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stspartak

Групповой Менеджер (Right Klick)

Суть проблемы - в инвентаре не работает правый клик по радио.

Ставил по этой инструкции DayZ Group Management.

Так же ставил и на голый серв, там все отлично работает.

Единственное отличие которое нашел между серверами это пунк 7 из мануала выше.

На голом серваке нет RscTitles class в description.ext, а на другом есть.

Часть кода из моего description.ext

 

 

		{
			idc = 101;
			x = 0.05;
			y = 0.029412;
			w = 0.9;
			h = 0.04902;
			text = "";
			sizeEx = 0.05;
			colorText[] = {0.543,0.5742,0.4102,1.0};
		};		
	};
};

// DayZ Watermark
#include "dzgm\defines.hpp"
class RscTitles {
#include "dzgm\icons.hpp"
class wm_disp {
idd = -1;
onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
fadein = 0;
fadeout = 0;
duration = 10e10;
controlsBackground[] = {};
objects[] = {};
class controls {
class wm_text2 {
idc = 1;
x = safeZoneX+0.027;//safeZoneW*0.01;
y = safeZoneY+safeZoneH-0.16;
w = 1.151*safeZoneH;
h = 0.057*safeZoneH;
shadow = 2;
class Attributes
{
font = "EtelkaNarrowMediumPro";
color = "#24FFFFFF";
align = "left"; // put "center" here if you want some background
valign = "middle";
shadow = 2;
};
colorBackground[] = { 1, 0.3, 0, 0 };  // uncomment and increase 4th number to have a background
font = "EtelkaNarrowMediumPro";
size = 0.06*safeZoneH;
type = 13;
style = 0;
text="";
};
};
};
};

 

 

 

Может из-за этого не работать правый клик по радио в инвентаре?

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5 answers to this question

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Вроде разобрался...

В скрипте DEPLOYABLE BIKE 2.8.0 используется кастомный  ui_selectslot.sqf с немного измененным кодом, код выделен комментариями

 

 

//### BEGIN MODIFIED CODE: extra click actions
    {
        private["_classname","_text","_execute","_condition"];
        _classname   = _x select 0;
        _text        = _x select 1;
        _execute     = _x select 2;
        _condition   = _x select 3;
        // if the clicked item matches, then assign the script call and display text
        if(_item == _classname && (call compile _condition)) then {
            _menu = _parent displayCtrl (1600 + _numActions);
            _menu ctrlShow true;
            _height = _height + (0.025 * safezoneH);
            uiNamespace setVariable ['uiControl', _control];
            _menu ctrlSetText _text;
            _menu ctrlSetEventHandler ["ButtonClick",_execute];
            _numActions = _numActions + 1;
        };
    } forEach DZE_CLICK_ACTIONS;
    //### END MODIFIED CODE: extra click actions 

 

 

В папке overwrites\click_actions\ удалил ui_selectslot.sqf, предварительно вырезав из него код выше, и вставил его в кастомный ui_selectslot.sqf из скрипта DayZ Group Management.

В overwrites\click_actions\init.sqf заменил это

player_selectSlot = compile preprocessFileLineNumbers "overwrites\click_actions\ui_selectSlot.sqf";

на это

player_selectSlot = compile preprocessFileLineNumbers "custom\ui_selectSlot.sqf"; 

 

Получилось так custom\ui_selectslot.sqf

 

 

private ["_control","_button","_parent","_group","_pos","_item","_conf","_name","_cfgActions","_numActions","_height","_menu","_config","_type","_script","_outputOriented","_compile","_array","_outputClass","_outputType"];
disableSerialization;
_control = 	_this select 0;
_button =	_this select 1;
_parent = 	findDisplay 106;

//if ((time - dayzClickTime) < 1) exitWith {};
if (!DZE_SelfTransfuse && ((gearSlotData _control) == "ItemBloodBag")) exitWith {};
if (_button == 1) then {
	//dayzClickTime = time;
	_group = _parent displayCtrl 6902;
	
	_pos = 		ctrlPosition _group;
	_pos set [0,((_this select 2) + 0.48)];
	_pos set [1,((_this select 3) + 0.07)];
	
	_item = gearSlotData _control;
	
	_conf = configFile >> "cfgMagazines" >> _item;
	if (!isClass _conf) then {
		_conf = configFile >> "cfgWeapons" >> _item;
	};
	_name = getText(_conf >> "displayName");
	
	_cfgActions = _conf >> "ItemActions";
	_numActions = (count _cfgActions);
	_height = 0;
	
	//Populate Menu
	for "_i" from 0 to (_numActions - 1) do 
	{
		_menu = 	_parent displayCtrl (1600 + _i);
		_menu ctrlShow true;
		_config = 	(_cfgActions select _i);
		_type = 	getText	(_config >> "text");
		_script = 	getText	(_config >> "script");
		_outputOriented = 	getNumber	(_config >> "outputOriented") == 1;
		_height = _height + (0.025 * safezoneH);
		_compile =  format["_id = '%2' %1;",_script,_item];
		uiNamespace setVariable ['uiControl', _control];
		if (_outputOriented) then {
			/*
				This flag means that the action is output oriented
				the output class will then be transferred to the script
				&& the type used for the name
			*/			
			_array = 	getArray	(_config >> "output");
			_outputClass = _array select 0;
			_outputType = _array select 1;
			_name = getText (configFile >> _outputType >> _outputClass >> "displayName");
			_compile =  format["_id = ['%2',%3] %1;",_script,_item,_array];
		};
		
		_menu ctrlSetText format[_type,_name];
		_menu ctrlSetEventHandler ["ButtonClick",_compile];
	};
	
	//### BEGIN MODIFIED CODE: extra click actions
    {
        private["_classname","_text","_execute","_condition"];
        _classname   = _x select 0;
        _text        = _x select 1;
        _execute     = _x select 2;
        _condition   = _x select 3;
        // if the clicked item matches, then assign the script call and display text
        if(_item == _classname && (call compile _condition)) then {
            _menu = _parent displayCtrl (1600 + _numActions);
            _menu ctrlShow true;
            _height = _height + (0.025 * safezoneH);
            uiNamespace setVariable ['uiControl', _control];
            _menu ctrlSetText _text;
            _menu ctrlSetEventHandler ["ButtonClick",_execute];
            _numActions = _numActions + 1;
        };
    } forEach DZE_CLICK_ACTIONS;
    //### END MODIFIED CODE: extra click actions
	
	//### DayZ Group Management
	_erc_cfgActions = (missionConfigFile >> "ExtraRc" >> _item);
	_erc_numActions = (count _erc_cfgActions);
	if (isClass _erc_cfgActions) then {
		for "_j" from 0 to (_erc_numActions - 1) do
		{
		_menu =  _parent displayCtrl (1600 + _j + _numActions);
		_menu ctrlShow true;
		_config =  (_erc_cfgActions select _j);
		_text =  getText (_config >> "text");
		_script =  getText (_config >> "script");
		_height = _height + (0.025 * safezoneH);
		uiNamespace setVariable ['uiControl', _control];
		_menu ctrlSetText _text;
		_menu ctrlSetEventHandler ["ButtonClick",_script];
		};
	};
	//### END DayZ Group Management
	
	_pos set [3,_height];
	//hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos];		

	_group ctrlShow true;
	ctrlSetFocus _group;
	_group ctrlSetPosition _pos;
	_group ctrlCommit 0;
}; 

 

 

 

 

Сохранил, запустил, проверил, все работате!

Думаю все правильно сделал. Если что поправьте меня.

Edited by stspartak (see edit history)

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Вы ставили кастомный ui_selectslot.sqf ?  Он нужен для работы ПКМ

Конечно!

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На голом серваке нет RscTitles class в description.ext, а на другом есть.

Сейчас попробовал на голый серв добавить Водяной знак в котором есть  RscTitles class. Правый клик работает, значит проблема не в этом.

Есть у кого какие соображения еще?

 

Мой init.sqf для полноты картины

 

 

/*	
	For DayZ Epoch
	Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];

//REALLY IMPORTANT VALUES
dayZ_instance =	11;					//The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
server_name = "Servername";

//disable greeting menu 
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio true;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;

// DayZ Epoch config
spawnShoremode = 0; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
DZE_StaticConstructionCount = 1; 
dayz_spawnselection = 1; // DayZ Spawnselection / 1 = enabled // 0 = disabled, No current spawn limits.
MaxVehicleLimit = 120; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 5; // Default = 30 

dayz_paraSpawn = false;

dayz_minpos = -1; 
dayz_maxpos = 16000;

dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;

dayz_maxAnimals = 8; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100

DZE_BuildOnRoads = false; // Default: False

/*
Revamped instructions by Ree
select 0 =  Locked vehicles Will not drop Loot ("Default: True") 
select 1 = The Amount of Loot Piles around destroyed vehicles ("Default: 2") out of Max amount ___?  "Max Safe Amount" 
select 2 =  Max additional loot piles On top of select 1 loot Piles  ("Default: 5")  out of Max amount ___?  "Max Safe Amount" 
select 3 =  Radius around crash site to drop loot ("Default: 5")m out of Max amount ___?  "Max Safe Amount" 
select 4 = Chance of gear being destroyed (Between 0-1, Ex: 0 = Never lost, 0.5 = Half lost, 1 = All lost)
Default: DZE_crashLootConfig = [true,2,5,5,0];
*/
DZE_crashLootConfig = [true,2,5,5,0]; 

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;

//Load in compiled functions
//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
call compile preprocessFileLineNumbers "custom\variables.sqf";				//Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";				//Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";	//Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "custom\compiles.sqf";				//Compile regular functions
call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
call compile preprocessFileLineNumbers "addons\bike\init.sqf";				//DEPLOYABLE BIKE 2.8
progressLoadingScreen 0.5;
fnc_usec_selfActions = compile preprocessFileLineNumbers "scripts\fn_selfActions.sqf";
call compile preprocessFileLineNumbers "logistic\init.sqf";					//LOGISTIC - TOW / LIFT
call compile preprocessFileLineNumbers "server_traders.sqf";				//Compile trader configs
progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if (isServer) then {
	call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
	//Compile vehicle configs
	
	// Add trader citys
	_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
	_serverMonitor = 	[] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};

if (!isDedicated) then {
	[] execVM "custom\Server_WelcomeCredits.sqf";
		
	//Conduct map operations
	0 fadeSound 0;
	waitUntil {!isNil "dayz_loadScreenMsg"};
	dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
	
	// Стартовый лут
	[] execVM "custom\start_inventory.sqf";
	
	//Run the player monitor
	_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
	_playerMonitor =     [] execVM "dayz_code\system\player_monitor.sqf";
	execVM "dzgm\init.sqf";
	
	//anti Hack
	//[] execVM "\z\addons\dayz_code\system\antihack.sqf";

	//Lights
	//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
	
	execVM "service_point\service_point.sqf";
	
};

//#include "\z\addons\dayz_code\system\REsec.sqf"

//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

execVM "custom\GG_MapMarker.sqf";

[] execVM "custom\infistar_safezone.sqf";

//DayZ Watermark
if (!isNil "server_name") then {
	[] spawn {
		waitUntil {(!isNull Player) and (alive Player) and (player == player)};
		waituntil {!(isNull (findDisplay 46))};
		5 cutRsc ["wm_disp","PLAIN"];
	((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText server_name;
			};
};

//preview trader loot
execVM "custom\preview.sqf";

//Питье воды из водовемов и колодцев. Наполнение фляг.
[] execVM "custom\drink_water.sqf"; 

 

 

 

Edited by stspartak (see edit history)

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Нашел из-за чего не работает правый клик. Из-за этого скрипта DEPLOYABLE BIKE 2.8.0

Добавил его на голый серв и правый клик на радио перестал работать.

Помогите разобраться, не пойму как эти два скрипта связаны.

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