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By Miduznya
Всем привет, чет не нашел не где как можно в ручную обновить через .bat или .cmd файл
если есть у кого такой поделитесь плиз. Прошу сильно не пинать если есть такая тема дайте ссылку
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By RedLink
Всем привет.
Один из разработчиков мода Epoch (Salival's scripts) поделился скриптом для админ-панели Инфистара, чтобы вручную спавнить миссии WAI, DZMS, а также ивенты.
Открываем файл админ-панели Инфистара AT.sqf и ищем код (примерно 289-я строка):
adminadd = adminadd + [" Force Disconnect (Self)",{(findDisplay 46) closeDisplay 0;},"0","0","0","0",[]]; }; и после нее вставляем:
Где [EVENT] - это ивенты которые хранятся у меня в папке "modules", а "building_supplies" - это наименование файла (пробелов быть не должно).
Где [HERO]/[BANDIT] - это мисии для Героев/Бандитов. Так же в строке идет наименование папки "hero"/"bandit", и соответственно наименование файла миссии, например "abandoned_trader", которые соответствуют наименованию файла миссии в папке с героем или бандитом.
Тоже самое и для миссий DZMS - "major"/"minor" - это имя папки миссий, а "SMxxx" - это имя файла миссии.
Далее открываем сам Инфистар - AH.sqf и ищем следующие строки:
} forEach _arrayforcrate; }; и под ними вставляем:
if(_option == 8000) then { _mtype = _array select 2; _mname = _array select 3; if (_mtype == "hero" || {_mtype == "bandit"}) then { diag_log format ["%1 (%2) Spawning mission [%3] %4",name (_array select 1),getPlayerUID (_array select 1),_mtype,_mname]; wai_mission_markers set [(count wai_mission_markers), format ["Main%1%2",_mtype,count(wai_mission_data)]]; if (isNil "ai_show_count") then {wai_mission_data = wai_mission_data + [[0,"",[],[0,0,0]]];} else {wai_mission_data = wai_mission_data + [[0,[],[],[],[]]]}; execVM format ["\z\addons\dayz_server\WAI\missions\%1\%2.sqf",_mtype,_mname]; _sl = format['%1 (%2) spawned WAI\missions\%3\%4.sqf',_clientName,_clientUID,_mtype,_mname]; PVAH_WriteLogReq = [_playerObj,toArray _sl]; publicVariableServer 'PVAH_WriteLogReq'; }; if (_mtype == "event") then { [] execVM "\z\addons\dayz_server\modules\" + _mname + ".sqf"; _sl = format['%1 (%2) spawned Event - %3.sqf',_clientName,_clientUID,_mname]; PVAH_WriteLogReq = [_playerObj,toArray _sl]; publicVariableServer 'PVAH_WriteLogReq'; }; if (_mtype == "major" || {_mtype == "minor"}) then { diag_log format ["%1 (%2) Spawning mission [%3] %4",name (_array select 1),getPlayerUID (_array select 1),_mtype,_mname]; execVM format ["\z\addons\dayz_server\DZMS\missions\%1\%2.sqf",_mtype,_mname]; _sl = format['%1 (%2) spawned DZMS\missions\%3\%4.sqf',_clientName,_clientUID,_mtype,_mname]; PVAH_WriteLogReq = [_playerObj,toArray _sl]; publicVariableServer 'PVAH_WriteLogReq'; }; }; Отдельно добавлю, что все миссии, которые спавнит админ, записываются в лог файл и панель Инфистара.
Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
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By SPIRT
Поделюсь еще одним рецептом )))))
Имеем сервер Арма3 который запускаем для себя любимого и для друга, системник, кабель интернета и роутер или модем кому как нравится, так в чем проблема спросите, а вот в чем, если кабель инета подключен напрямую в системник то сервер виден в сетевой игре, а вот если подключаем интернет через модем то наш сервер пропадает из видимости. Бросаемся открывать порты, смотреть что не так, кароч глаза на лоб. Я тоже через все это прошел. Решилась проблема незатейливо включением на роутере функции DMZ или функции демилитаризованная зона. Расскажу на примере собственного роутера ASUS. Собственно к делу : Открываем в брузере настройки роутера, далее в левом меню нам нужна вкладка "Локальная сеть"
Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
в открывшемся меню жмем на вкладку "DHCP сервер" в низу видим ----- "Список присвоенных вручную IP-адресов в обход DHCP (Максимум : 64)" ------ там еть пустое поле
MAC-адрес со стрелочкой, жмем на стрелку вылезает имя нашего компьтера и ip адрес --- жмем "добавить" на "+" с правой стороны ,в итоге получаем мак адрес нашей сетевой карты и присвоенный ip, жмем применить.
Идем далее --- в левом меню выбираю вкладку интернет , в верхнем баре появляются разделы ..... ...... ..... "DMZ" Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.
жмем на нее вылезает вкладка на ней 2 поля "Включить DMZ" и "IP-адрес выделенной станции", в первом жмем включить, во втором клацаем в пустое поле появляется IP адрес, или вбиваем в ручную тот который выпал рядом с мак адресом сетевой карты ---- жмем применить . Обязательно перезагружаем модем.
Далее запускаем свой сервак Арма и радуемся.
Кому помогло + в репу.
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Our picks
Доброго времени суток, столкнулся с проблемой запуска сервера.
Запускаю сервер, захожу на него, при окончании загрузки выбивает правом нижем углу "1" черный экран (неоконченная загрузка) идет звук, если бегать слышны шаги.
Помогите исправить вот логи:
=====================================================================
== D:\Games\ARMA 2 DayZ F.A.B.I.S. Repack\Expansion\beta\arma2oaserver.exe
== "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2015/09/12 13:48:45
Current time: 2015/09/14 13:26:39
Version 1.63.112555
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
13:27:25 Server error: Player without identity doc (id 381823547)
13:27:38 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
13:28:02 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
13:28:02 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
13:28:02 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
13:28:02 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
13:28:02 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
13:28:02 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
13:28:02 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
13:28:02 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
13:28:02 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
13:28:02 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
13:28:02 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
13:28:03 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
13:28:03 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
13:28:03 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
13:28:20 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
13:28:23 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
13:28:23 "DayZ Epoch: MPframework inited"
13:28:23 "Loading Server Options"
13:28:23 "Server Options Loaded"
13:28:23 Warning Message: No challenge value was received from the master server.
13:28:23 GameSpy QR2 error: 5, No challenge value was received from the master server.
13:28:24 Warning Message: Script infiSTAR\AH.sqf not found
13:28:24 "[АнтиХак] - [Модуль Запуска]: Ожидаю запуск BIS_fnc_init..."
13:28:35 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
13:28:35 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
13:29:34 "[АнтиХак] - [Модуль Запуска]: BIS_fnc_init загружен - АнтиХак ЗАПУСКАЕТСЯ...!"
13:29:35 "[АнтиХак] - [Версия]: Основано РЅР° оригинале: 24012015IAHAT342 | Beta Patch сервера: ["ArmA 2 OA","ArmA2OA",163,112555] | Карта: Chernarus | Рнстанция: 11 | РњРёСЃСЃРёСЏ: DayZ_Epoch_11"
13:29:35 "[АнтиХак] - [Версия]: Разработчик: by TheFirstNoob | Дата выпуска: 08 марта 2015 | Версия: 3.1 FREE | Основано на базе: AHAT342"
13:29:35 "[АнтиХак] - [RandVar]: Выполняется генерация: {
_arr = ["o","a","f","I","9","f","U","z","o","R","N","P","v","Q","Y","d","E","R","9","W","4","q","7","e","6","F","V","2","4","g"];
_gen = "p";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_num = str(round(random 999998));
_gen = _gen + '_' + _num;
_gen
}..."
13:29:35 "[АнтиХак] - [RandVar]: _randvar1: pE4fRf4F_96775"
13:29:35 "[АнтиХак] - [RandVar]: _randvar2: pdq9fgVF_422812"
13:29:35 "[АнтиХак] - [RandVar]: _randvar3: p4VN4v6E_651336"
13:29:35 "[АнтиХак] - [RandVar]: _randvar4: p644aWvo_970055"
13:29:35 "[АнтиХак] - [RandVar]: _randvar5: pav467I9_300936"
13:29:35 "[АнтиХак] - [RandVar]: _randvar6: pf4fRRvP_827534"
13:29:35 "[АнтиХак] - [RandVar]: _randvar8: p7fof4o4_397351"
13:29:35 "[АнтиХак] - [RandVar]: _randvar11: pFaUFvzd_799170"
13:29:35 "[АнтиХак] - [RandVar]: _randvar12: pzUaRzd6_915404"
13:29:35 "[АнтиХак] - [RandVar]: _randvar13: pWgV4NVd_749436"
13:29:35 "[АнтиХак] - [RandVar]: _randvar19: pYRg7a9R_327966"
13:29:35 "[АнтиХак] - [RandVar]: _randvar20: pRF27F2P_478350"
13:29:35 "[АнтиХак] - [RandVar]: _randvar21: pQazPF7o_480951"
13:29:35 "[АнтиХак] - [RandVar]: _randvar27: po2q2d9R_596477"
13:29:35 "[АнтиХак] - [RandVar]: _randvar26: pY99dFda_468325"
13:29:35 "[АнтиХак] - [RandVar]: _randvar25: pfYRqg7N_399929"
13:29:35 "[АнтиХак] - [RandVar]: _randvar28: pEP2vaRF_507098"
13:29:35 "[АнтиХак] - [RandVar]: _randvar29: p94foQf9_745364"
13:29:35 "[АнтиХак] - [RandVar]: _randvar30: pV9EN9eR_812326"
13:29:35 "[АнтиХак] - [RandVar]: _randvar31: pRRNU4Nq_924990"
13:29:35 "[АнтиХак] - [RandVar]: _randvar32: pfE9vR29_472116"
13:29:35 "[АнтиХак] - [RandVar]: _randvar33: pVFqQe6I_541559"
13:29:35 "[АнтиХак] - [RandVar]: _randvar34: pE6R9FR9_322617"
13:29:35 "[АнтиХак] - [RandVar]: _randvar35: p4Wq94vE_383370"
13:29:35 "[АнтиХак] - [RandVar]: _randvar36: poRNERaE_823027"
13:29:35 "[АнтиХак] - [Remark]: paq6EN7P_299270"
13:29:35 "[АнтиХак] - [AHpos]: p746RRfQ_930591"
13:29:35 "[АнтиХак] - [LoadedCheckPos]: p7VEVR2V_73651"
13:29:35 "[АнтиХак] - [LoadedCheckTime]: pIUNQqoY_975602"
13:29:35 "[АнтиХак] - [MenuChecksRunning]: pvR2z2Qe_301454"
13:29:35 "[АнтиХак] - [oneachframe]: pR4e74a2_536398"
13:29:35 "[АнтиХак] - [bigpubvar]: pR94NQIY_263166"
13:29:35 "[АнтиХак] - [RandVar]: _randvar10: PVAHR_0_ouhfjhz_314364"
13:29:35 "[АнтиХак] - [Модуль Запуска]: АнтиХак ЗАГРУЖЕН!"
13:29:35 "[АнтиХак] - [Модуль Запуска]: СОЗДАЕМ Админ Меню"
13:29:35 "[АнтиХак] - [Модуль Запуска]: ДОБАВЛЯЕМ Public Variable Event Handlers"
13:29:35 "[АнтиХак] - [Модуль Запуска]: АнтиХак ПОЛНОСТЬЮ ЗАГРУЖЕН РФУНКЦРРћРќРРУЕТ!"
13:29:36 "Loading Server Monitor & Server Executions!"
13:29:36 "Loading Dedicated Executions!"
13:29:38 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
13:29:44 "[АнтиХак] - [ЛОГ РГРОКА]: doc(15223492) - 0С‡ 00РјРёРЅ | ******АДМРРќРРЎРўР РђР¦РРЇ******"
13:29:45 "HIVE: Starting"
13:29:45 "HIVE: trying to get objects"
13:29:46 "HIVE: found 305 objects"
13:29:46 "HIVE: Commence Object Streaming..."
13:29:46 "HIVE: got 0 Epoch Objects and 305 Vehicles"
13:29:52 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
13:29:52 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
13:29:58 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
13:29:58 UH1Y_DZE: ObsGun - unknown animation source ObsGun
13:30:21 "HIVE: Vehicle Spawn limit reached!"
13:30:21 "HIVE: Spawning # of Debris: 100"
13:30:21 "HIVE: Spawning # of Ammo Boxes: 10"
13:30:21 "HIVE: Spawning # of Veins: 25"
13:30:21 "Total Number of spawn locations 5"
13:30:45 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
13:30:45 "CRASHSPAWNER: 99% chance to spawn 'Crashed UH-1Y' with loot table 'HeliCrash' in 3012 seconds"
13:30:45 "EPOCH EVENTS INIT"
13:31:06 "[АнтиХак] РРіСЂРѕРє присоединился: ["15223492","doc"]"
13:31:06 "[АнтиХак] РРіСЂРѕРє присоединился: ["","__SERVER__"]"
13:31:18 "TIME SYNC: Local Time set to [2013,8,3,13,31]"
13:32:06 "[АнтиХак] - [Выход с сервера]: _uid: 15223492 | _name: doc"
13:32:06 "get: STRING (15223492), sent: STRING (15223492)"
13:32:06 "DISCONNECT: doc (15223492) Object: B 1-1-C:1 (doc) REMOTE, _characterID: 8 at loc [4253.85,11535.9,0.00143433]"
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