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Yogaa

Модель шлема

Кто знает почему шлем, как камень? То есть при движении влево-вправо двигается , а при движении шлем статично остается на месте.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

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Создаешь фаил model.cfg

И привязываешь кости по примеру ниже!

class CfgSkeletons
{
	class Default
	{
		isDiscrete = 0;
		skeletonInherit = "";
		skeletonBones[] = {};
	};
	class DayzTemporarySkeleton : Default
	{
		isDiscrete = 0;
		skeletonInherit = "";
		SkeletonBones[]=
	{
			"pelvis","",
			"launcher","pelvis",
			"weapon","pelvis",
			"propweaponbody","weapon",
			"propweaponslide","propweaponbody",
			"propweaponmag","propweaponbody",
			"propweapon01","propweaponbody",
			"propweapon02","propweaponbody",
			"propweapon03","propweaponbody",
			"propweapon04","propweaponbody",
			"propweapon05","propweaponbody",
			"propweapon06","propweaponbody",
			"propweapon07","propweaponbody",
			"propweapon08","propweaponbody",
			"propweapon09","propweaponbody",
			"propweapon10","propweaponbody",
			"lefthipextra","pelvis",
			"righthipextra","pelvis",
			"propbeltleft","pelvis",
			"propbeltright","pelvis",
			"propbeltcenter","pelvis",
			"turningaxis","pelvis",
			"propbackpackmain","pelvis",
			"propbackpacktop","propbackpackmain",
			"propbackpackextra","propbackpackmain",
			"propbackpackleft","propbackpackmain",
			"propbackpackright","propbackpackmain",
			"spine","pelvis",
			"spine1","spine",
			"proprifleunderarm","spine1",
			"spine2","spine1",
			"proprifleback","spine2",
			"propvestleft","spine2",
			"propvestright","spine2",
			"propvestfront","spine2",
			"propvestlower","propvestfront",
			"spine3","spine2",
			"propvestupper","spine3",
			"propvestback","spine3",
			"neck","spine3",
			"neck1","neck",
			"head","neck1",
			"prophelmet","head",
			"prophelmetvisor","prophelmet",
			"propmouth","head",
			"propmask","head",
			"propglasses","head",
			"prophelmetchin","head",
			"propcamera1st","head",
			"headcutscene","head",
			"eyeleft","head",
			"eyeright","head",
			"face_browfrontleft","head",
			"face_browfrontright","head",
			"face_browmiddle","head",
			"face_browsideleft","head",
			"face_browsideright","head",
			"face_cornerleft","head",
			"face_cornerright","head",
			"face_eyelidlowerleft","head",
			"face_eyelidlowerright","head",
			"face_eyelids","head",
			"face_eyelidupperleft","head",
			"face_eyelidupperright","head",
			"face_forehead","head",
			"face_cheekfrontleft","head",
			"face_cheekfrontright","head",
			"face_cheeksideleft","head",
			"face_cheeksideright","head",
			"face_cheekupperleft","head",
			"face_cheekupperright","head",
			"face_chin","head",
			"face_chopleft","head",
			"face_chopright","head",
			"face_jawbone","head",
			"face_jowl","head",
			"face_liplowerleft","head",
			"face_liplowermiddle","head",
			"face_liplowerright","head",
			"face_lipupperleft","head",
			"face_lipuppermiddle","head",
			"face_lipupperright","head",
			"face_nostrilleft","head",
			"face_nostrilright","head",
			"face_tongue","head",
			"beard","head",
			"hair","head",
			"leftshoulder","spine3",
			"leftarm","leftshoulder",
			"leftarmextra","leftarm",
			"leftarmroll","leftarm",
			"leftelbowextra","leftarmroll",
			"leftforearm","leftarmroll",
			"leftforearmextra","leftforearm",
			"leftforearmroll","leftforearm",
			"leftwristextra","leftforearmroll",
			"lefthand","leftforearmroll",
			"prophandl","lefthand",
			"lefthandring","lefthand",
			"lefthandring1","lefthandring",
			"lefthandring2","lefthandring1",
			"lefthandring3","lefthandring2",
			"lefthandpinky1","lefthandring",
			"lefthandpinky2","lefthandpinky1",
			"lefthandpinky3","lefthandpinky2",
			"lefthandmiddle1","lefthand",
			"lefthandmiddle2","lefthandmiddle1",
			"lefthandmiddle3","lefthandmiddle2",
			"lefthandindex1","lefthand",
			"lefthandindex2","lefthandindex1",
			"lefthandindex3","lefthandindex2",
			"lefthandthumb1","lefthand",
			"lefthandthumb2","lefthandthumb1",
			"lefthandthumb3","lefthandthumb2",
			"rightshoulder","spine3",
			"rightarm","rightshoulder",
			"rightarmextra","rightarm",
			"rightarmroll","rightarm",
			"rightelbowextra","rightarmroll",
			"rightforearm","rightarmroll",
			"rightforearmextra","rightforearm",
			"rightforearmroll","rightforearm",
			"rightwristextra","rightforearmroll",
			"righthand","rightforearmroll",
			"prophandr","righthand",
			"righthandring","righthand",
			"righthandring1","righthandring",
			"righthandring2","righthandring1",
			"righthandring3","righthandring2",
			"righthandpinky1","righthandring",
			"righthandpinky2","righthandpinky1",
			"righthandpinky3","righthandpinky2",
			"righthandmiddle1","righthand",
			"righthandmiddle2","righthandmiddle1",
			"righthandmiddle3","righthandmiddle2",
			"righthandindex1","righthand",
			"righthandindex2","righthandindex1",
			"righthandindex3","righthandindex2",
			"righthandthumb1","righthand",
			"righthandthumb2","righthandthumb1",
			"righthandthumb3","righthandthumb2",
			"leftupleg","pelvis",
			"leftuplegroll","leftupleg",
			"propthighleft","leftupleg",
			"leftkneeextra","propthighleft",
			"leftleg","propthighleft",
			"leftlegroll","leftleg",
			"leftfoot","leftlegroll",
			"lefttoebase","leftfoot",
			"rightupleg","pelvis",
			"rightuplegroll","rightupleg",
			"propthighright","rightupleg",
			"rightkneeextra","propthighright",
			"rightleg","propthighright",
			"rightlegroll","rightleg",
			"rightfoot","rightlegroll",
			"righttoebase","rightfoot",
			"camera","",
			"righthand_dummy","",
		};
	};
};
class CfgModels
{
	class Default
	{
		sections[] = {};
		sectionsInherit ="";
		skeletonName = "";
	};
	class Mixxe73_IDEA_m : Default
	{
		
		skeletonName="DayzTemporarySkeleton";
		sectionsInherit="";
		sections[]=
		{
			"camomale",
			"zbytek",
		};
		
	};
	class Mixxe73_IDEA_g : Default
	{
		
		skeletonName="";
		sections[]=
		{
			"camoground",
			"zbytek",
		};
		
	};
};

 

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10 минут назад, Mixxe73 сказал:

Создаешь фаил model.cfg

И привязываешь кости по примеру ниже!

class CfgSkeletons { class Default { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = {}; }; class DayzTemporarySkeleton : Default { isDiscrete = 0; skeletonInherit = ""; SkeletonBones[]= { "pelvis","", "launcher","pelvis", "weapon","pelvis", "propweaponbody","weapon", "propweaponslide","propweaponbody", "propweaponmag","propweaponbody", "propweapon01","propweaponbody", "propweapon02","propweaponbody", "propweapon03","propweaponbody", "propweapon04","propweaponbody", "propweapon05","propweaponbody", "propweapon06","propweaponbody", "propweapon07","propweaponbody", "propweapon08","propweaponbody", "propweapon09","propweaponbody", "propweapon10","propweaponbody", "lefthipextra","pelvis", "righthipextra","pelvis", "propbeltleft","pelvis", "propbeltright","pelvis", "propbeltcenter","pelvis", "turningaxis","pelvis", "propbackpackmain","pelvis", "propbackpacktop","propbackpackmain", "propbackpackextra","propbackpackmain", "propbackpackleft","propbackpackmain", "propbackpackright","propbackpackmain", "spine","pelvis", "spine1","spine", "proprifleunderarm","spine1", "spine2","spine1", "proprifleback","spine2", "propvestleft","spine2", "propvestright","spine2", "propvestfront","spine2", "propvestlower","propvestfront", "spine3","spine2", "propvestupper","spine3", "propvestback","spine3", "neck","spine3", "neck1","neck", "head","neck1", "prophelmet","head", "prophelmetvisor","prophelmet", "propmouth","head", "propmask","head", "propglasses","head", "prophelmetchin","head", "propcamera1st","head", "headcutscene","head", "eyeleft","head", "eyeright","head", "face_browfrontleft","head", "face_browfrontright","head", "face_browmiddle","head", "face_browsideleft","head", "face_browsideright","head", "face_cornerleft","head", "face_cornerright","head", "face_eyelidlowerleft","head", "face_eyelidlowerright","head", "face_eyelids","head", "face_eyelidupperleft","head", "face_eyelidupperright","head", "face_forehead","head", "face_cheekfrontleft","head", "face_cheekfrontright","head", "face_cheeksideleft","head", "face_cheeksideright","head", "face_cheekupperleft","head", "face_cheekupperright","head", "face_chin","head", "face_chopleft","head", "face_chopright","head", "face_jawbone","head", "face_jowl","head", "face_liplowerleft","head", "face_liplowermiddle","head", "face_liplowerright","head", "face_lipupperleft","head", "face_lipuppermiddle","head", "face_lipupperright","head", "face_nostrilleft","head", "face_nostrilright","head", "face_tongue","head", "beard","head", "hair","head", "leftshoulder","spine3", "leftarm","leftshoulder", "leftarmextra","leftarm", "leftarmroll","leftarm", "leftelbowextra","leftarmroll", "leftforearm","leftarmroll", "leftforearmextra","leftforearm", "leftforearmroll","leftforearm", "leftwristextra","leftforearmroll", "lefthand","leftforearmroll", "prophandl","lefthand", "lefthandring","lefthand", "lefthandring1","lefthandring", "lefthandring2","lefthandring1", "lefthandring3","lefthandring2", "lefthandpinky1","lefthandring", "lefthandpinky2","lefthandpinky1", "lefthandpinky3","lefthandpinky2", "lefthandmiddle1","lefthand", "lefthandmiddle2","lefthandmiddle1", "lefthandmiddle3","lefthandmiddle2", "lefthandindex1","lefthand", "lefthandindex2","lefthandindex1", "lefthandindex3","lefthandindex2", "lefthandthumb1","lefthand", "lefthandthumb2","lefthandthumb1", "lefthandthumb3","lefthandthumb2", "rightshoulder","spine3", "rightarm","rightshoulder", "rightarmextra","rightarm", "rightarmroll","rightarm", "rightelbowextra","rightarmroll", "rightforearm","rightarmroll", "rightforearmextra","rightforearm", "rightforearmroll","rightforearm", "rightwristextra","rightforearmroll", "righthand","rightforearmroll", "prophandr","righthand", "righthandring","righthand", "righthandring1","righthandring", "righthandring2","righthandring1", "righthandring3","righthandring2", "righthandpinky1","righthandring", "righthandpinky2","righthandpinky1", "righthandpinky3","righthandpinky2", "righthandmiddle1","righthand", "righthandmiddle2","righthandmiddle1", "righthandmiddle3","righthandmiddle2", "righthandindex1","righthand", "righthandindex2","righthandindex1", "righthandindex3","righthandindex2", "righthandthumb1","righthand", "righthandthumb2","righthandthumb1", "righthandthumb3","righthandthumb2", "leftupleg","pelvis", "leftuplegroll","leftupleg", "propthighleft","leftupleg", "leftkneeextra","propthighleft", "leftleg","propthighleft", "leftlegroll","leftleg", "leftfoot","leftlegroll", "lefttoebase","leftfoot", "rightupleg","pelvis", "rightuplegroll","rightupleg", "propthighright","rightupleg", "rightkneeextra","propthighright", "rightleg","propthighright", "rightlegroll","rightleg", "rightfoot","rightlegroll", "righttoebase","rightfoot", "camera","", "righthand_dummy","", }; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit =""; skeletonName = ""; }; class Mixxe73_IDEA_m : Default { skeletonName="DayzTemporarySkeleton"; sectionsInherit=""; sections[]= { "camomale", "zbytek", }; }; class Mixxe73_IDEA_g : Default { skeletonName=""; sections[]= { "camoground", "zbytek", }; }; };


class CfgSkeletons
{
	class Default
	{
		isDiscrete = 0;
		skeletonInherit = "";
		skeletonBones[] = {};
	};
	class DayzTemporarySkeleton : Default
	{
		isDiscrete = 0;
		skeletonInherit = "";
		SkeletonBones[]=
	{
			"pelvis","",
			"launcher","pelvis",
			"weapon","pelvis",
			"propweaponbody","weapon",
			"propweaponslide","propweaponbody",
			"propweaponmag","propweaponbody",
			"propweapon01","propweaponbody",
			"propweapon02","propweaponbody",
			"propweapon03","propweaponbody",
			"propweapon04","propweaponbody",
			"propweapon05","propweaponbody",
			"propweapon06","propweaponbody",
			"propweapon07","propweaponbody",
			"propweapon08","propweaponbody",
			"propweapon09","propweaponbody",
			"propweapon10","propweaponbody",
			"lefthipextra","pelvis",
			"righthipextra","pelvis",
			"propbeltleft","pelvis",
			"propbeltright","pelvis",
			"propbeltcenter","pelvis",
			"turningaxis","pelvis",
			"propbackpackmain","pelvis",
			"propbackpacktop","propbackpackmain",
			"propbackpackextra","propbackpackmain",
			"propbackpackleft","propbackpackmain",
			"propbackpackright","propbackpackmain",
			"spine","pelvis",
			"spine1","spine",
			"proprifleunderarm","spine1",
			"spine2","spine1",
			"proprifleback","spine2",
			"propvestleft","spine2",
			"propvestright","spine2",
			"propvestfront","spine2",
			"propvestlower","propvestfront",
			"spine3","spine2",
			"propvestupper","spine3",
			"propvestback","spine3",
			"neck","spine3",
			"neck1","neck",
			"head","neck1",
			"prophelmet","head",
			"prophelmetvisor","prophelmet",
			"propmouth","head",
			"propmask","head",
			"propglasses","head",
			"prophelmetchin","head",
			"propcamera1st","head",
			"headcutscene","head",
			"eyeleft","head",
			"eyeright","head",
			"face_browfrontleft","head",
			"face_browfrontright","head",
			"face_browmiddle","head",
			"face_browsideleft","head",
			"face_browsideright","head",
			"face_cornerleft","head",
			"face_cornerright","head",
			"face_eyelidlowerleft","head",
			"face_eyelidlowerright","head",
			"face_eyelids","head",
			"face_eyelidupperleft","head",
			"face_eyelidupperright","head",
			"face_forehead","head",
			"face_cheekfrontleft","head",
			"face_cheekfrontright","head",
			"face_cheeksideleft","head",
			"face_cheeksideright","head",
			"face_cheekupperleft","head",
			"face_cheekupperright","head",
			"face_chin","head",
			"face_chopleft","head",
			"face_chopright","head",
			"face_jawbone","head",
			"face_jowl","head",
			"face_liplowerleft","head",
			"face_liplowermiddle","head",
			"face_liplowerright","head",
			"face_lipupperleft","head",
			"face_lipuppermiddle","head",
			"face_lipupperright","head",
			"face_nostrilleft","head",
			"face_nostrilright","head",
			"face_tongue","head",
			"beard","head",
			"hair","head",
			"leftshoulder","spine3",
			"leftarm","leftshoulder",
			"leftarmextra","leftarm",
			"leftarmroll","leftarm",
			"leftelbowextra","leftarmroll",
			"leftforearm","leftarmroll",
			"leftforearmextra","leftforearm",
			"leftforearmroll","leftforearm",
			"leftwristextra","leftforearmroll",
			"lefthand","leftforearmroll",
			"prophandl","lefthand",
			"lefthandring","lefthand",
			"lefthandring1","lefthandring",
			"lefthandring2","lefthandring1",
			"lefthandring3","lefthandring2",
			"lefthandpinky1","lefthandring",
			"lefthandpinky2","lefthandpinky1",
			"lefthandpinky3","lefthandpinky2",
			"lefthandmiddle1","lefthand",
			"lefthandmiddle2","lefthandmiddle1",
			"lefthandmiddle3","lefthandmiddle2",
			"lefthandindex1","lefthand",
			"lefthandindex2","lefthandindex1",
			"lefthandindex3","lefthandindex2",
			"lefthandthumb1","lefthand",
			"lefthandthumb2","lefthandthumb1",
			"lefthandthumb3","lefthandthumb2",
			"rightshoulder","spine3",
			"rightarm","rightshoulder",
			"rightarmextra","rightarm",
			"rightarmroll","rightarm",
			"rightelbowextra","rightarmroll",
			"rightforearm","rightarmroll",
			"rightforearmextra","rightforearm",
			"rightforearmroll","rightforearm",
			"rightwristextra","rightforearmroll",
			"righthand","rightforearmroll",
			"prophandr","righthand",
			"righthandring","righthand",
			"righthandring1","righthandring",
			"righthandring2","righthandring1",
			"righthandring3","righthandring2",
			"righthandpinky1","righthandring",
			"righthandpinky2","righthandpinky1",
			"righthandpinky3","righthandpinky2",
			"righthandmiddle1","righthand",
			"righthandmiddle2","righthandmiddle1",
			"righthandmiddle3","righthandmiddle2",
			"righthandindex1","righthand",
			"righthandindex2","righthandindex1",
			"righthandindex3","righthandindex2",
			"righthandthumb1","righthand",
			"righthandthumb2","righthandthumb1",
			"righthandthumb3","righthandthumb2",
			"leftupleg","pelvis",
			"leftuplegroll","leftupleg",
			"propthighleft","leftupleg",
			"leftkneeextra","propthighleft",
			"leftleg","propthighleft",
			"leftlegroll","leftleg",
			"leftfoot","leftlegroll",
			"lefttoebase","leftfoot",
			"rightupleg","pelvis",
			"rightuplegroll","rightupleg",
			"propthighright","rightupleg",
			"rightkneeextra","propthighright",
			"rightleg","propthighright",
			"rightlegroll","rightleg",
			"rightfoot","rightlegroll",
			"righttoebase","rightfoot",
			"camera","",
			"righthand_dummy","",
		};
	};
};
class CfgModels
{
	class Default
	{
		sections[] = {};
		sectionsInherit ="";
		skeletonName = "";
	};
	class Mixxe73_IDEA_m : Default
	{
		
		skeletonName="DayzTemporarySkeleton";
		sectionsInherit="";
		sections[]=
		{
			"camomale",
			"zbytek",
		};
		
	};
	class Mixxe73_IDEA_g : Default
	{
		
		skeletonName="";
		sections[]=
		{
			"camoground",
			"zbytek",
		};
		
	};
};

 

Все равно 0 реакции в самом низу модель кфг написал название шлема, но все равно бревно

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15 минут назад, Yogaa сказал:

Все равно 0 реакции в самом низу модель кфг написал название шлема, но все равно бревно

1.Ты прописал кости в самом p3d???

2.Ты указал какие кости?

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Только что, Mixxe73 сказал:

1.Ты прописал кости в самом p3d???

2.Ты указал какие кости?

Я создал файлик , копировал что ты скинул, изменил класснейм и все....)

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Только что, Yogaa сказал:

Я создал файлик , копировал что ты скинул, изменил класснейм и все....)

Кости прописывай в p3d.

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1 минуту назад, Mixxe73 сказал:

Кости прописывай в p3d.

Просто ни разу не сталкивался с костями)

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

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3 минуты назад, Yogaa сказал:

Просто ни разу не сталкивался с костями)

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

У тебя изначально не верно:

1.У тебя должно быть 2 P3D, желательно 3, но можно и 2(1 модель - граунд, 2 модель - для мужика, 3 модель - для девушка(не обязательно) )

2.Кости у тебя так же не так прописаны

Edited by Mixxe73 (see edit history)

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1 минуту назад, Mixxe73 сказал:

У тебя изначально не верно:

1.У тебя должно быть 2, желательно 3, но можно и 2(1 модель - граунд, 2 модель - для мужика, 3 модель - для девушка(не обязательно) )

2.Кости у тебя так же не так прописаны

Как прописать кости?

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выделяешь всю модель или тот участок, который нужен и назначаешь кость head. ну или какая тебе нужна. там где у тебя написано камо и тд.

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