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DrSova

Горение техники.

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Скрипт поджигания машины при критическом уроне.
 
Запуск: [car,false] exec "fire.sqs" (car - объект, который загорится, false - задымится после повреждения и загорится после уничтожения, true - сразу огонь)
 
Описание:


При активации поджигаем технику.
 
Установка:

  1. Создаем скрипт fire.sqs
  2. Копируем туда:
    _v = _this select 0
    _dom = _this select 1
    
    ?_dom: script = [_v,5,time,false,false] spawn bis_effects_burn; exit
    
    @! canmove _v
    _script = [_v,1,time,false,false] spawn bis_effects_burn
    
    @!alive _v
    _script = [_v,5,time,false,false] spawn bis_effects_burn
    exit
    

     

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Вроде прописал в init.sqf все как надо эффекта нету 
 

[car,false] exec "scripts\animate\fire.sqs";

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Файл должен быть c расширением sqs . или ето опечатка ?

Так и есть. Это формат еще с первой армы.

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Вроде прописал в init.sqf все как надо эффекта нету 

 

[car,false] exec "scripts\animate\fire.sqs";

машине дал название car?

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Вместо car прописать машины типо SUV_Camo ? 

нет, car - это имя машины

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