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Mopnex24RF

Стартовый лут Expansion

Пробовал менять init.c по различным гайдам, ничего не получается, персонаж так и спавнится со стандартным лутом. Помогите настроить

void main()
{
	//INIT ECONOMY--------------------------------------
	Hive ce = CreateHive();
	if ( ce )
		ce.InitOffline();

	//DATE RESET AFTER ECONOMY INIT-------------------------
	int year, month, day, hour, minute;
	int reset_month = 9, reset_day = 20;
	GetGame().GetWorld().GetDate(year, month, day, hour, minute);

	if ((month == reset_month) && (day < reset_day))
	{
		GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
	}
	else
	{
		if ((month == reset_month + 1) && (day > reset_day))
		{
			GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
		}
		else
		{
			if ((month < reset_month) || (month > reset_month + 1))
			{
				GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
			}
		}
	}
}

class CustomMission: MissionServer
{
	void SetRandomHealth(EntityAI itemEnt)
	{
		if ( itemEnt )
		{
			float rndHlt = Math.RandomFloat( 0.45, 0.65 );
			itemEnt.SetHealth01( "", "", rndHlt );
		}
	}

	override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName)
	{
		Entity playerEnt;
		playerEnt = GetGame().CreatePlayer( identity, characterName, pos, 0, "NONE" );
		Class.CastTo( m_player, playerEnt );

		GetGame().SelectPlayer( identity, m_player );

		return m_player;
	}

	override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
	{
		EntityAI itemClothing;
		EntityAI itemEnt;
		ItemBase itemBs;
		float rand;

		itemClothing = player.FindAttachmentBySlotName( "Body" );
		if ( itemClothing )
		{
			//SetRandomHealth( itemClothing );//
			
			itemEnt = player.GetInventory().CreateInInventory("TelnyashkaShirt");
			itemEnt = player.GetInventory().CreateInInventory("NavyUniformPants");
			itemEnt = player.GetInventory().CreateInInventory("TTSKOBoots");
			itemEnt = player.GetInventory().CreateInInventory("MilitaryBeret_ChDKZ");
			itemEnt = player.GetInventory().CreateInInventory("AK_Bayonet");
			itemEnt = player.GetInventory().CreateInInventory("Canteen");
			itemEnt = player.GetInventory().CreateInInventory("BandageDressing");
			itemEnt = player.GetInventory().CreateInInventory("CivilianBelt");
			itemEnt = player.GetInventory().CreateInInventory("NylonKnifeSheath");
			if ( Class.CastTo( itemBs, itemEnt ) )
				itemBs.SetQuantity( 1 );
			
			
			
			string chemlightArray[] = { "Chemlight_White", "Chemlight_Yellow", "Chemlight_Green", "Chemlight_Red" };
			int rndIndex = Math.RandomInt( 0, 4 );
			itemEnt = itemClothing.GetInventory().CreateInInventory( chemlightArray[rndIndex] );
			SetRandomHealth( itemEnt );
			player.SetQuickBarEntityShortcut(itemEnt, 1);

			rand = Math.RandomFloatInclusive( 0.0, 1.0 );
			if ( rand < 0.35 )
				itemEnt = player.GetInventory().CreateInInventory( "UnknownFoodCan" );
			else if ( rand > 0.65 )
				itemEnt = player.GetInventory().CreateInInventory( "BakedBeansCan" );
			else
				itemEnt = player.GetInventory().CreateInInventory( "SpaghettiCan" );
			player.SetQuickBarEntityShortcut(itemEnt, 3);
			SetRandomHealth( itemEnt );
		}
		
		itemClothing = player.FindAttachmentBySlotName( "Legs" );
		if ( itemClothing )
			SetRandomHealth( itemClothing );
		
		itemClothing = player.FindAttachmentBySlotName( "Feet" );
	}
};

Mission CreateCustomMission(string path)
{
	return new CustomMission();
}

 

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20 часов назад, Irkutsk86 сказал:

@Mopnex24RF в Expansion настройка стартового лута expansion\settings файл SpawnSettings.json

Спасибо, вчера уже нашёл в какой то из веток данного форума и настроил что хотел

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