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  • 0
MrDyrik

Проблемы с конфигом

class CfgPatches
{
	class DZ_Weapons_Melee_Blade
	{
		units[]={};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"DZ_Weapons_Melee"
		};
	};
};
class CfgVehicles
{
	class CombatKnife;
	class MR_Knife: CombatKnife
	{
		scope=2;
		displayName="Туристический нож";
		descriptionShort="Клинок выполнен из нержавеющей стали с антикоррозийным покрытием, Материал рукояти – дерево. Подходит хоть банку открыть,хоть на мишку напасть";
		model="\Knife\Knife.p3d";
		debug_ItemCategory=2;
		animClass="Knife";
		repairableWithKits[]={4};
		repairCosts[]={10};
		inventorySlot[]=
		{
			"Knife"
		};
		rotationFlags=17;
		canSkinBodies=1;
		RestrainUnlockType=1;
		weight=250;
		itemSize[]={1,3};
		lootTag[]=
		{
			"Military_east",
			"Military_west"
		};
		lootCategory="Tools";
		itemInfo[]=
		{
			"Knife"
		};
		hiddenSelections[]=
		{
			"Camo"
		};
		hiddenSelectionsTextures[]=
		{
			"\Knife\data\Knife_co.paa"
		};
		openItemSpillRange[]={4,8};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=550;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"Knife\data\Knife.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"Knife\data\Knife.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"Knife\data\Knife_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"Knife\data\Knife_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"Knife\data\Knife_destruct.rvmat"
							}
						}
					};
				};
			};
		};
		isMeleeWeapon=1;
		suicideAnim="onehanded";
		class MeleeModes
		{
			class Default
			{
				ammo="MeleeSharpLight_4";
				range=1.2;
			};
			class Heavy
			{
				ammo="MeleeSharpHeavy_4";
				range=1.2;
			};
			class Sprint
			{
				ammo="MeleeSharpHeavy_4";
				range=3.3;
			};
		};
		soundImpactType="metal";
		class AnimEvents
		{
			class SoundWeapon
			{
				class animalSkinning_in
				{
					soundSet="animalSkinning_in_SoundSet";
					id=516;
				};
				class animalSkinning
				{
					soundSet="animalSkinning_SoundSet";
					id=517;
				};
				class animalSkinning_out
				{
					soundSet="animalSkinning_out_SoundSet";
					id=518;
				};
				class CutTies_end
				{
					soundSet="CutTies_end_SoundSet";
					id=519;
				};
				class CutTies_loop
				{
					soundSet="CutTies_loop_SoundSet";
					id=520;
				};
				class shaving_knife_clean
				{
					soundSet="shaving_knife_clean_SoundSet";
					id=600;
				};
				class shaving_knife1
				{
					soundSet="shaving_knife1_SoundSet";
					id=601;
				};
				class shaving_knife2
				{
					soundSet="shaving_knife2_SoundSet";
					id=602;
				};
				class shaving_knife3
				{
					soundSet="shaving_knife3_SoundSet";
					id=603;
				};
				class shaving_knife4
				{
					soundSet="shaving_knife4_SoundSet";
					id=604;
				};
				class shaving_knife5
				{
					soundSet="shaving_knife5_SoundSet";
					id=605;
				};
				class shaving_knife6
				{
					soundSet="shaving_knife6_SoundSet";
					id=606;
				};
				class shaving_knife7
				{
					soundSet="shaving_knife7_SoundSet";
					id=607;
				};
				class shaving_knife8
				{
					soundSet="shaving_knife8_SoundSet";
					id=608;
				};
				class shaving_knife9
				{
					soundSet="shaving_knife9_SoundSet";
					id=609;
				};
				class shaving_knife10
				{
					soundSet="shaving_knife10_SoundSet";
					id=610;
				};
				class shaving_knife11
				{
					soundSet="shaving_knife11_SoundSet";
					id=611;
				};
				class shaving_knife12
				{
					soundSet="shaving_knife12_SoundSet";
					id=612;
				};
				class shaving_knife13
				{
					soundSet="shaving_knife13_SoundSet";
					id=613;
				};
				class shaving_knife14
				{
					soundSet="shaving_knife14_SoundSet";
					id=614;
				};
				class shaving_knife15
				{
					soundSet="shaving_knife15_SoundSet";
					id=615;
				};
				class shaving_knife16
				{
					soundSet="shaving_knife16_SoundSet";
					id=616;
				};
				class shaving_knife17
				{
					soundSet="shaving_knife17_SoundSet";
					id=617;
				};
				class shaving_knife18
				{
					soundSet="shaving_knife18_SoundSet";
					id=618;
				};
				class shaving_knife19
				{
					soundSet="shaving_knife19_SoundSet";
					id=619;
				};
				class shaving_knife20
				{
					soundSet="shaving_knife20_SoundSet";
					id=620;
				};
				class shaving_knife21
				{
					soundSet="shaving_knife21_SoundSet";
					id=621;
				};
				class drop
				{
					soundset="combatknife_drop_SoundSet";
					id=898;
				};
			};
			class Sound
			{
				class SurfaceDig
				{
					class DigPrimary
					{
						default=906;
						sakhal_snow=906;
						sakhal_snow_forest=906;
						sakhal_grass_brown=906;
					};
				};
			};
		};
	};
};

Помогите найти ошибку в коде, не могу решить проблему уже 2 недели ).
Результат моей работы: нет текстуры и краш...
Куда глядеть ?

К вопросу выше в Object bilder текстуры отображаются отлично.

 

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1 answer to this question

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  • 0

Попробуй в место \Knife использовать Knife без слеша
Соответственно домен должен быть без префикса когда ты его билдишь, параметр Prefix Addon оставляй пустой, если билдишь обычным дейзовским аддон билдером

Соотвественно модель должна лежать в корне мода рядом с config.cpp как у тебя прописано..
в .rvmat зайди, там тоже попробуй пути без слеша поставить

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MagicByte MagicByte MagicByte

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