Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • Need help?

    Create a topic in the appropriate section
    Don't write everything in the chat!
  • Take a look at the marketplace

    There you can buy
    everything related to game servers
  • Don't want a ban?

    Please read our rules
    Don't disturb the order!
  • Sell or buy?

    Use services of the guarantor
    We will make your deal safe
mafan9

Custom Weapon HUD Epoch 1.0.6.1

Recommended Posts

5972850b0e203_.png.1caedc87459a9cdef3a9ef1aa2c1200c.png

Описание:

Данный скрипт добавляет HUD в левый нижний угол. В нем вы можете увидеть 5 или 4 предмета (в зависимости от конфигурации) с основным оружием, вашем вторичным оружием, обезболивающим и бинтом, так же используются горячих клавиш которые можно использовать чтобы активировать каждый предмет.

 

 

Установка:

На чистый сервер

1. Скачать архив CUSTOMWEAPONHUD-MASTER.ZIP

2. Разархивировать скаченный архив

3. Папки dayz_code и rlnt, а так же файлы description.ext и init.sqf поместить в корень папки миссии

4. Если у вас не стоит InfiStar, то шаг 4 и 5, если у вас стоит InfiStar, то в файле AHconfig.sqf добавить 7000,7001,7002,7003 в массиве "_ALLOWED_Dialogs"

5. В файле AT.sqf найдите:

if(_key == 0x05)then{call admin_fly_up;};
if(_key == 0x06)then{call admin_tpdirection;};

и замените их на:

if(_key == 0x09)then{call admin_fly_up;};
if(_key == 0x0A)then{call admin_tpdirection;};

Найдите:

adminadd = adminadd + ["  4 - Fly Up","","0","1","0","0",[]];
adminadd = adminadd + ["  5 - TP LookingDirection","","0","1","0","0",[]];

и замените на:

adminadd = adminadd + ["  8 - Fly Up","","0","1","0","0",[]];
adminadd = adminadd + ["  9 - TP LookingDirection","","0","1","0","0",[]];

6. Вот и все.

 

На измененный сервер

1. Скачать архив CUSTOMWEAPONHUD-MASTER.ZIP

2. Разархивировать скаченный архив

3. В корне миссии открыть файл init.sqf и найти:

DZE_selfTransfuse_Values = [12000,15,120];

после этой строки добавить:

DZE_TwoPrimaries = 2;	//Copy this only if you don't have it yet
DZE_weaponHUD = true;	/*		RLNT - WeaponHUD		*/

Далее найти:

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";

После добавить:

call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "rlnt\client\init\compiles.sqf";		/*		RLNT - Relentless		*/

Далее найти:

if (isServer) then {
	if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
	call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
	call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
	execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents

	//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
	if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};

	// Lootable objects from CfgTownGeneratorDefault.hpp
	if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
};

после добавить:

if (!isServer) then {
//RLNT - Relentless
	execVM "rlnt\scripts\Weapon HUD\weaponhud_init.sqf";		/*		RLNT - WeaponHUD		*/
};

4. Открыть файл description.ext и найти:

#include "\z\addons\dayz_code\gui\description.hpp"

заменить ее на:

#include "dayz_code\gui\description.hpp"
#include "rlnt\dialogs\rlnt_defines.hpp"			/*		RLNT - WeaponHUD		*/
class RscTitles {
	#include "rlnt\dialogs\rlnt_weaponhud.hpp"		/*		RLNT - WeaponHUD		*/
	class wm_disp {
		idd = -1;
		onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
		fadein = 0;
		fadeout = 0;
		duration = 10e10;
		controlsBackground[] = {};
		objects[] = {};
		class controls {
			class wm_text2 {
				idc = 1;
				x = safeZoneX+0.027;
				y = safeZoneY+safeZoneH-0.16;
				w = 0.151*safeZoneH;
				h = 0.057*safeZoneH;
				shadow = 2;
				class Attributes
				{
					font = "EtelkaNarrowMediumPro";
					color = "#24FFFFFF";
					align = "left";
					valign = "middle";
					shadow = 2;
				};
				colorBackground[] = { 1, 0.3, 0, 0 };
				font = "EtelkaNarrowMediumPro";
				size = 0.06*safeZoneH;
				type = 13;
				style = 0;
				text="";
			};
		};
	};
};

5. Папки dayz_code и rlnt залить в корень миссии

6. Если у вас уже используется кастомный файл keyboard.sqf то найдите в нем:

_rifle = {
		2 call dz_fn_switchWeapon;
        _handled = true;
    };
    _pistol = {
		3 call dz_fn_switchWeapon;
        _handled = true;
    };
    _melee = { // Also works for rifle on back if DZE_TwoPrimaries = 2;
		4 call dz_fn_switchWeapon;
        _handled = true;
    };
    _throwable = { // select next non empty throwable weapon
        if (vehicle player == player) then {
            _ammo_throwable = [];
            _muzzles_throwable = [];
            _weapon_throwable = [];
            {
                _weapon = _x;
                _muzzles = getArray(configFile >> "cfgWeapons" >> _weapon >> "muzzles");
                if (count _muzzles == 0) then { _muzzles = [_weapon ]; };
                {
                    _muzz = _x;
                    {
                        if (_x in magazines player) then {
                            _ammo_throwable set [ count _ammo_throwable, getText(configFile >> "cfgMagazines" >> _x >> "ammo") ];
                            _muzzles_throwable set [ count _muzzles_throwable, _muzz ];
                            _weapon_throwable set [ count _weapon_throwable, _weapon ];
                        };                      
                    } forEach getArray(configFile >> "cfgWeapons" >> _weapon >> _muzz >> "magazines");
                } forEach _muzzles;
            } forEach ["Throw"];

            _magCount = count _ammo_throwable;
            if (_magCount > 0) then {
                if (isNil "KB_CurrentThrowable") then { KB_CurrentThrowable = -1; };
                _currentAmmo = (weaponState player) select 3;       
                _idx = _ammo_throwable find _currentAmmo;
                if (_idx >= 0) then { KB_CurrentThrowable = _idx; };
                KB_CurrentThrowable = (KB_CurrentThrowable + 1) mod _magCount;
                player selectWeapon (_muzzles_throwable select KB_CurrentThrowable);
                _handled = true;
            };
        };
    };

и замените на:

_rifle1 = {
		2 call dz_fn_switchWeapon;
        _handled = true;
    };
    _rifle2 = {
		4 call dz_fn_switchWeapon;
        _handled = true;
    };
    _pistol = {
		3 call dz_fn_switchWeapon;
        _handled = true;
    };
    _painkiller = {
		[0,0,0,[player]] execVM "rlnt\scripts\Weapon HUD\actions\rlnt_painkiller.sqf";
        _handled = true;
    };
    _bandage = {
		[0,0,0,[player]] execVM "rlnt\scripts\Weapon HUD\actions\rlnt_bandage.sqf";
        _handled = true;
    };

найдите:

DIK_8,DIK_7,DIK_6,DIK_5,DIK_4], _block] call _addArray;

и замените на:

DIK_8,DIK_7,DIK_6], _block] call _addArray;

найдите строчку:

if (!isNil "bis_fnc_halo_keydown_eh") then {bis_fnc_halo_keydown_eh = (finddisplay 46) displayaddeventhandler ["keydown","_this call bis_fnc_halo_keydown;"];}; // halo in progress

и удалите ее.

7. Если у вас не стоит InfiStar, то шаг 4 и 5, если у вас стоит InfiStar, то в файле AHconfig.sqf добавить 7000,7001,7002,7003 в массиве "_ALLOWED_Dialogs"

8. В файле AT.sqf найдите:

if(_key == 0x05)then{call admin_fly_up;};
if(_key == 0x06)then{call admin_tpdirection;};

и замените их на:

if(_key == 0x09)then{call admin_fly_up;};
if(_key == 0x0A)then{call admin_tpdirection;};

Найдите:

adminadd = adminadd + ["  4 - Fly Up","","0","1","0","0",[]];
adminadd = adminadd + ["  5 - TP LookingDirection","","0","1","0","0",[]];

и замените на:

adminadd = adminadd + ["  8 - Fly Up","","0","1","0","0",[]];
adminadd = adminadd + ["  9 - TP LookingDirection","","0","1","0","0",[]];

9. Вот и все.

 

TODO:

18.06.18 - Обновление ссылок

Edited by mafan9 (see edit history)

Share this post


Link to post
Share on other sites



14 часа назад, TheFirstNoob сказал:

Баллы за оффтоп выдал!
Тему подчистил!

 

а что я не так написал?

Share this post


Link to post
Share on other sites

Пару месяцев назад пытался что-то такое-же себе на сервер слепить , не получилось , будем пробовать это , о результатах отпишусь.

Share this post


Link to post
Share on other sites

Ребят поделитесь новой ссылкой или хотябы архивчиком

Share this post


Link to post
Share on other sites

Если кто-то захочет поставить это на ультимовскую сборку, дам совет, проще будет сразу вскрыться. 

Edited by CPUblackman (see edit history)

Share this post


Link to post
Share on other sites

вскрывайся) у нас как то проблем на ДС не было.
и кстати, у ультимы уже есть хоткеи и иконки - добавить свои проблемно?

 

Share this post


Link to post
Share on other sites

Если быстро тыкать по хоткеям, то крашится клиент, только у меня такая проблема?

Share this post


Link to post
Share on other sites
В 02.12.2017 в 20:00, СЕРГЕЙ сказал:

вскрывайся) у нас как то проблем на ДС не было.
и кстати, у ультимы уже есть хоткеи и иконки - добавить свои проблемно?

 

В каком месте хоткеи на ультиме реализованны ? Если ты про скиллы, то да, проблемно, сначала ломать всю эту систему скиллов, а потом делать на её основе хоткеи было бы ещё более геморно, чем просто вырезать и поставить этот худ. 

Share this post


Link to post
Share on other sites
5 часов назад, CPUblackman сказал:

В каком месте хоткеи на ультиме реализованны ?

ну наверное в кейбоардс.скф... глянуть трудно?

Если ты про скиллы

а скрипты от них в Ultima_Client_Skills.sqf - что как бЭ намекает по названию файла......

Edited by NoNameUltima (see edit history)

Share this post


Link to post
Share on other sites

У меня ошибку пишет в РПТ такую: 

Скрытый текст

 

Exe timestamp: 2017/12/19 17:45:09
Current time:  2018/01/11 13:16:45

Version 1.63.131129
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
13:16:49 Initializing Steam server - Game Port: 2402, Steam Query Port: 2403
13:16:51 Connected to Steam servers
ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\description.ext, line 231: .RscTitles: Member already defined.

 


 

Share this post


Link to post
Share on other sites

Класс RscTitles уже определен. Не зачем его дважды определять в hpp. Совместите их и используйте только один.

Share this post


Link to post
Share on other sites

virus160381 тебе не надо создавать новый RscTitles - он уже создан в сборке и лежит в миссии. Открывай description.ext и вноси изменения прямо туда - класс там уже есть.

Edited by NoNameUltima (see edit history)

Share this post


Link to post
Share on other sites
1 минуту назад, virus160381 сказал:

То есть не надо было писать в description.ext?

смотря что, и куда, тебе уже сказали - САМ КЛАСС РСЦ уже есть, - его делать заново не надо, а что тебе в него надо добавить нового, внутрь него  - это уже твое дело.

Share this post


Link to post
Share on other sites

Это жесть какая то )))))))))) Я нубас кароче в этом деле походу. Ошибки в рпт просто как град на голову. 

Не знаю почему но на сегодня наверное опытов хорош))

 

Скрытый текст

 

Exe timestamp: 2017/12/19 17:45:09
Current time:  2018/01/11 13:35:40

Version 1.63.131129
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
13:35:44 Initializing Steam server - Game Port: 2402, Steam Query Port: 2403
13:35:46 Connected to Steam servers
13:36:33 Error 5 reading file "mpmissions\DayZ_Epoch_11.Chernarus\"
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:34 Server error: Player without identity Virus (id 521367937)
13:36:38 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
13:36:38 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
13:36:39 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
13:36:39 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
13:36:39 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
13:36:39 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
13:36:39 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
13:36:39 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
13:36:41 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
13:36:41 "MPframework inited"
13:36:41 "dayz_preloadFinished reset"
13:36:42 "<infiSTAR.de> Error loading infiSTAR DLL"
13:36:42 "<infiSTAR.de> 543435740ad7"
13:36:42 "<infiSTAR.de> f9444c5d5a82c33ec48b93bbba6dc819"
13:36:42 "<infiSTAR.de> "
13:36:42 "<infiSTAR.de> Waiting for BIS_fnc_init..."
13:36:42 "Epoch detected"
13:36:42 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!"
13:36:42 Warning Message: Script blacklist.sqf not found
13:36:42 "<infiSTAR.de> iproductVersion: 19-12-2017 12-06-04-v1447 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
13:36:42 "<infiSTAR.de> start: <infiSTAR.de> iproductVersion: 19-12-2017 12-06-04-v1447 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
13:36:42 "<infiSTAR.de> _fnc_RandomGen: {
_abc = ["z","y","x","w","v","u","t","s","r","q","p","o","n","m","l","k","j","i","h","g","f","e","d","c","b","a"];
_gen = _abc select (random ((count _abc)-1));
_arr = ["a","f","9","4","4","4","c","5","d","5","a","8","2","c","3","3","e","c","4","8","b","9","3","b","b","b","a","6","d","c","8","1","9"];
for "_i" from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
13:36:42 "<infiSTAR.de> _simple: z3f2d2b0b34495a3b3e7945"
13:36:42 "<infiSTAR.de> _dialogIds: b2c6663092b2859352b987a"
13:36:42 "<infiSTAR.de> _badtxts: w384d848c68856b8b3a4a"
13:36:42 "<infiSTAR.de> _randvar1: r430b4d6c3b0563759a4405"
13:36:42 "<infiSTAR.de> _randvar2: n2b8e144c485326246b5b3404"
13:36:42 "<infiSTAR.de> _randvar0: r78755b6c9c314b9d53439a"
13:36:42 "<infiSTAR.de> _randvar3: u1d749d0c9974846d8e84"
13:36:42 "<infiSTAR.de> _randvar4: i8e8b1d2d298b637b714544"
13:36:42 "<infiSTAR.de> _randvar5: f4c75828338452a78433c"
13:36:42 "<infiSTAR.de> _randvar6: g813c7c2a5c1a236a431a"
13:36:42 "<infiSTAR.de> _randvar8: o3b9c858a6a4c9c5d0b8475"
13:36:42 "<infiSTAR.de> _randvar9: j7b448592250a9c247341"
13:36:42 "<infiSTAR.de> _randvar11: q459418156968492b2505"
13:36:42 "<infiSTAR.de> _randvar12: q4b7c2b2348248a9874063a"
13:36:42 "<infiSTAR.de> _randvar13: o4e6b2c2c35492469448b44"
13:36:42 "<infiSTAR.de> _randvar19: v354c86436c6d7b591e9a52"
13:36:42 "<infiSTAR.de> _randvar27: s093c1a641b9a1c692f68"
13:36:42 "<infiSTAR.de> _randvar26: h5a593625432c7c212a14"
13:36:42 "<infiSTAR.de> _randvar25: q781a6a59742c68686364"
13:36:42 "<infiSTAR.de> _randvar31: u241a1974784b44937b53"
13:36:42 "<infiSTAR.de> _randvar33: s8f813b557c097c135844455c"
13:36:42 "<infiSTAR.de> _randvar34: l2b5879223c68848a5a"
13:36:42 "<infiSTAR.de> _randvar35: y75386485430b9f185b5b"
13:36:42 "<infiSTAR.de> _randvar36: r7a2c7b26632a645c113f447d"
13:36:42 "<infiSTAR.de> _randvar37: r895a245e693c543b0a18"
13:36:42 "<infiSTAR.de> _randvar39: f7d2b2c9525648c428b0b5b"
13:36:42 "<infiSTAR.de> _clickOnMapTimer: r2a4954827d449e5863628b"
13:36:42 "<infiSTAR.de> _clickOnMapCaught: h5d516511892544346233"
13:36:42 "<infiSTAR.de> _fnc_handlerandvar10: f833a84916c882b5d8b3306"
13:36:42 "<infiSTAR.de> _remark: n99934b06347698940349"
13:36:42 "<infiSTAR.de> _AHpos: n2b5e4d6355628b285e413449"
13:36:42 "<infiSTAR.de> _loadedcheckpos: w7c3b4c1d980983232a524c"
13:36:42 "<infiSTAR.de> _loadedchecktime: t682d1e0372648384467c"
13:36:42 "<infiSTAR.de> _MenuChecksRunningx: c1c690c59616d4b48461523"
13:36:42 "<infiSTAR.de> _oneachframe: c71052851342408866e23"
13:36:42 "<infiSTAR.de> _anotherloop: w6b73948b5d1814581614053c"
13:36:42 "<infiSTAR.de> _clientoncetwo: e1a387434355a28336b1402"
13:36:42 "<infiSTAR.de> _lastUnlock: j353b358263682a883828591d"
13:36:42 "<infiSTAR.de> _AdminReqCheck: i5b64782248427f1a4964"
13:36:42 "<infiSTAR.de> _antidupeCheckVar: u843f3c7c53753e68840d7a"
13:36:42 "<infiSTAR.de> _antiantihack1_rndvar: a587a41695c55434d2561"
13:36:42 "<infiSTAR.de> _antiantihack2_rndvar: i0945535f564d7a744c4d3a04"
13:36:42 "<infiSTAR.de> _antidupePVResVar: b6b0434347578532b58886d"
13:36:42 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_u685e8a8b4c58665f41"
13:36:42 "<infiSTAR.de> _randvar10: PVAHR_0_s43283c4b751b0b9c5b"
13:36:42 "<infiSTAR.de> AntiHack LOADED!"
13:36:42 "<infiSTAR.de> CREATING AdminMenu"
13:36:42 "<infiSTAR.de> AdminMenu LOADED!"
13:36:42 "<infiSTAR.de> ADDING SERVERSIDE HANDLERS"
13:36:42 "<infiSTAR.de> AntiHack FULLY LOADED"
13:36:49 Warning Message: Script z\addons\dayz_server\addons\SectorFNGStreet.sqf not found
13:36:50 "Loading custom server compiles"
13:36:50 "Loading custom rlnt server compiles..."
13:36:50 "Loading custom server compiles"
13:36:50 BIKE: loading version 2.8.2 ...
13:36:50 BIKE: adding bike to safe vehicle list...
13:36:50 "<infiSTAR.de> starting main server loop"
13:36:51 "HIVE: Starting"
13:36:52 ["TIME SYNC: Local Time set to:",[2012,8,2,13,36],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,1,11,13,36]]
13:36:52 "HIVE: trying to get objects"
13:36:52 Warning Message: No entry "bin\config.bin/CfgWeapons.Mk_48_DZ".
13:36:52 Warning Message: No entry ".scope".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: Error: creating weapon Mk_48_DZ with scope=private
13:36:52 Warning Message: No entry ".displayName".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".nameSound".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".type".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".picture".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".Library".
13:36:52 Warning Message: No entry ".libTextDesc".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".model".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".simulation".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".fireLightDuration".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".fireLightIntensity".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".weaponLockDelay".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".weaponLockSystem".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".cmImmunity".
13:36:52 Warning Message: "/" is not a value
13:36:52 Warning Message: No entry ".lockingTargetSound".
13:36:52 Warning Message: Size: "/" not an array
13:36:52 Warning Message: No entry ".lockedTargetSound".
13:36:52 Warning Message: Size: "/" not an array
13:36:52 Warning Message: No entry ".muzzles".
13:36:52 Warning Message: Size: "/" not an array
13:36:52 "HIVE: found 184 objects"
13:36:52 "HIVE: Request sent"
13:36:52 "HIVE: Streamed 184 objects"
13:36:53 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 184 objects in 0.783997 seconds (unscheduled)"
13:36:53 "Total Number of spawn locations 6"
13:36:53 "[DZAI] Загружаю DZAI версия 2.2.1 Release Build 20141208 директория z\addons\dayz_server\DZAI."
13:36:53 "[DZAI] Чтение файла конфигурации DZAI."
13:36:53 "[DZAI] DZAI файл конфигурации загружен."
13:36:53 "[DZAI] Compiling DZAI functions."
13:36:53 "[DZAI] DZAI functions compiled."
13:36:53 "DZAI Debug: Обнаруженные варианты мода dayz_epoch."
13:36:53 "[DZAI] Epoch classnames загружен."
13:36:53 "[DZAI] DZAI настройки: Debug Level: 2. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: dayz epoch 1.0.6.2). DZAI_dynamicWeaponList: true. VerifyTables: true."
13:36:53 "[DZAI] AI настройки спавна: Статические: true. Динамические: false. Рандомные: true. В воздухе: true. Наземная техника: true."
13:36:53 "[DZAI] AI настройки: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: true."
13:36:53 "[DZAI] DZAI загрузка завершена за 0.362999 секунд."
13:36:53 "SERVER FPS: 40  PLAYERS: 1"
13:36:53 "DZAI Debug: DZAI Startup is running required script files..."
13:36:53 "[DZAI] DZAI finished building weighted weapongrade tables in 0.000999451 seconds."
13:36:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [2961.2,10526.1,0] with 6 items."
13:36:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6863.28,8370.1,0] with 4 items."
13:36:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9556.31,12915.6,0] with 5 items."
13:36:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [5061.9,8847.92,0] with 6 items."
13:36:54 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5602.03,11177,0] with 9 items."
13:36:54 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [2191.95,9157.77,0] with 5 items."
13:36:54 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
13:36:54 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [7350.17,7801.85,0] with 8 items."
13:36:54 CrashSite_US: MainTurret - unknown animation source MainTurret
13:36:54 CrashSite_US: MainGun - unknown animation source mainGun
13:36:54 CrashSite_US: Gatling - unknown animation source Gatling
13:37:04 "<infiSTAR.de> CONNECTLOG: CONNECT - Virus(76561198051815920)"
13:37:04 "<infiSTAR.de> Player-Log: Virus(76561198051815920) - 0h 00min | ******ADMIN******"
13:37:04 "INFO - Player: PID#3(Virus)(UID:76561198051815920/CID:168) Status: LOGGING IN"
13:37:04 "<infiSTAR.de> CONNECTLOG: CONNECT - __SERVER__()"
13:37:04 "CLEANUP: INITIALIZING Vehicle SCRIPT"
13:37:04 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,37],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,1,11,13,37]]
13:37:04 "DZAI Extended Debug: Default trigger check result: [true,"EmptyDetector",[7839,8414,381.169]]"
13:37:05 "EPOCH EVENTS INIT"
13:37:05 "INFO - Player: PID#3(Virus)(UID:76561198051815920/CID:168) Status: LOGIN PUBLISHING, Location Novy Sobor [070076]"
13:37:05 "WAI: AI файл настроек загружен"
13:37:05 "WAI: Запуск миссии"
13:37:05 "WAI: AI мониторинг запущен"
13:37:06 No owner
13:37:06 No owner
13:37:06 No owner
13:37:06 "Chernarus зоны загруженны."
13:37:06 No owner
13:37:06 No owner
13:37:06 No owner
13:37:06 "Загружаю черный список статического спавна."
13:37:06 "Загрузил черный список статического спавна."
13:37:06 "Загружена конфигурация статической карты Chernarus."
13:37:06 No owner
13:37:06 No owner
13:37:06 No owner
13:37:06 "DZAI Server Monitor will start in 1 minute."
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:07 No owner
13:37:08 "HIVE: Vehicle Spawn limit reached!"
13:37:08 "HIVE: Spawning # of Debris: 0"
13:37:08 "HIVE: Spawning # of Ammo Boxes: 3"
13:37:08 "HIVE: Spawning # of Veins: 50"
13:37:08 No owner
13:37:08 No owner
13:37:08 No owner
13:37:08 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:09 No owner
13:37:10 "WAI: Spawned in 9 M2StaticMG"
13:37:10 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 0 Debris, 3 SupplyCrates and 50 MineVeins in 15.715 seconds (scheduled)"
13:37:12 "DZAI Debug: Location configuration completed with 73 locations found in 5.602 seconds."
13:37:12 "DZAI Warning: UH1H_DZ2 is an invalid vehicle classname!"
13:37:12 "DZAI Debug: z\addons\dayz_server\DZAI\scripts\setup_veh_patrols.sqf attempted to spawn invalid vehicle type UH1H_DZ2."
13:37:12 "DZAI Debug: Assembled helicopter list: ["UH1H_DZ","UH1H_DZ","UH1H_DZ","CH_47F_EP1","MH60S","UH60M_EP1","Mi17_DZ"]"
13:37:12 "Res3tting B!S effects..."
13:37:12 "DZAI Extended Debug: Created loadout for unit O 1-2-K:1 (weapongrade: 0): [CZ550_DZ,5Rnd_17HMR,DZ_TerminalPack_EP1]."
13:37:12 "DZAI Extended Debug: Spawned 0 cargo units for O 1-2-K vehicle CH_47F_EP1."
13:37:12 "DZAI Extended Debug: Created loadout for unit O 1-2-K:2 (weapongrade: 0): [Winchester1866_DZ,15Rnd_W1866_Slug,DZ_Patrol_Pack_EP1]."
13:37:12 "DZAI Extended Debug: Created loadout for unit O 1-2-K:3 (weapongrade: 0): [Revolver_DZ,6Rnd_45ACP,DZ_Czech_Vest_Pouch]."
13:37:12 "DZAI Extended Debug: Spawned 2 gunner units for O 1-2-K vehicle CH_47F_EP1."
13:37:12 "DZAI Extended Debug: Created AI helicopter crew group O 1-2-K is now active and patrolling."
13:37:12 "DZAI Debug: Created AI vehicle patrol at [2127.55,8214.69,150] with vehicle type CH_47F_EP1 with 3 crew units."
13:37:17 "DZAI Debug: Assembled vehicle list: ["HMMWV_Armored","LandRover_Special_CZ_EP1","UAZ_MG_CDF","Offroad_DSHKM_Gue","Pickup_PK_GUE"]"
13:37:17 "DZAI Extended Debug: Created loadout for unit O 1-2-L:1 (weapongrade: 1): [M16A2_GL_DZ,30Rnd_556x45_Stanag,DZ_British_ACU]."
13:37:17 "DZAI Extended Debug: Created loadout for unit O 1-2-L:2 (weapongrade: 1): [M4A1_CCO_DZ,30Rnd_556x45_Stanag,DZ_ALICE_Pack_EP1]."
13:37:17 "DZAI Extended Debug: Created loadout for unit O 1-2-L:3 (weapongrade: 1): [M4A3_CCO_EP1,30Rnd_556x45_Stanag,DZ_British_ACU]."
13:37:17 No owner
13:37:17 "DZAI Extended Debug: Created loadout for unit O 1-2-L:4 (weapongrade: 1): [DMR_DZ,20Rnd_762x51_DMR,DZ_CompactPack_EP1]."
13:37:17 "DZAI Extended Debug: Spawned 3 cargo units for O 1-2-L vehicle HMMWV_Armored."
13:37:17 "DZAI Extended Debug: Created loadout for unit O 1-2-L:5 (weapongrade: 1): [AK74_Kobra_DZ,30Rnd_545x39_AK,DZ_CompactPack_EP1]."
13:37:17 "DZAI Extended Debug: Spawned 1 gunner units for O 1-2-L vehicle HMMWV_Armored."
13:37:17 "DZAI Extended Debug: Created AI land vehicle crew group O 1-2-L is now active and patrolling."
13:37:17 "DZAI Debug: Created AI vehicle patrol at [8346.52,5459.16,1.52588e-005] with vehicle type HMMWV_Armored with 5 crew units."
13:37:20 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Virus) REMOTE,"76561198051815920"]"
13:37:20 "infiSTAR.de ******ADMIN-LOGIN******: Virus(76561198051815920)"
13:37:20 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Virus) REMOTE,"76561198051815920"]"
13:37:20 "INFO - Player: Virus(UID:76561198051815920/CID:168) Status: CLIENT LOADED & PLAYING"
13:37:20 "<infiSTAR.de> CONNECTLOG: DISCONNECT - Virus(76561198051815920)"
13:37:20 "INFO - Player: Virus(UID:76561198051815920/CID:168) Status: LOGGED OUT, Location Novy Sobor [070076]"
13:37:21 Client: Remote object 3:5 not found
13:37:26 "<infiSTAR.de> CONNECTLOG: CONNECT - Virus(76561198051815920)"
13:37:27 "INFO - Player: PID#3(Virus)(UID:76561198051815920/CID:168) Status: LOGGING IN"
13:37:28 "INFO - Player: PID#3(Virus)(UID:76561198051815920/CID:168) Status: LOGIN PUBLISHING, Location Novy Sobor [070076]"
13:37:32 "DZAI Extended Debug: Created loadout for unit O 1-2-M:1 (weapongrade: 0): [MR43_DZ,2Rnd_12Gauge_Buck,DZ_Patrol_Pack_EP1]."
13:37:32 "DZAI Extended Debug: Spawned 0 cargo units for O 1-2-M vehicle UH1H_DZ."
13:37:32 "DZAI Extended Debug: Created loadout for unit O 1-2-M:2 (weapongrade: 0): [MR43_DZ,2Rnd_12Gauge_Buck,DZ_Assault_Pack_EP1]."
13:37:32 "DZAI Extended Debug: Created loadout for unit O 1-2-M:3 (weapongrade: 0): [LeeEnfield_DZ,10Rnd_303British,DZ_TerminalPack_EP1]."
13:37:32 "DZAI Extended Debug: Spawned 2 gunner units for O 1-2-M vehicle UH1H_DZ."
13:37:32 "DZAI Extended Debug: Created AI helicopter crew group O 1-2-M is now active and patrolling."
13:37:32 "DZAI Debug: Created AI vehicle patrol at [8847.93,4874.37,150] with vehicle type UH1H_DZ with 3 crew units."
13:37:37 "DZAI Extended Debug: Created loadout for unit O 1-3-A:1 (weapongrade: 1): [AKS74U_DZ,30Rnd_545x39_AK,DZ_TerminalPack_EP1]."
13:37:37 No owner
13:37:37 "DZAI Extended Debug: Created loadout for unit O 1-3-A:2 (weapongrade: 1): [M14_CCO_DZ,20Rnd_762x51_DMR,DZ_CivilBackpack_EP1]."
13:37:37 No owner
13:37:37 "DZAI Extended Debug: Created loadout for unit O 1-3-A:3 (weapongrade: 1): [M14_CCO_DZ,20Rnd_762x51_DMR,DZ_ALICE_Pack_EP1]."
13:37:37 "DZAI Extended Debug: Created loadout for unit O 1-3-A:4 (weapongrade: 1): [M4A1_DZ,30Rnd_556x45_Stanag,DZ_British_ACU]."
13:37:37 "DZAI Extended Debug: Spawned 3 cargo units for O 1-3-A vehicle Pickup_PK_GUE."
13:37:37 Cannot create non-ai vehicle Skin_Bandit1_DZ,
13:37:37 "DZAI Extended Debug: Created loadout for unit <NULL-object> (weapongrade: 1): [M4A1_CCO_DZ,30Rnd_556x45_Stanag,DZ_ALICE_Pack_EP1]."
13:37:37 "DZAI Extended Debug: Spawned 1 gunner units for O 1-3-A vehicle Pickup_PK_GUE."
13:37:37 "DZAI Extended Debug: Created AI land vehicle crew group O 1-3-A is now active and patrolling."
13:37:37 "DZAI Debug: Created AI vehicle patrol at [11341.1,9853.85,-3.8147e-006] with vehicle type Pickup_PK_GUE with 4 crew units."
13:37:43 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Virus) REMOTE,"76561198051815920"]"
13:37:43 "infiSTAR.de ******ADMIN-LOGIN******: Virus(76561198051815920)"
13:37:43 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Virus) REMOTE,"76561198051815920"]"
13:37:43 "INFO - Player: Virus(UID:76561198051815920/CID:168) Status: CLIENT LOADED & PLAYING"
13:37:46 "B 1-1-B:1 (Virus) REMOTE, SafeZoneState, [0], 3"
13:37:46 "<infiSTAR.de> SAFEZONELOG: Virus(76561198051815920) -    Left SafeZone @070076"
13:37:46 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
13:38:05 [DZMS]: Запуск системы Mission DayZ.
13:38:05 [DZMS]: DZAI Найдено! Используя отношения DZAI!
13:38:05 [DZMS]: WickedAI найдено! Используя отношения WickedAI!
13:38:05 [DZMS]: Обнаружено несколько отношений! Может возникнуть нежелательное поведение AI!
13:38:05 [DZMS]: Если возникают проблемы, выберите единую систему AI! (DayZAI, SargeAI, or WickedAI)
13:38:05 [DZMS]: текущая версия: 1.1FIN
13:38:05 [DZMS]: Миссия и расширенная конфигурация загружены!
13:38:05 [DZMS]: chernarus Обнаружен. Уточненные настройки карты!
13:38:05 [DZMS]: Обнаружена функция DayZ Epoch! Некоторые скрипты скорректированы!
13:38:05 [DZMS]: Загрузка функций ExecVM.
13:38:05 [DZMS]: Loading Compiled Functions.
13:38:05 [DZMS]: Загрузка всех других функций.
13:38:05 [DZMS]: Выполнение сценариев функций!
13:38:05 [DZMS]: Запуск основных миссий!
13:38:05 [DZMS]: Незначительные часы миссий начинаются!
13:38:05 [DZMS]: Маркеры миссий для запуска JIP!
13:38:07 "<infiSTAR.de> CONNECTLOG: DISCONNECT - Virus(76561198051815920)"
13:38:07 "INFO - Player: Virus(UID:76561198051815920/CID:168) Status: LOGGED OUT, Location Novy Sobor [070076]"
13:38:07 Client: Remote object 3:11 not found
13:38:08 Warning: Cleanup player - person 3:10 not found

 


 

Share this post


Link to post
Share on other sites

Подскажите сейчас такая вот ошибка из за чего?: 

 

Скрытый текст

ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\rlnt\dialogs\rlnt_weaponhud.hpp, line 8: /RscTitles/rlnt_weaponhud_2_bg/controls.text_rifle_1: Undefined base class "RLNT_RscText"

 

Share this post


Link to post
Share on other sites
1 минуту назад, virus160381 сказал:

Подскажите сейчас такая вот ошибка из за чего?: 

 

  Скрыть содержимое

ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\rlnt\dialogs\rlnt_weaponhud.hpp, line 8: /RscTitles/rlnt_weaponhud_2_bg/controls.text_rifle_1: Undefined base class "RLNT_RscText"

 

Там же написано Неопределенный базовый класс "RLNT_RscText" 

Не все файлы hpp подключил или неправильно подключил.

Share this post


Link to post
Share on other sites

Урааааа...... сделал я всё

Дело было в файле description.ext!!!!!!!!          

Скрытый текст

 

 colorBackground[] = { 1, 0.3, 0, 0 };
                font = "EtelkaNarrowMediumPro";
                size = 0.06*safeZoneH;
                type = 13;
                style = 0;
                text="";
            };
        };
    };

 }; <--- Удалить это

 

 

Edited by virus160381 (see edit history)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By DrTauren
      DZAI создана простой, легко настраиваемой, лёгкой в установке системой. Она создана для работы с любыми DayZ-модами и картами.

      Особенности системы:
      Статичный спавн ботов - в городах, деревнях, на военных базах Динамический спавн ботов - спавнятся рандомно по всей карте. Могут появиться где угодно и когда угодно Патрули на воздушной технике - патрули также появляются рандомно. Пешие игроки имеют маленький шанс быть обнаруженными, но игрокам на какой-либо технике повезло гораздо меньше  Сухопутные патрули на технике - появляются так же рандомно, курсируют по дорогам между городами и деревнями Собственноручно настраиваемые патрули - спавните ботов и различные патрули в нужных вам местах. Например на ваших кастомных военных базах Боты используют только лутабельное оружие - вы можете подобрать любое оружие с убитого бота без каких-либо проблем, т.к. их лут генерируется с учётоб таблиц лута вашего мода. Чем реже лут у бота, тем он опасней (автор имеет ввиду скилл бота) Система жизней - боты имеют столько же жизней, как игрок. Точно так же могут упасть без сознания. Так что лучше стрелять по головам  
       
      Установка:
      1) Качаем архив: 
      Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
      2) Распаковываем наш dayz_server.pbo, затем открываем файл server_monitor.sqf
      3) Находим строку:
      allowConnection = true; и добавляем над ней эту:
      [] call compile preprocessFileLineNumbers "\z\addons\dayz_server\DZAI\init\dzai_initserver.sqf"; 4) Копируем папку DZAI из скаченного архива в корень нашего dayz_server
      5) Настроить работу системы под себя вы можете в этом файле: DZAI\init\dzai_config.sqf
    • By Anton81
      Игроки багоюзят с помощью велосипеда , подъезжают к стене на велосипеде , потом слезают с него около стены и оказываются на чужой базе.Как можно это пофиксить?
    • By Anton81
      всем привет, установил виртуальный гараж, убрал у лав25 тепловизор с помощью скрипта и после того как ставишь его в виртуальный гараж, тепловизор обратно возвращяется(( может кто знает, как решить эту проблему?
  • Our picks

×
×
  • Create New...

Important Information

By using this site, you automaticly agree to our Guidelines and Privacy Policy.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.