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KludgeDev

Custom Loadouts for Admins and Regular Players

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Распаковать файл миссии  epoch.Altis.pbo получим папку epoch.Altis (утилита для  работы с  PBO https://cloud.mail.ru/public/dd0452ce9980/pbo_manager_v14.rar)

 

Добавить сенсор (триггер)  в  mission.sqm (разбинаренный)

class Sensors // класс триггеров 
    {
        items=4; // количество триггеров 0,1,2,3 всего у меня допустим 4 вместе с новым.

 

* Примечание  - в моем случае class Item3 в вашем ставим ваш номер по порядку.

Добавить: после имеющихся сенсоров,

class Item3
        {
            position[]={23600.465,3.1900001,18000.465}; //КООРДИНАТЫ ЦЕНТРА, В КОМНАТЕ КЛОНИРОВАНИЯ (АЛТИС)
            a=10;
            b=10;
            rectangular=1;
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="cloneroomsafezone";
            expCond="(vehicle player) in thislist;"; // условие наличе игрока
            expActiv="hint ""You are in the clone room"";"; // Ссообщение в комнате клонирования
            expDesactiv="execVM ""scripts\Loadouts.sqf"";"; // выполнение скрипта Loadouts
            class Effects
            {
            }; // закрывающие скобки всего класса
        };
    };
};

 

Добавить файл MPMissions\epoch.Altis\scripts\Loadouts.sqf

 

Отредактировать как вам надо, незабываем про админские UIDs

 

diag_log "Loadouts";

_Splayer = player;

_Banned= [
	'000000000000000',
	'000000000000000',	
	'000000000000000',	
	'000000000000000',
	'000000000000000'
	];

// ADMIN PUIDs
_Admin1 = [
	'000000000000000',
	'000000000000000',
	'000000000000000'
	];
_Admin2 = [
	'000000000000000',
	'000000000000000',
	'000000000000000'
	];
_AdminKrypto = [
	'000000000000000',
	'000000000000000',
	'000000000000000'
	];
	
/*      Classes with Loadout for Players/Admins        */
	
_AllPuids = _Admin1;
_AllAdmins = _AdminKrypto + _Admin1;


if(getPlayerUID player in _Banned) exitWith{hint "You have been banned from getting Starting Loadout due to violations!";};
if (newPlayer /*&& EPOCH_playerEnergy<1*/ && EPOCH_playerCrypto<1) then {

sleep 3;

player playAction "Medic";

removeHeadgear player:
removeGoggles player;
removeVest player;
removeBackpack player;
removeUniform player;
removeAllWeapons player:
removeAllAssignedItems player;

//============================================
if (getPlayerUID player in _AllAdmins) then {
/*
_SloadoutCrypto = 300;
_current_crypto = EPOCH_playerCrypto + _SloadoutCrypto;
[["effectCrypto",_current_crypto],(owner _Splayer)]call EPOCH_sendPublicVariableServer;
*/
EPOCH_playerEnergy = 2500;

} else {
/*
_SloadoutCrypto = 300;
_current_crypto = EPOCH_playerCrypto + _SloadoutCrypto;
[["effectCrypto",_current_crypto],(owner _Splayer)]call EPOCH_sendPublicVariableServer;
*/
EPOCH_playerEnergy = 10;

};
if (getPlayerUID player in _AllPuids) then {

// ADMIN Loadouts
if (getPlayerUID player in _Admin1) then {

				//Uniform and vest:						   
				//Male
				if (typeOF player == "Epoch_Male_F") then 
				{
				_Splayer forceAddUniform "U_O_GhillieSuit";
				_Splayer addVest "V_39_EPOCH";			//name vest
				};

				//Female
				if (typeOF player == "Epoch_Female_F") then 
				{
				_Splayer forceAddUniform "U_ghillie3_uniform";
				_Splayer addVest "V_F1_EPOCH";			//name vest
				};
				
				//Primary weapon:
				_Splayer addWeapon "arifle_mas_asval";				//name rifle
				_Splayer addPrimaryWeaponItem "optic_mas_goshawk";		//name optic

				//Secondary weapon:
				_Splayer addWeapon "hgun_Pistol_heavy_01_F";		//name rifle
				_Splayer addPrimaryWeaponItem "muzzle_snds_acp";	//name silencer	
				
				//Navigation:
				_Splayer addWeapon "ItemGPS";						//name navi
				_Splayer addWeapon "ItemMap";						//name navi
				_Splayer addWeapon "ItemWatch";					//name navi
				_Splayer addWeapon "ItemCompass";					//name navi		
				_Splayer addWeapon "Rangefinder_mas_h";					//name rangefinder
				_Splayer addWeapon "EpochRadio0";					//name radio	
				_Splayer addWeapon "NVG_EPOCH";						// nightvision
				
				//Vest items:
				_Splayer addItemToVest "11Rnd_45ACP_Mag";			//name ammo
				_Splayer addItemToVest "11Rnd_45ACP_Mag";			//name ammo
				_Splayer addItemToVest "30Rnd_mas_9x39_mag";
				_Splayer addItemToVest "30Rnd_mas_9x39_mag";
				_Splayer addItemToVest "30Rnd_mas_9x39_mag";
				_Splayer addItemToVest "FAK"; // First aid kit
				
				//Backpack:
				
				_Splayer addBackpack "B_Carryall_khk"; // CarryallBackpack (Khaki)
				_Splayer addItemToBackpack "ItemSodaBurst"; // Burst Koke
				_Splayer addItemToBackpack "ItemSodaBurst"; // Burst Koke
				_Splayer addItemToBackpack "meatballs_Epoch"; // Meatballs
				_Splayer addItemToBackpack "meatballs_Epoch"; // Meatballs
				_Splayer addItemToBackpack "MultiGun"; // MultiGun
				_Splayer addItemToBackpack "Defib_Epoch";
				_Splayer addItemToBackpack "Repair_Epoch";
				_Splayer addItemToBackpack "Heal_EPOCH";
				_Splayer addItemToBackpack "EnergyPack";
				_Splayer addItemToBackpack "EnergyPack";
	sleep 2;
	hint "Here is your Admin Loadout!";
};

if (getPlayerUID player in _Admin2) then {

				//Uniform and vest:						   
				//Male
				if (typeOF player == "Epoch_Male_F") then 
				{
				_Splayer forceAddUniform "U_O_GhillieSuit";
				_Splayer addVest "V_39_EPOCH";			//name vest
				};

				//Female
				if (typeOF player == "Epoch_Female_F") then 
				{
				_Splayer forceAddUniform "U_ghillie3_uniform";
				_Splayer addVest "V_F1_EPOCH";			//name vest
				};
				
				//Primary weapon:
				_Splayer addWeapon "arifle_mas_asval";				//name rifle
				_Splayer addPrimaryWeaponItem "optic_mas_goshawk";		//name optic

				//Secondary weapon:
				_Splayer addWeapon "hgun_Pistol_heavy_01_F";		//name rifle
				_Splayer addPrimaryWeaponItem "muzzle_snds_acp";	//name silencer	
				
				//Navigation:
				_Splayer addWeapon "ItemGPS";						//name navi
				_Splayer addWeapon "ItemMap";						//name navi
				_Splayer addWeapon "ItemWatch";					//name navi
				_Splayer addWeapon "ItemCompass";					//name navi		
				_Splayer addWeapon "Rangefinder_mas_h";					//name rangefinder
				_Splayer addWeapon "EpochRadio0";					//name radio	
				_Splayer addWeapon "NVG_EPOCH";						// nightvision
				
				//Vest items:
				_Splayer addItemToVest "11Rnd_45ACP_Mag";			//name ammo
				_Splayer addItemToVest "11Rnd_45ACP_Mag";			//name ammo
				_Splayer addItemToVest "30Rnd_mas_9x39_mag";
				_Splayer addItemToVest "30Rnd_mas_9x39_mag";
				_Splayer addItemToVest "30Rnd_mas_9x39_mag";
				_Splayer addItemToVest "FAK"; // First aid kit
				
				//Backpack:
				
				_Splayer addBackpack "B_Carryall_khk"; // CarryallBackpack (Khaki)
				_Splayer addItemToBackpack "ItemSodaBurst"; // Burst Koke
				_Splayer addItemToBackpack "ItemSodaBurst"; // Burst Koke
				_Splayer addItemToBackpack "meatballs_Epoch"; // Meatballs
				_Splayer addItemToBackpack "meatballs_Epoch"; // Meatballs
				_Splayer addItemToBackpack "MultiGun"; // MultiGun
				_Splayer addItemToBackpack "Defib_Epoch";
				_Splayer addItemToBackpack "Repair_Epoch";
				_Splayer addItemToBackpack "Heal_EPOCH";
				_Splayer addItemToBackpack "EnergyPack";
				_Splayer addItemToBackpack "EnergyPack";
	sleep 2;
	hint "Here is your Admin Loadout!";
};

newPlayer = false;

} else {
// DEFAULT LOADOUT / SCRIPT

_PistolPairs = [["hgun_Pistol_Signal_F","6Rnd_RedSignal_F"],["hgun_Pistol_heavy_02_F","6Rnd_45ACP_Cylinder"],["hgun_Pistol_heavy_01_F","11Rnd_45ACP_Mag"],["hgun_ACPC2_F","9Rnd_45ACP_Mag"],["hgun_Rook40_F","16Rnd_9x21_Mag"],["hgun_P07_F","16Rnd_9x21_Mag"]] call BIS_fnc_selectRandom;
_pistol = _PistolPairs select 0;
_mag = _PistolPairs select 1;
_item = "FAK";
_food = ["CookedSheep_EPOCH","CookedGoat_EPOCH","CookedChicken_EPOCH","CookedRabbit_EPOCH","ItemTunaCooked","ItemSeaBassCooked","ItemTroutCooked","FoodSnooter","FoodMeeps"] call BIS_fnc_selectRandom;
_drink = ["ItemSodaRbull","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","FoodWalkNSons","WhiskeyNoodle"] call BIS_fnc_selectRandom;
_uniform = ["U_C_Scientist","U_C_Journalist","U_C_WorkerCoveralls","U_C_Poor_1","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_tricolour","U_C_Poloshirt_burgundy","U_C_Poloshirt_blue","U_C_Poloshirt_stripped"] call BIS_fnc_selectRandom;
_vest = ["V_16_EPOCH","V_15_EPOCH","V_14_EPOCH","V_13_EPOCH","V_12_EPOCH","V_11_EPOCH","V_10_EPOCH","V_9_EPOCH","V_8_EPOCH","V_7_EPOCH","V_6_EPOCH","V_5_EPOCH","V_4_EPOCH","V_3_EPOCH","V_2_EPOCH","V_1_EPOCH"] call BIS_fnc_selectRandom;


//EPOCH_playerCrypto = 1;
//EPOCH_playerEnergy = 1;

		if (typeOF player == "Epoch_Female_F") then 
		{
		_Splayer forceAddUniform "U_BasicBodyFemale";
		};
		if (typeOF player == "Epoch_Male_F") then 
		{
		_Splayer forceAddUniform _uniform;
		};

_Splayer addVest _vest;
_Splayer addWeapon _pistol;
_Splayer addMagazine _mag;
_Splayer addMagazine _item;
_Splayer addMagazine _food;
_Splayer addMagazine _drink;
_Splayer addWeapon "ItemMap";						//name navi	
//_Splayer addWeapon "EpochRadio0";					//name radio	

sleep 2;
hint "Here is your Loadout! If you like the server, tell your friends about us.";

newPlayer = false;

};
//==============================================
};

diag_log "Loadouts end";


Запаковать обратно папку мисии epoch.Altis  в epoch.Altis.pbo

 

:smiling: проверил лично ибо на эпоч ком 13 страниц немогут сенсор написать.как и над самими скриптами извращаться как могут. Сразу говрю сенсор мой,  скрипт взят на просторах инета.... :wink1:

Edited by KludgeDev (see edit history)

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У меня не пошел, правда делал на скорую руку, так как на работу спешил,приду домой попробую тестануть, но выбило ошибку по этой строке

expDesactiv="execVM ""scripts\Loadouts.sqf"";"; // выполнение скрипта Loadouts
Edited by Alex39 (see edit history)

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У меня не пошел, правда делал на скорую руку, так как на работу спешил,приду домой попробую тестануть, но выбило ошибку по этой строке

expDesactiv="execVM ""scripts\Loadouts.sqf"";"; // выполнение скрипта Loadouts

Ошибку в студию и возможно не верно дописал класс одна неверная запятая влиет  на все, коменатрии не пиши чтоб непутаться (//) тоесть поянения, обрати внимание на количество классов в блоке у меня их 4 сенсоров, как я и писал выше,  3 от сейв зон  + 1 старт лут, значит как и показано я ставлю items 4, посмотри сколько скобок открываеться в классе и сколько нужно закрывать в конце не обезательно их должно быть как у меня

 

Вот пример всего класса сенсоров:

 

class Sensors
	{
		items=4;
		class Item0
		{
			position[]={13321.2,-0.12743901,14504.7};
			a=150;
			b=150;
			angle=-130.966;
			activationBy="ANY";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="bazar1_m";
			expCond="(vehicle player) in thislist;";
			expActiv="[""MidSpawn"",[""Вы вошли в безопасную зону""]] call bis_fnc_showNotification; player allowDamage false; player addEventHandler [""HandleDamage"",{false}];";
			expDesactiv="[""EMidSpawn"",[""Вы покинули безопасную зону""]] call bis_fnc_showNotification; player allowDamage true; player addEventHandler [""HandleDamage"",{true}];";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={18454.9,0.148972,14272.8};
			a=150;
			b=150;
			angle=-130.966;
			activationBy="ANY";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="bazar2_m";
			expCond="(vehicle player) in thislist;";
			expActiv="[""EastSpawn"",[""Вы вошли в безопасную зону""]] call bis_fnc_showNotification; player allowDamage false; player addEventHandler [""HandleDamage"",{false}];";
			expDesactiv="[""EEastSpawn"",[""Вы покинули безопасную зону""]] call bis_fnc_showNotification; player allowDamage true; player addEventHandler [""HandleDamage"",{true}];";
			class Effects
			{
			};
		};
		class Item2
		{
			position[]={6193.3501,-0.21017499,16834};
			a=150;
			b=150;
			angle=-130.966;
			activationBy="ANY";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="bazar3_m";
			expCond="(vehicle player) in thislist;";
			expActiv="[""WestSpawn"",[""Вы вошли в безопасную зону""]] call bis_fnc_showNotification; player allowDamage false; player addEventHandler [""HandleDamage"",{false}];";
			expDesactiv="[""EWestSpawn"",[""Вы покинули безопасную зону""]] call bis_fnc_showNotification; player allowDamage true; player addEventHandler [""HandleDamage"",{true}];";
			class Effects
			{
			};
		};
		class Item3
		{
			position[]={23600.465,3.1900001,18000.465};
			a=10;
			b=10;
			rectangular=1;
			activationBy="ANY";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="cloneroomsafezone";
			expCond="(vehicle player) in thislist;";
			expActiv="hint ""You are in the clone room"";";
			expDesactiv="execVM ""scripts\Loadouts.sqf"";";
			class Effects
			{
			};
		}; // закрывает class Item3
	}; // закрывает class Sensors
}; //закрывает class Mission
Edited by KludgeDev (see edit history)

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Ошибку в студию и возможно не верно дописал класс

Поверь, я все верно прописал, а ошибку я показал, это по этой строке

 

expDesactiv="execVM ""scripts\Loadouts.sqf"";"; // выполнение скрипта Loadouts

И я же говорил, что ставил на скорую руку, толком не разбирался что да как, надо будет вечером посмотреть где косяк

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И ошибку указывает на  =

 

Вот точно такая же тема и скрипт http://epochmod.com/forum/index.php?/topic/30170-custom-loadouts-for-admins-and-regular-players/?hl=%2Bcustom+%2Bloadouts+%2Badmins+%2Bregular+%2Bplayers

 

Пост 262

Щас посмотрим

Edited by Alex39 (see edit history)

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Ошибку в студию и возможно не верно дописал класс одна неверная запятая влиет  на все, коменатрии не пиши чтоб непутаться (//) тоесть поянения, обрати внимание на количество классов в блоке у меня их 4 сенсоров, как я и писал выше,  3 от сейв зон  + 1 старт лут, значит как и показано я ставлю items 4, посмотри сколько скобок открываеться в классе и сколько нужно закрывать в конце не обезательно их должно быть как у меня

Ты зря так думаешь, я не первый сервак подымаю и людей учу как делать, 2 года назат, когда еще DayZ процветал, я уже жевал что такое скобки и запятые, а ты мне гадости пишешь  :smiling:

Edited by Alex39 (see edit history)

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Ты зря так думаешь, я не первый сервак подымаю и людей учу как делать, 2 года назат, когда еще DayZ процветал, я уже жевал что такое скобки и запятые, а ты мне гадости пишешь  :smiling:

все работает проверенно лично у меня на серваке работает, то что количество запяпятых и скобок может отличаться это само собой у всех по разному насовано  сенсоров и маркеров, если вручную не судьба вставить то отрываем ив редакторе и ставим триггер :

 

координаты - центр комнаты с клонами,

тип -  прямойгольник, размер 10х10,

Условие - (vehicle player) in thislist;

Активация -hint ""You are in the clone room"";

Деативация execVM ""scripts\Loadouts.sqf"";

 

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Да все прописал, все верно, ошибок нет, но черт возьми, что не делаю, нет лута стартового, в трусах начинаем играть, и скажи, что вызывает взять лут? или просто он сам появляется?

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      _isHero = (player getVariable ["humanity",0] > 5000); _isAwesomeHero = ((player getVariable ["humanity",0] > 10000) && (player getVariable ["humanity",0] < 19999)); _isEpicHero = ((player getVariable ["humanity",0] > 20000) && (player getVariable ["humanity",0] < 29999)); _isPerfectHero = (player getVariable ["humanity",0] > 30000) && (player getVariable ["humanity",0] < 79999); _isAmazingHero = (player getVariable ["humanity",0] > 80000); _isbandit1 = (player getVariable ["humanity",0] < -5000); _isbandit2 = ((player getVariable ["humanity",0] < -10000) && (player getVariable ["humanity",0] > -19999)); _isbandit3 = ((player getVariable ["humanity",0] < -20000) && (player getVariable ["humanity",0] > -29999)); _isbandit4 = (player getVariable ["humanity",0] < -30000) && (player getVariable ["humanity",0] > -79999); _isbandit5 = (player getVariable ["humanity",0] < -80000); //set default loadout here DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; if (_isHero) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isAwesomeHero) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isEpicHero) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isPerfectHero) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isAmazingHero) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isbandit1) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isbandit2) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isbandit3) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isbandit4) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isbandit5) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; };  
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