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Karakurd

Отображение чатов

Хелп, народ.

похоже на работу хацкеров... пришел вечером домой и обнаружил зависший сервер, а после перезапуска и рестарта компа, не отображаются чаты пользователей в консоли сервера, бека и в админке EPM Rcon. Сообщения бека и отосланные из админки отображаются нормально. Подскажите в какую сторону копать.

Что вообще отвечает за вывод чатов в консоль?

Edited by Karakurd (see edit history)

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Ответ очевиден: 
BattlEye: Я хочу обновиться! 1.... 78% - краш.
BattlEye: Ну и хрен с этим обновлением, останусь недокаченным и баганным.

Коротко DLL не докачались.

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Чаты не выводятся ни на одном из установленных серверов.

Есть хоть какие то соображения?

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Похоже проблема с RCon.

pyBEscanner тоже не логирует читы и не банит по айпи, в то время как антихак их видит и банит по айди.

Так же я не вижу в консоли подключения сканера к ркону (раньше вроде отображалось), сам сканер на вид полностью рабочий, консоль работает, сканирование вроде как идет...

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pyBEscanner привязан к RCON. У меня нету проблем во все с BE и не было.

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Не пробовал обновить батлай вручную сервер и клиент ?

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Как мне нравятся ответы типа - "у меня все нормально"... очень полезная инфа :biggrin:

Да пробовал менять длл БЕ клиента, не помогает, уже не знаю в какую сторону копать, было всё ок и тут внезапно такая хрень...



Хах не поверите, так же внезапно всё стало на место, буквально только что, просто во время работы сервера чаты полезли... мистика какая то... чатов небыло ровно 23 часа минута в минуту... Если честно у меня это в голове не укладывается :biggrin:

 

Но как бы вопрос то остался, что же это было.

Edited by Karakurd (see edit history)

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Коротко DLL не докачались.

откуда оно не докачалось если порты закрыты... Короче не всё норм, появился только доп канал, остальные чаты так же не видно, на счет сканера не знаю читеров в наличии нет))

Ну пока исправилось само... чето глючит ркончик у меня походу))) понаблюдаю еще как сканер себя поведет...

 

Только что сервер сам перезагрузился, после рестарта через 6 минут...

Имею такой вот RPT:

 

 

Exception code: C0000005 ACCESS_VIOLATION at 00B83E13
Allocator: D:\ArmA2\Expansion\beta\dll\tbb4malloc_bi.dll
graphics:  No
resolution:  160x120x32
Addons:
  CARoads2Dam in ca\roads2\dam\, CAData_ParticleEffects in Ca\data\particleeffects\
  CAMP_Armory_Misc in ca\mp_armory\misc\, CAWeapons_E_RPG18 in ca\weapons_e\rpg18\
  CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\
  fal_trafficsigns in ca\fal_trafficsigns\
  Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\
  CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\
  Farm_WTower in ca\buildings2\farm_wtower\, CASounds_Missions in ca\soundmissions\
  CASounds in ca\sounds\, pond_test in ca\structures\pond\
  CAAir2_Pchela1T in ca\air2\pchela1t\, CAAir2_F35B in ca\air2\f35b\
  CAAir_PMC in ca\air_pmc\, CAMusic in ca\music\, MBG_Buildings_2 in mbg_buildings_2\
  dayz_sfx in dayz_sfx\
  CAStructuresHouse_Church_05R in ca\structures\house\church_05r\
  CA_Missions_GarbageCollector in ca\modules\garbage_collector\
  CAFonts in ca\uifonts\, dayz_equip in dayz_equip\
  CAWeapons_M1014 in ca\weapons\m1014\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\
  Arma2_Ka52 in ca\air2\ka52\, MBG_Buildings_3 in mbg_buildings_3\
  CAWeapons_Saiga12K in ca\weapons\saiga12k\, CA_Modules_Marta in ca\modules\marta\
  CAMisc_fix_Ch2 in ca\misc_fix\ch2\, CAWheeled3_TT650 in ca\wheeled3\tt650\
  CA_HighCommand in ca\modules\hc\, CAWeapons_E_PK in ca\weapons_e\pk\
  CABuildings2 in ca\buildings2\
  Misc_PowerStation in ca\buildings2\misc_powerstation\
  CAWheeled2_BTR90 in ca\wheeled2\btr90\, CA_Missions_BAF in ca\missions_baf\
  CA_Dubbing_E in ca\dubbing_e\, Takistan in ca\takistan\
  CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\
  CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\, CAWeapons_E_KORD in ca\weapons_e\kord\
  CARoads2Bridge in ca\roads2\bridge\, pook_H13 in pook_h13\
  CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\, CA_Editor in ca\editor\
  CA_Dubbing_Counterattack in ca\dubbing\counterattack\
  CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\
  CAWheeled_W_BAF in ca\wheeled_w_baf\, CAWheeled_E_V3S in ca\wheeled_e\v3s\
  CAStructures_E_Wall in ca\structures_e\wall\
  CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\
  CATracked in ca\tracked\
  CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\
  CA_Modules_PMC in ca\modules_pmc\
  CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\
  CAWheeled_E_SUV in ca\wheeled_e\suv\, CAWeapons_PMC in ca\weapons_pmc\
  CALanguage_missions in ca\languagemissions\, CAAir2_C130J in ca\air2\c130j\
  CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\
  CAStructures_Nav_pier in ca\structures\nav_pier\
  CAWeapons_ZU23 in ca\weapons\zu23\
  CALanguage_missions_e in ca\languagemissions_e\
  CACharacters_E_Head in ca\characters_e\heads\, CAWeapons in ca\weapons\
  CATracked_E in ca\tracked_e\, Warfare2_E in ca\warfare2_e\
  CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\, CA_PMC in ca\ca_pmc\
  Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\
  CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\
  CA_Dubbing_PMC in ca\dubbing_pmc\, ASC_EU_Lights in asc\asc_eu_lights\
  CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\
  CAWeapons_AK in ca\weapons\ak\
  CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\
  CAWheeled_E in ca\wheeled_e\, A_Crane_02 in ca\buildings2\a_crane_02\
  CA_Anims_Wmn in ca\anims\characters\config\wmn\
  CAStructuresInd_Quarry in ca\structures\ind_quarry\
  CAVideo2_PMC in ca\video2_pmc\, CA_E in ca\ca_e\
  CA_Missions_E_SecOps in ca\missions_e\som\, USEC_LHA in usec_lha\
  CAWeapons_E_Igla in ca\weapons_e\igla\, CA_Animals_E in ca\animals_e\
  CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\, Warfare2 in ca\warfare2\
  CAMisc_fix_A2FREE in ca\misc_fix\a2free\
  CABuildingParts_Signs in ca\buildings2\buildingparts\signs\
  CAMisc_fix_air in ca\misc_fix\air\, CARocks_E in ca\rocks_e\
  CAWeapons_E_TOW in ca\weapons_e\tow\
  CACharacters_BAF_Head in ca\characters_d_baf\heads\, CAAnimals in ca\animals\
  CAWater2 in ca\water2\
  CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\
  CAStructuresHouse in ca\structures\house\, dayz_code in z\addons\dayz_code\
  CAAir_E in ca\air_e\, CAWater2_Fregata in ca\water2\fregata\
  CATracked_E_ZSU in ca\tracked_e\zsu\, CA_Dubbing_Baf in ca\dubbing_baf\
  CATracked_E_T34 in ca\tracked_e\t34\, CAWeapons_E_ZU23 in ca\weapons_e\zu23\
  CAStructures_Rail in ca\structures\rail\
  CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\
  CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\
  CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\, CAWheeled2_LADA in ca\wheeled2\lada\
  Warfare2Vehicles in ca\warfare2vehicles\, CA_L39 in ca\l39\
  CAWeapons_E_AK in ca\weapons_e\ak\, GLT_BH_Wreck in glt_bh_wreck\
  CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\
  CAStructuresHouse_HouseV2 in ca\structures\house\housev2\
  CAWater2_seafox in ca\water2\seafox\, CAWeapons_E_M9 in ca\weapons_e\m9_beretta\
  CAAir2_MV22 in ca\air2\mv22\, CAWheeled_E_LADA in ca\wheeled_e\lada\
  CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\, MAP_EU in map_eu\
  CAWeapons_E_Javelin in ca\weapons_e\javelin\
  CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\
  CA_Animals2_Rabbit in ca\animals2\rabbit\, CAStructures_Nav in ca\structures\nav\
  CA_Modules_Coin in ca\modules\coin\, CA_Modules_Alice2 in ca\modules_e\alice2\
  CA_Missions_FirstAidSystem in ca\modules\fa\, sauerland in ca\sauerland\
  CAAir_E_UH1H_EP1 in ca\air_e\uh1h\, CATracked_W_BAF in ca\tracked_w_baf\
  Shed_small in ca\buildings2\shed_small\
  CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\
  Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\
  CAStructures_PMC_Misc in ca\structures_pmc\misc\
  CATracked_E_T55 in ca\tracked_e\t55\, CATracked_E_T72 in ca\tracked_e\t72\
  CABuildings in ca\buildings\, CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\
  CAWheeled_E_UAZ in ca\wheeled_e\uaz\
  CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\
  CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\
  CAPlants in ca\plants\, CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\
  fal_tierpark in ca\fal_tierpark\, CAAir_E_UH60M in ca\air_e\uh60m\
  CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\
  CA_Modules_E_Jukebox in ca\modules_e\jukebox\
  CA_Anims_E_Wmn in ca\anims_e\config\wmn\, CAWeapons2_SMAW in ca\weapons2\smaw\
  CAStructuresHouse_HouseBT in ca\structures\house\housebt\
  CAWeapons2 in ca\weapons2\, CAWeapons_E_G36 in ca\weapons_e\g36\
  CA_Modules_Silvie in ca\modules\silvie\
  CAStructures_Castle in ca\structures\castle\
  CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\
  CA_Animals2_WildBoar in ca\animals2\wildboar\
  CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\
  CATracked_E_BMP2 in ca\tracked_e\bmp\
  CA_E_ParticleEffects in ca\ca_e\data\particleeffects\
  CAWheeled3_M1030 in ca\wheeled3\m1030\, CA_Sounds_Baf in ca\sounds_baf\
  CAWeapons_E_Stinger in ca\weapons_e\stinger\, CA_Missions_PMC in ca\missions_pmc\
  Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\, CSJ_GyroAC in csj_gyroac\
  KPFSWaySigns in kpfs_waysigns\
  CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\
  CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\
  CA_Anims in ca\anims\, CAweapons_E_m107 in ca\weapons_e\m107\
  HALO_Test in ca\air2\halo\, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\
  Utes in ca\utes\
  CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\
  CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\
  CA_Modules_ZoRA in ca\modules\zora\
  CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\, CAData in Ca\
  CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\, CASigns_E in ca\signs_e\
  CA_Animals2_Dogs in ca\animals2\dogs\, CAWeapons_E_D30 in ca\weapons_e\d30\
  CAWater in ca\water\, CAWheeled in ca\wheeled\, CA_AIR_E_Su25 in ca\air_e\su25\
  CATracked2_AAV in ca\tracked2\aav\
  CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\
  CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\
  CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\
  CAAir_E_AH64D in ca\air_e\ah64\, CAWheeled2_VWGolf in ca\wheeled2\vwgolf\
  CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\
  CA_SoundsMissions_E in ca\soundmissions_e\, Ind_Tank in ca\buildings2\ind_tank\
  CAWeapons2_RPG18 in ca\weapons2\rpg18\
  CA_Anims_Sdr in ca\anims\characters\config\sdr\
  CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\
  CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\
  CACharacters_BAF in ca\characters_d_baf\
  DZ_DebriefingRemoved in z\addons\dayz_code\
  HouseRuins in ca\buildings2\houseruins\
  CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\
  CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\
  CAWheeled_D_BAF in ca\wheeled_d_baf\
  dayz_communityassets in z\addons\dayz_communityassets\
  CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\
  Barn_Metal in ca\buildings2\barn_metal\
  CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\
  CAStructuresHouse_HouseV in ca\structures\house\housev\
  CA_Modules_E_Weather in ca\modules_e\weather\, zargabad in ca\zargabad\
  CA_Modules_E_OO in ca\modules_e\oo\, CA_Dubbing in ca\dubbing\
  CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\
  st_collision in st_collision\, CAWeapons_E_RPG7 in ca\weapons_e\rpg7\
  aif_arma1buildings in aif_napfobjects\aif_arma1buildings\
  CAWheeled_PMC in ca\wheeled_pmc\, CA_Missions_SecOps in ca\missions\som\
  gdtmod_grass in gdtmod_grass\, CA_Missions2_PMC in ca\missions2_pmc\
  CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\
  CAWeapons_Kord in ca\weapons\kord\, CA_Anims_Char in ca\anims\characters\config\
  CA_DubbingRadio_PMC in ca\dubbingradio_pmc\, CAAir_E_AH6J in ca\air_e\ah6j\
  CAWeapons_E_Metis in ca\weapons_e\metis_at_13\
  CAWheeled_E_ATV in ca\wheeled_e\atv\, CASounds_E in ca\sounds_e\
  CA_Animals2_Chicken in ca\animals2\birds\chicken\, BI_SRRS in ca\modules\srrs\
  Napf in momo\napf\, CAAir_E_Halo in ca\air_e\halo\
  CA_MPA_MP in ca\mp_armory\armory_mp\, CA_Heads in ca\characters\heads\
  CAA10 in ca\a10\, CA_Missions_AlternativeInjurySimulation in ca\modules\ais\
  Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\
  Ind_Workshop01 in ca\buildings2\ind_workshop01\
  CA_Anims_E_Sdr in ca\anims_e\config\sdr\
  CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\
  CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\
  CA_Animals2_Goat in ca\animals2\goat\, CA_CruiseMissile in ca\air2\cruisemissile\
  CAAir_PMC_KA137 in ca\air_pmc\ka137\
  CALanguageMissions_baf in ca\languagemissions_baf\
  CAAir_E_CH_47F in ca\air_e\ch47\, CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\
  CA_Missions_E in ca\missions_e\, CATracked2_BMP3 in ca\tracked2\bmp3\
  CAWeapons_E_MAAWS in ca\weapons_e\maaws\, CAweapons_ksvk in ca\weapons\ksvk\
  CAWeapons_E_AGS in ca\weapons_e\ags30\, CAWheeled2 in ca\wheeled2\
  CAWheeled3 in ca\wheeled3\, CA_HC_Sounds in ca\missions\data\sounds\
  CAStructures_PMC in ca\structures_pmc\, CAAir2 in ca\air2\
  CAWeapons_E_scar in ca\weapons_e\scar\, CAWeapons_E_M47 in ca\weapons_e\m47\
  CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\
  CAWheeled_E_s1203 in ca\wheeled_e\s1203\
  CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\
  CAMisc_E_WF in ca\misc_e\wf\, missions_ew in ca\missions_ew\
  CAStructures_A_CraneCon in ca\structures\a_cranecon\, CAMisc_E in ca\misc_e\
  CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\
  CAStructures_PMC_Ind in ca\structures_pmc\ind\, CAAir3 in ca\air3\
  CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\
  CA_Modules_UAV in ca\modules\uav\, CAWeapons_E_DSHKM in ca\weapons_e\dshkm\
  Farm_Cowshed in ca\buildings2\farm_cowshed\, Shapur_BAF in ca\shapur_baf\
  GLT_BH_Wreck_burned in glt_bh_wreck_burned\, A_statue in ca\buildings2\a_statue\
  CA_Modules_E_Functions in ca\modules_e\functions\
  CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAWeapons_E_ksvk in ca\weapons_e\ksvk\
  CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\
  CAStructuresShed_Small in ca\structures\shed\shed_small\, CARocks2 in ca\rocks2\
  CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\
  CAAir_E_Mi24 in ca\air_e\mi35\, CAWater2_LHD in ca\water2\lhd\
  CAWheeled2_V3S in ca\wheeled2\v3s\, CAStructures_E_Mil in ca\structures_e\mil\
  CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\
  CAWeapons_E_STATIC in ca\weapons_e\static\, CAAir_PMC_KA60 in ca\air_pmc\ka60\
  CAWeapons_E_Makarov in ca\weapons_e\makarov\, CATracked_BAF in ca\tracked_d_baf\
  CAWheeled_E_Volha in ca\wheeled_e\volha\
  CAStructures_Ruins in ca\structures\ruins\
  CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\
  CAWeapons_bizon in ca\weapons\bizon\
  CA_Modules_PMC_Functions in ca\modules_pmc\functions\
  CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\
  CA_DubbingRadio_E in ca\dubbingradio_e\, CAMusic_E in ca\music_e\
  CAWheeled_E_stryker in ca\wheeled_e\stryker\, CAMisc_fix_Weap in ca\misc_fix\weap\
  Church_01 in ca\buildings2\church_01\, CACharacters_PMC in ca\characters_pmc\
  CACharacters_W_BAF in ca\characters_w_baf\, CAWeapons_E_M240 in ca\weapons_e\m240\
  dayz_vehicles in dayz_vehicles\, CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\
  CAStructures_Railway in ca\structures\rail\railway\, CA_Missions in ca\missions\
  Desert_E in ca\desert_e\, CAStructures_E_Misc in ca\structures_e\misc\
  Shed_wooden in ca\buildings2\shed_wooden\
  Ind_SawMill in ca\structures\ind_sawmill\, CA_Modules_DynO in ca\modules\dyno\
  CA_Modules_Alice in ca\modules\alice\, dayz_epoch in z\addons\dayz_epoch\
  Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\
  CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\
  CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CALanguage_e in ca\language_e\
  CAWheeled2_MMT in ca\wheeled2\mmt\, CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\
  CA_AIR2_Su25 in ca\air2\su25\, CATEC in ca\buildings2\buildingparts\signs\tec\
  CALanguage_PMC in ca\language_pmc\
  CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\
  CARoads in ca\roads\, CA_Missions_E_Armory2 in ca\missions_e\armory\
  CA_Support in ca\modules_e\ssm\, CABuildings2_A_Pub in ca\buildings2\a_pub\
  CA_Animals2_Cow in ca\animals2\cow\, CAWeapons_E in ca\weapons_e\
  Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\
  CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\
  CAStructures_PMC_Walls in ca\structures_pmc\walls\, dayz_weapons in dayz_weapons\
  CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\
  CAStructures_E_HouseA in ca\structures_e\housea\, GNT_C185 in gnt_c185\
  CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\
  CAMusic_PMC in ca\music_pmc\, GLT_M300T in glt_m300t\
  CAWater2_fishing_boat in ca\water2\fishing_boat\, CACharacters2 in ca\characters2\
  CARoads2 in ca\roads2\, CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\
  CABuildingParts in ca\buildings2\buildingparts\
  CALanguage_Baf in ca\language_baf\
  CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\
  Ind_Shed_01 in ca\buildings2\ind_shed_01\
  CAStructures_PMC_Buildings in ca\structures_pmc\buildings\
  Ind_Shed_02 in ca\buildings2\ind_shed_02\
  CA_Missions_BattlefieldClearance in ca\modules\bc\
  WarfareBuildings in ca\misc3\wf\, CAWheeled_E_BTR40 in ca\wheeled_e\btr40\
  JetSkiYanahuiAddon in jetskiyanahui\
  CAWater2_smallboat_1 in ca\water2\small_boat\
  CAStructures_E_HouseC in ca\structures_e\housec\
  CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\
  CAWheeled_E_SCUD in ca\wheeled_e\scud\, CAAir2_UH1Y in ca\air2\uh1y\
  ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\
  ProvingGrounds_PMC in ca\provinggrounds_pmc\
  CA_Modules_clouds in ca\modules\clouds\
  CAStructures_PMC_Ruins in ca\structures_pmc\ruins\
  CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\
  CA_Modules_ARTY in ca\modules\arty\
  CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\
  warehouse in warehouse\, CAWater2_Destroyer in ca\water2\destroyer\
  CA_Missions_BAF_2 in ca\missions_2_baf\, CAWheeled2_Kamaz in ca\wheeled2\kamaz\
  CA_Missions_Armory2 in ca\missions\armory\
  CAWater2_seafox_EP1 in ca\misc_e\seafox\, CAWheeled_E_MTVR in ca\wheeled_e\mtvr\
  CAWheeled_Pickup in ca\wheeled\datsun_armed\, CAWheeled2_MTVR in ca\wheeled2\mtvr\
  CAWheeled_E_BTR60 in ca\wheeled_e\btr60\, CAWeapons_E_M110 in ca\weapons_e\m110\
  CA_Missions_AmbientCombat in ca\modules\ambient_combat\
  CAStructuresHouse_Church_02 in ca\structures\house\church_02\
  CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\
  CATracked2 in ca\tracked2\, dayz_anim in dayz_anim\
  CATracked_E_M113 in ca\tracked_e\m113\, CAWeapons_E_M2StaticMG in ca\weapons_e\m2\
  CAAir_E_An2 in ca\air_e\an2\, CA_Modules_Animals in ca\modules\animals\
  CAWeapons_SPG9 in ca\weapons\spg9\, CAWheeled_E_LandRover in ca\wheeled_e\lr\
  CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\
  CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\
  CAStructuresHouse_Church_03 in ca\structures\house\church_03\
  CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\
  CAAir_E_A10 in ca\air_e\a10\, CA_Animals2_Sheep in ca\animals2\sheep\
  CAAir_BAF in ca\air_d_baf\
  CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\
  CACharacters_PMC_Head in ca\characters_pmc\heads\, usec_ch53 in usec_ch53\
  CAWheeled_E_TT650 in ca\wheeled_e\tt650\
  CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\
  CAWeapons_E_Strela in ca\weapons_e\strela\, CA_MPA in ca\mp_armory\
  CA_Modules_StratLayer in ca\modules\strat_layer\
  CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\
  CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\
  CACharacters_E in ca\characters_e\, ST_bunnyhop in st_bunnyhop\
  CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\, CAAir in ca\air\
  CA_Modules in ca\modules\
  CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\
  CA_Modules_E_DynO in ca\modules_e\dyno\
  CAStructuresLand_Ind_Stack_Big in ca\structures\ind\
  CARoads_PMC_Bridge in ca\roads_pmc\bridge\, st_evasive in st_evasive\
  CAStructures_E_HouseK in ca\structures_e\housek\, CA_AH64D in ca\ah64\
  CA_Modules_E in ca\modules_e\
  CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\
  Ind_Garage01 in ca\buildings2\ind_garage01\
  CAWheeled2_Ikarus in ca\wheeled2\ikarus\, A_TVTower in ca\structures\a_tvtower\
  CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\
  CAStructuresBarn_W in ca\structures\barn_w\
  CAAir2_ChukarTarget in ca\air2\chukar\, CAWeapons_E_SPG9 in ca\weapons_e\spg9\
  CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\
  CAStructures_E_HouseL in ca\structures_e\housel\
  CA_MPA_Core in ca\mp_armory\armory_core\
  CA_Modules_Functions in ca\modules\functions\
  dayz_server in z\addons\dayz_server\, CAWeapons_BAF in ca\weapons_baf\
  CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\
  CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\
  CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\
  CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\
  dayz_epoch_b in dayz_epoch_b\, CA_Modules_E_UAV in ca\modules_e\uav\
  IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\
  CAWeapons_Colt1911 in ca\weapons\colt1911\, CATracked2_T34 in ca\tracked2\t34\
  Misc_WaterStation in ca\buildings2\misc_waterstation\, CARoads_E in ca\roads_e\
  CA_BAF in ca\data_baf\
  CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\
  mbg_african_buildings in mbg\mbg_generic_african_buildings\
  CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\
  CAWeapons_E_Searchlight in ca\weapons_e\searchlight\
  A_GeneralStore_01 in ca\buildings2\a_generalstore_01\
  CAWeapons_E_M14 in ca\weapons_e\m14\, dayz in dayz\
  CAWheeled2_LAV25 in ca\wheeled2\lav25\, CAWeapons_E_M136 in ca\weapons_e\m136\
  CARocks in CA\Rocks\, CAStructures_Wall in ca\structures\wall\
  CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\
  CAAir3_Su34 in ca\air3\su34\, CAWeapons_DMR in ca\weapons\dmr\
  CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\
  CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\
  CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\
  CAStructures_E_Ind in ca\structures_e\ind\
  CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\
  CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\
  CAStructures in ca\structures\, CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\
  CA_Anims_E in ca\anims_e\, CAWheeled_Offroad in ca\wheeled\hilux_armed\
  CAAir_E_C130J in ca\air_e\c130j\, CAMisc_fix_Str in ca\misc_fix\str\
  CAAir_E_MI8 in ca\air_e\mi17\, CA_Animals2 in ca\animals2\
  CAWeapons_E_M16 in ca\weapons_e\m16\
  CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\
  Rail_House_01 in ca\buildings2\rail_house_01\, CAMisc_fix in ca\misc_fix\
  CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\
  CAStructures_E in ca\structures_e\, CAAir_BAF_CH_47F in ca\air_d_baf\ch47\
  CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\
  CAWheeled_E_Ural in ca\wheeled_e\ural\, zero_buildings in zero_buildings\
  CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\
  CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\
  CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\
  CA_Modules_E_Gita in ca\modules_e\gita\, CATracked2_T90 in ca\tracked2\t90\
  CAStructures_Mil in ca\structures\mil\, CAMisc2 in ca\misc2\
  CALanguage_missions_PMC in ca\languagemissions_pmc\
  CAWeapons_Warfare_weapons in ca\weapons\static\, Chernarus in ca\chernarus\
  CAMisc in ca\misc\
  CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\
  MBG_Killhouses in mbg_killhouses\, CASigns2 in ca\signs2\
  CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\
  CA_Animals2_Anim_Config in ca\animals2\animconfig\, buildings3 in ca\buildings3\
  CAUI in ca\ui\, CALanguage in ca\language\, CAMisc3 in ca\misc3\
  CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\
  CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\, CAweapons_m107 in ca\weapons\m107\
  CACharacters in ca\characters\
Mods: @DayZ_Epoch_Server
Distribution: 0
Version 1.63.112555
Fault address:  00B83E13 01:000D2E13 D:\ArmA2\Expansion\beta\arma2oaserver.exe
file:     DayZ_Epoch_11
world:    Chernarus
Prev. code bytes: 8B 45 FC 8B 08 89 4D F4 85 C9 0F 84 DD 00 00 00
Fault code bytes: 83 7B EC 00 0F 85 D3 00 00 00 8B 43 F8 89 45 08

Registers:
EAX:1F11784C EBX:00000020
ECX:1F14BAC0 EDX:00000000
ESI:0C1F01B0 EDI:0097F540
CS:EIP:0023:00B83E13
SS:ESP:002B:0097D8EC  EBP:0097D924
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010206
=======================================================
note: Minidump has been generated into the file instance_11_Chernarus\arma2oaserver.mdmp

 

 

 

Edited by Karakurd (see edit history)

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    • By Sovest2
      Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

      Подготовка
      Для начала нам понадобится подключить кастомный player_death.sqf в compiles.sqf
      Делается это следующим образом:
      В compiles.sqf заменить строку 
      player_death = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf"; на
      player_death = compile preprocessFileLineNumbers "*ВАШ ПУТЬ*\player_death.sqf";  
      Если у вас стоит инфистар,то необходимо заменить строку в AH.sqf
      _death = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_death.sqf'; на
      _death = compile preprocessFileLineNumbers '*ВАШ ПУТЬ*\player_death.sqf';  
      В вашем кастомном player_death.sqf необходимо заменить 
      _array = _this; if (count _array > 0) then { _source = _array select 0; _method = _array select 1; if ((!isNull _source) && (_source != player)) then { _canHitFree = player getVariable ["freeTarget",false]; _isBandit = (player getVariable["humanity",0]) <= -2000; _punishment = _canHitFree || _isBandit; //if u are bandit || start first - player will not recieve humanity drop _humanityHit = 0; if (!_punishment) then { //i'm "not guilty" - kill me && be punished _myKills = ((player getVariable ["humanKills",0]) / 30) * 1000; _humanityHit = -(2000 - _myKills); _kills = _source getVariable ["humanKills",0]; _source setVariable ["humanKills",(_kills + 1),true]; PVDZE_send = [_source,"Humanity",[_source,_humanityHit,300]]; publicVariableServer "PVDZE_send"; } else { //i'm "guilty" - kill me as bandit _killsV = _source getVariable ["banditKills",0]; _source setVariable ["banditKills",(_killsV + 1),true]; }; }; _body setVariable ["deathType",_method,true]; }; на
      _array = _this; if (count _array > 0) then { _source = _array select 0; _method = _array select 1; if ((!isNull _source) && (_source != player)) then { [player,_source]execVM "*ВАШ ПУТЬ*\humanityChange.sqf"; [player,_source]execVM "*ВАШ ПУТЬ*\kill_msg_send.sqf"; }; _body setVariable ["deathType",_method,true]; }; Отображение ника убийцы(Kill message)
       
      Создаем файл и закидываем в миссию файл kill_msg_send.sqf
      С содержанием
      private ["_victim","_killer","_vehicle","_weapon","_pic"]; _victim = _this select 0; _killer = _this select 1; _killerName = name _killer; _victimName = name _victim; _vehicle = typeOf (vehicle _killer); _weapon = currentWeapon _killer; if ((getText (configFile >> "CfgVehicles" >> _vehicle >> "vehicleClass")) in ["CarW","Car","CarD","Armored","Ship","Support","Air","ArmouredW","ArmouredD","SupportWoodland_ACR","AllVehicles"]) then { _pic = gettext(configFile >> 'CfgVehicles' >> _vehicle >> 'picture'); } else { _pic = gettext(configFile >> 'cfgWeapons' >> _weapon >> 'picture'); }; _kill_txt = format ["<t align='left' size='0.5'>%1 </t>",_victimName]; _kill_txt = _kill_txt + format ["<img size='1.0' align='left' image='%1'/>",_pic]; _kill_txt = _kill_txt + format ["<t align='left' size='0.5'> %1 </t>",_killerName]; PVDZE_send = [player,"kill_message",[_kill_txt]]; publicVariableServer "PVDZE_send";  
      Далее,нам необходимо отредактировать файл server_sendToClient.sqf ,которой находится в директории сервера
      И добавить после
      case "tagFriendly": { PVDZE_plr_FriendRQ = _arraytosend; _owner publicVariableClient "PVDZE_plr_FriendRQ"; }; Это
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      с содержимым
      private ["_pos","_i"]; arr_kill = ["","","","","",""]; fnc_kill_message = { private ["_finaltxt"]; _finaltxt = _this select 0; for[{_i = 0},{(_i<6)},{_i = _i +1}] do { if((arr_kill select _i) == "") then { arr_kill set [_i,_finaltxt]; [_i] execVM "*ВАШ ПУТЬ*\kill_msg_delete.sqf"; _i = count(arr_kill); }; }; }; "custom_kill_message_show" addPublicVariableEventHandler {(_this select 1) call fnc_kill_message;}; while {true} do { _pos = 0.01; _layout = 1001; { [_x,[safezoneX + 0.01 * safezoneW,2.0],[safezoneY + _pos * safezoneH,0.3],5,0.5,0,_layout] spawn BIS_fnc_dynamicText; _pos = _pos + 0.021; _layout = _layout + 1; } ForEach arr_kill; sleep 1; }; Создать файл kill_msg_delete.sqf с 
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      _playerMonitor = [] execVM "custom\player_monitor.sqf"; строку
      execVM "*ВАШ ПУТЬ*\kill_msg_show.sqf"; Осталось только добавить
      custom_kill_message_show В первую строку файла publicvariable.txt
       
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      Изменение человечности за убийство Бандита\Героя
      создать файл humanityChange.sqf с содержимым
      private ["_victim","_killer","_myKills","_humanity","_killerHumanity","_isKillerBandit","_isBandit","_humanityHit","_kills","_killerGunner"]; _victim = _this select 0; _killer = _this select 1; _humanity = _victim getVariable["humanity",0]; _killerHumanity = _killer getVariable["humanity",0]; _isKillerBandit = (_killerHumanity) < 0 ; _isBandit = (_humanity) < 0; _humanityHit = 0; _myKills = 0; _killerVehicle = vehicle _killer; if(((!_isBandit) && _isKillerBandit) || (_isBandit && (!_isKillerBandit))) then { _myKills = round((_humanity) / 10); }; if(!_isBandit) then { _myKills = (_myKills + 200); _kills = _killer getVariable ["humanKills",0]; _killer setVariable ["humanKills",(_kills + 1),true]; } else { _myKills = (_myKills - 200); _kills = _killer getVariable ["banditKills",0]; _killer setVariable ["banditKills",(_kills + 1),true]; }; _killerGunner = gunner _killerVehicle; if(!isNil"_sourceGunner") then { _killer = _killerGunner; }; _humanityHit = _myKills * (-1); PVDZE_send = [_killer,"Humanity",[_killer,_humanityHit,300]]; publicVariableServer "PVDZE_send"; Изменение Человечности готово!
       
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