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Yep

Перезарядка BK-18 / Izh18

Помогите разобраться не понимаю что делаю не так. При перезарядке ружья персонаж не ломает его пополам. Смотрел model.cfg свежего патча 

class cfgSkeletons
{
	class izh18
	{
		skeletonInherit = "";
		isDiscrete = 1;
		SkeletonBones[]=
		{
			"magazine"	,"",
			"trigger"	,"",
			"body"	,"",
			"barrel"	,"body",
			"ejector"	,"barrel",
			"bullet"	,"barrel",
			"release"	,"body",
			"zasleh"	,""
		};
	};
};
class CfgModels
{
	class Default
	{
		sections[] = {};
		sectionsInherit="";
		skeletonName = "";
	};
	class New123:Default
	{
		skeletonName="izh18";
		sections[]=
		{
			"zbytek",
			"bullet"
		};
	};
	class Old123:Default
	{
		skeletonName="izh18";
		sections[]=
		{
			"zbytek",
			"bullet"
		};
	}
};

 

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

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class New123_Base : Izh18_Base
{
	override RecoilBase SpawnRecoilObject()
	{
		return new Izh18Recoil(this);
	}
};  
class New123 : New123_Base {};

@vakuor  В папке скрипт вот это написал и анимации 

pType.AddItemInHandsProfileIK("New123_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_izh18.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/izh18.anm", "dz/anims/anm/player/reloads/IZH18/w_izh18_states.anm");

 

Edited by Yep (see edit history)

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Так а ты в коде используешь новый класс?

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