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  • 0
Жека

Помогите господа )

В общем у меня проблема , сервак не грузит , а именнно грузит _подождите пожалуйста , создание персонажа и это бесконечно ) , залез в РПТ и он мне вы выдал что ошибка Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852  , господа я хз что делать )помогайте буду признателен )

Edited by Жека (see edit history)

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  • 0

Спасибо господа ! я решил свою проблему , я закасипорил файл init ) когда ставил спавн , исправил его и всё ) а вы улыбайтесь господа и спасибо вам !)

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В общем у меня проблема , сервак не грузит , а именнно грузит _подождите пожалуйсто , создание персонажа и это бесконечно ) , залез в РПТ и он мне выыдал что ошибка Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852  , господа я хз что делать )помогайте буду признателен )

Это не ошибка. Обычное предупреждение об немного кривой модельки компаса и все.

 

Полный лог RPT сюда выложите. После чего у вас проблемы начались? Больше информации.

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  • 0

Это не ошибка. Обычное предупреждение об немного кривой модельки компаса и все.

 

Полный лог RPT сюда выложите. После чего у вас проблемы начались? Больше информации.

ну загрузка персонажа бесконечная ) и я хз что делать ) в консоли  загружается 

19:31:32 HiveExt(0): [information] Method: 306 Params: 97:[[telo,0.107]]:0:
19:31:32 HiveExt(0): [information] Result: ["PASS"]
19:31:34 HiveExt(0): [information] Method: 307 Params: 
19:31:34 HiveExt(0): [information] Result: ["PASS",[2015,2,24,19,31]]
19:31:44 HiveExt(0): [information] Method: 307 Params: 
19:31:44 HiveExt(0): [information] Result: ["PASS",[2015,2,24,19,31]]
19:31:54 HiveExt(0): [information] Method: 307 Params: 
19:31:54 HiveExt(0): [information] Result: ["PASS",[2015,2,24,19,31]]
Edited by Жека (see edit history)

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  • 0

ну загрузка персонажа бесконечная ) и всё , я хз что делать ) 

Да начните вы меня читать уже. Я попросил лог RPT сюда выложить!

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Да начните вы меня читать уже. Я попросил лог RPT сюда выложить!

Ну , ок , скопировал полный , от запуска серва до его выключения 
== D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe
== arma2oaserver.exe  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server";
=====================================================================
Exe timestamp: 2015/02/11 16:27:11
Current time:  2015/02/24 19:27:30
 
Version 1.63.125548
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Unsupported language Russian in stringtable
Unsupported language Russian in stringtable
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
19:28:26 Warning Message: Cannot load mission
19:28:28 Server error: Player without identity Best (id 472722518)
19:28:28 Server error: Player without identity Best (id 472722518)
19:28:28 Server error: Player without identity Best (id 472722518)
19:28:28 Server error: Player without identity Best (id 472722518)
19:28:28 Server error: Player without identity Best (id 472722518)
19:28:28 Server error: Player without identity Best (id 472722518)
19:28:28 Server error: Player without identity Best (id 472722518)
19:28:28 Server error: Player without identity Best (id 472722518)
19:28:28 Server error: Player without identity Best (id 472722518)
19:28:28 Server error: Player without identity Best (id 472722518)
19:28:28 Server error: Player without identity Best (id 472722518)
19:28:28 Server error: Player without identity Best (id 472722518)
19:28:28 Server error: Player without identity Best (id 472722518)
19:28:28 Server error: Player without identity Best (id 472722518)
19:28:28 Server error: Player without identity Best (id 472722518)
19:28:29 Server error: Player without identity Best (id 472722518)
19:28:29 Server error: Player without identity Best (id 472722518)
19:28:29 Server error: Player without identity Best (id 472722518)
19:28:29 Server error: Player without identity Best (id 472722518)
19:28:29 Server error: Player without identity Best (id 472722518)
19:28:29 Server error: Player without identity Best (id 472722518)
19:28:29 Server error: Player without identity Best (id 472722518)
19:28:34 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
19:28:46 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
19:28:46 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
19:28:46 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
19:28:46 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
19:28:53 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
19:28:53 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
19:28:53 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
19:28:53 "DayZ Epoch: MPframework inited"
19:28:58 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
19:28:58 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
19:29:23 "infiSTAR.de - Ожидаю запуск bis_fnc_init..."
19:29:23 "АнтиХак Лог - bis_fnc_init done - AntiHack ЗАПУСКАЕТСЯ...!"
19:29:23 "infiSTAR.de - Версия AntiHack: 13072014IAHAT332B | Beta Patch Сервера: ["ArmA 2 OA","ArmA2OA",163,125548] | Карта: Chernarus | instance: 11 | missionName: DayZ_Epoch_11"
19:29:23 "АнтиХак Лог - _fnc_RandomGen: {
_arr = ["X","A","Y","T","9","T","y","b","p","y","4","c","b","u","l","h","s","A","h","9","z","1","Y","0","3","J","z","H","b","R"];
_gen = "PV_";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_gen
}"
19:29:23 "infiSTAR.de - _randvar1: PV_9TY9bs0"
19:29:23 "infiSTAR.de - _randvar2: PV_hA0hyJH"
19:29:23 "infiSTAR.de - _randvar3: PV_yhzAsuu"
19:29:23 "infiSTAR.de - _randvar4: PV_yzTJyYp"
19:29:23 "infiSTAR.de - _randvar5: PV_yyXAzbc"
19:29:23 "infiSTAR.de - _randvar6: PV_0HYlT0R"
19:29:23 "infiSTAR.de - _randvar13: PV_zyy99Yh"
19:29:23 "infiSTAR.de - _randvar19: PV_9cbThuh"
19:29:23 "infiSTAR.de - _randvar26: PV_9hhbJyY"
19:29:23 "infiSTAR.de - _randvar27: PV_JbJzRcJ"
19:29:23 "infiSTAR.de - _randvar27a: PV_Ys91ubb"
19:29:23 "infiSTAR.de - _randvar28: PV_4s91pTJ"
19:29:23 "infiSTAR.de - infiSTAR_DLL_PATH: "
19:29:23 "infiSTAR.de - АнтиХак система ЗАГРУЖЕНА!"
19:29:23 "infiSTAR.de - Создаем Админ Меню..."
19:29:23 "infiSTAR.de - ДОБАВЛЯЕМ PublicVariableEventHandlers"
19:29:23 "АнтиХак Лог - АНТИХАК ПОЛНОСТЬЮ ЗАГРУЖЕН И РАБОТАЕТ!"
19:29:24 Error in expression <ap_pro\dayz_spaceInterrupt.sqf";
};
if (dayz_clientPreload && dayz_authed) exitW>
19:29:24   Error position: <dayz_clientPreload && dayz_authed) exitW>
19:29:24   Error Undefined variable in expression: dayz_clientpreload
19:29:24 File mpmissions\DayZ_Epoch_11.Chernarus\compile\compiles.sqf, line 633
19:29:24 "Res3tting B!S effects..."
19:29:25 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
19:29:28 "AC_functions version 1.01"
19:29:28 "HIVE: Starting"
19:29:28 "HIVE: trying to get objects"
19:29:29 "HIVE: found 272 objects"
19:29:29 "HIVE: Commence Object Streaming..."
19:29:29 "HIVE: got 0 Epoch Objects and 272 Vehicles"
19:29:29 "АнтиХак Лог - АнтиХак уже запущен!"
19:29:39 "АнтиХак Лог - Лог Игрока: Best(76561198031574600) - 3ч 08мин | ******АДМИНИСТРАЦИЯ******"
19:29:45 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
19:29:45 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
19:29:46 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
19:29:46 UH1Y_DZE: ObsGun - unknown animation source ObsGun
19:29:58 "HIVE: Vehicle Spawn limit reached!"
19:29:58 "HIVE: Spawning # of Debris: 5"
19:29:58 "HIVE: Spawning # of Ammo Boxes: 3"
19:29:58 "HIVE: Spawning # of Veins: 50"
19:29:58 "Total Number of spawn locations 6"
19:29:59 "DEBUG VEIN: Too many objects at [9829.93,8906.94]"
19:30:00 "DEBUG VEIN: Too many objects at [12865.4,10558.9]"
19:30:00 "EPOCH EVENTS INIT"
19:30:00 "RUNNING EVENT: crash_spawner on [2015,2,24,19,30]"
19:31:24 "АнтиХак Игрок Присоединился: _uid: 76561198031574600   _name: Best"
19:31:24 "АнтиХак Игрок Присоединился: _uid:    _name: __SERVER__"
19:34:44 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
19:35:11 "get: STRING (76561198031574600), sent: STRING (76561198031574600)"
19:35:11 "DISCONNECT: Best (76561198031574600) Object: B 1-1-A:1 (Best) REMOTE, _characterID: 0 at loc [-7244.94,19534.5,0]"
19:35:11 "ERROR: Cannot Sync Character Best as no characterID"
19:35:11 Client: Remote object 2:4 not found
19:35:11 Client: Remote object 2:5 not found
19:35:11 Client: Remote object 2:6 not found

 

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19:29:24 Error in expression <ap_pro\dayz_spaceInterrupt.sqf";
};
if (dayz_clientPreload && dayz_authed) exitW>
19:29:24   Error position: <dayz_clientPreload && dayz_authed) exitW>
19:29:24   Error Undefined variable in expression: dayz_clientpreload
19:29:24 File mpmissions\DayZ_Epoch_11.Chernarus\compile\compiles.sqf, line 633

compile битый. Фиксите. Переменная не объявлена.

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19:29:24 Error in expression <ap_pro\dayz_spaceInterrupt.sqf";
};
if (dayz_clientPreload && dayz_authed) exitW>
19:29:24   Error position: <dayz_clientPreload && dayz_authed) exitW>
19:29:24   Error Undefined variable in expression: dayz_clientpreload
19:29:24 File mpmissions\DayZ_Epoch_11.Chernarus\compile\compiles.sqf, line 633

compile битый. Фиксите. Переменная не объявлена.

Я тебя понял ) , я бережно , снова , перенёс файл compile з dayz_code  и всё равно это же штука  ) 

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В общем у меня проблема , сервак не грузит , а именнно грузит _подождите пожалуйсто , создание персонажа и это бесконечно ) , залез в РПТ и он мне выыдал что ошибка Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852  , господа я хз что делать )помогайте буду признателен )

это ошибка разрабов , это у всех и причина не в этом

Edited by no_id (see edit history)

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это рпт клиента был, а рпт серва?

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это рпт клиента был, а рпт серва?

Что мне нужно делать !?

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это рпт клиента был, а рпт серва?

Вообще-то это сервер.

Что мне нужно делать !?

 

Что делали с compile? Странно что у вас оригинальный так косячит, если он на самом деле оригинальный.

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Нету такого у меня.

можно апи твоего серва?

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19:28:26 Warning Message: Cannot load mission19:28:28 Server error: Player without identity Best (id 472722518)

  вот откуда у тебя начинается ошибка

 

попробуй подправить mission.sqm

 

вот мой рабочий

version=11;
class Mission
{
 addOns[]=
 {
  "chernarus",
  "ca_modules_animals",
  "dayz_anim",
  "dayz_code",
  "dayz_communityassets",
  "dayz_weapons",
  "dayz_equip",
  "dayz_epoch",
  "dayz_vehicles",
  "cacharacters_pmc",
  "ca_modules_functions",
  "glt_m300t",
  "pook_h13",
  "csj_gyroac",
  "map_eu",
  "jetskiyanahuiaddon"
 };
 addOnsAuto[]=
 {
  "dayz_weapons",
  "ca_modules_functions",
  "chernarus"
 };
 randomSeed=11171215;
 class Intel
 {
  briefingName="DayZ Epoch Chernarus";
  briefingDescription="DayZ Epoch Chernarus Private Server";
  startWeather=0.067362607;
  forecastWeather=0.52341133;
  year=2008;
  month=10;
  day=1;
  hour=12;
 };
 class Groups
 {
  items=2;
  class Item0
  {
   side="WEST";
   class Vehicles
   {
    items=50;
    class Item0
    {
     position[]={-7244.9355,365.97467,19534.543};
     azimut=-17.0839;
     id=11;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item1
    {
     position[]={-7245.2188,366.0018,19535.338};
     azimut=-17.0839;
     id=0;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAYER COMMANDER";
     leader=1;
     rank="SERGEANT";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item2
    {
     position[]={-7245.9844,365.8941,19534.902};
     azimut=-17.083944;
     id=5;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item3
    {
     position[]={-7245.7793,366.00299,19536.176};
     azimut=-17.083944;
     id=8;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item4
    {
     position[]={-7245.502,365.97186,19535.32};
     azimut=-17.083944;
     id=18;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item5
    {
     position[]={-7246.252,365.8396,19534.508};
     azimut=-17.083944;
     id=2;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item6
    {
     position[]={-7244.6816,366.02472,19534.941};
     azimut=-17.083937;
     id=9;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item7
    {
     position[]={-7244.1113,366.13486,19535.801};
     azimut=-17.083944;
     id=21;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item8
    {
     position[]={-7244.2207,366.02667,19534.379};
     azimut=-17.083944;
     id=13;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item9
    {
     position[]={-7245.584,365.92297,19534.734};
     azimut=-17.083944;
     id=7;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item10
    {
     position[]={-7245.6055,366.00577,19535.961};
     azimut=-17.0839;
     id=36;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item11
    {
     position[]={-7245.502,365.94348,19534.91};
     azimut=-17.083944;
     id=25;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item12
    {
     position[]={-7245.0488,365.9512,19534.359};
     azimut=-17.083944;
     id=43;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item13
    {
     position[]={-7244.2598,366.04828,19534.742};
     azimut=-17.083944;
     id=30;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item14
    {
     position[]={-7244.707,366.10901,19536.191};
     azimut=-17.083944;
     id=33;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item15
    {
     position[]={-7244.5215,366.08228,19535.566};
     azimut=-17.083944;
     id=1;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item16
    {
     position[]={-7246.1973,365.91577,19535.527};
     azimut=-17.083944;
     id=4;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item17
    {
     position[]={-7244.2754,366.13422,19536.004};
     azimut=-17.083944;
     id=3;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item18
    {
     position[]={-7245.7637,365.94586,19535.328};
     azimut=-17.083944;
     id=6;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item19
    {
     position[]={-7246.0234,365.91901,19535.32};
     azimut=-17.083944;
     id=10;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item20
    {
     position[]={-7244.6504,366.00073,19534.555};
     azimut=-17.083944;
     id=16;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item21
    {
     position[]={-7245.1016,366.05789,19535.977};
     azimut=-17.083944;
     id=19;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item22
    {
     position[]={-7244.3926,366.10901,19535.789};
     azimut=-17.083944;
     id=15;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item23
    {
     position[]={-7245.1055,365.97046,19534.719};
     azimut=-17.083944;
     id=23;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item24
    {
     position[]={-7243.9824,366.12967,19535.563};
     azimut=-17.083944;
     id=26;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item25
    {
     position[]={-7243.9492,366.07623,19534.746};
     azimut=-17.083944;
     id=29;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item26
    {
     position[]={-7244.5723,366.02032,19534.738};
     azimut=-17.083944;
     id=31;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item27
    {
     position[]={-7244.7871,366.05829,19535.563};
     azimut=-17.083944;
     id=28;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item28
    {
     position[]={-7244.7051,366.05048,19535.344};
     azimut=-17.083944;
     id=35;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item29
    {
     position[]={-7244.0898,366.05066,19534.559};
     azimut=-17.083944;
     id=27;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item30
    {
     position[]={-7245.7246,365.89456,19534.529};
     azimut=-17.083937;
     id=34;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item31
    {
     position[]={-7244.4883,366.0018,19534.363};
     azimut=-17.083944;
     id=46;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item32
    {
     position[]={-7244.9922,366.08383,19536.193};
     azimut=-17.083944;
     id=38;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item33
    {
     position[]={-7244.5449,366.11032,19536.004};
     azimut=-17.083944;
     id=32;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item34
    {
     position[]={-7245.0957,366.02872,19535.547};
     azimut=-17.083944;
     id=47;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item35
    {
     position[]={-7245.9707,365.8685,19534.512};
     azimut=-17.083944;
     id=41;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item36
    {
     position[]={-7244.1563,366.15808,19536.195};
     azimut=-17.083944;
     id=40;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item37
    {
     position[]={-7245.5625,365.89777,19534.338};
     azimut=-17.083944;
     id=44;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item38
    {
     position[]={-7244.832,366.08411,19535.992};
     azimut=-17.083944;
     id=48;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item39
    {
     position[]={-7246.0391,365.97614,19536.168};
     azimut=-17.083944;
     id=39;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item40
    {
     position[]={-7243.9863,366.15912,19535.992};
     azimut=-17.083944;
     id=37;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item41
    {
     position[]={-7245.8613,365.89417,19534.723};
     azimut=-17.083944;
     id=45;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item42
    {
     position[]={-7246.5254,365.86578,19535.285};
     azimut=-17.0839;
     id=49;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item43
    {
     position[]={-7244.4004,366.02261,19534.551};
     azimut=-17.083944;
     id=42;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item44
    {
     position[]={-7245.1973,365.94858,19534.539};
     azimut=-17.083944;
     id=22;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item45
    {
     position[]={-7244.6719,366.08423,19535.789};
     azimut=-17.083944;
     id=12;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item46
    {
     position[]={-7244.5605,366.04813,19535.125};
     azimut=-17.083944;
     id=14;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item47
    {
     position[]={-7245.9102,365.94482,19535.527};
     azimut=-17.0839;
     id=24;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item48
    {
     position[]={-7245.6289,365.97433,19535.541};
     azimut=-17.083944;
     id=20;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item49
    {
     position[]={-7244.4277,366.07483,19535.34};
     azimut=-17.083944;
     id=17;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
   };
  };
  class Item1
  {
   side="LOGIC";
   class Vehicles
   {
    items=1;
    class Item0
    {
     position[]={-143.93861,0.52647489,2319.5012};
     id=50;
     side="LOGIC";
     vehicle="FunctionsManager";
     leader=1;
     lock="UNLOCKED";
     skill=0.60000002;
    };
   };
  };
 };
class Markers
    {
        items=18;
        class Item0
        {
            position[]={7839.6055,381.33774,8414.7324};
            name="center";
            type="Empty";
        };
        class Item1
        {
            position[]={-7245.377,365.98782,19535.367};
            name="respawn_west";
            type="Empty";
        };
///////////////////////////// spawnselector - begin /////////////////////////////
        class Item2
        {
            position[]={4932,0,1989};
            name="spawn0"; //spawn_balota
            type="Empty";
        };
        class Item3
        {
            position[]={2236,0,1923};
            name="spawn1"; //spawn_kamenka
            type="Empty";
        };
        class Item4
        {
            position[]={8738,0,2122};
            name="spawn2"; //spawn_cherno
            type="Empty";
        };
        class Item5
        {
            position[]={10909,0,2422};
            name="spawn3"; //spawn_elektro
            type="Empty";
        };
        class Item6
        {
            position[]={13510,0,5249};
            name="spawn4"; //spawn_sol
            type="Empty";
        };
        class Item7
        {
            position[]={12048,0,8352};
            name="spawn5"; //spawn_berezino
            type="Empty";
        };
///////////////////////////// spawnselector - end /////////////////////////////
        class Item8
        {
            position[]={6326.4805,304.99265,7809.4888};
            name="Tradercitystary";
            text="Trader City Stary";
            type="mil_circle";
            colorName="ColorBlack";
        };
        class Item9
        {
            position[]={4361.4937,3,2259.9526};
            name="wholesaleSouth";
            text="Wholesaler";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item10
        {
            position[]={13532.614,3.0083523,6355.9497};
            name="boatTraderEast";
            text="Wholesaler";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item11
        {
            position[]={7989.3354,0.30462033,2900.9946};
            name="BoatDealerSouth";
            text="Boat Dealer";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item12
        {
            position[]={12060.471,158.85699,12638.533};
            name="AirVehicles";
            text="Aircraft Dealer";
            type="mil_dot";
            colorName="ColorGreen";
        };
        class Item13
        {
            position[]={1606.6443,289.70795,7803.5156};
            name="BanditDen";
            text="Bandit Camp";
            type="mil_dot";
            colorName="ColorRed";
        };
        class Item14
        {
            position[]={11447.91,317.27109,11364.536};
            name="Klen";
            text="Trader City Klen";
            type="mil_circle";
            colorName="ColorGreen";
        };
        class Item15
        {
            position[]={13441.16,1.1406164,5429.3013};
            name="BoatDealerEast";
            text="Boat Dealer";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item16
        {
            position[]={4064.2258,365.13501,11665.938};
            name="TradercityBash";
            text="Trader City Bash";
            type="mil_circle";
            colorName="ColorBlack";
        };
        class Item17
        {
            position[]={12944.227,210.19823,12766.889};
            name="HeroTrader";
            text="Hero Camp";
            type="mil_dot";
            colorName="ColorBlue";
        };
    };
 class Sensors
 {
  items=5;
  class Item0
  {
   position[]={6325.6772,304.99033,7807.7412};
   a=100;
   b=100;
   activationBy="WEST";
   repeating=1;
   interruptable=1;
   age="UNKNOWN";
   name="zonestary";
   expCond="(player distance zonestary) < 100;";
   expActiv="[""trader city Stary"",true,""enter""] spawn player_traderCity;";
   expDesactiv="[""trader city Stary"",true,""leave""] spawn player_traderCity;";
   class Effects
   {
   };
  };
  class Item1
  {
   position[]={4063.4226,365.00577,11664.19};
   a=100;
   b=100;
   activationBy="WEST";
   repeating=1;
   interruptable=1;
   age="UNKNOWN";
   name="zonebash";
   expCond="(player distance zonebash) < 100;";
   expActiv="[""trader city Bash"",true,""enter""] spawn player_traderCity;";
   expDesactiv="[""trader city Bash"",true,""leave""] spawn player_traderCity;";
   class Effects
   {
   };
  };
  class Item2
  {
   position[]={11447.472,317.26886,11364.504};
   a=100;
   b=100;
   activationBy="WEST";
   repeating=1;
   interruptable=1;
   age="UNKNOWN";
   name="zoneklen";
   expCond="(player distance zoneklen) < 100;";
   expActiv="[""trader city Klen"",true,""enter""] spawn player_traderCity;";
   expDesactiv="[""trader city Klen"",true,""leave""] spawn player_traderCity;";
   class Effects
   {
   };
  };
  class Item3
  {
   position[]={1606.6443,289.70795,7803.5156};
   a=100;
   b=100;
   activationBy="WEST";
   repeating=1;
   interruptable=1;
   age="UNKNOWN";
   name="zonebandit";
   expCond="(player distance zonebandit) < 100;";
   expActiv="[""Bandit Trader"",false,""enter""] spawn player_traderCity;";
   expDesactiv="[""Bandit Trader"",false,""leave""] spawn player_traderCity;";
   class Effects
   {
   };
  };
  class Item4
  {
   position[]={12944.227,210.19823,12766.889};
   a=100;
   b=100;
   activationBy="WEST";
   repeating=1;
   interruptable=1;
   age="UNKNOWN";
   name="zonehero";
   expCond="(player distance zonehero) < 100;";
   expActiv="[""Hero Trader"",false,""enter""] spawn player_traderCity;";
   expDesactiv="[""Hero Trader"",false,""leave""] spawn player_traderCity;";
   class Effects
   {
   };
  };
 };
};
class Intro
{
 addOns[]=
 {
  "chernarus"
 };
 addOnsAuto[]=
 {
  "chernarus"
 };
 randomSeed=6913869;
 class Intel
 {
  startWeather=0.25;
  forecastWeather=0.25;
  year=2008;
  month=10;
  day=11;
  hour=9;
  minute=20;
 };
};
class OutroWin
{
 addOns[]=
 {
  "chernarus"
 };
 addOnsAuto[]=
 {
  "chernarus"
 };
 randomSeed=4081731;
 class Intel
 {
  startWeather=0.25;
  forecastWeather=0.25;
  year=2008;
  month=10;
  day=11;
  hour=9;
  minute=20;
 };
};
class OutroLoose
{
 addOns[]=
 {
  "chernarus"
 };
 addOnsAuto[]=
 {
  "chernarus"
 };
 randomSeed=4975929;
 class Intel
 {
  startWeather=0.25;
  forecastWeather=0.25;
  year=2008;
  month=10;
  day=11;
  hour=9;
  minute=20;
 };
};

 

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Что мне нужно делать !?

вот тут у вас что написано: 19:29:24 File mpmissions\DayZ_Epoch_11.Chernarus\compile\compiles.sqf, line 633

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  вот откуда у тебя начинается ошибка

 

попробуй подправить mission.sqm

 

вот мой рабочий

version=11;

class Mission

{

 addOns[]=

 {

  "chernarus",

  "ca_modules_animals",

  "dayz_anim",

  "dayz_code",

  "dayz_communityassets",

  "dayz_weapons",

  "dayz_equip",

  "dayz_epoch",

  "dayz_vehicles",

  "cacharacters_pmc",

  "ca_modules_functions",

  "glt_m300t",

  "pook_h13",

  "csj_gyroac",

  "map_eu",

  "jetskiyanahuiaddon"

 };

 addOnsAuto[]=

 {

  "dayz_weapons",

  "ca_modules_functions",

  "chernarus"

 };

 randomSeed=11171215;

 class Intel

 {

  briefingName="DayZ Epoch Chernarus";

  briefingDescription="DayZ Epoch Chernarus Private Server";

  startWeather=0.067362607;

  forecastWeather=0.52341133;

  year=2008;

  month=10;

  day=1;

  hour=12;

 };

 class Groups

 {

  items=2;

  class Item0

  {

   side="WEST";

   class Vehicles

   {

    items=50;

    class Item0

    {

     position[]={-7244.9355,365.97467,19534.543};

     azimut=-17.0839;

     id=11;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item1

    {

     position[]={-7245.2188,366.0018,19535.338};

     azimut=-17.0839;

     id=0;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAYER COMMANDER";

     leader=1;

     rank="SERGEANT";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item2

    {

     position[]={-7245.9844,365.8941,19534.902};

     azimut=-17.083944;

     id=5;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item3

    {

     position[]={-7245.7793,366.00299,19536.176};

     azimut=-17.083944;

     id=8;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item4

    {

     position[]={-7245.502,365.97186,19535.32};

     azimut=-17.083944;

     id=18;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item5

    {

     position[]={-7246.252,365.8396,19534.508};

     azimut=-17.083944;

     id=2;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item6

    {

     position[]={-7244.6816,366.02472,19534.941};

     azimut=-17.083937;

     id=9;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item7

    {

     position[]={-7244.1113,366.13486,19535.801};

     azimut=-17.083944;

     id=21;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item8

    {

     position[]={-7244.2207,366.02667,19534.379};

     azimut=-17.083944;

     id=13;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item9

    {

     position[]={-7245.584,365.92297,19534.734};

     azimut=-17.083944;

     id=7;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item10

    {

     position[]={-7245.6055,366.00577,19535.961};

     azimut=-17.0839;

     id=36;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item11

    {

     position[]={-7245.502,365.94348,19534.91};

     azimut=-17.083944;

     id=25;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item12

    {

     position[]={-7245.0488,365.9512,19534.359};

     azimut=-17.083944;

     id=43;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item13

    {

     position[]={-7244.2598,366.04828,19534.742};

     azimut=-17.083944;

     id=30;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item14

    {

     position[]={-7244.707,366.10901,19536.191};

     azimut=-17.083944;

     id=33;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item15

    {

     position[]={-7244.5215,366.08228,19535.566};

     azimut=-17.083944;

     id=1;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item16

    {

     position[]={-7246.1973,365.91577,19535.527};

     azimut=-17.083944;

     id=4;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item17

    {

     position[]={-7244.2754,366.13422,19536.004};

     azimut=-17.083944;

     id=3;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item18

    {

     position[]={-7245.7637,365.94586,19535.328};

     azimut=-17.083944;

     id=6;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item19

    {

     position[]={-7246.0234,365.91901,19535.32};

     azimut=-17.083944;

     id=10;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item20

    {

     position[]={-7244.6504,366.00073,19534.555};

     azimut=-17.083944;

     id=16;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item21

    {

     position[]={-7245.1016,366.05789,19535.977};

     azimut=-17.083944;

     id=19;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item22

    {

     position[]={-7244.3926,366.10901,19535.789};

     azimut=-17.083944;

     id=15;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item23

    {

     position[]={-7245.1055,365.97046,19534.719};

     azimut=-17.083944;

     id=23;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item24

    {

     position[]={-7243.9824,366.12967,19535.563};

     azimut=-17.083944;

     id=26;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item25

    {

     position[]={-7243.9492,366.07623,19534.746};

     azimut=-17.083944;

     id=29;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item26

    {

     position[]={-7244.5723,366.02032,19534.738};

     azimut=-17.083944;

     id=31;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item27

    {

     position[]={-7244.7871,366.05829,19535.563};

     azimut=-17.083944;

     id=28;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item28

    {

     position[]={-7244.7051,366.05048,19535.344};

     azimut=-17.083944;

     id=35;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item29

    {

     position[]={-7244.0898,366.05066,19534.559};

     azimut=-17.083944;

     id=27;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item30

    {

     position[]={-7245.7246,365.89456,19534.529};

     azimut=-17.083937;

     id=34;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item31

    {

     position[]={-7244.4883,366.0018,19534.363};

     azimut=-17.083944;

     id=46;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item32

    {

     position[]={-7244.9922,366.08383,19536.193};

     azimut=-17.083944;

     id=38;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item33

    {

     position[]={-7244.5449,366.11032,19536.004};

     azimut=-17.083944;

     id=32;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item34

    {

     position[]={-7245.0957,366.02872,19535.547};

     azimut=-17.083944;

     id=47;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item35

    {

     position[]={-7245.9707,365.8685,19534.512};

     azimut=-17.083944;

     id=41;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item36

    {

     position[]={-7244.1563,366.15808,19536.195};

     azimut=-17.083944;

     id=40;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item37

    {

     position[]={-7245.5625,365.89777,19534.338};

     azimut=-17.083944;

     id=44;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item38

    {

     position[]={-7244.832,366.08411,19535.992};

     azimut=-17.083944;

     id=48;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item39

    {

     position[]={-7246.0391,365.97614,19536.168};

     azimut=-17.083944;

     id=39;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item40

    {

     position[]={-7243.9863,366.15912,19535.992};

     azimut=-17.083944;

     id=37;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item41

    {

     position[]={-7245.8613,365.89417,19534.723};

     azimut=-17.083944;

     id=45;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item42

    {

     position[]={-7246.5254,365.86578,19535.285};

     azimut=-17.0839;

     id=49;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item43

    {

     position[]={-7244.4004,366.02261,19534.551};

     azimut=-17.083944;

     id=42;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item44

    {

     position[]={-7245.1973,365.94858,19534.539};

     azimut=-17.083944;

     id=22;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item45

    {

     position[]={-7244.6719,366.08423,19535.789};

     azimut=-17.083944;

     id=12;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item46

    {

     position[]={-7244.5605,366.04813,19535.125};

     azimut=-17.083944;

     id=14;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item47

    {

     position[]={-7245.9102,365.94482,19535.527};

     azimut=-17.0839;

     id=24;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item48

    {

     position[]={-7245.6289,365.97433,19535.541};

     azimut=-17.083944;

     id=20;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

    class Item49

    {

     position[]={-7244.4277,366.07483,19535.34};

     azimut=-17.083944;

     id=17;

     side="WEST";

     vehicle="Survivor1_DZ";

     player="PLAY CDG";

     skill=0.60000002;

     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

    };

   };

  };

  class Item1

  {

   side="LOGIC";

   class Vehicles

   {

    items=1;

    class Item0

    {

     position[]={-143.93861,0.52647489,2319.5012};

     id=50;

     side="LOGIC";

     vehicle="FunctionsManager";

     leader=1;

     lock="UNLOCKED";

     skill=0.60000002;

    };

   };

  };

 };

class Markers

    {

        items=18;

        class Item0

        {

            position[]={7839.6055,381.33774,8414.7324};

            name="center";

            type="Empty";

        };

        class Item1

        {

            position[]={-7245.377,365.98782,19535.367};

            name="respawn_west";

            type="Empty";

        };

///////////////////////////// spawnselector - begin /////////////////////////////

        class Item2

        {

            position[]={4932,0,1989};

            name="spawn0"; //spawn_balota

            type="Empty";

        };

        class Item3

        {

            position[]={2236,0,1923};

            name="spawn1"; //spawn_kamenka

            type="Empty";

        };

        class Item4

        {

            position[]={8738,0,2122};

            name="spawn2"; //spawn_cherno

            type="Empty";

        };

        class Item5

        {

            position[]={10909,0,2422};

            name="spawn3"; //spawn_elektro

            type="Empty";

        };

        class Item6

        {

            position[]={13510,0,5249};

            name="spawn4"; //spawn_sol

            type="Empty";

        };

        class Item7

        {

            position[]={12048,0,8352};

            name="spawn5"; //spawn_berezino

            type="Empty";

        };

///////////////////////////// spawnselector - end /////////////////////////////

        class Item8

        {

            position[]={6326.4805,304.99265,7809.4888};

            name="Tradercitystary";

            text="Trader City Stary";

            type="mil_circle";

            colorName="ColorBlack";

        };

        class Item9

        {

            position[]={4361.4937,3,2259.9526};

            name="wholesaleSouth";

            text="Wholesaler";

            type="mil_dot";

            colorName="ColorBlack";

        };

        class Item10

        {

            position[]={13532.614,3.0083523,6355.9497};

            name="boatTraderEast";

            text="Wholesaler";

            type="mil_dot";

            colorName="ColorBlack";

        };

        class Item11

        {

            position[]={7989.3354,0.30462033,2900.9946};

            name="BoatDealerSouth";

            text="Boat Dealer";

            type="mil_dot";

            colorName="ColorBlack";

        };

        class Item12

        {

            position[]={12060.471,158.85699,12638.533};

            name="AirVehicles";

            text="Aircraft Dealer";

            type="mil_dot";

            colorName="ColorGreen";

        };

        class Item13

        {

            position[]={1606.6443,289.70795,7803.5156};

            name="BanditDen";

            text="Bandit Camp";

            type="mil_dot";

            colorName="ColorRed";

        };

        class Item14

        {

            position[]={11447.91,317.27109,11364.536};

            name="Klen";

            text="Trader City Klen";

            type="mil_circle";

            colorName="ColorGreen";

        };

        class Item15

        {

            position[]={13441.16,1.1406164,5429.3013};

            name="BoatDealerEast";

            text="Boat Dealer";

            type="mil_dot";

            colorName="ColorBlack";

        };

        class Item16

        {

            position[]={4064.2258,365.13501,11665.938};

            name="TradercityBash";

            text="Trader City Bash";

            type="mil_circle";

            colorName="ColorBlack";

        };

        class Item17

        {

            position[]={12944.227,210.19823,12766.889};

            name="HeroTrader";

            text="Hero Camp";

            type="mil_dot";

            colorName="ColorBlue";

        };

    };

 class Sensors

 {

  items=5;

  class Item0

  {

   position[]={6325.6772,304.99033,7807.7412};

   a=100;

   b=100;

   activationBy="WEST";

   repeating=1;

   interruptable=1;

   age="UNKNOWN";

   name="zonestary";

   expCond="(player distance zonestary) < 100;";

   expActiv="[""trader city Stary"",true,""enter""] spawn player_traderCity;";

   expDesactiv="[""trader city Stary"",true,""leave""] spawn player_traderCity;";

   class Effects

   {

   };

  };

  class Item1

  {

   position[]={4063.4226,365.00577,11664.19};

   a=100;

   b=100;

   activationBy="WEST";

   repeating=1;

   interruptable=1;

   age="UNKNOWN";

   name="zonebash";

   expCond="(player distance zonebash) < 100;";

   expActiv="[""trader city Bash"",true,""enter""] spawn player_traderCity;";

   expDesactiv="[""trader city Bash"",true,""leave""] spawn player_traderCity;";

   class Effects

   {

   };

  };

  class Item2

  {

   position[]={11447.472,317.26886,11364.504};

   a=100;

   b=100;

   activationBy="WEST";

   repeating=1;

   interruptable=1;

   age="UNKNOWN";

   name="zoneklen";

   expCond="(player distance zoneklen) < 100;";

   expActiv="[""trader city Klen"",true,""enter""] spawn player_traderCity;";

   expDesactiv="[""trader city Klen"",true,""leave""] spawn player_traderCity;";

   class Effects

   {

   };

  };

  class Item3

  {

   position[]={1606.6443,289.70795,7803.5156};

   a=100;

   b=100;

   activationBy="WEST";

   repeating=1;

   interruptable=1;

   age="UNKNOWN";

   name="zonebandit";

   expCond="(player distance zonebandit) < 100;";

   expActiv="[""Bandit Trader"",false,""enter""] spawn player_traderCity;";

   expDesactiv="[""Bandit Trader"",false,""leave""] spawn player_traderCity;";

   class Effects

   {

   };

  };

  class Item4

  {

   position[]={12944.227,210.19823,12766.889};

   a=100;

   b=100;

   activationBy="WEST";

   repeating=1;

   interruptable=1;

   age="UNKNOWN";

   name="zonehero";

   expCond="(player distance zonehero) < 100;";

   expActiv="[""Hero Trader"",false,""enter""] spawn player_traderCity;";

   expDesactiv="[""Hero Trader"",false,""leave""] spawn player_traderCity;";

   class Effects

   {

   };

  };

 };

};

class Intro

{

 addOns[]=

 {

  "chernarus"

 };

 addOnsAuto[]=

 {

  "chernarus"

 };

 randomSeed=6913869;

 class Intel

 {

  startWeather=0.25;

  forecastWeather=0.25;

  year=2008;

  month=10;

  day=11;

  hour=9;

  minute=20;

 };

};

class OutroWin

{

 addOns[]=

 {

  "chernarus"

 };

 addOnsAuto[]=

 {

  "chernarus"

 };

 randomSeed=4081731;

 class Intel

 {

  startWeather=0.25;

  forecastWeather=0.25;

  year=2008;

  month=10;

  day=11;

  hour=9;

  minute=20;

 };

};

class OutroLoose

{

 addOns[]=

 {

  "chernarus"

 };

 addOnsAuto[]=

 {

  "chernarus"

 };

 randomSeed=4975929;

 class Intel

 {

  startWeather=0.25;

  forecastWeather=0.25;

  year=2008;

  month=10;

  day=11;

  hour=9;

  minute=20;

 };

};

 

 

Что за бред вы уже трижды несете?! У пользователя ошибка в compile, причем тут вообще mission.sqm? Тут не в аддоне ошибка.

19:28:26 Warning Message: Cannot load mission19:28:28 Server error: Player without identity Best (id 472722518)

 

Это обычная верификация идет в начале каждого запуска у всех. И отношение к данной теме не имеет!

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Что за бред вы уже трижды несете?! У пользователя ошибка в compile, причем тут вообще mission.sqm? Тут не в аддоне ошибка.

19:28:26 Warning Message: Cannot load mission19:28:28 Server error: Player without identity Best (id 472722518)

 

Это обычная верификация идет в начале каждого запуска у всех. И отношение к данной теме не имеет!

+

повторю вопрос, что у вас в компиле в 633 строке

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+

повторю вопрос, что у вас в компиле в 633 строке

Из ошибки ясно же:

19:29:24 Error in expression <ap_pro\dayz_spaceInterrupt.sqf";
};
if (dayz_clientPreload && dayz_authed) exitW>
19:29:24   Error position: <dayz_clientPreload && dayz_authed) exitW>
19:29:24   Error Undefined variable in expression: dayz_clientpreload
19:29:24 File mpmissions\DayZ_Epoch_11.Chernarus\compile\compiles.sqf, line 633

Линия 633 -

if (dayz_clientPreload && dayz_authed) exitWith {

Ошибка говорит о том, что не найдена переменная

dayz_clientpreload

Как фиксить, решайте уж сами, какие там моды устанавливали и где могли удалить эту переменную

 

 

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Что за бред вы уже трижды несете?! У пользователя ошибка в compile, причем тут вообще mission.sqm? Тут не в аддоне ошибка.

19:28:26 Warning Message: Cannot load mission19:28:28 Server error: Player without identity Best (id 472722518)

 

Это обычная верификация идет в начале каждого запуска у всех. И отношение к данной теме не имеет!

у меня та же ошибка..но серв грузит...игроки заходят норм...логи чистые что может быть?

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у меня та же ошибка..но серв грузит...игроки заходят норм...логи чистые что может быть?

попробуй ник сменить

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