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Kastet99

Проблема с работой сервера Arma 2 OA (ntdll.dll)

Создал сервер для игры с другом, при запуске он крашится.

 

ПК

Intel core i5 750

6Gb RAM

HDD 1000 Gb

Windows 7 Максимальная 64bit

 

 Сервер однозначно рабочий, запускаю в режиме совместимости с правами администратора, через 5-7 минут сервер крашится.

Как я понял, что то с ntdll.dll, вот скрин ошибки:  

 

2jp6Q.png

 

Установка Visual C++ x86 Redistributable Packages   не помогла! 

 

Стоит лицензия 

Edited by Kastet99 (see edit history)

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Погоди, я сам что то не могу вкурить, у тебя патч 1.63 а почему версия 116523 ?  Она должна начинатся на 125 

Edited by Alex39 (see edit history)

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Создал сервер для игры с другом, при запуске он крашится.

 

ПК

Intel core i5 750

6Gb RAM

HDD 1000 Gb

Windows 7 Максимальная 64bit

 

 Сервер однозначно рабочий, запускаю в режиме совместимости с правами администратора, через 5-7 минут сервер крашится.

Как я понял, что то с ntdll.dll, вот скрин ошибки:  

 

2jp6Q.png

 

Установка Visual C++ x86 Redistributable Packages   не помогла! 

 

Стоит лицензия 

 

Обновил батлай всё равно вылет

Патч как заметил Алекс39, должен быть 125548, вот скачай этот архив и устанавливай все C++ с 2005 до 2008, сначала запускай установку х86 потом х64.

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Патч как заметил Алекс39, должен быть 125548, вот скачай этот архив и устанавливай все C++ с 2005 до 2008, сначала запускай установку х86 потом х64.

Блин, опять начались вылеты, что ещё можно сделать? Версию исправил, установил C++, ошибка такая же.   Кто знает как можно вылечить?

K7pZR.png

Edited by Kastet99 (see edit history)

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Блин, опять начались вылеты, что ещё можно сделать? Версию исправил, установил C++, ошибка такая же. Кто знает как можно вылечить?

K7pZR.png

РПТ скидывайте

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Если я правильно понял что такое РПТ и открыл файл (arma2oaserver.RPT). Предварительно всё удалив, и запустив сервер.

 


=====================================================================
== C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe
== "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;@duala;"
=====================================================================
Exe timestamp: 2014/11/26 11:50:33
Current time: 2014/11/26 17:15:20

Version 1.63.125548
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
=======================================================
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 7719AD8F
Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\dll\tbb4malloc_bi.dll
graphics: No
resolution: 160x120x32
Addons:
CARoads2Dam in ca\roads2\dam\
CA_CommunityConfigurationProject_E_Gameplay_AddedMissingFlaresToChoppers in ca\communityconfigurationproject_e\gameplay_addedmissingflarestochoppers\
CAData_ParticleEffects in Ca\data\particleeffects\
CAMP_Armory_Misc in ca\mp_armory\misc\, CAWeapons_E_RPG18 in ca\weapons_e\rpg18\
CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\
fal_trafficsigns in ca\fal_trafficsigns\
Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\
CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\
Farm_WTower in ca\buildings2\farm_wtower\, CASounds_Missions in ca\soundmissions\
CASounds in ca\sounds\, pond_test in ca\structures\pond\
CAAir2_Pchela1T in ca\air2\pchela1t\, CAAir2_F35B in ca\air2\f35b\
CA_CommunityConfigurationProject_E_Gameplay_EnabledTurnOutForTanks in ca\communityconfigurationproject_e\gameplay_enabledturnoutfortanks\
CAMusic in ca\music\, MBG_Buildings_2 in mbg_buildings_2\, dayz_sfx in dayz_sfx\
CAStructuresHouse_Church_05R in ca\structures\house\church_05r\
CAAir_PMC in ca\air_pmc\
CA_Missions_GarbageCollector in ca\modules\garbage_collector\
CA_CommunityConfigurationProject_E_Gameplay_RemovedVintorezLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_removedvintorezlightflashonfiring\
dayz_equip in dayz_equip\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\
Arma2_Ka52 in ca\air2\ka52\, MBG_Buildings_3 in mbg_buildings_3\
CA_Modules_Marta in ca\modules\marta\, CAMisc_fix_Ch2 in ca\misc_fix\ch2\
CAFonts in ca\uifonts\, CAWeapons_Saiga12K in ca\weapons\saiga12k\
CAWeapons_M1014 in ca\weapons\m1014\, CAWheeled3_TT650 in ca\wheeled3\tt650\
CA_CommunityConfigurationProject_E_Gameplay_FixedFoldingChair in ca\communityconfigurationproject_e\gameplay_fixedfoldingchair\
CA_HighCommand in ca\modules\hc\, CAWeapons_E_PK in ca\weapons_e\pk\
CABuildings2 in ca\buildings2\
Misc_PowerStation in ca\buildings2\misc_powerstation\
CA_Dubbing_E in ca\dubbing_e\, Takistan in ca\takistan\
CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\
CAWheeled2_BTR90 in ca\wheeled2\btr90\, CA_Missions_BAF in ca\missions_baf\
CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\, CAWeapons_E_KORD in ca\weapons_e\kord\
CARoads2Bridge in ca\roads2\bridge\, pook_H13 in pook_h13\
CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\, CA_Editor in ca\editor\
CA_Dubbing_Counterattack in ca\dubbing\counterattack\
CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\
CAWheeled_W_BAF in ca\wheeled_w_baf\, CAWheeled_E_V3S in ca\wheeled_e\v3s\
CA_CommunityConfigurationProject_E_AI_MadeAINotEngageVodnikWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagevodnikwithrifles\
CAStructures_E_Wall in ca\structures_e\wall\
CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\
CATracked in ca\tracked\
CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\
CA_CommunityConfigurationProject_E_AI_DisabledATLauncherUseAgainstInfantry in ca\communityconfigurationproject_e\ai_disabledatlauncheruseagainstinfantry\
CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\
CAWheeled_E_SUV in ca\wheeled_e\suv\, CA_Modules_PMC in ca\modules_pmc\
CAWeapons_PMC in ca\weapons_pmc\, CALanguage_missions in ca\languagemissions\
CAAir2_C130J in ca\air2\c130j\
CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\
CAStructures_Nav_pier in ca\structures\nav_pier\
CALanguage_missions_e in ca\languagemissions_e\
CACharacters_E_Head in ca\characters_e\heads\, CAWeapons_ZU23 in ca\weapons\zu23\
CATracked_E in ca\tracked_e\
CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\
Warfare2_E in ca\warfare2_e\
CA_CommunityConfigurationProject_E_Editor_AdditionalGroups in ca\communityconfigurationproject_e\editor_additionalgroups\
Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\
CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\
CAWeapons in ca\weapons\, CA_PMC in ca\ca_pmc\, ASC_EU_Lights in asc\asc_eu_lights\
CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\
CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSmoke in ca\communityconfigurationproject_e\gameplay_fixedmissilesmoke\
CAWheeled_E in ca\wheeled_e\, A_Crane_02 in ca\buildings2\a_crane_02\
CA_Anims_Wmn in ca\anims\characters\config\wmn\
CAStructuresInd_Quarry in ca\structures\ind_quarry\
CAWeapons_AK in ca\weapons\ak\
CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\
CA_Dubbing_PMC in ca\dubbing_pmc\, CAVideo2_PMC in ca\video2_pmc\, CA_E in ca\ca_e\
CA_Missions_E_SecOps in ca\missions_e\som\, USEC_LHA in usec_lha\
CA_CommunityConfigurationProject_E_Visual_FixedPickupAndOffroadDriverHUD in ca\communityconfigurationproject_e\visual_fixedpickupandoffroaddriverhud\
CAWeapons_E_Igla in ca\weapons_e\igla\, CA_Animals_E in ca\animals_e\
CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\, Warfare2 in ca\warfare2\
CAMisc_fix_A2FREE in ca\misc_fix\a2free\
CABuildingParts_Signs in ca\buildings2\buildingparts\signs\
CAMisc_fix_air in ca\misc_fix\air\
CA_CommunityConfigurationProject_E_AI_MadeAINotEngageSCUDWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagescudwithrifles\
CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToHQVehicles in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstohqvehicles\
CARocks_E in ca\rocks_e\, CAWeapons_E_TOW in ca\weapons_e\tow\
CAAnimals in ca\animals\, CAStructuresHouse in ca\structures\house\
CA_CommunityConfigurationProject_E_Gameplay_ReducedGrenadeDeflection in ca\communityconfigurationproject_e\gameplay_reducedgrenadedeflection\
dayz_code in z\addons\dayz_code\
CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToVodnikBPPU in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstovodnikbppu\
CAAir_E in ca\air_e\, CATracked_E_ZSU in ca\tracked_e\zsu\
CATracked_E_T34 in ca\tracked_e\t34\
CA_CommunityConfigurationProject_E_Sound_FixedMH60SDammageSound in ca\communityconfigurationproject_e\sound_fixedmh60sdammagesound\
CAWater2_Fregata in ca\water2\fregata\, CAWater2 in ca\water2\
CACharacters_BAF_Head in ca\characters_d_baf\heads\
CA_Dubbing_Baf in ca\dubbing_baf\
CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\
CAWeapons_E_ZU23 in ca\weapons_e\zu23\
CA_CommunityConfigurationProject_E_Gameplay_FixedTooHighGetOutTrucks in ca\communityconfigurationproject_e\gameplay_fixedtoohighgetouttrucks\
CAStructures_Rail in ca\structures\rail\
CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\
CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\
CA_CommunityConfigurationProject_E_Editor_AddedLargeWeaponVariants in ca\communityconfigurationproject_e\editor_addedlargeweaponvariants\
CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\, CA_L39 in ca\l39\
CA_CommunityConfigurationProject_E in ca\communityconfigurationproject_e\
CA_CommunityConfigurationProject_Gameplay_AddedSteppedOpticsToMi24 in ca\communityconfigurationproject_e\gameplay_addedsteppedopticstomi24\
CAWeapons_E_AK in ca\weapons_e\ak\, GLT_BH_Wreck in glt_bh_wreck\
CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\
CAStructuresHouse_HouseV2 in ca\structures\house\housev2\
CAWeapons_E_M9 in ca\weapons_e\m9_beretta\, CAAir2_MV22 in ca\air2\mv22\
CAWheeled_E_LADA in ca\wheeled_e\lada\, Warfare2Vehicles in ca\warfare2vehicles\
CAWater2_seafox in ca\water2\seafox\, CAWheeled2_LADA in ca\wheeled2\lada\
MAP_EU in map_eu\, CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\
CA_CommunityConfigurationProject_E_Gameplay_LWTSCameraForTUSKLoader in ca\communityconfigurationproject_e\gameplay_lwtscamerafortuskloader\
CA_CommunityConfigurationProject_E_AI_ImprovedAIDispersionCoefForCoaxMGs in ca\communityconfigurationproject_e\ai_improvedaidispersioncoefforcoaxmgs\
CAWeapons_E_Javelin in ca\weapons_e\javelin\
CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\
CA_CommunityConfigurationProject_E_Gameplay_CorrectedInfantryMovementSpeed in ca\communityconfigurationproject_e\gameplay_correctedinfantrymovementspeed\
CA_Animals2_Rabbit in ca\animals2\rabbit\, CAStructures_Nav in ca\structures\nav\
CA_Modules_Coin in ca\modules\coin\, CA_Modules_Alice2 in ca\modules_e\alice2\
CA_Missions_FirstAidSystem in ca\modules\fa\, sauerland in ca\sauerland\
CAAir_E_UH1H_EP1 in ca\air_e\uh1h\, CATracked_W_BAF in ca\tracked_w_baf\
Shed_small in ca\buildings2\shed_small\
CA_CommunityConfigurationProject_E_Editor_MadeAllBackpacksAvailableEmpty in ca\communityconfigurationproject_e\editor_madeallbackpacksavailableempty\
CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\
Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\
CA_CommunityConfigurationProject_E_Gameplay_GetInOutAnimationsforM1A2Loader in ca\communityconfigurationproject_e\gameplay_getinoutanimationsform1a2loader\
CATracked_E_T55 in ca\tracked_e\t55\, CATracked_E_T72 in ca\tracked_e\t72\
CABuildings in ca\buildings\, CAStructures_PMC_Misc in ca\structures_pmc\misc\
CAWheeled_E_UAZ in ca\wheeled_e\uaz\
CA_CommunityConfigurationProject_E_Editor_NoBlackAreaOutsideMap in ca\communityconfigurationproject_e\editor_noblackareaoutsidemap\
CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\
CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\
CAPlants in ca\plants\, CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\
fal_tierpark in ca\fal_tierpark\, CAAir_E_UH60M in ca\air_e\uh60m\
CA_Modules_E_Jukebox in ca\modules_e\jukebox\
CA_Anims_E_Wmn in ca\anims_e\config\wmn\
CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\
CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\
CAStructuresHouse_HouseBT in ca\structures\house\housebt\
CAWeapons_E_G36 in ca\weapons_e\g36\
CA_CommunityConfigurationProject_E_Gameplay_CorrectedMetisViewModes in ca\communityconfigurationproject_e\gameplay_correctedmetisviewmodes\
CA_Modules_Silvie in ca\modules\silvie\
CAStructures_Castle in ca\structures\castle\
CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\
CA_CommunityConfigurationProject_E_AI_ImprovedT90ATMissileUse in ca\communityconfigurationproject_e\ai_improvedt90atmissileuse\
CAWeapons2_SMAW in ca\weapons2\smaw\, CAWeapons2 in ca\weapons2\
CA_Animals2_WildBoar in ca\animals2\wildboar\
CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\
CATracked_E_BMP2 in ca\tracked_e\bmp\
CA_E_ParticleEffects in ca\ca_e\data\particleeffects\
CAWeapons_E_Stinger in ca\weapons_e\stinger\
CAWheeled3_M1030 in ca\wheeled3\m1030\, CA_Sounds_Baf in ca\sounds_baf\
Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\, CSJ_GyroAC in csj_gyroac\
KPFSWaySigns in kpfs_waysigns\
CA_CommunityConfigurationProject_E_Editor_SetMissingMusicTrackDuration in ca\communityconfigurationproject_e\editor_setmissingmusictrackduration\
CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\
CA_Anims in ca\anims\, CAweapons_E_m107 in ca\weapons_e\m107\
HALO_Test in ca\air2\halo\
CA_CommunityConfigurationProject_E_Gameplay_FixedPickupGunnerOpticsView in ca\communityconfigurationproject_e\gameplay_fixedpickupgunneropticsview\
CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\
CA_Missions_PMC in ca\missions_pmc\, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\
CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\
CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\
CA_Modules_ZoRA in ca\modules\zora\, CAData in Ca\, CASigns_E in ca\signs_e\
CA_Animals2_Dogs in ca\animals2\dogs\, CAWeapons_E_D30 in ca\weapons_e\d30\
CA_CommunityConfigurationProject_E_Editor_AddedInvisibleZoneProtection in ca\communityconfigurationproject_e\editor_addedinvisiblezoneprotection\
Utes in ca\utes\, CAWater in ca\water\
CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\
CAWheeled in ca\wheeled\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\
CA_AIR_E_Su25 in ca\air_e\su25\, CATracked2_AAV in ca\tracked2\aav\
CA_CommunityConfigurationProject_E_Sound_FixedAliceEmptydoor in ca\communityconfigurationproject_e\sound_fixedaliceemptydoor\
CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\
CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\
CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\
CAAir_E_AH64D in ca\air_e\ah64\
CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\
CA_SoundsMissions_E in ca\soundmissions_e\, Ind_Tank in ca\buildings2\ind_tank\
CA_Anims_Sdr in ca\anims\characters\config\sdr\
CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\
CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\
CAWeapons2_RPG18 in ca\weapons2\rpg18\, CAWheeled2_VWGolf in ca\wheeled2\vwgolf\
CA_CommunityConfigurationProject_E_AI_FixedSidewinderLaucherRangeProbabilities in ca\communityconfigurationproject_e\ai_fixedsidewinderlaucherrangeprobabilities\
DZ_DebriefingRemoved in z\addons\dayz_code\
HouseRuins in ca\buildings2\houseruins\, CACharacters_BAF in ca\characters_d_baf\
CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\
CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\
CAWheeled_D_BAF in ca\wheeled_d_baf\
dayz_communityassets in z\addons\dayz_communityassets\
CA_CommunityConfigurationProject_E_Gameplay_FixedAT1Model in ca\communityconfigurationproject_e\gameplay_fixedat1model\
Barn_Metal in ca\buildings2\barn_metal\
CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\
CA_CommunityConfigurationProject_E_Gameplay_FasterStepOver in ca\communityconfigurationproject_e\gameplay_fasterstepover\
CA_CommunityConfigurationProject_E_AI_ImprovedTunguskaAAMissileUse in ca\communityconfigurationproject_e\ai_improvedtunguskaaamissileuse\
CAStructuresHouse_HouseV in ca\structures\house\housev\
CA_CommunityConfigurationProject_E_Gameplay_FixedTransportCapabilitiesShipsAndBoats in ca\communityconfigurationproject_e\gameplay_fixedtransportcapabilitiesshipsandboats\
CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2AirVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2airvehicles\
CA_CommunityConfigurationProject_E_Editor_MadeOldTractorAvailable in ca\communityconfigurationproject_e\editor_madeoldtractoravailable\
CA_Modules_E_Weather in ca\modules_e\weather\
CA_CommunityConfigurationProject_E_Gameplay_WorkingFreelookWhenTurnedOut in ca\communityconfigurationproject_e\gameplay_workingfreelookwhenturnedout\
CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\
zargabad in ca\zargabad\, CA_Modules_E_OO in ca\modules_e\oo\
CA_Dubbing in ca\dubbing\
CA_CommunityConfigurationProject_E_Gameplay_EnabledAlwaysLockingForCRV7_PG in ca\communityconfigurationproject_e\gameplay_enabledalwayslockingforcrv7_pg\
CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\
st_collision in st_collision\, CAWeapons_E_RPG7 in ca\weapons_e\rpg7\
aif_arma1buildings in aif_napfobjects\aif_arma1buildings\
CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsAH64 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsah64\
CAWheeled_PMC in ca\wheeled_pmc\, CA_Missions_SecOps in ca\missions\som\
gdtmod_grass in gdtmod_grass\
CA_CommunityConfigurationProject_E_Gameplay_CorrectedDriverViewInBTR60 in ca\communityconfigurationproject_e\gameplay_correcteddriverviewinbtr60\
CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\
CA_CommunityConfigurationProject_E_Gameplay_AddedShortLockDelayForNLAW in ca\communityconfigurationproject_e\gameplay_addedshortlockdelayfornlaw\
CAWeapons_Kord in ca\weapons\kord\, CA_Missions2_PMC in ca\missions2_pmc\
CA_CommunityConfigurationProject_E_Editor_AdditionalMarkerColors in ca\communityconfigurationproject_e\editor_additionalmarkercolors\
CA_Anims_Char in ca\anims\characters\config\
CA_CommunityConfigurationProject_E_Gameplay_ActualModelsOfWeaponMagazinesVisibleOnTheGround in ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\
CAAir_E_AH6J in ca\air_e\ah6j\, CAWeapons_E_Metis in ca\weapons_e\metis_at_13\
CAWheeled_E_ATV in ca\wheeled_e\atv\
CA_CommunityConfigurationProject_E_Stringtable_FixedNLAWRangeDescription in ca\communityconfigurationproject_e\stringtable_fixednlawrangedescription\
CA_DubbingRadio_PMC in ca\dubbingradio_pmc\, CASounds_E in ca\sounds_e\
CA_Animals2_Chicken in ca\animals2\birds\chicken\, BI_SRRS in ca\modules\srrs\
Napf in momo\napf\, CAAir_E_Halo in ca\air_e\halo\
CA_MPA_MP in ca\mp_armory\armory_mp\, CA_Heads in ca\characters\heads\
CAA10 in ca\a10\, CA_Missions_AlternativeInjurySimulation in ca\modules\ais\
Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\
CA_CommunityConfigurationProject_E_Gameplay_RemovedTargetsDisplayFromA10AndAV8B in ca\communityconfigurationproject_e\gameplay_removedtargetsdisplayfroma10andav8b\
CA_CommunityConfigurationProject_E_Settings_EnabledAutoGuideATForAllDifficultyLevels in ca\communityconfigurationproject_e\settings_enabledautoguideatforalldifficultylevels\
Ind_Workshop01 in ca\buildings2\ind_workshop01\
CA_CommunityConfigurationProject_E_Visual_FixedUnitTypeIconsBasedOnWeaponry in ca\communityconfigurationproject_e\visual_fixedunittypeiconsbasedonweaponry\
CA_Anims_E_Sdr in ca\anims_e\config\sdr\
CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\
CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\
CA_Animals2_Goat in ca\animals2\goat\, CA_CruiseMissile in ca\air2\cruisemissile\
CA_CommunityConfigurationProject_E_AI_MadeAIUseCTWSVsInfantry in ca\communityconfigurationproject_e\ai_madeaiusectwsvsinfantry\
CAAir_E_CH_47F in ca\air_e\ch47\, CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\
CA_Missions_E in ca\missions_e\, CAAir_PMC_KA137 in ca\air_pmc\ka137\
CALanguageMissions_baf in ca\languagemissions_baf\
CA_CommunityConfigurationProject_E_Gameplay_AddedMFDForAH1Z in ca\communityconfigurationproject_e\gameplay_addedmfdforah1z\
CATracked2_BMP3 in ca\tracked2\bmp3\, CAWeapons_E_MAAWS in ca\weapons_e\maaws\
CA_CommunityConfigurationProject_E_Gameplay_MadeBicycleNotLockable in ca\communityconfigurationproject_e\gameplay_madebicyclenotlockable\
CAWeapons_E_AGS in ca\weapons_e\ags30\, CAweapons_ksvk in ca\weapons\ksvk\
CAWheeled2 in ca\wheeled2\, CA_HC_Sounds in ca\missions\data\sounds\
CAWheeled3 in ca\wheeled3\, CAStructures_PMC in ca\structures_pmc\
CAAir2 in ca\air2\
CA_CommunityConfigurationProject_E_Gameplay_MadeM1A2TUSKLoaderAbleToTurnIn in ca\communityconfigurationproject_e\gameplay_madem1a2tuskloaderabletoturnin\
CAWeapons_E_scar in ca\weapons_e\scar\, CAWeapons_E_M47 in ca\weapons_e\m47\
CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\
CAWheeled_E_s1203 in ca\wheeled_e\s1203\, CAMisc_E_WF in ca\misc_e\wf\
missions_ew in ca\missions_ew\
CAStructures_A_CraneCon in ca\structures\a_cranecon\, CAMisc_E in ca\misc_e\
CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\
CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\
CAStructures_PMC_Ind in ca\structures_pmc\ind\, CAAir3 in ca\air3\
CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\
CA_Modules_UAV in ca\modules\uav\, CAWeapons_E_DSHKM in ca\weapons_e\dshkm\
Farm_Cowshed in ca\buildings2\farm_cowshed\
GLT_BH_Wreck_burned in glt_bh_wreck_burned\
CA_CommunityConfigurationProject_E_Visual_AdditionalBombMagazines in ca\communityconfigurationproject_e\visual_additionalbombmagazines\
A_statue in ca\buildings2\a_statue\, Shapur_BAF in ca\shapur_baf\
CA_CommunityConfigurationProject_E_Gameplay_DisabledSPG9Locking in ca\communityconfigurationproject_e\gameplay_disabledspg9locking\
CA_Modules_E_Functions in ca\modules_e\functions\
CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAWeapons_E_ksvk in ca\weapons_e\ksvk\
CA_CommunityConfigurationProject_E_Gameplay_ReducedAK74andRPKRecoil in ca\communityconfigurationproject_e\gameplay_reducedak74andrpkrecoil\
CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\
CAStructuresShed_Small in ca\structures\shed\shed_small\, CARocks2 in ca\rocks2\
CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\
CAAir_E_Mi24 in ca\air_e\mi35\, CAWater2_LHD in ca\water2\lhd\
CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo_Muzzle in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\muzzle\
CAStructures_E_Mil in ca\structures_e\mil\
CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\
CAWeapons_E_STATIC in ca\weapons_e\static\
CAWeapons_E_Makarov in ca\weapons_e\makarov\, CAWheeled2_V3S in ca\wheeled2\v3s\
CAAir_PMC_KA60 in ca\air_pmc\ka60\, CATracked_BAF in ca\tracked_d_baf\
CAWheeled_E_Volha in ca\wheeled_e\volha\
CAStructures_Ruins in ca\structures\ruins\
CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\
CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\
CA_DubbingRadio_E in ca\dubbingradio_e\
CA_CommunityConfigurationProject_E_Gameplay_FasterHandGrenadeThrowWithPistol in ca\communityconfigurationproject_e\gameplay_fasterhandgrenadethrowwithpistol\
CAMusic_E in ca\music_e\, CAWeapons_bizon in ca\weapons\bizon\
CA_Modules_PMC_Functions in ca\modules_pmc\functions\
CAWheeled_E_stryker in ca\wheeled_e\stryker\, CAMisc_fix_Weap in ca\misc_fix\weap\
Church_01 in ca\buildings2\church_01\
CA_CommunityConfigurationProject_E_Visual_FixedMi17Mi8UnitTypeIcon in ca\communityconfigurationproject_e\visual_fixedmi17mi8unittypeicon\
CACharacters_PMC in ca\characters_pmc\, CACharacters_W_BAF in ca\characters_w_baf\
CAWeapons_E_M240 in ca\weapons_e\m240\
CA_CommunityConfigurationProject_E_Stringtable_FixedWeaponNames in ca\communityconfigurationproject_e\stringtable_fixedweaponnames\
dayz_vehicles in dayz_vehicles\, CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\
CAStructures_Railway in ca\structures\rail\railway\, CA_Missions in ca\missions\
Desert_E in ca\desert_e\
CA_CommunityConfigurationProject_E_Gameplay_RealisticKa52GunMovementLimits in ca\communityconfigurationproject_e\gameplay_realisticka52gunmovementlimits\
CAStructures_E_Misc in ca\structures_e\misc\
Shed_wooden in ca\buildings2\shed_wooden\
Ind_SawMill in ca\structures\ind_sawmill\, CA_Modules_DynO in ca\modules\dyno\
CA_Modules_Alice in ca\modules\alice\, dayz_epoch in z\addons\dayz_epoch\
CA_CommunityConfigurationProject_E_Gameplay_FixedEarthenRampartDestruction in ca\communityconfigurationproject_e\gameplay_fixedearthenrampartdestruction\
Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\
CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\
CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CALanguage_e in ca\language_e\
CAWheeled2_MMT in ca\wheeled2\mmt\
CA_CommunityConfigurationProject_E_Sound_FixedCTWS in ca\communityconfigurationproject_e\sound_fixedctws\
CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\, CA_AIR2_Su25 in ca\air2\su25\
CATEC in ca\buildings2\buildingparts\signs\tec\
CA_CommunityConfigurationProject_E_Gameplay_FixedBizonLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_fixedbizonlightflashonfiring\
CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\
CA_CommunityConfigurationProject_E_Gameplay_FixedM242AmmoStats in ca\communityconfigurationproject_e\gameplay_fixedm242ammostats\
CARoads in ca\roads\, CA_Missions_E_Armory2 in ca\missions_e\armory\
CA_Support in ca\modules_e\ssm\, CABuildings2_A_Pub in ca\buildings2\a_pub\
CALanguage_PMC in ca\language_pmc\, CA_Animals2_Cow in ca\animals2\cow\
CAWeapons_E in ca\weapons_e\
Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\
CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\
dayz_weapons in dayz_weapons\
CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\
CAStructures_E_HouseA in ca\structures_e\housea\, GNT_C185 in gnt_c185\
CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\
CAMusic_PMC in ca\music_pmc\, CAStructures_PMC_Walls in ca\structures_pmc\walls\
GLT_M300T in glt_m300t\
CA_CommunityConfigurationProject_E_Visual_ReducedMissileSmoke in ca\communityconfigurationproject_e\visual_reducedmissilesmoke\
CACharacters2 in ca\characters2\, CARoads2 in ca\roads2\
CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\
CABuildingParts in ca\buildings2\buildingparts\
CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\
Ind_Shed_01 in ca\buildings2\ind_shed_01\
CAWater2_fishing_boat in ca\water2\fishing_boat\
CALanguage_Baf in ca\language_baf\
CAStructures_PMC_Buildings in ca\structures_pmc\buildings\
Ind_Shed_02 in ca\buildings2\ind_shed_02\
CA_Missions_BattlefieldClearance in ca\modules\bc\
WarfareBuildings in ca\misc3\wf\, CAWheeled_E_BTR40 in ca\wheeled_e\btr40\
JetSkiYanahuiAddon in jetskiyanahui\
CA_CommunityConfigurationProject_E_Gameplay_MadePilotsControlUnguidedRockets in ca\communityconfigurationproject_e\gameplay_madepilotscontrolunguidedrockets\
CA_CommunityConfigurationProject_E_Gameplay_FixedSPG9ReloadSpeed in ca\communityconfigurationproject_e\gameplay_fixedspg9reloadspeed\
CAStructures_E_HouseC in ca\structures_e\housec\
CAWater2_smallboat_1 in ca\water2\small_boat\
CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\
CAWheeled_E_SCUD in ca\wheeled_e\scud\, CAAir2_UH1Y in ca\air2\uh1y\
ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\
CA_Modules_clouds in ca\modules\clouds\
CA_CommunityConfigurationProject_E_Visual_CTWSMuzzleFlashAtWrongPosition in ca\communityconfigurationproject_e\visual_ctwsmuzzleflashatwrongposition\
ProvingGrounds_PMC in ca\provinggrounds_pmc\
CAStructures_PMC_Ruins in ca\structures_pmc\ruins\
CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\
CA_Modules_ARTY in ca\modules\arty\
CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\
CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\
warehouse in warehouse\
CA_CommunityConfigurationProject_E_Sound_FixedMissingEffectsNames in ca\communityconfigurationproject_e\sound_fixedmissingeffectsnames\
CAWater2_Destroyer in ca\water2\destroyer\
CA_Missions_BAF_2 in ca\missions_2_baf\
CA_Missions_Armory2 in ca\missions\armory\
CAWater2_seafox_EP1 in ca\misc_e\seafox\, CAWheeled_E_MTVR in ca\wheeled_e\mtvr\
CAWheeled_E_BTR60 in ca\wheeled_e\btr60\
CA_CommunityConfigurationProject_E_AI_MadeAINotEngageBTR40WithRifles in ca\communityconfigurationproject_e\ai_madeainotengagebtr40withrifles\
CAWeapons_E_M110 in ca\weapons_e\m110\
CAWheeled_Pickup in ca\wheeled\datsun_armed\, CAWheeled2_MTVR in ca\wheeled2\mtvr\
CAWheeled2_Kamaz in ca\wheeled2\kamaz\
CA_Missions_AmbientCombat in ca\modules\ambient_combat\
CAStructuresHouse_Church_02 in ca\structures\house\church_02\
CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\
CATracked2 in ca\tracked2\, dayz_anim in dayz_anim\
CATracked_E_M113 in ca\tracked_e\m113\, CAWeapons_E_M2StaticMG in ca\weapons_e\m2\
CAAir_E_An2 in ca\air_e\an2\
CA_CommunityConfigurationProject_E_AI_MadeAKS74UNKobraFullySilenced in ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\
CA_Modules_Animals in ca\modules\animals\, CAWeapons_SPG9 in ca\weapons\spg9\
CAWheeled_E_LandRover in ca\wheeled_e\lr\
CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\
CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\
CAStructuresHouse_Church_03 in ca\structures\house\church_03\
CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSpeeds in ca\communityconfigurationproject_e\gameplay_fixedmissilespeeds\
CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2GroundVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2groundvehicles\
CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\
CAAir_E_A10 in ca\air_e\a10\
CA_CommunityConfigurationProject_E_Gameplay_RemovedAirlockOfVikhrMissile in ca\communityconfigurationproject_e\gameplay_removedairlockofvikhrmissile\
CA_Animals2_Sheep in ca\animals2\sheep\, CAAir_BAF in ca\air_d_baf\
CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\
usec_ch53 in usec_ch53\, CAWheeled_E_TT650 in ca\wheeled_e\tt650\
CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\
CA_MPA in ca\mp_armory\, CAWeapons_E_Strela in ca\weapons_e\strela\
CA_Modules_StratLayer in ca\modules\strat_layer\
CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\
CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\
CACharacters_PMC_Head in ca\characters_pmc\heads\
CACharacters_E in ca\characters_e\, ST_bunnyhop in st_bunnyhop\
CA_CommunityConfigurationProject_Gameplay_ChangedCountermeasuresAmmoToChaffForSu25 in ca\communityconfigurationproject_e\gameplay_changedcountermeasuresammotochaffforsu25\
CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\, CAAir in ca\air\
CA_Modules in ca\modules\
CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\
CA_CommunityConfigurationProject_E_Sound_FixedCarNoiseSound in ca\communityconfigurationproject_e\sound_fixedcarnoisesound\
CA_Modules_E_DynO in ca\modules_e\dyno\
CAStructuresLand_Ind_Stack_Big in ca\structures\ind\, st_evasive in st_evasive\
CA_CommunityConfigurationProject_E_AI_MadeAIUseMGOfStrykerMGS in ca\communityconfigurationproject_e\ai_madeaiusemgofstrykermgs\
CARoads_PMC_Bridge in ca\roads_pmc\bridge\
CA_CommunityConfigurationProject_E_Gameplay_EnabledBackPackCarryAbilityForA2Infantry in ca\communityconfigurationproject_e\gameplay_enabledbackpackcarryabilityfora2infantry\
CAStructures_E_HouseK in ca\structures_e\housek\, CA_AH64D in ca\ah64\
CA_Modules_E in ca\modules_e\
CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\
Ind_Garage01 in ca\buildings2\ind_garage01\, A_TVTower in ca\structures\a_tvtower\
CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\
CAWheeled2_Ikarus in ca\wheeled2\ikarus\
CAStructuresBarn_W in ca\structures\barn_w\
CAAir2_ChukarTarget in ca\air2\chukar\, CAWeapons_E_SPG9 in ca\weapons_e\spg9\
CAStructures_E_HouseL in ca\structures_e\housel\
CA_MPA_Core in ca\mp_armory\armory_core\
CA_Modules_Functions in ca\modules\functions\
dayz_server in z\addons\dayz_server\
CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\
CAWeapons_BAF in ca\weapons_baf\
CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsMi24 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsmi24\
CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\
CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\
CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\
dayz_epoch_b in dayz_epoch_b\, CA_Modules_E_UAV in ca\modules_e\uav\
IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\
CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\
CATracked2_T34 in ca\tracked2\t34\
Misc_WaterStation in ca\buildings2\misc_waterstation\, CARoads_E in ca\roads_e\
CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\
mbg_african_buildings in mbg\mbg_generic_african_buildings\
CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\
CAWeapons_E_Searchlight in ca\weapons_e\searchlight\
A_GeneralStore_01 in ca\buildings2\a_generalstore_01\
CAWeapons_Colt1911 in ca\weapons\colt1911\, CA_BAF in ca\data_baf\, dayz in dayz\
CAWeapons_E_M14 in ca\weapons_e\m14\
CA_CommunityConfigurationProject_E_AI_MadeAIUseGrenadeLaunchers in ca\communityconfigurationproject_e\ai_madeaiusegrenadelaunchers\
CA_CommunityConfigurationProject_E_Gameplay_MadeMissileSteerableForBMP3AndT90 in ca\communityconfigurationproject_e\gameplay_mademissilesteerableforbmp3andt90\
CARocks in CA\Rocks\, CAWeapons_E_M136 in ca\weapons_e\m136\
CAStructures_Wall in ca\structures\wall\
CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\
CAAir3_Su34 in ca\air3\su34\
CA_CommunityConfigurationProject_Gameplay_ChangedThermalDisplaySystem in ca\communityconfigurationproject_e\gameplay_changedthermaldisplaysystem\
CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\
CAWeapons_DMR in ca\weapons\dmr\, CAWheeled2_LAV25 in ca\wheeled2\lav25\
CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\
CAStructures_E_Ind in ca\structures_e\ind\
CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\
CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\
CA_CommunityConfigurationProject_E_AI_ImprovedTankGunnerHEAndATAmmoUse in ca\communityconfigurationproject_e\ai_improvedtankgunnerheandatammouse\
CAStructures in ca\structures\, CA_Anims_E in ca\anims_e\
CAAir_E_C130J in ca\air_e\c130j\, CAMisc_fix_Str in ca\misc_fix\str\
CAAir_E_MI8 in ca\air_e\mi17\, CA_Animals2 in ca\animals2\
CAWheeled_Offroad in ca\wheeled\hilux_armed\
CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\
CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\
CAWeapons_E_M16 in ca\weapons_e\m16\
CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\
Rail_House_01 in ca\buildings2\rail_house_01\, CAMisc_fix in ca\misc_fix\
CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\
CA_CommunityConfigurationProject_E_AI_ImprovedIglaPodAAMissileUse in ca\communityconfigurationproject_e\ai_improvediglapodaamissileuse\
CAStructures_E in ca\structures_e\
CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\
CA_CommunityConfigurationProject_E_Sound_FixedGetInGetOutSoundOfSedan in ca\communityconfigurationproject_e\sound_fixedgetingetoutsoundofsedan\
CAWheeled_E_Ural in ca\wheeled_e\ural\, zero_buildings in zero_buildings\
CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\
CAAir_BAF_CH_47F in ca\air_d_baf\ch47\
CA_CommunityConfigurationProject_E_Gameplay_ImprovedSizeOfCompassAndGPS in ca\communityconfigurationproject_e\gameplay_improvedsizeofcompassandgps\
CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInGRAD in ca\communityconfigurationproject_e\gameplay_disabledopticsviewingrad\
CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\
CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInMLRS in ca\communityconfigurationproject_e\gameplay_disabledopticsviewinmlrs\
CA_CommunityConfigurationProject_E_Gameplay_MoreSluggishATV in ca\communityconfigurationproject_e\gameplay_moresluggishatv\
CA_CommunityConfigurationProject_E_Gameplay_DisabledGRADMLRSLocking in ca\communityconfigurationproject_e\gameplay_disabledgradmlrslocking\
CA_Modules_E_Gita in ca\modules_e\gita\, CATracked2_T90 in ca\tracked2\t90\
CAStructures_Mil in ca\structures\mil\, CAMisc2 in ca\misc2\
CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants in ca\communityconfigurationproject_e\editor_addedallweaponslotsinfantryvariants\
Chernarus in ca\chernarus\, CAMisc in ca\misc\
CA_CommunityConfigurationProject_E_Gameplay_DisabledLockingForAllNonGuidedWeaponsWithAutoGuideATDisabled in ca\communityconfigurationproject_e\gameplay_disabledlockingforallnonguidedweaponswithautoguideatdisabled\
CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\
MBG_Killhouses in mbg_killhouses\, CAWeapons_Warfare_weapons in ca\weapons\static\
CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\
CALanguage_missions_PMC in ca\languagemissions_pmc\, CASigns2 in ca\signs2\
CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\
CA_Animals2_Anim_Config in ca\animals2\animconfig\, buildings3 in ca\buildings3\
CALanguage in ca\language\, CAUI in ca\ui\, CAMisc3 in ca\misc3\
CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\
CA_CommunityConfigurationProject_E_Gameplay_AdditionalLauncherRocketsWithEnlargedSize in ca\communityconfigurationproject_e\gameplay_additionallauncherrocketswithenlargedsize\
CACharacters in ca\characters\, CAweapons_m107 in ca\weapons\m107\
CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\
Mods: @duala
Distribution: 0
Version 1.63.125548
Fault address: 7719AD8F 01:0002AD8F C:\Windows\SysWOW64\ntdll.dll
file:
world: Chernarus
Prev. code bytes: 0A 8B C1 59 94 8B 00 89 04 24 C3 2D 00 10 00 00
Fault code bytes: 85 00 EB E9 90 90 90 90 90 8B FF 55 8B EC 8B 15

Registers:
EAX:1421F000 EBX:00000022
ECX:1421EECC EDX:095B717A
ESI:00000001 EDI:0000002A
CS:EIP:0023:7719AD8F
SS:ESP:002B:1431EEF8 EBP:1431EF04
DS:002B ES:002B FS:0053 GS:002B
Flags:00010206
=======================================================
note: Minidump has been generated into the file instance_11_Chernarus\arma2oaserver.mdmp

 

Edited by Kastet99 (see edit history)

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Если я правильно понял что такое РПТ и открыл файл (ArmA2OA.RPT).

Вот последние строчки.

 

Error Undefined variable in expression: gmdadmin

File mpmissions\__CUR_MP.Chernarus\custom\our_safezone_new.sqf, line 85

Error in expression if (gmdadmin == 1) exitWith {};

player allow>

Error position: player allow>

Error Undefined variable in expression: gmdadmin

File mpmissions\__CUR_MP.Chernarus\custom\our_safezone_new.sqf, line 85

Error in expression if (gmdadmin == 1) exitWith {};

player allow>

Error position: player allow>

Error Undefined variable in expression: gmdadmin

File mpmissions\__CUR_MP.Chernarus\custom\our_safezone_new.sqf, line 85

Error in expression if (gmdadmin == 1) exitWith {};

player allow>

Error position: player allow>

Error Undefined variable in expression: gmdadmin

File mpmissions\__CUR_MP.Chernarus\custom\our_safezone_new.sqf, line 85

Error in expression if (gmdadmin == 1) exitWith {};

player allow>

Error position: player allow>

Error Undefined variable in expression: gmdadmin

File mpmissions\__CUR_MP.Chernarus\custom\our_safezone_new.sqf, line 85

 

 

Если я скинул не то, скажите.

 

Нет ето не та ошибка , у вас при таких крашах будет вот ета ошибка 

Mods: @DayZ_Overpoch_Server
Distribution: 0
Version 1.63.125548
Fault address:  77D9AE33 01:0002AE33 C:\Windows\SysWOW64\ntdll.dll
file:     DayZ_Overpoch_1 (__cur_mp)
world:    Chernarus
Prev. code bytes: 0A 8B C1 59 94 8B 00 89 04 24 C3 2D 00 10 00 00
Fault code bytes: 85 00 EB E9 90 90 90 90 90 8B FF 55 8B EC 8B 15
 
Registers:
EAX:3133F000 EBX:00000022
ECX:3133EAAC EDX:0E8611C2
ESI:00000001 EDI:0000002A
CS:EIP:0023:77D9AE33
SS:ESP:002B:3143EAD8  EBP:3143EAE4
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010206
=======================================================
note: Minidump has been generated into the file instance_1_Overpoch_Chernarus\arma2oaserver.mdmp

модуль который крашит игру с ошибкой, может быть по разным причинам , драйвера - вирусы - и многое другое , что именно крашит выяснить очень тяжело , 

Мы на нашем сервере нашли только один выход из ситуации , ето снос системы , я долго искал что трогает данный модуль и крашит игру.но так и не нашел.

Ето косяк винды 7 , я допустим не понимаю зачем вообще нужен именно етот модуль системе . 

Если решите проблему без сноса системы, поделитесь знанием , но мне кажется краши все равно будут.не так часто но будут ,

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Нет ето не та ошибка , у вас при таких крашах будет вот ета ошибка 

Mods: @DayZ_Overpoch_Server
Distribution: 0
Version 1.63.125548
Fault address:  77D9AE33 01:0002AE33 C:\Windows\SysWOW64\ntdll.dll
file:     DayZ_Overpoch_1 (__cur_mp)
world:    Chernarus
Prev. code bytes: 0A 8B C1 59 94 8B 00 89 04 24 C3 2D 00 10 00 00
Fault code bytes: 85 00 EB E9 90 90 90 90 90 8B FF 55 8B EC 8B 15
 
Registers:
EAX:3133F000 EBX:00000022
ECX:3133EAAC EDX:0E8611C2
ESI:00000001 EDI:0000002A
CS:EIP:0023:77D9AE33
SS:ESP:002B:3143EAD8  EBP:3143EAE4
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010206
=======================================================
note: Minidump has been generated into the file instance_1_Overpoch_Chernarus\arma2oaserver.mdmp

модуль который крашит игру с ошибкой, может быть по разным причинам , драйвера - вирусы - и многое другое , что именно крашит выяснить очень тяжело , 

Мы на нашем сервере нашли только один выход из ситуации , ето снос системы , я долго искал что трогает данный модуль и крашит игру.но так и не нашел.

Ето косяк винды 7 , я допустим не понимаю зачем вообще нужен именно етот модуль системе . 

Если решите проблему без сноса системы, поделитесь знанием , но мне кажется краши все равно будут.не так часто но будут ,

На форуме нашел, что один человек просто вытащил батарейку BIOS и вставил обратно, и у него проблема исчезла.

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На форуме нашел, что один человек просто вытащил батарейку BIOS и вставил обратно, и у него проблема исчезла.

На форуме Epoch , про батарейку писал Я. ник посмотри, ето была шутка

можешь попробывать снять владельца TrustedInstaller с ntdll .поставить себя как владельца , удалить етот модуль и востановить из корзины.

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На форуме Epoch , про батарейку писал Я. ник посмотри, ето была шутка

можешь попробывать снять владельца TrustedInstaller с ntdll .поставить себя как владельца , удалить етот модуль и востановить из корзины.

Удалил, и поставил dll знакомого, свой сохранил, пока работает. 

 

Опять началось....

Edited by Kastet99 (see edit history)

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Нет ето не та ошибка , у вас при таких крашах будет вот ета ошибка 

Mods: @DayZ_Overpoch_Server
Distribution: 0
Version 1.63.125548
Fault address:  77D9AE33 01:0002AE33 C:\Windows\SysWOW64\ntdll.dll
file:     DayZ_Overpoch_1 (__cur_mp)
world:    Chernarus
Prev. code bytes: 0A 8B C1 59 94 8B 00 89 04 24 C3 2D 00 10 00 00
Fault code bytes: 85 00 EB E9 90 90 90 90 90 8B FF 55 8B EC 8B 15
 
Registers:
EAX:3133F000 EBX:00000022
ECX:3133EAAC EDX:0E8611C2
ESI:00000001 EDI:0000002A
CS:EIP:0023:77D9AE33
SS:ESP:002B:3143EAD8  EBP:3143EAE4
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010206
=======================================================
note: Minidump has been generated into the file instance_1_Overpoch_Chernarus\arma2oaserver.mdmp

модуль который крашит игру с ошибкой, может быть по разным причинам , драйвера - вирусы - и многое другое , что именно крашит выяснить очень тяжело , 

Мы на нашем сервере нашли только один выход из ситуации , ето снос системы , я долго искал что трогает данный модуль и крашит игру.но так и не нашел.

Ето косяк винды 7 , я допустим не понимаю зачем вообще нужен именно етот модуль системе . 

Если решите проблему без сноса системы, поделитесь знанием , но мне кажется краши все равно будут.не так часто но будут ,

а ровно через 30 дней.....жди тоже самое) проверено :laugh:

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а ровно через 30 дней.....жди тоже самое) проверено :laugh:

Так что сделать?

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Так что сделать?

Вообщем перенес сервер на ноут, всё роботает. 

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Ну что, парни, решение никто не нашел? Переезжать на линух?)

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Обновляем винду, поверх ставим пак библиотек Microsoft Visual C++ 2005-2008-2010-2012-2013. Лучше найти готовый пак,на торрентах например. Есть паки с 2015, у меня с них крашит арму, так на заметку.

Дам ссылку на тот пак которым сам пользуюсь: https://yadi.sk/d/NCrjgquditBDk

Edited by svalom (see edit history)

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Перебором определил что периодические краши начинаются при подключении SC 2.0 или SC 4.0 

При любом другом наборе модов и скриптов таких вылетов нет...вот только что именно конфликтовать с виндой в SC может я не понимаю, знаний не хватает

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Такие краши могут быть из-за стима и запущенного клиента арма2оа.

Не запускайте на сервер стим и клиент игры.

А если запускаете, делайте это ПОСЛЕ запуска сервера(когда консоль уж прогрузилась), и выключайте и клиент и стим перед рестартом сервера.

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Причина банальная, кастомные hiveext.dll (которые идут со скриптами банка), компилировались они с обновленными библиотеками, которых у Вас на сервере просто нет (либо устарели). Стандартный hiveext.dll был очень давно скомпилирован, поэтому проблем не вызывает )

Проблему можно не решить просто установкой этих библиотек, зачастую сначало надо виндовс обновить,потом устанавливать библиотеки. 

Включен ли стим на сервере или нет - никакой роли не играет.

Edited by svalom (see edit history)

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Причина банальная, кастомные hiveext.dll (которые идут со скриптами банка), компилировались они с обновленными библиотеками, которых у Вас на сервере просто нет (либо устарели). Стандартный hiveext.dll был очень давно скомпилирован, поэтому проблем не вызывает )

Проблему можно не решить просто установкой этих библиотек, зачастую сначало надо виндовс обновить,потом устанавливать библиотеки. 

Включен ли стим на сервере или нет - никакой роли не играет.

Ну запусти Стим, А2, а после него сервер А2. Лицуху.

И подожди минут 5-10.

А потом посмотрим, влияет или нет запуск Стима)

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Такие краши могут быть из-за стима и запущенного клиента арма2оа.

Не запускайте на сервер стим и клиент игры.

А если запускаете, делайте это ПОСЛЕ запуска сервера(когда консоль уж прогрузилась), и выключайте и клиент и стим перед рестартом сервера.

Я не знаю, что это за магия, но действительно помогло

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Ну, я так скрипты тестирую, да и пишу тоже, сразу проверяя ) И да, включена арма2оа, арма2оа сервер и стим. Винда 7, довольно старенькая сборка, поэтому с коробки не идут банки Soul 2.0  без библиотек, так же не хочет работать Extdb2 без них. Я долго выяснял, как на локалке обойтись без крашей, для спокойного процесса творчества  над своей сборкой, основные причины при которых начинались краши: установленная виртуалка VirtualBox-4.0.2-69518-Win, разово установленный скриншотер с выбором области которую нужно скриншотить, НЕУстановленные библиотеки Microsoft Visual C++ 2005-2008-2010-2012-2013, УСТановленные библиотеки Microsoft Visual C++ 2005-2008-2010-2012-2013-2015. Так же эксперементировал с обновлениями виндовс, в моем случае они обязательны,иначе краши. Иногда я не вылажу из нотепада часами, не вынимая, это же время работает и вся конструкция (а2,а2 сервер,стим). Я намучался с крашами в свое время, и знаю о чем пишу )

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Ну, я так скрипты тестирую, да и пишу тоже, сразу проверяя ) И да, включена арма2оа, арма2оа сервер и стим. Винда 7, довольно старенькая сборка, поэтому с коробки не идут банки Soul 2.0  без библиотек, так же не хочет работать Extdb2 без них. Я долго выяснял, как на локалке обойтись без крашей, для спокойного процесса творчества  над своей сборкой, основные причины при которых начинались краши: установленная виртуалка VirtualBox-4.0.2-69518-Win, разово установленный скриншотер с выбором области которую нужно скриншотить, НЕУстановленные библиотеки Microsoft Visual C++ 2005-2008-2010-2012-2013, УСТановленные библиотеки Microsoft Visual C++ 2005-2008-2010-2012-2013-2015. Так же эксперементировал с обновлениями виндовс, в моем случае они обязательны,иначе краши. Иногда я не вылажу из нотепада часами, не вынимая, это же время работает и вся конструкция (а2,а2 сервер,стим). Я намучался с крашами в свое время, и знаю о чем пишу )

Возможно какая то библиотека стима, конфликтует с какой то либой из визуалки.

А какая хз.

Переустанавливать визуалку, из-за этого - да нафиг надо...

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Ну да, проще вырубать каждый раз стим перед запуском сервера на локалке чтобы проверить скрипты,нежели погуглить на эту тему в инете собрав более менее адекватную информацию по ней.

Почему я рекомендую именно ПАК? Потому что пак сам удаляет установленные ранее библиотеки, и ставит заново чистые. Времени уходит минуту-полторы. За это время арма загрузится, вырубится стим и запустится серв. ХеХ

Edited by svalom (see edit history)

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Ну да, проще вырубать каждый раз стим перед запуском сервера на локалке чтобы проверить скрипты,нежели погуглить на эту тему в инете собрав более менее адекватную информацию по ней.

Почему я рекомендую именно ПАК? Потому что пак сам удаляет установленные ранее библиотеки, и ставит заново чистые. Времени уходит минуту-полторы. За это время арма загрузится, вырубится стим и запустится серв. ХеХ

А че их проверять то)

Проверяешь squint'ом орфографию, заливаешь обнову и тестишь)

 

А паки си не всегда удаляют предыдущие файлы) Уже была тема, про sysWOW64.

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