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Devil228

Универсальный скрипт HUD

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Скрипт универсальный HUD для любого сервера.
Прописываем в Description.



class RscTitles
{
    class hud_pics
    {
        duration     =  99999;
        idd = -1;
        name = "hudicons_pic";
        onLoad = "with uiNameSpace do {hudicons_pic = _this select 0 }";
        
        class Controls
        {
            class gradicon: RscPicture
            {
                idc = 55106;
                text = "gui\hud\grad1.paa";        
                x = 0.0153125 * safezoneW + safezoneX;
                y = 0.704 * safezoneH + safezoneY;
                w = 0.02125 * safezoneW;
                h = 0.035 * safezoneH;
            };
            class foodicon: RscPicture
            {
                idc = 55104;
                text = "gui\hud\food1.paa";        
                x = 0.0153125 * safezoneW + safezoneX;
                y = 0.764 * safezoneH + safezoneY;
                w = 0.02125 * safezoneW;
                h = 0.035 * safezoneH;
            };
            class watericon: RscPicture
            {
                idc = 55105;
                text = "gui\hud\water1.paa";        
                x = 0.0153125 * safezoneW + safezoneX;
                y = 0.819 * safezoneH + safezoneY;
                w = 0.02125 * safezoneW;
                h = 0.035 * safezoneH;
            };
            class healthicon: RscPicture
            {
                idc = 55101;
                text = "gui\hud\health1.paa";
                name = "healthicon";
                x = 0.0153125 * safezoneW + safezoneX;
                y = 0.874 * safezoneH + safezoneY;
                w = 0.02125 * safezoneW;
                h = 0.035 * safezoneH;
            };
            class runicon: RscPicture
            {
                idc = 55102;
                text = "gui\hud\stamina1.paa";
                x = 0.0153125 * safezoneW + safezoneX;
                y = 0.929 * safezoneH + safezoneY;
                w = 0.02125 * safezoneW;
                h = 0.035 * safezoneH;
            };
            class rudicon: RscPicture
            {
                idc = 55109;
                text = "gui\hud\rad1.paa";
                x = 0.0359375 * safezoneW + safezoneX;
                y = 0.929 * safezoneH + safezoneY;
                w = 0.02125 * safezoneW;
                h = 0.035 * safezoneH;
            };
        };
    };
};    

 

 

Сам скрипт HUD.sqf:

    private ["_hudicons", "_health_icon", "_run_icon", "_rad_icon", "_food_icon", "_water_icon", "_grad_icon", "_food_level_1", "_food_level_2", "_food_level_3",
     "_food_level_4", "_food_level_5", "_water_level_1", "_water_level_2", "_water_level_3",
     "_water_level_4", "_water_level_5", "_grad_level_1", "_grad_level_2", "_grad_level_3", "_grad_level_4", "_grad_level_5", "_food_level", "_water_level", "_grad_level","_rad_level","_rad_level_1","_rad_level_2","_rad_level_3","_rad_level_4","_rad_level_5"];
    disableSerialization;
    1125  cutRsc ["hud_pics", "PLAIN"];
    
    _hudicons = uiNameSpace getVariable "hudicons_pic";
    _health_icon = _hudicons displayCtrl 55101;
    _run_icon = _hudicons displayCtrl 55102;
    _rad_icon = _hudicons displayCtrl 55109;
    _food_icon = _hudicons displayCtrl 55104;
    _water_icon = _hudicons displayCtrl 55105;
    _grad_icon = _hudicons displayCtrl 55106;
    
    _food_level_1 = 0.75;
    _food_level_2 = 0.50;
    _food_level_3 = 0.25;
    _food_level_4 = 0.10;
    _food_level_5 = 0.05;
    
    _water_level_1 = 0.75;
    _water_level_2 = 0.50;
    _water_level_3 = 0.25;
    _water_level_4 = 0.15;
    _water_level_5 = 0.05;
    
    _grad_level_1 = 0.75; 
    _grad_level_2 = 0.50;
    _grad_level_3 = 0.25;
    _grad_level_4 = 0.15;
    _grad_level_5 = 0.05;
    
    while {true} do {
    
        _food_level = player getVariable ["armst_hunger",0];
        _water_level = player getVariable ["armst_thirst",0];
        _grad_level = player getVariable ["ARMST_BODYTEMP",0];
        _rad_level = 0;
        // _rad_level = armst_radiation_infection;
        
        switch (true) do {
            
            case ((getDammage player) <= 0.1): {_health_icon ctrlSetText "";};
            case ((getDammage player) <= 0.25): {_health_icon ctrlSetText "gui\hud\health1.paa";};
            case ((getDammage player) <= 0.5): {_health_icon ctrlSetText "gui\hud\health2.paa";};
            case ((getDammage player) <= 0.75): {_health_icon ctrlSetText "gui\hud\health3.paa";};
            case ((getDammage player) <= 0.9): {_health_icon ctrlSetText "gui\hud\health4.paa";};
            default{_health_icon ctrlSetText "";};
            
        };
        
        switch (true) do {
            
            case ((getFatigue player) <= 0.3): {_run_icon ctrlSetText "";};
            case ((getFatigue player) <= 0.45): {_run_icon ctrlSetText "gui\hud\stamina2.paa";};
            case ((getFatigue player) <= 0.65): {_run_icon ctrlSetText "gui\hud\stamina1.paa";};
            case ((getFatigue player) <= 0.8): {_run_icon ctrlSetText "gui\hud\stamina3.paa";};
            case ((getFatigue player) <= 1): {_run_icon ctrlSetText "gui\hud\stamina4.paa";};
            
        };
                
        switch (true) do {
            
            case (_food_level >= _food_level_1): {_food_icon ctrlSetText "";};
            case (_food_level >= _food_level_2): {_food_icon ctrlSetText "gui\hud\food2.paa";};
            case (_food_level >= _food_level_3): {_food_icon ctrlSetText "gui\hud\food2.paa";};
            case (_food_level >= _food_level_4): {_food_icon ctrlSetText "gui\hud\food3.paa";};
            case (_food_level >= _food_level_5): {_food_icon ctrlSetText "gui\hud\food4.paa";};
            
        };
        
        switch (true) do {
            
            case (_water_level >= _water_level_1): {_water_icon ctrlSetText "";};
            case (_water_level >= _water_level_2): {_water_icon ctrlSetText "gui\hud\water2.paa";};
            case (_water_level >= _water_level_3): {_water_icon ctrlSetText "gui\hud\water2.paa";};
            case (_water_level >= _water_level_4): {_water_icon ctrlSetText "gui\hud\water3.paa";};
            case (_water_level >= _water_level_5): {_water_icon ctrlSetText "gui\hud\water4.paa";};
            
        };
        
        switch (true) do {
            
            case (_grad_level >= _grad_level_1): {_grad_icon ctrlSetText "";};
            case (_grad_level >= _grad_level_2): {_grad_icon ctrlSetText "";};
            case (_grad_level >= _grad_level_3): {_grad_icon ctrlSetText "gui\hud\grad2.paa";};
            case (_grad_level >= _grad_level_4): {_grad_icon ctrlSetText "gui\hud\grad3.paa";};
            case (_grad_level >= _grad_level_5): {_grad_icon ctrlSetText "gui\hud\grad4.paa";};
            
        };
        
        // switch (true) do {
            
        //     case (_rad_level > 0.01): {_rad_icon ctrlSetText "gui\hud\rad4.paa";};
        //     case (_rad_level > 0.005): {_rad_icon ctrlSetText "gui\hud\rad3.paa";};
        //     case (_rad_level > 0.0003): {_rad_icon ctrlSetText "gui\hud\rad2.paa";};
        //     case (_rad_level > 0.00001): {_rad_icon ctrlSetText "gui\hud\rad1.paa";};
        //     case (_rad_level >= 0): {_rad_icon ctrlSetText "";};
            
        // };
        sleep 3;
    };


Картинки используем свои.
Заменяем значения в бд,еды,воды,и т.д.

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