Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • OPG PROJECT

    Группа ВК

    По-настоящему хороший сервер с уникальным модом! 
     Заходи к нам,тебе тут понравится!
  • 0

8 answers to this question

Recommended Posts

  • 0

Вот список изменений в новом патче, правда на английском.

[NEW] Napf Island v0.99 with permission from #momo# now included by default. http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta\
[NEW-WIP] Sauerland Map v1.7.00.2 with permission from falconsan now included by default. https://github.com/falconsan/DayZ_Sauerland/blob/master/changelog.txt - http://www.s6computer.de/

[NEW] Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator
[NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn
[NEW] Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator
[NEW] Updated Hive Dll to latest from rajkosto and added custom child 396 and 397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol
[NEW] Trading now makes change and auto combines into the highest denomination. @vbawol

[ADDED] Cars, small Trucks, and Boats now able to be lifting with Chinooks only. Lifted vehicle must be unlocked and unmanned. Enabled by default use DZE_HeliLift = false; in init.sqf to disable. @Zabn @vbawol
[ADDED] 40% chance to payout a single gem on removal of mine ruins. @vbawol
[ADDED] M107_DZ to Military, MilitarySpecial, IndustrialMilitary and Helicrash loottable. @Sequisha
[ADDED] MAAWS (rocket launcher) to Helicrash loottable. @Sequisha
[ADDED] New enterable building added for Chernarus and other maps. @Sequisha
[ADDED] Allow Admins To Customize Loot Spawn Timer using DZE_LootSpawnTimer via init.sqf. Default: 10 @SGanthony
[ADDED] Provide option to have loot tables loaded from mission file. DZE_MissionLootTable = true; will look for loot configs via missionConfigFile. @vbawol
[ADDED] Added Craftable/Buildable Wood Crate Storage. Recipe 6 x PartWoodLumber = ItemWoodCrateKit. @Mochnant
[ADDED] BAF_Merlin_DZE - transportMaxWeapons 15, transportMaxMagazines 150, transportmaxbackpacks 5. @Skaronator
[ADDED] Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol
[ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable
        by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos
[ADDED] Global variable to allow building on roads with DZE_BuildOnRoads = true; (Default: DZE_BuildOnRoads = false;) @dayz10k
[ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone].
        Default: DZE_PlotPole = [30,45]. @dayz10k @Skaronator
[ADDED] Global variable to disable Player Zombies with DZE_PlayerZed = false; (Default: DZE_PlayerZed = true;) @Skaronator

[FIXED] Anti-Teleport Log System. @Skaronator
[FIXED] Wrong German translations. @Fank
[FIXED] Fix medical actions in vehicles. @icomrade
[FIXED] Wrong KSVK class spawning on mass graves. @Skaronator via MGT
[FIXED] Armor value for RBWheel on SUV was lower than it should have been. @SGanthony
[FIXED] Fixed issues with losing weapons when on graves @vbawol - http://epochmod.com/forum/index.php?/topic/5092-player-grave/?p=33281
[FIXED] More Localization (translations).  @dayz10k, @VeryBigBro (Russian), @JoSchaap (Dutch), @Geodar (Czech), @krazey (German)
[FIXED] Fixed incorrect spelling of chainsaw name was horlite needed to be hermlite. @vbawol
[FIXED] Remove nearest tranktrap via toolbox not working properly. @dayz10k
[FIXED] Lingor trader spawn. @dayz10k @sekra
[FIXED] Disappearing of Vault while unlocking. (Need Feedback!) @Skaronator
[FIXED] Wrong include in the CfgMagazine file. @Skaronator
[FIXED] Crafting a wooden garage door no longer says "Build Fire". @dayz10k
[FIXED] You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube @Skaronator
[FIXED] BattlEye kicks for some players on death. @Skaronator

[CHANGED] Changed currency conversion rates to multiples of 10. @vbawol
[CHANGED] Drastically increased base building armor levels. Doors now have much higher armor than walls. @vbawol
[CHANGED] Extended Trader logging and fix for sold itemnames @ctc.Sebi
[CHANGED] Balance Loot table. @Sequisha
[CHANGED] Lowered Safe weapon storage count to 25, to address reports of more safe inventory issues after it was raised to 50. @vbawol
[CHANGED] Prices were reviewed and modified for many of the higher tiered weapons/ammo/vehicles/food. @dayz10k
[CHANGED] All copper prices have been changed to 2 silver to buy, 1 silver to sell. @dayz10k
[CHANGED] Radius check for Remove Nearest Camo Net (from 10m to 3m). @dayz10k
[CHANGED] Loot Improvements (Based on the Feedback of the Skaronator.com Server) @Skaronator

[REMOVED] Copper is no longer a usable currency. Existing copper will remain in game, but has no current use. @dayz10k

 

Share this post


Link to post
Share on other sites



  • 0

 

запустил обнова норм

Какие изменения заметил в новой версии?

практически не каких

Share this post


Link to post
Share on other sites
  • 0

Лан, не всеж буржуям помогать...

 

С установкой там косяк небольшой. - Сервер работает с Visual C++ Redistributable Packages for Visual Studio 2013 x86.

Именно х86.

В х86 и х64 версии есть одна либа - msvcp120.dll

Данная либа для х86 систем, лежит в Windows\system32\, а для х64 систем в Windows\sysWOW64\

Ессесно, при переустановке, визуалки, инсталлер ее не заменяет, и винда продолжает юзать х64 версию.

Так, что у кого была установлена х64 С++, надо качать отдельно данную либу и закидывать ее ручками в папку sysWOW64. Заменяя x64 на x86 версию.

 

Ну а так - фикс для серверов вышел 1.0.4b, там с объявлением в секции private не все было гладко...

В остальном вроде норм.

Список изменений в посте выше.

 

Саму dll можно слить отсюда -

http://www.dll-files.com/dllindex/dll-files.shtml?msvcp120

Share this post


Link to post
Share on other sites
  • 0

Вот список изменений в новом патче, правда на английском.

 

[NEW] Napf Island v0.99 with permission from #momo# now included by default. http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta\

[NEW-WIP] Sauerland Map v1.7.00.2 with permission from falconsan now included by default. https://github.com/falconsan/DayZ_Sauerland/blob/master/changelog.txt - http://www.s6computer.de/

 

[NEW] Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator

[NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn

[NEW] Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator

[NEW] Updated Hive Dll to latest from rajkosto and added custom child 396 and 397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol

[NEW] Trading now makes change and auto combines into the highest denomination. @vbawol

 

[ADDED] Cars, small Trucks, and Boats now able to be lifting with Chinooks only. Lifted vehicle must be unlocked and unmanned. Enabled by default use DZE_HeliLift = false; in init.sqf to disable. @Zabn @vbawol

[ADDED] 40% chance to payout a single gem on removal of mine ruins. @vbawol

[ADDED] M107_DZ to Military, MilitarySpecial, IndustrialMilitary and Helicrash loottable. @Sequisha

[ADDED] MAAWS (rocket launcher) to Helicrash loottable. @Sequisha

[ADDED] New enterable building added for Chernarus and other maps. @Sequisha

[ADDED] Allow Admins To Customize Loot Spawn Timer using DZE_LootSpawnTimer via init.sqf. Default: 10 @SGanthony

[ADDED] Provide option to have loot tables loaded from mission file. DZE_MissionLootTable = true; will look for loot configs via missionConfigFile. @vbawol

[ADDED] Added Craftable/Buildable Wood Crate Storage. Recipe 6 x PartWoodLumber = ItemWoodCrateKit. @Mochnant

[ADDED] BAF_Merlin_DZE - transportMaxWeapons 15, transportMaxMagazines 150, transportmaxbackpacks 5. @Skaronator

[ADDED] Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol

[ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable

        by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos

[ADDED] Global variable to allow building on roads with DZE_BuildOnRoads = true; (Default: DZE_BuildOnRoads = false;) @dayz10k

[ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone].

        Default: DZE_PlotPole = [30,45]. @dayz10k @Skaronator

[ADDED] Global variable to disable Player Zombies with DZE_PlayerZed = false; (Default: DZE_PlayerZed = true;) @Skaronator

 

[FIXED] Anti-Teleport Log System. @Skaronator

[FIXED] Wrong German translations. @Fank

[FIXED] Fix medical actions in vehicles. @icomrade

[FIXED] Wrong KSVK class spawning on mass graves. @Skaronator via MGT

[FIXED] Armor value for RBWheel on SUV was lower than it should have been. @SGanthony

[FIXED] Fixed issues with losing weapons when on graves @vbawol - http://epochmod.com/forum/index.php?/topic/5092-player-grave/?p=33281

[FIXED] More Localization (translations).  @dayz10k, @VeryBigBro (Russian), @JoSchaap (Dutch), @Geodar (Czech), @krazey (German)

[FIXED] Fixed incorrect spelling of chainsaw name was horlite needed to be hermlite. @vbawol

[FIXED] Remove nearest tranktrap via toolbox not working properly. @dayz10k

[FIXED] Lingor trader spawn. @dayz10k @sekra

[FIXED] Disappearing of Vault while unlocking. (Need Feedback!) @Skaronator

[FIXED] Wrong include in the CfgMagazine file. @Skaronator

[FIXED] Crafting a wooden garage door no longer says "Build Fire". @dayz10k

[FIXED] You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube @Skaronator

[FIXED] BattlEye kicks for some players on death. @Skaronator

 

[CHANGED] Changed currency conversion rates to multiples of 10. @vbawol

[CHANGED] Drastically increased base building armor levels. Doors now have much higher armor than walls. @vbawol

[CHANGED] Extended Trader logging and fix for sold itemnames @ctc.Sebi

[CHANGED] Balance Loot table. @Sequisha

[CHANGED] Lowered Safe weapon storage count to 25, to address reports of more safe inventory issues after it was raised to 50. @vbawol

[CHANGED] Prices were reviewed and modified for many of the higher tiered weapons/ammo/vehicles/food. @dayz10k

[CHANGED] All copper prices have been changed to 2 silver to buy, 1 silver to sell. @dayz10k

[CHANGED] Radius check for Remove Nearest Camo Net (from 10m to 3m). @dayz10k

[CHANGED] Loot Improvements (Based on the Feedback of the Skaronator.com Server) @Skaronator

 

[REMOVED] Copper is no longer a usable currency. Existing copper will remain in game, but has no current use. @dayz10k

 

Сейчас скину своему переводчику, чтобы на нормальном языке читать xD

Share this post


Link to post
Share on other sites
  • 0

В 1.0.4.1 надо добавлять в init.sqf переменную -

 

DZE_StaticConstructionCount = x;//x - кол-во шагов(анимаций) при разборе постройки.
 

 

Без нее, многие вещи разобрать невозможно - верстак, мешки с песком и т.п.

Edited by NoNameUltima (see edit history)

Share this post


Link to post
Share on other sites
  • 0

приветствую а можно объяснить и обновить ссылку ато у меня таже трабла 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you automaticly agree to our Guidelines and Privacy Policy.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.