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odmean

Изменение состояния предмета при спавне в init.c

Доброго времени суток!
Вопрос - в файле init.c я спавню предмет и хочу ему задать состояние, чтобы он был поврежден к примеру до 80% или иного значения.
В данный момент у меня получилось зарандомить состояние предмета, но это не совсем то что мне нужно.
Ниже часть кода, например как сделать так чтобы у StoneKnife при спавне рандомно задавалось состояние ХП от 20% до 80%?

 

switch (randomSetFWeapon) {
    case 0:
        // StoneKnife
            itemEnt = itemClothing.GetInventory().CreateInInventory( "StoneKnife" );
            SetRandomHealth( itemEnt );
            player.SetQuickBarEntityShortcut(itemEnt, 0);
        break; 
    case 1: 
        // BoneKnife
            itemEnt = itemClothing.GetInventory().CreateInInventory( "BoneKnife" );
            SetRandomHealth( itemEnt );
            player.SetQuickBarEntityShortcut(itemEnt, 0);
        break; 
    case 2: 
        // Cleaver
            itemEnt = itemClothing.GetInventory().CreateInInventory( "Cleaver" );
            SetRandomHealth( itemEnt );
            player.SetQuickBarEntityShortcut(itemEnt, 0);
            break; 
}

 

Edited by odmean (see edit history)

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1 answer to this question

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  • 0

Попробуй так 

itemEnt = itemClothing.GetInventory().CreateInInventory("BoneKnife");
if (itemEnt)
{
    float rndHealth = Math.RandomFloatInclusive(0.2, 0.8);
    itemEnt.SetHealth01("", "", rndHealth);
}
player.SetQuickBarEntityShortcut(itemEnt, 0);

Edited by Sava174 (see edit history)

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