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  • 0
DenisRef

Объекты на карте

Подскажите пожалуйста, куда это вписывать в init.c?
 

void SpawnObject( string type, vector position, vector orientation )
{
    auto obj = GetGame().CreateObject( type, position );
    obj.SetPosition( position );
    obj.SetOrientation( orientation );
    //Force collision update
    vector roll = obj.GetOrientation();
    roll [ 2 ] = roll [ 2 ] - 1;
    obj.SetOrientation( roll );
    roll [ 2 ] = roll [ 2 ] + 1;
    obj.SetOrientation( roll );
}
SpawnObject("класснейм", "1 1 1", "0.000000 0.000000 0.000000");

 

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DenisRef 

 

void SpawnObject( string type, vector position, vector orientation )
{
    auto obj = GetGame().CreateObject( type, position );
    obj.SetPosition( position );
    obj.SetOrientation( orientation );
    //Force collision update
    vector roll = obj.GetOrientation();
    roll [ 2 ] = roll [ 2 ] - 1;
    obj.SetOrientation( roll );
    roll [ 2 ] = roll [ 2 ] + 1;
    obj.SetOrientation( roll );
}

Это вставляешь в самом начале файла, или после #include если они у тебя вписаны.

 

#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\PlayersMessagesCount.c"   
#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\InfoMessages.c"  
void SpawnObject( string type, vector position, vector orientation )
{
    auto obj = GetGame().CreateObject( type, position );
    obj.SetPosition( position );
    obj.SetOrientation( orientation );
    //Force collision update
    vector roll = obj.GetOrientation();
    roll [ 2 ] = roll [ 2 ] - 1;
    obj.SetOrientation( roll );
    roll [ 2 ] = roll [ 2 ] + 1;
    obj.SetOrientation( roll );
}

Вот у меня так стоит, если первых двух строк у тебя нету, тогда просто в самом начале.

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  • 0

А вот это

SpawnObject("класснейм", "1 1 1", "0.000000 0.000000 0.000000");

вписывается перед закрывающей скобкой в main-функцию в init

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