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Вообщем...Создаём зону с туманом на ванили, без урона.
код
"AreaName": "R1", "Type": "ContaminatedArea_Static", "TriggerType": "EffectTrigger", "Data": { "Pos": [ 12586, 352, 1015 ], "Radius": 180, "PosHeight": 15, "NegHeight": 10, "InnerRingCount": 2, "InnerPartDist": 40, "OuterRingToggle": false, "OuterPartDist": 0, "OuterOffset": 0, "VerticalLayers": 0, "VerticalOffset": 0, "ParticleName": "graphics/particles/spooky_mist" }, "PlayerData": { "AroundPartName": "graphics/particles/spooky_mist", "TinyPartName": "graphics/particles/spooky_mist", "PPERequesterType": "PPERequester_TacticalGoggles" } }
НО, какого то лешего в ней всё равно тупо работает урон как в ContaminatedArea. Кто подскажет в чём ошибся.
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