должно быть? У меня только "С" :sad:

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Может кто подсказать как ботов поставить на сектор сверху карты?
А то они у меня с низу в городе.
т.е. боты и сектор не в одном месте 

Edited by GrenFac (see edit history)

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а это что ? 

C:\ARMA3\@Epochhive\addons\Sector_addon\scripts\sector_controlcenter.sqf

\C:\ARMA3\@Epochhive\addons\Sector_addon\scripts\
..
LV
sector_controlcenter.sqf
spawncrates.sqf

 

/*
	File: 		sector_controlcenter
	Author: 	GBR Suppe
	Update: 	06.05.2015
	Version: 	0.0.4
	Edit: 		IF YOU EDIT SOMETHING YOUR NAME HERE
	
	This is the "AI SPAWN CONTROLCENTER"
*/

diag_log "***[SECTOR] Loading sector_controlcenter***";

/* ******************************Configurate START********************************* */

// Unit amount Section
_unitFH = 3;			// unit amount FillHouse
_unitFHr= 1;			// +random unit amount FillHouse
_unitM  = 3;			// unit amount Millitarize
_unitMr = 1;			// +random unit amount Millitarize

// Vehicle Section
_spawnHeli = true;		// false to disable the Helispawn

// Radius Section
_radiusFH=300;			// In this radius the "FillHouse AI" will Patrol (radius per Group)[default is 300] [maximal 500 !!!]
_radiusM =300;			// In this radius the "Millitarize AI" will Patrol (radius per Group) [default is 300] [maximal 500 !!!]

// AI Skill Section
_aiskillFH=0.7;		// "FillHouse   AI" Skill  // INFO: from 0.01 (Bad AI) - 1.0 (Godlike AI) [default is 0.7]
_aiskillM =0.7;		// "Millitarize AI" Skill  // INFO: from 0.01 (Bad AI) - 1.0 (Godlike AI) [default is 0.7]

// AI Patrol Section
_patrolFH= true; 		// if false the "FillHouse AI" do not Patrol. [default is true]
_patrolM = false; 		// if true the "Millitarize AI" do not Patrol ! (at Millitarize is reversed !!!) [default is false]
_patroltype=2;			// if 1 the "FillHouse AI" do not Patrol outside Buildings. (Only inside the Buildings) [default is 2]

// SimpleCache radius Section
_SCradius=1200;			// Radius the FillHouse and Militarize -units spawn when player is near, and despawn when player is further. [default is 1200 Meter]

// Marker Section
_sec_marker1 = "sec1";			//markername1 // in this case is the name sec1.
_sec_marker2 = "sec2";			//markername2
_sec_marker3 = "sec3";			//markername3
_sec_marker4 = "sec4";			//markername4
_sec_marker5 = "sec5";			//markername5
_sec_marker6 = "sec6";			//markername6
_sec_marker7 = "sec7";			//markername7
_sec_marker8 = "sec8";			//markername8
_sec_marker9 = "sec9";			//markername9
_sec_marker10= "sec10";			//markername10
_sec_marker11= "sec11";			//markername11
_sec_marker12= "sec12";			//markername12
_sec_marker13= "sec13";			//markername13
_sec_marker14= "sec14";			//markername14
_sec_marker15= "sec15";			//markername15
_sec_marker16= "sec16";			//markername16
_sec_marker17= "sec17";			//markername17
_sec_marker18= "sec18";			//markername18

_sec_marker19= "sec_center";	//markername19 // Use it for the Heli and the Lootbox.


/* ****************************** Configurate  END ********************************* */




/* ******************************DO NOT TOUCH BELOW********************************* */

//FillHouse  //Fills nearest building, OR all buildings in defined range, with soldiers.  // if no houses in the area, and you dont want do place buildings there, then use the Millitarize (sec1-sec10) 
nul = [_sec_marker1, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 1] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker2, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 2] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker3, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 3] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker4, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 4] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker5, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 5] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker6, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 6] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker7, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 7] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker8, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 8] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker9, 3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil, 9] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";
nul = [_sec_marker10,3,_patrolFH,_patroltype,[_unitFH,_unitFHr],_radiusFH,_aiskillFH,nil,nil,10] execVM "\x\addons\Sector_addon\scripts\LV\fillHouse.sqf";

//Millitarize  // Fills area with units. // if no houses in the area, and you dont want do place buildings there, then use this Millitarize
//nul = [_sec_marker1, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,1] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker2, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,2] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker3, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,3] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker4, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,4] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker5, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,5] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker6, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,6] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker7, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,7] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker8, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,8] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker9, 3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,9] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
//nul = [_sec_marker10,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,10] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";

//Millitarize  // Fills area with units.
nul = [_sec_marker11,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,11] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker12,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,12] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker13,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,13] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker14,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,14] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker15,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,15] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker16,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,16] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker17,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,17] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
nul = [_sec_marker18,3,_radiusM,[true,false],[false,false,false],_patrolM,[_unitM,_unitMr],[3,0],_aiskillM,nil,nil,18] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";

// simpleCache  // Makes fillHouse and militarize -units spawn when player is near, and despawn when player is further.
nul = [[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18],[player],_SCradius,true,true] execVM "\x\addons\Sector_addon\scripts\LV\LV_functions\LV_fnc_simpleCache.sqf";

// Heli // sec_marker19 is sec_center
if (_spawnHeli) then {
nul = [_sec_marker19,3,100,[false,false],[false,false,true],false,[10,0],[1,0],0.6,nil,nil,nil] execVM "\x\addons\Sector_addon\scripts\LV\militarize.sqf";
};

 

А взял с работающего сервера, как и все остальное. Смотрите внимательнее все файлы есть. Просто чтобы было понимание, прежде чем выкладывать гайд, я прикручиваю это к своем серваку перевожу,  добиваюсь работы, потом выкладываю. 

Если не получается по моему гайду попробуйте по оригинальному варианту - ссылки на источник даны.

Нет папки LV..... что то ничего не понял....

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От автора скачивается папка a3_epoch_sector с совершенно другим набором файлов и их иерархией, чем указывается здесь. Очевидно, что данный гайд теперь неинформативен.

Edited by zxButchxz (see edit history)

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