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Всем привет! Есть одна проблемка, на сервере горы заспавнились в одном месте, возле военного аэропорта! Есть ли возможность разбросать горы по всей карте? Карта напф.

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Всем привет! Есть одна проблемка, на сервере горы заспавнились в одном месте, возле военного аэропорта! Есть ли возможность разбросать горы по всей карте? Карта напф.

Отключи стандартные и подключи свои. Через редактор ставь.

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server_function.sqf

spawn_mineveins = {
	private ["_position","_veh","_istoomany","_marker","_spawnveh","_positions"];

	if (isDedicated) then {
		
		_position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;

		if ((count _position) == 2) then {
			
			_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];

			_position = (_positions call BIS_fnc_selectRandom) select 0;

			// Get position with ground
			_istoomany = _position nearObjects ["All",10];
		
			if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); };

			if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); };
			
			_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;

			if(DZEdebug) then {
				_marker = createMarker [str(_position) , _position];
				_marker setMarkerShape "ICON";
				_marker setMarkerType "DOT";
				_marker setMarkerText str(_spawnveh);
			};
			
			//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
			_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
			_veh enableSimulation false;

			// Randomize placement a bit
			_veh setDir round(random 360);
			_veh setpos _position;

			_veh setVariable ["ObjectID","1",true];

		
		};
	};
};


 

_position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;


2000 замени на свое.

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server_function.sqf

spawn_mineveins = {
	private ["_position","_veh","_istoomany","_marker","_spawnveh","_positions"];

	if (isDedicated) then {
		
		_position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;

		if ((count _position) == 2) then {
			
			_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];

			_position = (_positions call BIS_fnc_selectRandom) select 0;

			// Get position with ground
			_istoomany = _position nearObjects ["All",10];
		
			if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); };

			if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); };
			
			_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;

			if(DZEdebug) then {
				_marker = createMarker [str(_position) , _position];
				_marker setMarkerShape "ICON";
				_marker setMarkerType "DOT";
				_marker setMarkerText str(_spawnveh);
			};
			
			//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
			_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
			_veh enableSimulation false;

			// Randomize placement a bit
			_veh setDir round(random 360);
			_veh setpos _position;

			_veh setVariable ["ObjectID","1",true];

		
		};
	};
};

 

 

_position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;

 

 

2000 замени на свое.

не помогло((( и как отключить спавн руды?

Edited by mafan9 (see edit history)

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Попробую

Забыл, на 0 поменяй, и в ините прописывать

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