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BAHEK

друг не может подключиться к моему серверу

ребят помогите! я создал сервер, настроил, моды поставил всё работает.... но я захотел поиграть с другом но он не может подключиться пишет что: невозможно подключиться к серверу, т.к он не доступен хотя я сам на нём играю в данный момент (то есть он вкл) инфы мало так что обращаюсь сюда помогите пожалуйста! :)

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нет на пк. всё перепробовал и в роутере виртуальные сервера указывал, и в брандмауэре указывал всё делал (айпи белый) могу скинуть что написано в самом батнике:

17:40:08 Создан выделенный сервер.
17:40:10 [Inputs] Loading inputs default "bin/constants.xml"
17:40:10 [Inputs] Loading inputs default "bin/specific.xml"
17:40:10 [Inputs] Loading inputs cfg "C:\Users\imitr\OneDrive\Äîêóìåíòû\DayZ Other Profiles\Server\Server.core.xml"
17:40:10 [Inputs] Exporting inputs cfg "C:\Users\imitr\OneDrive\Äîêóìåíòû\DayZ Other Profiles\Server\Server.core.xml"
17:40:14 BattlEye Server: Initialized (v1.219, DayZ 1.15.154355)
17:40:15 SUCCESS: SteamGameServer_Init(0,8779,2302,2303,3,1.15.154355)
17:40:15 Роли назначены.
17:40:15 Чтение задания...
17:40:34 [CE][Hive] :: Initializing OFFLINE
17:40:34 [CE][CoreData] :: 7 root classes, 18 defaults, 0 updaters...
17:40:34 [CE][CoreData] :: 7 root classes, 18 defaults, 0 updaters...
17:40:37 [CE][TypeSetup] :: 450 classes setuped...
17:40:37 [CE][RegisterBind] :: 0 classes binded...
17:40:37 [CE][RegisterConfig] :: 3103 config classes registered, 0 sub-counters...
17:40:37 [CE][Hive] :: Loading map data ... 
17:40:37 [CE][IgnoreList] "cfgignorelist.xml" :: loaded 1 types
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 [CE][LoadPrototype] :: loaded 347 prototypes
17:40:38   733 containers, 9480 points
17:40:38 [CE][LoadPrototype] :: loaded 0 prototypes
17:40:38   0 containers, 0 points
17:40:38   0 dispatches, 0 proxies
17:40:38 [CE][LoadPrototype] :: last group name: Rail9...
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 !!! [CE] :: Unknown category: 'vehicleparts'.
17:40:38 [CE][LoadPrototype] :: loaded 347 prototypes
17:40:38   733 containers, 9480 points
17:40:38   30 dispatches, 111 proxies
17:40:38 !!! [CE][LoadPrototype] 12 groups have no points...
17:40:38 [CE][LoadPrototype] :: last group name: Wreck_SantasSleigh...
17:40:38 [CE][LoadPrototype] :: loaded 0 prototypes
17:40:38   0 containers, 0 points
17:40:38   0 dispatches, 0 proxies
17:40:38 [CE][LoadPrototype] :: last group name: Rail9...
17:40:38 [CE][LoadMap] "Group" :: loaded 11619 groups, groups failed: 0, largest group range: 34.2
17:40:38 [CE][LoadMap] "Dirt" :: loaded 0 groups, groups failed: 0, largest group range: 34.2
17:40:38 [CE][LoadClusters] "Cluster" :: Loading files...
17:40:39 [CE][LoadClusters] :: file: "mapgroupcluster.xml", 9 types, 50000 instances
17:40:39 [CE][LoadClusters] :: file: "mapgroupcluster01", 9 types, 50000 instances
17:40:39 [CE][LoadClusters] :: file: "mapgroupcluster02", 9 types, 50000 instances
17:40:39 [CE][LoadClusters] :: file: "mapgroupcluster03", 9 types, 50000 instances
17:40:39 [CE][LoadClusters] :: file: "mapgroupcluster04", 9 types, 17346 instances
17:40:39 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\types.bin".
17:40:39 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\types.bin".
17:40:39 [CE][Storage] ver:21 stamp:4936, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.002"
17:40:39 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\types.bin".
17:40:39 [CE][offlineDB] :: Loaded 44 dynamic events 226 total types.
17:40:39 [CE][offlineDB] :: Loaded 44 dynamic events 226 total types.
17:40:40 [CE][Storage] ver:21 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.001"
17:40:40 !!! [ERROR]
 :: Error reading end tag. line 19220

	17:40:40 !!! [CE][offlineDB] :: Failed to read types file 'db/types.xml'.

	17:40:40 [CE][Storage] ver:21 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.001"

	17:40:40 [CE][Storage] ver:21 stamp:4936, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.002"

	17:40:40 [CE][Storage] ver:21 stamp:4936, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.002"

	17:40:40 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\events.bin".

	17:40:40 [CE][DynamicEvent] Load  Events:[44] Primary spawners: 44 Secondary spawners: 2

	17:40:40 [CE][Storage] ver:25 stamp:6638, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.bin"

	17:40:40 [CE][Storage] ver:25 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.001"

	17:40:40 [CE][Storage] ver:25 stamp:4936, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.002"

	17:40:40 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.bin" 5 items.

	17:40:40   5 items loaded.

	17:40:40 [CE][Storage] ver:25 stamp:6638, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_001.bin"

	17:40:40 [CE][Storage] ver:25 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.001"

	17:40:40 [CE][Storage] ver:25 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.001"

	17:40:40 [CE][Storage] ver:25 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.001"

	17:40:40 [CE][Storage] ver:25 stamp:4936, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.002"

	17:40:40 [CE][Storage] ver:25 stamp:4936, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.002"

	17:40:40 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.bin" 36 items.

	17:40:40 [CE][Storage] ver:25 stamp:4936, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.002"

	17:40:40 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.bin" 4 items.

	17:40:40   4 items loaded.

	17:40:40 [CE][Storage] ver:25 stamp:6638, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.bin"

	17:40:40   36 items loaded.

	17:40:40   36 items loaded.

	17:40:40 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.bin" 36 items.

	17:40:40   36 items loaded.

	17:40:40 [CE][Storage] ver:25 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.001"

	17:40:40 [CE][Storage] ver:25 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.001"

	17:40:40 [CE][Storage] ver:25 stamp:4936, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.002"

	17:40:40 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin" 4 items.

	17:40:40   4 items loaded.

	17:40:40 [CE][Storage] ver:25 stamp:6638, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin"

	17:40:40 [CE][Storage] ver:25 stamp:6638, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.bin"

	17:40:40 [CE][Storage] ver:25 stamp:6638, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.bin"

	17:40:40 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin" 4 items.

	17:40:40   4 items loaded.

	17:40:40 [CE][Storage] ver:25 stamp:6638, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.bin"

	17:40:40 [CE][Storage] ver:25 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.001"

	17:40:40 [CE][Storage] ver:25 stamp:4936, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.002"

	17:40:40 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.bin" 1 items.

	17:40:40   1 items loaded.

	17:40:40 [CE][Storage] ver:25 stamp:6638, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.bin"

	17:40:40 [CE][Storage] ver:25 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.001"

	17:40:40 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin" 3 items.

	17:40:40   3 items loaded.

	17:40:40 [CE][Storage] ver:26 stamp:6638, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.bin"

	17:40:40 [CE][Storage] ver:26 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.001"

	17:40:40 [CE][Storage] ver:26 stamp:4936, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.002"

	17:40:40 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\building.bin" 0 items.

	17:40:40   0 items loaded.

	17:40:40 [CE][Storage] ver:25 stamp:6638, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin"

	17:40:40 [CE][Storage] ver:25 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.001"

	17:40:40 [CE][Storage] ver:25 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.001"

	17:40:40 [CE][Storage] ver:25 stamp:4936, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.002"

	17:40:40 [CE][Storage] ver:25 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.001"

	17:40:40 [CE][Storage] ver:25 stamp:4936, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.002"

	17:40:40 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin" 43 items.

	17:40:40 [CE][Storage] ver:25 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.001"

	17:40:40 [CE][Storage] ver:25 stamp:4936, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.002"

	17:40:40 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.bin" 5 items.

	17:40:40   5 items loaded.

	17:40:40 [CE][Storage] ver:25 stamp:6638, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin"

	17:40:40 [CE][Storage] ver:25 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.001"

	17:40:40 [CE][Storage] ver:25 stamp:4936, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.002"

	17:40:40 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin" 3 items.

	17:40:40   3 items loaded.

	17:40:40 [CE][Storage] ver:26 stamp:6638, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.bin"

	17:40:40 [CE][Storage] ver:26 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.001"

	17:40:40 [CE][Storage] ver:26 stamp:4936, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.002"

	17:40:40 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\building.bin" 0 items.

	17:40:40   0 items loaded.

	17:40:40 [CE][Storage] ver:25 stamp:6638, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin"

	17:40:40 [CE][Storage] ver:25 stamp:4938, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.001"

	17:40:40 [CE][Storage] ver:25 stamp:4936, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.002"

	17:40:40 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin" 43 items.

	17:40:42 [CE][Hive] :: Storage load took:1.92 seconds, recovery stamp:6638

	17:40:42 [CE][Hive] :: Storage load took:1.92 seconds, recovery stamp:6638

	17:40:42   entity: 415, building: 0

	17:40:42   no lifetime: 40

	17:40:42   pathgraph's: 3

	17:40:42 [CE][DE] :: Total positions: 1128

	17:40:42 [CE][InitializeMap] :: initialized: 0

	17:40:42 [CE][Hive] :: Initializing spawners ... 

	17:40:42 [CE][DE] :: Total positions: 1128

	17:40:44 [09] AnimalWolf

	17:40:44   Primary Spawner: "Animal", active: yes, repeat: 1

	17:40:44 [10] InfectedArmy

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [11] InfectedArmyHard

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [12] InfectedCity

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [13] InfectedCityTier1

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [14] InfectedFirefighter

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [15] InfectedIndustrial

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [16] InfectedMedic

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [17] InfectedNBC

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [18] InfectedNBCYellow

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [19] InfectedPolice

	17:40:44 [09] AnimalWolf

	17:40:44   Primary Spawner: "Animal", active: yes, repeat: 1

	17:40:44 [10] InfectedArmy

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [11] InfectedArmyHard

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [12] InfectedCity

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [13] InfectedCityTier1

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [14] InfectedFirefighter

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [15] InfectedIndustrial

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [16] InfectedMedic

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [17] InfectedNBC

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [18] InfectedNBCYellow

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [19] InfectedPolice

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [20] InfectedPoliceHard

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [21] InfectedPrisoner

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [22] InfectedReligious

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [23] InfectedSanta

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [24] InfectedSolitude

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [25] InfectedVillage

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [26] InfectedVillageTier1

	17:40:44   Primary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [27] ItemPlanks

	17:40:44   Primary Spawner: "Item", active: yes, repeat: 1

	17:40:44 [28] Loot

	17:40:44   Primary Spawner: "Loot", active: yes, repeat: 2

	17:40:44 [29] StaticContaminatedArea

	17:40:44   Primary Spawner: "Vehicle", active: yes, repeat: 1

	17:40:44 [30] StaticHeliCrash

	17:40:44   Primary Spawner: "Vehicle", active: yes, repeat: 1

	17:40:44   Secondary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [31] StaticPoliceCar

	17:40:44   Primary Spawner: "Vehicle", active: yes, repeat: 1

	17:40:44   Secondary Spawner: "Infected", active: yes, repeat: 1

	17:40:44 [32] TrajectoryApple

	17:40:44   Primary Spawner: "Trajectory", active: yes, repeat: 1

	17:40:44 [33] TrajectoryConiferous

	17:40:44   Primary Spawner: "Trajectory", active: yes, repeat: 1

	17:40:44 [34] TrajectoryDeciduous

	17:40:44   Primary Spawner: "Trajectory", active: yes, repeat: 1

	17:40:44 [35] TrajectoryHumus

	17:40:44   Primary Spawner: "Trajectory", active: yes, repeat: 1

	17:40:44 [36] TrajectoryPear

	17:40:44   Primary Spawner: "Trajectory", active: yes, repeat: 1

	17:40:44 [37] TrajectoryPlum

	17:40:44   Primary Spawner: "Trajectory", active: yes, repeat: 1

	17:40:44 [38] TrajectoryStones

	17:40:44   Primary Spawner: "Trajectory", active: yes, repeat: 1

	17:40:44 [39] VehicleCivilianSedan

	17:40:44   Primary Spawner: "Vehicle", active: yes, repeat: 1

	17:40:44 [40] VehicleHatchback02

	17:40:44   Primary Spawner: "Vehicle", active: yes, repeat: 1

	17:40:44 [41] VehicleOffroadHatchback

	17:40:44   Primary Spawner: "Vehicle", active: yes, repeat: 1

	17:40:44 [42] VehicleSedan02

	17:40:44   Primary Spawner: "Vehicle", active: yes, repeat: 1

	17:40:44 [43] VehicleTruck01

	17:40:44   Primary Spawner: "Vehicle", active: yes, repeat: 1

	17:40:44 [CE][Hive] :: Initializing of spawners done.

	17:40:44 [CE][Hive] :: Init sequence finished.

	 


моды стоят, в serverDZ  steamQueryPort = 2302; ставил (кстати что хотел подметить что когда я эту строчку указывал то север пропадал из лвс и я не могу на него зайти, пишет (невозможно подключиться к серверу, т.к он недоступен) а когда ставил так: //steamQueryPort = 2302; то он появлялся в лвс

 

SUCCESS: SteamGameServer_Init(0,8779,2302,2303,3,1.15.154355) вот эта строчка волнует может тоже попробовать эти порты поставить: 0,8779,2302,2303,3,1.15.15435

Edited by 123new
вставка кода файла в спец. тег для его вставки (see edit history)

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17:40:34 [CE][Hive] :: Initializing OFFLINE вот эта тоже

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0:42:16 Создан выделенный сервер.
 0:42:18 [Inputs] Loading inputs default "bin/constants.xml"
 0:42:18 [Inputs] Loading inputs default "bin/specific.xml"
 0:42:18 [Inputs] Loading inputs default "ZomBerry/AT/scripts/data/inputs.xml"
 0:42:18 [Inputs] Loading inputs default "JM/COT/Scripts/Data/Inputs.xml"
 0:42:18 !!! [Inputs] Cannot Register "UAObjectModuleDeleteOnCursor" non-existent input - Fix Preset!
 0:42:18 [Inputs] Loading inputs cfg "profiles\Users\Survivor\Server.core.xml"
 0:42:18 !!! [Inputs] Cannot read inputs cfg "profiles\Users\Survivor\Server.core.xml", parser error
 0:42:18 [Inputs] Loading inputs cfg "bin/core.xml"
 0:42:18 !!! [Inputs] Cannot load input preset "user", file does not exist
 0:42:18 [Inputs] Exporting inputs cfg "profiles\Users\Survivor\Server.core.xml"
 0:42:21 BattlEye Server: Initialized (v1.219, DayZ 1.15.154355)
 0:42:22 SUCCESS: SteamGameServer_Init(0,8779,8779,8780,3,1.15.154355)
 0:42:22 Роли назначены.
 0:42:22 Чтение задания...
 0:42:42 [CE][CoreData] :: 7 root classes, 18 defaults, 0 updaters...
 0:42:42 [CE][Hive] :: Loading core data ... 
 0:42:42 [CE][CoreData] :: 7 root classes, 18 defaults, 0 updaters...
 0:42:46 [CE][TypeSetup] :: 450 classes setuped...
 0:42:46 [CE][RegisterBind] :: 0 classes binded...
 0:42:46 [CE][RegisterConfig] :: 3297 config classes registered, 0 sub-counters...
 0:42:46 [CE][Hive] :: Loading map data ... 
 0:42:46 [CE][IgnoreList] "cfgignorelist.xml" :: loaded 1 types
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46   0 containers, 0 points
 0:42:46   0 dispatches, 0 proxies
 0:42:46 [CE][LoadPrototype] :: last group name: Rail9...
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 !!! [CE] :: Unknown category: 'vehicleparts'.
 0:42:46 [CE][LoadPrototype] :: loaded 347 prototypes
 0:42:46   733 containers, 9480 points
 0:42:46   30 dispatches, 111 proxies
 0:42:46 !!! [CE][LoadPrototype] 12 groups have no points...
 0:42:46 [CE][LoadPrototype] :: last group name: Wreck_SantasSleigh...
 0:42:46 [CE][LoadPrototype] :: loaded 0 prototypes
 0:42:46   0 containers, 0 points
 0:42:46   0 dispatches, 0 proxies
 0:42:46 [CE][LoadPrototype] :: last group name: Rail9...
 0:42:47 [CE][LoadMap] "Group" :: loaded 11619 groups, groups failed: 0, largest group range: 34.2
 0:42:47 [CE][LoadMap] "Dirt" :: loaded 0 groups, groups failed: 0, largest group range: 34.2
 0:42:47 [CE][LoadClusters] "Cluster" :: Loading files...
 0:42:48 [CE][LoadClusters] :: file: "mapgroupcluster.xml", 9 types, 50000 instances
 0:42:48 [CE][LoadClusters] :: file: "mapgroupcluster01", 9 types, 50000 instances
 0:42:48 [CE][LoadClusters] :: file: "mapgroupcluster02", 9 types, 50000 instances
 0:42:48 [CE][LoadClusters] :: file: "mapgroupcluster03", 9 types, 50000 instances
 0:42:48 [CE][LoadClusters] :: file: "mapgroupcluster04", 9 types, 17346 instances
 0:42:48 [CE][Storage] ver:21 stamp:7188, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.002"
 0:42:48 [CE][Storage] ver:21 stamp:7188, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.002"
 0:42:48 [CE][Storage] ver:21 stamp:7188, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.002"
 0:42:48 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\types.bin".
 0:42:48 !!! [CE][offlineDB] :: No Shutdown message present.
 0:42:49 [CE][offlineDB] :: Loaded 44 dynamic events 226 total types.
 0:42:49 [CE][Storage] ver:21 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.bin"
 0:42:49 [CE][DynamicEvent] Load  Events:[44] Primary spawners: 44 Secondary spawners: 2
 0:42:49 [CE][Storage] ver:25 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.bin"
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\events.bin".
 0:42:49 [CE][DynamicEvent] Load  Events:[44] Primary spawners: 44 Secondary spawners: 2
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\events.bin".
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\events.bin".
 0:42:49 [CE][DynamicEvent] Load  Events:[44] Primary spawners: 44 Secondary spawners: 2
 0:42:49 [CE][Storage] ver:25 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.bin"
 0:42:49 [CE][Storage] ver:25 stamp:7187, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.001"
 0:42:49 [CE][Storage] ver:25 stamp:7188, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.002"
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.bin" 5 items.
 0:42:49   5 items loaded.
 0:42:49 [CE][Storage] ver:25 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_001.bin"
 0:42:49 [CE][Storage] ver:25 stamp:7187, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.001"
 0:42:49 [CE][Storage] ver:25 stamp:7187, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.001"
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_001.bin" 6 items.
 0:42:49   6 items loaded.
 0:42:49 [CE][Storage] ver:25 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.bin"
 0:42:49 [CE][Storage] ver:25 stamp:7187, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.001"
 0:42:49 [CE][Storage] ver:25 stamp:7188, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.002"
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.bin" 4 items.
 0:42:49   4 items loaded.
 0:42:49 [CE][Storage] ver:25 stamp:7188, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.002"
 0:42:49 [CE][Storage] ver:25 stamp:7188, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.002"
 0:42:49   32 items loaded.
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.bin" 32 items.
 0:42:49   32 items loaded.
 0:42:49 [CE][Storage] ver:25 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin"
 0:42:49 [CE][Storage] ver:25 stamp:7188, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.002"
 0:42:49 [CE][Storage] ver:25 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin"
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin" 4 items.
 0:42:49   4 items loaded.
 0:42:49 [CE][Storage] ver:25 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin"
 0:42:49 [CE][Storage] ver:25 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.bin"
 0:42:49 [CE][Storage] ver:25 stamp:7187, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.001"
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin" 4 items.
 0:42:49   4 items loaded.
 0:42:49 [CE][Storage] ver:25 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.bin"
 0:42:49 [CE][Storage] ver:25 stamp:7187, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.001"
 0:42:49 [CE][Storage] ver:25 stamp:7188, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.002"
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.bin" 5 items.
 0:42:49   5 items loaded.
 0:42:49 [CE][Storage] ver:25 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin"
 0:42:49 [CE][Storage] ver:25 stamp:7187, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.001"
 0:42:49 [CE][Storage] ver:25 stamp:7188, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.002"
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin" 3 items.
 0:42:49   3 items loaded.
 0:42:49 [CE][Storage] ver:26 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.bin"
 0:42:49 [CE][Storage] ver:26 stamp:7187, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.001"
 0:42:49 [CE][Storage] ver:26 stamp:7188, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.002"
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\building.bin" 0 items.
 0:42:49   0 items loaded.
 0:42:49 [CE][Storage] ver:25 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin"
 0:42:49 [CE][Storage] ver:25 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin"
 0:42:49 [CE][Storage] ver:25 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin"
 0:42:49 [CE][Storage] ver:25 stamp:7187, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.001"
 0:42:49 [CE][Storage] ver:25 stamp:7188, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.002"
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin" 43 items.
 0:42:49 [CE][Storage] ver:25 stamp:7187, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.001"
 0:42:49 [CE][Storage] ver:25 stamp:7188, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.002"
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.bin" 5 items.
 0:42:49   5 items loaded.
 0:42:49 [CE][Storage] ver:25 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin"
 0:42:49 [CE][Storage] ver:25 stamp:7187, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.001"
 0:42:49 [CE][Storage] ver:25 stamp:7188, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.002"
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin" 3 items.
 0:42:49   3 items loaded.
 0:42:49 [CE][Storage] ver:26 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.bin"
 0:42:49 [CE][Storage] ver:26 stamp:7187, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.001"
 0:42:49 [CE][Storage] ver:26 stamp:7188, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.002"
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\building.bin" 0 items.
 0:42:49   0 items loaded.
 0:42:49 [CE][Storage] ver:25 stamp:8175, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin"
 0:42:49 [CE][Storage] ver:25 stamp:7187, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.001"
 0:42:49 [CE][Storage] ver:25 stamp:7188, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.002"
 0:42:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin" 43 items.
 0:42:51 [CE][InitializeMap] :: initialized: 0
 0:42:51 [CE][DE] :: Total positions: 1128
 0:42:51 [CE][Hive] :: Initializing spawners ... 
 0:42:51   no lifetime: 40
 0:42:51   pathgraph's: 3
 0:42:51 [CE][Hive] :: Initializing ... 
 0:42:51 [CE][DE] :: Total positions: 1128
 0:42:51 [CE][Hive] :: Initializing spawners ... 
 0:42:51 [CE][DE] :: Total positions: 1128
 0:42:53 [CE][LootRespawner] (PRIDummy) :: Initially (re)spawned:0, Nominal:0, Total in Map: 165 at 0 (sec)
 0:42:53   tests:0, repeats:0 fails:0, overtime:0
 0:42:53 [CE][DynEvent] :: 44 types
 0:42:53 [00] AmbientHen
 0:42:53   Primary Spawner: "Ambient", active: yes, repeat: 1
 0:42:53 [01] AnimalBear
 0:42:53   Primary Spawner: "Animal", active: yes, repeat: 1
 0:42:53 [02] AnimalCow
 0:42:53   Primary Spawner: "Animal", active: yes, repeat: 1
 0:42:53 [03] AnimalDeer
 0:42:53   Primary Spawner: "Animal", active: yes, repeat: 1
 0:42:53 [04] AnimalGoat
 0:42:53   Primary Spawner: "Animal", active: yes, repeat: 1
 0:42:53 [05] AnimalPig
 0:42:53   Primary Spawner: "Animal", active: yes, repeat: 1
 0:42:53 [06] AnimalRoeDeer
 0:42:53   Primary Spawner: "Animal", active: yes, repeat: 1
 0:42:53 [07] AnimalSheep
 0:42:53   Primary Spawner: "Animal", active: yes, repeat: 1
 0:42:53 [08] AnimalWildBoar
 0:42:53   Primary Spawner: "Animal", active: yes, repeat: 1
 0:42:53 [09] AnimalWolf
 0:42:53   Primary Spawner: "Animal", active: yes, repeat: 1
 0:42:53 [10] InfectedArmy
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [11] InfectedArmyHard
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [12] InfectedCity
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [13] InfectedCityTier1
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [14] InfectedFirefighter
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [15] InfectedIndustrial
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [16] InfectedMedic
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [17] InfectedNBC
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [18] InfectedNBCYellow
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [19] InfectedPolice
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [20] InfectedPoliceHard
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [21] InfectedPrisoner
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [22] InfectedReligious
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [23] InfectedSanta
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [24] InfectedSolitude
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [25] InfectedVillage
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [26] InfectedVillageTier1
 0:42:53   Primary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [27] ItemPlanks
 0:42:53   Primary Spawner: "Item", active: yes, repeat: 1
 0:42:53 [28] Loot
 0:42:53   Primary Spawner: "Loot", active: yes, repeat: 2
 0:42:53 [29] StaticContaminatedArea
 0:42:53   Primary Spawner: "Vehicle", active: yes, repeat: 1
 0:42:53 [30] StaticHeliCrash
 0:42:53   Primary Spawner: "Vehicle", active: yes, repeat: 1
 0:42:53   Secondary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [31] StaticPoliceCar
 0:42:53   Primary Spawner: "Vehicle", active: yes, repeat: 1
 0:42:53   Secondary Spawner: "Infected", active: yes, repeat: 1
 0:42:53 [32] TrajectoryApple
 0:42:53   Primary Spawner: "Trajectory", active: yes, repeat: 1
 0:42:53 [33] TrajectoryConiferous
 0:42:53   Primary Spawner: "Trajectory", active: yes, repeat: 1
 0:42:53 [34] TrajectoryDeciduous
 0:42:53   Primary Spawner: "Trajectory", active: yes, repeat: 1
 0:42:53 [35] TrajectoryHumus
 0:42:53   Primary Spawner: "Trajectory", active: yes, repeat: 1
 0:42:53 [36] TrajectoryPear
 0:42:53   Primary Spawner: "Trajectory", active: yes, repeat: 1
 0:42:53 [37] TrajectoryPlum
 0:42:53   Primary Spawner: "Trajectory", active: yes, repeat: 1
 0:42:53 [38] TrajectoryStones
 0:42:53   Primary Spawner: "Trajectory", active: yes, repeat: 1
 0:42:53 [39] VehicleCivilianSedan
 0:42:53   Primary Spawner: "Vehicle", active: yes, repeat: 1
 0:42:53 [40] VehicleHatchback02
 0:42:53   Primary Spawner: "Vehicle", active: yes, repeat: 1
 0:42:53 [41] VehicleOffroadHatchback
 0:42:53   Primary Spawner: "Vehicle", active: yes, repeat: 1
 0:42:53 [42] VehicleSedan02
 0:42:53   Primary Spawner: "Vehicle", active: yes, repeat: 1
 0:42:53 [43] VehicleTruck01
 0:42:53   Primary Spawner: "Vehicle", active: yes, repeat: 1
 0:42:53 [CE][Hive] :: Initializing of spawners done.
 0:42:53 [CE][Hive] :: Init sequence finished.


 

вот что он пишет когда я указываю эту команду: steamQueryPort = 2302; 

Edited by 123new
вставка кода файла в спец. тег для его вставки (see edit history)

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выделенные серверы (DayZ server) в

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

 там находятся порты: 27016, 27015, 2302 TCP И UDP

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1. указываешь в cfg сервера и батнике все 3 (4) порта, разных:

1) игровой порт сервера (-port= в батнике старта сервера)
2) steamport в cfg сервера
3) steamquerry в cfg сервера

4) опционально, порт battleye, если это необходимо для администрирвоания кому-либо в dart например
2. Открываешь доступ процессу сервера в брандмауэре на входящие соединения в сеть
3. открываешь все 3 (4) порта по тсп и удп в панели роутера

4. Если у тебя выделенный ip ,провайдер не чинит проблем в открытии портов, и нет проблем с роутером, то у тебя все уже работает. Разумеется если сделал все строго как написал и каждый порт самостоятельный. Если не работает - то либо это проделки провайдера, либо роутер с кривой прошивкой и открытие портов тупо не работает.

Edited by 123new (see edit history)

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вроде айпи белый т.к он совпадает на 2ip.ru и в настройках роутера (может быть такое не знаю) если что я ничего не покупал и не собираюсь. айпи динамический но я могу поменять

Edited by BAHEK (see edit history)

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не работает 

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

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23 часа назад, 123new сказал:

1. указываешь в cfg сервера и батнике все 3 (4) порта, разных:

1) игровой порт сервера (-port= в батнике старта сервера)
2) steamport в cfg сервера
3) steamquerry в cfg сервера

4) опционально, порт battleye, если это необходимо для администрирвоания кому-либо в dart например
2. Открываешь доступ процессу сервера в брандмауэре на входящие соединения в сеть
3. открываешь все 3 (4) порта по тсп и удп в панели роутера

4. Если у тебя выделенный ip ,провайдер не чинит проблем в открытии портов, и нет проблем с роутером, то у тебя все уже работает. Разумеется если сделал все строго как написал и каждый порт самостоятельный. Если не работает - то либо это проделки провайдера, либо роутер с кривой прошивкой и открытие портов тупо не работает.

hostname = "BAHEK";  // Server name
password = "0606";              // Password to connect to the server
passwordAdmin = "5555";         // Password to become a server admin

enableWhitelist = 0;        // Enable/disable whitelist (value 0-1)
 
maxPlayers = 30;            // Maximum amount of players
 
verifySignatures = 2;       // Verifies .pbos against .bisign files. (only 2 is supported)
forceSameBuild = 0;         // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
 
disableVoN = 0;             // Enable/disable voice over network (value 0-1)
vonCodecQuality = 7;        // Voice over network codec quality, the higher the better (values 0-30)
 
disable3rdPerson=0;         // Toggles the 3rd person view for players (value 0-1)
disableCrosshair=0;         // Toggles the cross-hair (value 0-1)

disablePersonalLight = 0;   // Disables personal light for all clients connected to server
lightingConfig = 0;         // 0 for brighter night setup, 1 for darker night setup
 
serverTime="SystemTime";    // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=24;  // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.
serverNightTimeAcceleration=2;  // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours.
serverTimePersistent=0;     // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.
 
guaranteedUpdates=1;        // Communication protocol used with game server (use only number 1)
 
loginQueueConcurrentPlayers=5;  // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time.
loginQueueMaxPlayers=7;       // The maximum number of players that can wait in login queue
 
instanceId = 1;             // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files
lootHistory = 1;            // How many persistence history files should be kept by instance, number is looped over during save
storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1;         // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)

steamport = 2302-2305;
steamqueryport = 27015-23030;
 
class Missions
{
    class DayZ
    {
        template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName>
                          // Vanilla mission: dayzOffline.chernarusplus
                          // DLC mission: dayzOffline.enoch
    };
}; 

 

вот что написано в serverdz. айпи на статический поменять не удалось

Edited by 123new
вставка кода файла в спец. тег для его вставки (see edit history)

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19 часов назад, BAHEK сказал:

вроде айпи белый т.к он совпадает на 2ip.ru и в настройках роутера (может быть такое не знаю) если что я ничего не покупал и не собираюсь. айпи динамический но я могу поменять

потому как динамический. Чтобы работало нужен выделенный ip адрес от провайдера, обычно так называется эта услуга.

Обойти это можно, установкой radmin vpn, hamachi или сервисами динамического имени типа no-ip.com

Первый и второй метод дают тебе свой ip адрес, по которому друг к вам и соединяется. Последний дает вашему роутеру или ПК текстовое имя вместо ip, по которому друг и соединяется к вам. Как? Через параметры запуска игры типа -connect=ip:port например:

-name=Player1 -connect=mysuperpupermegadayz.noip.org:2302

и да, прекратите вставлять коды с файлов, логов как текст без спец кнопки для вставки кода на панели написания сообщения, я из принципа буду за каждое такое сообщение выдавать пред.

1382067507_.png.de3cd3e33f1b671b5d539db07a002803.png

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18 часов назад, BAHEK сказал:

не работает 

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

насчет 1 - проще всего сделать 1 вот такое правило, и больше ничего не надо. Скрины по этапам:

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

 

 

В таком случае брандмауэр windows откроет сам все запрашиваемые сервером игры порты, которые она запросит.

Насчет 2 - не верно написано у вас. В -port= надо указывать только 1 игровой порт, а не как у вас куча из непойми чего. Здесь задается именно сам игровой порт сервера, и только. Т.е. правильно так:

-port=2302

 

 

 

Edited by 123new (see edit history)

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5 минут назад, 123new сказал:

насчет 1 - проще всего сделать 1 вот такое правило, и больше ничего не надо. Скрины по этапам:

 

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

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18 часов назад, BAHEK сказал:

hostname = "BAHEK"; // Server name password = "0606"; // Password to connect to the server passwordAdmin = "5555"; // Password to become a server admin enableWhitelist = 0; // Enable/disable whitelist (value 0-1) maxPlayers = 30; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 0; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 7; // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=0; // Toggles the cross-hair (value 0-1) disablePersonalLight = 0; // Disables personal light for all clients connected to server lightingConfig = 0; // 0 for brighter night setup, 1 for darker night setup serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=24; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. serverNightTimeAcceleration=2; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=7; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files lootHistory = 1; // How many persistence history files should be kept by instance, number is looped over during save storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) steamport = 2302-2305; steamqueryport = 27015-23030; class Missions { class DayZ { template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName> // Vanilla mission: dayzOffline.chernarusplus // DLC mission: dayzOffline.enoch }; };


hostname = "BAHEK";  // Server name
password = "0606";              // Password to connect to the server
passwordAdmin = "5555";         // Password to become a server admin

enableWhitelist = 0;        // Enable/disable whitelist (value 0-1)
 
maxPlayers = 30;            // Maximum amount of players
 
verifySignatures = 2;       // Verifies .pbos against .bisign files. (only 2 is supported)
forceSameBuild = 0;         // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
 
disableVoN = 0;             // Enable/disable voice over network (value 0-1)
vonCodecQuality = 7;        // Voice over network codec quality, the higher the better (values 0-30)
 
disable3rdPerson=0;         // Toggles the 3rd person view for players (value 0-1)
disableCrosshair=0;         // Toggles the cross-hair (value 0-1)

disablePersonalLight = 0;   // Disables personal light for all clients connected to server
lightingConfig = 0;         // 0 for brighter night setup, 1 for darker night setup
 
serverTime="SystemTime";    // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=24;  // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.
serverNightTimeAcceleration=2;  // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours.
serverTimePersistent=0;     // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.
 
guaranteedUpdates=1;        // Communication protocol used with game server (use only number 1)
 
loginQueueConcurrentPlayers=5;  // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time.
loginQueueMaxPlayers=7;       // The maximum number of players that can wait in login queue
 
instanceId = 1;             // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files
lootHistory = 1;            // How many persistence history files should be kept by instance, number is looped over during save
storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1;         // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)

steamport = 2302-2305;
steamqueryport = 27015-23030;
 
class Missions
{
    class DayZ
    {
        template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName>
                          // Vanilla mission: dayzOffline.chernarusplus
                          // DLC mission: dayzOffline.enoch
    };
}; 

 

вот что написано в serverdz. айпи на статический поменять не удалось

то же самое, с ошибками. В таком случае вот так уж

hostname = "BAHEK";  // Server name
password = "0606";              // Password to connect to the server
passwordAdmin = "5555";         // Password to become a server admin

enableWhitelist = 0;        // Enable/disable whitelist (value 0-1)
 
maxPlayers = 30;            // Maximum amount of players
 
verifySignatures = 2;       // Verifies .pbos against .bisign files. (only 2 is supported)
forceSameBuild = 0;         // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
 
disableVoN = 0;             // Enable/disable voice over network (value 0-1)
vonCodecQuality = 7;        // Voice over network codec quality, the higher the better (values 0-30)
 
disable3rdPerson=0;         // Toggles the 3rd person view for players (value 0-1)
disableCrosshair=0;         // Toggles the cross-hair (value 0-1)

disablePersonalLight = 0;   // Disables personal light for all clients connected to server
lightingConfig = 0;         // 0 for brighter night setup, 1 for darker night setup
 
serverTime="SystemTime";    // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=24;  // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.
serverNightTimeAcceleration=2;  // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours.
serverTimePersistent=0;     // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.
 
guaranteedUpdates=1;        // Communication protocol used with game server (use only number 1)
 
loginQueueConcurrentPlayers=5;  // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time.
loginQueueMaxPlayers=7;       // The maximum number of players that can wait in login queue
 
instanceId = 1;             // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files
lootHistory = 1;            // How many persistence history files should be kept by instance, number is looped over during save
storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1;         // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)

steamport = 27015;
steamqueryport = 27016;
 
class Missions
{
    class DayZ
    {
        template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName>
                          // Vanilla mission: dayzOffline.chernarusplus
                          // DLC mission: dayzOffline.enoch
    };
}; 

 

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спасибо думаю поможет

так мне нужен радмин впн? (он сейчас стоит)

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1 минуту назад, BAHEK сказал:

спасибо думаю поможет

так мне нужен радмин впн? (он сейчас стоит)

думаю пока нет, попробуйте как сказал исправить ошибки с прописи портов и запустить. В роутере насколько вижу все нормально, так что в теории должно работать если это возожно вообще. А вот если не получится то да, впн пробовать лучше

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а порт 2302 указывать или что в нонфиге сервера написан? (27015 или 27016) @123new

Edited by BAHEK (see edit history)

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сделал как вы и написали не помогло сервер ещё появился в ЛВС

20:20:25 Создан выделенный сервер.
20:20:27 [Inputs] Loading inputs default "bin/constants.xml"
20:20:27 [Inputs] Loading inputs default "bin/specific.xml"
20:20:27 [Inputs] Loading inputs default "ZomBerry/AT/scripts/data/inputs.xml"
20:20:27 [Inputs] Loading inputs default "JM/COT/Scripts/Data/Inputs.xml"
20:20:27 !!! [Inputs] Cannot Register "UAObjectModuleDeleteOnCursor" non-existent input - Fix Preset!
20:20:27 [Inputs] Loading inputs cfg "profiles\Users\Survivor\Server.core.xml"
20:20:27 !!! [Inputs] Cannot read inputs cfg "profiles\Users\Survivor\Server.core.xml", parser error
20:20:27 [Inputs] Loading inputs cfg "bin/core.xml"
20:20:27 !!! [Inputs] Cannot load input preset "user", file does not exist
20:20:27 [Inputs] Exporting inputs cfg "profiles\Users\Survivor\Server.core.xml"
20:20:31 BattlEye Server: Initialized (v1.219, DayZ 1.15.154355)
20:20:31 SUCCESS: SteamGameServer_Init(0,27015,2302,27016,3,1.15.154355)
20:20:31 Роли назначены.
20:20:31 Чтение задания...
20:20:53 [CE][CoreData] :: 7 root classes, 18 defaults, 0 updaters...
20:20:53 [CE][Hive] :: Loading core data ... 
20:20:53 [CE][CoreData] :: 7 root classes, 18 defaults, 0 updaters...
20:20:57 [CE][TypeSetup] :: 450 classes setuped...
20:20:57 [CE][RegisterBind] :: 0 classes binded...
20:20:57 [CE][RegisterConfig] :: 3297 config classes registered, 0 sub-counters...
20:20:57 [CE][Hive] :: Loading map data ... 
20:20:57 [CE][IgnoreList] "cfgignorelist.xml" :: loaded 1 types
20:20:57 [CE][LoadPrototype] :: loaded 0 prototypes
20:20:57   0 containers, 0 points
20:20:57   0 dispatches, 0 proxies
20:20:57 [CE][LoadPrototype] :: last group name: Rail9...
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 !!! [CE] :: Unknown category: 'vehicleparts'.
20:20:57 [CE][LoadPrototype] :: loaded 347 prototypes
20:20:57   733 containers, 9480 points
20:20:57   30 dispatches, 111 proxies
20:20:57 !!! [CE][LoadPrototype] 12 groups have no points...
20:20:57 [CE][LoadPrototype] :: last group name: Wreck_SantasSleigh...
20:20:57 [CE][LoadPrototype] :: loaded 0 prototypes
20:20:57   0 containers, 0 points
20:20:57   0 dispatches, 0 proxies
20:20:57 [CE][LoadPrototype] :: last group name: Rail9...
20:20:57 [CE][LoadMap] "Group" :: loaded 11619 groups, groups failed: 0, largest group range: 34.2
20:20:57 [CE][LoadMap] "Dirt" :: loaded 0 groups, groups failed: 0, largest group range: 34.2
20:20:58 [CE][LoadClusters] "Cluster" :: Loading files...
20:20:58 [CE][LoadClusters] :: file: "mapgroupcluster.xml", 9 types, 50000 instances
20:20:58 [CE][LoadClusters] :: file: "mapgroupcluster01", 9 types, 50000 instances
20:20:58 [CE][LoadClusters] :: file: "mapgroupcluster02", 9 types, 50000 instances
20:20:59 [CE][LoadClusters] :: file: "mapgroupcluster03", 9 types, 50000 instances
20:20:59 [CE][Storage] ver:21 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.bin"
20:20:59 [CE][Storage] ver:21 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.bin"
20:20:59 [CE][Storage] ver:21 stamp:9388, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.001"
20:20:59 [CE][Storage] ver:21 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.002"
20:20:59 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\types.bin".
20:20:59 [CE][offlineDB] :: Loaded 44 dynamic events 226 total types.
20:20:59 [CE][offlineDB] :: Loaded 44 dynamic events 226 total types.
20:20:59 [CE][Storage] ver:21 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.bin"
20:20:59 !!! [ERROR][XML] :: Error reading end tag. line 19220
20:20:59 !!! [CE][offlineDB] :: Failed to read types file 'db/types.xml'.
20:20:59 [CE][Storage] ver:21 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.bin"
20:20:59 [CE][Storage] ver:25 stamp:9388, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.001"
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.002"
20:20:59 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.bin" 8 items.
20:20:59   8 items loaded.
20:20:59 [CE][Storage] ver:25 stamp:9388, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.001"
20:20:59 [CE][Storage] ver:25 stamp:9388, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.001"
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.002"
20:20:59 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.bin" 8 items.
20:20:59   8 items loaded.
20:20:59 [CE][Storage] ver:25 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.bin"
20:20:59 [CE][Storage] ver:25 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.bin"
20:20:59 [CE][Storage] ver:25 stamp:9388, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.001"
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.002"
20:20:59 [CE][Storage] ver:25 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.bin"
20:20:59 [CE][Storage] ver:25 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.bin"
20:20:59 [CE][Storage] ver:25 stamp:9388, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.001"
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.002"
20:20:59 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.bin" 4 items.
20:20:59   4 items loaded.
20:20:59 [CE][Storage] ver:25 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.bin"
20:20:59 [CE][Storage] ver:25 stamp:9388, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.001"
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.002"
20:20:59 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.bin" 11 items.
20:20:59   11 items loaded.
20:20:59 [CE][Storage] ver:25 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin"
20:20:59 [CE][Storage] ver:25 stamp:9388, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.001"
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.002"
20:20:59 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin" 4 items.
20:20:59   4 items loaded.
20:20:59 [CE][Storage] ver:25 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin"
20:20:59 [CE][Storage] ver:25 stamp:9388, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.001"
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.002"
20:20:59 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin" 4 items.
20:20:59   4 items loaded.
20:20:59 [CE][Storage] ver:25 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.bin"
20:20:59 [CE][Storage] ver:25 stamp:9388, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.001"
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.002"
20:20:59 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.bin" 1 items.
20:20:59   1 items loaded.
20:20:59 [CE][Storage] ver:25 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.bin"
20:20:59 [CE][Storage] ver:25 stamp:9388, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.001"
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.002"
20:20:59 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.bin" 2 items.
20:20:59   2 items loaded.
20:20:59 [CE][Storage] ver:25 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.bin"
20:20:59 [CE][Storage] ver:25 stamp:9388, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.001"
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.002"
20:20:59 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.bin" 3 items.
20:20:59   3 items loaded.
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.002"
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.002"
20:20:59 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.bin" 5 items.
20:20:59   5 items loaded.
20:20:59 [CE][Storage] ver:25 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin"
20:20:59 [CE][Storage] ver:25 stamp:9388, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.001"
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.002"
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.002"
20:20:59 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.bin" 5 items.
20:20:59   5 items loaded.
20:20:59 [CE][Storage] ver:25 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin"
20:20:59 [CE][Storage] ver:25 stamp:9388, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.001"
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.002"
20:20:59 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin" 3 items.
20:20:59   3 items loaded.
20:20:59 [CE][Storage] ver:26 stamp:10315, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.bin"
20:20:59 [CE][Storage] ver:26 stamp:9388, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.001"
20:20:59 [CE][Storage] ver:26 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.002"
20:20:59 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\building.bin" 0 items.
20:20:59   0 items loaded.
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.002"
20:20:59 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin" 42 items.
20:20:59 [CE][Storage] ver:25 stamp:9389, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.002"
20:20:59 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin" 42 items.
20:21:01 [CE][DE] :: Total positions: 1128
20:21:01 [CE][DE] :: Total positions: 1128
20:21:01   entity: 396, building: 0
20:21:01   no lifetime: 40
20:21:01   pathgraph's: 2
20:21:01 [CE][Hive] :: Initializing ... 
20:21:01 [CE][InitializeMap] :: initialized: 0
20:21:01 [CE][Hive] :: Initializing spawners ... 
20:21:01 [CE][DE] :: Total positions: 1128
20:21:03 [23] InfectedSanta
20:21:03   Primary Spawner: "Infected", active: yes, repeat: 1
20:21:03 [24] InfectedSolitude
20:21:03   Primary Spawner: "Infected", active: yes, repeat: 1
20:21:03 [25] InfectedVillage
20:21:03   Primary Spawner: "Infected", active: yes, repeat: 1
20:21:03 [26] InfectedVillageTier1
20:21:03   Primary Spawner: "Infected", active: yes, repeat: 1
20:21:03 [27] ItemPlanks
20:21:03   Primary Spawner: "Item", active: yes, repeat: 1
20:21:03 [28] Loot
20:21:03   Primary Spawner: "Loot", active: yes, repeat: 2
20:21:03 [29] StaticContaminatedArea
20:21:03   Primary Spawner: "Vehicle", active: yes, repeat: 1
20:21:03 [30] StaticHeliCrash
20:21:03   Primary Spawner: "Vehicle", active: yes, repeat: 1
20:21:03   Secondary Spawner: "Infected", active: yes, repeat: 1
20:21:03 [31] StaticPoliceCar
20:21:03   Primary Spawner: "Vehicle", active: yes, repeat: 1
20:21:03   Secondary Spawner: "Infected", active: yes, repeat: 1
20:21:03 [32] TrajectoryApple
20:21:03   Primary Spawner: "Trajectory", active: yes, repeat: 1
20:21:03 [33] TrajectoryConiferous
20:21:03   Primary Spawner: "Trajectory", active: yes, repeat: 1
20:21:03 [34] TrajectoryDeciduous
20:21:03   Primary Spawner: "Trajectory", active: yes, repeat: 1
20:21:03 [35] TrajectoryHumus
20:21:03   Primary Spawner: "Trajectory", active: yes, repeat: 1
20:21:03 [36] TrajectoryPear
20:21:03   Primary Spawner: "Trajectory", active: yes, repeat: 1
20:21:03 [37] TrajectoryPlum
20:21:03   Primary Spawner: "Trajectory", active: yes, repeat: 1
20:21:03 [38] TrajectoryStones
20:21:03   Primary Spawner: "Trajectory", active: yes, repeat: 1
20:21:03 [39] VehicleCivilianSedan
20:21:03   Primary Spawner: "Vehicle", active: yes, repeat: 1
20:21:03 [40] VehicleHatchback02
20:21:03   Primary Spawner: "Vehicle", active: yes, repeat: 1
20:21:03 [41] VehicleOffroadHatchback
20:21:03   Primary Spawner: "Vehicle", active: yes, repeat: 1
20:21:03 [42] VehicleSedan02
20:21:03   Primary Spawner: "Vehicle", active: yes, repeat: 1
20:21:03 [43] VehicleTruck01
20:21:03   Primary Spawner: "Vehicle", active: yes, repeat: 1
20:21:03 [CE][Hive] :: Initializing of spawners done.
20:21:03 [CE][Hive] :: Init sequence finished.
20:21:03   Primary Spawner: "Infected", active: yes, repeat: 1
20:21:03 [22] InfectedReligious
20:21:03   Primary Spawner: "Infected", active: yes, repeat: 1
20:21:03 [23] InfectedSanta
20:21:03   Primary Spawner: "Infected", active: yes, repeat: 1
20:21:03 [24] InfectedSolitude
20:21:03   Primary Spawner: "Infected", active: yes, repeat: 1
20:21:03 [25] InfectedVillage
20:21:03   Primary Spawner: "Infected", active: yes, repeat: 1
20:21:03 [26] InfectedVillageTier1
20:21:03   Primary Spawner: "Infected", active: yes, repeat: 1
20:21:03 [27] ItemPlanks
20:21:03   Primary Spawner: "Item", active: yes, repeat: 1
20:21:03 [28] Loot
20:21:03   Primary Spawner: "Loot", active: yes, repeat: 2
20:21:03 [29] StaticContaminatedArea
20:21:03   Primary Spawner: "Vehicle", active: yes, repeat: 1
20:21:03 [30] StaticHeliCrash
20:21:03   Primary Spawner: "Vehicle", active: yes, repeat: 1
20:21:03   Secondary Spawner: "Infected", active: yes, repeat: 1
20:21:03 [31] StaticPoliceCar
20:21:03   Primary Spawner: "Vehicle", active: yes, repeat: 1
20:21:03   Secondary Spawner: "Infected", active: yes, repeat: 1
20:21:03 [32] TrajectoryApple
20:21:03   Primary Spawner: "Trajectory", active: yes, repeat: 1
20:21:03 [33] TrajectoryConiferous
20:21:03   Primary Spawner: "Trajectory", active: yes, repeat: 1
20:21:03 [34] TrajectoryDeciduous
20:21:03   Primary Spawner: "Trajectory", active: yes, repeat: 1
20:21:03 [35] TrajectoryHumus
20:21:03   Primary Spawner: "Trajectory", active: yes, repeat: 1
20:21:03 [36] TrajectoryPear
20:21:03   Primary Spawner: "Trajectory", active: yes, repeat: 1
20:21:03 [37] TrajectoryPlum
20:21:03   Primary Spawner: "Trajectory", active: yes, repeat: 1
20:21:03 [38] TrajectoryStones
20:21:03   Primary Spawner: "Trajectory", active: yes, repeat: 1
20:21:03 [39] VehicleCivilianSedan
20:21:03   Primary Spawner: "Vehicle", active: yes, repeat: 1
20:21:03 [40] VehicleHatchback02
20:21:03   Primary Spawner: "Vehicle", active: yes, repeat: 1
20:21:03 [41] VehicleOffroadHatchback
20:21:03   Primary Spawner: "Vehicle", active: yes, repeat: 1
20:21:03 [42] VehicleSedan02
20:21:03   Primary Spawner: "Vehicle", active: yes, repeat: 1
20:21:03 [43] VehicleTruck01
20:21:03   Primary Spawner: "Vehicle", active: yes, repeat: 1
20:21:03 [CE][Hive] :: Initializing of spawners done.
20:21:03 [CE][Hive] :: Init sequence finished.
20:21:03 Player connect enabled
20:21:03 Задание загружено.
20:21:03 Connected to Steam
20:21:03 Steam policy response
20:21:04 [IdleMode] Entering IN - save processed
@echo off 
start DayZServer_x64.exe -config=serverDZ.cfg -port=2302 "-mod=@[CrSk] VAZ-2107;@ZomBerry Admin Tools;@VAZ-2126;@UAZ3303;@UAZ469 v2;@Sur_Atv;@Sur_Atv;@HMMWV;@HK416C;@HealthStick;@Electric Oven;@dbo_s1203;@dbo_pushbike;@CZLandroverDefender;@Community-Online-Tools;@ChernarusRP AE86;@CF;" -profiles=profiles -netlog "-BEpath=D:\Steam\steamapps\common\DayZServer\battleye"

вот что написано в батнике 

 

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

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Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

а дайз64 экзе надо открывать?

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@123new а вы можете дать подробный гайд как сделать общедоступный сервер с нуля? Я думаю что не одному человеку будет полезен данный гайд

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20 часов назад, BAHEK сказал:

а порт 2302 указывать или что в нонфиге сервера написан? (27015 или 27016) @123new

другу? конечно игровой 2302

19 часов назад, BAHEK сказал:

 

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

а дайз64 экзе надо открывать?

ну вообще блокирований как раз таки быть не должно, только разрешение доступа. У вас как минимум блокирование вижу на скриншоте

1 час назад, BAHEK сказал:

@123new а вы можете дать подробный гайд как сделать общедоступный сервер с нуля? Я думаю что не одному человеку будет полезен данный гайд

так уже выше написал, куда уж проще то? Всего то надо указать порты сервера и открыть их. С указанием  портов выше уже написал что именно и где, тут вроде все легко. Да и это как бы стандартная процедура настройки сервера при первом запуске. А с открытием это зависит все от вашего оборудования и размещения. Для хостингов, где ничего не требуется, кроме открытия в брандмауэре windows, я уже выше скриншотами все показал что надо сделать - 1 простое правило, которое откроет само все что нужно. Разумеется если у вас другие имеются правила, криво добавленные например - их лучше удалить или отключить. Для хостинга этого достаточно.

А для роутера все варьируется от особенностей вашего провайдера и роутера. И эти особенности по большей части в любой игре и серверах одинаковы, но крайне сильно могут разниться как из-за провайдера, так и из-за роутеров (я знаю человека, у которого на роутере открытие портов не работает, например. А еще, например,  у меня лично провайдер блокирует открытие портов до момента, пока услугу выделенного ip не приобретешь, и все hamachi, vpn, и т.п. до лампочки, не будут работать.)

Так что в целом:

1. прописать правильно порты. У вас как вижу они щас правильно прописаны

2. Открыть порты. У вас я так понимаю накривоверчено в брандмауэре так, что они и открываются и блокируются щас. Рекоммендую удалить все правила добавленные и открыть заного. В роутере, судя по скринам, все открыто.

3. Сервер искать другу разумеется по внешнему (не локальному) ip адресу (его на 2ip.ru можно посмотреть) и игровому порту сервера

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я порты открывал только в роутере а в брандмауэре создал правило в входящих как вы написали. Для исходящих тоже также сделал на всякий случай

 

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другу порт 2302 указывать? а мне какой?

я уже запутался мне просто легче через радмин впн играть (уже вчера играл)

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7 часов назад, BAHEK сказал:

другу порт 2302 указывать? а мне какой?

я уже запутался мне просто легче через радмин впн играть (уже вчера играл)

не проще оставить заявку провайдеру и платить сраные сто рублей в месяц за статический ip, чем трахать себе мозг?!

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