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blizzard39065

Кастомные звуки перемещения для нового зомби alertedmove, calmmove, chasemove и disturbedidle

Привет!

Нужна помощь) чёт не догоняю 

Делаю "уникального зомби" на основе ванильного ретекстура (наследуюсь от ZmbF_CitizenBSkinny_Base).
Класс: test_zmb_CitizenBSkinny_Base

Сделал: config.cpp и текстуры.

 

Работают:

-Ретекстур отображается отлично.

-Анимационные звуки ударов и урона через class SoundVoice в конфиге работают (LightHit,HeavyHit,Attack,Jump,Land,CallToArmsShort).

 

В чём затык:
-Зомби использует старые звуки от ZmbF_CitizenBSkinny_Base.

Кастомные классы alertedmove, calmmove, chasemove и disturbedidle игра игнорирует.

А если использовать класс ZombieFemaleBase то становится немым.

 

Как будто бы конфигу всёравно на остальные звуки alertedmove, calmmove, chasemove и disturbedidle.

Куда копать дальше?  в \scripts\4_world\entities\creatures\infected zombiebase.c ??

Edited by blizzard39065 (see edit history)

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