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Custom41k

pboProject

Доброе время суток.
Раньше работал с dayz tools.
Очень много времени занимает на тестирование типа как упаковка pbo запуск сервера, игры проверять мод, если нашел ошибку по новой все действия и опять запуск сервера и тд.
Давно еще видел что можно проверять pbo не перезагружая сервер через Workbench, все хорошо все работает и тд.
Проблема в том что pboProject не пакует простой config.cpp без файлов ( типа корректировать чужие моды под себя ) 

Говорит что не нашел файлы 
Missing File Summary
missing in Weaponbag_D_f.p3d : \dz\data\data\env_land_co.paa
missing in Weaponbag_f.p3d : \dz\data\data\penetration\cloth.rvmat
missing in Weaponbag_f.p3d : \dz\data\data\penetration\cloth.bisurf

При том что они прописаны в config.cpp .
Что я делаю не то и есть возможно его заставить запаковывать игнорируя ошибки ? Через Dos не получается.
 

class ClothingTypes
		{
			male="\CS_WeaponBag\WeaponBag_m.p3d";
			female="\CS_WeaponBag\WeaponBag_f.p3d";
		};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints=150;
					healthLevels[]=
					{
						
						{
							1,
							
							{
								"CS_WeaponBag\data\WeaponBag.rvmat"
							}
						},
						
						{
							0.69999999,
							
							{
								"CS_WeaponBag\data\WeaponBag.rvmat"
							}
						},
						
						{
							0.5,
							
							{
								"CS_WeaponBag\data\WeaponBag_damage.rvmat"
							}
						},
						
						{
							0.30000001,
							
							{
								"CS_WeaponBag\data\WeaponBag_damage.rvmat"
							}
						},
						
						{
							0,
							
							{
								"CS_WeaponBag\data\WeaponBag_destruct.rvmat"
							}
						}
					};
				};
			};
		};
Processing \CS_WeaponBag...
verifying model.cfgs(if any)...
<scanning files to pack (and verifying mlods if any)>

</end scan>
<MakePbo start>
config.bin:loading...
config.cpp:compiling...
class CfgPatches
{
class CS_WeaponBag
{
units[]=
{
"CS_WeaponBag_Black",
"CS_WeaponBag_Green",
"CS_WeaponBag_Tan",
"CS_WeaponBag_D_Black",
"CS_WeaponBag_D_Green",
"CS_WeaponBag_D_Tan"
};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]=
{
"DZ_Data",
"DZ_Characters_Backpacks",
"DZ_Scripts",
"DZ_Characters"
};
};
};
class CfgMods
{
class CS_WeaponBag
{
dir="CS_WeaponBag";
picture="";
action="";
hideName=1;
hidePicture=1;
name="CS_WeaponBag";
author="CanadianSniper";
authorID=2039448058;
version=1;
extra=0;
type="mod";
dependencies[]=
{
"Game",
"World"
};
class defs
{
class gameScriptModule
{
value="";
files[]=
{
"CS_WeaponBag/Scripts/3_Game"
};
};
class worldScriptModule
{
value="";
files[]=
{
"CS_WeaponBag/Scripts/4_World"
};
};
};
};
};
class cfgWeapons
{
class RifleCore;
class Rifle_Base: RifleCore
{
inventorySlot[]=
{
"Shoulder",
"Melee",
"Shoulder1",
"Shoulder2"
};
};
};
class cfgVehicles
{
class Clothing_Base;
class Clothing: Clothing_Base
{
};
class CS_WeaponBag_Base: Clothing_Base
{
scope=0;
displayName="Weapon Bag";
descriptionShort="A lightweight and versatile Weapon bag capable of carrying multiple weapons.";
model="\CS_WeaponBag\WeaponBag_g.p3d";
inventorySlot[]=
{
"Back"
};
hiddenSelections[]=
{
"camoGround",
"camoMale",
"camoFemale"
};
attachments[]=
{
"Shoulder1",
"Shoulder2"
};
itemInfo[]=
{
"Clothing",
"Back"
};
rotationFlags=16;
itemSize[]={4,6};
itemsCargoSize[]={10,50};
weight=2300;
varWetMax=0.79000002;
heatIsolation=0.69999999;
repairableWithKits[]={5,2};
repairCosts[]={30,25};
soundAttType="Outdoor";
randomQuantity=4;
hiddenSelectionsTextures[]=
{
"CS_WeaponBag\data\Weaponbag_Black_co.paa",
"CS_WeaponBag\data\Weaponbag_Black_co.paa",
"CS_WeaponBag\data\Weaponbag_Black_co.paa"
};
class ClothingTypes
{
male="\CS_WeaponBag\WeaponBag_m.p3d";
female="\CS_WeaponBag\WeaponBag_f.p3d";
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=150;
healthLevels[]=
{

{
1,

{
"CS_WeaponBag\data\WeaponBag.rvmat"
}
},

{
0.69999999,

{
"CS_WeaponBag\data\WeaponBag.rvmat"
}
},

{
0.5,

{
"CS_WeaponBag\data\WeaponBag_damage.rvmat"
}
},

{
0.30000001,

{
"CS_WeaponBag\data\WeaponBag_damage.rvmat"
}
},

{
0,

{
"CS_WeaponBag\data\WeaponBag_destruct.rvmat"
}
}
};
};
};
};
class AnimEvents
{
class SoundWeapon
{
class pickUpItem_Light
{
soundSet="pickUpBackPack_Plastic_Light_SoundSet";
id=796;
};
class pickUpItem
{
soundSet="pickUpBackPack_Plastic_SoundSet";
id=797;
};
class drop
{
soundset="taloonbag_drop_SoundSet";
id=898;
};
};
};
};
class CS_WeaponBag_Black: CS_WeaponBag_Base
{
scope=2;
displayName="Weapon Bag (Black)";
descriptionShort="A lightweight and versatile Weapon bag capable of carrying multiple weapons.";
itemSize[]={5,7};
itemsCargoSize[]={10,50};
hiddenSelectionsTextures[]=
{
"CS_WeaponBag\data\Weaponbag_Black_co.paa",
"CS_WeaponBag\data\Weaponbag_Black_co.paa",
"CS_WeaponBag\data\Weaponbag_Black_co.paa"
};
};
class CS_WeaponBag_Green: CS_WeaponBag_Base
{
scope=2;
displayName="Weapon Bag (Green)";
descriptionShort="A lightweight and versatile Weapon bag capable of carrying multiple weapons.";
itemSize[]={5,7};
itemsCargoSize[]={10,50};
hiddenSelectionsTextures[]=
{
"CS_WeaponBag\data\Weaponbag_Green_co.paa",
"CS_WeaponBag\data\Weaponbag_Green_co.paa",
"CS_WeaponBag\data\Weaponbag_Green_co.paa"
};
};
class CS_WeaponBag_Tan: CS_WeaponBag_Base
{
scope=2;
displayName="Weapon Bag (Tan)";
descriptionShort="A lightweight and versatile Weapon bag capable of carrying multiple weapons.";
itemSize[]={5,7};
itemsCargoSize[]={10,50};
hiddenSelectionsTextures[]=
{
"CS_WeaponBag\data\Weaponbag_Tan_co.paa",
"CS_WeaponBag\data\Weaponbag_Tan_co.paa",
"CS_WeaponBag\data\Weaponbag_Tan_co.paa"
};
};
class CS_WeaponBag_D_Base: Clothing_Base
{
scope=0;
displayName="Weapon Bag (Diagonal)";
descriptionShort="A lightweight and versatile Weapon bag capable of carrying multiple weapons.";
model="\CS_WeaponBag\WeaponBag_D_g.p3d";
inventorySlot[]=
{
"Back"
};
hiddenSelections[]=
{
"camoGround",
"camoMale",
"camoFemale"
};
attachments[]=
{
"Shoulder1",
"Shoulder2",
"Truck_01_Barrel1",
"Truck_01_Barrel2",
"Truck_01_Barrel3",
"Truck_01_Barrel4",
"Truck_01_Barrel5",
"Truck_01_Barrel6",
"Truck_01_Barrel7",
"Truck_01_Barrel8",
"Truck_01_Barrel9",
"Truck_01_Barrel10",
"Truck_01_Barrel11",
"Truck_01_Barrel12"
};
itemInfo[]=
{
"Clothing",
"Back"
};
rotationFlags=16;
itemSize[]={4,6};
itemsCargoSize[]={10,100};
weight=2300;
varWetMax=0.79000002;
heatIsolation=0.69999999;
repairableWithKits[]={5,2};
repairCosts[]={30,25};
soundAttType="Outdoor";
randomQuantity=4;
hiddenSelectionsTextures[]=
{
"CS_WeaponBag\data\Weaponbag_Black_co.paa",
"CS_WeaponBag\data\Weaponbag_Black_co.paa",
"CS_WeaponBag\data\Weaponbag_Black_co.paa"
};
class ClothingTypes
{
male="\CS_WeaponBag\WeaponBag_D_m.p3d";
female="\CS_WeaponBag\WeaponBag_D_f.p3d";
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=1000;
healthLevels[]=
{

{
1,

{
"CS_WeaponBag\data\WeaponBag.rvmat"
}
},

{
0.69999999,

{
"CS_WeaponBag\data\WeaponBag.rvmat"
}
},

{
0.5,

{
"CS_WeaponBag\data\WeaponBag_damage.rvmat"
}
},

{
0.30000001,

{
"CS_WeaponBag\data\WeaponBag_damage.rvmat"
}
},

{
0,

{
"CS_WeaponBag\data\WeaponBag_destruct.rvmat"
}
}
};
};
};
};
class AnimEvents
{
class SoundWeapon
{
class pickUpItem_Light
{
soundSet="pickUpBackPack_Plastic_Light_SoundSet";
id=796;
};
class pickUpItem
{
soundSet="pickUpBackPack_Plastic_SoundSet";
id=797;
};
class drop
{
soundset="taloonbag_drop_SoundSet";
id=898;
};
};
};
};
class CS_WeaponBag_D_Black: CS_WeaponBag_D_Base
{
scope=2;
displayName="Weapon Bag";
descriptionShort="A lightweight and versatile Weapon bag capable of carrying multiple weapons.";
itemSize[]={5,5};
itemsCargoSize[]={10,100};
hiddenSelectionsTextures[]=
{
"CS_WeaponBag\data\Weaponbag_Black_co.paa",
"CS_WeaponBag\data\Weaponbag_Black_co.paa",
"CS_WeaponBag\data\Weaponbag_Black_co.paa"
};
};
class Custom41k: CS_WeaponBag_D_Base
{
scope=2;
displayName="Custom41k";
descriptionShort="Рюкзак администратора, не трогай его! будет больно";
itemSize[]={1,1};
itemsCargoSize[]={10,100};
hiddenSelectionsTextures[]=
{
"CS_WeaponBag\data\Weaponbag_Black_co.paa",
"CS_WeaponBag\data\Weaponbag_Black_co.paa",
"CS_WeaponBag\data\Weaponbag_Black_co.paa"
};
};
class CS_WeaponBag_D_Green: CS_WeaponBag_D_Base
{
scope=2;
displayName="Weapon Bag (Diagonal Green)";
descriptionShort="A lightweight and versatile Weapon bag capable of carrying multiple weapons.";
itemSize[]={5,7};
itemsCargoSize[]={10,100};
hiddenSelectionsTextures[]=
{
"CS_WeaponBag\data\Weaponbag_Green_co.paa",
"CS_WeaponBag\data\Weaponbag_Green_co.paa",
"CS_WeaponBag\data\Weaponbag_Green_co.paa"
};
};
class CS_WeaponBag_D_Tan: CS_WeaponBag_D_Base
{
scope=2;
displayName="[TS] Dog124Rus";
descriptionShort="Рюкзак сделан специально для игрока [TS] Dog124Rus, игрок взявший вещ не его, будет зачищен инвентарь!";
itemSize[]={5,7};
itemsCargoSize[]={10,100};
hiddenSelectionsTextures[]=
{
"CS_WeaponBag\data\Weaponbag_Tan_co.paa",
"CS_WeaponBag\data\Weaponbag_Tan_co.paa",
"CS_WeaponBag\data\Weaponbag_Tan_co.paa"
};
};
};
class CfgSlots
{
class Slot_Gun1
{
name="Shoulder1";
displayName="Slot";
ghostIcon="shoulderleft";
selection="Shoulder1";
};
class Slot_Gun2
{
name="Shoulder2";
displayName="Slot";
ghostIcon="shoulderleft";
selection="Shoulder2";
};
};
class CfgNonAIVehicles
{
class ProxyAttachment;
class ProxyShoulder1: ProxyAttachment
{
scope=2;
inventorySlot="Shoulder1";
model="\CS_WeaponBag\Proxies\Shoulder1.p3d";
};
class ProxyShoulder2: ProxyAttachment
{
scope=2;
inventorySlot="Shoulder2";
model="\CS_WeaponBag\Proxies\Shoulder2.p3d";
};
};
<rebuilding units[]= and friends>...
cfgPatches.CS_WeaponBag.units[]= has been altered
data\WeaponBag.rvmat:compiling...
data\Weaponbag_Black_co.paa:loading...
data\WeaponBag_damage.rvmat:compiling...
data\WeaponBag_destruct.rvmat:compiling...
data\WeaponBag_Green_co.paa:loading...
data\Weaponbag_nohq.paa:loading...
data\WeaponBag_smdi.paa:loading...
data\WeaponBag_Tan_co.paa:loading...
pbo.json:loading...
proxies\Shoulder1.p3d:validating...
ODOL 53 (Dayz) : nLods=1
proxies\Shoulder2.p3d:validating...
ODOL 53 (Dayz) : nLods=1
scripts\4_World\AnimationRegister.c:loading...
scripts\4_World\BackpacksScripts.c:loading...
\CS_WeaponBag\texHeaders.bin :excluded
Weaponbag_D_f.p3d:validating...
ODOL 53 (Dayz) : nLods=4
Weaponbag_D_f.p3d: missing \dz\data\data\env_land_co.paa
Weaponbag_D_g.p3d:validating...
ODOL 53 (Dayz) : nLods=6
Weaponbag_D_m.p3d:validating...
ODOL 53 (Dayz) : nLods=4
Weaponbag_f.p3d:validating...
ODOL 53 (Dayz) : nLods=4
Weaponbag_f.p3d: missing \dz\data\data\penetration\cloth.rvmat
Weaponbag_f.p3d: missing \dz\data\data\penetration\cloth.bisurf
Weaponbag_g.p3d:validating...
ODOL 53 (Dayz) : nLods=6
Weaponbag_m.p3d:validating...
ODOL 53 (Dayz) : nLods=4


Missing File Summary
missing in Weaponbag_D_f.p3d : \dz\data\data\env_land_co.paa
missing in Weaponbag_f.p3d : \dz\data\data\penetration\cloth.rvmat
missing in Weaponbag_f.p3d : \dz\data\data\penetration\cloth.bisurf

\CS_WeaponBag: DePbo:missing file(s)
pbo_Make failed
CS_WeaponBag.pbo not produced due to error(s)

 

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Нашел ошибку пути задвоилось data, давно не заходил в обжект билдинк, куда там тыкать чтоб изменить путь ?

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