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Доброго времени суток знатоки. Подскажите как увеличить хп медведям? Или у кого есть что то подобное - поделитесь или продайте) Так как что делается с медведями сейчас - полный треш.. Хоть с пистолетом на них ходи. Буду благодарен если поделитесь опытом)

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  • 0
19 минут назад, Verum сказал:

Так щас то уже понятно )) Я не мог понять, почему родной не правится...
А щас у вас стоит 7000 жизней.. это сколько примерно выстрелов?

не могу сказать точную цифру, но достаточно много. Даже примерно сказать не могу. с СКС говорили 30 патронов ушло примерно

Изменено пользователем Dima198901 (история изменений)

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  • 0

@Dima198901 Всё получилось, спасибо Вам большое!

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  • 0
33 минуты назад, Verum сказал:

@Dima198901 Всё получилось, спасибо Вам большое!

да не за что) пользуйтесь) редактируйте, тестируйте) все в ваших руках)

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  • 0

Что не понял..вроде сделал,а ничего не меняется. А нельзя ли по шагам?

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  • 0
5 часов назад, paranoyk сказал:

Что не понял..вроде сделал,а ничего не меняется. А нельзя ли по шагам?

Что именно по шагам? И что не получилось?

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  • 0
18 часов назад, Dima198901 сказал:

пользуйтесь

а эта инфу где прочесть?

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  • 0
8 часов назад, Dima198901 сказал:

Что именно по шагам? И что не получилось?

Создал срр
 

class CfgPatches
{
	class DZ_Animals_ursus_arctos
	{
		units[]=
		{
			"Animal_UrsusArctos"
		};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"DZ_Animals",
			"DZ_Data_Bliss",
			"DZ_AI_Bliss",
			"DZ_Weapons_Melee"
		};
	};
	class Bear
	{
		units[] =
		{
			"Animal_Bear_hard", "polar_bear_pelt", "rag_bearcarpet_white"
		};
		weapons[] = {};
		requiredVersion = 0.1;
		requiredAddons[] =
		{
			"DZ_Animals", "DZ_Animals_Bliss", "DZ_Data_Bliss", "DZ_AI_Bliss", "DZ_Weapons_Melee", "DZ_Data"
		};
	};
};
class CfgAmmo
{
	class Bullet_Base;
	class MeleeDamage;
	class MeleeBear: MeleeDamage
	{
		class DamageApplied
		{
			type="Melee";
			bleedThreshold=0.85000002;
			class Health
			{
				damage=25;
			};
			class Blood
			{
				damage=110;
			};
			class Shock
			{
				damage=35;
			};
			additionAnimalMeleeMultiplier=5;
		};
		soundGroundSoft1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_01",
			0.5,
			1,
			60
		};
		soundGroundSoft2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_02",
			0.5,
			1,
			60
		};
		soundGroundSoft3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_03",
			0.5,
			1,
			60
		};
		soundGroundSoft4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_04",
			0.5,
			1,
			60
		};
		soundGroundSoft5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_05",
			0.5,
			1,
			60
		};
		soundGroundSoft6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_06",
			0.5,
			1,
			60
		};
		soundGroundSoft7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_07",
			0.5,
			1,
			60
		};
		soundGroundSoft8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_08",
			0.5,
			1,
			60
		};
		soundGroundHard1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_01",
			0.5,
			1,
			80
		};
		soundGroundHard2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_02",
			0.5,
			1,
			80
		};
		soundGroundHard3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_03",
			0.5,
			1,
			80
		};
		soundGroundHard4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_04",
			0.5,
			1,
			80
		};
		soundGroundHard5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_05",
			0.5,
			1,
			80
		};
		soundGroundHard6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_06",
			0.5,
			1,
			80
		};
		soundGroundHard7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_07",
			0.5,
			1,
			80
		};
		soundGroundHard8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_08",
			0.5,
			1,
			80
		};
		soundMetal1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
			0.5,
			1,
			80
		};
		soundMetal2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
			0.5,
			1,
			80
		};
		soundMetal3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
			0.5,
			1,
			80
		};
		soundMetal4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
			0.5,
			1,
			80
		};
		soundMetal5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
			0.5,
			1,
			80
		};
		soundMetal6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
			0.5,
			1,
			80
		};
		soundMetal7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
			0.5,
			1,
			80
		};
		soundMetal8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
			0.5,
			1,
			80
		};
		soundHitGlass1[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_01",
			0.5,
			1,
			100
		};
		soundHitGlass2[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_02",
			0.5,
			1,
			100
		};
		soundHitGlass3[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_03",
			0.5,
			1,
			100
		};
		soundHitGlass4[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_04",
			0.5,
			1,
			100
		};
		soundHitGlass5[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_05",
			0.5,
			1,
			100
		};
		soundHitGlass6[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_06",
			0.5,
			1,
			100
		};
		soundGlassArmored1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_01",
			0.5,
			1,
			60
		};
		soundGlassArmored2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_02",
			0.5,
			1,
			60
		};
		soundGlassArmored3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_03",
			0.5,
			1,
			60
		};
		soundGlassArmored4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_04",
			0.5,
			1,
			60
		};
		soundGlassArmored5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_05",
			0.5,
			1,
			60
		};
		soundGlassArmored6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_06",
			0.5,
			1,
			60
		};
		soundVehiclePlate1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
			0.5,
			1,
			80
		};
		soundVehiclePlate2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
			0.5,
			1,
			80
		};
		soundVehiclePlate3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
			0.5,
			1,
			80
		};
		soundVehiclePlate4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
			0.5,
			1,
			80
		};
		soundVehiclePlate5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
			0.5,
			1,
			80
		};
		soundVehiclePlate6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
			0.5,
			1,
			80
		};
		soundVehiclePlate7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
			0.5,
			1,
			80
		};
		soundVehiclePlate8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
			0.5,
			1,
			80
		};
		soundWood1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_01",
			0.5,
			1,
			80
		};
		soundWood2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_02",
			0.5,
			1,
			80
		};
		soundWood3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_03",
			0.5,
			1,
			80
		};
		soundWood4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_04",
			0.5,
			1,
			80
		};
		soundWood5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_05",
			0.5,
			1,
			80
		};
		soundWood6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_06",
			0.5,
			1,
			80
		};
		soundWood7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_07",
			0.5,
			1,
			80
		};
		soundWood8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_08",
			0.5,
			1,
			80
		};
		soundHitBody1[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_1",
			0.56234133,
			1,
			60
		};
		soundHitBody2[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_2",
			0.56234133,
			1,
			60
		};
		soundHitBody3[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_3",
			0.56234133,
			1,
			60
		};
		soundHitBody4[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_4",
			0.56234133,
			1,
			60
		};
		soundHitBody5[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_5",
			0.56234133,
			1,
			60
		};
		soundHitBody6[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_6",
			0.56234133,
			1,
			60
		};
		soundHitBuilding1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
			0.5,
			1,
			60
		};
		soundHitBuilding2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
			0.5,
			1,
			60
		};
		soundHitBuilding3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
			0.5,
			1,
			60
		};
		soundHitBuilding4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
			0.5,
			1,
			60
		};
		soundHitBuilding5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
			0.5,
			1,
			60
		};
		soundHitBuilding6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
			0.5,
			1,
			60
		};
		soundHitBuilding7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
			0.5,
			1,
			60
		};
		soundHitBuilding8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
			0.5,
			1,
			60
		};
		soundHitFoliage1[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_01",
			0.5,
			1,
			20
		};
		soundHitFoliage2[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_02",
			0.5,
			1,
			20
		};
		soundHitFoliage3[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_03",
			0.5,
			1,
			20
		};
		soundHitFoliage4[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_04",
			0.5,
			1,
			20
		};
		soundPlastic1[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_01",
			0.34999999,
			1,
			70
		};
		soundPlastic2[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_02",
			0.34999999,
			1,
			70
		};
		soundPlastic3[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_03",
			0.34999999,
			1,
			70
		};
		soundPlastic4[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_04",
			0.34999999,
			1,
			70
		};
		soundConcrete1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
			0.5,
			1,
			70
		};
		soundConcrete2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
			0.5,
			1,
			70
		};
		soundConcrete3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
			0.5,
			1,
			70
		};
		soundConcrete4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
			0.5,
			1,
			70
		};
		soundConcrete5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
			0.5,
			1,
			70
		};
		soundConcrete6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
			0.5,
			1,
			70
		};
		soundConcrete7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
			0.5,
			1,
			70
		};
		soundConcrete8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
			0.5,
			1,
			70
		};
		soundRubber1[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_01",
			0.5,
			1,
			50
		};
		soundRubber2[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_02",
			0.5,
			1,
			50
		};
		soundRubber3[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_03",
			0.5,
			1,
			50
		};
		soundRubber4[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_04",
			0.5,
			1,
			50
		};
		soundWater1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_01",
			0.5,
			1,
			40
		};
		soundWater2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_02",
			0.5,
			1,
			40
		};
		soundWater3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_03",
			0.5,
			1,
			40
		};
		hitGroundSoft[]=
		{
			"soundGroundSoft1",
			0.2,
			"soundGroundSoft2",
			0.2,
			"soundGroundSoft3",
			0.1,
			"soundGroundSoft4",
			0.1,
			"soundGroundSoft5",
			0.1,
			"soundGroundSoft6",
			0.1,
			"soundGroundSoft7",
			0.1,
			"soundGroundSoft8",
			0.1
		};
		hitGroundHard[]=
		{
			"soundGroundHard1",
			0.2,
			"soundGroundHard2",
			0.2,
			"soundGroundHard3",
			0.1,
			"soundGroundHard4",
			0.1,
			"soundGroundHard5",
			0.1,
			"soundGroundHard6",
			0.1,
			"soundGroundHard7",
			0.1,
			"soundGroundHard8",
			0.1
		};
		hitMan[]=
		{
			"soundHitBody1",
			0.16599999,
			"soundHitBody2",
			0.16599999,
			"soundHitBody3",
			0.16599999,
			"soundHitBody4",
			0.16599999,
			"soundHitBody5",
			0.16599999,
			"soundHitBody6",
			0.17
		};
		hitArmor[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitBuilding[]=
		{
			"soundHitBuilding1",
			0.2,
			"soundHitBuilding2",
			0.2,
			"soundHitBuilding3",
			0.1,
			"soundHitBuilding4",
			0.1,
			"soundHitBuilding5",
			0.1,
			"soundHitBuilding6",
			0.1,
			"soundHitBuilding7",
			0.1,
			"soundHitBuilding8",
			0.1
		};
		hitFoliage[]=
		{
			"soundHitFoliage1",
			0.25,
			"soundHitFoliage2",
			0.25,
			"soundHitFoliage3",
			0.25,
			"soundHitFoliage4",
			0.25
		};
		hitWood[]=
		{
			"soundWood1",
			0.125,
			"soundWood2",
			0.125,
			"soundWood3",
			0.125,
			"soundWood4",
			0.125,
			"soundWood5",
			0.125,
			"soundWood6",
			0.125,
			"soundWood7",
			0.125,
			"soundWood8",
			0.125
		};
		hitGlass[]=
		{
			"soundHitGlass1",
			0.16599999,
			"soundHitGlass2",
			0.16599999,
			"soundHitGlass3",
			0.167,
			"soundHitGlass4",
			0.167,
			"soundHitGlass5",
			0.167,
			"soundHitGlass6",
			0.167
		};
		hitGlassArmored[]=
		{
			"soundGlassArmored1",
			0.16599999,
			"soundGlassArmored2",
			0.16599999,
			"soundGlassArmored3",
			0.167,
			"soundGlassArmored4",
			0.167,
			"soundGlassArmored5",
			0.167,
			"soundGlassArmored6",
			0.167
		};
		hitConcrete[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitRubber[]=
		{
			"soundRubber1",
			0.25,
			"soundRubber2",
			0.25,
			"soundRubber3",
			0.25,
			"soundRubber4",
			0.25
		};
		hitPlastic[]=
		{
			"soundPlastic1",
			0.25,
			"soundPlastic2",
			0.25,
			"soundPlastic3",
			0.25,
			"soundPlastic4",
			0.25
		};
		hitDefault[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitMetal[]=
		{
			"soundMetal1",
			0.125,
			"soundMetal2",
			0.125,
			"soundMetal3",
			0.125,
			"soundMetal4",
			0.125,
			"soundMetal5",
			0.125,
			"soundMetal6",
			0.125,
			"soundMetal7",
			0.125,
			"soundMetal8",
			0.125
		};
		hitMetalplate[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitWater[]=
		{
			"soundWater1",
			0.333,
			"soundWater2",
			0.333,
			"soundWater3",
			0.333
		};
	};
	class MeleeBear_Heavy: MeleeBear
	{
		hitAnimation=1;
		soundGroundSoft1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_01",
			1,
			1,
			60
		};
		soundGroundSoft2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_02",
			1,
			1,
			60
		};
		soundGroundSoft3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_03",
			1,
			1,
			60
		};
		soundGroundSoft4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_04",
			1,
			1,
			60
		};
		soundGroundSoft5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_05",
			1,
			1,
			60
		};
		soundGroundSoft6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_06",
			1,
			1,
			60
		};
		soundGroundSoft7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_07",
			1,
			1,
			60
		};
		soundGroundSoft8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_08",
			1,
			1,
			60
		};
		soundGroundHard1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_01",
			1,
			1,
			80
		};
		soundGroundHard2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_02",
			1,
			1,
			80
		};
		soundGroundHard3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_03",
			1,
			1,
			80
		};
		soundGroundHard4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_04",
			1,
			1,
			80
		};
		soundGroundHard5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_05",
			1,
			1,
			80
		};
		soundGroundHard6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_06",
			1,
			1,
			80
		};
		soundGroundHard7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_07",
			1,
			1,
			80
		};
		soundGroundHard8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_08",
			1,
			1,
			80
		};
		soundMetal1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
			1,
			1,
			80
		};
		soundMetal2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
			1,
			1,
			80
		};
		soundMetal3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
			1,
			1,
			80
		};
		soundMetal4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
			1,
			1,
			80
		};
		soundMetal5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
			1,
			1,
			80
		};
		soundMetal6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
			1,
			1,
			80
		};
		soundMetal7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
			1,
			1,
			80
		};
		soundMetal8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
			1,
			1,
			80
		};
		soundHitGlass1[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_01",
			1,
			1,
			100
		};
		soundHitGlass2[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_02",
			1,
			1,
			100
		};
		soundHitGlass3[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_03",
			1,
			1,
			100
		};
		soundHitGlass4[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_04",
			1,
			1,
			100
		};
		soundHitGlass5[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_05",
			1,
			1,
			100
		};
		soundHitGlass6[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_06",
			1,
			1,
			100
		};
		soundGlassArmored1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_01",
			1,
			1,
			60
		};
		soundGlassArmored2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_02",
			1,
			1,
			60
		};
		soundGlassArmored3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_03",
			1,
			1,
			60
		};
		soundGlassArmored4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_04",
			1,
			1,
			60
		};
		soundGlassArmored5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_05",
			1,
			1,
			60
		};
		soundGlassArmored6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_06",
			1,
			1,
			60
		};
		soundVehiclePlate1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
			1,
			1,
			80
		};
		soundVehiclePlate2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
			1,
			1,
			80
		};
		soundVehiclePlate3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
			1,
			1,
			80
		};
		soundVehiclePlate4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
			1,
			1,
			80
		};
		soundVehiclePlate5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
			1,
			1,
			80
		};
		soundVehiclePlate6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
			1,
			1,
			80
		};
		soundVehiclePlate7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
			1,
			1,
			80
		};
		soundVehiclePlate8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
			1,
			1,
			80
		};
		soundWood1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_01",
			1,
			1,
			80
		};
		soundWood2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_02",
			1,
			1,
			80
		};
		soundWood3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_03",
			1,
			1,
			80
		};
		soundWood4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_04",
			1,
			1,
			80
		};
		soundWood5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_05",
			1,
			1,
			80
		};
		soundWood6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_06",
			1,
			1,
			80
		};
		soundWood7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_07",
			1,
			1,
			80
		};
		soundWood8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_08",
			1,
			1,
			80
		};
		soundHitBody1[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_1",
			0.56234133,
			1,
			60
		};
		soundHitBody2[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_2",
			0.56234133,
			1,
			60
		};
		soundHitBody3[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_3",
			0.56234133,
			1,
			60
		};
		soundHitBody4[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_4",
			0.56234133,
			1,
			60
		};
		soundHitBody5[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_5",
			0.56234133,
			1,
			60
		};
		soundHitBody6[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_6",
			0.56234133,
			1,
			60
		};
		soundHitBuilding1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
			1,
			1,
			60
		};
		soundHitBuilding2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
			1,
			1,
			60
		};
		soundHitBuilding3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
			1,
			1,
			60
		};
		soundHitBuilding4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
			1,
			1,
			60
		};
		soundHitBuilding5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
			1,
			1,
			60
		};
		soundHitBuilding6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
			1,
			1,
			60
		};
		soundHitBuilding7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
			1,
			1,
			60
		};
		soundHitBuilding8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
			1,
			1,
			60
		};
		soundHitFoliage1[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_01",
			1,
			1,
			20
		};
		soundHitFoliage2[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_02",
			1,
			1,
			20
		};
		soundHitFoliage3[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_03",
			1,
			1,
			20
		};
		soundHitFoliage4[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_04",
			1,
			1,
			20
		};
		soundPlastic1[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_01",
			0.70794576,
			1,
			70
		};
		soundPlastic2[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_02",
			0.70794576,
			1,
			70
		};
		soundPlastic3[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_03",
			0.70794576,
			1,
			70
		};
		soundPlastic4[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_04",
			0.70794576,
			1,
			70
		};
		soundConcrete1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
			1,
			1,
			70
		};
		soundConcrete2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
			1,
			1,
			70
		};
		soundConcrete3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
			1,
			1,
			70
		};
		soundConcrete4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
			1,
			1,
			70
		};
		soundConcrete5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
			1,
			1,
			70
		};
		soundConcrete6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
			1,
			1,
			70
		};
		soundConcrete7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
			1,
			1,
			70
		};
		soundConcrete8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
			1,
			1,
			70
		};
		soundRubber1[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_01",
			1,
			1,
			50
		};
		soundRubber2[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_02",
			1,
			1,
			50
		};
		soundRubber3[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_03",
			1,
			1,
			50
		};
		soundRubber4[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_04",
			1,
			1,
			50
		};
		soundWater1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_01",
			1,
			1,
			40
		};
		soundWater2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_02",
			1,
			1,
			40
		};
		soundWater3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_03",
			1,
			1,
			40
		};
		hitGroundSoft[]=
		{
			"soundGroundSoft1",
			0.2,
			"soundGroundSoft2",
			0.2,
			"soundGroundSoft3",
			0.1,
			"soundGroundSoft4",
			0.1,
			"soundGroundSoft5",
			0.1,
			"soundGroundSoft6",
			0.1,
			"soundGroundSoft7",
			0.1,
			"soundGroundSoft8",
			0.1
		};
		hitGroundHard[]=
		{
			"soundGroundHard1",
			0.2,
			"soundGroundHard2",
			0.2,
			"soundGroundHard3",
			0.1,
			"soundGroundHard4",
			0.1,
			"soundGroundHard5",
			0.1,
			"soundGroundHard6",
			0.1,
			"soundGroundHard7",
			0.1,
			"soundGroundHard8",
			0.1
		};
		hitMan[]=
		{
			"soundHitBody1",
			0.16599999,
			"soundHitBody2",
			0.16599999,
			"soundHitBody3",
			0.16599999,
			"soundHitBody4",
			0.16599999,
			"soundHitBody5",
			0.16599999,
			"soundHitBody6",
			0.17
		};
		hitArmor[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitBuilding[]=
		{
			"soundHitBuilding1",
			0.2,
			"soundHitBuilding2",
			0.2,
			"soundHitBuilding3",
			0.1,
			"soundHitBuilding4",
			0.1,
			"soundHitBuilding5",
			0.1,
			"soundHitBuilding6",
			0.1,
			"soundHitBuilding7",
			0.1,
			"soundHitBuilding8",
			0.1
		};
		hitFoliage[]=
		{
			"soundHitFoliage1",
			0.25,
			"soundHitFoliage2",
			0.25,
			"soundHitFoliage3",
			0.25,
			"soundHitFoliage4",
			0.25
		};
		hitWood[]=
		{
			"soundWood1",
			0.125,
			"soundWood2",
			0.125,
			"soundWood3",
			0.125,
			"soundWood4",
			0.125,
			"soundWood5",
			0.125,
			"soundWood6",
			0.125,
			"soundWood7",
			0.125,
			"soundWood8",
			0.125
		};
		hitGlass[]=
		{
			"soundHitGlass1",
			0.16599999,
			"soundHitGlass2",
			0.16599999,
			"soundHitGlass3",
			0.167,
			"soundHitGlass4",
			0.167,
			"soundHitGlass5",
			0.167,
			"soundHitGlass6",
			0.167
		};
		hitGlassArmored[]=
		{
			"soundGlassArmored1",
			0.16599999,
			"soundGlassArmored2",
			0.16599999,
			"soundGlassArmored3",
			0.167,
			"soundGlassArmored4",
			0.167,
			"soundGlassArmored5",
			0.167,
			"soundGlassArmored6",
			0.167
		};
		hitConcrete[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitRubber[]=
		{
			"soundRubber1",
			0.25,
			"soundRubber2",
			0.25,
			"soundRubber3",
			0.25,
			"soundRubber4",
			0.25
		};
		hitPlastic[]=
		{
			"soundPlastic1",
			0.25,
			"soundPlastic2",
			0.25,
			"soundPlastic3",
			0.25,
			"soundPlastic4",
			0.25
		};
		hitDefault[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitMetal[]=
		{
			"soundMetal1",
			0.125,
			"soundMetal2",
			0.125,
			"soundMetal3",
			0.125,
			"soundMetal4",
			0.125,
			"soundMetal5",
			0.125,
			"soundMetal6",
			0.125,
			"soundMetal7",
			0.125,
			"soundMetal8",
			0.125
		};
		hitMetalplate[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitWater[]=
		{
			"soundWater1",
			0.333,
			"soundWater2",
			0.333,
			"soundWater3",
			0.333
		};
	};
	class MeleeBearShock: MeleeDamage
	{
		class DamageApplied
		{
			type="Melee";
			bleedThreshold=0.85000002;
			class Health
			{
				damage=25;
			};
			class Blood
			{
				damage=350;
			};
			class Shock
			{
				damage=110;
			};
			additionAnimalMeleeMultiplier=5;
		};
		soundGroundSoft1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_01",
			0.5,
			1,
			60
		};
		soundGroundSoft2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_02",
			0.5,
			1,
			60
		};
		soundGroundSoft3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_03",
			0.5,
			1,
			60
		};
		soundGroundSoft4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_04",
			0.5,
			1,
			60
		};
		soundGroundSoft5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_05",
			0.5,
			1,
			60
		};
		soundGroundSoft6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_06",
			0.5,
			1,
			60
		};
		soundGroundSoft7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_07",
			0.5,
			1,
			60
		};
		soundGroundSoft8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_08",
			0.5,
			1,
			60
		};
		soundGroundHard1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_01",
			0.5,
			1,
			80
		};
		soundGroundHard2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_02",
			0.5,
			1,
			80
		};
		soundGroundHard3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_03",
			0.5,
			1,
			80
		};
		soundGroundHard4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_04",
			0.5,
			1,
			80
		};
		soundGroundHard5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_05",
			0.5,
			1,
			80
		};
		soundGroundHard6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_06",
			0.5,
			1,
			80
		};
		soundGroundHard7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_07",
			0.5,
			1,
			80
		};
		soundGroundHard8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_08",
			0.5,
			1,
			80
		};
		soundMetal1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
			0.5,
			1,
			80
		};
		soundMetal2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
			0.5,
			1,
			80
		};
		soundMetal3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
			0.5,
			1,
			80
		};
		soundMetal4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
			0.5,
			1,
			80
		};
		soundMetal5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
			0.5,
			1,
			80
		};
		soundMetal6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
			0.5,
			1,
			80
		};
		soundMetal7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
			0.5,
			1,
			80
		};
		soundMetal8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
			0.5,
			1,
			80
		};
		soundHitGlass1[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_01",
			0.5,
			1,
			100
		};
		soundHitGlass2[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_02",
			0.5,
			1,
			100
		};
		soundHitGlass3[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_03",
			0.5,
			1,
			100
		};
		soundHitGlass4[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_04",
			0.5,
			1,
			100
		};
		soundHitGlass5[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_05",
			0.5,
			1,
			100
		};
		soundHitGlass6[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_06",
			0.5,
			1,
			100
		};
		soundGlassArmored1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_01",
			0.5,
			1,
			60
		};
		soundGlassArmored2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_02",
			0.5,
			1,
			60
		};
		soundGlassArmored3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_03",
			0.5,
			1,
			60
		};
		soundGlassArmored4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_04",
			0.5,
			1,
			60
		};
		soundGlassArmored5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_05",
			0.5,
			1,
			60
		};
		soundGlassArmored6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_06",
			0.5,
			1,
			60
		};
		soundVehiclePlate1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
			0.5,
			1,
			80
		};
		soundVehiclePlate2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
			0.5,
			1,
			80
		};
		soundVehiclePlate3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
			0.5,
			1,
			80
		};
		soundVehiclePlate4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
			0.5,
			1,
			80
		};
		soundVehiclePlate5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
			0.5,
			1,
			80
		};
		soundVehiclePlate6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
			0.5,
			1,
			80
		};
		soundVehiclePlate7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
			0.5,
			1,
			80
		};
		soundVehiclePlate8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
			0.5,
			1,
			80
		};
		soundWood1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_01",
			0.5,
			1,
			80
		};
		soundWood2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_02",
			0.5,
			1,
			80
		};
		soundWood3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_03",
			0.5,
			1,
			80
		};
		soundWood4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_04",
			0.5,
			1,
			80
		};
		soundWood5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_05",
			0.5,
			1,
			80
		};
		soundWood6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_06",
			0.5,
			1,
			80
		};
		soundWood7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_07",
			0.5,
			1,
			80
		};
		soundWood8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_08",
			0.5,
			1,
			80
		};
		soundHitBody1[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_1",
			0.56234133,
			1,
			60
		};
		soundHitBody2[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_2",
			0.56234133,
			1,
			60
		};
		soundHitBody3[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_3",
			0.56234133,
			1,
			60
		};
		soundHitBody4[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_4",
			0.56234133,
			1,
			60
		};
		soundHitBody5[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_5",
			0.56234133,
			1,
			60
		};
		soundHitBody6[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_6",
			0.56234133,
			1,
			60
		};
		soundHitBuilding1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
			0.5,
			1,
			60
		};
		soundHitBuilding2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
			0.5,
			1,
			60
		};
		soundHitBuilding3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
			0.5,
			1,
			60
		};
		soundHitBuilding4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
			0.5,
			1,
			60
		};
		soundHitBuilding5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
			0.5,
			1,
			60
		};
		soundHitBuilding6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
			0.5,
			1,
			60
		};
		soundHitBuilding7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
			0.5,
			1,
			60
		};
		soundHitBuilding8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
			0.5,
			1,
			60
		};
		soundHitFoliage1[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_01",
			0.5,
			1,
			20
		};
		soundHitFoliage2[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_02",
			0.5,
			1,
			20
		};
		soundHitFoliage3[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_03",
			0.5,
			1,
			20
		};
		soundHitFoliage4[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_04",
			0.5,
			1,
			20
		};
		soundPlastic1[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_01",
			0.34999999,
			1,
			70
		};
		soundPlastic2[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_02",
			0.34999999,
			1,
			70
		};
		soundPlastic3[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_03",
			0.34999999,
			1,
			70
		};
		soundPlastic4[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_04",
			0.34999999,
			1,
			70
		};
		soundConcrete1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
			0.5,
			1,
			70
		};
		soundConcrete2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
			0.5,
			1,
			70
		};
		soundConcrete3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
			0.5,
			1,
			70
		};
		soundConcrete4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
			0.5,
			1,
			70
		};
		soundConcrete5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
			0.5,
			1,
			70
		};
		soundConcrete6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
			0.5,
			1,
			70
		};
		soundConcrete7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
			0.5,
			1,
			70
		};
		soundConcrete8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
			0.5,
			1,
			70
		};
		soundRubber1[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_01",
			0.5,
			1,
			50
		};
		soundRubber2[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_02",
			0.5,
			1,
			50
		};
		soundRubber3[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_03",
			0.5,
			1,
			50
		};
		soundRubber4[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_04",
			0.5,
			1,
			50
		};
		soundWater1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_01",
			0.5,
			1,
			40
		};
		soundWater2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_02",
			0.5,
			1,
			40
		};
		soundWater3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_03",
			0.5,
			1,
			40
		};
		hitGroundSoft[]=
		{
			"soundGroundSoft1",
			0.2,
			"soundGroundSoft2",
			0.2,
			"soundGroundSoft3",
			0.1,
			"soundGroundSoft4",
			0.1,
			"soundGroundSoft5",
			0.1,
			"soundGroundSoft6",
			0.1,
			"soundGroundSoft7",
			0.1,
			"soundGroundSoft8",
			0.1
		};
		hitGroundHard[]=
		{
			"soundGroundHard1",
			0.2,
			"soundGroundHard2",
			0.2,
			"soundGroundHard3",
			0.1,
			"soundGroundHard4",
			0.1,
			"soundGroundHard5",
			0.1,
			"soundGroundHard6",
			0.1,
			"soundGroundHard7",
			0.1,
			"soundGroundHard8",
			0.1
		};
		hitMan[]=
		{
			"soundHitBody1",
			0.16599999,
			"soundHitBody2",
			0.16599999,
			"soundHitBody3",
			0.16599999,
			"soundHitBody4",
			0.16599999,
			"soundHitBody5",
			0.16599999,
			"soundHitBody6",
			0.17
		};
		hitArmor[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitBuilding[]=
		{
			"soundHitBuilding1",
			0.2,
			"soundHitBuilding2",
			0.2,
			"soundHitBuilding3",
			0.1,
			"soundHitBuilding4",
			0.1,
			"soundHitBuilding5",
			0.1,
			"soundHitBuilding6",
			0.1,
			"soundHitBuilding7",
			0.1,
			"soundHitBuilding8",
			0.1
		};
		hitFoliage[]=
		{
			"soundHitFoliage1",
			0.25,
			"soundHitFoliage2",
			0.25,
			"soundHitFoliage3",
			0.25,
			"soundHitFoliage4",
			0.25
		};
		hitWood[]=
		{
			"soundWood1",
			0.125,
			"soundWood2",
			0.125,
			"soundWood3",
			0.125,
			"soundWood4",
			0.125,
			"soundWood5",
			0.125,
			"soundWood6",
			0.125,
			"soundWood7",
			0.125,
			"soundWood8",
			0.125
		};
		hitGlass[]=
		{
			"soundHitGlass1",
			0.16599999,
			"soundHitGlass2",
			0.16599999,
			"soundHitGlass3",
			0.167,
			"soundHitGlass4",
			0.167,
			"soundHitGlass5",
			0.167,
			"soundHitGlass6",
			0.167
		};
		hitGlassArmored[]=
		{
			"soundGlassArmored1",
			0.16599999,
			"soundGlassArmored2",
			0.16599999,
			"soundGlassArmored3",
			0.167,
			"soundGlassArmored4",
			0.167,
			"soundGlassArmored5",
			0.167,
			"soundGlassArmored6",
			0.167
		};
		hitConcrete[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitRubber[]=
		{
			"soundRubber1",
			0.25,
			"soundRubber2",
			0.25,
			"soundRubber3",
			0.25,
			"soundRubber4",
			0.25
		};
		hitPlastic[]=
		{
			"soundPlastic1",
			0.25,
			"soundPlastic2",
			0.25,
			"soundPlastic3",
			0.25,
			"soundPlastic4",
			0.25
		};
		hitDefault[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitMetal[]=
		{
			"soundMetal1",
			0.125,
			"soundMetal2",
			0.125,
			"soundMetal3",
			0.125,
			"soundMetal4",
			0.125,
			"soundMetal5",
			0.125,
			"soundMetal6",
			0.125,
			"soundMetal7",
			0.125,
			"soundMetal8",
			0.125
		};
		hitMetalplate[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitWater[]=
		{
			"soundWater1",
			0.333,
			"soundWater2",
			0.333,
			"soundWater3",
			0.333
		};
	};
	class MeleeBearShock_Heavy: MeleeBearShock
	{
		hitAnimation=1;
		soundGroundSoft1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_01",
			1,
			1,
			60
		};
		soundGroundSoft2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_02",
			1,
			1,
			60
		};
		soundGroundSoft3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_03",
			1,
			1,
			60
		};
		soundGroundSoft4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_04",
			1,
			1,
			60
		};
		soundGroundSoft5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_05",
			1,
			1,
			60
		};
		soundGroundSoft6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_06",
			1,
			1,
			60
		};
		soundGroundSoft7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_07",
			1,
			1,
			60
		};
		soundGroundSoft8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_08",
			1,
			1,
			60
		};
		soundGroundHard1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_01",
			1,
			1,
			80
		};
		soundGroundHard2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_02",
			1,
			1,
			80
		};
		soundGroundHard3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_03",
			1,
			1,
			80
		};
		soundGroundHard4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_04",
			1,
			1,
			80
		};
		soundGroundHard5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_05",
			1,
			1,
			80
		};
		soundGroundHard6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_06",
			1,
			1,
			80
		};
		soundGroundHard7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_07",
			1,
			1,
			80
		};
		soundGroundHard8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_08",
			1,
			1,
			80
		};
		soundMetal1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
			1,
			1,
			80
		};
		soundMetal2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
			1,
			1,
			80
		};
		soundMetal3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
			1,
			1,
			80
		};
		soundMetal4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
			1,
			1,
			80
		};
		soundMetal5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
			1,
			1,
			80
		};
		soundMetal6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
			1,
			1,
			80
		};
		soundMetal7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
			1,
			1,
			80
		};
		soundMetal8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
			1,
			1,
			80
		};
		soundHitGlass1[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_01",
			1,
			1,
			100
		};
		soundHitGlass2[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_02",
			1,
			1,
			100
		};
		soundHitGlass3[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_03",
			1,
			1,
			100
		};
		soundHitGlass4[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_04",
			1,
			1,
			100
		};
		soundHitGlass5[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_05",
			1,
			1,
			100
		};
		soundHitGlass6[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_06",
			1,
			1,
			100
		};
		soundGlassArmored1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_01",
			1,
			1,
			60
		};
		soundGlassArmored2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_02",
			1,
			1,
			60
		};
		soundGlassArmored3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_03",
			1,
			1,
			60
		};
		soundGlassArmored4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_04",
			1,
			1,
			60
		};
		soundGlassArmored5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_05",
			1,
			1,
			60
		};
		soundGlassArmored6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_06",
			1,
			1,
			60
		};
		soundVehiclePlate1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
			1,
			1,
			80
		};
		soundVehiclePlate2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
			1,
			1,
			80
		};
		soundVehiclePlate3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
			1,
			1,
			80
		};
		soundVehiclePlate4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
			1,
			1,
			80
		};
		soundVehiclePlate5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
			1,
			1,
			80
		};
		soundVehiclePlate6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
			1,
			1,
			80
		};
		soundVehiclePlate7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
			1,
			1,
			80
		};
		soundVehiclePlate8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
			1,
			1,
			80
		};
		soundWood1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_01",
			1,
			1,
			80
		};
		soundWood2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_02",
			1,
			1,
			80
		};
		soundWood3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_03",
			1,
			1,
			80
		};
		soundWood4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_04",
			1,
			1,
			80
		};
		soundWood5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_05",
			1,
			1,
			80
		};
		soundWood6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_06",
			1,
			1,
			80
		};
		soundWood7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_07",
			1,
			1,
			80
		};
		soundWood8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_08",
			1,
			1,
			80
		};
		soundHitBody1[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_1",
			0.56234133,
			1,
			60
		};
		soundHitBody2[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_2",
			0.56234133,
			1,
			60
		};
		soundHitBody3[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_3",
			0.56234133,
			1,
			60
		};
		soundHitBody4[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_4",
			0.56234133,
			1,
			60
		};
		soundHitBody5[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_5",
			0.56234133,
			1,
			60
		};
		soundHitBody6[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_6",
			0.56234133,
			1,
			60
		};
		soundHitBuilding1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
			1,
			1,
			60
		};
		soundHitBuilding2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
			1,
			1,
			60
		};
		soundHitBuilding3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
			1,
			1,
			60
		};
		soundHitBuilding4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
			1,
			1,
			60
		};
		soundHitBuilding5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
			1,
			1,
			60
		};
		soundHitBuilding6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
			1,
			1,
			60
		};
		soundHitBuilding7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
			1,
			1,
			60
		};
		soundHitBuilding8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
			1,
			1,
			60
		};
		soundHitFoliage1[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_01",
			1,
			1,
			20
		};
		soundHitFoliage2[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_02",
			1,
			1,
			20
		};
		soundHitFoliage3[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_03",
			1,
			1,
			20
		};
		soundHitFoliage4[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_04",
			1,
			1,
			20
		};
		soundPlastic1[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_01",
			0.70794576,
			1,
			70
		};
		soundPlastic2[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_02",
			0.70794576,
			1,
			70
		};
		soundPlastic3[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_03",
			0.70794576,
			1,
			70
		};
		soundPlastic4[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_04",
			0.70794576,
			1,
			70
		};
		soundConcrete1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
			1,
			1,
			70
		};
		soundConcrete2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
			1,
			1,
			70
		};
		soundConcrete3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
			1,
			1,
			70
		};
		soundConcrete4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
			1,
			1,
			70
		};
		soundConcrete5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
			1,
			1,
			70
		};
		soundConcrete6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
			1,
			1,
			70
		};
		soundConcrete7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
			1,
			1,
			70
		};
		soundConcrete8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
			1,
			1,
			70
		};
		soundRubber1[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_01",
			1,
			1,
			50
		};
		soundRubber2[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_02",
			1,
			1,
			50
		};
		soundRubber3[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_03",
			1,
			1,
			50
		};
		soundRubber4[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_04",
			1,
			1,
			50
		};
		soundWater1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_01",
			1,
			1,
			40
		};
		soundWater2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_02",
			1,
			1,
			40
		};
		soundWater3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_03",
			1,
			1,
			40
		};
		hitGroundSoft[]=
		{
			"soundGroundSoft1",
			0.2,
			"soundGroundSoft2",
			0.2,
			"soundGroundSoft3",
			0.1,
			"soundGroundSoft4",
			0.1,
			"soundGroundSoft5",
			0.1,
			"soundGroundSoft6",
			0.1,
			"soundGroundSoft7",
			0.1,
			"soundGroundSoft8",
			0.1
		};
		hitGroundHard[]=
		{
			"soundGroundHard1",
			0.2,
			"soundGroundHard2",
			0.2,
			"soundGroundHard3",
			0.1,
			"soundGroundHard4",
			0.1,
			"soundGroundHard5",
			0.1,
			"soundGroundHard6",
			0.1,
			"soundGroundHard7",
			0.1,
			"soundGroundHard8",
			0.1
		};
		hitMan[]=
		{
			"soundHitBody1",
			0.16599999,
			"soundHitBody2",
			0.16599999,
			"soundHitBody3",
			0.16599999,
			"soundHitBody4",
			0.16599999,
			"soundHitBody5",
			0.16599999,
			"soundHitBody6",
			0.17
		};
		hitArmor[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitBuilding[]=
		{
			"soundHitBuilding1",
			0.2,
			"soundHitBuilding2",
			0.2,
			"soundHitBuilding3",
			0.1,
			"soundHitBuilding4",
			0.1,
			"soundHitBuilding5",
			0.1,
			"soundHitBuilding6",
			0.1,
			"soundHitBuilding7",
			0.1,
			"soundHitBuilding8",
			0.1
		};
		hitFoliage[]=
		{
			"soundHitFoliage1",
			0.25,
			"soundHitFoliage2",
			0.25,
			"soundHitFoliage3",
			0.25,
			"soundHitFoliage4",
			0.25
		};
		hitWood[]=
		{
			"soundWood1",
			0.125,
			"soundWood2",
			0.125,
			"soundWood3",
			0.125,
			"soundWood4",
			0.125,
			"soundWood5",
			0.125,
			"soundWood6",
			0.125,
			"soundWood7",
			0.125,
			"soundWood8",
			0.125
		};
		hitGlass[]=
		{
			"soundHitGlass1",
			0.16599999,
			"soundHitGlass2",
			0.16599999,
			"soundHitGlass3",
			0.167,
			"soundHitGlass4",
			0.167,
			"soundHitGlass5",
			0.167,
			"soundHitGlass6",
			0.167
		};
		hitGlassArmored[]=
		{
			"soundGlassArmored1",
			0.16599999,
			"soundGlassArmored2",
			0.16599999,
			"soundGlassArmored3",
			0.167,
			"soundGlassArmored4",
			0.167,
			"soundGlassArmored5",
			0.167,
			"soundGlassArmored6",
			0.167
		};
		hitConcrete[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitRubber[]=
		{
			"soundRubber1",
			0.25,
			"soundRubber2",
			0.25,
			"soundRubber3",
			0.25,
			"soundRubber4",
			0.25
		};
		hitPlastic[]=
		{
			"soundPlastic1",
			0.25,
			"soundPlastic2",
			0.25,
			"soundPlastic3",
			0.25,
			"soundPlastic4",
			0.25
		};
		hitDefault[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitMetal[]=
		{
			"soundMetal1",
			0.125,
			"soundMetal2",
			0.125,
			"soundMetal3",
			0.125,
			"soundMetal4",
			0.125,
			"soundMetal5",
			0.125,
			"soundMetal6",
			0.125,
			"soundMetal7",
			0.125,
			"soundMetal8",
			0.125
		};
		hitMetalplate[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitWater[]=
		{
			"soundWater1",
			0.333,
			"soundWater2",
			0.333,
			"soundWater3",
			0.333
		};
	};
};
class CfgVehicles
{
	class AnimalBase;
	class Animal_UrsusArctos: AnimalBase
	{
		simulation="dayzanimal";
		scope=2;
		model="\DZ\animals_bliss\ursus_arctos\ursus_arctos.p3d";
		armor=1.2;
		displayName="$STR_CfgVehicles_Animal_UrsusArctos0";
		descriptionShort="$STR_CfgVehicles_Animal_UrsusArctos1";
		aiAgentTemplate="Predator_UrsusArctos";
		injuryLevels[]={1,0.5,0.2,0};
		DamageSphereAmmos[]=
		{
			"MeleeBear",
			"MeleeBearShock",
			"MeleeWolf"
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=800;
					healthLabels[]={1,0.69999999,0.5,0.30000001,0};
				};
				class Blood
				{
					hitpoints=5000;
				};
				class Shock
				{
					hitpoints=5000;
				};
			};
			class DamageZones
			{
				class Zone_Head
				{
					componentNames[]=
					{
						"Zone_Head"
					};
					transferToZonesNames[]={};
					transferToZonesCoefs[]={};
					fatalInjuryCoef=0.1;
					canBleed=0;
					class Health
					{
						hitpoints=250;
						transferToGlobalCoef=1;
					};
					class Blood: Health
					{
						hitpoints=5000;
					};
					class Shock: Health
					{
						hitpoints=5000;
					};
					class ArmorType
					{
						class Melee
						{
							class Health
							{
								damage=0.50999999;
							};
						};
						class Projectile: Melee
						{
							class Health: Health
							{
								damage=0.56;
							};
						};
						class FragGrenade: Melee
						{
						};
					};
				};
				class Zone_Neck: Zone_Head
				{
					componentNames[]=
					{
						"Zone_Neck"
					};
					transferToZonesNames[]={};
					transferToZonesCoefs[]={};
					fatalInjuryCoef=0.1;
					class Health
					{
						hitpoints=300;
						transferToGlobalCoef=1;
					};
					class ArmorType: ArmorType
					{
						class Melee: Melee
						{
							class Health: Health
							{
								damage=0.15000001;
							};
						};
						class Projectile: Projectile
						{
							class Health: Health
							{
								damage=0.77999997;
							};
						};
					};
				};
				class Zone_Belly: Zone_Head
				{
					componentNames[]=
					{
						"Zone_Belly"
					};
					transferToZonesNames[]={};
					transferToZonesCoefs[]={};
					fatalInjuryCoef=0.0099999998;
					class Health: Health
					{
						hitpoints=400;
					};
					class ArmorType: ArmorType
					{
						class Melee: Melee
						{
							class Health: Health
							{
								damage=0.30000001;
							};
						};
					};
				};
				class Zone_Pelvis: Zone_Head
				{
					componentNames[]=
					{
						"Zone_Pelvis"
					};
					transferToZonesNames[]={};
					transferToZonesCoefs[]={};
					fatalInjuryCoef=0.0099999998;
					class Health: Health
					{
						hitpoints=500;
					};
					class ArmorType: ArmorType
					{
						class Melee: Melee
						{
							class Health: Health
							{
								damage=0.30000001;
							};
						};
					};
				};
				class Zone_Legs: Zone_Head
				{
					componentNames[]=
					{
						"Zone_Legs"
					};
					transferToZonesNames[]={};
					transferToZonesCoefs[]={};
					fatalInjuryCoef=0.0099999998;
					class Health: Health
					{
						hitpoints=200;
						transferToGlobalCoef=0;
					};
				};
			};
		};
		class Skinning
		{
			class ObtainedPelt
			{
				item="BearPelt";
				count=2;
				itemZones[]=
				{
					"Zone_Pelvis",
					"Zone_Belly"
				};
				quantityCoef=1;
				transferToolDamageCoef=1;
			};
			class ObtainedSteaks
			{
				item="BearSteakMeat";
				count=20;
				itemZones[]=
				{
					"Zone_Belly",
					"Zone_Pelvis"
				};
				countByZone[]={8,8};
				quantityMinMaxCoef[]={0.69999999,1};
			};
			class ObtainedLard
			{
				item="Lard";
				count=2;
				quantityMinMaxCoef[]={0.2,1};
			};
			class ObtainedGuts
			{
				item="Guts";
				count=4;
				quantityMinMaxCoef[]={0.5,0.80000001};
			};
			class ObtainedBones
			{
				item="Bone";
				count=5;
				quantityMinMaxCoef[]={0.30000001,1};
				transferToolDamageCoef=1;
			};
		};
		class enfanimsys
		{
			meshObject="DZ\animals_bliss\ursus_arctos\data\ursus_arctos_skeleton.xob";
			graphname="DZ\animals_bliss\animations\!graph_files\bear\Bear_Graph.agr";
			defaultinstance="DZ\animals_bliss\animations\!graph_files\bear\BearSkeleton_AnimInstance.asi";
			startnode="MasterBear_SM";
			skeletonName="ursus_arctos_skeleton.xob";
		};
		class AnimEvents
		{
			class Steps
			{
				class Walk1
				{
					soundLookupTable="PawBigWalk_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=1;
				};
				class Walk2
				{
					soundLookupTable="PawBigWalk_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=2;
				};
				class Walk3
				{
					soundLookupTable="PawBigWalk_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=3;
				};
				class Walk4
				{
					soundLookupTable="PawBigWalk_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=4;
				};
				class Run1
				{
					soundLookupTable="PawBigRun_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=5;
				};
				class Run2
				{
					soundLookupTable="PawBigRun_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=6;
				};
				class Run3
				{
					soundLookupTable="PawBigRun_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=7;
				};
				class Run4
				{
					soundLookupTable="PawBigRun_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=8;
				};
				class Bodyfall
				{
					soundLookupTable="PawBigBodyfall_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=11;
				};
				class Settle
				{
					soundLookupTable="PawBigSettle_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=12;
				};
				class Rest2standA
				{
					soundLookupTable="PawBigRest2standA_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=13;
				};
				class Rest2standB
				{
					soundLookupTable="PawBigRest2standB_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=14;
				};
				class Stand2restA
				{
					soundLookupTable="PawBigStand2restA_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=15;
				};
				class Stand2restB
				{
					soundLookupTable="PawBigStand2restB_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=16;
				};
				class Stand2restC
				{
					soundLookupTable="PawBigStand2restC_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=17;
				};
				class Jump
				{
					soundLookupTable="PawBigJump_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=18;
				};
				class Impact
				{
					soundLookupTable="PawBigImpact_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=19;
				};
			};
			class Sounds
			{
				class BearAttack
				{
					soundSet="BearAttack_SoundSet";
					noise="WolfRoarNoise";
					id=21;
				};
				class BearBreath
				{
					soundSet="BearBreath_SoundSet";
					noise="WolfRoarNoise";
					id=1;
				};
				class BearGrowl
				{
					soundSet="BearGrowl_SoundSet";
					noise="WolfRoarNoise";
					id=2;
				};
				class BearMumble
				{
					soundSet="BearMumble_SoundSet";
					noise="WolfRoarNoise";
					id=3;
				};
				class BearRoar
				{
					soundSet="BearRoar_SoundSet";
					noise="WolfRoarNoise";
					id=4;
				};
				class BearRoarShort
				{
					soundSet="BearRoarShort_SoundSet";
					noise="WolfRoarNoise";
					id=12;
				};
				class BearSigh
				{
					soundSet="BearSigh_SoundSet";
					noise="WolfRoarNoise";
					id=5;
				};
				class BearSighLong
				{
					soundSet="BearSighLong_SoundSet";
					noise="WolfRoarNoise";
					id=6;
				};
				class BearSighShort
				{
					soundSet="BearSighShort_SoundSet";
					noise="WolfRoarNoise";
					id=7;
				};
				class BearSnarl
				{
					soundSet="BearSnarl_SoundSet";
					noise="WolfRoarNoise";
					id=8;
				};
				class BearSnarlLong
				{
					soundSet="BearSnarlLong_SoundSet";
					noise="WolfRoarNoise";
					id=9;
				};
				class BearSnort
				{
					soundSet="BearSnort_SoundSet";
					noise="WolfRoarNoise";
					id=10;
				};
				class BearGrowl_1
				{
					soundSet="BearGrowl_1_SoundSet";
					noise="WolfRoarNoise";
					id=11;
				};
				class BearGrowl_3
				{
					soundSet="BearGrowl_3_SoundSet";
					noise="WolfRoarNoise";
					id=13;
				};
				class BearGrowl_4
				{
					soundSet="BearGrowl_4_SoundSet";
					noise="WolfRoarNoise";
					id=14;
				};
				class BearGrowl_5
				{
					soundSet="BearGrowl_5_SoundSet";
					noise="WolfRoarNoise";
					id=15;
				};
				class BearGrowl_6
				{
					soundSet="BearGrowl_6_SoundSet";
					noise="WolfRoarNoise";
					id=16;
				};
				class BearGrowl_7
				{
					soundSet="BearGrowl_7_SoundSet";
					noise="WolfRoarNoise";
					id=17;
				};
				class BearGrowl_8
				{
					soundSet="BearGrowl_8_SoundSet";
					noise="WolfRoarNoise";
					id=18;
				};
				class BearGrowl_9
				{
					soundSet="BearGrowl_9_SoundSet";
					noise="WolfRoarNoise";
					id=19;
				};
				class BearGrowl_10
				{
					soundSet="BearGrowl_10_SoundSet";
					noise="WolfRoarNoise";
					id=20;
				};
				class BearGrowl_12
				{
					soundSet="BearGrowl_12_SoundSet";
					noise="WolfRoarNoise";
					id=22;
				};
				class BearGrowl_13
				{
					soundSet="BearGrowl_13_SoundSet";
					noise="WolfRoarNoise";
					id=23;
				};
				class BearRoar_1
				{
					soundSet="BearRoar_1_SoundSet";
					noise="WolfRoarNoise";
					id=24;
				};
				class BearRoar_2
				{
					soundSet="BearRoar_2_SoundSet";
					noise="WolfRoarNoise";
					id=25;
				};
				class BearRoar_3
				{
					soundSet="BearRoar_3_SoundSet";
					noise="WolfRoarNoise";
					id=26;
				};
				class BearRoar_5
				{
					soundSet="BearRoar_5_SoundSet";
					noise="WolfRoarNoise";
					id=27;
				};
				class BearRoar_6
				{
					soundSet="BearRoar_6_SoundSet";
					noise="WolfRoarNoise";
					id=28;
				};
				class BearRoar_7
				{
					soundSet="BearRoar_7_SoundSet";
					noise="WolfRoarNoise";
					id=29;
				};
				class BearSighLong_0
				{
					soundSet="BearSighLong_0_SoundSet";
					noise="WolfRoarNoise";
					id=30;
				};
				class BearSighLong_1
				{
					soundSet="BearSighLong_1_SoundSet";
					noise="WolfRoarNoise";
					id=31;
				};
				class BearSighLong_2
				{
					soundSet="BearSighLong_2_SoundSet";
					noise="WolfRoarNoise";
					id=32;
				};
				class BearSnarlLong_0
				{
					soundSet="BearSnarlLong_0_SoundSet";
					noise="WolfRoarNoise";
					id=33;
				};
				class BearSnarlLong_1
				{
					soundSet="BearSnarlLong_1_SoundSet";
					noise="WolfRoarNoise";
					id=34;
				};
				class BearSnarlLong_2
				{
					soundSet="BearSnarlLong_2_SoundSet";
					noise="WolfRoarNoise";
					id=35;
				};
			};
			class Damages
			{
				class BearBiteDamage
				{
					damage="BearBiteDamage";
					id=1;
				};
				class BearLeftPawDamage
				{
					damage="BearLeftPawDamage";
					id=2;
				};
				class BearRightPawDamage
				{
					damage="BearRightPawDamage";
					id=3;
				};
				class BearBiteDamageIntimidate
				{
					damage="BearBiteDamageIntimidate";
					id=11;
				};
				class BearLeftPawDamageIntimidate
				{
					damage="BearLeftPawDamageIntimidate";
					id=12;
				};
				class BearRightPawDamageIntimidate
				{
					damage="BearRightPawDamageIntimidate";
					id=13;
				};
			};
		};
		class CommandMoveSettings
		{
			useSpeedMapping=1;
			movementSpeedMapping[]={0,0.23999999,0.55000001,1.72,3.5,8};
		};
		class CommandLookAtSettings
		{
			lookAtFilterTimeout=0.5;
			lookAtFilterSpeed=1.5700001;
		};
	};
	class Bear_hard : Animal_UrsusArctos {
		class DamageSystem {
			class GlobalHealth {
				class Health {
					hitpoints = 7000;
					healthLabels[] = {1, 0.7, 0.5, 0.3, 0};
				};
				
				class Blood {
					hitpoints = 10000;
				};
				
				class Shock {
					hitpoints = 10000;
				};
			};
		};
		
		class Skinning {
			class ObtainedPelt {
				item = "BearPelt";
				count = 1;
				transferToolDamageCoef = 1;
			};
			
			class ObtainedSteaks {
				item = "BearSteakMeat";
				count = 4;
				itemZones[] = {"Zone_Belly", "Zone_Pelvis"};
				countByZone[] = {4, 4};
				quantityMinMaxCoef[] = {0.7, 1};
			};
			
			class ObtainedLard {
				item = "Lard";
				count = 1;
				quantityMinMaxCoef[] = {0.2, 1};
			};
			
			class ObtainedGuts {
				item = "Guts";
				count = 1;
				quantityMinMaxCoef[] = {0.4, 1};
			};
			
			class ObtainedBones {
				item = "Bone";
				count = 1;
				quantityMinMaxCoef[] = {0.3, 1};
				transferToolDamageCoef = 1;
			};
		};
	};
};

Пакую

Untitled.png.8fa2944d6d497401ade7df1e7c59545f.png
Подключаю -servermod=@Bear
Прописываю в events.xml

    <event name="AnimalBear">
        <nominal>14</nominal>
        <min>10</min>
        <max>16</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Bear_hard"/>
        </children>
    </event>

Запуск.....медведей ноль.

 

Изменено пользователем paranoyk (история изменений)

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  • 0
8 часов назад, paranoyk сказал:

Создал срр
 

class CfgPatches { class DZ_Animals_ursus_arctos { units[]= { "Animal_UrsusArctos" }; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "DZ_Animals", "DZ_Data_Bliss", "DZ_AI_Bliss", "DZ_Weapons_Melee" }; }; class Bear { units[] = { "Animal_Bear_hard", "polar_bear_pelt", "rag_bearcarpet_white" }; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = { "DZ_Animals", "DZ_Animals_Bliss", "DZ_Data_Bliss", "DZ_AI_Bliss", "DZ_Weapons_Melee", "DZ_Data" }; }; }; class CfgAmmo { class Bullet_Base; class MeleeDamage; class MeleeBear: MeleeDamage { class DamageApplied { type="Melee"; bleedThreshold=0.85000002; class Health { damage=25; }; class Blood { damage=110; }; class Shock { damage=35; }; additionAnimalMeleeMultiplier=5; }; soundGroundSoft1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_01", 0.5, 1, 60 }; soundGroundSoft2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_02", 0.5, 1, 60 }; soundGroundSoft3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_03", 0.5, 1, 60 }; soundGroundSoft4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_04", 0.5, 1, 60 }; soundGroundSoft5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_05", 0.5, 1, 60 }; soundGroundSoft6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_06", 0.5, 1, 60 }; soundGroundSoft7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_07", 0.5, 1, 60 }; soundGroundSoft8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_08", 0.5, 1, 60 }; soundGroundHard1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_01", 0.5, 1, 80 }; soundGroundHard2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_02", 0.5, 1, 80 }; soundGroundHard3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_03", 0.5, 1, 80 }; soundGroundHard4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_04", 0.5, 1, 80 }; soundGroundHard5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_05", 0.5, 1, 80 }; soundGroundHard6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_06", 0.5, 1, 80 }; soundGroundHard7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_07", 0.5, 1, 80 }; soundGroundHard8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_08", 0.5, 1, 80 }; soundMetal1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01", 0.5, 1, 80 }; soundMetal2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02", 0.5, 1, 80 }; soundMetal3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03", 0.5, 1, 80 }; soundMetal4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04", 0.5, 1, 80 }; soundMetal5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05", 0.5, 1, 80 }; soundMetal6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06", 0.5, 1, 80 }; soundMetal7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07", 0.5, 1, 80 }; soundMetal8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08", 0.5, 1, 80 }; soundHitGlass1[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_01", 0.5, 1, 100 }; soundHitGlass2[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_02", 0.5, 1, 100 }; soundHitGlass3[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_03", 0.5, 1, 100 }; soundHitGlass4[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_04", 0.5, 1, 100 }; soundHitGlass5[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_05", 0.5, 1, 100 }; soundHitGlass6[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_06", 0.5, 1, 100 }; soundGlassArmored1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_01", 0.5, 1, 60 }; soundGlassArmored2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_02", 0.5, 1, 60 }; soundGlassArmored3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_03", 0.5, 1, 60 }; soundGlassArmored4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_04", 0.5, 1, 60 }; soundGlassArmored5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_05", 0.5, 1, 60 }; soundGlassArmored6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_06", 0.5, 1, 60 }; soundVehiclePlate1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01", 0.5, 1, 80 }; soundVehiclePlate2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02", 0.5, 1, 80 }; soundVehiclePlate3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03", 0.5, 1, 80 }; soundVehiclePlate4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04", 0.5, 1, 80 }; soundVehiclePlate5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05", 0.5, 1, 80 }; soundVehiclePlate6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06", 0.5, 1, 80 }; soundVehiclePlate7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07", 0.5, 1, 80 }; soundVehiclePlate8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08", 0.5, 1, 80 }; soundWood1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_01", 0.5, 1, 80 }; soundWood2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_02", 0.5, 1, 80 }; soundWood3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_03", 0.5, 1, 80 }; soundWood4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_04", 0.5, 1, 80 }; soundWood5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_05", 0.5, 1, 80 }; soundWood6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_06", 0.5, 1, 80 }; soundWood7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_07", 0.5, 1, 80 }; soundWood8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_08", 0.5, 1, 80 }; soundHitBody1[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_1", 0.56234133, 1, 60 }; soundHitBody2[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_2", 0.56234133, 1, 60 }; soundHitBody3[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_3", 0.56234133, 1, 60 }; soundHitBody4[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_4", 0.56234133, 1, 60 }; soundHitBody5[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_5", 0.56234133, 1, 60 }; soundHitBody6[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_6", 0.56234133, 1, 60 }; soundHitBuilding1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01", 0.5, 1, 60 }; soundHitBuilding2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02", 0.5, 1, 60 }; soundHitBuilding3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03", 0.5, 1, 60 }; soundHitBuilding4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04", 0.5, 1, 60 }; soundHitBuilding5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05", 0.5, 1, 60 }; soundHitBuilding6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06", 0.5, 1, 60 }; soundHitBuilding7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07", 0.5, 1, 60 }; soundHitBuilding8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08", 0.5, 1, 60 }; soundHitFoliage1[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_01", 0.5, 1, 20 }; soundHitFoliage2[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_02", 0.5, 1, 20 }; soundHitFoliage3[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_03", 0.5, 1, 20 }; soundHitFoliage4[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_04", 0.5, 1, 20 }; soundPlastic1[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_01", 0.34999999, 1, 70 }; soundPlastic2[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_02", 0.34999999, 1, 70 }; soundPlastic3[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_03", 0.34999999, 1, 70 }; soundPlastic4[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_04", 0.34999999, 1, 70 }; soundConcrete1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01", 0.5, 1, 70 }; soundConcrete2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02", 0.5, 1, 70 }; soundConcrete3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03", 0.5, 1, 70 }; soundConcrete4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04", 0.5, 1, 70 }; soundConcrete5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05", 0.5, 1, 70 }; soundConcrete6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06", 0.5, 1, 70 }; soundConcrete7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07", 0.5, 1, 70 }; soundConcrete8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08", 0.5, 1, 70 }; soundRubber1[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_01", 0.5, 1, 50 }; soundRubber2[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_02", 0.5, 1, 50 }; soundRubber3[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_03", 0.5, 1, 50 }; soundRubber4[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_04", 0.5, 1, 50 }; soundWater1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_01", 0.5, 1, 40 }; soundWater2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_02", 0.5, 1, 40 }; soundWater3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_03", 0.5, 1, 40 }; hitGroundSoft[]= { "soundGroundSoft1", 0.2, "soundGroundSoft2", 0.2, "soundGroundSoft3", 0.1, "soundGroundSoft4", 0.1, "soundGroundSoft5", 0.1, "soundGroundSoft6", 0.1, "soundGroundSoft7", 0.1, "soundGroundSoft8", 0.1 }; hitGroundHard[]= { "soundGroundHard1", 0.2, "soundGroundHard2", 0.2, "soundGroundHard3", 0.1, "soundGroundHard4", 0.1, "soundGroundHard5", 0.1, "soundGroundHard6", 0.1, "soundGroundHard7", 0.1, "soundGroundHard8", 0.1 }; hitMan[]= { "soundHitBody1", 0.16599999, "soundHitBody2", 0.16599999, "soundHitBody3", 0.16599999, "soundHitBody4", 0.16599999, "soundHitBody5", 0.16599999, "soundHitBody6", 0.17 }; hitArmor[]= { "soundVehiclePlate1", 0.125, "soundVehiclePlate2", 0.125, "soundVehiclePlate3", 0.125, "soundVehiclePlate4", 0.125, "soundVehiclePlate5", 0.125, "soundVehiclePlate6", 0.125, "soundVehiclePlate7", 0.125, "soundVehiclePlate8", 0.125 }; hitBuilding[]= { "soundHitBuilding1", 0.2, "soundHitBuilding2", 0.2, "soundHitBuilding3", 0.1, "soundHitBuilding4", 0.1, "soundHitBuilding5", 0.1, "soundHitBuilding6", 0.1, "soundHitBuilding7", 0.1, "soundHitBuilding8", 0.1 }; hitFoliage[]= { "soundHitFoliage1", 0.25, "soundHitFoliage2", 0.25, "soundHitFoliage3", 0.25, "soundHitFoliage4", 0.25 }; hitWood[]= { "soundWood1", 0.125, "soundWood2", 0.125, "soundWood3", 0.125, "soundWood4", 0.125, "soundWood5", 0.125, "soundWood6", 0.125, "soundWood7", 0.125, "soundWood8", 0.125 }; hitGlass[]= { "soundHitGlass1", 0.16599999, "soundHitGlass2", 0.16599999, "soundHitGlass3", 0.167, "soundHitGlass4", 0.167, "soundHitGlass5", 0.167, "soundHitGlass6", 0.167 }; hitGlassArmored[]= { "soundGlassArmored1", 0.16599999, "soundGlassArmored2", 0.16599999, "soundGlassArmored3", 0.167, "soundGlassArmored4", 0.167, "soundGlassArmored5", 0.167, "soundGlassArmored6", 0.167 }; hitConcrete[]= { "soundConcrete1", 0.125, "soundConcrete2", 0.125, "soundConcrete3", 0.125, "soundConcrete4", 0.125, "soundConcrete5", 0.125, "soundConcrete6", 0.125, "soundConcrete7", 0.125, "soundConcrete8", 0.125 }; hitRubber[]= { "soundRubber1", 0.25, "soundRubber2", 0.25, "soundRubber3", 0.25, "soundRubber4", 0.25 }; hitPlastic[]= { "soundPlastic1", 0.25, "soundPlastic2", 0.25, "soundPlastic3", 0.25, "soundPlastic4", 0.25 }; hitDefault[]= { "soundConcrete1", 0.125, "soundConcrete2", 0.125, "soundConcrete3", 0.125, "soundConcrete4", 0.125, "soundConcrete5", 0.125, "soundConcrete6", 0.125, "soundConcrete7", 0.125, "soundConcrete8", 0.125 }; hitMetal[]= { "soundMetal1", 0.125, "soundMetal2", 0.125, "soundMetal3", 0.125, "soundMetal4", 0.125, "soundMetal5", 0.125, "soundMetal6", 0.125, "soundMetal7", 0.125, "soundMetal8", 0.125 }; hitMetalplate[]= { "soundVehiclePlate1", 0.125, "soundVehiclePlate2", 0.125, "soundVehiclePlate3", 0.125, "soundVehiclePlate4", 0.125, "soundVehiclePlate5", 0.125, "soundVehiclePlate6", 0.125, "soundVehiclePlate7", 0.125, "soundVehiclePlate8", 0.125 }; hitWater[]= { "soundWater1", 0.333, "soundWater2", 0.333, "soundWater3", 0.333 }; }; class MeleeBear_Heavy: MeleeBear { hitAnimation=1; soundGroundSoft1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_01", 1, 1, 60 }; soundGroundSoft2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_02", 1, 1, 60 }; soundGroundSoft3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_03", 1, 1, 60 }; soundGroundSoft4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_04", 1, 1, 60 }; soundGroundSoft5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_05", 1, 1, 60 }; soundGroundSoft6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_06", 1, 1, 60 }; soundGroundSoft7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_07", 1, 1, 60 }; soundGroundSoft8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_08", 1, 1, 60 }; soundGroundHard1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_01", 1, 1, 80 }; soundGroundHard2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_02", 1, 1, 80 }; soundGroundHard3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_03", 1, 1, 80 }; soundGroundHard4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_04", 1, 1, 80 }; soundGroundHard5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_05", 1, 1, 80 }; soundGroundHard6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_06", 1, 1, 80 }; soundGroundHard7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_07", 1, 1, 80 }; soundGroundHard8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_08", 1, 1, 80 }; soundMetal1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01", 1, 1, 80 }; soundMetal2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02", 1, 1, 80 }; soundMetal3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03", 1, 1, 80 }; soundMetal4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04", 1, 1, 80 }; soundMetal5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05", 1, 1, 80 }; soundMetal6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06", 1, 1, 80 }; soundMetal7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07", 1, 1, 80 }; soundMetal8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08", 1, 1, 80 }; soundHitGlass1[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_01", 1, 1, 100 }; soundHitGlass2[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_02", 1, 1, 100 }; soundHitGlass3[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_03", 1, 1, 100 }; soundHitGlass4[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_04", 1, 1, 100 }; soundHitGlass5[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_05", 1, 1, 100 }; soundHitGlass6[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_06", 1, 1, 100 }; soundGlassArmored1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_01", 1, 1, 60 }; soundGlassArmored2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_02", 1, 1, 60 }; soundGlassArmored3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_03", 1, 1, 60 }; soundGlassArmored4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_04", 1, 1, 60 }; soundGlassArmored5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_05", 1, 1, 60 }; soundGlassArmored6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_06", 1, 1, 60 }; soundVehiclePlate1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01", 1, 1, 80 }; soundVehiclePlate2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02", 1, 1, 80 }; soundVehiclePlate3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03", 1, 1, 80 }; soundVehiclePlate4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04", 1, 1, 80 }; soundVehiclePlate5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05", 1, 1, 80 }; soundVehiclePlate6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06", 1, 1, 80 }; soundVehiclePlate7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07", 1, 1, 80 }; soundVehiclePlate8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08", 1, 1, 80 }; soundWood1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_01", 1, 1, 80 }; soundWood2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_02", 1, 1, 80 }; soundWood3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_03", 1, 1, 80 }; soundWood4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_04", 1, 1, 80 }; soundWood5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_05", 1, 1, 80 }; soundWood6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_06", 1, 1, 80 }; soundWood7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_07", 1, 1, 80 }; soundWood8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_08", 1, 1, 80 }; soundHitBody1[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_1", 0.56234133, 1, 60 }; soundHitBody2[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_2", 0.56234133, 1, 60 }; soundHitBody3[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_3", 0.56234133, 1, 60 }; soundHitBody4[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_4", 0.56234133, 1, 60 }; soundHitBody5[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_5", 0.56234133, 1, 60 }; soundHitBody6[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_6", 0.56234133, 1, 60 }; soundHitBuilding1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01", 1, 1, 60 }; soundHitBuilding2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02", 1, 1, 60 }; soundHitBuilding3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03", 1, 1, 60 }; soundHitBuilding4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04", 1, 1, 60 }; soundHitBuilding5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05", 1, 1, 60 }; soundHitBuilding6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06", 1, 1, 60 }; soundHitBuilding7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07", 1, 1, 60 }; soundHitBuilding8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08", 1, 1, 60 }; soundHitFoliage1[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_01", 1, 1, 20 }; soundHitFoliage2[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_02", 1, 1, 20 }; soundHitFoliage3[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_03", 1, 1, 20 }; soundHitFoliage4[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_04", 1, 1, 20 }; soundPlastic1[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_01", 0.70794576, 1, 70 }; soundPlastic2[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_02", 0.70794576, 1, 70 }; soundPlastic3[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_03", 0.70794576, 1, 70 }; soundPlastic4[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_04", 0.70794576, 1, 70 }; soundConcrete1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01", 1, 1, 70 }; soundConcrete2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02", 1, 1, 70 }; soundConcrete3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03", 1, 1, 70 }; soundConcrete4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04", 1, 1, 70 }; soundConcrete5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05", 1, 1, 70 }; soundConcrete6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06", 1, 1, 70 }; soundConcrete7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07", 1, 1, 70 }; soundConcrete8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08", 1, 1, 70 }; soundRubber1[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_01", 1, 1, 50 }; soundRubber2[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_02", 1, 1, 50 }; soundRubber3[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_03", 1, 1, 50 }; soundRubber4[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_04", 1, 1, 50 }; soundWater1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_01", 1, 1, 40 }; soundWater2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_02", 1, 1, 40 }; soundWater3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_03", 1, 1, 40 }; hitGroundSoft[]= { "soundGroundSoft1", 0.2, "soundGroundSoft2", 0.2, "soundGroundSoft3", 0.1, "soundGroundSoft4", 0.1, "soundGroundSoft5", 0.1, "soundGroundSoft6", 0.1, "soundGroundSoft7", 0.1, "soundGroundSoft8", 0.1 }; hitGroundHard[]= { "soundGroundHard1", 0.2, "soundGroundHard2", 0.2, "soundGroundHard3", 0.1, "soundGroundHard4", 0.1, "soundGroundHard5", 0.1, "soundGroundHard6", 0.1, "soundGroundHard7", 0.1, "soundGroundHard8", 0.1 }; hitMan[]= { "soundHitBody1", 0.16599999, "soundHitBody2", 0.16599999, "soundHitBody3", 0.16599999, "soundHitBody4", 0.16599999, "soundHitBody5", 0.16599999, "soundHitBody6", 0.17 }; hitArmor[]= { "soundVehiclePlate1", 0.125, "soundVehiclePlate2", 0.125, "soundVehiclePlate3", 0.125, "soundVehiclePlate4", 0.125, "soundVehiclePlate5", 0.125, "soundVehiclePlate6", 0.125, "soundVehiclePlate7", 0.125, "soundVehiclePlate8", 0.125 }; hitBuilding[]= { "soundHitBuilding1", 0.2, "soundHitBuilding2", 0.2, "soundHitBuilding3", 0.1, "soundHitBuilding4", 0.1, "soundHitBuilding5", 0.1, "soundHitBuilding6", 0.1, "soundHitBuilding7", 0.1, "soundHitBuilding8", 0.1 }; hitFoliage[]= { "soundHitFoliage1", 0.25, "soundHitFoliage2", 0.25, "soundHitFoliage3", 0.25, "soundHitFoliage4", 0.25 }; hitWood[]= { "soundWood1", 0.125, "soundWood2", 0.125, "soundWood3", 0.125, "soundWood4", 0.125, "soundWood5", 0.125, "soundWood6", 0.125, "soundWood7", 0.125, "soundWood8", 0.125 }; hitGlass[]= { "soundHitGlass1", 0.16599999, "soundHitGlass2", 0.16599999, "soundHitGlass3", 0.167, "soundHitGlass4", 0.167, "soundHitGlass5", 0.167, "soundHitGlass6", 0.167 }; hitGlassArmored[]= { "soundGlassArmored1", 0.16599999, "soundGlassArmored2", 0.16599999, "soundGlassArmored3", 0.167, "soundGlassArmored4", 0.167, "soundGlassArmored5", 0.167, "soundGlassArmored6", 0.167 }; hitConcrete[]= { "soundConcrete1", 0.125, "soundConcrete2", 0.125, "soundConcrete3", 0.125, "soundConcrete4", 0.125, "soundConcrete5", 0.125, "soundConcrete6", 0.125, "soundConcrete7", 0.125, "soundConcrete8", 0.125 }; hitRubber[]= { "soundRubber1", 0.25, "soundRubber2", 0.25, "soundRubber3", 0.25, "soundRubber4", 0.25 }; hitPlastic[]= { "soundPlastic1", 0.25, "soundPlastic2", 0.25, "soundPlastic3", 0.25, "soundPlastic4", 0.25 }; hitDefault[]= { "soundConcrete1", 0.125, "soundConcrete2", 0.125, "soundConcrete3", 0.125, "soundConcrete4", 0.125, "soundConcrete5", 0.125, "soundConcrete6", 0.125, "soundConcrete7", 0.125, "soundConcrete8", 0.125 }; hitMetal[]= { "soundMetal1", 0.125, "soundMetal2", 0.125, "soundMetal3", 0.125, "soundMetal4", 0.125, "soundMetal5", 0.125, "soundMetal6", 0.125, "soundMetal7", 0.125, "soundMetal8", 0.125 }; hitMetalplate[]= { "soundVehiclePlate1", 0.125, "soundVehiclePlate2", 0.125, "soundVehiclePlate3", 0.125, "soundVehiclePlate4", 0.125, "soundVehiclePlate5", 0.125, "soundVehiclePlate6", 0.125, "soundVehiclePlate7", 0.125, "soundVehiclePlate8", 0.125 }; hitWater[]= { "soundWater1", 0.333, "soundWater2", 0.333, "soundWater3", 0.333 }; }; class MeleeBearShock: MeleeDamage { class DamageApplied { type="Melee"; bleedThreshold=0.85000002; class Health { damage=25; }; class Blood { damage=350; }; class Shock { damage=110; }; additionAnimalMeleeMultiplier=5; }; soundGroundSoft1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_01", 0.5, 1, 60 }; soundGroundSoft2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_02", 0.5, 1, 60 }; soundGroundSoft3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_03", 0.5, 1, 60 }; soundGroundSoft4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_04", 0.5, 1, 60 }; soundGroundSoft5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_05", 0.5, 1, 60 }; soundGroundSoft6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_06", 0.5, 1, 60 }; soundGroundSoft7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_07", 0.5, 1, 60 }; soundGroundSoft8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_08", 0.5, 1, 60 }; soundGroundHard1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_01", 0.5, 1, 80 }; soundGroundHard2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_02", 0.5, 1, 80 }; soundGroundHard3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_03", 0.5, 1, 80 }; soundGroundHard4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_04", 0.5, 1, 80 }; soundGroundHard5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_05", 0.5, 1, 80 }; soundGroundHard6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_06", 0.5, 1, 80 }; soundGroundHard7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_07", 0.5, 1, 80 }; soundGroundHard8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_08", 0.5, 1, 80 }; soundMetal1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01", 0.5, 1, 80 }; soundMetal2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02", 0.5, 1, 80 }; soundMetal3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03", 0.5, 1, 80 }; soundMetal4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04", 0.5, 1, 80 }; soundMetal5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05", 0.5, 1, 80 }; soundMetal6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06", 0.5, 1, 80 }; soundMetal7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07", 0.5, 1, 80 }; soundMetal8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08", 0.5, 1, 80 }; soundHitGlass1[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_01", 0.5, 1, 100 }; soundHitGlass2[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_02", 0.5, 1, 100 }; soundHitGlass3[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_03", 0.5, 1, 100 }; soundHitGlass4[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_04", 0.5, 1, 100 }; soundHitGlass5[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_05", 0.5, 1, 100 }; soundHitGlass6[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_06", 0.5, 1, 100 }; soundGlassArmored1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_01", 0.5, 1, 60 }; soundGlassArmored2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_02", 0.5, 1, 60 }; soundGlassArmored3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_03", 0.5, 1, 60 }; soundGlassArmored4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_04", 0.5, 1, 60 }; soundGlassArmored5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_05", 0.5, 1, 60 }; soundGlassArmored6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_06", 0.5, 1, 60 }; soundVehiclePlate1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01", 0.5, 1, 80 }; soundVehiclePlate2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02", 0.5, 1, 80 }; soundVehiclePlate3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03", 0.5, 1, 80 }; soundVehiclePlate4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04", 0.5, 1, 80 }; soundVehiclePlate5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05", 0.5, 1, 80 }; soundVehiclePlate6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06", 0.5, 1, 80 }; soundVehiclePlate7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07", 0.5, 1, 80 }; soundVehiclePlate8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08", 0.5, 1, 80 }; soundWood1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_01", 0.5, 1, 80 }; soundWood2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_02", 0.5, 1, 80 }; soundWood3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_03", 0.5, 1, 80 }; soundWood4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_04", 0.5, 1, 80 }; soundWood5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_05", 0.5, 1, 80 }; soundWood6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_06", 0.5, 1, 80 }; soundWood7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_07", 0.5, 1, 80 }; soundWood8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_08", 0.5, 1, 80 }; soundHitBody1[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_1", 0.56234133, 1, 60 }; soundHitBody2[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_2", 0.56234133, 1, 60 }; soundHitBody3[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_3", 0.56234133, 1, 60 }; soundHitBody4[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_4", 0.56234133, 1, 60 }; soundHitBody5[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_5", 0.56234133, 1, 60 }; soundHitBody6[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_6", 0.56234133, 1, 60 }; soundHitBuilding1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01", 0.5, 1, 60 }; soundHitBuilding2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02", 0.5, 1, 60 }; soundHitBuilding3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03", 0.5, 1, 60 }; soundHitBuilding4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04", 0.5, 1, 60 }; soundHitBuilding5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05", 0.5, 1, 60 }; soundHitBuilding6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06", 0.5, 1, 60 }; soundHitBuilding7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07", 0.5, 1, 60 }; soundHitBuilding8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08", 0.5, 1, 60 }; soundHitFoliage1[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_01", 0.5, 1, 20 }; soundHitFoliage2[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_02", 0.5, 1, 20 }; soundHitFoliage3[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_03", 0.5, 1, 20 }; soundHitFoliage4[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_04", 0.5, 1, 20 }; soundPlastic1[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_01", 0.34999999, 1, 70 }; soundPlastic2[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_02", 0.34999999, 1, 70 }; soundPlastic3[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_03", 0.34999999, 1, 70 }; soundPlastic4[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_04", 0.34999999, 1, 70 }; soundConcrete1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01", 0.5, 1, 70 }; soundConcrete2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02", 0.5, 1, 70 }; soundConcrete3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03", 0.5, 1, 70 }; soundConcrete4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04", 0.5, 1, 70 }; soundConcrete5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05", 0.5, 1, 70 }; soundConcrete6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06", 0.5, 1, 70 }; soundConcrete7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07", 0.5, 1, 70 }; soundConcrete8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08", 0.5, 1, 70 }; soundRubber1[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_01", 0.5, 1, 50 }; soundRubber2[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_02", 0.5, 1, 50 }; soundRubber3[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_03", 0.5, 1, 50 }; soundRubber4[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_04", 0.5, 1, 50 }; soundWater1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_01", 0.5, 1, 40 }; soundWater2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_02", 0.5, 1, 40 }; soundWater3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_03", 0.5, 1, 40 }; hitGroundSoft[]= { "soundGroundSoft1", 0.2, "soundGroundSoft2", 0.2, "soundGroundSoft3", 0.1, "soundGroundSoft4", 0.1, "soundGroundSoft5", 0.1, "soundGroundSoft6", 0.1, "soundGroundSoft7", 0.1, "soundGroundSoft8", 0.1 }; hitGroundHard[]= { "soundGroundHard1", 0.2, "soundGroundHard2", 0.2, "soundGroundHard3", 0.1, "soundGroundHard4", 0.1, "soundGroundHard5", 0.1, "soundGroundHard6", 0.1, "soundGroundHard7", 0.1, "soundGroundHard8", 0.1 }; hitMan[]= { "soundHitBody1", 0.16599999, "soundHitBody2", 0.16599999, "soundHitBody3", 0.16599999, "soundHitBody4", 0.16599999, "soundHitBody5", 0.16599999, "soundHitBody6", 0.17 }; hitArmor[]= { "soundVehiclePlate1", 0.125, "soundVehiclePlate2", 0.125, "soundVehiclePlate3", 0.125, "soundVehiclePlate4", 0.125, "soundVehiclePlate5", 0.125, "soundVehiclePlate6", 0.125, "soundVehiclePlate7", 0.125, "soundVehiclePlate8", 0.125 }; hitBuilding[]= { "soundHitBuilding1", 0.2, "soundHitBuilding2", 0.2, "soundHitBuilding3", 0.1, "soundHitBuilding4", 0.1, "soundHitBuilding5", 0.1, "soundHitBuilding6", 0.1, "soundHitBuilding7", 0.1, "soundHitBuilding8", 0.1 }; hitFoliage[]= { "soundHitFoliage1", 0.25, "soundHitFoliage2", 0.25, "soundHitFoliage3", 0.25, "soundHitFoliage4", 0.25 }; hitWood[]= { "soundWood1", 0.125, "soundWood2", 0.125, "soundWood3", 0.125, "soundWood4", 0.125, "soundWood5", 0.125, "soundWood6", 0.125, "soundWood7", 0.125, "soundWood8", 0.125 }; hitGlass[]= { "soundHitGlass1", 0.16599999, "soundHitGlass2", 0.16599999, "soundHitGlass3", 0.167, "soundHitGlass4", 0.167, "soundHitGlass5", 0.167, "soundHitGlass6", 0.167 }; hitGlassArmored[]= { "soundGlassArmored1", 0.16599999, "soundGlassArmored2", 0.16599999, "soundGlassArmored3", 0.167, "soundGlassArmored4", 0.167, "soundGlassArmored5", 0.167, "soundGlassArmored6", 0.167 }; hitConcrete[]= { "soundConcrete1", 0.125, "soundConcrete2", 0.125, "soundConcrete3", 0.125, "soundConcrete4", 0.125, "soundConcrete5", 0.125, "soundConcrete6", 0.125, "soundConcrete7", 0.125, "soundConcrete8", 0.125 }; hitRubber[]= { "soundRubber1", 0.25, "soundRubber2", 0.25, "soundRubber3", 0.25, "soundRubber4", 0.25 }; hitPlastic[]= { "soundPlastic1", 0.25, "soundPlastic2", 0.25, "soundPlastic3", 0.25, "soundPlastic4", 0.25 }; hitDefault[]= { "soundConcrete1", 0.125, "soundConcrete2", 0.125, "soundConcrete3", 0.125, "soundConcrete4", 0.125, "soundConcrete5", 0.125, "soundConcrete6", 0.125, "soundConcrete7", 0.125, "soundConcrete8", 0.125 }; hitMetal[]= { "soundMetal1", 0.125, "soundMetal2", 0.125, "soundMetal3", 0.125, "soundMetal4", 0.125, "soundMetal5", 0.125, "soundMetal6", 0.125, "soundMetal7", 0.125, "soundMetal8", 0.125 }; hitMetalplate[]= { "soundVehiclePlate1", 0.125, "soundVehiclePlate2", 0.125, "soundVehiclePlate3", 0.125, "soundVehiclePlate4", 0.125, "soundVehiclePlate5", 0.125, "soundVehiclePlate6", 0.125, "soundVehiclePlate7", 0.125, "soundVehiclePlate8", 0.125 }; hitWater[]= { "soundWater1", 0.333, "soundWater2", 0.333, "soundWater3", 0.333 }; }; class MeleeBearShock_Heavy: MeleeBearShock { hitAnimation=1; soundGroundSoft1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_01", 1, 1, 60 }; soundGroundSoft2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_02", 1, 1, 60 }; soundGroundSoft3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_03", 1, 1, 60 }; soundGroundSoft4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_04", 1, 1, 60 }; soundGroundSoft5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_05", 1, 1, 60 }; soundGroundSoft6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_06", 1, 1, 60 }; soundGroundSoft7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_07", 1, 1, 60 }; soundGroundSoft8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_08", 1, 1, 60 }; soundGroundHard1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_01", 1, 1, 80 }; soundGroundHard2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_02", 1, 1, 80 }; soundGroundHard3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_03", 1, 1, 80 }; soundGroundHard4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_04", 1, 1, 80 }; soundGroundHard5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_05", 1, 1, 80 }; soundGroundHard6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_06", 1, 1, 80 }; soundGroundHard7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_07", 1, 1, 80 }; soundGroundHard8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_08", 1, 1, 80 }; soundMetal1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01", 1, 1, 80 }; soundMetal2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02", 1, 1, 80 }; soundMetal3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03", 1, 1, 80 }; soundMetal4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04", 1, 1, 80 }; soundMetal5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05", 1, 1, 80 }; soundMetal6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06", 1, 1, 80 }; soundMetal7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07", 1, 1, 80 }; soundMetal8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08", 1, 1, 80 }; soundHitGlass1[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_01", 1, 1, 100 }; soundHitGlass2[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_02", 1, 1, 100 }; soundHitGlass3[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_03", 1, 1, 100 }; soundHitGlass4[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_04", 1, 1, 100 }; soundHitGlass5[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_05", 1, 1, 100 }; soundHitGlass6[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_06", 1, 1, 100 }; soundGlassArmored1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_01", 1, 1, 60 }; soundGlassArmored2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_02", 1, 1, 60 }; soundGlassArmored3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_03", 1, 1, 60 }; soundGlassArmored4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_04", 1, 1, 60 }; soundGlassArmored5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_05", 1, 1, 60 }; soundGlassArmored6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_06", 1, 1, 60 }; soundVehiclePlate1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01", 1, 1, 80 }; soundVehiclePlate2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02", 1, 1, 80 }; soundVehiclePlate3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03", 1, 1, 80 }; soundVehiclePlate4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04", 1, 1, 80 }; soundVehiclePlate5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05", 1, 1, 80 }; soundVehiclePlate6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06", 1, 1, 80 }; soundVehiclePlate7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07", 1, 1, 80 }; soundVehiclePlate8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08", 1, 1, 80 }; soundWood1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_01", 1, 1, 80 }; soundWood2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_02", 1, 1, 80 }; soundWood3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_03", 1, 1, 80 }; soundWood4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_04", 1, 1, 80 }; soundWood5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_05", 1, 1, 80 }; soundWood6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_06", 1, 1, 80 }; soundWood7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_07", 1, 1, 80 }; soundWood8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_08", 1, 1, 80 }; soundHitBody1[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_1", 0.56234133, 1, 60 }; soundHitBody2[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_2", 0.56234133, 1, 60 }; soundHitBody3[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_3", 0.56234133, 1, 60 }; soundHitBody4[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_4", 0.56234133, 1, 60 }; soundHitBody5[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_5", 0.56234133, 1, 60 }; soundHitBody6[]= { "dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_6", 0.56234133, 1, 60 }; soundHitBuilding1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01", 1, 1, 60 }; soundHitBuilding2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02", 1, 1, 60 }; soundHitBuilding3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03", 1, 1, 60 }; soundHitBuilding4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04", 1, 1, 60 }; soundHitBuilding5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05", 1, 1, 60 }; soundHitBuilding6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06", 1, 1, 60 }; soundHitBuilding7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07", 1, 1, 60 }; soundHitBuilding8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08", 1, 1, 60 }; soundHitFoliage1[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_01", 1, 1, 20 }; soundHitFoliage2[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_02", 1, 1, 20 }; soundHitFoliage3[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_03", 1, 1, 20 }; soundHitFoliage4[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_04", 1, 1, 20 }; soundPlastic1[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_01", 0.70794576, 1, 70 }; soundPlastic2[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_02", 0.70794576, 1, 70 }; soundPlastic3[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_03", 0.70794576, 1, 70 }; soundPlastic4[]= { "dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_04", 0.70794576, 1, 70 }; soundConcrete1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01", 1, 1, 70 }; soundConcrete2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02", 1, 1, 70 }; soundConcrete3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03", 1, 1, 70 }; soundConcrete4[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04", 1, 1, 70 }; soundConcrete5[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05", 1, 1, 70 }; soundConcrete6[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06", 1, 1, 70 }; soundConcrete7[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07", 1, 1, 70 }; soundConcrete8[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08", 1, 1, 70 }; soundRubber1[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_01", 1, 1, 50 }; soundRubber2[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_02", 1, 1, 50 }; soundRubber3[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_03", 1, 1, 50 }; soundRubber4[]= { "dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_04", 1, 1, 50 }; soundWater1[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_01", 1, 1, 40 }; soundWater2[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_02", 1, 1, 40 }; soundWater3[]= { "dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_03", 1, 1, 40 }; hitGroundSoft[]= { "soundGroundSoft1", 0.2, "soundGroundSoft2", 0.2, "soundGroundSoft3", 0.1, "soundGroundSoft4", 0.1, "soundGroundSoft5", 0.1, "soundGroundSoft6", 0.1, "soundGroundSoft7", 0.1, "soundGroundSoft8", 0.1 }; hitGroundHard[]= { "soundGroundHard1", 0.2, "soundGroundHard2", 0.2, "soundGroundHard3", 0.1, "soundGroundHard4", 0.1, "soundGroundHard5", 0.1, "soundGroundHard6", 0.1, "soundGroundHard7", 0.1, "soundGroundHard8", 0.1 }; hitMan[]= { "soundHitBody1", 0.16599999, "soundHitBody2", 0.16599999, "soundHitBody3", 0.16599999, "soundHitBody4", 0.16599999, "soundHitBody5", 0.16599999, "soundHitBody6", 0.17 }; hitArmor[]= { "soundVehiclePlate1", 0.125, "soundVehiclePlate2", 0.125, "soundVehiclePlate3", 0.125, "soundVehiclePlate4", 0.125, "soundVehiclePlate5", 0.125, "soundVehiclePlate6", 0.125, "soundVehiclePlate7", 0.125, "soundVehiclePlate8", 0.125 }; hitBuilding[]= { "soundHitBuilding1", 0.2, "soundHitBuilding2", 0.2, "soundHitBuilding3", 0.1, "soundHitBuilding4", 0.1, "soundHitBuilding5", 0.1, "soundHitBuilding6", 0.1, "soundHitBuilding7", 0.1, "soundHitBuilding8", 0.1 }; hitFoliage[]= { "soundHitFoliage1", 0.25, "soundHitFoliage2", 0.25, "soundHitFoliage3", 0.25, "soundHitFoliage4", 0.25 }; hitWood[]= { "soundWood1", 0.125, "soundWood2", 0.125, "soundWood3", 0.125, "soundWood4", 0.125, "soundWood5", 0.125, "soundWood6", 0.125, "soundWood7", 0.125, "soundWood8", 0.125 }; hitGlass[]= { "soundHitGlass1", 0.16599999, "soundHitGlass2", 0.16599999, "soundHitGlass3", 0.167, "soundHitGlass4", 0.167, "soundHitGlass5", 0.167, "soundHitGlass6", 0.167 }; hitGlassArmored[]= { "soundGlassArmored1", 0.16599999, "soundGlassArmored2", 0.16599999, "soundGlassArmored3", 0.167, "soundGlassArmored4", 0.167, "soundGlassArmored5", 0.167, "soundGlassArmored6", 0.167 }; hitConcrete[]= { "soundConcrete1", 0.125, "soundConcrete2", 0.125, "soundConcrete3", 0.125, "soundConcrete4", 0.125, "soundConcrete5", 0.125, "soundConcrete6", 0.125, "soundConcrete7", 0.125, "soundConcrete8", 0.125 }; hitRubber[]= { "soundRubber1", 0.25, "soundRubber2", 0.25, "soundRubber3", 0.25, "soundRubber4", 0.25 }; hitPlastic[]= { "soundPlastic1", 0.25, "soundPlastic2", 0.25, "soundPlastic3", 0.25, "soundPlastic4", 0.25 }; hitDefault[]= { "soundConcrete1", 0.125, "soundConcrete2", 0.125, "soundConcrete3", 0.125, "soundConcrete4", 0.125, "soundConcrete5", 0.125, "soundConcrete6", 0.125, "soundConcrete7", 0.125, "soundConcrete8", 0.125 }; hitMetal[]= { "soundMetal1", 0.125, "soundMetal2", 0.125, "soundMetal3", 0.125, "soundMetal4", 0.125, "soundMetal5", 0.125, "soundMetal6", 0.125, "soundMetal7", 0.125, "soundMetal8", 0.125 }; hitMetalplate[]= { "soundVehiclePlate1", 0.125, "soundVehiclePlate2", 0.125, "soundVehiclePlate3", 0.125, "soundVehiclePlate4", 0.125, "soundVehiclePlate5", 0.125, "soundVehiclePlate6", 0.125, "soundVehiclePlate7", 0.125, "soundVehiclePlate8", 0.125 }; hitWater[]= { "soundWater1", 0.333, "soundWater2", 0.333, "soundWater3", 0.333 }; }; }; class CfgVehicles { class AnimalBase; class Animal_UrsusArctos: AnimalBase { simulation="dayzanimal"; scope=2; model="\DZ\animals_bliss\ursus_arctos\ursus_arctos.p3d"; armor=1.2; displayName="$STR_CfgVehicles_Animal_UrsusArctos0"; descriptionShort="$STR_CfgVehicles_Animal_UrsusArctos1"; aiAgentTemplate="Predator_UrsusArctos"; injuryLevels[]={1,0.5,0.2,0}; DamageSphereAmmos[]= { "MeleeBear", "MeleeBearShock", "MeleeWolf" }; class DamageSystem { class GlobalHealth { class Health { hitpoints=800; healthLabels[]={1,0.69999999,0.5,0.30000001,0}; }; class Blood { hitpoints=5000; }; class Shock { hitpoints=5000; }; }; class DamageZones { class Zone_Head { componentNames[]= { "Zone_Head" }; transferToZonesNames[]={}; transferToZonesCoefs[]={}; fatalInjuryCoef=0.1; canBleed=0; class Health { hitpoints=250; transferToGlobalCoef=1; }; class Blood: Health { hitpoints=5000; }; class Shock: Health { hitpoints=5000; }; class ArmorType { class Melee { class Health { damage=0.50999999; }; }; class Projectile: Melee { class Health: Health { damage=0.56; }; }; class FragGrenade: Melee { }; }; }; class Zone_Neck: Zone_Head { componentNames[]= { "Zone_Neck" }; transferToZonesNames[]={}; transferToZonesCoefs[]={}; fatalInjuryCoef=0.1; class Health { hitpoints=300; transferToGlobalCoef=1; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage=0.15000001; }; }; class Projectile: Projectile { class Health: Health { damage=0.77999997; }; }; }; }; class Zone_Belly: Zone_Head { componentNames[]= { "Zone_Belly" }; transferToZonesNames[]={}; transferToZonesCoefs[]={}; fatalInjuryCoef=0.0099999998; class Health: Health { hitpoints=400; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage=0.30000001; }; }; }; }; class Zone_Pelvis: Zone_Head { componentNames[]= { "Zone_Pelvis" }; transferToZonesNames[]={}; transferToZonesCoefs[]={}; fatalInjuryCoef=0.0099999998; class Health: Health { hitpoints=500; }; class ArmorType: ArmorType { class Melee: Melee { class Health: Health { damage=0.30000001; }; }; }; }; class Zone_Legs: Zone_Head { componentNames[]= { "Zone_Legs" }; transferToZonesNames[]={}; transferToZonesCoefs[]={}; fatalInjuryCoef=0.0099999998; class Health: Health { hitpoints=200; transferToGlobalCoef=0; }; }; }; }; class Skinning { class ObtainedPelt { item="BearPelt"; count=2; itemZones[]= { "Zone_Pelvis", "Zone_Belly" }; quantityCoef=1; transferToolDamageCoef=1; }; class ObtainedSteaks { item="BearSteakMeat"; count=20; itemZones[]= { "Zone_Belly", "Zone_Pelvis" }; countByZone[]={8,8}; quantityMinMaxCoef[]={0.69999999,1}; }; class ObtainedLard { item="Lard"; count=2; quantityMinMaxCoef[]={0.2,1}; }; class ObtainedGuts { item="Guts"; count=4; quantityMinMaxCoef[]={0.5,0.80000001}; }; class ObtainedBones { item="Bone"; count=5; quantityMinMaxCoef[]={0.30000001,1}; transferToolDamageCoef=1; }; }; class enfanimsys { meshObject="DZ\animals_bliss\ursus_arctos\data\ursus_arctos_skeleton.xob"; graphname="DZ\animals_bliss\animations\!graph_files\bear\Bear_Graph.agr"; defaultinstance="DZ\animals_bliss\animations\!graph_files\bear\BearSkeleton_AnimInstance.asi"; startnode="MasterBear_SM"; skeletonName="ursus_arctos_skeleton.xob"; }; class AnimEvents { class Steps { class Walk1 { soundLookupTable="PawBigWalk_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=1; }; class Walk2 { soundLookupTable="PawBigWalk_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=2; }; class Walk3 { soundLookupTable="PawBigWalk_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=3; }; class Walk4 { soundLookupTable="PawBigWalk_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=4; }; class Run1 { soundLookupTable="PawBigRun_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=5; }; class Run2 { soundLookupTable="PawBigRun_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=6; }; class Run3 { soundLookupTable="PawBigRun_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=7; }; class Run4 { soundLookupTable="PawBigRun_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=8; }; class Bodyfall { soundLookupTable="PawBigBodyfall_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=11; }; class Settle { soundLookupTable="PawBigSettle_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=12; }; class Rest2standA { soundLookupTable="PawBigRest2standA_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=13; }; class Rest2standB { soundLookupTable="PawBigRest2standB_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=14; }; class Stand2restA { soundLookupTable="PawBigStand2restA_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=15; }; class Stand2restB { soundLookupTable="PawBigStand2restB_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=16; }; class Stand2restC { soundLookupTable="PawBigStand2restC_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=17; }; class Jump { soundLookupTable="PawBigJump_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=18; }; class Impact { soundLookupTable="PawBigImpact_LookupTable"; noise="WolfStepNoise"; effectSet[]= { "WolfStepEffect1", "WolfStepEffect2" }; id=19; }; }; class Sounds { class BearAttack { soundSet="BearAttack_SoundSet"; noise="WolfRoarNoise"; id=21; }; class BearBreath { soundSet="BearBreath_SoundSet"; noise="WolfRoarNoise"; id=1; }; class BearGrowl { soundSet="BearGrowl_SoundSet"; noise="WolfRoarNoise"; id=2; }; class BearMumble { soundSet="BearMumble_SoundSet"; noise="WolfRoarNoise"; id=3; }; class BearRoar { soundSet="BearRoar_SoundSet"; noise="WolfRoarNoise"; id=4; }; class BearRoarShort { soundSet="BearRoarShort_SoundSet"; noise="WolfRoarNoise"; id=12; }; class BearSigh { soundSet="BearSigh_SoundSet"; noise="WolfRoarNoise"; id=5; }; class BearSighLong { soundSet="BearSighLong_SoundSet"; noise="WolfRoarNoise"; id=6; }; class BearSighShort { soundSet="BearSighShort_SoundSet"; noise="WolfRoarNoise"; id=7; }; class BearSnarl { soundSet="BearSnarl_SoundSet"; noise="WolfRoarNoise"; id=8; }; class BearSnarlLong { soundSet="BearSnarlLong_SoundSet"; noise="WolfRoarNoise"; id=9; }; class BearSnort { soundSet="BearSnort_SoundSet"; noise="WolfRoarNoise"; id=10; }; class BearGrowl_1 { soundSet="BearGrowl_1_SoundSet"; noise="WolfRoarNoise"; id=11; }; class BearGrowl_3 { soundSet="BearGrowl_3_SoundSet"; noise="WolfRoarNoise"; id=13; }; class BearGrowl_4 { soundSet="BearGrowl_4_SoundSet"; noise="WolfRoarNoise"; id=14; }; class BearGrowl_5 { soundSet="BearGrowl_5_SoundSet"; noise="WolfRoarNoise"; id=15; }; class BearGrowl_6 { soundSet="BearGrowl_6_SoundSet"; noise="WolfRoarNoise"; id=16; }; class BearGrowl_7 { soundSet="BearGrowl_7_SoundSet"; noise="WolfRoarNoise"; id=17; }; class BearGrowl_8 { soundSet="BearGrowl_8_SoundSet"; noise="WolfRoarNoise"; id=18; }; class BearGrowl_9 { soundSet="BearGrowl_9_SoundSet"; noise="WolfRoarNoise"; id=19; }; class BearGrowl_10 { soundSet="BearGrowl_10_SoundSet"; noise="WolfRoarNoise"; id=20; }; class BearGrowl_12 { soundSet="BearGrowl_12_SoundSet"; noise="WolfRoarNoise"; id=22; }; class BearGrowl_13 { soundSet="BearGrowl_13_SoundSet"; noise="WolfRoarNoise"; id=23; }; class BearRoar_1 { soundSet="BearRoar_1_SoundSet"; noise="WolfRoarNoise"; id=24; }; class BearRoar_2 { soundSet="BearRoar_2_SoundSet"; noise="WolfRoarNoise"; id=25; }; class BearRoar_3 { soundSet="BearRoar_3_SoundSet"; noise="WolfRoarNoise"; id=26; }; class BearRoar_5 { soundSet="BearRoar_5_SoundSet"; noise="WolfRoarNoise"; id=27; }; class BearRoar_6 { soundSet="BearRoar_6_SoundSet"; noise="WolfRoarNoise"; id=28; }; class BearRoar_7 { soundSet="BearRoar_7_SoundSet"; noise="WolfRoarNoise"; id=29; }; class BearSighLong_0 { soundSet="BearSighLong_0_SoundSet"; noise="WolfRoarNoise"; id=30; }; class BearSighLong_1 { soundSet="BearSighLong_1_SoundSet"; noise="WolfRoarNoise"; id=31; }; class BearSighLong_2 { soundSet="BearSighLong_2_SoundSet"; noise="WolfRoarNoise"; id=32; }; class BearSnarlLong_0 { soundSet="BearSnarlLong_0_SoundSet"; noise="WolfRoarNoise"; id=33; }; class BearSnarlLong_1 { soundSet="BearSnarlLong_1_SoundSet"; noise="WolfRoarNoise"; id=34; }; class BearSnarlLong_2 { soundSet="BearSnarlLong_2_SoundSet"; noise="WolfRoarNoise"; id=35; }; }; class Damages { class BearBiteDamage { damage="BearBiteDamage"; id=1; }; class BearLeftPawDamage { damage="BearLeftPawDamage"; id=2; }; class BearRightPawDamage { damage="BearRightPawDamage"; id=3; }; class BearBiteDamageIntimidate { damage="BearBiteDamageIntimidate"; id=11; }; class BearLeftPawDamageIntimidate { damage="BearLeftPawDamageIntimidate"; id=12; }; class BearRightPawDamageIntimidate { damage="BearRightPawDamageIntimidate"; id=13; }; }; }; class CommandMoveSettings { useSpeedMapping=1; movementSpeedMapping[]={0,0.23999999,0.55000001,1.72,3.5,8}; }; class CommandLookAtSettings { lookAtFilterTimeout=0.5; lookAtFilterSpeed=1.5700001; }; }; class Bear_hard : Animal_UrsusArctos { class DamageSystem { class GlobalHealth { class Health { hitpoints = 7000; healthLabels[] = {1, 0.7, 0.5, 0.3, 0}; }; class Blood { hitpoints = 10000; }; class Shock { hitpoints = 10000; }; }; }; class Skinning { class ObtainedPelt { item = "BearPelt"; count = 1; transferToolDamageCoef = 1; }; class ObtainedSteaks { item = "BearSteakMeat"; count = 4; itemZones[] = {"Zone_Belly", "Zone_Pelvis"}; countByZone[] = {4, 4}; quantityMinMaxCoef[] = {0.7, 1}; }; class ObtainedLard { item = "Lard"; count = 1; quantityMinMaxCoef[] = {0.2, 1}; }; class ObtainedGuts { item = "Guts"; count = 1; quantityMinMaxCoef[] = {0.4, 1}; }; class ObtainedBones { item = "Bone"; count = 1; quantityMinMaxCoef[] = {0.3, 1}; transferToolDamageCoef = 1; }; }; }; };


class CfgPatches
{
	class DZ_Animals_ursus_arctos
	{
		units[]=
		{
			"Animal_UrsusArctos"
		};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"DZ_Animals",
			"DZ_Data_Bliss",
			"DZ_AI_Bliss",
			"DZ_Weapons_Melee"
		};
	};
	class Bear
	{
		units[] =
		{
			"Animal_Bear_hard", "polar_bear_pelt", "rag_bearcarpet_white"
		};
		weapons[] = {};
		requiredVersion = 0.1;
		requiredAddons[] =
		{
			"DZ_Animals", "DZ_Animals_Bliss", "DZ_Data_Bliss", "DZ_AI_Bliss", "DZ_Weapons_Melee", "DZ_Data"
		};
	};
};
class CfgAmmo
{
	class Bullet_Base;
	class MeleeDamage;
	class MeleeBear: MeleeDamage
	{
		class DamageApplied
		{
			type="Melee";
			bleedThreshold=0.85000002;
			class Health
			{
				damage=25;
			};
			class Blood
			{
				damage=110;
			};
			class Shock
			{
				damage=35;
			};
			additionAnimalMeleeMultiplier=5;
		};
		soundGroundSoft1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_01",
			0.5,
			1,
			60
		};
		soundGroundSoft2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_02",
			0.5,
			1,
			60
		};
		soundGroundSoft3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_03",
			0.5,
			1,
			60
		};
		soundGroundSoft4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_04",
			0.5,
			1,
			60
		};
		soundGroundSoft5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_05",
			0.5,
			1,
			60
		};
		soundGroundSoft6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_06",
			0.5,
			1,
			60
		};
		soundGroundSoft7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_07",
			0.5,
			1,
			60
		};
		soundGroundSoft8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_08",
			0.5,
			1,
			60
		};
		soundGroundHard1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_01",
			0.5,
			1,
			80
		};
		soundGroundHard2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_02",
			0.5,
			1,
			80
		};
		soundGroundHard3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_03",
			0.5,
			1,
			80
		};
		soundGroundHard4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_04",
			0.5,
			1,
			80
		};
		soundGroundHard5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_05",
			0.5,
			1,
			80
		};
		soundGroundHard6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_06",
			0.5,
			1,
			80
		};
		soundGroundHard7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_07",
			0.5,
			1,
			80
		};
		soundGroundHard8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_08",
			0.5,
			1,
			80
		};
		soundMetal1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
			0.5,
			1,
			80
		};
		soundMetal2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
			0.5,
			1,
			80
		};
		soundMetal3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
			0.5,
			1,
			80
		};
		soundMetal4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
			0.5,
			1,
			80
		};
		soundMetal5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
			0.5,
			1,
			80
		};
		soundMetal6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
			0.5,
			1,
			80
		};
		soundMetal7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
			0.5,
			1,
			80
		};
		soundMetal8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
			0.5,
			1,
			80
		};
		soundHitGlass1[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_01",
			0.5,
			1,
			100
		};
		soundHitGlass2[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_02",
			0.5,
			1,
			100
		};
		soundHitGlass3[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_03",
			0.5,
			1,
			100
		};
		soundHitGlass4[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_04",
			0.5,
			1,
			100
		};
		soundHitGlass5[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_05",
			0.5,
			1,
			100
		};
		soundHitGlass6[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_06",
			0.5,
			1,
			100
		};
		soundGlassArmored1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_01",
			0.5,
			1,
			60
		};
		soundGlassArmored2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_02",
			0.5,
			1,
			60
		};
		soundGlassArmored3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_03",
			0.5,
			1,
			60
		};
		soundGlassArmored4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_04",
			0.5,
			1,
			60
		};
		soundGlassArmored5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_05",
			0.5,
			1,
			60
		};
		soundGlassArmored6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_06",
			0.5,
			1,
			60
		};
		soundVehiclePlate1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
			0.5,
			1,
			80
		};
		soundVehiclePlate2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
			0.5,
			1,
			80
		};
		soundVehiclePlate3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
			0.5,
			1,
			80
		};
		soundVehiclePlate4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
			0.5,
			1,
			80
		};
		soundVehiclePlate5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
			0.5,
			1,
			80
		};
		soundVehiclePlate6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
			0.5,
			1,
			80
		};
		soundVehiclePlate7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
			0.5,
			1,
			80
		};
		soundVehiclePlate8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
			0.5,
			1,
			80
		};
		soundWood1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_01",
			0.5,
			1,
			80
		};
		soundWood2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_02",
			0.5,
			1,
			80
		};
		soundWood3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_03",
			0.5,
			1,
			80
		};
		soundWood4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_04",
			0.5,
			1,
			80
		};
		soundWood5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_05",
			0.5,
			1,
			80
		};
		soundWood6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_06",
			0.5,
			1,
			80
		};
		soundWood7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_07",
			0.5,
			1,
			80
		};
		soundWood8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_08",
			0.5,
			1,
			80
		};
		soundHitBody1[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_1",
			0.56234133,
			1,
			60
		};
		soundHitBody2[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_2",
			0.56234133,
			1,
			60
		};
		soundHitBody3[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_3",
			0.56234133,
			1,
			60
		};
		soundHitBody4[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_4",
			0.56234133,
			1,
			60
		};
		soundHitBody5[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_5",
			0.56234133,
			1,
			60
		};
		soundHitBody6[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_6",
			0.56234133,
			1,
			60
		};
		soundHitBuilding1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
			0.5,
			1,
			60
		};
		soundHitBuilding2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
			0.5,
			1,
			60
		};
		soundHitBuilding3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
			0.5,
			1,
			60
		};
		soundHitBuilding4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
			0.5,
			1,
			60
		};
		soundHitBuilding5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
			0.5,
			1,
			60
		};
		soundHitBuilding6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
			0.5,
			1,
			60
		};
		soundHitBuilding7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
			0.5,
			1,
			60
		};
		soundHitBuilding8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
			0.5,
			1,
			60
		};
		soundHitFoliage1[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_01",
			0.5,
			1,
			20
		};
		soundHitFoliage2[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_02",
			0.5,
			1,
			20
		};
		soundHitFoliage3[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_03",
			0.5,
			1,
			20
		};
		soundHitFoliage4[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_04",
			0.5,
			1,
			20
		};
		soundPlastic1[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_01",
			0.34999999,
			1,
			70
		};
		soundPlastic2[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_02",
			0.34999999,
			1,
			70
		};
		soundPlastic3[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_03",
			0.34999999,
			1,
			70
		};
		soundPlastic4[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_04",
			0.34999999,
			1,
			70
		};
		soundConcrete1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
			0.5,
			1,
			70
		};
		soundConcrete2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
			0.5,
			1,
			70
		};
		soundConcrete3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
			0.5,
			1,
			70
		};
		soundConcrete4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
			0.5,
			1,
			70
		};
		soundConcrete5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
			0.5,
			1,
			70
		};
		soundConcrete6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
			0.5,
			1,
			70
		};
		soundConcrete7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
			0.5,
			1,
			70
		};
		soundConcrete8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
			0.5,
			1,
			70
		};
		soundRubber1[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_01",
			0.5,
			1,
			50
		};
		soundRubber2[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_02",
			0.5,
			1,
			50
		};
		soundRubber3[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_03",
			0.5,
			1,
			50
		};
		soundRubber4[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_04",
			0.5,
			1,
			50
		};
		soundWater1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_01",
			0.5,
			1,
			40
		};
		soundWater2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_02",
			0.5,
			1,
			40
		};
		soundWater3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_03",
			0.5,
			1,
			40
		};
		hitGroundSoft[]=
		{
			"soundGroundSoft1",
			0.2,
			"soundGroundSoft2",
			0.2,
			"soundGroundSoft3",
			0.1,
			"soundGroundSoft4",
			0.1,
			"soundGroundSoft5",
			0.1,
			"soundGroundSoft6",
			0.1,
			"soundGroundSoft7",
			0.1,
			"soundGroundSoft8",
			0.1
		};
		hitGroundHard[]=
		{
			"soundGroundHard1",
			0.2,
			"soundGroundHard2",
			0.2,
			"soundGroundHard3",
			0.1,
			"soundGroundHard4",
			0.1,
			"soundGroundHard5",
			0.1,
			"soundGroundHard6",
			0.1,
			"soundGroundHard7",
			0.1,
			"soundGroundHard8",
			0.1
		};
		hitMan[]=
		{
			"soundHitBody1",
			0.16599999,
			"soundHitBody2",
			0.16599999,
			"soundHitBody3",
			0.16599999,
			"soundHitBody4",
			0.16599999,
			"soundHitBody5",
			0.16599999,
			"soundHitBody6",
			0.17
		};
		hitArmor[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitBuilding[]=
		{
			"soundHitBuilding1",
			0.2,
			"soundHitBuilding2",
			0.2,
			"soundHitBuilding3",
			0.1,
			"soundHitBuilding4",
			0.1,
			"soundHitBuilding5",
			0.1,
			"soundHitBuilding6",
			0.1,
			"soundHitBuilding7",
			0.1,
			"soundHitBuilding8",
			0.1
		};
		hitFoliage[]=
		{
			"soundHitFoliage1",
			0.25,
			"soundHitFoliage2",
			0.25,
			"soundHitFoliage3",
			0.25,
			"soundHitFoliage4",
			0.25
		};
		hitWood[]=
		{
			"soundWood1",
			0.125,
			"soundWood2",
			0.125,
			"soundWood3",
			0.125,
			"soundWood4",
			0.125,
			"soundWood5",
			0.125,
			"soundWood6",
			0.125,
			"soundWood7",
			0.125,
			"soundWood8",
			0.125
		};
		hitGlass[]=
		{
			"soundHitGlass1",
			0.16599999,
			"soundHitGlass2",
			0.16599999,
			"soundHitGlass3",
			0.167,
			"soundHitGlass4",
			0.167,
			"soundHitGlass5",
			0.167,
			"soundHitGlass6",
			0.167
		};
		hitGlassArmored[]=
		{
			"soundGlassArmored1",
			0.16599999,
			"soundGlassArmored2",
			0.16599999,
			"soundGlassArmored3",
			0.167,
			"soundGlassArmored4",
			0.167,
			"soundGlassArmored5",
			0.167,
			"soundGlassArmored6",
			0.167
		};
		hitConcrete[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitRubber[]=
		{
			"soundRubber1",
			0.25,
			"soundRubber2",
			0.25,
			"soundRubber3",
			0.25,
			"soundRubber4",
			0.25
		};
		hitPlastic[]=
		{
			"soundPlastic1",
			0.25,
			"soundPlastic2",
			0.25,
			"soundPlastic3",
			0.25,
			"soundPlastic4",
			0.25
		};
		hitDefault[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitMetal[]=
		{
			"soundMetal1",
			0.125,
			"soundMetal2",
			0.125,
			"soundMetal3",
			0.125,
			"soundMetal4",
			0.125,
			"soundMetal5",
			0.125,
			"soundMetal6",
			0.125,
			"soundMetal7",
			0.125,
			"soundMetal8",
			0.125
		};
		hitMetalplate[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitWater[]=
		{
			"soundWater1",
			0.333,
			"soundWater2",
			0.333,
			"soundWater3",
			0.333
		};
	};
	class MeleeBear_Heavy: MeleeBear
	{
		hitAnimation=1;
		soundGroundSoft1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_01",
			1,
			1,
			60
		};
		soundGroundSoft2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_02",
			1,
			1,
			60
		};
		soundGroundSoft3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_03",
			1,
			1,
			60
		};
		soundGroundSoft4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_04",
			1,
			1,
			60
		};
		soundGroundSoft5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_05",
			1,
			1,
			60
		};
		soundGroundSoft6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_06",
			1,
			1,
			60
		};
		soundGroundSoft7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_07",
			1,
			1,
			60
		};
		soundGroundSoft8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_08",
			1,
			1,
			60
		};
		soundGroundHard1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_01",
			1,
			1,
			80
		};
		soundGroundHard2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_02",
			1,
			1,
			80
		};
		soundGroundHard3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_03",
			1,
			1,
			80
		};
		soundGroundHard4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_04",
			1,
			1,
			80
		};
		soundGroundHard5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_05",
			1,
			1,
			80
		};
		soundGroundHard6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_06",
			1,
			1,
			80
		};
		soundGroundHard7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_07",
			1,
			1,
			80
		};
		soundGroundHard8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_08",
			1,
			1,
			80
		};
		soundMetal1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
			1,
			1,
			80
		};
		soundMetal2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
			1,
			1,
			80
		};
		soundMetal3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
			1,
			1,
			80
		};
		soundMetal4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
			1,
			1,
			80
		};
		soundMetal5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
			1,
			1,
			80
		};
		soundMetal6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
			1,
			1,
			80
		};
		soundMetal7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
			1,
			1,
			80
		};
		soundMetal8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
			1,
			1,
			80
		};
		soundHitGlass1[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_01",
			1,
			1,
			100
		};
		soundHitGlass2[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_02",
			1,
			1,
			100
		};
		soundHitGlass3[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_03",
			1,
			1,
			100
		};
		soundHitGlass4[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_04",
			1,
			1,
			100
		};
		soundHitGlass5[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_05",
			1,
			1,
			100
		};
		soundHitGlass6[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_06",
			1,
			1,
			100
		};
		soundGlassArmored1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_01",
			1,
			1,
			60
		};
		soundGlassArmored2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_02",
			1,
			1,
			60
		};
		soundGlassArmored3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_03",
			1,
			1,
			60
		};
		soundGlassArmored4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_04",
			1,
			1,
			60
		};
		soundGlassArmored5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_05",
			1,
			1,
			60
		};
		soundGlassArmored6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_06",
			1,
			1,
			60
		};
		soundVehiclePlate1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
			1,
			1,
			80
		};
		soundVehiclePlate2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
			1,
			1,
			80
		};
		soundVehiclePlate3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
			1,
			1,
			80
		};
		soundVehiclePlate4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
			1,
			1,
			80
		};
		soundVehiclePlate5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
			1,
			1,
			80
		};
		soundVehiclePlate6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
			1,
			1,
			80
		};
		soundVehiclePlate7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
			1,
			1,
			80
		};
		soundVehiclePlate8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
			1,
			1,
			80
		};
		soundWood1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_01",
			1,
			1,
			80
		};
		soundWood2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_02",
			1,
			1,
			80
		};
		soundWood3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_03",
			1,
			1,
			80
		};
		soundWood4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_04",
			1,
			1,
			80
		};
		soundWood5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_05",
			1,
			1,
			80
		};
		soundWood6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_06",
			1,
			1,
			80
		};
		soundWood7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_07",
			1,
			1,
			80
		};
		soundWood8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_08",
			1,
			1,
			80
		};
		soundHitBody1[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_1",
			0.56234133,
			1,
			60
		};
		soundHitBody2[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_2",
			0.56234133,
			1,
			60
		};
		soundHitBody3[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_3",
			0.56234133,
			1,
			60
		};
		soundHitBody4[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_4",
			0.56234133,
			1,
			60
		};
		soundHitBody5[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_5",
			0.56234133,
			1,
			60
		};
		soundHitBody6[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_6",
			0.56234133,
			1,
			60
		};
		soundHitBuilding1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
			1,
			1,
			60
		};
		soundHitBuilding2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
			1,
			1,
			60
		};
		soundHitBuilding3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
			1,
			1,
			60
		};
		soundHitBuilding4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
			1,
			1,
			60
		};
		soundHitBuilding5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
			1,
			1,
			60
		};
		soundHitBuilding6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
			1,
			1,
			60
		};
		soundHitBuilding7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
			1,
			1,
			60
		};
		soundHitBuilding8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
			1,
			1,
			60
		};
		soundHitFoliage1[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_01",
			1,
			1,
			20
		};
		soundHitFoliage2[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_02",
			1,
			1,
			20
		};
		soundHitFoliage3[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_03",
			1,
			1,
			20
		};
		soundHitFoliage4[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_04",
			1,
			1,
			20
		};
		soundPlastic1[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_01",
			0.70794576,
			1,
			70
		};
		soundPlastic2[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_02",
			0.70794576,
			1,
			70
		};
		soundPlastic3[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_03",
			0.70794576,
			1,
			70
		};
		soundPlastic4[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_04",
			0.70794576,
			1,
			70
		};
		soundConcrete1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
			1,
			1,
			70
		};
		soundConcrete2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
			1,
			1,
			70
		};
		soundConcrete3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
			1,
			1,
			70
		};
		soundConcrete4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
			1,
			1,
			70
		};
		soundConcrete5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
			1,
			1,
			70
		};
		soundConcrete6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
			1,
			1,
			70
		};
		soundConcrete7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
			1,
			1,
			70
		};
		soundConcrete8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
			1,
			1,
			70
		};
		soundRubber1[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_01",
			1,
			1,
			50
		};
		soundRubber2[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_02",
			1,
			1,
			50
		};
		soundRubber3[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_03",
			1,
			1,
			50
		};
		soundRubber4[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_04",
			1,
			1,
			50
		};
		soundWater1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_01",
			1,
			1,
			40
		};
		soundWater2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_02",
			1,
			1,
			40
		};
		soundWater3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_03",
			1,
			1,
			40
		};
		hitGroundSoft[]=
		{
			"soundGroundSoft1",
			0.2,
			"soundGroundSoft2",
			0.2,
			"soundGroundSoft3",
			0.1,
			"soundGroundSoft4",
			0.1,
			"soundGroundSoft5",
			0.1,
			"soundGroundSoft6",
			0.1,
			"soundGroundSoft7",
			0.1,
			"soundGroundSoft8",
			0.1
		};
		hitGroundHard[]=
		{
			"soundGroundHard1",
			0.2,
			"soundGroundHard2",
			0.2,
			"soundGroundHard3",
			0.1,
			"soundGroundHard4",
			0.1,
			"soundGroundHard5",
			0.1,
			"soundGroundHard6",
			0.1,
			"soundGroundHard7",
			0.1,
			"soundGroundHard8",
			0.1
		};
		hitMan[]=
		{
			"soundHitBody1",
			0.16599999,
			"soundHitBody2",
			0.16599999,
			"soundHitBody3",
			0.16599999,
			"soundHitBody4",
			0.16599999,
			"soundHitBody5",
			0.16599999,
			"soundHitBody6",
			0.17
		};
		hitArmor[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitBuilding[]=
		{
			"soundHitBuilding1",
			0.2,
			"soundHitBuilding2",
			0.2,
			"soundHitBuilding3",
			0.1,
			"soundHitBuilding4",
			0.1,
			"soundHitBuilding5",
			0.1,
			"soundHitBuilding6",
			0.1,
			"soundHitBuilding7",
			0.1,
			"soundHitBuilding8",
			0.1
		};
		hitFoliage[]=
		{
			"soundHitFoliage1",
			0.25,
			"soundHitFoliage2",
			0.25,
			"soundHitFoliage3",
			0.25,
			"soundHitFoliage4",
			0.25
		};
		hitWood[]=
		{
			"soundWood1",
			0.125,
			"soundWood2",
			0.125,
			"soundWood3",
			0.125,
			"soundWood4",
			0.125,
			"soundWood5",
			0.125,
			"soundWood6",
			0.125,
			"soundWood7",
			0.125,
			"soundWood8",
			0.125
		};
		hitGlass[]=
		{
			"soundHitGlass1",
			0.16599999,
			"soundHitGlass2",
			0.16599999,
			"soundHitGlass3",
			0.167,
			"soundHitGlass4",
			0.167,
			"soundHitGlass5",
			0.167,
			"soundHitGlass6",
			0.167
		};
		hitGlassArmored[]=
		{
			"soundGlassArmored1",
			0.16599999,
			"soundGlassArmored2",
			0.16599999,
			"soundGlassArmored3",
			0.167,
			"soundGlassArmored4",
			0.167,
			"soundGlassArmored5",
			0.167,
			"soundGlassArmored6",
			0.167
		};
		hitConcrete[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitRubber[]=
		{
			"soundRubber1",
			0.25,
			"soundRubber2",
			0.25,
			"soundRubber3",
			0.25,
			"soundRubber4",
			0.25
		};
		hitPlastic[]=
		{
			"soundPlastic1",
			0.25,
			"soundPlastic2",
			0.25,
			"soundPlastic3",
			0.25,
			"soundPlastic4",
			0.25
		};
		hitDefault[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitMetal[]=
		{
			"soundMetal1",
			0.125,
			"soundMetal2",
			0.125,
			"soundMetal3",
			0.125,
			"soundMetal4",
			0.125,
			"soundMetal5",
			0.125,
			"soundMetal6",
			0.125,
			"soundMetal7",
			0.125,
			"soundMetal8",
			0.125
		};
		hitMetalplate[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitWater[]=
		{
			"soundWater1",
			0.333,
			"soundWater2",
			0.333,
			"soundWater3",
			0.333
		};
	};
	class MeleeBearShock: MeleeDamage
	{
		class DamageApplied
		{
			type="Melee";
			bleedThreshold=0.85000002;
			class Health
			{
				damage=25;
			};
			class Blood
			{
				damage=350;
			};
			class Shock
			{
				damage=110;
			};
			additionAnimalMeleeMultiplier=5;
		};
		soundGroundSoft1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_01",
			0.5,
			1,
			60
		};
		soundGroundSoft2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_02",
			0.5,
			1,
			60
		};
		soundGroundSoft3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_03",
			0.5,
			1,
			60
		};
		soundGroundSoft4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_04",
			0.5,
			1,
			60
		};
		soundGroundSoft5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_05",
			0.5,
			1,
			60
		};
		soundGroundSoft6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_06",
			0.5,
			1,
			60
		};
		soundGroundSoft7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_07",
			0.5,
			1,
			60
		};
		soundGroundSoft8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_08",
			0.5,
			1,
			60
		};
		soundGroundHard1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_01",
			0.5,
			1,
			80
		};
		soundGroundHard2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_02",
			0.5,
			1,
			80
		};
		soundGroundHard3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_03",
			0.5,
			1,
			80
		};
		soundGroundHard4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_04",
			0.5,
			1,
			80
		};
		soundGroundHard5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_05",
			0.5,
			1,
			80
		};
		soundGroundHard6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_06",
			0.5,
			1,
			80
		};
		soundGroundHard7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_07",
			0.5,
			1,
			80
		};
		soundGroundHard8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_08",
			0.5,
			1,
			80
		};
		soundMetal1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
			0.5,
			1,
			80
		};
		soundMetal2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
			0.5,
			1,
			80
		};
		soundMetal3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
			0.5,
			1,
			80
		};
		soundMetal4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
			0.5,
			1,
			80
		};
		soundMetal5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
			0.5,
			1,
			80
		};
		soundMetal6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
			0.5,
			1,
			80
		};
		soundMetal7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
			0.5,
			1,
			80
		};
		soundMetal8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
			0.5,
			1,
			80
		};
		soundHitGlass1[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_01",
			0.5,
			1,
			100
		};
		soundHitGlass2[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_02",
			0.5,
			1,
			100
		};
		soundHitGlass3[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_03",
			0.5,
			1,
			100
		};
		soundHitGlass4[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_04",
			0.5,
			1,
			100
		};
		soundHitGlass5[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_05",
			0.5,
			1,
			100
		};
		soundHitGlass6[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_06",
			0.5,
			1,
			100
		};
		soundGlassArmored1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_01",
			0.5,
			1,
			60
		};
		soundGlassArmored2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_02",
			0.5,
			1,
			60
		};
		soundGlassArmored3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_03",
			0.5,
			1,
			60
		};
		soundGlassArmored4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_04",
			0.5,
			1,
			60
		};
		soundGlassArmored5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_05",
			0.5,
			1,
			60
		};
		soundGlassArmored6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_06",
			0.5,
			1,
			60
		};
		soundVehiclePlate1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
			0.5,
			1,
			80
		};
		soundVehiclePlate2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
			0.5,
			1,
			80
		};
		soundVehiclePlate3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
			0.5,
			1,
			80
		};
		soundVehiclePlate4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
			0.5,
			1,
			80
		};
		soundVehiclePlate5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
			0.5,
			1,
			80
		};
		soundVehiclePlate6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
			0.5,
			1,
			80
		};
		soundVehiclePlate7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
			0.5,
			1,
			80
		};
		soundVehiclePlate8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
			0.5,
			1,
			80
		};
		soundWood1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_01",
			0.5,
			1,
			80
		};
		soundWood2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_02",
			0.5,
			1,
			80
		};
		soundWood3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_03",
			0.5,
			1,
			80
		};
		soundWood4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_04",
			0.5,
			1,
			80
		};
		soundWood5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_05",
			0.5,
			1,
			80
		};
		soundWood6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_06",
			0.5,
			1,
			80
		};
		soundWood7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_07",
			0.5,
			1,
			80
		};
		soundWood8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_08",
			0.5,
			1,
			80
		};
		soundHitBody1[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_1",
			0.56234133,
			1,
			60
		};
		soundHitBody2[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_2",
			0.56234133,
			1,
			60
		};
		soundHitBody3[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_3",
			0.56234133,
			1,
			60
		};
		soundHitBody4[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_4",
			0.56234133,
			1,
			60
		};
		soundHitBody5[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_5",
			0.56234133,
			1,
			60
		};
		soundHitBody6[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_light_6",
			0.56234133,
			1,
			60
		};
		soundHitBuilding1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
			0.5,
			1,
			60
		};
		soundHitBuilding2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
			0.5,
			1,
			60
		};
		soundHitBuilding3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
			0.5,
			1,
			60
		};
		soundHitBuilding4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
			0.5,
			1,
			60
		};
		soundHitBuilding5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
			0.5,
			1,
			60
		};
		soundHitBuilding6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
			0.5,
			1,
			60
		};
		soundHitBuilding7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
			0.5,
			1,
			60
		};
		soundHitBuilding8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
			0.5,
			1,
			60
		};
		soundHitFoliage1[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_01",
			0.5,
			1,
			20
		};
		soundHitFoliage2[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_02",
			0.5,
			1,
			20
		};
		soundHitFoliage3[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_03",
			0.5,
			1,
			20
		};
		soundHitFoliage4[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_04",
			0.5,
			1,
			20
		};
		soundPlastic1[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_01",
			0.34999999,
			1,
			70
		};
		soundPlastic2[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_02",
			0.34999999,
			1,
			70
		};
		soundPlastic3[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_03",
			0.34999999,
			1,
			70
		};
		soundPlastic4[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_04",
			0.34999999,
			1,
			70
		};
		soundConcrete1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
			0.5,
			1,
			70
		};
		soundConcrete2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
			0.5,
			1,
			70
		};
		soundConcrete3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
			0.5,
			1,
			70
		};
		soundConcrete4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
			0.5,
			1,
			70
		};
		soundConcrete5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
			0.5,
			1,
			70
		};
		soundConcrete6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
			0.5,
			1,
			70
		};
		soundConcrete7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
			0.5,
			1,
			70
		};
		soundConcrete8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
			0.5,
			1,
			70
		};
		soundRubber1[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_01",
			0.5,
			1,
			50
		};
		soundRubber2[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_02",
			0.5,
			1,
			50
		};
		soundRubber3[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_03",
			0.5,
			1,
			50
		};
		soundRubber4[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_04",
			0.5,
			1,
			50
		};
		soundWater1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_01",
			0.5,
			1,
			40
		};
		soundWater2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_02",
			0.5,
			1,
			40
		};
		soundWater3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_03",
			0.5,
			1,
			40
		};
		hitGroundSoft[]=
		{
			"soundGroundSoft1",
			0.2,
			"soundGroundSoft2",
			0.2,
			"soundGroundSoft3",
			0.1,
			"soundGroundSoft4",
			0.1,
			"soundGroundSoft5",
			0.1,
			"soundGroundSoft6",
			0.1,
			"soundGroundSoft7",
			0.1,
			"soundGroundSoft8",
			0.1
		};
		hitGroundHard[]=
		{
			"soundGroundHard1",
			0.2,
			"soundGroundHard2",
			0.2,
			"soundGroundHard3",
			0.1,
			"soundGroundHard4",
			0.1,
			"soundGroundHard5",
			0.1,
			"soundGroundHard6",
			0.1,
			"soundGroundHard7",
			0.1,
			"soundGroundHard8",
			0.1
		};
		hitMan[]=
		{
			"soundHitBody1",
			0.16599999,
			"soundHitBody2",
			0.16599999,
			"soundHitBody3",
			0.16599999,
			"soundHitBody4",
			0.16599999,
			"soundHitBody5",
			0.16599999,
			"soundHitBody6",
			0.17
		};
		hitArmor[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitBuilding[]=
		{
			"soundHitBuilding1",
			0.2,
			"soundHitBuilding2",
			0.2,
			"soundHitBuilding3",
			0.1,
			"soundHitBuilding4",
			0.1,
			"soundHitBuilding5",
			0.1,
			"soundHitBuilding6",
			0.1,
			"soundHitBuilding7",
			0.1,
			"soundHitBuilding8",
			0.1
		};
		hitFoliage[]=
		{
			"soundHitFoliage1",
			0.25,
			"soundHitFoliage2",
			0.25,
			"soundHitFoliage3",
			0.25,
			"soundHitFoliage4",
			0.25
		};
		hitWood[]=
		{
			"soundWood1",
			0.125,
			"soundWood2",
			0.125,
			"soundWood3",
			0.125,
			"soundWood4",
			0.125,
			"soundWood5",
			0.125,
			"soundWood6",
			0.125,
			"soundWood7",
			0.125,
			"soundWood8",
			0.125
		};
		hitGlass[]=
		{
			"soundHitGlass1",
			0.16599999,
			"soundHitGlass2",
			0.16599999,
			"soundHitGlass3",
			0.167,
			"soundHitGlass4",
			0.167,
			"soundHitGlass5",
			0.167,
			"soundHitGlass6",
			0.167
		};
		hitGlassArmored[]=
		{
			"soundGlassArmored1",
			0.16599999,
			"soundGlassArmored2",
			0.16599999,
			"soundGlassArmored3",
			0.167,
			"soundGlassArmored4",
			0.167,
			"soundGlassArmored5",
			0.167,
			"soundGlassArmored6",
			0.167
		};
		hitConcrete[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitRubber[]=
		{
			"soundRubber1",
			0.25,
			"soundRubber2",
			0.25,
			"soundRubber3",
			0.25,
			"soundRubber4",
			0.25
		};
		hitPlastic[]=
		{
			"soundPlastic1",
			0.25,
			"soundPlastic2",
			0.25,
			"soundPlastic3",
			0.25,
			"soundPlastic4",
			0.25
		};
		hitDefault[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitMetal[]=
		{
			"soundMetal1",
			0.125,
			"soundMetal2",
			0.125,
			"soundMetal3",
			0.125,
			"soundMetal4",
			0.125,
			"soundMetal5",
			0.125,
			"soundMetal6",
			0.125,
			"soundMetal7",
			0.125,
			"soundMetal8",
			0.125
		};
		hitMetalplate[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitWater[]=
		{
			"soundWater1",
			0.333,
			"soundWater2",
			0.333,
			"soundWater3",
			0.333
		};
	};
	class MeleeBearShock_Heavy: MeleeBearShock
	{
		hitAnimation=1;
		soundGroundSoft1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_01",
			1,
			1,
			60
		};
		soundGroundSoft2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_02",
			1,
			1,
			60
		};
		soundGroundSoft3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_03",
			1,
			1,
			60
		};
		soundGroundSoft4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_04",
			1,
			1,
			60
		};
		soundGroundSoft5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_05",
			1,
			1,
			60
		};
		soundGroundSoft6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_06",
			1,
			1,
			60
		};
		soundGroundSoft7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_07",
			1,
			1,
			60
		};
		soundGroundSoft8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_dirt_hit_08",
			1,
			1,
			60
		};
		soundGroundHard1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_01",
			1,
			1,
			80
		};
		soundGroundHard2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_02",
			1,
			1,
			80
		};
		soundGroundHard3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_03",
			1,
			1,
			80
		};
		soundGroundHard4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_04",
			1,
			1,
			80
		};
		soundGroundHard5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_05",
			1,
			1,
			80
		};
		soundGroundHard6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_06",
			1,
			1,
			80
		};
		soundGroundHard7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_07",
			1,
			1,
			80
		};
		soundGroundHard8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_default_hit_08",
			1,
			1,
			80
		};
		soundMetal1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
			1,
			1,
			80
		};
		soundMetal2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
			1,
			1,
			80
		};
		soundMetal3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
			1,
			1,
			80
		};
		soundMetal4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
			1,
			1,
			80
		};
		soundMetal5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
			1,
			1,
			80
		};
		soundMetal6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
			1,
			1,
			80
		};
		soundMetal7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
			1,
			1,
			80
		};
		soundMetal8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
			1,
			1,
			80
		};
		soundHitGlass1[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_01",
			1,
			1,
			100
		};
		soundHitGlass2[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_02",
			1,
			1,
			100
		};
		soundHitGlass3[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_03",
			1,
			1,
			100
		};
		soundHitGlass4[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_04",
			1,
			1,
			100
		};
		soundHitGlass5[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_05",
			1,
			1,
			100
		};
		soundHitGlass6[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_glass_hit_06",
			1,
			1,
			100
		};
		soundGlassArmored1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_01",
			1,
			1,
			60
		};
		soundGlassArmored2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_02",
			1,
			1,
			60
		};
		soundGlassArmored3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_03",
			1,
			1,
			60
		};
		soundGlassArmored4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_04",
			1,
			1,
			60
		};
		soundGlassArmored5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_05",
			1,
			1,
			60
		};
		soundGlassArmored6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_armor_glass_hit_06",
			1,
			1,
			60
		};
		soundVehiclePlate1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_01",
			1,
			1,
			80
		};
		soundVehiclePlate2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_02",
			1,
			1,
			80
		};
		soundVehiclePlate3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_03",
			1,
			1,
			80
		};
		soundVehiclePlate4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_04",
			1,
			1,
			80
		};
		soundVehiclePlate5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_05",
			1,
			1,
			80
		};
		soundVehiclePlate6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_06",
			1,
			1,
			80
		};
		soundVehiclePlate7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_07",
			1,
			1,
			80
		};
		soundVehiclePlate8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_metal_hit_08",
			1,
			1,
			80
		};
		soundWood1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_01",
			1,
			1,
			80
		};
		soundWood2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_02",
			1,
			1,
			80
		};
		soundWood3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_03",
			1,
			1,
			80
		};
		soundWood4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_04",
			1,
			1,
			80
		};
		soundWood5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_05",
			1,
			1,
			80
		};
		soundWood6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_06",
			1,
			1,
			80
		};
		soundWood7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_07",
			1,
			1,
			80
		};
		soundWood8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_wood_hit_08",
			1,
			1,
			80
		};
		soundHitBody1[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_1",
			0.56234133,
			1,
			60
		};
		soundHitBody2[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_2",
			0.56234133,
			1,
			60
		};
		soundHitBody3[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_3",
			0.56234133,
			1,
			60
		};
		soundHitBody4[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_4",
			0.56234133,
			1,
			60
		};
		soundHitBody5[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_5",
			0.56234133,
			1,
			60
		};
		soundHitBody6[]=
		{
			"dz\sounds\weapons\hits\melee\shortblade\hit_shortblade_body_heavy_6",
			0.56234133,
			1,
			60
		};
		soundHitBuilding1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
			1,
			1,
			60
		};
		soundHitBuilding2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
			1,
			1,
			60
		};
		soundHitBuilding3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
			1,
			1,
			60
		};
		soundHitBuilding4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
			1,
			1,
			60
		};
		soundHitBuilding5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
			1,
			1,
			60
		};
		soundHitBuilding6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
			1,
			1,
			60
		};
		soundHitBuilding7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
			1,
			1,
			60
		};
		soundHitBuilding8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
			1,
			1,
			60
		};
		soundHitFoliage1[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_01",
			1,
			1,
			20
		};
		soundHitFoliage2[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_02",
			1,
			1,
			20
		};
		soundHitFoliage3[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_03",
			1,
			1,
			20
		};
		soundHitFoliage4[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_leaves_hit_04",
			1,
			1,
			20
		};
		soundPlastic1[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_01",
			0.70794576,
			1,
			70
		};
		soundPlastic2[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_02",
			0.70794576,
			1,
			70
		};
		soundPlastic3[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_03",
			0.70794576,
			1,
			70
		};
		soundPlastic4[]=
		{
			"dz\sounds\weapons\meleehits\fist_hits\fist_hard_plastic_hit_04",
			0.70794576,
			1,
			70
		};
		soundConcrete1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_01",
			1,
			1,
			70
		};
		soundConcrete2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_02",
			1,
			1,
			70
		};
		soundConcrete3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_03",
			1,
			1,
			70
		};
		soundConcrete4[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_04",
			1,
			1,
			70
		};
		soundConcrete5[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_05",
			1,
			1,
			70
		};
		soundConcrete6[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_06",
			1,
			1,
			70
		};
		soundConcrete7[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_07",
			1,
			1,
			70
		};
		soundConcrete8[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_concrete_hit_08",
			1,
			1,
			70
		};
		soundRubber1[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_01",
			1,
			1,
			50
		};
		soundRubber2[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_02",
			1,
			1,
			50
		};
		soundRubber3[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_03",
			1,
			1,
			50
		};
		soundRubber4[]=
		{
			"dz\sounds\weapons\meleehits\blunt_metal_weapon_hits\blunt_metal_weapon_rubber_hit_04",
			1,
			1,
			50
		};
		soundWater1[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_01",
			1,
			1,
			40
		};
		soundWater2[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_02",
			1,
			1,
			40
		};
		soundWater3[]=
		{
			"dz\sounds\weapons\meleehits\short_blade_weapon_hits\short_blade_weapon_water_hit_03",
			1,
			1,
			40
		};
		hitGroundSoft[]=
		{
			"soundGroundSoft1",
			0.2,
			"soundGroundSoft2",
			0.2,
			"soundGroundSoft3",
			0.1,
			"soundGroundSoft4",
			0.1,
			"soundGroundSoft5",
			0.1,
			"soundGroundSoft6",
			0.1,
			"soundGroundSoft7",
			0.1,
			"soundGroundSoft8",
			0.1
		};
		hitGroundHard[]=
		{
			"soundGroundHard1",
			0.2,
			"soundGroundHard2",
			0.2,
			"soundGroundHard3",
			0.1,
			"soundGroundHard4",
			0.1,
			"soundGroundHard5",
			0.1,
			"soundGroundHard6",
			0.1,
			"soundGroundHard7",
			0.1,
			"soundGroundHard8",
			0.1
		};
		hitMan[]=
		{
			"soundHitBody1",
			0.16599999,
			"soundHitBody2",
			0.16599999,
			"soundHitBody3",
			0.16599999,
			"soundHitBody4",
			0.16599999,
			"soundHitBody5",
			0.16599999,
			"soundHitBody6",
			0.17
		};
		hitArmor[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitBuilding[]=
		{
			"soundHitBuilding1",
			0.2,
			"soundHitBuilding2",
			0.2,
			"soundHitBuilding3",
			0.1,
			"soundHitBuilding4",
			0.1,
			"soundHitBuilding5",
			0.1,
			"soundHitBuilding6",
			0.1,
			"soundHitBuilding7",
			0.1,
			"soundHitBuilding8",
			0.1
		};
		hitFoliage[]=
		{
			"soundHitFoliage1",
			0.25,
			"soundHitFoliage2",
			0.25,
			"soundHitFoliage3",
			0.25,
			"soundHitFoliage4",
			0.25
		};
		hitWood[]=
		{
			"soundWood1",
			0.125,
			"soundWood2",
			0.125,
			"soundWood3",
			0.125,
			"soundWood4",
			0.125,
			"soundWood5",
			0.125,
			"soundWood6",
			0.125,
			"soundWood7",
			0.125,
			"soundWood8",
			0.125
		};
		hitGlass[]=
		{
			"soundHitGlass1",
			0.16599999,
			"soundHitGlass2",
			0.16599999,
			"soundHitGlass3",
			0.167,
			"soundHitGlass4",
			0.167,
			"soundHitGlass5",
			0.167,
			"soundHitGlass6",
			0.167
		};
		hitGlassArmored[]=
		{
			"soundGlassArmored1",
			0.16599999,
			"soundGlassArmored2",
			0.16599999,
			"soundGlassArmored3",
			0.167,
			"soundGlassArmored4",
			0.167,
			"soundGlassArmored5",
			0.167,
			"soundGlassArmored6",
			0.167
		};
		hitConcrete[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitRubber[]=
		{
			"soundRubber1",
			0.25,
			"soundRubber2",
			0.25,
			"soundRubber3",
			0.25,
			"soundRubber4",
			0.25
		};
		hitPlastic[]=
		{
			"soundPlastic1",
			0.25,
			"soundPlastic2",
			0.25,
			"soundPlastic3",
			0.25,
			"soundPlastic4",
			0.25
		};
		hitDefault[]=
		{
			"soundConcrete1",
			0.125,
			"soundConcrete2",
			0.125,
			"soundConcrete3",
			0.125,
			"soundConcrete4",
			0.125,
			"soundConcrete5",
			0.125,
			"soundConcrete6",
			0.125,
			"soundConcrete7",
			0.125,
			"soundConcrete8",
			0.125
		};
		hitMetal[]=
		{
			"soundMetal1",
			0.125,
			"soundMetal2",
			0.125,
			"soundMetal3",
			0.125,
			"soundMetal4",
			0.125,
			"soundMetal5",
			0.125,
			"soundMetal6",
			0.125,
			"soundMetal7",
			0.125,
			"soundMetal8",
			0.125
		};
		hitMetalplate[]=
		{
			"soundVehiclePlate1",
			0.125,
			"soundVehiclePlate2",
			0.125,
			"soundVehiclePlate3",
			0.125,
			"soundVehiclePlate4",
			0.125,
			"soundVehiclePlate5",
			0.125,
			"soundVehiclePlate6",
			0.125,
			"soundVehiclePlate7",
			0.125,
			"soundVehiclePlate8",
			0.125
		};
		hitWater[]=
		{
			"soundWater1",
			0.333,
			"soundWater2",
			0.333,
			"soundWater3",
			0.333
		};
	};
};
class CfgVehicles
{
	class AnimalBase;
	class Animal_UrsusArctos: AnimalBase
	{
		simulation="dayzanimal";
		scope=2;
		model="\DZ\animals_bliss\ursus_arctos\ursus_arctos.p3d";
		armor=1.2;
		displayName="$STR_CfgVehicles_Animal_UrsusArctos0";
		descriptionShort="$STR_CfgVehicles_Animal_UrsusArctos1";
		aiAgentTemplate="Predator_UrsusArctos";
		injuryLevels[]={1,0.5,0.2,0};
		DamageSphereAmmos[]=
		{
			"MeleeBear",
			"MeleeBearShock",
			"MeleeWolf"
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=800;
					healthLabels[]={1,0.69999999,0.5,0.30000001,0};
				};
				class Blood
				{
					hitpoints=5000;
				};
				class Shock
				{
					hitpoints=5000;
				};
			};
			class DamageZones
			{
				class Zone_Head
				{
					componentNames[]=
					{
						"Zone_Head"
					};
					transferToZonesNames[]={};
					transferToZonesCoefs[]={};
					fatalInjuryCoef=0.1;
					canBleed=0;
					class Health
					{
						hitpoints=250;
						transferToGlobalCoef=1;
					};
					class Blood: Health
					{
						hitpoints=5000;
					};
					class Shock: Health
					{
						hitpoints=5000;
					};
					class ArmorType
					{
						class Melee
						{
							class Health
							{
								damage=0.50999999;
							};
						};
						class Projectile: Melee
						{
							class Health: Health
							{
								damage=0.56;
							};
						};
						class FragGrenade: Melee
						{
						};
					};
				};
				class Zone_Neck: Zone_Head
				{
					componentNames[]=
					{
						"Zone_Neck"
					};
					transferToZonesNames[]={};
					transferToZonesCoefs[]={};
					fatalInjuryCoef=0.1;
					class Health
					{
						hitpoints=300;
						transferToGlobalCoef=1;
					};
					class ArmorType: ArmorType
					{
						class Melee: Melee
						{
							class Health: Health
							{
								damage=0.15000001;
							};
						};
						class Projectile: Projectile
						{
							class Health: Health
							{
								damage=0.77999997;
							};
						};
					};
				};
				class Zone_Belly: Zone_Head
				{
					componentNames[]=
					{
						"Zone_Belly"
					};
					transferToZonesNames[]={};
					transferToZonesCoefs[]={};
					fatalInjuryCoef=0.0099999998;
					class Health: Health
					{
						hitpoints=400;
					};
					class ArmorType: ArmorType
					{
						class Melee: Melee
						{
							class Health: Health
							{
								damage=0.30000001;
							};
						};
					};
				};
				class Zone_Pelvis: Zone_Head
				{
					componentNames[]=
					{
						"Zone_Pelvis"
					};
					transferToZonesNames[]={};
					transferToZonesCoefs[]={};
					fatalInjuryCoef=0.0099999998;
					class Health: Health
					{
						hitpoints=500;
					};
					class ArmorType: ArmorType
					{
						class Melee: Melee
						{
							class Health: Health
							{
								damage=0.30000001;
							};
						};
					};
				};
				class Zone_Legs: Zone_Head
				{
					componentNames[]=
					{
						"Zone_Legs"
					};
					transferToZonesNames[]={};
					transferToZonesCoefs[]={};
					fatalInjuryCoef=0.0099999998;
					class Health: Health
					{
						hitpoints=200;
						transferToGlobalCoef=0;
					};
				};
			};
		};
		class Skinning
		{
			class ObtainedPelt
			{
				item="BearPelt";
				count=2;
				itemZones[]=
				{
					"Zone_Pelvis",
					"Zone_Belly"
				};
				quantityCoef=1;
				transferToolDamageCoef=1;
			};
			class ObtainedSteaks
			{
				item="BearSteakMeat";
				count=20;
				itemZones[]=
				{
					"Zone_Belly",
					"Zone_Pelvis"
				};
				countByZone[]={8,8};
				quantityMinMaxCoef[]={0.69999999,1};
			};
			class ObtainedLard
			{
				item="Lard";
				count=2;
				quantityMinMaxCoef[]={0.2,1};
			};
			class ObtainedGuts
			{
				item="Guts";
				count=4;
				quantityMinMaxCoef[]={0.5,0.80000001};
			};
			class ObtainedBones
			{
				item="Bone";
				count=5;
				quantityMinMaxCoef[]={0.30000001,1};
				transferToolDamageCoef=1;
			};
		};
		class enfanimsys
		{
			meshObject="DZ\animals_bliss\ursus_arctos\data\ursus_arctos_skeleton.xob";
			graphname="DZ\animals_bliss\animations\!graph_files\bear\Bear_Graph.agr";
			defaultinstance="DZ\animals_bliss\animations\!graph_files\bear\BearSkeleton_AnimInstance.asi";
			startnode="MasterBear_SM";
			skeletonName="ursus_arctos_skeleton.xob";
		};
		class AnimEvents
		{
			class Steps
			{
				class Walk1
				{
					soundLookupTable="PawBigWalk_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=1;
				};
				class Walk2
				{
					soundLookupTable="PawBigWalk_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=2;
				};
				class Walk3
				{
					soundLookupTable="PawBigWalk_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=3;
				};
				class Walk4
				{
					soundLookupTable="PawBigWalk_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=4;
				};
				class Run1
				{
					soundLookupTable="PawBigRun_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=5;
				};
				class Run2
				{
					soundLookupTable="PawBigRun_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=6;
				};
				class Run3
				{
					soundLookupTable="PawBigRun_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=7;
				};
				class Run4
				{
					soundLookupTable="PawBigRun_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=8;
				};
				class Bodyfall
				{
					soundLookupTable="PawBigBodyfall_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=11;
				};
				class Settle
				{
					soundLookupTable="PawBigSettle_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=12;
				};
				class Rest2standA
				{
					soundLookupTable="PawBigRest2standA_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=13;
				};
				class Rest2standB
				{
					soundLookupTable="PawBigRest2standB_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=14;
				};
				class Stand2restA
				{
					soundLookupTable="PawBigStand2restA_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=15;
				};
				class Stand2restB
				{
					soundLookupTable="PawBigStand2restB_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=16;
				};
				class Stand2restC
				{
					soundLookupTable="PawBigStand2restC_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=17;
				};
				class Jump
				{
					soundLookupTable="PawBigJump_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=18;
				};
				class Impact
				{
					soundLookupTable="PawBigImpact_LookupTable";
					noise="WolfStepNoise";
					effectSet[]=
					{
						"WolfStepEffect1",
						"WolfStepEffect2"
					};
					id=19;
				};
			};
			class Sounds
			{
				class BearAttack
				{
					soundSet="BearAttack_SoundSet";
					noise="WolfRoarNoise";
					id=21;
				};
				class BearBreath
				{
					soundSet="BearBreath_SoundSet";
					noise="WolfRoarNoise";
					id=1;
				};
				class BearGrowl
				{
					soundSet="BearGrowl_SoundSet";
					noise="WolfRoarNoise";
					id=2;
				};
				class BearMumble
				{
					soundSet="BearMumble_SoundSet";
					noise="WolfRoarNoise";
					id=3;
				};
				class BearRoar
				{
					soundSet="BearRoar_SoundSet";
					noise="WolfRoarNoise";
					id=4;
				};
				class BearRoarShort
				{
					soundSet="BearRoarShort_SoundSet";
					noise="WolfRoarNoise";
					id=12;
				};
				class BearSigh
				{
					soundSet="BearSigh_SoundSet";
					noise="WolfRoarNoise";
					id=5;
				};
				class BearSighLong
				{
					soundSet="BearSighLong_SoundSet";
					noise="WolfRoarNoise";
					id=6;
				};
				class BearSighShort
				{
					soundSet="BearSighShort_SoundSet";
					noise="WolfRoarNoise";
					id=7;
				};
				class BearSnarl
				{
					soundSet="BearSnarl_SoundSet";
					noise="WolfRoarNoise";
					id=8;
				};
				class BearSnarlLong
				{
					soundSet="BearSnarlLong_SoundSet";
					noise="WolfRoarNoise";
					id=9;
				};
				class BearSnort
				{
					soundSet="BearSnort_SoundSet";
					noise="WolfRoarNoise";
					id=10;
				};
				class BearGrowl_1
				{
					soundSet="BearGrowl_1_SoundSet";
					noise="WolfRoarNoise";
					id=11;
				};
				class BearGrowl_3
				{
					soundSet="BearGrowl_3_SoundSet";
					noise="WolfRoarNoise";
					id=13;
				};
				class BearGrowl_4
				{
					soundSet="BearGrowl_4_SoundSet";
					noise="WolfRoarNoise";
					id=14;
				};
				class BearGrowl_5
				{
					soundSet="BearGrowl_5_SoundSet";
					noise="WolfRoarNoise";
					id=15;
				};
				class BearGrowl_6
				{
					soundSet="BearGrowl_6_SoundSet";
					noise="WolfRoarNoise";
					id=16;
				};
				class BearGrowl_7
				{
					soundSet="BearGrowl_7_SoundSet";
					noise="WolfRoarNoise";
					id=17;
				};
				class BearGrowl_8
				{
					soundSet="BearGrowl_8_SoundSet";
					noise="WolfRoarNoise";
					id=18;
				};
				class BearGrowl_9
				{
					soundSet="BearGrowl_9_SoundSet";
					noise="WolfRoarNoise";
					id=19;
				};
				class BearGrowl_10
				{
					soundSet="BearGrowl_10_SoundSet";
					noise="WolfRoarNoise";
					id=20;
				};
				class BearGrowl_12
				{
					soundSet="BearGrowl_12_SoundSet";
					noise="WolfRoarNoise";
					id=22;
				};
				class BearGrowl_13
				{
					soundSet="BearGrowl_13_SoundSet";
					noise="WolfRoarNoise";
					id=23;
				};
				class BearRoar_1
				{
					soundSet="BearRoar_1_SoundSet";
					noise="WolfRoarNoise";
					id=24;
				};
				class BearRoar_2
				{
					soundSet="BearRoar_2_SoundSet";
					noise="WolfRoarNoise";
					id=25;
				};
				class BearRoar_3
				{
					soundSet="BearRoar_3_SoundSet";
					noise="WolfRoarNoise";
					id=26;
				};
				class BearRoar_5
				{
					soundSet="BearRoar_5_SoundSet";
					noise="WolfRoarNoise";
					id=27;
				};
				class BearRoar_6
				{
					soundSet="BearRoar_6_SoundSet";
					noise="WolfRoarNoise";
					id=28;
				};
				class BearRoar_7
				{
					soundSet="BearRoar_7_SoundSet";
					noise="WolfRoarNoise";
					id=29;
				};
				class BearSighLong_0
				{
					soundSet="BearSighLong_0_SoundSet";
					noise="WolfRoarNoise";
					id=30;
				};
				class BearSighLong_1
				{
					soundSet="BearSighLong_1_SoundSet";
					noise="WolfRoarNoise";
					id=31;
				};
				class BearSighLong_2
				{
					soundSet="BearSighLong_2_SoundSet";
					noise="WolfRoarNoise";
					id=32;
				};
				class BearSnarlLong_0
				{
					soundSet="BearSnarlLong_0_SoundSet";
					noise="WolfRoarNoise";
					id=33;
				};
				class BearSnarlLong_1
				{
					soundSet="BearSnarlLong_1_SoundSet";
					noise="WolfRoarNoise";
					id=34;
				};
				class BearSnarlLong_2
				{
					soundSet="BearSnarlLong_2_SoundSet";
					noise="WolfRoarNoise";
					id=35;
				};
			};
			class Damages
			{
				class BearBiteDamage
				{
					damage="BearBiteDamage";
					id=1;
				};
				class BearLeftPawDamage
				{
					damage="BearLeftPawDamage";
					id=2;
				};
				class BearRightPawDamage
				{
					damage="BearRightPawDamage";
					id=3;
				};
				class BearBiteDamageIntimidate
				{
					damage="BearBiteDamageIntimidate";
					id=11;
				};
				class BearLeftPawDamageIntimidate
				{
					damage="BearLeftPawDamageIntimidate";
					id=12;
				};
				class BearRightPawDamageIntimidate
				{
					damage="BearRightPawDamageIntimidate";
					id=13;
				};
			};
		};
		class CommandMoveSettings
		{
			useSpeedMapping=1;
			movementSpeedMapping[]={0,0.23999999,0.55000001,1.72,3.5,8};
		};
		class CommandLookAtSettings
		{
			lookAtFilterTimeout=0.5;
			lookAtFilterSpeed=1.5700001;
		};
	};
	class Bear_hard : Animal_UrsusArctos {
		class DamageSystem {
			class GlobalHealth {
				class Health {
					hitpoints = 7000;
					healthLabels[] = {1, 0.7, 0.5, 0.3, 0};
				};
				
				class Blood {
					hitpoints = 10000;
				};
				
				class Shock {
					hitpoints = 10000;
				};
			};
		};
		
		class Skinning {
			class ObtainedPelt {
				item = "BearPelt";
				count = 1;
				transferToolDamageCoef = 1;
			};
			
			class ObtainedSteaks {
				item = "BearSteakMeat";
				count = 4;
				itemZones[] = {"Zone_Belly", "Zone_Pelvis"};
				countByZone[] = {4, 4};
				quantityMinMaxCoef[] = {0.7, 1};
			};
			
			class ObtainedLard {
				item = "Lard";
				count = 1;
				quantityMinMaxCoef[] = {0.2, 1};
			};
			
			class ObtainedGuts {
				item = "Guts";
				count = 1;
				quantityMinMaxCoef[] = {0.4, 1};
			};
			
			class ObtainedBones {
				item = "Bone";
				count = 1;
				quantityMinMaxCoef[] = {0.3, 1};
				transferToolDamageCoef = 1;
			};
		};
	};
};

Пакую

Untitled.png.8fa2944d6d497401ade7df1e7c59545f.png
Подключаю -servermod=@Bear
Прописываю в events.xml

<event name="AnimalBear"> <nominal>14</nominal> <min>10</min> <max>16</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>fixed</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="2" min="1" type="Bear_hard"/> </children> </event>


    <event name="AnimalBear">
        <nominal>14</nominal>
        <min>10</min>
        <max>16</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1"/>
        <position>fixed</position>
        <limit>custom</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Bear_hard"/>
        </children>
    </event>

Запуск.....медведей ноль.

 

Ну я не говорил что это серверный мод, ведь так? Так. 

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10 часов назад, FreddyCruger сказал:

а эта инфу где прочесть?

Какую именно инфу? По созданию мода? Или как этот класс заставить спавнится вместо ванильного медведя?

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1 час назад, Dima198901 сказал:

Ну я не говорил что это серверный мод, ведь так? Так. 

Понял,закатил обратно....:) Но как бы то ни было-огромное спасибо!

То есть грубо у меня всё верно, надо только что бы это был клиент-мод?

 

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9 часов назад, paranoyk сказал:

Понял,закатил обратно....:) Но как бы то ни было-огромное спасибо!

То есть грубо у меня всё верно, надо только что бы это был клиент-мод?

 

Да. Хоть в мод к себе засунь. Хоть залей в стим и пропиши себе в батнике как клиентский. Будет всё работать. 

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Засунуть не проблема.....
Чисто гипотетически.....а если местами поменять медведей?

 

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4 минуты назад, paranoyk сказал:

Засунуть не проблема.....
Чисто гипотетически.....а если местами поменять медведей?

 

так зачем? если тебе нужно ванильного заменить - конфиг присовываешь в моде и в евенте заставляешь вместо обычного спавниться харда. всё

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а серверным модом возможно обойтись?

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Присоединяюсь к вопросу. Можно ли усилить живучесть медведя только серверным модом?

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01.02.2021 в 00:41, Dima198901 сказал:

Какую именно инфу? По созданию мода? Или как этот класс заставить спавнится вместо ванильного медведя?

Можно мне рассказать как этот класс заставить спавниться вместо ванильного медведя?

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7 часов назад, alex_good_kaban сказал:

@fat3108 Просто добавить новый класс в events.xml. А лучше  почекать тему Спавн Мутантов.

Спасибо. Попробую.

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Подскажите, а где можно найти ванильные настройки медведя? облазил весь animals.pbo и не нашел.

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@fat3108 Настройки чего?
Ванильный config.cpp медведя находится по пути P:\DZ\animals_bliss\ursus_arctos\config.cpp

Изменено пользователем alex_good_kaban (история изменений)

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@alex_good_kaban спасибо нашел. А почему все животные в папке animals а медведи в animals_bliss?

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