Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • OPG PROJECT

    Группа ВК

    По-настоящему хороший сервер с уникальным модом! 
     Заходи к нам,тебе тут понравится!
  • 0
tolyan2121

Пропадают наличные

Всем уважаемым привет! Проблема заключается в том что , при переодевании пропадают наличные , помогает только перезаход , как можно исправить ? Dayz Epoch 1.0.6  SC 3.0

Edited by tolyan2121
Решено! (see edit history)

Share this post


Link to post
Share on other sites

4 answers to this question

Recommended Posts




  • 0

Ок гугл: https://epochmod.com/forum/topic/15449-fix-cashmoney-bankmoney-loss-after-skinchangehumanity-morph/

А для ленивых player_switchModel.sqf

private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir",
"_currentAnim","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_oldGroup",
"_idc","_display","_switchUnit","_leader","_humanity","_coins","_bankCoins","_cId"];

_class = _this;

if (gear_done) then {
	disableUserInput true;disableUserInput true;
};
disableSerialization;

_position    = player modeltoWorld [0,0,0];
_dir         = getDir player;
_currentAnim = animationState player;
_playerUID   = getPlayerUID player;
_humanity    = player getVariable["humanity",0];
_coins       = player getVariable["cashMoney",0];
_bankCoins   = player getVariable["MoneySpecial",0];
_cId         = player getVariable["CharacterID",0];

//BackUp Weapons and Mags
_weapons   = weapons player;
_countMags = call player_countMagazinesWBackpack;

if (typeName _countMags != "ARRAY") exitWith {
	localize "str_actions_switchmodel_fail" call dayz_rollingMessages;
};
_magazines = _countMags select 0;

if ((_playerUID == dayz_playerUID) && (count _magazines == 0) && (count (magazines player) > 0)) exitWith {
	localize "str_actions_switchmodel_fail" call dayz_rollingMessages;
	if (gear_done) then {
		(findDisplay 106) closeDisplay 0; closeDialog 0;
		disableUserInput false;disableUserInput false;disableUserInput false;disableUserInput false;
	};
};

_primweapon = primaryWeapon player;
_secweapon = secondaryWeapon player;

if (!(_primweapon in _weapons) && _primweapon != "") then {
	_weapons set [count _weapons, _primweapon];
};

if (!(_secweapon in _weapons) && _secweapon != "") then {
	_weapons set [count _weapons, _secweapon];
};

//BackUp Backpack
dayz_myBackpack  = unitBackpack player;
_newBackpackType = typeOf dayz_myBackpack;
if (_newBackpackType != "") then {
	_backpackWpn = getWeaponCargo unitBackpack player;
	_backpackMag = _countMags select 1;
};

_currentWpn = currentWeapon player;
_muzzles    = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
if (count _muzzles > 1) then {
	_currentWpn = currentMuzzle player;
};

//Prevent client crash
_display = findDisplay 106;
_display closeDisplay 0;

//BackUp Player Object
_oldUnit  = player;
_oldGroup = group player;
_leader   = (player == leader _oldGroup);

//Create New Character
_group   = createGroup west;
_newUnit = _group createUnit [_class,getMarkerPos "respawn_west",[],0,"NONE"];
_newUnit setDir _dir;
_newUnit setVariable["humanity",_humanity,true];
{
	_newUnit removeMagazine _x;
} count magazines _newUnit;
removeAllWeapons _newUnit;

//Equip New Character
{
	if (typeName _x == "ARRAY") then {
		if (count _x > 0) then {
			_newUnit addMagazine [_x select 0,_x select 1]; 
		}; 
	} else {
		_newUnit addMagazine _x; 
	};
} count _magazines;

{
	_newUnit addWeapon _x;
} count _weapons;

//Check and Compare it
if (str(_weapons) != str(weapons _newUnit)) then {
	{
		_weapons = _weapons - [_x];
	} count (weapons _newUnit);
	{
		_newUnit addWeapon _x;
	} count _weapons;
};

if (_primweapon != (primaryWeapon _newUnit)) then {
	_newUnit addWeapon _primweapon;
};

if (_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then {
	_newUnit addWeapon _secweapon;
};

//if(isNil "_coins")then{_coins = 0;};
//if(isNil "_bankCoins")then{_bankCoins = 0;};
_newUnit setVariable ["cashMoney",_coins,true];
_newUnit setVariable ["MoneySpecial",_bankCoins,true];
_newUnit setVariable ["CharacterID",_cId,true];

_switchUnit = {
	//Make New Unit Playable (1 of these 3 commands causes crashes with gear dialog open)
	addSwitchableUnit _newUnit;
	setPlayable _newUnit;
	selectPlayer _newUnit;
	//Switch the units
	_createSafePos = getMarkerPos "respawn_west";
	_rndx = floor(random 100);
	_rndy = floor(random 100);
	_oldUnit setPosATL [(_createSafePos select 0) + _rndx, (_createSafePos select 1) + _rndy, 0];
	if (surfaceIsWater _createSafePos) then {
		//Prevent swimming in ground glitch if respawn is in water
		_newUnit setPosATL [_position select 0,_position select 1,(_position select 2)+.1];
	} else {
		_newUnit setPosATL _position;
	};
	removeAllWeapons _oldUnit;
	{
		_oldUnit removeMagazine _x;
	} count magazines _oldUnit;
	
	if !(isNull _oldUnit) then {
		deleteVehicle _oldUnit;
	};
	
	if (!isNil "dayz_groupInit" && count (units _oldGroup) > 0) then {
		[_newUnit] joinSilent _oldGroup;
		if (count (units _group) == 0) then {
			deleteGroup _group;
		};
		if (_leader) then {
			//Request new leader promote player back to leader (group is local to leader)
			PVDZ_Server_UpdateGroup = [-1,player];
			publicVariableServer "PVDZ_Server_UpdateGroup";
		};
	};
	if (count (units _oldGroup) == 0) then {
		deleteGroup _oldGroup;
	};
	if (_currentWpn != "") then {
		_newUnit selectWeapon _currentWpn;
	};
};

//Add and Fill BackPack
if (!isNil "_newBackpackType" && {_newBackpackType != ""}) then {
	_newUnit addBackpack _newBackpackType;
	dayz_myBackpack = unitBackpack _newUnit;

	_backpackWpnTypes = [];
	_backpackWpnQtys = [];
	if (count _backpackWpn > 0) then {
		_backpackWpnTypes = _backpackWpn select 0;
		_backpackWpnQtys = _backpackWpn select 1;
	};
	call _switchUnit;
	if (gear_done) then {
		sleep 0.001;
	};
	["1"] call gearDialog_create;
	if (gear_done) then {
		sleep 0.001;
	};
	_countr = 0;
	{
		if (typeName _x != "STRING") then {
			_isWeapon = isClass (configFile >> "CfgWeapons" >> (_x select 0));
		} else {
			_isWeapon = isClass (configFile >> "CfgWeapons" >> _x);
		};
		if (!_isWeapon) then {
			_countr = _countr + 1;
			if (typeName _x != "STRING") then {
				dayz_myBackpack addMagazineCargoGlobal [_x select 0, 1];
				_idc = 4999 + _countr;
				_idc setIDCAmmoCount (_x select 1);
			} else {
				dayz_myBackpack addMagazineCargoGlobal [_x, 1];
			};
		};
	} count _backpackMag;
	(findDisplay 106) closeDisplay 0;
	_countr = 0;
	{
		dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
		_countr = _countr + 1;
	} count _backpackWpnTypes;
} else {
	call _switchUnit;
};

player setVariable ["cashMoney",_coins,true];
player setVariable ["MoneySpecial",_bankCoins,true];
player setVariable ["CharacterID",_cId,true];

if (gear_done) then {
	disableUserInput false;disableUserInput false;disableUserInput false;disableUserInput false;
};

if (_currentWpn != "") then {
	_newUnit selectWeapon _currentWpn;
};
[objNull, player, rSwitchMove, _currentAnim] call RE;

player disableConversation true;
player setVariable ["BIS_noCoreConversations",true];

call dayz_meleeMagazineCheck;
{
	player reveal _x
} count (nearestObjects [getPosATL player,["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"],75]);

 

Share this post


Link to post
Share on other sites
  • 0
13 часа назад, Ник сказал:

Ок гугл: https://epochmod.com/forum/topic/15449-fix-cashmoney-bankmoney-loss-after-skinchangehumanity-morph/

А для ленивых player_switchModel.sqf


private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir",
"_currentAnim","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_oldGroup",
"_idc","_display","_switchUnit","_leader","_humanity","_coins","_bankCoins","_cId"];

_class = _this;

if (gear_done) then {
	disableUserInput true;disableUserInput true;
};
disableSerialization;

_position    = player modeltoWorld [0,0,0];
_dir         = getDir player;
_currentAnim = animationState player;
_playerUID   = getPlayerUID player;
_humanity    = player getVariable["humanity",0];
_coins       = player getVariable["cashMoney",0];
_bankCoins   = player getVariable["MoneySpecial",0];
_cId         = player getVariable["CharacterID",0];

//BackUp Weapons and Mags
_weapons   = weapons player;
_countMags = call player_countMagazinesWBackpack;

if (typeName _countMags != "ARRAY") exitWith {
	localize "str_actions_switchmodel_fail" call dayz_rollingMessages;
};
_magazines = _countMags select 0;

if ((_playerUID == dayz_playerUID) && (count _magazines == 0) && (count (magazines player) > 0)) exitWith {
	localize "str_actions_switchmodel_fail" call dayz_rollingMessages;
	if (gear_done) then {
		(findDisplay 106) closeDisplay 0; closeDialog 0;
		disableUserInput false;disableUserInput false;disableUserInput false;disableUserInput false;
	};
};

_primweapon = primaryWeapon player;
_secweapon = secondaryWeapon player;

if (!(_primweapon in _weapons) && _primweapon != "") then {
	_weapons set [count _weapons, _primweapon];
};

if (!(_secweapon in _weapons) && _secweapon != "") then {
	_weapons set [count _weapons, _secweapon];
};

//BackUp Backpack
dayz_myBackpack  = unitBackpack player;
_newBackpackType = typeOf dayz_myBackpack;
if (_newBackpackType != "") then {
	_backpackWpn = getWeaponCargo unitBackpack player;
	_backpackMag = _countMags select 1;
};

_currentWpn = currentWeapon player;
_muzzles    = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
if (count _muzzles > 1) then {
	_currentWpn = currentMuzzle player;
};

//Prevent client crash
_display = findDisplay 106;
_display closeDisplay 0;

//BackUp Player Object
_oldUnit  = player;
_oldGroup = group player;
_leader   = (player == leader _oldGroup);

//Create New Character
_group   = createGroup west;
_newUnit = _group createUnit [_class,getMarkerPos "respawn_west",[],0,"NONE"];
_newUnit setDir _dir;
_newUnit setVariable["humanity",_humanity,true];
{
	_newUnit removeMagazine _x;
} count magazines _newUnit;
removeAllWeapons _newUnit;

//Equip New Character
{
	if (typeName _x == "ARRAY") then {
		if (count _x > 0) then {
			_newUnit addMagazine [_x select 0,_x select 1]; 
		}; 
	} else {
		_newUnit addMagazine _x; 
	};
} count _magazines;

{
	_newUnit addWeapon _x;
} count _weapons;

//Check and Compare it
if (str(_weapons) != str(weapons _newUnit)) then {
	{
		_weapons = _weapons - [_x];
	} count (weapons _newUnit);
	{
		_newUnit addWeapon _x;
	} count _weapons;
};

if (_primweapon != (primaryWeapon _newUnit)) then {
	_newUnit addWeapon _primweapon;
};

if (_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then {
	_newUnit addWeapon _secweapon;
};

//if(isNil "_coins")then{_coins = 0;};
//if(isNil "_bankCoins")then{_bankCoins = 0;};
_newUnit setVariable ["cashMoney",_coins,true];
_newUnit setVariable ["MoneySpecial",_bankCoins,true];
_newUnit setVariable ["CharacterID",_cId,true];

_switchUnit = {
	//Make New Unit Playable (1 of these 3 commands causes crashes with gear dialog open)
	addSwitchableUnit _newUnit;
	setPlayable _newUnit;
	selectPlayer _newUnit;
	//Switch the units
	_createSafePos = getMarkerPos "respawn_west";
	_rndx = floor(random 100);
	_rndy = floor(random 100);
	_oldUnit setPosATL [(_createSafePos select 0) + _rndx, (_createSafePos select 1) + _rndy, 0];
	if (surfaceIsWater _createSafePos) then {
		//Prevent swimming in ground glitch if respawn is in water
		_newUnit setPosATL [_position select 0,_position select 1,(_position select 2)+.1];
	} else {
		_newUnit setPosATL _position;
	};
	removeAllWeapons _oldUnit;
	{
		_oldUnit removeMagazine _x;
	} count magazines _oldUnit;
	
	if !(isNull _oldUnit) then {
		deleteVehicle _oldUnit;
	};
	
	if (!isNil "dayz_groupInit" && count (units _oldGroup) > 0) then {
		[_newUnit] joinSilent _oldGroup;
		if (count (units _group) == 0) then {
			deleteGroup _group;
		};
		if (_leader) then {
			//Request new leader promote player back to leader (group is local to leader)
			PVDZ_Server_UpdateGroup = [-1,player];
			publicVariableServer "PVDZ_Server_UpdateGroup";
		};
	};
	if (count (units _oldGroup) == 0) then {
		deleteGroup _oldGroup;
	};
	if (_currentWpn != "") then {
		_newUnit selectWeapon _currentWpn;
	};
};

//Add and Fill BackPack
if (!isNil "_newBackpackType" && {_newBackpackType != ""}) then {
	_newUnit addBackpack _newBackpackType;
	dayz_myBackpack = unitBackpack _newUnit;

	_backpackWpnTypes = [];
	_backpackWpnQtys = [];
	if (count _backpackWpn > 0) then {
		_backpackWpnTypes = _backpackWpn select 0;
		_backpackWpnQtys = _backpackWpn select 1;
	};
	call _switchUnit;
	if (gear_done) then {
		sleep 0.001;
	};
	["1"] call gearDialog_create;
	if (gear_done) then {
		sleep 0.001;
	};
	_countr = 0;
	{
		if (typeName _x != "STRING") then {
			_isWeapon = isClass (configFile >> "CfgWeapons" >> (_x select 0));
		} else {
			_isWeapon = isClass (configFile >> "CfgWeapons" >> _x);
		};
		if (!_isWeapon) then {
			_countr = _countr + 1;
			if (typeName _x != "STRING") then {
				dayz_myBackpack addMagazineCargoGlobal [_x select 0, 1];
				_idc = 4999 + _countr;
				_idc setIDCAmmoCount (_x select 1);
			} else {
				dayz_myBackpack addMagazineCargoGlobal [_x, 1];
			};
		};
	} count _backpackMag;
	(findDisplay 106) closeDisplay 0;
	_countr = 0;
	{
		dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
		_countr = _countr + 1;
	} count _backpackWpnTypes;
} else {
	call _switchUnit;
};

player setVariable ["cashMoney",_coins,true];
player setVariable ["MoneySpecial",_bankCoins,true];
player setVariable ["CharacterID",_cId,true];

if (gear_done) then {
	disableUserInput false;disableUserInput false;disableUserInput false;disableUserInput false;
};

if (_currentWpn != "") then {
	_newUnit selectWeapon _currentWpn;
};
[objNull, player, rSwitchMove, _currentAnim] call RE;

player disableConversation true;
player setVariable ["BIS_noCoreConversations",true];

call dayz_meleeMagazineCheck;
{
	player reveal _x
} count (nearestObjects [getPosATL player,["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"],75]);

 

Ник, спасибо тебе! Все работает. По больше бы ты делал для ленивых :joy:

Share this post


Link to post
Share on other sites
  • 0
11 час назад, Ник сказал:

Ок гугл: https://epochmod.com/forum/topic/15449-fix-cashmoney-bankmoney-loss-after-skinchangehumanity-morph/

А для ленивых player_switchModel.sqf


private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir",
"_currentAnim","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_oldGroup",
"_idc","_display","_switchUnit","_leader","_humanity","_coins","_bankCoins","_cId"];

_class = _this;

if (gear_done) then {
	disableUserInput true;disableUserInput true;
};
disableSerialization;

_position    = player modeltoWorld [0,0,0];
_dir         = getDir player;
_currentAnim = animationState player;
_playerUID   = getPlayerUID player;
_humanity    = player getVariable["humanity",0];
_coins       = player getVariable["cashMoney",0];
_bankCoins   = player getVariable["MoneySpecial",0];
_cId         = player getVariable["CharacterID",0];

//BackUp Weapons and Mags
_weapons   = weapons player;
_countMags = call player_countMagazinesWBackpack;

if (typeName _countMags != "ARRAY") exitWith {
	localize "str_actions_switchmodel_fail" call dayz_rollingMessages;
};
_magazines = _countMags select 0;

if ((_playerUID == dayz_playerUID) && (count _magazines == 0) && (count (magazines player) > 0)) exitWith {
	localize "str_actions_switchmodel_fail" call dayz_rollingMessages;
	if (gear_done) then {
		(findDisplay 106) closeDisplay 0; closeDialog 0;
		disableUserInput false;disableUserInput false;disableUserInput false;disableUserInput false;
	};
};

_primweapon = primaryWeapon player;
_secweapon = secondaryWeapon player;

if (!(_primweapon in _weapons) && _primweapon != "") then {
	_weapons set [count _weapons, _primweapon];
};

if (!(_secweapon in _weapons) && _secweapon != "") then {
	_weapons set [count _weapons, _secweapon];
};

//BackUp Backpack
dayz_myBackpack  = unitBackpack player;
_newBackpackType = typeOf dayz_myBackpack;
if (_newBackpackType != "") then {
	_backpackWpn = getWeaponCargo unitBackpack player;
	_backpackMag = _countMags select 1;
};

_currentWpn = currentWeapon player;
_muzzles    = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
if (count _muzzles > 1) then {
	_currentWpn = currentMuzzle player;
};

//Prevent client crash
_display = findDisplay 106;
_display closeDisplay 0;

//BackUp Player Object
_oldUnit  = player;
_oldGroup = group player;
_leader   = (player == leader _oldGroup);

//Create New Character
_group   = createGroup west;
_newUnit = _group createUnit [_class,getMarkerPos "respawn_west",[],0,"NONE"];
_newUnit setDir _dir;
_newUnit setVariable["humanity",_humanity,true];
{
	_newUnit removeMagazine _x;
} count magazines _newUnit;
removeAllWeapons _newUnit;

//Equip New Character
{
	if (typeName _x == "ARRAY") then {
		if (count _x > 0) then {
			_newUnit addMagazine [_x select 0,_x select 1]; 
		}; 
	} else {
		_newUnit addMagazine _x; 
	};
} count _magazines;

{
	_newUnit addWeapon _x;
} count _weapons;

//Check and Compare it
if (str(_weapons) != str(weapons _newUnit)) then {
	{
		_weapons = _weapons - [_x];
	} count (weapons _newUnit);
	{
		_newUnit addWeapon _x;
	} count _weapons;
};

if (_primweapon != (primaryWeapon _newUnit)) then {
	_newUnit addWeapon _primweapon;
};

if (_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then {
	_newUnit addWeapon _secweapon;
};

//if(isNil "_coins")then{_coins = 0;};
//if(isNil "_bankCoins")then{_bankCoins = 0;};
_newUnit setVariable ["cashMoney",_coins,true];
_newUnit setVariable ["MoneySpecial",_bankCoins,true];
_newUnit setVariable ["CharacterID",_cId,true];

_switchUnit = {
	//Make New Unit Playable (1 of these 3 commands causes crashes with gear dialog open)
	addSwitchableUnit _newUnit;
	setPlayable _newUnit;
	selectPlayer _newUnit;
	//Switch the units
	_createSafePos = getMarkerPos "respawn_west";
	_rndx = floor(random 100);
	_rndy = floor(random 100);
	_oldUnit setPosATL [(_createSafePos select 0) + _rndx, (_createSafePos select 1) + _rndy, 0];
	if (surfaceIsWater _createSafePos) then {
		//Prevent swimming in ground glitch if respawn is in water
		_newUnit setPosATL [_position select 0,_position select 1,(_position select 2)+.1];
	} else {
		_newUnit setPosATL _position;
	};
	removeAllWeapons _oldUnit;
	{
		_oldUnit removeMagazine _x;
	} count magazines _oldUnit;
	
	if !(isNull _oldUnit) then {
		deleteVehicle _oldUnit;
	};
	
	if (!isNil "dayz_groupInit" && count (units _oldGroup) > 0) then {
		[_newUnit] joinSilent _oldGroup;
		if (count (units _group) == 0) then {
			deleteGroup _group;
		};
		if (_leader) then {
			//Request new leader promote player back to leader (group is local to leader)
			PVDZ_Server_UpdateGroup = [-1,player];
			publicVariableServer "PVDZ_Server_UpdateGroup";
		};
	};
	if (count (units _oldGroup) == 0) then {
		deleteGroup _oldGroup;
	};
	if (_currentWpn != "") then {
		_newUnit selectWeapon _currentWpn;
	};
};

//Add and Fill BackPack
if (!isNil "_newBackpackType" && {_newBackpackType != ""}) then {
	_newUnit addBackpack _newBackpackType;
	dayz_myBackpack = unitBackpack _newUnit;

	_backpackWpnTypes = [];
	_backpackWpnQtys = [];
	if (count _backpackWpn > 0) then {
		_backpackWpnTypes = _backpackWpn select 0;
		_backpackWpnQtys = _backpackWpn select 1;
	};
	call _switchUnit;
	if (gear_done) then {
		sleep 0.001;
	};
	["1"] call gearDialog_create;
	if (gear_done) then {
		sleep 0.001;
	};
	_countr = 0;
	{
		if (typeName _x != "STRING") then {
			_isWeapon = isClass (configFile >> "CfgWeapons" >> (_x select 0));
		} else {
			_isWeapon = isClass (configFile >> "CfgWeapons" >> _x);
		};
		if (!_isWeapon) then {
			_countr = _countr + 1;
			if (typeName _x != "STRING") then {
				dayz_myBackpack addMagazineCargoGlobal [_x select 0, 1];
				_idc = 4999 + _countr;
				_idc setIDCAmmoCount (_x select 1);
			} else {
				dayz_myBackpack addMagazineCargoGlobal [_x, 1];
			};
		};
	} count _backpackMag;
	(findDisplay 106) closeDisplay 0;
	_countr = 0;
	{
		dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
		_countr = _countr + 1;
	} count _backpackWpnTypes;
} else {
	call _switchUnit;
};

player setVariable ["cashMoney",_coins,true];
player setVariable ["MoneySpecial",_bankCoins,true];
player setVariable ["CharacterID",_cId,true];

if (gear_done) then {
	disableUserInput false;disableUserInput false;disableUserInput false;disableUserInput false;
};

if (_currentWpn != "") then {
	_newUnit selectWeapon _currentWpn;
};
[objNull, player, rSwitchMove, _currentAnim] call RE;

player disableConversation true;
player setVariable ["BIS_noCoreConversations",true];

call dayz_meleeMagazineCheck;
{
	player reveal _x
} count (nearestObjects [getPosATL player,["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"],75]);

 

спасибо большое!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By HellBoy
      Всем привет. Версия 1.0.6.1. Через 1-2 минуты после убийства, пропадают боты (ZEV). Так же оч быстро исчезают автоэевенты (Моментально после завершения). Не в антихаке дело точно (пробовал без него). знаю что это система очистки. но почему она трупы делитит так быстро не понятно. файлы очистки стоят стандартные. Подскажите куда смотреть кто сталкивался?
    • By Boom
      Подскажите пожалуйста как в дебаг от инфи запихнуть наличные, немогу понять куда деть "cashmoney" чтоб он его в дебаг считывал
      ZCS 3.0. Вот кусок дебага из инфи  вырванный, если можно то готовый вариант пожалуйста
       
       
    • By KoSS
      Всем привет!
       
      Появилась проблема - пропадают ящики на ZEV-миссиях. Игрок приходит на миссию, видит ящик, его убивают, он приходит снова на миссию, но ящика нет. При чем он не то чтобы его не видит - ящик там реально исчезает, хотя миссия активна.
       
      Сталкивался ли кто-нибудь с этим?
    • By Akie
      В общем на сервере установлен DayZ Mod 1.8.8 + Rmod2.
      После нескольких рестартов пропадает техника и постройки игрока , в БД они есть , а на сервере их нет , если в ручную чистить таблицу object_data и запускать функцию pmain то все снова работает.
      Все началось после установки DZMS в консоль постоянно прет ошибка HiveExt: [Error] Invalid method id: 388
      При спавне техники через инфистар в базу данных выдает в консоли это : HiveExt(0): [Error] Invalid method id: 999
      Подскажите в чем трабла.
    • By SpiritWolf
      Ребят, выручайте.
      В А3 фпс 50-60, но после 5 минут (бывает и раньше) просто слетают текстуры.
      Нашел подобную тему http://s-platoon.ru/index.php?/topic/3273-proshu-pomoschipropadaiut-tekstury-na-servererez/
      Там никакой инфы. Может кто-то сталкивался и решил эту траблу?
×
×
  • Create New...

Important Information

By using this site, you automaticly agree to our Guidelines and Privacy Policy.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.