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Вот список изменений в новом патче, правда на английском.

[NEW] Napf Island v0.99 with permission from #momo# now included by default. http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta\
[NEW-WIP] Sauerland Map v1.7.00.2 with permission from falconsan now included by default. https://github.com/falconsan/DayZ_Sauerland/blob/master/changelog.txt - http://www.s6computer.de/

[NEW] Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator
[NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn
[NEW] Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator
[NEW] Updated Hive Dll to latest from rajkosto and added custom child 396 and 397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol
[NEW] Trading now makes change and auto combines into the highest denomination. @vbawol

[ADDED] Cars, small Trucks, and Boats now able to be lifting with Chinooks only. Lifted vehicle must be unlocked and unmanned. Enabled by default use DZE_HeliLift = false; in init.sqf to disable. @Zabn @vbawol
[ADDED] 40% chance to payout a single gem on removal of mine ruins. @vbawol
[ADDED] M107_DZ to Military, MilitarySpecial, IndustrialMilitary and Helicrash loottable. @Sequisha
[ADDED] MAAWS (rocket launcher) to Helicrash loottable. @Sequisha
[ADDED] New enterable building added for Chernarus and other maps. @Sequisha
[ADDED] Allow Admins To Customize Loot Spawn Timer using DZE_LootSpawnTimer via init.sqf. Default: 10 @SGanthony
[ADDED] Provide option to have loot tables loaded from mission file. DZE_MissionLootTable = true; will look for loot configs via missionConfigFile. @vbawol
[ADDED] Added Craftable/Buildable Wood Crate Storage. Recipe 6 x PartWoodLumber = ItemWoodCrateKit. @Mochnant
[ADDED] BAF_Merlin_DZE - transportMaxWeapons 15, transportMaxMagazines 150, transportmaxbackpacks 5. @Skaronator
[ADDED] Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol
[ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable
        by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos
[ADDED] Global variable to allow building on roads with DZE_BuildOnRoads = true; (Default: DZE_BuildOnRoads = false;) @dayz10k
[ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone].
        Default: DZE_PlotPole = [30,45]. @dayz10k @Skaronator
[ADDED] Global variable to disable Player Zombies with DZE_PlayerZed = false; (Default: DZE_PlayerZed = true;) @Skaronator

[FIXED] Anti-Teleport Log System. @Skaronator
[FIXED] Wrong German translations. @Fank
[FIXED] Fix medical actions in vehicles. @icomrade
[FIXED] Wrong KSVK class spawning on mass graves. @Skaronator via MGT
[FIXED] Armor value for RBWheel on SUV was lower than it should have been. @SGanthony
[FIXED] Fixed issues with losing weapons when on graves @vbawol - http://epochmod.com/forum/index.php?/topic/5092-player-grave/?p=33281
[FIXED] More Localization (translations).  @dayz10k, @VeryBigBro (Russian), @JoSchaap (Dutch), @Geodar (Czech), @krazey (German)
[FIXED] Fixed incorrect spelling of chainsaw name was horlite needed to be hermlite. @vbawol
[FIXED] Remove nearest tranktrap via toolbox not working properly. @dayz10k
[FIXED] Lingor trader spawn. @dayz10k @sekra
[FIXED] Disappearing of Vault while unlocking. (Need Feedback!) @Skaronator
[FIXED] Wrong include in the CfgMagazine file. @Skaronator
[FIXED] Crafting a wooden garage door no longer says "Build Fire". @dayz10k
[FIXED] You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube @Skaronator
[FIXED] BattlEye kicks for some players on death. @Skaronator

[CHANGED] Changed currency conversion rates to multiples of 10. @vbawol
[CHANGED] Drastically increased base building armor levels. Doors now have much higher armor than walls. @vbawol
[CHANGED] Extended Trader logging and fix for sold itemnames @ctc.Sebi
[CHANGED] Balance Loot table. @Sequisha
[CHANGED] Lowered Safe weapon storage count to 25, to address reports of more safe inventory issues after it was raised to 50. @vbawol
[CHANGED] Prices were reviewed and modified for many of the higher tiered weapons/ammo/vehicles/food. @dayz10k
[CHANGED] All copper prices have been changed to 2 silver to buy, 1 silver to sell. @dayz10k
[CHANGED] Radius check for Remove Nearest Camo Net (from 10m to 3m). @dayz10k
[CHANGED] Loot Improvements (Based on the Feedback of the Skaronator.com Server) @Skaronator

[REMOVED] Copper is no longer a usable currency. Existing copper will remain in game, but has no current use. @dayz10k

 

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  • 0

 

запустил обнова норм

Какие изменения заметил в новой версии?

практически не каких

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  • 0

Лан, не всеж буржуям помогать...

 

С установкой там косяк небольшой. - Сервер работает с Visual C++ Redistributable Packages for Visual Studio 2013 x86.

Именно х86.

В х86 и х64 версии есть одна либа - msvcp120.dll

Данная либа для х86 систем, лежит в Windows\system32\, а для х64 систем в Windows\sysWOW64\

Ессесно, при переустановке, визуалки, инсталлер ее не заменяет, и винда продолжает юзать х64 версию.

Так, что у кого была установлена х64 С++, надо качать отдельно данную либу и закидывать ее ручками в папку sysWOW64. Заменяя x64 на x86 версию.

 

Ну а так - фикс для серверов вышел 1.0.4b, там с объявлением в секции private не все было гладко...

В остальном вроде норм.

Список изменений в посте выше.

 

Саму dll можно слить отсюда -

http://www.dll-files.com/dllindex/dll-files.shtml?msvcp120

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  • 0

Вот список изменений в новом патче, правда на английском.

 

[NEW] Napf Island v0.99 with permission from #momo# now included by default. http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta\

[NEW-WIP] Sauerland Map v1.7.00.2 with permission from falconsan now included by default. https://github.com/falconsan/DayZ_Sauerland/blob/master/changelog.txt - http://www.s6computer.de/

 

[NEW] Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator

[NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn

[NEW] Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator

[NEW] Updated Hive Dll to latest from rajkosto and added custom child 396 and 397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol

[NEW] Trading now makes change and auto combines into the highest denomination. @vbawol

 

[ADDED] Cars, small Trucks, and Boats now able to be lifting with Chinooks only. Lifted vehicle must be unlocked and unmanned. Enabled by default use DZE_HeliLift = false; in init.sqf to disable. @Zabn @vbawol

[ADDED] 40% chance to payout a single gem on removal of mine ruins. @vbawol

[ADDED] M107_DZ to Military, MilitarySpecial, IndustrialMilitary and Helicrash loottable. @Sequisha

[ADDED] MAAWS (rocket launcher) to Helicrash loottable. @Sequisha

[ADDED] New enterable building added for Chernarus and other maps. @Sequisha

[ADDED] Allow Admins To Customize Loot Spawn Timer using DZE_LootSpawnTimer via init.sqf. Default: 10 @SGanthony

[ADDED] Provide option to have loot tables loaded from mission file. DZE_MissionLootTable = true; will look for loot configs via missionConfigFile. @vbawol

[ADDED] Added Craftable/Buildable Wood Crate Storage. Recipe 6 x PartWoodLumber = ItemWoodCrateKit. @Mochnant

[ADDED] BAF_Merlin_DZE - transportMaxWeapons 15, transportMaxMagazines 150, transportmaxbackpacks 5. @Skaronator

[ADDED] Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol

[ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable

        by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos

[ADDED] Global variable to allow building on roads with DZE_BuildOnRoads = true; (Default: DZE_BuildOnRoads = false;) @dayz10k

[ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone].

        Default: DZE_PlotPole = [30,45]. @dayz10k @Skaronator

[ADDED] Global variable to disable Player Zombies with DZE_PlayerZed = false; (Default: DZE_PlayerZed = true;) @Skaronator

 

[FIXED] Anti-Teleport Log System. @Skaronator

[FIXED] Wrong German translations. @Fank

[FIXED] Fix medical actions in vehicles. @icomrade

[FIXED] Wrong KSVK class spawning on mass graves. @Skaronator via MGT

[FIXED] Armor value for RBWheel on SUV was lower than it should have been. @SGanthony

[FIXED] Fixed issues with losing weapons when on graves @vbawol - http://epochmod.com/forum/index.php?/topic/5092-player-grave/?p=33281

[FIXED] More Localization (translations).  @dayz10k, @VeryBigBro (Russian), @JoSchaap (Dutch), @Geodar (Czech), @krazey (German)

[FIXED] Fixed incorrect spelling of chainsaw name was horlite needed to be hermlite. @vbawol

[FIXED] Remove nearest tranktrap via toolbox not working properly. @dayz10k

[FIXED] Lingor trader spawn. @dayz10k @sekra

[FIXED] Disappearing of Vault while unlocking. (Need Feedback!) @Skaronator

[FIXED] Wrong include in the CfgMagazine file. @Skaronator

[FIXED] Crafting a wooden garage door no longer says "Build Fire". @dayz10k

[FIXED] You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube @Skaronator

[FIXED] BattlEye kicks for some players on death. @Skaronator

 

[CHANGED] Changed currency conversion rates to multiples of 10. @vbawol

[CHANGED] Drastically increased base building armor levels. Doors now have much higher armor than walls. @vbawol

[CHANGED] Extended Trader logging and fix for sold itemnames @ctc.Sebi

[CHANGED] Balance Loot table. @Sequisha

[CHANGED] Lowered Safe weapon storage count to 25, to address reports of more safe inventory issues after it was raised to 50. @vbawol

[CHANGED] Prices were reviewed and modified for many of the higher tiered weapons/ammo/vehicles/food. @dayz10k

[CHANGED] All copper prices have been changed to 2 silver to buy, 1 silver to sell. @dayz10k

[CHANGED] Radius check for Remove Nearest Camo Net (from 10m to 3m). @dayz10k

[CHANGED] Loot Improvements (Based on the Feedback of the Skaronator.com Server) @Skaronator

 

[REMOVED] Copper is no longer a usable currency. Existing copper will remain in game, but has no current use. @dayz10k

 

Сейчас скину своему переводчику, чтобы на нормальном языке читать xD

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  • 0

В 1.0.4.1 надо добавлять в init.sqf переменную -

 

DZE_StaticConstructionCount = x;//x - кол-во шагов(анимаций) при разборе постройки.
 

 

Без нее, многие вещи разобрать невозможно - верстак, мешки с песком и т.п.

Изменено пользователем NoNameUltima (история изменений)

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