Need help?
Create a topic in the appropriate section
Don't write everything in the chat!Take a look at the marketplace
There you can buy
everything related to game serversDon't want a ban?
Please read our rules
Don't disturb the order!Sell or buy?
Use services of the guarantor
We will make your deal safe
-
Announcements
-
⚙️ Новые онлайн-инструменты для DayZ 07/26/26
-
- 0

Всем привет. Вот столкнулся с такой бедой. Не нормально отображаются атачменты оружий ванильные, с модовыми все в порядке.Игру переустанавливал, сервер тоже. Запускал только с этим адоном, проблема не ушла. У других игроков так же
Скрины с p3d стойка и прокси https://yapx.ru/album/ay6RH
конфиг спп
class CfgPatches { class FD_Containers { units[]= { "FD_stellazh", "FD_stoika_oruzheinaya" }; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "DZ_Data", "DZ_Weapons_Melee", "DZ_Gear_Camping", "DZ_Structures_Military", "DZ_Structures_Furniture", "DZ_Radio", "DZ_Characters_Backpacks", "DZ_Characters_Headgear", "DZ_Spawn_Proxies", "DZ_Gear_Tools", "DZ_Weapons_Firearms_MosinNagant", "DZ_Weapons_Firearms_AKM", "DZ_Weapons_Firearms_cz61", "DZ_Weapons_Firearms_IZH18", "DZ_Weapons_Firearms_M4", "DZ_Weapons_Firearms_MP5", "DZ_Weapons_Firearms_SVD", "DZ_Weapons_Firearms_UMP" }; }; }; class CfgMods { class Containers { dir="Containers"; name=""; credits=""; author=""; authorID="0"; version="1"; extra=0; type="mod"; dependencies[]= { "World", "Game" }; class defs { class worldScriptModule { value=""; files[]= { "Furnitura/scripts/4_World" }; }; class gameScriptModule { value=""; files[]= { "Furnitura/scripts/3_Game" }; }; }; }; }; class CfgSlots { class Slot_Stoikaproxy1 { name="Stoikaproxy1"; displayName="Слот под оружие"; ghostIcon="shoulderleft"; }; class Slot_Stoikaproxy2 { name="Stoikaproxy2"; displayName="Слот под оружие"; ghostIcon="shoulderleft"; }; class Slot_Stoikaproxy3 { name="Stoikaproxy3"; displayName="Слот под оружие"; ghostIcon="shoulderleft"; }; class Slot_Stoikaproxy4 { name="Stoikaproxy4"; displayName="Слот под оружие"; ghostIcon="shoulderleft"; }; class Slot_Stoikaproxy5 { name="Stoikaproxy5"; displayName="Слот под оружие"; ghostIcon="shoulderleft"; }; class Slot_Stoikaproxy6 { name="Stoikaproxy6"; displayName="Слот под оружие"; ghostIcon="shoulderleft"; }; class Slot_Stoikaproxy7 { name="Stoikaproxy7"; displayName="Слот под оружие"; ghostIcon="shoulderleft"; }; class Slot_Stoikaproxy8 { name="Stoikaproxy8"; displayName="Слот под оружие"; ghostIcon="shoulderleft"; }; class Slot_Stoikaproxy9 { name="Stoikaproxy9"; displayName="Слот под оружие"; ghostIcon="shoulderleft"; }; class Slot_Stoikaproxy10 { name="Stoikaproxy10"; displayName="Слот под оружие"; ghostIcon="shoulderleft"; }; class Slot_Stoikaproxy11 { name="Stoikaproxy11"; displayName="Слот под оружие"; ghostIcon="shoulderleft"; }; class Slot_Stoikaproxy12 { name="Stoikaproxy12"; displayName="Слот под оружие"; ghostIcon="shoulderleft"; }; class Slot_Stoikaproxy13 { name="Stoikaproxy13"; displayName="Слот под оружие"; ghostIcon="shoulderleft"; }; class Slot_BackPack1 { name="Back1"; displayName="Слот под рюкзак"; ghostIcon="back"; }; class Slot_BackPack2 { name="Back2"; displayName="Слот под рюкзак"; ghostIcon="back"; }; class Slot_CPlayer { name="CPlayer"; displayName="Слот под плеер"; ghostIcon=""; }; }; class cfgWeapons { class RifleCore; class Rifle_Base: RifleCore { inventorySlot[]= { "Shoulder", "Melee", "Stoikaproxy1", "Stoikaproxy2", "Stoikaproxy3", "Stoikaproxy4", "Stoikaproxy5", "Stoikaproxy6", "Stoikaproxy7", "Stoikaproxy8", "Stoikaproxy9", "Stoikaproxy10", "Stoikaproxy11", "Stoikaproxy12", "Stoikaproxy13" }; }; }; class CfgVehicles { class Clothing_Base; class Clothing: Clothing_Base {}; class Container_Base; class TaloonBag_ColorBase: Clothing { inventorySlot[]= { "Back", "Back1", "Back2" }; }; class TortillaBag: Clothing { inventorySlot[]= { "Back", "Back1", "Back2" }; }; class CourierBag: Clothing { inventorySlot[]= { "Back", "Back1", "Back2" }; }; class FurCourierBag: Clothing { inventorySlot[]= { "Back", "Back1", "Back2" }; }; class DryBag_ColorBase: Clothing { inventorySlot[]= { "Back", "Back1", "Back2" }; }; class HuntingBag: Clothing { inventorySlot[]= { "Back", "Back1", "Back2" }; }; class MountainBag_ColorBase: Clothing { inventorySlot[]= { "Back", "Back1", "Back2" }; }; class SmershBag: Clothing { inventorySlot[]= { "Back", "Back1", "Back2" }; }; class ChildBag_ColorBase: Clothing { inventorySlot[]= { "Back", "Back1", "Back2" }; }; class GhillieBushrag_ColorBase: Clothing { inventorySlot[]= { "Back", "Back1", "Back2" }; }; class AliceBag_ColorBase: Clothing { inventorySlot[]= { "Back", "Back1", "Back2" }; }; class CoyoteBag_ColorBase: Clothing { inventorySlot[]= { "Back", "Back1", "Back2" }; }; class AssaultBag_ColorBase: Clothing { inventorySlot[]= { "Back", "Back1", "Back2" }; }; class LeatherSack_ColorBase: Clothing { inventorySlot[]= { "Back", "Back1", "Back2" }; }; /* class HouseNoDestruct; class Inventory_Base; class ItemBase; */ class WoodenCrate: Container_Base { }; class FD_FurnitureKitBase: WoodenCrate { scope=0; displayName="?"; descriptionShort=""; itemSize[]={5,3}; canBeDigged=0; weight=5000; class Cargo { itemsCargoSize[]={0,0}; openable=0; allowOwnedCargoManipulation=0; }; }; class Furniture_Base: Container_Base {}; /* { scope=2; destroyOnEmpty=0; varQuantityDestroyOnMin=0; class DamageSystem { class GlobalHealth { class Health { hitpoints=100000000000; healthLevels[]= { { 1, { "DZ\gear\camping\data\spotlight.rvmat" } }, { 0.69999999, { "DZ\gear\camping\data\spotlight.rvmat" } }, { 0.5, { "DZ\gear\camping\data\spotlight_damage.rvmat" } }, { 0.30000001, { "DZ\gear\camping\data\spotlight_damage.rvmat" } }, { 0, { "DZ\gear\camping\data\spotlight_destruct.rvmat" } } }; }; }; }; };*/ class FD_stoika_oruzheinaya: Furniture_Base { scope=2; displayName="Оружейный шкаф"; descriptionShort="Оружейный шкаф рассчитан на 13 полок под оружие"; model="Furnitura\Stoika\stoika.p3d"; bounding="BSphere"; overrideDrawArea="3.0"; forceFarBubble="true"; handheld="true"; carveNavmesh=1; canBeDigged=0; weight=50000; itemSize[]={10,10}; physLayer="item_large"; rotationFlags=0; itemBehaviour=0; allowOwnedCargoManipulation=0; attachments[]= { "Stoikaproxy1", "Stoikaproxy2", "Stoikaproxy3", "Stoikaproxy4", "Stoikaproxy5", "Stoikaproxy6", "Stoikaproxy7", "Stoikaproxy8", "Stoikaproxy9", "Stoikaproxy10", "Stoikaproxy11", "Stoikaproxy12", "Stoikaproxy13", "CPlayer", "Back1", "Back2" }; lootTag[]= { "Medic", "Work", "Camping" }; class DamageSystem { class GlobalHealth { class Health { hitpoints=200; healthLevels[]= { { 1, { "DZ\gear\containers\data\Protector_Case.rvmat" } }, { 0.69999999, { "DZ\gear\containers\data\Protector_Case.rvmat" } }, { 0.5, { "DZ\gear\containers\data\Protector_Case_damage.rvmat" } }, { 0.30000001, { "DZ\gear\containers\data\Protector_Case_damage.rvmat" } }, { 0, { "DZ\gear\containers\data\Protector_Case_destruct.rvmat" } } }; }; }; }; class GUIInventoryAttachmentsProps { class Rifle_Storage { name="Оружейка"; description=""; attachmentSlots[]= { "Stoikaproxy1", "Stoikaproxy2", "Stoikaproxy3", "Stoikaproxy4", "Stoikaproxy5", "Stoikaproxy6", "Stoikaproxy7", "Stoikaproxy8", "Stoikaproxy9", "Stoikaproxy10", "Stoikaproxy11", "Stoikaproxy12", "Stoikaproxy13" }; icon="shoulderleft"; }; class Tools_Storage { name="Инструменты"; description=""; attachmentSlots[]= { "CPlayer" }; icon="set:dayz_inventory image:cat_common_cargo"; }; class Loadout_Storage { name="Багаж"; description=""; attachmentSlots[]= { "Back1", "Back2" }; icon="set:dayz_inventory image:cat_common_cargo"; }; }; }; class FD_stoika_oruzheinayaKit: FD_FurnitureKitBase { scope=2; displayName="Набор оружейного шкафа"; descriptionShort="Набор для строительства оружейного шкафа"; projectionTypename="FD_stoika_oruzheinaya"; weight=20000; }; }; class CfgNonAIVehicles { class ProxyAttachment; class ProxyStoikaproxy1: ProxyAttachment { scope = 2; inventorySlot = "Stoikaproxy1"; model = "Furnitura\Stoika\Stoikaproxy1.p3d"; }; class ProxyStoikaproxy2: ProxyAttachment { scope = 2; inventorySlot = "Stoikaproxy2"; model = "Furnitura\Stoika\Stoikaproxy2.p3d"; }; class ProxyStoikaproxy3: ProxyAttachment { scope = 2; inventorySlot = "Stoikaproxy3"; model = "Furnitura\Stoika\Stoikaproxy3.p3d"; }; class ProxyStoikaproxy4: ProxyAttachment { scope = 2; inventorySlot = "Stoikaproxy4"; model = "Furnitura\Stoika\Stoikaproxy4.p3d"; }; class ProxyStoikaproxy5: ProxyAttachment { scope = 2; inventorySlot = "Stoikaproxy5"; model = "Furnitura\Stoika\Stoikaproxy5.p3d"; }; class ProxyStoikaproxy6: ProxyAttachment { scope = 2; inventorySlot = "Stoikaproxy6"; model = "Furnitura\Stoika\Stoikaproxy6.p3d"; }; class ProxyStoikaproxy7: ProxyAttachment { scope = 2; inventorySlot = "Stoikaproxy7"; model = "Furnitura\Stoika\Stoikaproxy7.p3d"; }; class ProxyStoikaproxy8: ProxyAttachment { scope = 2; inventorySlot = "Stoikaproxy8"; model = "Furnitura\Stoika\Stoikaproxy8.p3d"; }; class ProxyStoikaproxy9: ProxyAttachment { scope = 2; inventorySlot = "Stoikaproxy9"; model = "Furnitura\Stoika\Stoikaproxy9.p3d"; }; class ProxyStoikaproxy10: ProxyAttachment { scope = 2; inventorySlot = "Stoikaproxy10"; model = "Furnitura\Stoika\Stoikaproxy10.p3d"; }; class ProxyStoikaproxy11: ProxyAttachment { scope = 2; inventorySlot = "Stoikaproxy11"; model = "Furnitura\Stoika\Stoikaproxy11.p3d"; }; class ProxyStoikaproxy12: ProxyAttachment { scope = 2; inventorySlot = "Stoikaproxy12"; model = "Furnitura\Stoika\Stoikaproxy12.p3d"; }; class ProxyStoikaproxy13: ProxyAttachment { scope = 2; inventorySlot = "Stoikaproxy13"; model = "Furnitura\Stoika\Stoikaproxy13.p3d"; }; class ProxyBackPack1: ProxyAttachment { scope=2; inventorySlot[]= { "Back1" }; model="Furnitura\Stoika\BackPack1.p3d"; }; class ProxyBackPack2: ProxyAttachment { scope=2; inventorySlot[]= { "Back2" }; model="Furnitura\Stoika\BackPack2.p3d"; }; class ProxyCPlayer: ProxyAttachment { scope=2; inventorySlot[]= { "CPlayer" }; model="Furnitura\Stoika\CPlayer.p3d"; }; };Помогите пожалуйста за вознаграждение
Share this post
Link to post
Share on other sites