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ArsNet

Маска

Ребята подскажите пожалуйста как сделать!

Создал маску все хорошо она одевается, но при одетой маске вид прям из нее, а мне надо чтобы было как на противогазе. Как это исправить?

Сейчас 1 скрина

Надо 2й скрин 

 

Прилагаю конфиг маски:

////////////////////////////////////////////////////////////////////
//DeRap: config.bin
//Produced from mikero's Dos Tools Dll version 9.10
//https://mikero.bytex.digital/Downloads
//'now' is Wed Feb 19 17:12:02 2025 : 'file' last modified on Wed Mar 31 02:24:46 2021
////////////////////////////////////////////////////////////////////

#define _ARMA_

class CfgPatches
{
	class Plage_mask
	{
		units[] = {"DSS_Plague_mask"};
		weapons[] = {};
		requiredVersion = 0.1;
		requiredAddons[] = {"DZ_Data","DZ_Characters","DZ_Characters_Masks"};
	};
};

class cfgVehicles
{
	class GasMask;
	class DSS_Plague_mask: GasMask
	{
		scope = 2;
		displayName = "Маска болотного доктора";
		descriptionShort = "Маска болотного доктора. НЕ РЕКОМЕНДУЕТСЯ ЕЕ ОДЕВАТЬ И НОСИТЬ С СОБОЙ. Создана по оброзцу масок чумных докторов, но с учетом условий зоны отчуждения.";
		model = "DSS_Clothes\Plague_Mask\Plague_mask_g.p3d";
		repairableWithKits[] = {5,3};
		repairCosts[] = {10.0,10.0};
		inventorySlot[] = {"Mask"};
		simulation = "clothing";
		vehicleClass = "Clothing";
		rotationFlags = 1;
		weight = 1200;
		itemSize[] = {3,2};
		noHelmet = 0;
		absorbency = 1;
		heatIsolation = 1.0;
		varWetMin = 0;
		varWetMax = 0;
		varWetInit = 0;
		visibilityModifier = 0.95;
		headSelectionsToHide[] = {"Clipping_GP5GasMask"};
		hiddenSelections[] = {"camo"};
		hiddenSelectionsTextures[] = {"DSS_Clothes\Plague_Mask\data\Plague_Mask_co.paa"};
		class DamageSystem
		{
			class GlobalHealth
			{
				class Health
				{
					hitpoints = 500;
					
				};
			};
			class GlobalArmor
			{
				class Projectile
				{
					class Health
					{
						damage = 0.3;
					};
					class Blood
					{
						damage = 0;
					};
					class Shock
					{
						damage = 0.26;
					};
				};
				class Melee
				{
					class Health
					{
						damage = 0.25;
					};
					class Blood
					{
						damage = 0.0;
					};
					class Shock
					{
						damage = 0.25;
					};
				};
				class Infected
				{
					class Health
					{
						damage = 0.25;
					};
					class Blood
					{
						damage = 0.0;
					};
					class Shock
					{
						damage = 0.25;
					};
				};
				class FragGrenade
				{
					class Health
					{
						damage = 0.5;
					};
					class Blood
					{
						damage = 0;
					};
					class Shock
					{
						damage = 0.26;
					};
				};
			};
		};
		class ClothingTypes
		{
			male = "DSS_Clothes\Plague_Mask\Plague_mask.p3d";
			female = "DSS_Clothes\Plague_Mask\Plague_mask.p3d";
		};
		 class Protection
        {
            radiation=1.0; 
            psionic=1.0; 
        };
		
	};
	
};

 

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

Пожалуйста, Войдите или Зарегистрируйтесь, чтобы увидеть это: Вложение.

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Создай лод view-pilot в моделе и оставь его пустым

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