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ДЕньги за онлайн

Добрый вечер,может кто-нибудь встречал такой скрипт что дает игроку определенное количество денег за час онлайна на сервере,у кого есть, кто может поделиться?

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думаю разберешься

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

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ну думаю его и сделать самому не сложно. Достаточно лишь при его заходе на сервер добавлять Variable на его персонажа с серверным временем, ну и повесить в фоне цикл, проверяющий всех игроков и сверяющий серверное время в Variable и текущее, мол если больше часа, добавить на счет игрока столько то копеек.

Только сомневаюсь, что это на эпоч моде не будет дисбаллансом

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    • By TheFirstNoob
      Описание: Дает определенное количество денег за убийство игроков и/или зомби
      Автор: oldmatechoc (Epochmod.com)
      ОБЯЗАТЕЛЬНО: Монетная валюта (ZSC!)
      1. сompiles.sqf (из dayz_code\init)
      2. local_eventKill.sqf (из dayz_code\compile) - Если даем зомби
      3. player_death.sqf (из dayz_code\compile) - Если даем игроку
      P.S. Иные файлы где используются выше сказанные. Например: infistar (AH.sqf)

      Установка (За убийство Зомби):
      1. Поменять путь до файла local_eventKill.sqf в сompiles.sqf
      local_eventKill = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_eventKill.sqf"; Заменить (Поменять на свое!):
      local_eventKill = compile preprocessFileLineNumbers "Ваш путь (Например Fixes)\local_eventKill.sqf";
      2. Заменить содержимое файла local_eventKill.sqf на это:
      //[unit, selectionName, damage, source, projectile] //will only run when local to the created object //record any key hits to the required selection private["_killer","_humanity","_coins"]; _array = _this select 0; _zed = _array select 0; _killer = _array select 1; _type = _this select 1; if (local _zed) then { _kills = _killer getVariable[_type,0]; _killer setVariable[_type,(_kills + 1),true]; //increase players humanity when zed killed _humanity = _killer getVariable["humanity",0]; _humanity = _humanity + 5; _killer setVariable["humanity",_humanity,true]; //add coins to player for zed kills _coins = _killer getVariable [Z_moneyVariable,0]; _coins = _coins + 250; // МЕНЯЕМ КОЛИЧЕСТВО ДЕНЕГ НА СВОЕ! _killer setVariable[Z_moneyVariable,_coins,true]; }; Готово!

      Установка (За убийство Игроков):
      1. Поменять путь до файла player_death.sqf в сompiles.sqf
      player_death = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf"; Заменить (Поменять на свое!):
      player_death = compile preprocessFileLineNumbers "Ваш путь (Например Fixes)\player_death.sqf";
      2. Заменить содержимое файла player_death.sqf на это:
      private ["_killer","_coins","_ammo","_body","_distance","_infected","_playerID","_sourceName","_sourceWeapon","_sourceVehicleType","_isBandit","_punishment","_humanityHit","_myKills","_kills","_killsV","_display","_myGroup","_camera","_deathPos","_animState","_animStateArray","_animCheck","_source","_method","_realSource"]; if (deathHandled) exitWith {}; deathHandled = true; // Get reference to player object before respawn into new unit (respawnDelay=0 in description.ext) if (typeName (_this select 0) == "ARRAY") then { _body = (_this select 0) select 0; _source = (_this select 0) select 1; } else { _body = player; _source = _this select 0; }; _deathPos = getPos _body; _playerID = getPlayerUID player; //Switch view to camera so player does not see debug plains at respawn_west _camera = "camera" camCreate _deathPos; _camera camSetDir 0; _camera camSetFOV 1; _camera cameraEffect ["Internal","TOP"]; _camera camSetTarget _deathPos; _camera camSetPos [_deathPos select 0, (_deathPos select 1) + 2, 5]; _camera camCommit 0; //SetDamage immediately so Arma registers the player as dead and respawns them into new unit player setDamage 1; if (dayz_onBack != "") then { _body addWeapon dayz_onBack; }; //Get killer information immediately. 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      Не забываем менять пути до файлов в других скриптах. Например InfiSTAR (AH.sqf)

      Данный гайд подойдет и для Epoch 1051 если сделать о-о-очень маленькие корректировки.
      Просто смотрите на переменную, отвечающую за деньги Z_MoneyVariable и в каком месте надо прописывать.
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