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Huskys

Запись в файл координат хеликраша.

Приветствую.

Собственно сабж.

На патче 0.61 делали так:

[] spawn
{
    while {true} do
    {
		_TypesObjectsCars = [
			"OffroadHatchback",
			"V3S_Cargo_Orange",
			"V3S_Cargo_Blue",
			"V3S_Cargo_Grey",
			"V3S_Cargo",
			"V3S_Chassis_Orange",
			"V3S_Chassis",
			"V3S_Chassis_Blue",
			"V3S_Chassis_Grey",
			"TransitBus",
			"CivilianSedan",
			"Land_Mi8_Crashed",
			"Land_UH1Y_Wreck"
		];
		{
			if ((typeOf _x) in _TypesObjectsCars) then
			{
				_type_obj = (displayName _x);					
				_obj_coord_position = (position _x);
				_obj_map_position = (mapGridPosition _x);
				diag_log format["CAR: '%1' in coords '%2' (ingame coords '%3')",_type_obj,_obj_coord_position,_obj_map_position];
			};
		} forEach (allMissionObjects "");
		sleep 60;
	};
};

Просьба подсказать, как поправить для 1.03.

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Huskys 

\mpmissions\dayzOffline.chernarusplus файл cfgeventspawns.xml

это если хочешь точки спавна добавить/удалить/редактировать у Хеликрашей, транспорта и положение паллет с досками 

 

и еще 

\mpmissions\dayzOffline.chernarusplus\db файл events.xml

тут уже можешь настроить лут, количество и т.д у Хеликраша

Edited by dosserua (see edit history)

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dosserua Спасибо.

Это мне известно.

Речь идёт о записи в файл координат заспавленных хеликрашей. Соответственно, эта информация будет обновляться каждый раз, когда хелик респавнится.

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Граждане, попробуйте помочь, плз. Проблема всё ещё актуальна.

Edited by Huskys (see edit history)

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