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Den

Респаун в одежде и с оружием

Всех приветствую!

 

На каком-то сервер видел, скрипт, который позволяет возрождаться с вещами, примерно по такой схеме:

 

После 1-го убийства:

      Пистолет с обоймой.

      Одежда с шортами

      Простая разгрузка

 

После 2-го убийства:

      Револьвер с несколькими обоймами

      Одежда по серьёзнее (например - журналиста)

      Тактический жилет

 

После 3-го

      Пистолет - пулемёт (9 мм)

      Повстанческая одежда

      Лёгкий бронежилет

 

И т. д. по нарастающей.

 

Примерно так. Может там и ещё куча настроек есть, в т. ч. и временные, я не знаю.

Этот скрипт хорошо походит для хардкорных серверов, например - PvP, да ещё и с ботами  :biggrin:

Edited by Den (see edit history)

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Видел есть такой но без фильтров. Лежит на официальном форуме Epoch полистай там он.

Edited by KludgeDev (see edit history)

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Как называется? Где примерно искать?

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Как называется? Где примерно искать?

если не ошибаюсь по-моему это:

 

Here is  a simple loadouts script you can put into INIt.sqf

I put Random Classnames for items. So please Change them according to what you want. 

 

 

if (!isServer) then {
    waitUntil {!isNull player};
    waitUntil {player == player};
    
    while {true} do {
        _player = player;
        player addEventHandler ["Respawn", {
            if (getPlayerUID player in ["0"]) then {
        player addWeapon "srifle_EBR_F";
                player addWeapon "hgun_Pistol_heavy_01_F";
                player addWeapon "RPG32_F";
                player addMagazine "20Rnd_762x51_Mag";
                player addMagazine "11Rnd_45ACP_Mag";
                player addMagazine "launch_RPG32_F";
                player addWeapon "NVG_EPOCH";
                player addWeapon "EpochRadio0";
                player addWeapon "ItemMap";
                player addWeapon "optic_tws_mg";
                player addWeapon "muzzle_snds_B";
                player addWeapon "ItemGPS";
                player addWeapon "ItemWatch";
                player addWeapon "ItemCompass";
                player addWeapon "RangeFinder";
                player addWeapon "hgun_Pistol_heavy_01_F";
                player addBackpack "B_Carryall_cbr";
                player addVest "V_TacVest_camo";
                player addItemToBackpack "FirstAidKit";
                player addItemToVest "10Rnd_762x51_Mag";
                player addItemToVest "10Rnd_762x51_Mag";
                player addItemToVest "11Rnd_45ACP_Mag";
                player addItemToVest "WhiskeyNoodle";
                player addItemToVest "ItemSodaOrangeSherbet";
                player addItemToVest "meatballs_epoch";
                player addItemToVest "sweetcorn_epoch";
                player addItemToVest "scam_epoch";
                player addItemToVest "ItemSodaRbull";
                player addItemToVest "ItemSodaRbull";
                player addItemToBackpack "ItemLockbox";
                player addItemToBackpack "20Rnd_762x51_Mag";
                player addItemToBackpack "20Rnd_762x51_Mag";
                player addItemToBackpack "11Rnd_45ACP_Mag";
                player addItemToBackpack "11Rnd_45ACP_Mag";
                player addItemToBackpack "CinderBlocks";
                player addItemToBackpack "CinderBlocks";
                player addItemToBackpack "CinderBlocks";
                player addItemToBackpack "CinderBlocks";
                player addItemToBackpack "CinderBlocks";
                player addItemToBackpack "ItemCorrugated";
                player addItemToBackpack "MortarBucket";
                player addItemToBackpack "launch_NLAW_F";
                player addItemToBackpack "launch_NLAW_F";
                player addItemToBackpack "HeatPack";
                player addItemToBackpack "ColdPack";
                player addItemToBackpack "FirstAidKit";
                player addItemToBackpack "MeleeSledge";
                player addItemToBackpack "Hatchet";
                player forceAddUniform "U_O_GhillieSuit";
                EPOCH_playerCrypto = 30000;
            } else {
                player addWeapon "EpochRadio0";
                player addWeapon "ItemMap";
                player addWeapon "hgun_Pistol_heavy_01_F";
                player addMagazine "11Rnd_45ACP_Mag";
                EPOCH_playerCrypto = 100;
            };
        }];
        waitUntil {_player != player};
    };
};
 

 

 

Top one with "0" = Admin steamdid the one with 7656xxxxxxxxxxx after the else if is regular player loadouts.  

OR YOU CAN ADD STEAMID SERVER SIDE SO THEY ARE NOT PUBLIC. BELOW IS HOW.

   if (getPlayerUID player in admin_list) then {
 

 

Than adding the admin_list to yout admin.sqf

admin.sqf

admin_list = ["0"];

Put admin.sqf in root directory.

 

 

Open up missions.sqm

Goto line 81 ADD THIS

init="if (isServer) then {execVM '\admin.sqf';};"; 

BELOW

skill=0.60000002;

Should look like this

class Item0
                {
                    position[]={14090.048,11.188511,11554.008};
                    azimut=136.241;
                    special="NONE";
                    id=0;
                    side="CIV";
                    vehicle="VirtualMan_EPOCH";
                    player="PLAY CDG";
                    leader=1;
                    skill=0.60000002;
                    init="if (isServer) then {execVM '\admin.sqf';};";
                }; 

Any questions let me know.

Hope this helps someone.

Mister T.

Нарушение правил форума

Отсутствие оформления темы там где необходимо. Сообщение исправлено.

Предупреждение не выдано, т.к. пользователь уже забанен.

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  • 0

Почему только я появляюсь в одежде а остальные игроки нет(?

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потому что это скрипт для админки, какой UID ты пропишешь тот и будет появлятся упакованным.

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Как сделать что бы без привязки UIDa работало. Хочу сделать что бы все с лутом появлялись.

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Это надо спрашивать в разделе помощь, а не в разделе гайды. А что бы  работало без UID, а на всех игроков надо писать свой скрипт по совсем другим принципам. Учитывая кол-во убийств, кол-во респавно и тд. 

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Да не важно совсем сколько убийств. Просто нужно что бы игрок после смерти появлялся с лутом и шел  в бой)

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подскажите пожалуйста как добавить в набор шлем?

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