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bender88

Пропадает GUI

Суть такова, пропадает GUI у администраторов.

сначала пропадал стандартный замел его на этот:

 

ArmA2OA%202014-09-17%2008-23-00-501.png

 

Тоже пропадает.... где может быть зарыт косяк? в RPT чисто.

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Ссылку на этот твой новый GUI дай

Таурен,сделай пожалуйста гайд по этому "Худу"  у тебя времени это 3 секунды займет,а я мучаюсь уж 2-день. Хрень какая то получается...

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Таурен,сделай пожалуйста гайд по этому "Худу"  у тебя времени это 3 секунды займет,а я мучаюсь уж 2-день. Хрень какая то получается...

Гайд тебе не поможет..представь сколько нужно гайдов сделать что бы под каждего подстроить .я имею ввиду что определенние у каждего по разному.в description.ext.

Что именно у тебя не получается ...подскажу .

ps . 2 дня мучатся из за такой мелочи не стоит))))

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Попробуй вот так 

 

respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;

briefing = 0;
debriefing = 0;

onPauseScript = "";
//loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
loadScreen = "gui\loading_image.jpg"

class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class RscTitles {
class BTC_Hud
{
idd = 1000;
movingEnable=0;
duration=1e+011;
name = "BTC_Hud_Name";
onLoad = "uiNamespace setVariable ['HUD', _this select 0];";
controlsBackground[] = {};
objects[] = {};
class controls
{
class Radar
{
type = 0;
idc = 1001;
style = 48;
x = (SafeZoneW+2*SafeZoneX) - 0.1;//safezonex + 0.1;//0.9
y = (SafeZoneH+2*SafeZoneY) - 0.15;//safezoney + 0.1;//0.85
w = 0.3;
h = 0.4;
font = "Zeppelin32";
sizeEx = 0.03;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
text = "\ca\ui\data\igui_radar_air_ca.paa";
};
class Img_Obj
{
type = 0;
idc = 1002;
style = 48;
x = (SafeZoneW+2*SafeZoneX) + 0.045;
y = (SafeZoneH+2*SafeZoneY) + 0.045;
w = 0.01;
h = 0.01;
font = "Zeppelin32";
sizeEx = 0.04;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
text = "=BTC=_Logistic\data\=BTC=_Obj.paa";
};
class Pic_Obj
{
type = 0;
idc = 1003;
style = 48;
x = (SafeZoneW+2*SafeZoneX) - 0.125;
y = (SafeZoneH+2*SafeZoneY) - 0.23;
w = 0.1;
h = 0.1;
font = "Zeppelin32";
sizeEx = 0.03;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
text = "";
};
class Arrow
{
type = 0;
idc = 1004;
style = 48;
x = (SafeZoneW+2*SafeZoneX) + 0.15;
y = (SafeZoneH+2*SafeZoneY) - 0.15;
w = 0.05;
h = 0.05;
font = "Zeppelin32";
sizeEx = 0.03;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
text = "";
};
class Type_Obj
{
type = 0;
idc = 1005;
style = 0x00;
x = (SafeZoneW+2*SafeZoneX) - 0.03;
y = (SafeZoneH+2*SafeZoneY) - 0.335;
w = 0.3;
h = 0.3;
font = "Zeppelin32";
sizeEx = 0.03;
colorBackground[] = {0, 0, 0, 0};
colorText[] = {1, 1, 1, 1};
text = "";
};
};
};
class playerStatusGUI {
idd = 6900;
movingEnable = 0;
duration = 100000;
name = "statusBorder";
onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
class ControlsBackground {
//PLAYER NAME
class RscStructuredText_1199 : RscStructuredText {
idc = 1199;
x = 0.250001;
y = 0.350001;
w = 0.5;
h = 0.1;
};
//FOOD BACKGROUND
class RscPicture_1901: RscPictureGUI
{
idc = 1901;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.480 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;//2
w = 0.075;
h = 0.10;
};
//FOOD BORDER
class RscPicture_1201: RscPictureGUI
{
idc = 1201;
text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
x = 0.480 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;//2
w = 0.075;
h = 0.10;
};
//BLOOD BACKGROUND
class RscPicture_1900: RscPictureGUI
{
idc = 1900;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.560 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
//BLOOD BORDER
class RscPicture_1200: RscPictureGUI
{
idc = 1200;
text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa";
x = 0.560 * safezoneW + safezoneX;
y = 0.93* safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
//THIRST BACKGROUND
class RscPicture_1902: RscPictureGUI
{
idc = 1902;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.520 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY; //1
w = 0.075;
h = 0.10;
};
//THIRST BORDER
class RscPicture_1202: RscPictureGUI
{
idc = 1202;
text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
x = 0.520 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY; //1
w = 0.075;
h = 0.10;
};
//TEMP BACKGROUND
class RscPicture_1908: RscPictureGUI
{
idc = 1908;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.440 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
//TEMP BORDER
class RscPicture_1208: RscPictureGUI
{
idc = 1208;
text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
x = 0.440 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY; //3
w = 0.075;
h = 0.10;
};
//BROKEN LEG
class RscPicture_1203: RscPictureGUI
{
idc = 1203;
text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa";
x = 0.810 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,1};
};
//NOISE BACKGROUND
class RscPicture_1205: RscPictureGUI
{
idc = 1205;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.400 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
//VISIBLE BACKGROUND
class RscPicture_1206: RscPictureGUI
{
idc = 1206;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.360 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
/*--------------------------------------------*/
//SURVIVOR ICON
class RscPicture_1307: RscPictureGUI
{
idc = 1307;
text = "script\ui\gui\status\st_humanity_survivor.paa";
x = 0.600 * safezoneW + safezoneX;
y = 0.943 * safezoneH + safezoneY;
w = 0.027 * safezoneW;
h = 0.037 * safezoneH;
colorText[] = {1,1,1,1};
};
//BANDIT ICON
class RscPicture_1309: RscPictureGUI
{
idc = 1309;
text = "script\ui\gui\status\st_humanity_bandit.paa";
x = 0.636 * safezoneW + safezoneX;
y = 0.943 * safezoneH + safezoneY;
w = 0.027 * safezoneW;
h = 0.037 * safezoneH;
colorText[] = {1,1,1,1};
};
//ZOMBIE ICON
class RscPicture_1310: RscPictureGUI
{
idc = 1310;
text = "script\ui\gui\status\zombie.paa";
x = 0.672 * safezoneW + safezoneX;
y = 0.943 * safezoneH + safezoneY;
w = 0.027 * safezoneW;
h = 0.037 * safezoneH;
colorText[] = {1,1,1,1};
};
};
class Controls {
//FOOD ICON
class RscPicture_1301: RscPictureGUI
{
idc = 1301;
//text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa";
x = 0.480 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
//BLOOD ICON
class RscPicture_1300: RscPictureGUI
{
idc = 1300;
//text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa";
x = 0.560 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
//THIRST ICON
class RscPicture_1302: RscPictureGUI
{
idc = 1302;
//text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa";
x = 0.520 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
//TEMP ICON
class RscPicture_1306: RscPictureGUI
{
idc = 1306;
//text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa";
x = 0.440 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
//BLOOD ICON - BLEEDING
class RscPicture_1303: RscPictureGUI
{
idc = 1303;
text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa";
x = 0.560 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,0.5};
};
//NOISE ICON
class RscPicture_1304: RscPictureGUI
{
idc = 1304;
text = "\z\addons\dayz_code\gui\status\status_noise.paa";
x = 0.400 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
//VISIBLE ICON
class RscPicture_1305: RscPictureGUI
{
idc = 1305;
text = "\z\addons\dayz_code\gui\status\status_visible.paa";
x = 0.360 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
};
//FPS
class RscText_1321: RscTextGUIK
{
idc = 1321;
text = "fps";
x = 0.960 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.037 * safezoneW;
h = 0.047 * safezoneH;
size = 0.065;
sizeEx = 0.065;
colorText[] = {1,1,1,0.0};
};
//FPS BACKGROUND
class RscText_1322: RscPictureGUI
{
idc = 1322;
//text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.960 * safezoneW + safezoneX;
y = 0.93 * safezoneH + safezoneY;
w = 0.037 * safezoneW;
h = 0.047 * safezoneH;
colorText[] = {1,1,1,0.0};
};
/*-----------------------------------------------*/
//SURVIVOR KILLS
class RscText_1400: RscTextGUIK
{
idc = 1400;
text = "1000";
x = 0.613 * safezoneW + safezoneX;
y = 0.943 * safezoneH + safezoneY;
w = 0.037 * safezoneW;
h = 0.047 * safezoneH;
colorText[] = {1,1,1,1.0};
size = 0.03;
sizeEx = 0.03;
};
//BANDIT KILLS
class RscText_1402: RscTextGUIK
{
idc = 1402;
text = "1000";
x = 0.649 * safezoneW + safezoneX;
y = 0.943 * safezoneH + safezoneY;
w = 0.037 * safezoneW;
h = 0.047 * safezoneH;
colorText[] = {1,1,1,1.0};
size = 0.03;
sizeEx = 0.03;
};
//ZOMBIE KILLS
class RscText_1403: RscTextGUIK
{
idc = 1403;
text = "1000";
x = 0.685 * safezoneW + safezoneX;
y = 0.943 * safezoneH + safezoneY;
w = 0.037 * safezoneW;
h = 0.047 * safezoneH;
colorText[] = {1,1,1,1.0};
size = 0.03;
sizeEx = 0.03;
};
//BLOOD AMOUNT
class RscText_1420: RscTextGUIK
{
idc = 1420;
text = "1000";
x = 0.320 * safezoneW + safezoneX;
y = 0.916 * safezoneH + safezoneY;
w = 0.040 * safezoneW;
h = 0.047 * safezoneH;
colorText[] = {0.8,0.07,0.06,1.0};
size = 0.03;
sizeEx = 0.03;
};
//HUMANITY AMOUNT
class RscText_1421: RscTextGUIK
{
idc = 1421;
text = "1000";
x = 0.320 * safezoneW + safezoneX;
y = 0.936 * safezoneH + safezoneY;
w = 0.040 * safezoneW;
h = 0.047 * safezoneH;
colorText[] = {1,1,1,1.0};
size = 0.03;
sizeEx = 0.03;
};
//SERVER RESTART AMOUNT
class RscText_1422: RscTextGUIK
{
idc = 1422;
text = "1000";
x = 0.320 * safezoneW + safezoneX;
y = 0.956 * safezoneH + safezoneY;
w = 0.040 * safezoneW;
h = 0.047 * safezoneH;
colorText[] = {1,0.8,0,1.0};
size = 0.03;
sizeEx = 0.03;
};
//BLOOD LABEL
class RscText_1423: RscTextGUIK
{
idc = 1423;
text = "Blood Left:";
x = 0.250 * safezoneW + safezoneX;
y = 0.916 * safezoneH + safezoneY;
w = 0.08 * safezoneW;
h = 0.047 * safezoneH;
colorText[] = {1,1,1,1.0};
size = 0.03;
sizeEx = 0.03;
};
//HUMANITY LABEL
class RscText_1424: RscTextGUIK
{
idc = 1424;
text = "Humanity:";
x = 0.250 * safezoneW + safezoneX;
y = 0.936 * safezoneH + safezoneY;
w = 0.08 * safezoneW;
h = 0.047 * safezoneH;
colorText[] = {1,1,1,1.0};
size = 0.03;
sizeEx = 0.03;
};
//RESTART LABEL
class RscText_1425: RscTextGUIK
{
idc = 1425;
text = "Restart in (min):";
x = 0.250 * safezoneW + safezoneX;
y = 0.956 * safezoneH + safezoneY;
w = 0.08 * safezoneW;
h = 0.047 * safezoneH;
colorText[] = {1,1,1,1.0};
size = 0.03;
sizeEx = 0.03;
};
};
};
class ExampleTitle {
idd = -1;
duration = 10; //show for 10 seconds
class controls
{
class ExampleControl
{
idc = -1;
type = 0;
style = 2; //centre text
x = safeZoneX + safeZoneW - 0.6 * 3 / 4;
y = safeZoneY + safeZoneH - 0.6;
h = 0.6;
w = 0.6 * 3 / 4; //w == h
font = "EtelkaNarrowMediumPro";
sizeEx = 0.03;
colorBackground[] = {1,1,0,1}; //yellow background
colorText[] = {0,0,1,1}; //blue text
text = "Bottom Right Corner Square Box";
};
};
};
#include "wm_disp.hpp"
//all other things you have with #include in the bottom
};

class RscText
{
type = 0;
idc = -1;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0x100;
font = Zeppelin32;
SizeEx = 0.03921;
colorText[] = {1,1,1,1};
colorBackground[] = {0, 0, 0, 0};
linespacing = 1;
};
class RscPicture
{
access=0;
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="TahomaB";
sizeEx=0;
lineSpacing=0;
text="";
};
class RscLoadingText : RscText
{
style = 2;
x = 0.323532;
y = 0.666672;
w = 0.352944;
h = 0.039216;
sizeEx = 0.03921;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
x = 0.344;
y = 0.619;
w = 0.313726;
h = 0.0261438;
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
colorFrame[] = {0,0,0,0};
colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
x = 0.022059;
y = 0.911772;
w = 0.029412;
h = 0.039216;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{
idd = -1;
duration = 10e10;
fadein = 0;
fadeout = 0;
name = "loading screen";
class controlsBackground
{
class blackBG : RscText
{
x = safezoneX;
y = safezoneY;
w = safezoneW;
h = safezoneH;
text = "";
colorText[] = {0,0,0,0};
colorBackground[] = {0,0,0,1};
};
/*
class nicePic : RscPicture
{
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
x = safezoneX + safezoneW/2 - 0.25;
y = safezoneY + safezoneH/2 - 0.2;
w = 0.5;
h = 0.4;
text = "img\nicePic.paa";
};
*/
};
class controls
{
class Title1 : RscLoadingText
{
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
};
class CA_Progress : RscProgress // progress bar, has to have idc 104
{
idc = 104;
type = 8; // CT_PROGRESS
style = 0; // ST_SINGLE
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
};
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
{
idc = 103;
};
class Name2: RscText // the text on the top-left
{
idc = 101;
x = 0.05;
y = 0.029412;
w = 0.9;
h = 0.04902;
text = "";
sizeEx = 0.05;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
};
};

//Слипание построек
#include "custom\snap_build\points.hpp"

 



если будет выбивать ошибку .пробуй удалить вот ето 

 

//PLAYER NAME
                            class RscStructuredText_1199 : RscStructuredText {
                                    idc = 1199;
                                    x = 0.250001;
                                    y = 0.350001;
                                    w = 0.5;
                                    h = 0.1;
                            };

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Таурен,сделай пожалуйста гайд по этому "Худу"  у тебя времени это 3 секунды займет,а я мучаюсь уж 2-день. Хрень какая то получается...

1. Скачиваешь архив https://www.dropbox.com/s/otfv55xcr52g5l2/HUD.7z?dl=0

 

2. Заходишь в миссию открываешь description.ext

В самый низ вставляешь

 

class RscPictureGUI

{

access = 0;

type = 0;

idc = -1;

colorBackground[] = {0,0,0,0};

colorText[] = {0.38,0.63,0.26,0.75};

font = "TahomaB";

sizeEx = 0;

lineSpacing = 0;

text = "";

style = "0x30 + 0x100";

x = 0;

y = 0;

w = 0.2;

h = 0.15;

};

class RscTextGUIK {

type = 0;

idc = -1;

style = 0x02;

colorBackground[] = {0,0,0,0};

colorText[] = {1, 1, 1, 0.5};

//color[] = {1, 1, 1, 0.5};

font = "TahomaB";

size = 0.03;

sizeEx = 0.03;

x = 0;

y = 0;

w = 0.1;

h = 0.2;

};

 

#include "HUD\gui\ATD_Hud.h"

 

 

3. В compiles.sqf

Заменяешь строку

 

//player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";

player_updateGui = compile preprocessFileLineNumbers "HUD\compile\player_updateGui.sqf";

 

Edited by bender88 (see edit history)

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1. Скачиваешь архив https://www.dropbox.com/s/otfv55xcr52g5l2/HUD.7z?dl=0

 

2. Заходишь в миссию открываешь description.ext

В самый низ вставляешь

 

class RscPictureGUI

{

access = 0;

type = 0;

idc = -1;

colorBackground[] = {0,0,0,0};

colorText[] = {0.38,0.63,0.26,0.75};

font = "TahomaB";

sizeEx = 0;

lineSpacing = 0;

text = "";

style = "0x30 + 0x100";

x = 0;

y = 0;

w = 0.2;

h = 0.15;

};

class RscTextGUIK {

type = 0;

idc = -1;

style = 0x02;

colorBackground[] = {0,0,0,0};

colorText[] = {1, 1, 1, 0.5};

//color[] = {1, 1, 1, 0.5};

font = "TahomaB";

size = 0.03;

sizeEx = 0.03;

x = 0;

y = 0;

w = 0.1;

h = 0.2;

};

 

#include "HUD\gui\ATD_Hud.h"

 

 

3. В compiles.sqf

Заменяешь строку

 

//player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";

player_updateGui = compile preprocessFileLineNumbers "HUD\compile\player_updateGui.sqf";

 

Спасибо конечно за попытку обьяснить мне очевидное,но это я и сам понял. Да вот не работает и все.

 

 

Попробуй вот так 

 

respawn = "BASE";

respawndelay = 5;

onLoadMission= "DayZ Epoch Chernarus";

OnLoadIntro = "Welcome to DayZ Epoch Chernarus";

OnLoadIntroTime = False;

OnLoadMissionTime = False;

disabledAI = true;

disableChannels[]={0,2,6};

enableItemsDropping = 0;

 

briefing = 0;

debriefing = 0;

 

onPauseScript = "";

//loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";

loadScreen = "gui\loading_image.jpg"

 

class Header

{

gameType = COOP; //DM, Team, Coop, ...

minPlayers = 1; //min # of players the mission supports

maxPlayers = 100; //Max # of players the mission supports

};

 

aiKills = 1;

diagRadio = 1;

diagHit = 1;

 

class RscTitles {

class BTC_Hud

{

idd = 1000;

movingEnable=0;

duration=1e+011;

name = "BTC_Hud_Name";

onLoad = "uiNamespace setVariable ['HUD', _this select 0];";

controlsBackground[] = {};

objects[] = {};

class controls

{

class Radar

{

type = 0;

idc = 1001;

style = 48;

x = (SafeZoneW+2*SafeZoneX) - 0.1;//safezonex + 0.1;//0.9

y = (SafeZoneH+2*SafeZoneY) - 0.15;//safezoney + 0.1;//0.85

w = 0.3;

h = 0.4;

font = "Zeppelin32";

sizeEx = 0.03;

colorBackground[] = {0, 0, 0, 0};

colorText[] = {1, 1, 1, 1};

text = "\ca\ui\data\igui_radar_air_ca.paa";

};

class Img_Obj

{

type = 0;

idc = 1002;

style = 48;

x = (SafeZoneW+2*SafeZoneX) + 0.045;

y = (SafeZoneH+2*SafeZoneY) + 0.045;

w = 0.01;

h = 0.01;

font = "Zeppelin32";

sizeEx = 0.04;

colorBackground[] = {0, 0, 0, 0};

colorText[] = {1, 1, 1, 1};

text = "=BTC=_Logistic\data\=BTC=_Obj.paa";

};

class Pic_Obj

{

type = 0;

idc = 1003;

style = 48;

x = (SafeZoneW+2*SafeZoneX) - 0.125;

y = (SafeZoneH+2*SafeZoneY) - 0.23;

w = 0.1;

h = 0.1;

font = "Zeppelin32";

sizeEx = 0.03;

colorBackground[] = {0, 0, 0, 0};

colorText[] = {1, 1, 1, 1};

text = "";

};

class Arrow

{

type = 0;

idc = 1004;

style = 48;

x = (SafeZoneW+2*SafeZoneX) + 0.15;

y = (SafeZoneH+2*SafeZoneY) - 0.15;

w = 0.05;

h = 0.05;

font = "Zeppelin32";

sizeEx = 0.03;

colorBackground[] = {0, 0, 0, 0};

colorText[] = {1, 1, 1, 1};

text = "";

};

class Type_Obj

{

type = 0;

idc = 1005;

style = 0x00;

x = (SafeZoneW+2*SafeZoneX) - 0.03;

y = (SafeZoneH+2*SafeZoneY) - 0.335;

w = 0.3;

h = 0.3;

font = "Zeppelin32";

sizeEx = 0.03;

colorBackground[] = {0, 0, 0, 0};

colorText[] = {1, 1, 1, 1};

text = "";

};

};

};

class playerStatusGUI {

idd = 6900;

movingEnable = 0;

duration = 100000;

name = "statusBorder";

onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";

class ControlsBackground {

//PLAYER NAME

class RscStructuredText_1199 : RscStructuredText {

idc = 1199;

x = 0.250001;

y = 0.350001;

w = 0.5;

h = 0.1;

};

//FOOD BACKGROUND

class RscPicture_1901: RscPictureGUI

{

idc = 1901;

text = "\z\addons\dayz_code\gui\status\status_bg.paa";

x = 0.480 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY;//2

w = 0.075;

h = 0.10;

};

//FOOD BORDER

class RscPicture_1201: RscPictureGUI

{

idc = 1201;

text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";

x = 0.480 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY;//2

w = 0.075;

h = 0.10;

};

//BLOOD BACKGROUND

class RscPicture_1900: RscPictureGUI

{

idc = 1900;

text = "\z\addons\dayz_code\gui\status\status_bg.paa";

x = 0.560 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY; //3

w = 0.075;

h = 0.10;

};

//BLOOD BORDER

class RscPicture_1200: RscPictureGUI

{

idc = 1200;

text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa";

x = 0.560 * safezoneW + safezoneX;

y = 0.93* safezoneH + safezoneY; //3

w = 0.075;

h = 0.10;

};

//THIRST BACKGROUND

class RscPicture_1902: RscPictureGUI

{

idc = 1902;

text = "\z\addons\dayz_code\gui\status\status_bg.paa";

x = 0.520 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY; //1

w = 0.075;

h = 0.10;

};

//THIRST BORDER

class RscPicture_1202: RscPictureGUI

{

idc = 1202;

text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";

x = 0.520 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY; //1

w = 0.075;

h = 0.10;

};

//TEMP BACKGROUND

class RscPicture_1908: RscPictureGUI

{

idc = 1908;

text = "\z\addons\dayz_code\gui\status\status_bg.paa";

x = 0.440 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY; //3

w = 0.075;

h = 0.10;

};

//TEMP BORDER

class RscPicture_1208: RscPictureGUI

{

idc = 1208;

text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";

x = 0.440 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY; //3

w = 0.075;

h = 0.10;

};

//BROKEN LEG

class RscPicture_1203: RscPictureGUI

{

idc = 1203;

text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa";

x = 0.810 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY;

w = 0.075;

h = 0.10;

colorText[] = {1,1,1,1};

};

//NOISE BACKGROUND

class RscPicture_1205: RscPictureGUI

{

idc = 1205;

text = "\z\addons\dayz_code\gui\status\status_bg.paa";

x = 0.400 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY;

w = 0.075;

h = 0.10;

};

//VISIBLE BACKGROUND

class RscPicture_1206: RscPictureGUI

{

idc = 1206;

text = "\z\addons\dayz_code\gui\status\status_bg.paa";

x = 0.360 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY;

w = 0.075;

h = 0.10;

};

/*--------------------------------------------*/

//SURVIVOR ICON

class RscPicture_1307: RscPictureGUI

{

idc = 1307;

text = "script\ui\gui\status\st_humanity_survivor.paa";

x = 0.600 * safezoneW + safezoneX;

y = 0.943 * safezoneH + safezoneY;

w = 0.027 * safezoneW;

h = 0.037 * safezoneH;

colorText[] = {1,1,1,1};

};

//BANDIT ICON

class RscPicture_1309: RscPictureGUI

{

idc = 1309;

text = "script\ui\gui\status\st_humanity_bandit.paa";

x = 0.636 * safezoneW + safezoneX;

y = 0.943 * safezoneH + safezoneY;

w = 0.027 * safezoneW;

h = 0.037 * safezoneH;

colorText[] = {1,1,1,1};

};

//ZOMBIE ICON

class RscPicture_1310: RscPictureGUI

{

idc = 1310;

text = "script\ui\gui\status\zombie.paa";

x = 0.672 * safezoneW + safezoneX;

y = 0.943 * safezoneH + safezoneY;

w = 0.027 * safezoneW;

h = 0.037 * safezoneH;

colorText[] = {1,1,1,1};

};

};

class Controls {

//FOOD ICON

class RscPicture_1301: RscPictureGUI

{

idc = 1301;

//text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa";

x = 0.480 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY;

w = 0.075;

h = 0.10;

};

//BLOOD ICON

class RscPicture_1300: RscPictureGUI

{

idc = 1300;

//text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa";

x = 0.560 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY;

w = 0.075;

h = 0.10;

};

//THIRST ICON

class RscPicture_1302: RscPictureGUI

{

idc = 1302;

//text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa";

x = 0.520 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY;

w = 0.075;

h = 0.10;

};

//TEMP ICON

class RscPicture_1306: RscPictureGUI

{

idc = 1306;

//text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa";

x = 0.440 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY;

w = 0.075;

h = 0.10;

};

//BLOOD ICON - BLEEDING

class RscPicture_1303: RscPictureGUI

{

idc = 1303;

text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa";

x = 0.560 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY;

w = 0.075;

h = 0.10;

colorText[] = {1,1,1,0.5};

};

//NOISE ICON

class RscPicture_1304: RscPictureGUI

{

idc = 1304;

text = "\z\addons\dayz_code\gui\status\status_noise.paa";

x = 0.400 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY;

w = 0.075;

h = 0.10;

};

//VISIBLE ICON

class RscPicture_1305: RscPictureGUI

{

idc = 1305;

text = "\z\addons\dayz_code\gui\status\status_visible.paa";

x = 0.360 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY;

w = 0.075;

h = 0.10;

};

//FPS

class RscText_1321: RscTextGUIK

{

idc = 1321;

text = "fps";

x = 0.960 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY;

w = 0.037 * safezoneW;

h = 0.047 * safezoneH;

size = 0.065;

sizeEx = 0.065;

colorText[] = {1,1,1,0.0};

};

//FPS BACKGROUND

class RscText_1322: RscPictureGUI

{

idc = 1322;

//text = "\z\addons\dayz_code\gui\status\status_bg.paa";

x = 0.960 * safezoneW + safezoneX;

y = 0.93 * safezoneH + safezoneY;

w = 0.037 * safezoneW;

h = 0.047 * safezoneH;

colorText[] = {1,1,1,0.0};

};

/*-----------------------------------------------*/

//SURVIVOR KILLS

class RscText_1400: RscTextGUIK

{

idc = 1400;

text = "1000";

x = 0.613 * safezoneW + safezoneX;

y = 0.943 * safezoneH + safezoneY;

w = 0.037 * safezoneW;

h = 0.047 * safezoneH;

colorText[] = {1,1,1,1.0};

size = 0.03;

sizeEx = 0.03;

};

//BANDIT KILLS

class RscText_1402: RscTextGUIK

{

idc = 1402;

text = "1000";

x = 0.649 * safezoneW + safezoneX;

y = 0.943 * safezoneH + safezoneY;

w = 0.037 * safezoneW;

h = 0.047 * safezoneH;

colorText[] = {1,1,1,1.0};

size = 0.03;

sizeEx = 0.03;

};

//ZOMBIE KILLS

class RscText_1403: RscTextGUIK

{

idc = 1403;

text = "1000";

x = 0.685 * safezoneW + safezoneX;

y = 0.943 * safezoneH + safezoneY;

w = 0.037 * safezoneW;

h = 0.047 * safezoneH;

colorText[] = {1,1,1,1.0};

size = 0.03;

sizeEx = 0.03;

};

//BLOOD AMOUNT

class RscText_1420: RscTextGUIK

{

idc = 1420;

text = "1000";

x = 0.320 * safezoneW + safezoneX;

y = 0.916 * safezoneH + safezoneY;

w = 0.040 * safezoneW;

h = 0.047 * safezoneH;

colorText[] = {0.8,0.07,0.06,1.0};

size = 0.03;

sizeEx = 0.03;

};

//HUMANITY AMOUNT

class RscText_1421: RscTextGUIK

{

idc = 1421;

text = "1000";

x = 0.320 * safezoneW + safezoneX;

y = 0.936 * safezoneH + safezoneY;

w = 0.040 * safezoneW;

h = 0.047 * safezoneH;

colorText[] = {1,1,1,1.0};

size = 0.03;

sizeEx = 0.03;

};

//SERVER RESTART AMOUNT

class RscText_1422: RscTextGUIK

{

idc = 1422;

text = "1000";

x = 0.320 * safezoneW + safezoneX;

y = 0.956 * safezoneH + safezoneY;

w = 0.040 * safezoneW;

h = 0.047 * safezoneH;

colorText[] = {1,0.8,0,1.0};

size = 0.03;

sizeEx = 0.03;

};

//BLOOD LABEL

class RscText_1423: RscTextGUIK

{

idc = 1423;

text = "Blood Left:";

x = 0.250 * safezoneW + safezoneX;

y = 0.916 * safezoneH + safezoneY;

w = 0.08 * safezoneW;

h = 0.047 * safezoneH;

colorText[] = {1,1,1,1.0};

size = 0.03;

sizeEx = 0.03;

};

//HUMANITY LABEL

class RscText_1424: RscTextGUIK

{

idc = 1424;

text = "Humanity:";

x = 0.250 * safezoneW + safezoneX;

y = 0.936 * safezoneH + safezoneY;

w = 0.08 * safezoneW;

h = 0.047 * safezoneH;

colorText[] = {1,1,1,1.0};

size = 0.03;

sizeEx = 0.03;

};

//RESTART LABEL

class RscText_1425: RscTextGUIK

{

idc = 1425;

text = "Restart in (min):";

x = 0.250 * safezoneW + safezoneX;

y = 0.956 * safezoneH + safezoneY;

w = 0.08 * safezoneW;

h = 0.047 * safezoneH;

colorText[] = {1,1,1,1.0};

size = 0.03;

sizeEx = 0.03;

};

};

};

class ExampleTitle {

idd = -1;

duration = 10; //show for 10 seconds

class controls

{

class ExampleControl

{

idc = -1;

type = 0;

style = 2; //centre text

x = safeZoneX + safeZoneW - 0.6 * 3 / 4;

y = safeZoneY + safeZoneH - 0.6;

h = 0.6;

w = 0.6 * 3 / 4; //w == h

font = "EtelkaNarrowMediumPro";

sizeEx = 0.03;

colorBackground[] = {1,1,0,1}; //yellow background

colorText[] = {0,0,1,1}; //blue text

text = "Bottom Right Corner Square Box";

};

};

};

#include "wm_disp.hpp"

//all other things you have with #include in the bottom

};

 

class RscText

{

type = 0;

idc = -1;

x = 0;

y = 0;

h = 0.037;

w = 0.3;

style = 0x100;

font = Zeppelin32;

SizeEx = 0.03921;

colorText[] = {1,1,1,1};

colorBackground[] = {0, 0, 0, 0};

linespacing = 1;

};

class RscPicture

{

access=0;

type=0;

idc=-1;

style=48;

colorBackground[]={0,0,0,0};

colorText[]={1,1,1,1};

font="TahomaB";

sizeEx=0;

lineSpacing=0;

text="";

};

class RscLoadingText : RscText

{

style = 2;

x = 0.323532;

y = 0.666672;

w = 0.352944;

h = 0.039216;

sizeEx = 0.03921;

colorText[] = {0.543,0.5742,0.4102,1.0};

};

class RscProgress

{

x = 0.344;

y = 0.619;

w = 0.313726;

h = 0.0261438;

texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";

colorFrame[] = {0,0,0,0};

colorBar[] = {1,1,1,1};

};

class RscProgressNotFreeze

{

idc = -1;

type = 45;

style = 0;

x = 0.022059;

y = 0.911772;

w = 0.029412;

h = 0.039216;

texture = "#(argb,8,8,3)color(0,0,0,0)";

};

//

// the loading screen itself

//

class DayZ_loadingScreen

{

idd = -1;

duration = 10e10;

fadein = 0;

fadeout = 0;

name = "loading screen";

class controlsBackground

{

class blackBG : RscText

{

x = safezoneX;

y = safezoneY;

w = safezoneW;

h = safezoneH;

text = "";

colorText[] = {0,0,0,0};

colorBackground[] = {0,0,0,1};

};

/*

class nicePic : RscPicture

{

style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO

x = safezoneX + safezoneW/2 - 0.25;

y = safezoneY + safezoneH/2 - 0.2;

w = 0.5;

h = 0.4;

text = "img\nicePic.paa";

};

*/

};

class controls

{

class Title1 : RscLoadingText

{

text = "$STR_LOADING"; // "Loading" text in the middle of the screen

};

class CA_Progress : RscProgress // progress bar, has to have idc 104

{

idc = 104;

type = 8; // CT_PROGRESS

style = 0; // ST_SINGLE

texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";

};

class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse

{

idc = 103;

};

class Name2: RscText // the text on the top-left

{

idc = 101;

x = 0.05;

y = 0.029412;

w = 0.9;

h = 0.04902;

text = "";

sizeEx = 0.05;

colorText[] = {0.543,0.5742,0.4102,1.0};

};

};

};

 

//Слипание построек

#include "custom\snap_build\points.hpp"

 

если будет выбивать ошибку .пробуй удалить вот ето 

 

//PLAYER NAME
                            class RscStructuredText_1199 : RscStructuredText {
                                    idc = 1199;
                                    x = 0.250001;
                                    y = 0.350001;
                                    w = 0.5;
                                    h = 0.1;
                            };

К сожалению не помогает и так и этак... Беда прямо...

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Таурен,сделай пожалуйста гайд по этому "Худу"  у тебя времени это 3 секунды займет,а я мучаюсь уж 2-день. Хрень какая то получается...

Сделаю на днях

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Спасибо конечно за попытку обьяснить мне очевидное,но это я и сам понял. Да вот не работает и все.

 

К сожалению не помогает и так и этак... Беда прямо...

У тебя скорее всего уже есть класс RscTitles, в файле description.ext.

Открой в этом мониторе файл ATD_HUD

Добавь в description.ext ВЫШЕ строк

    class RscTitles

 

Вот это:

 

 

  

 

 class RscStructuredText {
            access = ReadAndWrite;
            type = 13;
            idc = -1;
            style = 2;
            font = "Zeppelin33";
            size = "0.025 * safezoneH";
            colorText[] = {1,1,1,1};
            colorBackground[] = {0, 0, 0, 0};
            text = "";
            shadow = 1;
            class Attributes {
                    align = "center";
                    valign = "middle";    
            };
    };
 

 

 

 

А после строки:

    class RscTitles

 

    {

 

вот это:

 

 

 

class playerStatusGUI {
            idd = 6900;
            movingEnable = 0;
            duration = 100000;
            name = "statusBorder";
            onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
            class ControlsBackground {
                            //PLAYER NAME
                            class RscStructuredText_1199 : RscStructuredText {
                                    idc = 1199;
                                    x = 0.250001;
                                    y = 0.350001;
                                    w = 0.5;
                                    h = 0.1;
                            };
                            //FOOD BACKGROUND
                class RscPicture_1901: RscPictureGUI
                {
                    idc = 1901;
                    text = "\z\addons\dayz_code\gui\status\status_bg.paa";
                    x = 0.480 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY;//2
                    w = 0.075;
                    h = 0.10;
                };
                            //FOOD BORDER
                class RscPicture_1201: RscPictureGUI
                {
                    idc = 1201;
                    text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
                    x = 0.480 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY;//2
                    w = 0.075;
                    h = 0.10;
                };
                            //BLOOD BACKGROUND
                class RscPicture_1900: RscPictureGUI
                {
                    idc = 1900;
                    text = "\z\addons\dayz_code\gui\status\status_bg.paa";
                    x = 0.560 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY; //3
                    w = 0.075;
                    h = 0.10;
                };
                            //BLOOD BORDER
                class RscPicture_1200: RscPictureGUI
                {
                    idc = 1200;
                    text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa";
                    x = 0.560 * safezoneW + safezoneX;
                    y = 0.93* safezoneH + safezoneY; //3
                    w = 0.075;
                    h = 0.10;
                };
                            //THIRST BACKGROUND
                class RscPicture_1902: RscPictureGUI
                {
                    idc = 1902;
                    text = "\z\addons\dayz_code\gui\status\status_bg.paa";
                    x = 0.520 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY; //1
                    w = 0.075;
                    h = 0.10;
                };
                            //THIRST BORDER
                class RscPicture_1202: RscPictureGUI
                {
                    idc = 1202;
                    text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
                    x = 0.520 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY; //1
                    w = 0.075;
                    h = 0.10;
                };
                            //TEMP BACKGROUND
                class RscPicture_1908: RscPictureGUI
                {
                    idc = 1908;
                    text = "\z\addons\dayz_code\gui\status\status_bg.paa";
                    x = 0.440 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY; //3
                    w = 0.075;
                    h = 0.10;
                };
                            //TEMP BORDER
                class RscPicture_1208: RscPictureGUI
                {
                    idc = 1208;
                    text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
                    x = 0.440 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY; //3
                    w = 0.075;
                    h = 0.10;
                };
                            //BROKEN LEG
                class RscPicture_1203: RscPictureGUI
                {
                    idc = 1203;
                    text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa";
                    x = 0.810 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY;
                    w = 0.075;
                    h = 0.10;
                    colorText[] = {1,1,1,1};
                };
                            //NOISE BACKGROUND
                class RscPicture_1205: RscPictureGUI
                {
                    idc = 1205;
                    text = "\z\addons\dayz_code\gui\status\status_bg.paa";
                    x = 0.400 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY;
                    w = 0.075;
                    h = 0.10;
                };
                            //VISIBLE BACKGROUND
                class RscPicture_1206: RscPictureGUI
                {
                    idc = 1206;
                    text = "\z\addons\dayz_code\gui\status\status_bg.paa";
                    x = 0.360 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY;
                    w = 0.075;
                    h = 0.10;
                };
                /*--------------------------------------------*/
                //SURVIVOR ICON
                            class RscPicture_1307: RscPictureGUI
                {
                    idc = 1307;
                    text = "HUD\gui\status\st_humanity_survivor.paa";
                    x = 0.600 * safezoneW + safezoneX;
                    y = 0.943 * safezoneH + safezoneY;
                    w = 0.027 * safezoneW;
                    h = 0.037 * safezoneH;
                    colorText[] = {1,1,1,1};
                };
                            //BANDIT ICON
                class RscPicture_1309: RscPictureGUI
                {
                    idc = 1309;
                    text = "HUD\gui\status\st_humanity_bandit.paa";
                    x = 0.636 * safezoneW + safezoneX;
                    y = 0.943 * safezoneH + safezoneY;
                    w = 0.027 * safezoneW;
                    h = 0.037 * safezoneH;
                    colorText[] = {1,1,1,1};
                };
                            //ZOMBIE ICON
                class RscPicture_1310: RscPictureGUI
                {
                    idc = 1310;
                    text = "HUD\gui\status\zombie.paa";
                    x = 0.672 * safezoneW + safezoneX;
                    y = 0.943 * safezoneH + safezoneY;
                    w = 0.027 * safezoneW;
                    h = 0.037 * safezoneH;
                    colorText[] = {1,1,1,1};
                };
            };
            class Controls {
                            //FOOD ICON
                class RscPicture_1301: RscPictureGUI
                {
                    idc = 1301;
                    //text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa";
                    x = 0.480 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY;
                    w = 0.075;
                    h = 0.10;
                };
                            //BLOOD ICON
                class RscPicture_1300: RscPictureGUI
                {
                    idc = 1300;
                    //text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa";
                    x = 0.560 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY;
                    w = 0.075;
                    h = 0.10;
                };
                            //THIRST ICON
                class RscPicture_1302: RscPictureGUI
                {
                    idc = 1302;
                    //text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa";
                    x = 0.520 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY;
                    w = 0.075;
                    h = 0.10;
                };
                            //TEMP ICON
                class RscPicture_1306: RscPictureGUI
                {
                    idc = 1306;
                    //text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa";
                    x = 0.440 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY;
                    w = 0.075;
                    h = 0.10;
                };
                            //BLOOD ICON - BLEEDING
                class RscPicture_1303: RscPictureGUI
                {
                    idc = 1303;
                    text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa";
                    x = 0.560 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY;
                    w = 0.075;
                    h = 0.10;
                    colorText[] = {1,1,1,0.5};
                };
                            //NOISE ICON
                class RscPicture_1304: RscPictureGUI
                {
                    idc = 1304;
                    text = "\z\addons\dayz_code\gui\status\status_noise.paa";
                    x = 0.400 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY;
                    w = 0.075;
                    h = 0.10;
                };
                            //VISIBLE ICON
                class RscPicture_1305: RscPictureGUI
                {
                    idc = 1305;
                    text = "\z\addons\dayz_code\gui\status\status_visible.paa";
                    x = 0.360 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY;
                    w = 0.075;
                    h = 0.10;
                };
                            //FPS
                class RscText_1321: RscTextGUIK
                {
                    idc = 1321;
                    text = "fps";
                    x = 0.960 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY;
                    w = 0.037 * safezoneW;
                    h = 0.047 * safezoneH;
                    size = 0.065;
                    sizeEx = 0.065;
                    colorText[] = {1,1,1,0.0};
                };
                            //FPS BACKGROUND
                class RscText_1322: RscPictureGUI
                {
                    idc = 1322;
                    //text = "\z\addons\dayz_code\gui\status\status_bg.paa";
                    x = 0.960 * safezoneW + safezoneX;
                    y = 0.93 * safezoneH + safezoneY;
                    w = 0.037 * safezoneW;
                    h = 0.047 * safezoneH;
                    colorText[] = {1,1,1,0.0};
                };
                /*-----------------------------------------------*/
                //SURVIVOR KILLS
                            class RscText_1400: RscTextGUIK
                {
                    idc = 1400;
                    text = "1000";
                    x = 0.613 * safezoneW + safezoneX;
                    y = 0.943 * safezoneH + safezoneY;
                    w = 0.037 * safezoneW;
                    h = 0.047 * safezoneH;
                    colorText[] = {1,1,1,1.0};
                    size = 0.03;
                    sizeEx = 0.03;
                };
                            //BANDIT KILLS
                class RscText_1402: RscTextGUIK
                {
                    idc = 1402;
                    text = "1000";
                    x = 0.649 * safezoneW + safezoneX;
                    y = 0.943 * safezoneH + safezoneY;
                    w = 0.037 * safezoneW;
                    h = 0.047 * safezoneH;
                    colorText[] = {1,1,1,1.0};
                    size = 0.03;
                    sizeEx = 0.03;
                };
                            //ZOMBIE KILLS
                class RscText_1403: RscTextGUIK
                {
                    idc = 1403;
                    text = "1000";
                    x = 0.685 * safezoneW + safezoneX;
                    y = 0.943 * safezoneH + safezoneY;
                    w = 0.037 * safezoneW;
                    h = 0.047 * safezoneH;
                    colorText[] = {1,1,1,1.0};
                    size = 0.03;
                    sizeEx = 0.03;
                };
                            //BLOOD AMOUNT
                            class RscText_1420: RscTextGUIK
                {
                    idc = 1420;
                    text = "1000";
                    x = 0.320 * safezoneW + safezoneX;
                    y = 0.916 * safezoneH + safezoneY;
                    w = 0.040 * safezoneW;
                    h = 0.047 * safezoneH;
                    colorText[] = {0.8,0.07,0.06,1.0};
                    size = 0.03;
                    sizeEx = 0.03;
                };
                            //HUMANITY AMOUNT
                            class RscText_1421: RscTextGUIK
                {
                    idc = 1421;
                    text = "1000";
                    x = 0.320 * safezoneW + safezoneX;
                    y = 0.936 * safezoneH + safezoneY;
                    w = 0.040 * safezoneW;
                    h = 0.047 * safezoneH;
                    colorText[] = {1,1,1,1.0};
                    size = 0.03;
                    sizeEx = 0.03;
                };
                            //SERVER RESTART AMOUNT
                            class RscText_1422: RscTextGUIK
                {
                    idc = 1422;
                    text = "1000";
                    x = 0.320 * safezoneW + safezoneX;
                    y = 0.956 * safezoneH + safezoneY;
                    w = 0.040 * safezoneW;
                    h = 0.047 * safezoneH;
                    colorText[] = {1,0.8,0,1.0};
                    size = 0.03;
                    sizeEx = 0.03;
                };
                            //BLOOD LABEL
                            class RscText_1423: RscTextGUIK
                {
                    idc = 1423;
                    text = "Кровь:";
                    x = 0.250 * safezoneW + safezoneX;
                    y = 0.916 * safezoneH + safezoneY;
                    w = 0.08 * safezoneW;
                    h = 0.047 * safezoneH;
                    colorText[] = {1,1,1,1.0};
                    size = 0.03;
                    sizeEx = 0.03;
                };
                            //HUMANITY LABEL
                            class RscText_1424: RscTextGUIK
                {
                    idc = 1424;
                    text = "Хуманити:";
                    x = 0.250 * safezoneW + safezoneX;
                    y = 0.936 * safezoneH + safezoneY;
                    w = 0.08 * safezoneW;
                    h = 0.047 * safezoneH;
                    colorText[] = {1,1,1,1.0};
                    size = 0.03;
                    sizeEx = 0.03;
                };
                            //RESTART LABEL
                            class RscText_1425: RscTextGUIK
                {
                    idc = 1425;
                    text = "Рестарт через (мин):";
                    x = 0.250 * safezoneW + safezoneX;
                    y = 0.956 * safezoneH + safezoneY;
                    w = 0.08 * safezoneW;
                    h = 0.047 * safezoneH;
                    colorText[] = {1,1,1,1.0};
                    size = 0.03;
                    sizeEx = 0.03;
            };
        };
    };
 

 

БОЛЬШЕ ничего для этого монитора в description.ext не вставляй.

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